ENGINEERS 1 MOTION (Freely Falling Bodies And Projectile Motion) Presented By: Engr. Emmanuel A. Camba Instructor-AMACC Batangas
AMACC-BATANGAS/Physics for Engineers 1
Freely Falling Bodies
AMACC-BATANGAS/Physics for Engineers 1
Free fall as the term says, is a body falling freely because of the gravitational pull of our earth. Imagine a body is falling freely for time t seconds, with velocity v, from a height h, due to gravity g. Free fall is autonomous of the body’s mass. It only depends on height and the time period for which body is flung.
AMACC-BATANGAS/Physics for Engineers 1
A free falling object is an object that is falling under the sole influence of gravity. Any object that is being acted upon only by the force of gravity is said to be in a state of free fall. There are two important motion characteristics that are true of free-falling objects:
AMACC-BATANGAS/Physics for Engineers 1
a.Free-falling objects do not encounter air resistance. b.All free-falling objects (on Earth) accelerate downwards at a rate of 9.8 m/s/s (often approximated as 10 m/s/s for back-of-the-envelope calculations)
AMACC-BATANGAS/Physics for Engineers 1
An object at rest, dropped from a distance above the Earth, will accelerate at a constant rate due to gravity. Learn with this Formula Solver how to calculate this downward acceleration using your own distance, time and final velocity values. An object at rest dropped from distance(d) above Earth will accelerate downward at a constant 9.8m/s² due to gravity(g) and fall for (t) seconds with a final velocity(v). This behavior is described by this two formula: d = gt²/2 v=gt
AMACC-BATANGAS/Physics for Engineers 1
•Sample Problem 1. How long does it take a ball to fall from a roof to the ground 7.0 m below? With what speed does it strike the ground? Answer: In kinematic problems, start off with t. Use this format to list the information given and identify the quantity being solved for. Then identify the relationship between the given and the unknown quantities, substitute the values into the relationship and solve for the unknown.
AMACC-BATANGAS/Physics for Engineers 1
1
AMACC-BATANGAS/Physics for Engineers 1
• Now we can see we need a relationship between d, a, and t d = t + (0.5) (7.0 m) = (0) t + (0.5) (9.8) t = 1.20s • We need a relationship between d, a, and = + 2ad = + 2 (9.8) (7.0) = 11.7 m/s
AMACC-BATANGAS/Physics for Engineers 1
Problem 2. How long does it take a ball to reach the ground 7.0 m below, if it is thrown straight up with an initial speed of 2.00 m/s? ANSWER: 2. frame of reference : down = +
AMACC-BATANGAS/Physics for Engineers 1
•*Do not use “[up]” and “-“at the same time unless you are trying to say (“the opposite of [up]”) • Now we can see we need a relationship between d, a, and t d = t + (0.5) (7.0 m) = (-2.00) t + (0.5) (9.8) t = {1.42, -1.01} Since t < 0 has no meaning, t = 1.42s
AMACC-BATANGAS/Physics for Engineers 1
Bodies Thrown Upward and Downward (Projectile Motion)
AMACC-BATANGAS/Physics for Engineers 1
A projectile is a shot at an initial velocity v0 at an angle above the horizon. How far will it go? How high will it rise? What is the shape of its trajectory? Denote the projectile's range R and the height of its trajectory h. Let us choose the origin of the coordinate system at the launch point, the x axis in the horizontal direction and the y axis in the vertical direction pointing up.
AMACC-BATANGAS/Physics for Engineers 1
•Then the components of , the initial velocity vector are = cos□ = sin□ (1) The entire motion is described by the kinematics vector equation that prescribe the variation with time of position vector r and velocity vector v for a given acceleration vector a: dr/dt = ydv/dt = a
AMACC-BATANGAS/Physics for Engineers 1
•Each vector equation is actually a set of two independent equations (this is a two-dimensional motion for x and y components of the corresponding vectors). That is, these equations are simply shorthand notation for dx/dt = /dt = dy/dt = /dt = So, in reality we are with two sets of independent equations for the x and y directions and can envision the problem as a superposition of two completely independent motions that together are equivalent to the projectile motion.
AMACC-BATANGAS/Physics for Engineers 1
•Let us consider two other objects. The first one moves in the horizontal direction with the constant velocity. All the factors that govern the motion of this object and of the horizontal component of our projectile motion are identical. These two motions cannot be distinguished for each other. Therefore, if we solve for the motion of this imaginary object, we will have solved the x component of the projectile motion. The second object we consider is thrown straight up with velocity. All the factors that govern the motion of this object and of the vertical component of our projectile motion are identical. Again, if we solve for the motion of this imaginary object, we will have solved the y component of the projectile motion.
AMACC-BATANGAS/Physics for Engineers 1
These two imaginary objects will become our projectile when we link their motions with a common time because in the projectile case, both the horizontal and vertical motions start at the same place at the same time. Our projectile is equivalent to an object moving up and down, and also sliding in the horizontal direction while executing this vertical motion. We can easily find the total duration of the vertical component of the motion; you may wish to revisit the relevant note on up-and-down motion to refresh your memory and how that's done. Once we know how long the projectile stayed in the air, finding the range from the horizontal motion is simple. Let's put these ideas together. AMACC-BATANGAS/Physics for Engineers 1 • The Horizontal Component Neglecting air resistance, the velocity x component does not change throughout the entire motion. Therefore = and (2) That’s all for horizontal motion.
AMACC-BATANGAS/Physics for Engineers 1
•The Vertical Component The y component of the projectile’s motion is subject to the gravitational acceleration which points downward. So as a function of time is (3) For our choice of axes. You may wish to revisit the note on the choice of signs for velocity and acceleration. The y motion can be envisioned as an object thrown straight up with velocity .
AMACC-BATANGAS/Physics for Engineers 1
•Such an object will rise until its velocity is zero, so from the last equation the time to reach the maximum height is (4) The object will then fall to the ground and the downward trip is the mirror image of the trip up; you may wish to revisit the relevant note. Therefore, the total time the object stays in the air is (5)
AMACC-BATANGAS/Physics for Engineers 1
•Putting It Together That’s it. We have derived the total duration of the projectile’ motion. To find the range R all that is left is to plug into equation (2) which gives us the distance covered at any time t. The result is R = = = sin cos (6) where in the last step we inserted and from equation (1).
AMACC-BATANGAS/Physics for Engineers 1
•Why the funny dependence on angle? From the first step in equation (6), the range is the product of the horizontal velocity component and the total duration of the motion. For a given launch speed , large are obtained at a small launch angle. But then the duration of the flight is short because is small. Conversely, a steep launch angle will maximize the duration of the motion by a large , but then is small and the object simply goes up and down without getting very far. The composition between these two opposing effects is the reason for the dependent shown in our result.
AMACC-BATANGAS/Physics for Engineers 1
•This result can be simplified when we recall the identity from trigonometry sin2sincos. With this identity the range become simply R = sin2 (7) The maximum value of the sine function is 1, obtained when its argument is. Therefore, for a given , the maximum range is , obtained for a launch angle. The function sin □□ is symmetric about its peak □°, therefore the function sin2 is symmetric about □□°. For example, a projectile launched at 30° will have the same range as one launched at 60°.
AMACC-BATANGAS/Physics for Engineers 1
• The Trajectory Height An object thrown upward with velocity will rise to a height ; you may wish to revisit the note on up-and-down motion to verify this result. So this is the height of the projectile’s trajectory
h = = sin2
AMACC-BATANGAS/Physics for Engineers 1
Sample Problem 1. •Solution:
A bullet has a speed of We have a 2-dimentional 350m/s as it leaves a rifle. If it is fired horizontally from a problem with constant cliff 6.4m above a lake, how acceleration (acceleration due far does the bullet travel to gravity). This is a projectile before striking the water? motion problem. The figure is as shown and the coordinate system is drawn. The origin is placed at the bullet’s location at time t = 0. Hence the initial conditions for the problem are x (t = 0) = = 0; y (t = 0) = = 0; (t = 0) = = 350 m/s; (t = 0)
AMACC-BATANGAS/Physics for Engineers 1
•Since the only force acting is gravity (downward = + y direction), we have = 0; = g = + 9.8 . The general solution for the constant acceleration problem in two dimensions are: x (t) = ½ + + y (t) = ½ + + (t) = ½ t + (t) = ½ t +
AMACC-BATANGAS/Physics for Engineers 1
Inserting • the values of acceleration and the initial conditions gives us the specific equations (applicable to this one particular problem). x (t) = (350t) = 350 m/s y (t) = (½) (9.8) = 9.8 t Let t’ be the time when the bullet hits the lake. We then know that: y (t’) = + 6.4 m. Thus: y (t’) = 6.4 = + 4.9 —> t’ = 1.143 sec The horizontal (x) position of the bullet at this time is then: x (t’) = (350) (1.143) = 400 m
AMACC-BATANGAS/Physics for Engineers 1
Problem 2. Solution: • A player kicks a football at an angle of 37° with the horizontal and an We have a projectile motion problem initial speed of 48ft/s. A second (as far as the football is concerned). player standing at a distance of Hence, we have drawn a figure, 100ft from the first in the direction of chosen a CS, and write down the the kick start running to meet the ball at the instant it is kicked. How initial condition (initial position and fast must he run in order to catch the velocity) of the football at (t = 0). ball before it hits the ground? = 0; = cos37; = 0; = sin37; The acceleration is = 0; = -32 The general equations of motion for constant acceleration in 2-dimensions are:
AMACC-BATANGAS/Physics for Engineers 1
The general equations of motion for constant acceleration in 2-dimensions are:
We insert the known values for acceleration & initial
conditions and obtain the specific equations for the football:
We can now answer any question regarding the motion of
the football. In particular, we are interested in when it hits the ground (call this t’). We have:
AMACC-BATANGAS/Physics for Engineers 1
Hence the ball will land at from the origin.
We can now consider the 2nd player. His initial position (t =
0) is 100ft from the origin, and he must reach a point 69ft from the origin in 1.8sec if he is to catch the ball. Thus from the definition of average velocity.
The negative sign indicates that he must run toward the