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Discovering Computers 2016

Tools, Apps, Devices, and the Impact of Technology

Chapter 1
Introducing Today’s
Technologies
Objectives Overview

Describe the purpose and


uses of smartphones, digital
Differentiate among Describe the relationship
cameras, portable and
laptops, tablets, desktops, between data and
digital media players, e-
and servers information
book readers, wearable
devices, and game devices

Differentiate the web from


Explain the purpose of a
the Internet, and describe
Briefly explain various input browser, a search engine,
the relationship among the
options and an online social
web, webpages, websites,
network
and web servers

© 2016 Cengage Learning®. May not be scanned, copied


See Page 2 2
or duplicated, or posted to a publicly accessible website,
for Detailed Objectives in whole or in part.
Objectives Overview

Briefly describe digital


Differentiate between wired
security risks associated
Differentiate between an and wireless technologies,
with viruses and other
operating system and and identify reasons
malware, privacy, your
applications individuals and businesses
health, and the
use networks
environment

Discuss how society uses


Identify technology used by
technology in education,
home users, small/home
government, finance, retail,
office users, mobile users,
entertainment, health care,
power users, and enterprise
science, travel, publishing,
users
and manufacturing

© 2016 Cengage Learning®. May not be scanned, copied


See Page 2 3
or duplicated, or posted to a publicly accessible website,
for Detailed Objectives in whole or in part.
Today’s Technology

• Because technology
changes, you must keep
up with the changes to
remain digitally literate
• Digital literacy involves
having a current
knowledge and
understanding of
computers, mobile
devices, the web, and
related technologies
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4
or posted to a publicly accessible website, in whole or in part.
Figure 1-1
Computers

• A computer is an electronic device, operating


under the control of instructions stored in its own
memory
Accepts Produces
data Processing informatio
(input) n (output)

The series of input, process, output and storage activities are known
as information processing cycle.

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Page 4 or duplicated, or posted to a publicly accessible website, 5
in whole or in part.
Data and Information

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Page 12 6
or duplicated, or posted to a publicly accessible website,
Figure 1-12 in whole or in part.
Categories of Computers
Personal computers

Mobile computers and mobile devices

Game consoles

Servers

Mainframes

Supercomputers

Embedded computers

Page 19 Discovering Computers 2012: Chapter 1 77


Computers
Laptop is a
Personal computer
you can carry from
place to place

Personal computer: Two popular architectures


are the PC and the Apple A mainframe is a large,
expensive, powerful
computer that can
A server controls handle hundreds
access or thousands of
to the hardware, connected users
software, and simultaneously
other A supercomputer is the
resources on a fastest, most powerful
network computer

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8
Figures 1-2 – 1-5
or posted to a publicly accessible website, in whole or in part.
The Components of a Computer

• A computer contains many electric, electronic, and


mechanical components known as hardware
Input Device • Allows you to enter data and instructions into a computer

Output Device • Hardware component that conveys information to one or more people

• Case that contains the electronic components of the computer that


System Unit are used to process data

• Records (writes) and/or retrieves (reads) items to and from storage


Storage Device media

Communications • Enables a computer to send and receive data, instructions, and


Device information to and from one or more computers or mobile devices

Pages 6 - 8 Discovering Computers 2012: Chapter 1 99


The Components of a Computer

• Input Device is any hardware


component that allows you to enter
data into the computer.
• E.g. Keyboard and Pointing device
(mouse and touchpad)
• A keyboard contains keys you press to
enter data and instructions into a
computer or mobile device

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10
Figure 1-13
or posted to a publicly accessible website, in whole or in part.
The Components of a Computer
• A pointing device is an
input device that allows a
user to control a small
symbol on the screen
called the pointer
• Some mobile devices and
computers enable you to
speak data instructions
using voice input and to
capture live full-motion
images using video input

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11
Figures 1-14 – 1-15
or posted to a publicly accessible website, in whole or in part.
The Components of a Computer

• A scanner is a light-sensing input device that


converts printed text and images into a form the
computer can process

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12
Figure 1-16
or posted to a publicly accessible website, in whole or in part.
The Components of a Computer

• An output device is any hardware component


that conveys information from a computer or
mobile device to one or more people
• A printer is an output device that produces text
and graphics on a physical medium, such as paper
or other material
– A 3-D printer can print solid objects, such as clothing,
prosthetics, eyewear, implants, toys, parts, prototypes,
and more
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or posted to a publicly accessible website, in whole or in part.
The Components of a Computer

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14
Figure 1-17
or posted to a publicly accessible website, in whole or in part.
The Components of a Computer

• A display is an output device that visually conveys


text, graphics, and video information

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15
Figure 1-18
or posted to a publicly accessible website, in whole or in part.
The Components of a Computer

• Speakers allow you to hear audio such as music,


voice, and other sounds
– Earbuds
– Headphones

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16
Figure 1-19
or posted to a publicly accessible website, in whole or in part.
The Components of a Computer

Memory consists of electronic components that store


instructions waiting to be executed and the data needed by
those instructions

A computer keeps data, instructions, and information on


storage media

A storage device records (writes) and/or retrieves (reads)


items to and from storage media

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17
or posted to a publicly accessible website, in whole or in part.
The Components of a Computer

Hard Disk Solid-State USB Flash Drive Memory Card


Drive

Cloud Storage is an
internet Service that
provides a remote
Storage for computer
users.
Optical Disc Cloud Storage Mainly used for Backup.

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18
Figures 1-20 – 1-26
or posted to a publicly accessible website, in whole or in part.
The Web

• The Internet is a worldwide collection of computer


networks that connects millions of businesses,
government agencies, educational institutions, and
individuals

When a computer connects a


network it is Online.

© 2016 Cengage Learning®. May not be scanned, copied


Page 20 19
or duplicated, or posted to a publicly accessible website,
Figure 1-27 in whole or in part.
The Web

The World Wide Web (or web, for short) is a global library of information
available to anyone connected to the Internet

The web consists of a worldwide collection of electronic documents, each of


which is called a webpage, hich can contain text, graphics, audio, and video

A website is a collection of related webpages

A web server is a computer that delivers requested webpages to your


computer

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20
or posted to a publicly accessible website, in whole or in part.
The Web

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21
Figure 1-26
or posted to a publicly accessible website, in whole or in part.
The Web

• A browser is software that enables users with an


Internet connection to access and view webpages
on a computer or mobile device

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22
or posted to a publicly accessible website, in whole or in part.
The Web

• A search engine is software that finds websites,


webpages, images, videos, news, maps, and other
information related to a specific topic

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23
or posted to a publicly accessible website, in whole or in part.
The Web

• An online social network encourages members to


share their interests, ideas, stories, photos, music,
and videos with other registered users

© 2016 Cengage Learning®. May not be scanned, copied


Page 23 24
or duplicated, or posted to a publicly accessible website,
Figure 1-29 in whole or in part.
Digital Safety and Security

• It is important that users protect their computers and


mobile devices.
• Users also should be aware of health risks and
environmental issues associated with using computers
and mobile devices.

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25
or posted to a publicly accessible website, in whole or in part.
Digital Safety and Security

Privacy
Viruses and Other Malware
Nearly every life event is stored in a
Malware, short for malicious software.
computer somewhere . . . in
Examples of malware include medical records, credit
viruses, worms, trojan horses, rootkits, reports, tax records, etc.
spyware, adware, and zombies.

Health Concerns
Environmental Issues
Manufacturing processes for computers and
Prolonged or improper computer and mobile mobile devices along with e-waste, or
device use can lead to injuries or disorders of discarded computers and mobile devices, are
the hands, wrists, elbows, eyes, neck, and depleting natural resources and polluting the
back. environment.

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26
or posted to a publicly accessible website, in whole or in part.
Digital Safety and Security

• Green computing involves reducing the electricity


consumed and environmental waste generated when
using a computer
• Strategies include:
– Recycling
– Using energy efficient hardware and energy saving features
– Regulating manufacturing processes
– Extending the life of computers
– Immediately donating or properly disposing of replaced computers

© 2016 Cengage Learning®. May not be scanned, copied


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in whole or in part.
Programs and Apps

• Software, also called a program, tells the


computer what tasks to perform and how to
perform them
System Software
• Operating system
• Tools: enable you to perform maintenance-type
tasks usually related to managing devices, media,
and programs

Applications
consists of programs designed to make
users more productive and/or assist
them with personal tasks.

© 2016 Cengage Learning®. May not be scanned, copied


Pages 26 - 27 28
or duplicated, or posted to a publicly accessible website,
Figure 1-30 in whole or in part.
Programs and Apps

• Installing a program is the process of setting up


the program to work with the computer, mobile
device, printer, and/or other hardware
• Once installed, you can run a program so that you
can interact with it
• You interact with a program through its user
interface

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in whole or in part.
Programs and Apps

• A software developer, sometimes called a developer


or programmer, is someone who develops programs
and apps or writes the instructions that direct the
computer or mobile device to process data into
information

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30
Figure 1-31
or posted to a publicly accessible website, in whole or in part.
Communications and Networks

• In the course of a day, it is likely you use, or use


information generated by, one or more of these
communications technologies
Chat rooms Email Fax FTP GPS

Instant
Internet Newsgroups RSS Videoconference
messaging

Wireless Wireless
Voice mail VoIP Internet access messaging
points services

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or posted to a publicly accessible website, in whole or in part.
Communications and Networks

• A communications device is hardware capable of


transferring items from computers and devices to
transmission media and vice versa

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32
Figure 1-32
or posted to a publicly accessible website, in whole or in part.
Communications and Networks

• Examples of wireless communications


technologies include:
Wi-Fi
uses radio signals to provide high-speed
Internet and network connections
Bluetooth
uses short-range radio signals to enable Bluetooth-
enabled computers and devices to communicate with
each other.

Cellular radio
uses the cellular network to enable high-speed
Internet connections to devices with built-in
compatible technology, such as smartphones.
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33
or posted to a publicly accessible website, in whole or in part.
Communications and Networks

• A network is a collection of computers and


devices connected together, often wirelessly, via
communications devices and transmission media

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34
Figure 1-33
or posted to a publicly accessible website, in whole or in part.
Communications and Networks

Home Networks Business Networks


• Connect to the Internet • Facilitate communications
• Share a single high-speed • Share hardware
Internet connection • Share data, information, and
• Access photos, music, videos, and software
other content
• Share devices
• Play multiplayer games
• Connect game consoles to the
Internet
• Subscribe to and use VoIP
• Interact with other devices in a
smart home

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or posted to a publicly accessible website, in whole or in part.
Technology Uses

Education Government Finance Retail

Entertainment Health Care Science Travel

Publishing Manufacturing

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in whole or in part.
Technology Users

Home User Small/Home Mobile User


Office User

Power User Enterprise User

© 2016 Cengage Learning®. May not be scanned, copied


Pages 41 - 42 or duplicated, or posted to a publicly accessible website, 37
in whole or in part.
Chapter Summary

Various methods
Basic computer for input, output,
The Internet
concepts memory, and
storage

Digital security Uses of technology


and safety risks applications in
and precautions society

© 2016 Cengage Learning®. May not be scanned, copied


Page 43 or duplicated, or posted to a publicly accessible website, 38
in whole or in part.
Discovering Computers 2016
Tools, Apps, Devices, and the Impact of Technology

Chapter 1
Introducing Today’s
Technologies

Chapter 1 Complete

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