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Concept of Learning
Learning is an ongoing process by which consumers get the knowledge about purchase and consumption of a product and use the experience of one time buying for future buying.
Features of learning
Learning is an on-going process Process of learning is actually the process of acquiring knowledge (actively or passively) which can be through observation, thinking or experience. Newly acquired knowledge helps people to form a behavior pattern which is used for future buying
Motivation: Once the marketers know the consumer motive, they try to teach the consumer about the product. E.g. a career minded student who wants to do a MBA course to enhance the chances of a bright career will be motivated to search for a MBA admission advertisement. But others will be disinterested in these kind of information. Cues: Cues give direction to a motivated consumer. E.g. an aspiring MBA student will get cue from an advertisement of MBA programme, such as type of course, number of speicalisation, computer facility, quality of faculty, which guide the consumer. Response: The consumer who gets a positive cue from the advertisement will respond to the advertisement. Response could be positive, negative or neutral. Reinforcement: the memorable learning experience reinforces the buying buyer, negative memories will take the consumer away from previous buying behavior, while positive memories will reinforce the previous buying behavior.
theory Central and Peripheral routes to persuasion theory Theory of social judgment Theory of Cognitive Dissonance Theory of Observational Learning
Behavioral Theories
When an individual responds in a predictable manner to a known stimulus, he or she is said to have learned.
Meat (US)
Bell (Neutral Stimulus)
Salivation (UR)
No Response
During Conditioning
Meat (US)+Bell (CS) After Conditioning Bell (CS) Salivation (CR) Salivation (UR)
Repetition: People have a tendency to forget, hence to be a part of consumer memory, repetition of the action is necessary. E.g. Thumsup, Mountain Dew theme Stimulus Generalization: Pavlov found that dogs salivated not only to the sound of the bell but also to similar sound of jangling keys. This is stimulus generalization where similar type of sound also made the dogs salivate. Based on stimulus generalization, marketers go for:
Product line extension: Adding related products to an established brand. Products vary from each other only superficially. Product form extension: When same product is offered in different physical form. E.g. Dettol soap is available in bar form and liquid form. Product category extension: Once the brand name is established, the company diversifies into making other products. E.g. Britannia is known name in bread, which is now followed by biscuits, milk in tetra pack and even traditional product like ghee. Family branding: Practice of marketing a whole line of product under the same brand name. E.g. Family branding is the Maggi soup range.
Stimulus Discrimination: E.g. Aspiring student surveying the market for an ideal MBA institution will be getting multiple competitive stimuli. Stimulus discrimination is the ability in the consumer to discriminate one cue or stimulus from the other and position them according to his or her need.
Operant
According to B.F. Skinner demonstrated that through the process of trial and error, once you come across a favorable outcome, it teaches the individual to repeat the behavior. Basic difference between classical and operant conditioning is while responses in classical conditioning are involuntary, those in Operant Conditioning are made deliberately to achieve the goal. (E.g. Give food to a bird when she sings, here singing is a voluntary activity)
Try Soap 1
Try Soap 2
Try Soap 3
Try Soap 4
Reinforcement Schedule
Fixed Interval Reinforcement: Fixed time gap between response and reward. Consumer tends to respond slowly after reinforcement. Variable Interval Reinforcement: Under this the marketer or advertiser wants to keep an element of surprise and expectancy in the consumer so the reinforcement is delivered at intervals varying in length. Fixed Ratio Reinforcement: Reinforcement can be given at fixed ration. Variable Ratio Reinforcement: Consumer learns after certain number of responses, but how many that neither the learner nor the marketer knows.
Reinforcement Schedule
Massed Learning: Ad to be bunched up all within the same time period. In case of new product launch, advertiser goes for a massed learning. Distributed Learning: An ad to be spaced over a period of time (Fixed interval or variable interval). In this case reinforcement cannot be deleted from the memory.
Reject the theory of human behavior that rests solely on the basis of stimuli, response and reinforcement. Learning is seen as an intellectual activity, whereby consumers continuously restructure the cognitions about a specific problem or product. The knowledge about products and brands is obtained deliberately or accidentally, is received, assimilated and retained in the memory, like other experiences.
Learning Process
Complex part of the process is that the consumer already has some information or already learned about the product, how the current information will be added to the existing stock of knowledge is not certain. New information can strengthen the already formed attitude or may cause some dissonance. Or they might not react to the new information and adhere to the old learning.
Information Processing Memory Structure of Memory: Initially memory is kept in sensory store, where the information is received through sensory organs. But if this information is not processed, it is deleted from the memory. This followed by short term store, where information is processed. Mental repetition of the information transfer it into longer term store, which is finally retrieved. Retention Retrieval
Involvement Theory
Brain has two parts: Left and Right. Left brain deals with logical tasks and right brain deals with emotional tasks. High Involvement: Generally left brain deals with it. Low Involvement: Generally right brain deals with it.
Individual processing of information is determined by his involvement with that issue. High involved people will:
Interpret an information congruent with his previous knowledge with a positive bias, this is called assimilation effect. All those information which are not congruent with his perceived information will be treated with a negative bias, this is called contrast effect.
But low involvement people are opposite. It is easy to pursue and teach them, but they are less brand loyal and indulge more into brand switching.
Purchase involvement: Consumers level of interest in buying process. Ego involvement: This refers to importance of a product to the consumers self concept. This kind of involvement is high for products of personal use. Response involvement: Refers to the processing of marketing communication. Television is low involvement medium while print is an high involvement medium.
of Dissonance (Being psychologically uncomfortable will motivate the person to try to reduce the dissonance and achieve consonance) When dissonance is present, in addition to try to reduce it, the person will also avoid situation and information which might increase the dissonance.