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CHAPTER 3 – Part 2

MULTIMEDIA
Interactive Multimedia
 Timothy Berners-Lee and other researchers at the
CERN nuclear research facility near Geneva,
Switzerland laid the foundations for the World
Wide Web, or the Web, in 1989.

 They developed a system of interconnected


hypertext documents that allowed their users to
easily navigate from one topic to another.

 Hypertext is a method of organizing information


that gives the reader control over the order in which
the information is presented.
Hypertext Multimedia
 An entire collection of linked documents is
referred to as a Web site.

 The hypertext documents within a Web site


are known as Web pages.

 Individual pages can contain text, audio,


video, and even programs that can be run
remotely.
Hypertext Documents
 An entire collection of linked documents is referred to as
a Web site.
 The hypertext documents within a Web site are known
as Web pages.
 Individual pages can contain text, audio, video, and even
programs that can be run remotely.
Non-linear Hypertext
Hypermedia Document
 HyperMedia is not constrained to be text-
based. It can include

 other media, e.g., graphics, images, and


especially the

 continuous media – sound and video.


Example

Welcome to this
site.
•To listen to the
song click here
•To watch the video
click here
•To enter picture
gallery click here
Multimedia System
 A Multimedia System is a system capable of
processing multimedia data and applications.
 A Multimedia System is characterised by the
processing, storage, generation, manipulation
and rendition of Multimedia information.
Multimedia Characteristics
 A Multimedia system has four basic
characteristics:
 Multimedia systems must be computer
controlled.
 Multimedia systems are integrated.
 The information they handle must be
represented digitally.
 The interface to the final presentation of
media is usually interactive.
Multimedia Hardware
 Input Device
 Storage Device
 Communication Device
 Computer Systems
 Output devices
Input Device
 Input - Data or instructions entered into
memory of computer.

 Input device is any hardware component that


allows users to enter data and instructions.
Input Devices
 Video Camera
 Video Recorder
 Audio Mic
 Keyboard
 Mouse
 3D input device
Storage Device
 Storage holds data, instructions and
information for future.

 Storage medium also called secondary


storage, is the physical material on which a
computer keeps data, instructions and
information.
Storage Devices
 Hard Disk
 CDR ROM
 DVD ROM
 Flash Card
 MicroSD
Communication Device
 Computer communication describes a
process in which two or more computers or
devices transfer data, instructions and
information.
 Any type of hardware capable of transmitting
data or information between a sending device
and receiving device.
Communication Device
 Dial up modems
 ISDN and DSL modems
 Cable Modems
 Wireless Access Point
Switch ISDN Modem
Computer System
 Multimedia Desktop
 PC
 MPEG/VIDEO/DSP Hardware
Display Device
 Is an output device that visually conveys text,
graphics and video information.

 Information on a display device is sometimes called


soft copy; exist electronically and appears for a
temporary period.

 Display device consists of a screen and the


components that produce the information on the
screen.
Display (Output) Tools
 The output devices for a basic multimedia system
include
 A High Resolution Colour Monitor
 CD Quality Audio Output
 Colour Printer
 Video Output to save Multimedia presentations to
(Analog)
 Video Tape, CD-ROM DVD.
 Audio Recorder (DAT, DVD, CD-ROM, (Analog)
Cassette)
 Storage Medium (Hard Disk, Removable Drives, CD-
ROM)
Display (Output) Tools

Tablet PC
PDA

notebook
computer LCD Monitor
smart phone

Plasma Monitor
Basic Software Tools
 Familiar Tools

 Multimedia Authoring Tools

 Elemental Tools
Familiar Tools
 A word processor is usually the first software
tool computer users learn.
 Word processors such as Microsoft Word and
WordPerfect are powerful applications that
include spell checkers, table formatters,
thesaurus and prebuilt templates for letters,
resumes, purchase orders and other common
documents.
 In many word processors, you can actually
embed multimedia elements such as sounds,
images and video.
Familiar Tools
 Word Processors
_ Microsoft Word
_ WordPerfect

 Spreadsheets
_ Excel

 Databases
_ Access

 Presentation Tools
_ PowerPoint
OCR Software
 Often you will have printed
matter and other text to
incorporate into your project,
but no electronic text file.
With Optical Character
Recognition
 (OCR) software, a flat-bed
scanner and your computer
you can save many hours of
typing printed words and get
the job done faster and more
accurately.
Painting and Drawing Tools
 Painting and drawing tools are the
most important items in your toolkit
because the impact of the graphics
in your project will likely have the
greatest influence on the end user.
 Painting software is dedicated to
producing excellent bitmapped
images .
 Drawing software is dedicated to
producing line art that is easily
printed to paper. Drawing
packages include powerful and
expensive computer-aided design
(CAD) software.
Ex: DeskDraw, DeskPaint
3-D Modeling Tools
 With this software, objects rendered in perspective
appear more realistic; you can create stunning scenes
and wander through them choosing the right lighting and
perspective for your final rendered image.

 CAD (computer-aided design) is a software used by


architects, engineers, drafters, artists and others to
create precision drawings or technical illustrations. It can
be used to create two-dimensional (2-D) drawings or
three dimensional modules. The CAD images can spin
about in space, with lighting conditions exactly simulated
and shadows properly drawn. With CAD software you
can stand in front of your work and view it from any
angle, making judgments about its design.
Ex: AutoCAD
3-D Modeling and Animation
Tools

 CAD software
Animation Tools
 For 2D animation, everything happens on a 2
dimensional platform. Pictures are flat, without depth
and offer only one pespective. Objects and
characters are usually drawn without the subtle soft
shadows we see in real life and colours have few
varying shades.
 In 3D animation, everything happens on a 3
dimensional platform. Pictures have depth and offer
multiple pespectives just like in real life and have soft
subtle shadows casted on the objects and characters
within.
 Ex: Flash
Animation

2D Animation
3D Animation
Animation con’t

Macromedia Flash
Image Editing Tools
 Image editing applications are
specialized and powerful tools
for enhancing and retouching
existing bitmapped images.
These programs are also
indispensable for rendering
images used in multimedia
presentations. Modern versions
of these programs also provide
many of the features and tools of
painting and drawing programs,
and can be used to create
images from scratch as well as
images digitized from scanners,
digital cameras or artwork files
created by painting or drawing
packages.
Ex: Photoshop
Sound Editing Tools
 Sound editing tools for both
digitized and MIDI sound let you
see music as well as hear it. By
drawing the representation of the
sound in a waveform, you can
cut, copy, paste and edit
segments of the sound with
great precision and making your
own sound effects.
 Using editing tools to make your
own MIDI files requires knowing
about keys, notations and
instruments and you will need a
MIDI synthesizer or device
connected to the computer.
Ex: SoundEdit Pro
Video Editing Tools
 Animations and digital movies are
sequences of bitmapped graphic
scenes (frames), rapidly played
back. But animations can also be
made within an authoring system by
rapidly changing the location of
objects to generate an appearance
of motion.
 Movie-making tools let you edit and
assemble video clips captured from
camera, animations, scanned
images, other digitized movie
segments. The completed clip, often
with added transition and visual
effects can be played back.

Ex: Windows Movie Maker


Adobe Premiere
Ulead Video Studio
Multimedia Application
 A Multimedia Application is an Application
which uses a
 collection of multiple media sources e.g. text,
graphics, images, sound/audio, animation
and/or video.
Example of multimedia application
 Multimedia in Business
 Business application for multimedia include presentations, training, marketing, advertising,
product demos, databases, catalogs, instant messaging and networked communication.
 Most presentation software packages let you add audio and video clips to the usual “slide
show” of graphics and text material.
 Ex: Flight attendants learn to manage international terrorism and security through simulation.
 Ex: Salesperson learn about product lines and leave behind software to train their customers.
 Multimedia around the office has become more commonplace. Image captured hardware is
used for building employee ID and badging databases, for video annotation and for real time
teleconferencing.
Example of multimedia application
 Multimedia in Schools
 Multimedia for learning
takes many forms.
 Reading skills grow through
word recognition: a mouse
click on any word plays it
back
 Multimedia provokes radical
changes in the teaching
process during the coming
decades.
 Multimedia comes in hand
to enrich the learning
process.
Example of multimedia application
 Multimedia at Home
 Today, home consumers of
multimedia own either a
computer with an attached
CD-ROM or DVD drive.
 There is an increasing
convergence of computer
based multimedia with
entertainment and games-
based media traditionally
described as “shoot-em-
up”.
 Live internet pay-for-play
gaming with multiple
players has become
popular bringing multimedia
to homes on the data
highway.
Example of multimedia application
 Multimedia in Public Places
 In hotels, train stations,
shopping malls, museum and
grocery stores, multimedia will
become available at stand-
alone terminals or kiosks to
provide information and help.
 It can also be piped to
wireless devices such as cell
phones and PDAs.
 Such installation reduce
demand on traditional
information booths and
personnel add value and they
can work round the clock
even in the middle of the night
when live help is off duty.
Example of multimedia application
 Virtual Reality
 Virtual Reality is an extension
of multimedia-it uses the
basic multimedia elements of
imagery, sound and
animation.
 In VR, your cyberspace e is
made up of many thousands
of geometric objects plotted
in three-dimensional space.
 It requires instrumented
feedback from a wired-up
person, VR perhaps is an
interactive multimedia at its
fullest extension.
 Multimillion dollar flight
stimulation led the way in
commercial application of VR.
Tips on multimedia presentation
 Your presentation should be highly crafted in the
extreme.
 The message needs to be clear and concise so that
your audience never has to remind itself what it is
viewing.
 Content should present itself in a logical manner,
starting from the most basic points and building off of
them until your audience is ready to grasp the more
complex thoughts that you need them to understand.
 Art and animation should support your message and
your speaker, never competing with them or
distracting your audience from the message.
SUMMARIZED TIPS FOR
POWER POINT PRESENTATION
 How will you transition from one slide to the next (fly
in, swirl, drop, etc.)? Remember: Be consistent!
 What style, size, and color of font will your use?
Remember: Be consistent!
 What background colors will your use? Remember:
Be consistent!
 Does your presentation look professional? Eye-
catching?
 Did you proofread for grammar?
 Did you use the spell check?
Example of multimedia
presentation
 Web Pages with combination of audio, video
and images
 Power point slide show-contains audio, video,
images
 Animation- 3D or 2D, Virtual Reality

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