Академический Документы
Профессиональный Документы
Культура Документы
We feel it is necessary to teach this base before we progress to slants, stunts, and blitzes
One strategy vs. spread offense that sends back into pass routes often, protecting with 5: Pressure withBy John Rice cover zero.
zacoach102@aol.com
One strategy vs. spread offense that gets into a trips formation to run the ball more effectively: Keep 6 in the box and align the Free Safety over inside receiver. With Spur within 5 yards, its an 7 man By John Rice zacoach102@aol.com box.
; there is a primary run force player and a secondary force player (outside-in defenders), a defender responsible for halfback pass, cutback defenders (inside out defenders), a nd a defender responsible for boot/reverse.
E B
PRIMARY FORCE
N M
E W
R C
B. There is a primary run force player and a secondary force player (outside-in defenders)
E B C S
N M
E W
R C
C. Cutback defenders (inside out defenders), and a defender responsible for boot/reverse.
10. Whatever defenses you run, the kids MUST BELIEVE in it. They must understand what its strengths and weaknesses are, and what you are trying to accomplish with a particular front, blitz, or coverage.
B
C
Pitch-Pass
QB
E S
Dive
N M
Dive
E
QB
Pitch
W
Dive
Pitch
C
Pitch-Pass
QB to pitch
Option Responsibilities
By John Rice zacoach102@aol.com
Defensive Goals
WIN! Hold Our Opponents To 3.0 YPC Hold Opponents to 10 Points or Less Get 3 Turnovers Score or get a turnover in score zone Prevent Big Plays No Runs over 12 yards No Passes over 20 Yards No TDs after sudden change 50% 3 and Out Win 3rd Down 75% and 4th Down 100% Hold Opponents to less than 50% Completion Hold Opponent to 150 yards of total offense
Defensive Absolutes
1. Stop The Run: No one will run the football successfully against our defense. We will commit as many people to the LOS as necessary in order to stop the run. 2. Control the Pass: We are primarily a zone coverage team. We will take away the deep ball and not allow our opponent to score on big plays. We will be proficient in our coverage packages. Our secondary will play hard and fast, forcing incomplete passes and turnovers.
Defensive Absolutes
3. We will be the best tackling team in our conference! We emphasize fundamental tackling with extreme effort. We will punish ball carriers and develop an attitude and swagger necessary to dominate our opponent. 4. Pursuit: We will get 11 people to the football every play! It does not take talent to hustle to the football. We want as many of our helmets on the ball carrier as we can each play. 5. Create Takeaways: We must create turnovers to give ourselves opportunities for a short field.
Turnovers
We will create a minimum of three turnovers a game by attacking our opponent. We will work our strip and takeaway drills everyday in practice until they become second nature. Lift and tear Lift and Punch Scoop and Score Slide and Secure
PERSONNEL
E
B C S
N
M
E
W R C
F
NOSEGUARD Wrestler type player; must force double teams ENDS Agile and fast; substitute size for quickness MIKE Strong and tough Sam LB Best LB (plays against right side of offense) Will LB Next best available Bandit Best LB/DB combination player; physical; must be able to play man coverage Rover Less physical than Field Spur; must be able to play man coverage CORNERBACKS - Cover! FREE SAFETY Best player; must Quarterback the defense
30 Stack Personnel
Defensive Linemen The line will consist of two 6 technique Ends and a zero technique Nose. The Ends play left and right. If desired they can flip strong and weak. The Nose plays a zero shade (head up on the center).
30 Stack Personnel
Inside Linebackers At the heart of the 3-3 stack defense are three inside linebackers. Against a 2 x 2 set: The Sam linebacker will align in a stack position behind the Strong End. The Mike linebacker will align stacked position over the nose, playing a zero technique The Will linebacker will align in a stack position behind the Weak End.
30 Stack Personnel
Outside Linebacker-Strong Safety Hybrids The Bandit will align to the formation strength (to a TE in a pro set). When the offense employs a spread 2x2 set, the Bandit aligns over the #2. Exact depth and leverage will depend on down, distance, coverage call, and game plan.
The Rover will align to the open side of an offensive formation (away from a TE in a pro set). When the offense employs a spread 2x2 set, the Rover aligns over the #2 opposite the Bandit. Exact depth and leverage will depend on down, distance, coverage call, and game plan.
30 Stack Personnel
Secondary Left Corner will align over #1 wide receiver to defensive left. Standard cover three alignment will be seven yards deep and one yard inside. Play by play alignment may vary greatly, depending on down, distance, coverage call, and game plan. Right Corner will align over #1 wide receiver to defensive right. Standard cover three alignment will be seven yards deep and one yard inside. Play by play alignment may vary greatly, depending on down, distance, coverage call, and game plan.
30 Stack Personnel
Free Safety Free Safety will align midpoint between wide receivers. Standard cover three alignment will be 12 yards deep and one yard inside. Play by play alignment may vary greatly, depending on down, distance, coverage call, and game plan.
66 BASE
66 Load
E S
N M W
66 Open Load
B C
R C
*If we want to move up one SS or the other onto the line of scrimmage we will call Load strong side, Open Load weak side.
Rover
Corner
E S
POS
LE
ALIGN
6 TECH OT
PASS RESP.
OUTSIDE RUSH LANE
NG
RE Sam
0 STUFF
6 TECH STACK 40
BALL
OT OG-NEAR RB
A GAP BACKSIDE A
C GAP TRAIL/REVERSE FIT
MIKE
Will
STACK
STACK 40
FB
OG-NEAR RB
FIT
FIT
HOLE DROP
HASH DROP
NOSEGUARD PLAY
BASE STUFF TECHNIQUE
JACKS Technique Alignment: 0 technique, nose-to-nose on Center. Play as tight as possible and still be able to key and react. KEY: Movement of the Centers hand. Responsibility: Attack Center and STUFF him into backfield and find the football. Coaching Points: Hold ground on double team. If reached, play cutback. Rush passer in proper lane. On pass rush, bull rush and look for draw or QB to step up. Stay flat on pursuit.
N
Progression: Drill Modes: 1. With Center only (Mirror Step Drill) COACH 1. Walk-through (teaching) 2. With Center & Guards, add back 2. Half-Speed (independent practice) 3. Full-Speed (testing for understanding) 3. Inside Drill 4. Team
KEY: Guard that you are ripping to. Be aware of feeling pressure from Center. Focal point during move: V of the neck of guard call side.
Responsibility: A Gap to call side. Coaching Points: Back off the ball slightly. Step with foot to side you are ripping to. Turn shoulders on first step, then square back up on second step. The Guard will then tell you how to react.
G C
E
Coach stands behind Line And signals blocking scheme for guards.
Drill Modes: 1. Walk-through (teaching) 2. Half-Speed (independent practice) 3. Full-Speed (testing for understanding) Progression: 1. With Tackle only (Mirror Step Drill) 2. With Tackle & Guard, add back 3. Inside Drill 4. Team
Coaching Points: Key the TE to get a good read All other 5 Tech Coaching Points (except keeping OT off LB)
S
By John Rice zacoach102@aol.com
KEY: The Guard and see the football out of the corner of your eye.
Responsibility: You have the B GAP. Attack and control it. Execution: When the Guard or football moves, step flat with the foot you are pinching to. Your aiming point is the hip of the Guard. After stepping flat, crossover with your trail foot while ripping the backside arm through simulataneously. Coaching Points: Key the Guard and ball to get a good jump. Always beat the OTs block when going inside vs a scoop block. You have the B Gap. Pursue flat down the LOS on ball away. Rush passer in proper rush lane.
STIMULUS DOWN BLOCK OUT BLOCK (Pull To) PULL (Pull Away) SCOOP REACH HIGH HAT
RESPONSE EYES UP (to near back) SCRAPE TIGHT SHUFFLE, SHUFFLE, FIT SAME B GAP (if contact, keep outside shoulder free) HASH DROP
ALIGNMENT DEPTH: 4 yards
C
Bag
Progression: 1. With guards/without back 2. With guards and back 3. Inside Drill 4. Team
L
Coach stands behind backers And signals blocking scheme for guards.
COACH
R
Drill Modes: 1. Walk-through (teaching) 2. Half-Speed (independent practice) 3. Full-Speed (testing for understanding)
C
Bag
L
Coach stands behind backers And signals blocking scheme for guards.
R
Progression: 1. With guards/without back 2. With guards and back 3. Inside Drill 4. Team
COACH
MIKE LB TECHNIQUE
Depth 5 yards Alignment Stack Behind Center in 2 by 2 Set Key Center Guard Fullback triangle Coaching Point Stay FLAT, (over the top player)
Bag Progression: 1. With guards/without back 2. With guards and back 3. Inside Drill 4. Team
Coach stands behind backers And signals blocking scheme for guards.
Bag
Bag Progression: 1. With guards/without back 2. With guards and back 3. Inside Drill 4. Team
Coach stands behind backers And signals blocking scheme for guards.
Drill Modes: 1. Walk-through (teaching) 2. Half-Speed (independent practice) 3. Full-Speed (testing for understanding)
E T
Bag
Coach stands behind backers And signals blocking scheme for guards.
C
Bag
T
Bag Progression: 1. W/All Linemen 2. With guards and back 3. Inside Drill 4. Team
Bag
Progression: 1. With guards/without back 2. With guards and back 3. Inside Drill 4. Team
Coach stands behind backers And signals blocking scheme for guards.
SS Rules
Line Up Splitting The Distance from EMOL and WR versus pro look. If no ISWR, you have D gap force Versus two receivers, play inside leverage to head up on #2, unless game plan calls for adjustments. You have force/support. Defend the bubble Versus Trips, line up on #2 at 5 yards and collision number 2. You must defend the bubble. On closed side, reduce alignment to 4x4. We can reduce further based on game plan Key EMOL for run/pass, low hat/high hat. WR key is #2. Buzz Hook/Curl to Flat You have a numbers drop Do Not Get Locked Inside On Toss!
Alignment Rules SS
Versus 1 receiver open: Split the distance between the receiver and the EMOL at 5 yards. Versus pro look (WR w/TE): Split Distance at five yards. Versus Twins: Line up 1 yard inside the #2 receiver until #2 breaks the triangle. Then, triangle align using #2 and the EMOL Versus Trips: Follow twins alignment rules- Adjustments will be made based on down, distance, personnel, and game plan To a TE Closed: Line up 4x4 on the TE, with a tough adjust by call. We will make adjustments based on down, distance, and matchup.
Bandit/Rover ALIGMENTS
A L I G N M E N T S
2 3 4
E B
Inside
Bandit-Rover/RESPONSE
Key: End man on the line of scrimmage to near back, then Ball on/off the LOS *Skate at snap to get read
STIMULUS Inside Run to Inside Run Away Outside Run to Outside Run Away Pass RESPONSE C Stack (Bonus Player in the box) C Stack Fold/Cutback Force Fold, Cutback Numbers Drop (flat)
Bag Bag
Progression: 1. W/TE & T; no back 2. Add the back & onside Guard 3. Inside Drill 4. Team
Progression: 1. W/Guard & T; no back 2. Add the back & offside Guard 3. Inside Drill 4. Team
E B C S
N
fit
E W R
FOLD/CUTBACK
C
By John FS Rice zacoach102@aol.com
E B
FORCE
N
fit
E W
FOLD/CUTBACK
C
By John Rice zacoach102@aol.com
C
FS
GAP FITS
The 30 Stack is an attacking gap control defense It is imperative that each player understand their gap responsibility No one is allowed to attack a gap other than the gap they are assigned You must practice gap fits everyday! You must have a player responsible for each run gap.
D
7 89
987 6 5 4 32 1 S0T 1 23 4 5 6
Secondary Rules
Play Head Up in Cover 3, and inside in Cover 0 and Cover 1. To a closed side, roll up and play 2 outside the EMOL and 9 off the ball. Press puts you at four yards, jamming the receiver. Disrupt the release to your funnel. Bump puts you at 1 yard, jamming the receiver. And riding the receiver outside staying on the hip. Play over the top first in all coverages. Dont get beat deep! Play the Hands of the Wideout to the ball. Always Play Through the Outside Shoulder When you go for the interception, be sure and without hesitation. When you play the run, be sure.
COVERAGES
Cover 0: Used when sending all 3 LBs (Black Call) Cover 1: (Man Free) Used when sending 1 or 2 LBs (Red Call) COVER 2: Cover 2 Zone Used when sending 1 or 2 LBs (White Call) Cover 21: Cover 2 to Strong side, Cover 1 Weak side (White Lock Call)
(Roll Call)
Cover 3: Cover 3 Zone Used when sending 1 LB (Blue Call) Cover 3 Switch: Cover 3 Zone CBs play flat and Bandit/Rover play the 1/3
(Blue Switch Call)
Cover 33: Fire Zone Blitz 3 Deep, 3 Under Blitz 5 (Blue Fire) Cover 4: Cover 4 Zone CBs , FS, Rover each have a of the field (Green Call) Cover 42: (Zone Combo) cover 4 Strong side , Cover 2 Weak side (White
Combo Call)
COVER 0 RULES
E
B C F
2 BACKS CORNERBACKS.MAN #1 Bandit..MAN #2 RoverMAN #2 Sam LB.BLITZ MIKE LBBLITZ Will LB.BLITZ FREE SAFETY..#3 Strong
N
M
E
W R C C B
E
S
N
M
E
W R C
F
1 BACK CORNERBACKS.MAN #1 Bandit..MAN #2 RoverMAN #2 Sam LB.BLITZ MIKE LBBLITZ Will LB.BLITZ FREE SAFETY...#3
E
W F R C C
E
S
N
M R
E
W F B C
N
M
E
W R C C B
E
S
N
M
E
W R C
F
1 BACK CORNERBACKSMAN #1 Bandit....BLITZ or MAN #2 Rover..BLITZ or MAN #2 Sam LB.BLITZ or COMBO #3 MIKE LBBLITZ or COMBO #3 Will LB.BLITZ or COMBO #3 FREE SAFETY..COVER for Bandit/Rover
COVER 1 RULES
E
B C F
2 BACKS CORNERBACKS.MAN #1 Bandit..MAN #2 RoverMAN #2 Sam LB..BLITZ or COMBO #3 MIKE LBBLITZ or COMBO #3 Will LB.BLITZ or COMBO #3 FREE SAFETY.FREE
N
M
E
W R C C B
E
S
N
M
E
W R C
F
1 BACK CORNERBACKS.MAN #1 Bandit..MAN #2 RoverMAN #2 Sam LB..BLITZ or COMBO #3 MIKE LBBLITZ or COMBO #3 Will LB.BLITZ or COMBO #3 FREE SAFETY.FREE or COVER #3 vs TRIPS
E
R C C
E
W
N
M
E
S F B C
Cover 2
Versus Trips
N M
E W R
Free/Rover-Cover 2 Shell Play coverage
Weak Corner- 4 X 1 outside, Play Hard Strong Corner- 4 X 1 outside, Play Hard
B F
Nose-0 Backside A Gap End-6 Tech to C Gap Mike-Stacked, Hole Player Sam-50 B Gap Hash Drop Will-40 B Gap Hash Drop Bandit- LB Depth, Numbers Drop, be aggressive
Cover 2 Lock
Versus Trips
N M
E W R
B F
Nose-0 Backside A Gap End-6 Tech to C Gap Mike-Stacked, Hole Player Sam-50 B Gap Hash Drop Will-40 B Gap Hash Drop Bandit- LB Depth, Numbers Drop, be aggressive
Cover 2 Robber
Versus Trips
N M F
E W
Nose-0 Backside A Gap End-6 Tech to C Gap Mike-Stacked, Blitz Sam-50 B Gap Hash Drop, Blitz Will-40 B Gap Hash Drop, Blitz Bandit/Rover- LB Depth, Numbers Drop, be aggressive
COVER 3
E
B
#s DROP
N
M
HOLE DROP
E
W
HASH DROP
S
HASH DROP
R
#s DROP
C
DEEP 1/3 DEEP 1/3
DEEP 1/3
Mike
Spur Corner Lion
Spur and Bandit buzz to the flats NOW, playing stop, hitch, & the out cut by #1, and the arrow and bubble by By John Rice Ram (as soon as they make a #2. Lion & zacoach102@aol.com pass read) must get to the hashes to play vertical routes by #2s.
Bandit
Corner
Cover 3 Switch
Versus 20 Personnel
M
F
Nose-0 Backside A Gap End-6 Tech to C Gap Mike-Stacked, Low Hole Player Sam-50 B Gap Hash Drop Will-40 B Gap Hash Drop Bandit-LB Depth, Creep back, open hips, OS third.
Rover-LB Depth, Creep back, open hips, OS third. Corners-4-6, Be Physical, funnel IS, you are force! Free-Middle of the field, deep 1/3
Base Cover 4
Versus 21 Personnel
N M F
E W R
Nose-0 Backside A Gap End-6 Tech to C Gap Mike-Stacked, Low Hole Player Sam-50 B Gap Hash Drop Will-40 B Gap Hash Drop
Cover 42 Combo
Versus Trips
N M
E W R
Rover-Cover 2 Shell Play coverage
Weak Corner-3 to 5, Play Hard Strong Corner- 5-7, Cover 4 Concept Free-Align Inside #3, play quarter concept.
B F
Nose-0 Backside A Gap End-6 Tech to C Gap Mike-Stacked, Low Hole Player Sam-50 B Gap Hash Drop Will-40 B Gap Hash Drop Bandit- LB Depth, Numbers Drop, be aggressive
B
C
Seam/curl/flat
E
S
N M
hole
E W
R
C
Seam/curl/flat
F
Cover 33 Rules: We are sending 5 (3 linemen and usually 2 linebackers) The remaining linebacker is a hole defender We will cover both seams, not allow vertical releases by #2s
Why Pressure?
To augment your normal pass rush numbers To create a big play and change momentum To attack an offensive tendency
3 Shell Pressure
All pressure in this category will give a Cover 3 Look or a 1 Free Look
R C
4 man pressure
4 man pressure
Usually with Cover 3 Example: 3 Sam or 3 Will 3 Rover or 3 Bandit 3 Strong Will or 3 Weak Sam
4 man pressure
Coverage-Blitz Examples: 3 Will (cover 3 with Will going) 3 Sam (cover 3 with Sam going) 3 Rover (cover 3 with Rover going) 3 Strong Will (cover 3 with Will going C gap, End pinching to B gap) 3 Strong Mike (cover 3, line slanting left, Mike going A gap)
4 man pressure
We Blitz from 4 positions Depth (ex: 3 Ram) 2 yards (ex: 3 Ram half) LOS (ex: 3 Ram show) Time (ex: 3 Ram time)
LINE MOVEMENTS
E B C S
N M
WEAK
E W R C
E
B C S
N
M
STRONG
E
W R C
E B C S
N M
PINCH
E W R C
E
B C S
N
M
JACKS
E
W R C
4 MAN RUSH
3 JACKS MIKE 3 JACKS SAM 3 WEAK SAM 3 JACKS WILL 3 STRONG WILL
3 JACKS MIKE
E
B C S
N
M
MIKE
Mike can go strong or weak Nose will go opposite
E
W R C
3 JACKS SAM
E
B C S
N
M
E
W R C
3 WEAK SAM
E B C S
N M
E W R C
3 JACKS WILL
E
B C S
N
M
E
W R C
3 STRONG WILL
E B C S
N M
E W R C
3 JACKS BANDIT/ROVER
E
B C S
N
M
BANDIT ROVER
E
W R C
3 WEAK BANDIT
E B C S
N M
E W R C
3 STRONG ROVER
E B C S
N M
E W R C
3 JACKS BANDIT IN
E
B C S
N
M
BANDIT IN
E
W R C
3 JACKS ROVER IN
E
B C S
N
M
ROVER IN
E
W R C
5 MAN RUSH
1 JACKS SAM/WILL 1 STRONG SAM/WILL 1 WEAK SAM/WILL 1 JACKS SAM/MIKE 1 JACKS SAM/MIKE X 1 JACKS WILL/MIKE 1 JACKS WILL/MIKE X 1 PINCH SAM/WILL 3 STRONG MIKE/ROVER 0 WEAK MIKE/BANDIT 0 STRONG DOUBLE DOG 0 WEAK DOUBLE DOG
1 JACKS SAM/WILL
E
B C S
N
M
E
W R C
1 STRONG SAM/WILL
E
B C S
N
M
E
W R C
1 WEAK SAM/WILL
E
B C S
N
M
E
W R C
1 JACKS SAM/MIKE
E
B C S
N
M
E
W R C
1 JACKS SAM/MIKE X
E
B C S
N
M
Mike goes second
E
W R C
1 JACKS WILL/MIKE
E
B C S
N
M
E
W R C
1 JACKS WILL/MIKE X
E
B C S
N
M
Mike goes second
E
W R C
1 PINCH SAM/WILL
E
B C S
N
M
E
W R C
3 STRONG MIKE/ROVER
E B C S
N M F
E W
Will will now be #s dropper (flats)
R C
E B C S
N M F
E W
Will will now be #s dropper (flats)
R C
TE
C
B
E R
S
FS
TE
C
B
E S
N M
R
W
FS
2 Jacks Bandit/Mike
TE
C
B
E R C
2 Weak Sam/Mike
TE
C
B
E R
FS
2 Jacks Mike/Will
TE
C
B
E R
FS
21 Jacks Mike/Rover
TE
C
B
E R
FS
2 Weak Bandit/Will
TE
C
B
E R
FS
2 Jacks Sam/Will
TE
C
B
E R
FS
2 Pinch Sam/Will
TE
C
B
E R
FS
2 Jacks Sam/Mike X
TE
C
B
E R
FS
2 Jacks Will/Mike X
TE
C
B
E C
FS
21 StrongSam/Mike/Will
3 2
1 2 1
C
B
S
FS
W
R
21 Pinch Sam/Mike/Will
3 2
1 2 1
C B
C R
S
FS
21 Strong Will/Rover
C
B
FS
12 Weak Bandit/Sam X
TE
C
B
E R
FS
33 Weak Will/Rover
33 Jacks Will/Mike X 33 Jacks Sam/Mike X 33 Strong Sam/Mike
33 Weak Sam/Bandit
Field
E
C W
Seam/curl/flat
N M
Hole
E S
B
Seam/curl/flat
R
Thirds Thirds
F
Thirds
33 Strong Will/Rover
Field
R
C
Seam/curl/flat
E
W F
N M
Hole
E S
Seam/curl/flat
B
Thirds Thirds
Thirds
33 Jacks Will/Mike X
E
C R
Seam/curl/flat
N M
Hole
E S
Seam/curl/flat
F
Thirds Thirds Thirds
33 Jacks Sam/Mike X
E
C R
Seam/curl/flat
N M
Hole
E S
Seam/curl/flat
F
Thirds Thirds Thirds
33 Weak Sam/Mike
E
C R
Seam/curl/flat
N M
Hole
E S
Seam/curl/flat
F
Thirds Thirds Thirds
33 Strong Will/Mike
WE C R
Seam/curl/flat Hole
N M F
E S
Seam/curl/flat
Thirds
Thirds
Thirds
33 Jacks Sam/Will
E
C R
Seam/curl/flat Hole
N M F
E S
Seam/curl/flat
Thirds
Thirds
Thirds
6 MAN RUSH
O JACKS SAM/MIKE/WILL 0 STRONG SQUEEZE MIKE/WILL/ROVER 0 WEAK SQUEEZE MIKE/SAM/BANDIT 0 STRONG BANDIT/WILL/ROVER 0 WEAK ROVER/SAM/BANDIT 0 Pinch Bandit/Sam/Will 0 Jacks Sam/Bandit-Will Blast
O JACKS SAM/MIKE/WILL
E
B C S
N
M
NOSE - WEAK
E
W R C
E
B C S
N
M
E
W R C
E
B C S
N
M
E
W R C
0 STRONG BANDIT/WILL/ROVER
E
B C S
N
M
E
W R C
0 WEAK ROVER/SAM/BANDIT
E
B C S
N
M
E
W R C
0 Pinch Bandit/Sam/Will
E
B C S
N
M
E
W R C
E
B C S
N
M
E
W R C
7 MAN RUSH
0 PINCH BANDIT/SAM/WILL/ROVER
0 PINCH BANDIT/SAM/WILL/ROVER
E
B C S
N
M
E
W R C
8 MAN RUSH
0 WEAK TORNADO 0 STRONG TORNADO
0 WEAK TORNADO
E
B C S
N
M
E
W R C
0 STRONG TORNADO
E B C S
N M
E W R C
Zone Blitz
3 Jacks Eagle/Sam 3 Jacks Open Eagle/Will 1 Jacks Double Eagle/Sam-Will 3 Jacks Open Nitro/Mike 3 Jacks Nitro/Mike 0 Jacks Zorro
3 JACKS EAGLE/SAM
E
B C S
N
M
E
W R C
E
B C S
N
M
E
W R C
E
B C S
N
M
E
W R C
E
B C S
N
M
E
W R C
3 JACKS NITRO/MIKE
E
B C S
N
M
E
W R C
O JACKS ZORRO
E
B C S
N
M
E
W R C
SECONDARY BLITZ
3 Strong LIGHTENING 3 Weak THUNDER 2 ROBBER JACKS FALCON 2 ROBBER JACKS OPEN FALCON
3 STRONG LIGHTENING
E B C S
N M
E W R C
3 WEAK THUNDER
E B C S
N M
E W R C
N M F
E W
N M F
E W
BOOT RULES
BACKER (to boot) Contain BACKER (away from boot) Free MIKE Get Under Deep Drag DOG (to boot) Flat DOG (away from boot) Man on Back (sneak/screen) FREE Jump Drag CORNERS Man on # 1
BOOT
WEAK & STRONG
BOOT WEAK
E
R C S M
E
W B C
F BOOT STRONG
R S C
E M
E W B C F
SPRINT OUT
STRONG & WEAK
SPRINT OUT STRONG
E
B C S
N
M
E
W R C F SPRINT OUT WEAK
E S
N M
E W B C F
Other Fronts
66 Tight 55 Tuff 33 Bear 65 Okie 36 Even 33 Eagle 33 Stack
*We will stem into these fronts from our base E.G.: Base/55 Tuff
66 Tight
E S
N M W
E R
55 Tuff
S E B C M
N W
E R C
33 Bear
BS M C
E W
65 Okie
S B C
E M
N W
E R C
36 Even
S B C
E M
N W
E R C
33 Eagle
S B C
N M
W R C
33 Stack
B S C
N M
E W
PURSUIT
The Key To Great Defense
30 Stack Pursuit Rules
Force: The force player has pitch responsibility on option, and no pass
responsibilities with a run at him. The force defender must make the play on any perimeter runs at him. His aiming point is the outside jersey number of the ball carrier. If the force defender is crack blocked the secondary force or contain defender will become the primary force.
type dump pass in the seam as he runs to the alley. The alley defender has QB on the option, and his aiming point is the inside jersey number of the ball carrier. The alley course is from an inside to outside track, similar to a banana.
Last Man In Pursuit: The LMP is typically the backside corner. The LMP
is responsible for securing the backside #1 receiver. His pursuit angle is to save a touchdown, and not allow the ball carrier to cut back, reverse or cross their face. The corner does not cross the far hash unless it is to save a TD.
66 Base
66 Open Load
B Force
Contain
LMP
Contain
LMP
Alley 55 Tuff
Alley 33 Bear
W Collapse
LMP
Contain
LMP
Alley
Alley
65 Okie
36 Even
S B Force
Contain
LMP
Contain Alley
LMP
Alley
Force
E R
2nd level Collapse Chase
N
Flow
E
Attack
This Illustration gives you a look at the angles for a sweep/edge run.
E
C R
N M F
E S B
C
Determining Strength
We will establish a formation strength every down. We want to determine where are greatest threat is located. We call out personnel and make a tight call as the offense gets set. We use the alignment of the backs, receivers, and tight ends to determine strength.
Determining Strength
E B
S F
Versus a 2 Back Pro look, we will make a Vegas call. We would make a 21 call, indicating that the offense has two backs and 1 TE in the backfield.
Determining Strength
E B
M F
C
Versus an ace look we would make a Vegas call. 22 call for personnel.
C
We would make an
Determining Strength
E B
S
F
C C
Versus a trey tight look we would make 2 Tight call to alert that we have two tight ends. We would make a 31 call based on personnel. Everyone simply follows their alignment rules.
Determining Strength
E B
M
F
C
Versus an even look the FS will alert that the formation is balanced. Based on our game plan assessment, we will adjust our personnel accordingly. Some teams might be field oriented, and some might be oriented to work to the QBs arm.
Game Planning
We will get as many films as they will give us. We focus on:
Down and Distance Formation By Personnel Group Play by Formation Field/Boundary Strength
Field/Boundary Tendency
Personnel Tendency When Do They Run Screens and Draws?
Game Planning
Who is their best player? Who is their playmaker? Who is their 3rd Down Guy? What is their favorite play? What are they known for? What and who do we have to stop to win? What match-up can we win? Can we defeat their protection? Who can we cover man-to-man?