Objectives • Recognize some high-tech assessment technologies. • Understand how they can be used effectively. • Know where to go for more information. Traditional Pedagogy and Traditional Assessment • Class lectures • Tests, tests, tests • Assigned reading • Class participation • Individual projects • Portfolios • Papers and presentations Pedagogy and Assessment 2.0 • Online courses • Course management systems – Online quizzes – Online quizzes – Online discussion – ePortfolios forums – Online discussion forums • Group projects – Audience response systems – ePortfolios Podcasted lectures • – Online Discussion – Download rates Forums – Online discussion forums • On-demand online training • Gaming/Simulation – Online quizzes – Game scores – Response times for – Response Times online tests On-Demand Online Tutorials • “Screencasts” • Recorded demonstrations of using computer programs. • Camtasia – Leading screencasting system. – Allows audio, video, highlights, mouse-clicks, etc. – Includes quiz function to assess learning. Examples of tutorial w/quiz in Libraries • TILT • Park Library Online Tutorial • Colorado State Online Quizzes • Course Management • Can track Systems (CMS) respondents’: – Blackboard – Answers – Moodle – When started/completed – Time on quiz • Online survey systems – Time on question (some, – SurveyMonkey (base not all) version is free) • Assessment Uses • Online Tutorials – Pre-test/Post-tests – Camtasia – Knowledge retained • Provides instant – Longitudinal assessment summaries of results. Online Quiz/Test Example Learning Assessment Audience Response Systems • “Clickers” • Enable anonymous or non-anonymous responses to ad-hoc questions during a lecture. • Can be used to assess learning and direct course of lecture. • Often integrated with MS Office programs – PowerPoint for presentation – Excel for reporting • …and Class Management Systems Demo of ARS and ARS in Libraries • Quizdom Remotes Demo • Lehigh University Library • Dickinson College Learning Assessment ePortfolios • Digital repository of work completed by student. • Meant to assess progress “as a whole.” • Often included with CMS – Blackboard • Other tools: – Wikis (PBWiki – cheap and easy to use) – Blogs (MovableType) – Digital Archives (DSpace – campus-wide implementation) Examples of ePortfolios • Polaris (UT) • ePortfolio at LaGuardia • Valdosta State – Assessment of instruction services – Article in Reference Services Review • UNISA – Research Information Skills in distance ed class – Article in Education for Information Gaming/Simulation • Simulation of real-world experiences • Good for assessing higher-ordered thinking skills • Formative assessment is better. – Based on choices made. – Can be used to compare with others. • Other measures – Completion time – Self-correction rates Examples of Gaming in Libraries • UNC Greensboro (a Web-based board game) • Ohio State – set of games to assess learning. • Arizona State University – developing a simulation game – Quarantined Learning Assessment Online Discussion Forums • Similar to class participation • Can be scheduled or unscheduled • Better to be synchronous • Assessment measures: – Quality of participation – Quantity of participation (minutes, lines, etc.) – Frequency of participation Demo of Online Discussion Forum in Libraries Tool Summary • Online Quizzes/Tests – Similar to paper-based. – CMS or SurveyMonkey – Good for “open-book” tests. No checks for “cheating”. – Better at assessing lower-ordered thinking skills • Recorded Demonstrations – Good for short segments of training. – Better for demonstrations. – Include a quiz for assessment. – Not good for difficult topics. More Tools Summary • ARS – Useful for continuous feedback from students to guide lecture. – Good for assessing the class/course. • Gaming/Simulation – Better at assessing higher-order thinking skills. – Complex to create. References • Wikipedia • E-Portfolios for Learning blog – ePortfolio • Proof of learning: Assessmen • EDUCAUSE • ePortfolios: Hi-Octane Asses – E-Portfolios (a bit old, but still has some good • Bibliographic Gaming background) • Game on: Games in Libraries – Gaming – Screencasting – ARS More References • Leach, Guy J and Tammy S. Sugarman. 2006. Play to win! Using game Research Strategies, v. 20(3):191-203. • Fourie, I. and van Niekerk, D. (1999). Using portfolio assessment in a module in research information skills. Education for Information, 17(4), pp. 333-352. • Chapman, J. M., Perrway, C., and White, M. (2001) The portfolio: an instruction program assessment tool . Reference Services Review, 29, 294-300 .[CrossRef] Vendor List • Online Testing • ePortfolios – Blackboard – Blackboard – SurveyMonkey – Dspace – OpenSource Portfolios (OS • Screencasting/Onli ne Tutorials • Audience Response Systems – Camtasia – TurningPoint – Adobe Captivate – Quizdom