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GAME-BASED

LEARNING
Ashtyn Klein
PK-4

Approximately 390 students

Working 55% free and reduced lunch


Context:
Centennial 18% English Learners

Elementar Each student has their own iPad

y Mission statement: “Engaging all Learners


to Achieve Success”
Each teacher is equipped with an iPad and
a MacBook Air
Current Issues
■ Centennial is facing several issues currently:
– Not enough time to incorporate technology because priority
plans
– Students are not engaged during core subject areas, especially
reading
– Lack of flexibility for teachers
– We strive to have 100% of students engaged 100% of the time,
but we have not met this goal.
Technology Implementation

Because engagement is a big factor in student success


(as well as the district’s mission statement) I have
decided to pitch Game-Based Learning or GBL.

What is it?
Game based learning is almost It can teach students a new Provides fun and engaging
exactly as it sounds: learning skill or reinforce previously way to promote learning for
through games. taught skills. educators and students.
Why Game-
– Many students are highly Based
Learning?
motivated/interested in game play.
– Level of student engagement
increases
– Often, game-based learning
applications provide instant
feedback to students quicker than
the teacher can
– Allows students to get additional
practice
– Provides teachers instant feedback
– Games align with learning goals
– Allows for individualized teaching
– Assessment tool that is different
than pencil and paper
Devices

■ Since each student at Centennial has


access to an iPad, no additional
devices need to be purchased or
leased.
■ There is a computer lab available three
days a week if a specific game
requires skills not attainable by a
touchscreen device.
Provide Invite
Invite Send
Stakehold
Play
We will send
Provide stakeholders with a While in our The home a monthly
We will Invite
short informational meeting classrooms, the stakeholders can flier that gives
them into

ers
using evidence that shows the students can play the games real-life
classrooms to see
benefits of GBL. We can show them how with the examples of GBL
it in action.
compare districts who use the games work. students to see being done in
game-based learning versus The students can the different the classroom.
districts who do not. reflect on what types of learning
they have been taking place.
learning through
the games.
USE DATA TO FIND STRENGTHS
ENHANCE AND WEAKNESSES

Improve
INSTRUCTION OF INDIVIDUAL
STUDENTS

Teaching

STEP OUTSIDE OF GIVE TEACHERS AN


COMFORT ZONE OPPORTUNITY TO
LEARN FROM
STUDENTS
Students are
more engaged Intrinsic
Repetition
and wanting to motivation
learn

Gives students
an opportunity to
Reinforcement of Develop
teach other
skills technology skills
students as well
as teachers

Improve Learning
The most important part of implementing GBL is doing it
correctly and effectively. In order to do so, teachers and
staff members need additional professional development.
There are many grants available that support game-based
learning in the classroom.

The cost is very minimal.

A few game-based learning applications do cost.


Funding
There is a building budget for technology purchases.

Foundation has classroom grants available for teachers.

Superintendent has grants available for teachers.


Timeline

Units will be
First implementation developed
iPads were purchased
of game-based incorporating game-
for all students at
learning in math based learning in all
Centennial.
subject ares
Fall of 2018 Feb. 2020 Summer 2020

Jan. 2020 Apr. 2020 Fall 2020


Presentation will be Full game-based
First implementation
given to board on learning
of game-based
GBL implementation in all
learning in reading.
subject areas
Challenges

The teacher must Professional


It is something that be comfortable and development is
needs to take time familiar with each needed to
for it to be done game in order to implement games
effectively. incorporate in that meet state
everyday teaching. standards.
Excited for Motivation for
Teach others Find new interests
learning learning

School wide
Develop skills to challenges to
Take ownership of Develop problem
further them in promote sense of
their learning solving skills
life skills community and
family

Overall hope for students with GBL


4th grade teacher Rebecca used game-based learning in her classroom
during a social studies unit. The students played the game “Gaming
through Government”

5th grade teacher Charlie used game-based learning in his classroom as a


collaborative learning exercise to work on social skills and proper
communication. The objective was to work together to create the longest
snake using Slither.io

2nd grade teacher, Jack uses Kahoot frequently in his classroom to review
previously taught skills. It’s a multiple-choice game that keeps track of
points based on correctly answered questions.

What does it look like in the


classroom?

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