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NECROMUNDA

The Game of Underhive Battles


WARHAMMER 40K UNIVERSE
BUILD A GANG TO CONTROL THE UNDERHIVE
Two Dice Based Systems
• D6 (Combat)
• D66 (RPG Elements)
• Roll 2D6 for 1-66
PLAYING THE GAME
• Game Prep • The Game - Turns
• Write up a Gang List • Movement
• Prepare or Proxy Models for • Shooting
Games • Hand-To-Hand
• Recovery
• Setup
• Campaigns
• Arrange Terrain on the Game
• Post Game – Stat Growth
Board
• “House Rules”
• Determine Game Type and
Deployment
STRENGTHS OF NECROMUNDA
• Battle Length Varies
• Unique Character Growth
• Rich Setting
• Refined Game Mechanics
• Small Armies
• Rewarding Campaign
System
WEAKNESSES OF NECROMUNDA
• No Role Play
• Battle Length Varies
• Micromanagement
• Models
• Lists
• Rule Conflicts
SUMMARY :
WHY SHOULD YOU PLAY NECROMUNDA
• The Rich Setting
• Unique Campaign System
• Shorter Battles – More ‘Snackable’

• Why Not Warhammer 40K?

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