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EMPOWERMEN

T TECHNOLOGY
UNIT OBJECTIVES
Create foundation of understanding of the world
of ICT;
understand and demonstrate the proper
etiquette in using ICT;
demonstrate appropriate skills in using several
computer applications;
discover opportunities where one can use these
skills in real-world scenarios; and
collaboratively create an online portal.
INTRODUCTION TO ICT
LESSON OBJECTIVES
Improves their knowledge on how ICT affects
their everyday lives and the state of our nation;
compare and contrast the differences between
online platforms, sites, and content;
understand the future of the World Wide Web
through Web 3.0;
learn the different trends in ICT and use them to
their advantage.
ICT
INFORMATION AND COMMUNICATION
TECHNOLOGY
ICT deals with the use of different
communication technologies such as
mobile phones, telephone, Internet, etc. to
locate, save, send, and edit information.
Example: when we make a video call, we
use internet.
ICT IN THE PHILIPPINES
 Philippines as the “ICT Hub of Asia”.
 huge growth of ICT related jobs around the country, one of
which is call center or BPO (Business Process
Outsourcing) centers.
 According to 2013 edition of Measuring the Information Society
by the International Telecommunication Union, there are 106.8
cellphones per 100 Filipinos in the year 2012.
 Ina data gathered by the Annual Survey of Philippines
Business and Industries in 2010, the ICT industry shares
19.3% of the total employment population.
 Time magazines declared Makati City, Philippines-Rank 1 as
the “Selfiest Cities around the world, and Rank 9 is Cebu City.
WWW(WORLD WIDE WEB)
When WWW was invented, most
web pages were static. Static
(also known as flat page or
stationary page) in the same that
the page “as is” and cannot be
manipulated by the user. This
referred to as Web 1.0.
WEB 2.0
 Web 2.0 allows the user to interact with the
page known as DYNAMIC PAGE; instead of just
reading a page, the user may be able to
comment or create a user account. Dynamic
page refers to the web pages that are affected
by user input or preference.
 EXAMPLES
 Social Networking sites
 •Blogs
 •Wikis
KEY FEATURES OF WEB 2.0
Folksonomy – allows users to
categorize and classify/arrange
information using freely chosen
keywords (e.g. tagging). Popular
social networking sites such as
Twitter, Instagram, Facebook, etc. use
tags that start with a pound sign (#)
or hashtag.
Rich User Interface – content is
dynamic and is responsive to
user’s input. Anexample would be
a website that shows local content.
In the case of social networking
sites, when logged on, your
account is used to modify what you
see in their website.
User Participation– the
owner of website is not the
only one who is able to put
content. Others are able to
place a content on their own
by means of comments,
reviews, and evaluation.
Long Tail – services are offered
on demand rather than on a one-
time purchase. This is synonymous
to subscribing to a data plan that
charges you for the amount of
time you spent on Internet or a
data plan that charges you for the
amount of bandwidth you used.
Semantic Web– is a
movement led by the World
Wide Web Consortium(W3C).
The semantic web provides a
framework that allows data to
be shared and reuse to deliver
web content specifically
targeting the user.
WEB 3.0
 YET TPO BE FULLY REALIZED BECAUSE OF SEVERAL PROBLEMS.
 Compatibility-HTMLfiles and current web browsers
could not supportWeb 3.0.
 •Security
– The user’s security is also question since the
machine is saving his or her preferences.
 Vastness-TheWorld Wide Web already contains billions
of web pages.
 •Vagueness – Certain words are imprecise. The words
“old” and “small” would depend to the user.
 Logic-since machines use logic, there are certain
limitations for a computer to be able to predict what the
user is referring toatagiven time.
TRENDS IN ICT
Convergence– is the synergy of technological
advancements to work on a similar goal or
task. For example, besides using your personal
computer to create word documents, you can
now use your smartphone.
Social Media– is a website, application, or
online channel that enables web users to
create, co-create, discuss, modify, and
exchange user generated content.
6 TYPES OF SOCIAL MEDIA
Social Networks – These are sites
that allows you to connect with other
people with the same interests or
background. Once the user creates
his/her account, he/she can set up a
profile, add people, share content, etc.
Example : Facebookand Google+
Bookmarking Sites– These are
sites that allow you to store and
manage links to various website
and resources. Most of these sites
allow you to create a tag allows
you to and others easily share
them.
Ex. : StumbleUpon/Pinterest
Social News– These are sites
that allow users to post their
own news items or links to other
news sources. The users can
also comment on the post and
comments may also be rank.
Example: reddit and Digg
Media Sharing – These are
sites that allow you to upload
and share media content like
images, music and video.
Example:Flickr, Youtube
and Instagram.
Microblogging– These are
sites that focus on short
updates from the user. Those
that subscribed to the user
will be able to receive these
updates.
Example: Twitterand Plurk
Blogs and Forums– These
websites allow user to post
their content. Other users
are able to comment on the
said topic.
Example: Blogger,
WordPress and Tumblr
TRENDS IN ICT
Mobile Technologies – The popularities of
smartphones and tablets has taken a major rise
over the years. This is largely because of the
devices capability to do the tasks that were
originally found in PCs.
Several of these devices are caple of using high-
speed internet. Today the latest model devices use
4G Networking(LTE), which is currently the fastest
mobile network.
iOS– use in apple devices such as iPhone and iPad.
MOBILE OS
 Android
– an open source OS developed by Google. Being
open sourcemeansmobile phone companies use this OS for
free.
 Blackberry OS– use in Blackberry devices.
 Windows Phone OS – a closed source and proprietary
operating system developed by Microsoft.
 Symbian– the original smartphone OS; used by Nokia devices.
 WebOS– originally used in smartphones; now used in
smartTVs.
 Windows Mobile – developed by Microsoft for
smartphones and pocket PCs.
TRENDS IN ICT
Assistive Media – is a
nonprofit service designed to
help people who have visual
and reading impairments. A
database of audio recordings
is used to read to the user.
KEY TERMS
 Web 1.0 – static websites without interactivity.
 Web 2.0 – websites that contain dynamic content.
 Web 3.0 – a concept of the World Wide Web that is designed to cater
to the individual user.
 Static – refers to the web that are the same regardless of the user.
 Dynamic – refers to the that are affected by user input or preference.
 Folksonomy – allows user to categorize and classify/arrange information.
 Hashtag # – used to “categorize” posts in a website.
 Convergence – the synergy of technological advancements to work
a similar goal or task.
 Social Media – websites, applications or online channels that enable
users to cocreate, discuss, modify, and exchange usergenerated content.

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