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Computer Networks
and the Internet
Introduction 1-1
Chapter 1: Introduction
Overview:
what’s the Internet
what’s a protocol?
network edge
network core
access net, physical media
Internet/ISP structure
performance: loss, delay
protocol layers, service models
history
Introduction 1-2
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
Introduction 1-3
What’s the Internet: “nuts and bolts” view
millions of connected
router
workstation
computing devices: hosts,
server
end-systems mobile
❍ PCs workstations, servers local ISP
running network apps
communication links
❍ fiber, copper, radio, regional ISP
transmission rate =
bandwidth
routers: forward packets
(chunks of data)
company
network
Introduction 1-4
What’s the Internet: “nuts and bolts” view
protocols control sending, router
workstation
receiving of msgs server
❍ e.g., TCP, IP, HTTP, FTP, PPP mobile
Internet: “network of local ISP
networks”
❍ loosely hierarchical
❍ public Internet versus regional ISP
private intranet
Internet standards
❍ RFC: Request for comments
❍ IETF: Internet Engineering
Task Force company
network
Introduction 1-5
What’s the Internet: a service view
communication
infrastructure enables
distributed applications:
❍ Web, email, games, e-
commerce, database.,
voting, file (MP3) sharing
communication services
provided to apps:
❍ connectionless
❍ connection-oriented
Introduction 1-6
What’s a protocol?
human protocols: network protocols:
“what’s the time?” machines rather than
“I have a question” humans
introductions all communication
activity in Internet
governed by protocols
… specific msgs sent
… specific actions taken protocols define format,
when msgs received, order of msgs sent and
or other events received among network
entities, and actions
taken on msg
transmission, receipt
Introduction 1-7
What’s a protocol?
a human protocol and a computer network protocol:
Hi TCP connection
req
Hi
TCP connection
Got the response
time? Get http://www.awl.com/kurose-ross
2:00
<file>
time
Introduction 1-8
A closer look at network structure:
Introduction 1-9
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
Introduction 1-10
The network edge:
end systems (hosts):
❍ run application programs
❍ e.g. Web, email
❍ at “edge of network”
client/server model
❍ client host requests, receives
service from always-on server
❍ e.g. Web browser/server; email
client/server
peer-peer model:
❍ minimal (or no) use of dedicated
servers
❍ e.g. Gnutella, KaZaA
Introduction 1-11
Network edge: connection-oriented service
Introduction 1-12
Network edge: connectionless service
Introduction 1-13
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-14
The Network Core
mesh of interconnected
routers
the fundamental
question: how is data
transferred through net?
❍ circuit switching:
dedicated circuit per
call: telephone net
❍ packet-switching: data
sent thru net in
discrete “chunks”
Introduction 1-15
Network Core: Circuit Switching
End-end resources
reserved for “call”
link bandwidth, switch
capacity
dedicated resources:
no sharing
circuit-like
(guaranteed)
performance
call setup required
Introduction 1-16
Network Core: Circuit Switching
network resources dividing link bandwidth
(e.g., bandwidth) into “pieces”
divided into “pieces” ❍ frequency division
pieces allocated to calls ❍ time division
resource pieceidle if
not used by owning call
(no sharing)
Introduction 1-17
Circuit Switching: FDMA and TDMA
Example:
FDMA
4 users
frequency
time
TDMA
frequency
time
Introduction 1-18
Network Core: Packet Switching
each end-end data stream resource contention:
divided into packets aggregate resource
user A, B packets share
demand can exceed
network resources amount available
each packet uses full link
congestion: packets
bandwidth
queue, wait for link use
resources used as needed
store and forward
(delay): packets move
one hop at a time
Bandwidth division into “pieces” ❍ transmit over link
Introduction 1-19
Delay in Packet Switching
Store and forward delay
Output buffer Queuing Delay (link busy)
Introduction 1-20
Packet Switching: Statistical Multiplexing
10 Mbps
A Ethernet statistical multiplexing C
1.5 Mbps
B
queue of packets
waiting for output
link
D E
Sequence of A & B packets does not have fixed pattern ➨
statistical multiplexing.
In TDM each host gets same slot in revolving TDM frame.
Introduction 1-21
Packet switching versus circuit switching
Is packet switching a “slam dunk winner?”
Great for bursty data
❍ resource sharing
❍ simpler, no call setup
Introduction 1-22
Packet-switching: store-and-forward
L
R R R
Introduction 1-23
Packet Switching: Message Segmenting
Introduction 1-24
Packet-switched networks: forwarding
Goal: move packets through routers from source to
destination
❍ we’ll study several path selection (i.e. routing)algorithms (chapter
4)
datagram network:
❍ destination address in packet determines next hop
❍ routes may change during session
❍ analogy: driving, asking directions
Introduction 1-25
Network Taxonomy
Telecommunication
networks
Circuit-switched Packet-switched
networks networks
Introduction 1-27
Access networks and physical media
Q: How to connect end
systems to edge router?
residential access nets
institutional access
networks (school,
company)
mobile access networks
Keep in mind:
bandwidth (bits per
second) of access
network?
shared or dedicated?
Introduction 1-28
Residential access: point to point access
Introduction 1-29
Residential access: cable modems
Introduction 1-30
Residential access: cable modems
Introduction 1-32
Wireless access networks
shared wireless access
network connects end system
to router router
❍ via base station aka “access
point” base
wireless LANs: station
❍ 802.11b (WiFi): 11 Mbps
• Will it happen??
hosts
❍ WAP/GPRS in Europe
Introduction 1-33
Home networks
Typical home network components:
ADSL or cable modem
router/firewall/NAT
Ethernet
wireless access
point
wireless
to/from laptops
cable router/
cable
modem firewall
headend
wireless
access
Ethernet point
(switched)
Introduction 1-34
Physical Media
Twisted Pair (TP)
Bit: propagates between two insulated copper
transmitter/rcvr pairs wires
physical link: what lies ❍ Category 3: traditional
between transmitter & phone wires, 10 Mbps
receiver Ethernet
guided media:
❍ Category 5 TP:
100Mbps Ethernet
❍ signals propagate in solid
media: copper, fiber, coax
unguided media:
❍ signals propagate freely,
e.g., radio
Introduction 1-35
Physical Media: coax, fiber
Fiber optic cable:
Coaxial cable:
glass fiber carrying light
two concentric copper
pulses, each pulse a bit
conductors high-speed operation:
bidirectional ❍ high-speed point-to-point
baseband: transmission (e.g., 5 Gps)
❍ single channel on cable low error rate: repeaters
❍ legacy Ethernet spaced far apart ; immune
broadband: to electromagnetic noise
❍ multiple channel on cable
❍ HFC
Introduction 1-36
Physical media: radio
Radio link types:
signal carried in terrestrial microwave
satellite
bidirectional ❍ up to 50Mbps channel (or multiple smaller channels)
❍ 270 msec end-end delay
propagation ❍ geosynchronous versus LEOS
environment effects:
❍ reflection
❍ obstruction by objects
❍ interference
Introduction 1-37
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-38
Internet structure: network of networks
roughly hierarchical
at center: “tier-1” ISPs (e.g., UUNet, BBN/Genuity,
Sprint, AT&T), national/international coverage
❍ treat each other as equals
Tier-1 providers
also interconnect
Tier-1 at public network
providers
Tier 1 ISP
NAP access points
interconnect (NAPs)
(peer)
privately
Tier 1 ISP Tier 1 ISP
Introduction 1-39
Internet structure: network of networks
“Tier-2” ISPs: smaller (often regional) ISPs
❍ Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs
Tier-2 ISPs
Tier-2 ISP pays Tier-2 ISP also peer
Tier-2 ISP privately with
tier-1 ISP for
connectivity to Tier 1 ISP each other,
rest of Internet NAP interconnect
tier-2 ISP is at NAP
customer of
tier-1 provider Tier 1 ISP Tier 1 ISP Tier-2 ISP
Introduction 1-40
Internet structure: network of networks
“Tier-3” ISPs and local ISPs
❍ last hop (“access”) network (closest to end systems)
local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Local and tier- Tier-2 ISP Tier-2 ISP
3 ISPs are
customers of Tier 1 ISP
higher tier NAP
ISPs
connecting
them to rest
Tier 1 ISP Tier 1 ISP Tier-2 ISP
of Internet
local
Tier-2 ISP Tier-2 ISP
ISP
local local local
ISP ISP ISP Introduction 1-41
Internet structure: network of networks
a packet passes through many networks!
local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Tier-2 ISP Tier-2 ISP
Tier 1 ISP
NAP
Introduction 1-43
How do loss and delay occur?
packets queue in router buffers
packet arrival rate to link exceeds output link capacity
packets queue, wait for turn
B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Introduction 1-44
Four sources of packet delay
1. nodal processing: 2. queueing
❍ check bit errors ❍ time waiting at output
❍ determine output link link for transmission
❍ depends on congestion
level of router
transmission
A propagation
B
nodal
processing queueing
Introduction 1-45
Delay in packet-switched networks
3. Transmission delay: 4. Propagation delay:
R=link bandwidth (bps) d = length of physical link
L=packet length (bits) s = propagation speed in
time to send bits into medium (~2x108 m/sec)
link = L/R propagation delay = d/s
B
nodal
processing queueing
Introduction 1-46
Nodal delay
d nodal = d proc + d queue + d trans + d prop
Introduction 1-47
Packet loss
queue preceding link in buffer has finite
capacity
when packet arrives to full queue, packet is
dropped
lost packet may be retransmitted by
previous node, by source end system, or not
retransmitted at all
Introduction 1-48
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-49
Protocol “Layers”
Networks are complex!
many “pieces”:
❍ hosts
❍ routers
❍ links of various
media
❍ applications
❍ protocols
❍ hardware,
software
Introduction 1-50
Organization of air travel
a series of steps
Introduction 1-51
Organization of air travel: a different view
Introduction 1-52
Layered air travel: services
baggage-claim-to-baggage-claim delivery
Introduction 1-53
Distributed implementation of layer functionality
arriving airport
baggage (check) baggage (claim)
airplane routing
Introduction 1-54
Why layering?
Dealing with complex systems:
explicit structure allows identification,
relationship of complex system’s pieces
❍ layered reference model for discussion
modularization eases maintenance, updating of
system
❍ change of implementation of layer’s service
transparent to rest of system
❍ e.g., change in gate procedure doesn’t affect
rest of system
layering considered harmful?
Introduction 1-55
Internet protocol stack
application: supporting network
applications
❍ FTP, SMTP, STTP
application
transport: host-host data transfer
❍ TCP, UDP transport
network: routing of datagrams from
source to destination network
❍ IP, routing protocols
link: data transfer between neighboring link
network elements
❍ PPP, Ethernet physical
physical: bits “on the wire”
Introduction 1-56
Layering: logical communication
Each layer: application
transport
distributed network
“entities” link
physical
implement layer
network
functions at application link
each node transport physical
network
entities
link
perform physical
application application
actions, transport transport
exchange network network
messages with link link
physical physical
peers
Introduction 1-57
Layering: logical communication
data
E.g.: transport application
transport
transport
take data from app
network
add addressing, link
reliability check physical
info to form ack network
“datagram” application link
send datagram to transport data physical
network
peer
link
wait for peer to data
physical
application application
ack receipt
transport transport
transport
analogy: post network network
office link link
physical physical
Introduction 1-58
Layering: physical communication
data
application
transport
network
link
physical
network
application link
transport physical
network
link
physical data
application application
transport transport
network network
link link
physical physical
Introduction 1-59
Protocol layering and data
Each layer takes data from above
adds header information to create new data unit
passes new data unit to layer below
source destination
M application application M message
Ht M transport transport Ht M segment
Hn Ht M network network Hn Ht M datagram
Hl Hn Ht M link link Hl Hn Ht M frame
physical physical
Introduction 1-60