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•A map editor that allows you to modify the terrain in

multiple ways: Offset the global seal levels, temperatures


and global rainfall. Or use a brush to tweaks individual
attributes on each cell.
•Humanity starts from a single place on the map, either
chosen by you or random, and spreads all over the world,
adapting along the way to the diverse environments.
•Populations in different places grow and evolve, diverging
socially and technologically over time under the influence
of environmental factors and interactions with other
cultures.
•User Interface:
• Add more and improved visualization overlays and
views.
• Add data graphs and a history log viewer.
• Add a 3D globe view.
•Music/SFX:
• Add basic UI sounds.
• Add a procedural music generator that creates
music tailored to individual cultures.
•User/Player Interactions:
• Improve a player's ability to take control/influence
individual polities.
• Add the ability to 'time-travel' to arbitrary periods
in a world's past without the necessity to load a
save.
• Add an in-engine time-lapse viewer/player.
•World Generation:
• Improve the world generation process to add more
geological features and adhere to the theory of
plate tectonics.
• Add oceanic current. These will have an effect on
climates, fishing and maritime routes.
• Add geological/planetary events: volcanic
eruptions, earthquakes, climate change, etc.
• Add more customizable world generation
parameters, templates and modding.
• Add support for bigger/smaller worlds.
•History Simulation:
• Add more production activities like herding,
crafting, trading, etc.
• Add cultural values to societies which will influence
how different human groups behave, evolve and
interact with each other.
• Add more abstract cultural
identification/separation mechanics (art, social
customs, sports).
• Add cults/religions which might expand and
influence societies.
• Add population centers (villages, towns, cities) to
which populations will migrate and where more
complex production systems (industries) can
evolve.
• Add a more robust agricultural system where
different crops can be planted and harvested, and
different animals can be domesticated and
exploited.
• Add to polities more complex politics, different
forms of government and different social structures
(ie. clan systems, caste/class based societies,
egalitarian societies).
• Add diplomatic interactions between polities:
conflicts, treaties, alliances, etc.
•Population groups can join and form basic political and
territorial entities (polities). Each which might in turn
develop its own language and culture.
•Multiple map modes and overlays that will allow you to
observe how human groups differ from each other on
multiple aspects, from population densities to cultural
attributes and technological advancements.
•You can take over polity factions and have some level of
influence on events that happen to them.
•Mod Support: You can create and add mods to customize
or add biomes, add layers, add region elements, and even
add or modify discoveries to be made by the humans of
your worlds.
Planned features (see also the roadmap):

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