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Chapter 1

Computer Networks
and the Internet

Introduction 1-1
Chapter 1: Introduction
Overview:
 what’s the Internet
 what’s a protocol?
 network edge
 network core
 access net, physical media
 Internet/ISP structure
 performance: loss, delay
 protocol layers, service models
 history

Introduction 1-2
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs

Introduction 1-3
What’s the Internet: “nuts and bolts” view
 millions of connected
router
workstation
computing devices: hosts,
server
end-systems mobile
❍ PCs workstations, servers local ISP
running network apps
 communication links
❍ fiber, copper, radio, regional ISP
transmission rate =
bandwidth
 routers: forward packets
(chunks of data)
company
network

Introduction 1-4
What’s the Internet: “nuts and bolts” view
 protocols control sending, router
workstation
receiving of msgs server
❍ e.g., TCP, IP, HTTP, FTP, PPP mobile
 Internet: “network of local ISP
networks”
❍ loosely hierarchical
❍ public Internet versus regional ISP
private intranet
 Internet standards
❍ RFC: Request for comments
❍ IETF: Internet Engineering
Task Force company
network

Introduction 1-5
What’s the Internet: a service view
 communication
infrastructure enables
distributed applications:
❍ Web, email, games, e-
commerce, database.,
voting, file (MP3) sharing

 communication services
provided to apps:
❍ connectionless
❍ connection-oriented

Introduction 1-6
What’s a protocol?
human protocols: network protocols:
 “what’s the time?”  machines rather than
 “I have a question” humans
 introductions  all communication
activity in Internet
governed by protocols
… specific msgs sent
… specific actions taken protocols define format,
when msgs received, order of msgs sent and
or other events received among network
entities, and actions
taken on msg
transmission, receipt
Introduction 1-7
What’s a protocol?
a human protocol and a computer network protocol:

Hi TCP connection
req
Hi
TCP connection
Got the response
time? Get http://www.awl.com/kurose-ross
2:00
<file>
time

Introduction 1-8
A closer look at network structure:

 network edge: applications


and hosts
 network core:
❍ routers
❍ network of networks

 access networks, physical


media: communication links

Introduction 1-9
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs

Introduction 1-10
The network edge:
 end systems (hosts):
❍ run application programs
❍ e.g. Web, email
❍ at “edge of network”
 client/server model
❍ client host requests, receives
service from always-on server
❍ e.g. Web browser/server; email
client/server
 peer-peer model:
❍ minimal (or no) use of dedicated
servers
❍ e.g. Gnutella, KaZaA

Introduction 1-11
Network edge: connection-oriented service

Goal: data transfer TCP service reliable, in-


between end systems order byte-stream data
 handshaking: setup transfer
(prepare for) data ❍ loss: acknowledgements
transfer ahead of time and retransmissions
❍ Hello, hello back human
protocol  flow control:
❍ set up “state” in two ❍ sender won’t overwhelm
communicating hosts receiver
 TCP - Transmission  congestion control:
Control Protocol ❍ senders “slow down sending
❍ Internet’s connection- rate” when network
oriented service
congested

Introduction 1-12
Network edge: connectionless service

Goal: data transfer App’s using TCP:


between end systems  HTTP (Web), FTP (file
❍ same as before! transfer), Telnet
 UDP - User Datagram (remote login), SMTP
Protocol [RFC 768]: (email)
Internet’s
connectionless service
App’s using UDP:
❍ unreliable data
 streaming media,
transfer
teleconferencing, DNS,
❍ no flow control
Internet telephony
❍ no congestion control

Introduction 1-13
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched networks
1.7 Protocol layers, service models
1.8 History

Introduction 1-14
The Network Core
 mesh of interconnected
routers
 the fundamental
question: how is data
transferred through net?
❍ circuit switching:
dedicated circuit per
call: telephone net
❍ packet-switching: data
sent thru net in
discrete “chunks”

Introduction 1-15
Network Core: Circuit Switching

End-end resources
reserved for “call”
 link bandwidth, switch
capacity
 dedicated resources:
no sharing
 circuit-like
(guaranteed)
performance
 call setup required

Introduction 1-16
Network Core: Circuit Switching
network resources  dividing link bandwidth
(e.g., bandwidth) into “pieces”
divided into “pieces” ❍ frequency division
 pieces allocated to calls ❍ time division
 resource pieceidle if
not used by owning call
(no sharing)

Introduction 1-17
Circuit Switching: FDMA and TDMA
Example:
FDMA
4 users

frequency

time
TDMA

frequency

time
Introduction 1-18
Network Core: Packet Switching
each end-end data stream resource contention:
divided into packets  aggregate resource
 user A, B packets share
demand can exceed
network resources amount available
 each packet uses full link
 congestion: packets
bandwidth
queue, wait for link use
 resources used as needed
 store and forward
(delay): packets move
one hop at a time
Bandwidth division into “pieces” ❍ transmit over link

Dedicated allocation ❍ wait turn at next link


Resource reservation

Introduction 1-19
Delay in Packet Switching
 Store and forward delay
 Output buffer Queuing Delay (link busy)

 Packet Loss due to delays

Introduction 1-20
Packet Switching: Statistical Multiplexing
10 Mbps
A Ethernet statistical multiplexing C

1.5 Mbps
B
queue of packets
waiting for output
link

D E
Sequence of A & B packets does not have fixed pattern ➨
statistical multiplexing.
In TDM each host gets same slot in revolving TDM frame.

Introduction 1-21
Packet switching versus circuit switching
Is packet switching a “slam dunk winner?”
 Great for bursty data
❍ resource sharing
❍ simpler, no call setup

 Excessive congestion: packet delay and loss


❍ protocols needed for reliable data transfer,
congestion control

Introduction 1-22
Packet-switching: store-and-forward
L
R R R

 Takes L/R seconds to Example:


transmit (push out)  L = 7.5 Mbits
packet of L bits on to  R = 1.5 Mbps
link or R bps
 delay = 15 sec
 Entire packet must
arrive at router before
it can be transmitted
on next link: store and
forward
 delay = 3L/R

Introduction 1-23
Packet Switching: Message Segmenting

Now break up the message into


5000 packets
Each packet 1,500 bits
 1 msec to transmit packet on one link
 pipelining: each link works in parallel
 Delay reduced from 15 sec to 5.002 sec

Introduction 1-24
Packet-switched networks: forwarding
 Goal: move packets through routers from source to
destination
❍ we’ll study several path selection (i.e. routing)algorithms (chapter
4)
 datagram network:
❍ destination address in packet determines next hop
❍ routes may change during session
❍ analogy: driving, asking directions

 virtual circuit network:


❍ each packet carries tag (virtual circuit ID), tag determines next
hop
❍ fixed path determined at call setup time, remains fixed thru call
❍ routers maintain per-call state

Introduction 1-25
Network Taxonomy
Telecommunication
networks

Circuit-switched Packet-switched
networks networks

FDM Networks Datagram


TDM
with VCs Networks

• Datagram network is not either connection-oriented


or connectionless.
• Internet provides both connection-oriented (TCP) and
connectionless services (UDP) to apps.
Introduction 1-26
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched networks
1.7 Protocol layers, service models
1.8 History

Introduction 1-27
Access networks and physical media
Q: How to connect end
systems to edge router?
 residential access nets
 institutional access
networks (school,
company)
 mobile access networks

Keep in mind:
 bandwidth (bits per
second) of access
network?
 shared or dedicated?

Introduction 1-28
Residential access: point to point access

 Dialup via modem


❍ up to 56Kbps direct access to
router (often less)
❍ Can’t surf and phone at same
time: can’t be “always on”
 ADSL: asymmetric digital subscriber line
❍ up to 1 Mbps upstream (today typically < 256 kbps)
❍ up to 8 Mbps downstream (today typically < 1 Mbps)
❍ FDM: 50 kHz - 1 MHz for downstream
4 kHz - 50 kHz for upstream
0 kHz - 4 kHz for ordinary telephone

Introduction 1-29
Residential access: cable modems

 HFC: hybrid fiber coax


❍ asymmetric: up to 10Mbps upstream, 1 Mbps
downstream
 network of cable and fiber attaches homes to
ISP router
❍ shared access to router among home
❍ issues: congestion, dimensioning
 deployment: available via cable companies, e.g.,
MediaOne

Introduction 1-30
Residential access: cable modems

Diagram: http://www.cabledatacomnews.com/cmic/diagram.html Introduction 1-31


Company access: local area networks
 company/univ local area
network (LAN) connects
end system to edge router
 Ethernet:
❍ shared or dedicated link
connects end system
and router
❍ 10 Mbs, 100Mbps,
Gigabit Ethernet
 deployment: institutions,
home LANs happening now
 LANs: chapter 5

Introduction 1-32
Wireless access networks
 shared wireless access
network connects end system
to router router
❍ via base station aka “access
point” base
 wireless LANs: station
❍ 802.11b (WiFi): 11 Mbps

 wider-area wireless access


❍ provided by telco operator
3G ~ 384 kbps
mobile

• Will it happen??
hosts
❍ WAP/GPRS in Europe

Introduction 1-33
Home networks
Typical home network components:
 ADSL or cable modem
 router/firewall/NAT
 Ethernet
 wireless access
point
wireless
to/from laptops
cable router/
cable
modem firewall
headend
wireless
access
Ethernet point
(switched)
Introduction 1-34
Physical Media
Twisted Pair (TP)
 Bit: propagates between  two insulated copper
transmitter/rcvr pairs wires
 physical link: what lies ❍ Category 3: traditional
between transmitter & phone wires, 10 Mbps
receiver Ethernet
 guided media:
❍ Category 5 TP:
100Mbps Ethernet
❍ signals propagate in solid
media: copper, fiber, coax
 unguided media:
❍ signals propagate freely,
e.g., radio

Introduction 1-35
Physical Media: coax, fiber
Fiber optic cable:
Coaxial cable:
 glass fiber carrying light
 two concentric copper
pulses, each pulse a bit
conductors  high-speed operation:
 bidirectional ❍ high-speed point-to-point
 baseband: transmission (e.g., 5 Gps)
❍ single channel on cable  low error rate: repeaters
❍ legacy Ethernet spaced far apart ; immune
 broadband: to electromagnetic noise
❍ multiple channel on cable
❍ HFC

Introduction 1-36
Physical media: radio
Radio link types:
 signal carried in  terrestrial microwave

electromagnetic ❍ e.g. up to 45 Mbps channels

 LAN (e.g., WaveLAN)


spectrum ❍ 2Mbps, 11Mbps

 wide-area (e.g., cellular)


 no physical “wire” ❍ e.g. 3G: hundreds of kbps

 satellite
 bidirectional ❍ up to 50Mbps channel (or multiple smaller channels)
❍ 270 msec end-end delay
 propagation ❍ geosynchronous versus LEOS

environment effects:
❍ reflection
❍ obstruction by objects
❍ interference

Introduction 1-37
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched networks
1.7 Protocol layers, service models
1.8 History

Introduction 1-38
Internet structure: network of networks
 roughly hierarchical
 at center: “tier-1” ISPs (e.g., UUNet, BBN/Genuity,
Sprint, AT&T), national/international coverage
❍ treat each other as equals

Tier-1 providers
also interconnect
Tier-1 at public network
providers
Tier 1 ISP
NAP access points
interconnect (NAPs)
(peer)
privately
Tier 1 ISP Tier 1 ISP

Introduction 1-39
Internet structure: network of networks
 “Tier-2” ISPs: smaller (often regional) ISPs
❍ Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs

Tier-2 ISPs
Tier-2 ISP pays Tier-2 ISP also peer
Tier-2 ISP privately with
tier-1 ISP for
connectivity to Tier 1 ISP each other,
rest of Internet NAP interconnect
 tier-2 ISP is at NAP
customer of
tier-1 provider Tier 1 ISP Tier 1 ISP Tier-2 ISP

Tier-2 ISP Tier-2 ISP

Introduction 1-40
Internet structure: network of networks
 “Tier-3” ISPs and local ISPs
❍ last hop (“access”) network (closest to end systems)

local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Local and tier- Tier-2 ISP Tier-2 ISP
3 ISPs are
customers of Tier 1 ISP
higher tier NAP
ISPs
connecting
them to rest
Tier 1 ISP Tier 1 ISP Tier-2 ISP
of Internet
local
Tier-2 ISP Tier-2 ISP
ISP
local local local
ISP ISP ISP Introduction 1-41
Internet structure: network of networks
 a packet passes through many networks!

local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Tier-2 ISP Tier-2 ISP

Tier 1 ISP
NAP

Tier 1 ISP Tier 1 ISP Tier-2 ISP


local
Tier-2 ISP Tier-2 ISP
ISP
local local local
ISP ISP ISP Introduction 1-42
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched networks
1.7 Protocol layers, service models
1.8 History

Introduction 1-43
How do loss and delay occur?
packets queue in router buffers
 packet arrival rate to link exceeds output link capacity
 packets queue, wait for turn

packet being transmitted (delay)

B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Introduction 1-44
Four sources of packet delay
 1. nodal processing:  2. queueing
❍ check bit errors ❍ time waiting at output
❍ determine output link link for transmission
❍ depends on congestion
level of router

transmission
A propagation

B
nodal
processing queueing

Introduction 1-45
Delay in packet-switched networks
3. Transmission delay: 4. Propagation delay:
 R=link bandwidth (bps)  d = length of physical link
 L=packet length (bits)  s = propagation speed in
 time to send bits into medium (~2x108 m/sec)
link = L/R  propagation delay = d/s

Note: s and R are very


different quantities!
transmission
A propagation

B
nodal
processing queueing
Introduction 1-46
Nodal delay
d nodal = d proc + d queue + d trans + d prop

 dproc = processing delay


❍ typically a few microsecs or less
 dqueue = queuing delay
❍ depends on congestion
 dtrans = transmission delay
❍ = L/R, significant for low-speed links
 dprop = propagation delay
❍ a few microsecs to hundreds of msecs

Introduction 1-47
Packet loss
 queue preceding link in buffer has finite
capacity
 when packet arrives to full queue, packet is
dropped
 lost packet may be retransmitted by
previous node, by source end system, or not
retransmitted at all

Introduction 1-48
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched networks
1.7 Protocol layers, service models
1.8 History

Introduction 1-49
Protocol “Layers”
Networks are complex!
 many “pieces”:
❍ hosts
❍ routers
❍ links of various
media
❍ applications
❍ protocols
❍ hardware,
software

Introduction 1-50
Organization of air travel

ticket (purchase) ticket (complain)

baggage (check) baggage (claim)

gates (load) gates (unload)

runway takeoff runway landing

airplane routing airplane routing


airplane routing

 a series of steps

Introduction 1-51
Organization of air travel: a different view

ticket (purchase) ticket (complain)

baggage (check) baggage (claim)

gates (load) gates (unload)

runway takeoff runway landing

airplane routing airplane routing


airplane routing
Layers: each layer implements a service
via its own internal-layer actions

relying on services provided by layer below

Introduction 1-52
Layered air travel: services

Counter-to-counter delivery of person+bags

baggage-claim-to-baggage-claim delivery

people transfer: loading gate to arrival gate

runway-to-runway delivery of plane

airplane routing from source to destination

Introduction 1-53
Distributed implementation of layer functionality

ticket (purchase) ticket (complain)


Departing airport

arriving airport
baggage (check) baggage (claim)

gates (load) gates (unload)

runway takeoff runway landing

airplane routing airplane routing

intermediate air traffic sites


airplane routing airplane routing

airplane routing
Introduction 1-54
Why layering?
Dealing with complex systems:
 explicit structure allows identification,
relationship of complex system’s pieces
❍ layered reference model for discussion
 modularization eases maintenance, updating of
system
❍ change of implementation of layer’s service
transparent to rest of system
❍ e.g., change in gate procedure doesn’t affect
rest of system
 layering considered harmful?

Introduction 1-55
Internet protocol stack
 application: supporting network
applications
❍ FTP, SMTP, STTP
application
 transport: host-host data transfer
❍ TCP, UDP transport
 network: routing of datagrams from
source to destination network
❍ IP, routing protocols
 link: data transfer between neighboring link
network elements
❍ PPP, Ethernet physical
 physical: bits “on the wire”

Introduction 1-56
Layering: logical communication
Each layer: application
transport
 distributed network
 “entities” link
physical
implement layer
network
functions at application link
each node transport physical
network
 entities
link
perform physical
application application
actions, transport transport
exchange network network
messages with link link
physical physical
peers

Introduction 1-57
Layering: logical communication
data
E.g.: transport application
transport
transport
 take data from app
network
 add addressing, link
reliability check physical
info to form ack network
“datagram” application link
 send datagram to transport data physical
network
peer
link
 wait for peer to data
physical
application application
ack receipt
transport transport
transport
 analogy: post network network
office link link
physical physical

Introduction 1-58
Layering: physical communication
data
application
transport
network
link
physical
network
application link
transport physical
network
link
physical data
application application
transport transport
network network
link link
physical physical

Introduction 1-59
Protocol layering and data
Each layer takes data from above
 adds header information to create new data unit
 passes new data unit to layer below

source destination
M application application M message
Ht M transport transport Ht M segment
Hn Ht M network network Hn Ht M datagram
Hl Hn Ht M link link Hl Hn Ht M frame
physical physical

Introduction 1-60

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