You are on page 1of 29

Presented By:

Arjit Jaiswal 12212 Jose Tom 12225 Mayank Gupta 12228 Rishabh Sultania 12241 Prateek Jain 12238 Joel Pinto 12223

Your own sub headline




Artificial intelligence (AI) is the intelligence of machines and the branch of computer science that aims to create it.

The study and design of intelligent agents where an intelligent agent is a system that perceives its environment and takes actions that maximize its chances of success.


Mechanical or "formal" reasoning has been developed by philosophers and mathematicians since antiquity. The field of AI research was founded at a conference on the campus of Dartmouth College in the summer of 1956 In the early 1980s, AI research was revived by the commercial success of expert systems, a form of AI program that simulated the knowledge and analytical skills of one or more human experts. By 1985 the market for AI had reached over a billion dollars On 11 May 1997, Deep Blue became the first computer chessplaying system to beat a reigning world chess champion, Garry Kasparov.


In 2005, a Stanford robot won the DARPA Grand Challenge by driving autonomously for 131 miles along an unrehearsed desert trail In February 2011, in a Jeopardy! quiz show exhibition match, IBM's question answering system, Watson, defeated the two greatest Jeopardy! champions, Brad Rutter and Ken Jennings, by a significant margin The Kinect which provides a 3D bodymotion interface for the Xbox 360 uses algorithms that emerged from lengthy AI research, but few consumers realize the technology source. AI applications are no longer the exclusive domain of Department of defense R&D, but are now common place consumer items and inexpensive intelligent toys.

The traits described below have received the most attention

Deduction, reasoning, problem solving

Knowledge representation Planning

Natural language processing Motion and manipulation Perception

Social intelligence

General intelligence

Deduction, reasoning, problem solving

Early AI researchers developed algorithms that imitated the step-bystep reasoning that humans use when they solve puzzles or make logical deductions AI research developed highly successful methods for dealing with uncertain or incomplete information, employing concepts from probability and economics. Human beings solve most of their problems using fast, intuitive judgments rather than the conscious, step-by-step deduction that early AI research was able to model. AI emphasized the importance of sensorimotor skills to higher reasoning; neural net research attempts to simulate the structures inside human and animal brains that give rise to this skill.

Knowledge representation



In classical planning problems, the agent can assume that it is the only thing acting on the world and it can be certain what the consequences of its actions may be. Multi-agent planning uses the cooperation and competition of many agents to achieve a given goal. Emergent behaviour such as this is used by evolutionary algorithms and swarm intelligence.


Machine learning has been central to AI research from the beginning. In 1956, at the original Dartmouth AI summer conference, Ray Solomon off wrote a report on unsupervised probabilistic machine learning: "An Inductive Inference Machine". Unsupervised learning is the ability to find patterns in a stream of input Supervised learning includes both classification and numerical regression. Regression is the attempt to produce a function that describes the relationship between inputs and outputs and predicts how the outputs should change as the inputs change


In reinforcement learning the agent is rewarded for good responses and punished for bad ones. These can be analyzed in terms of decision theory, using concepts like utility

Natural Language Processing

Natural language processing gives machines the ability to read and understand the languages that humans speak. Some straightforward applications of natural language processing include information retrieval(or text mining) and machine translation.

Motion and Manipulation

The field of robotics is closely related to AI. Intelligence is required for robots to be able to handle such tasks as object manipulation and navigation, with sub-problems of localization (knowing where you are), mapping (learning what is around you) and motion planning (figuring out how to get there).


Machine perception is the ability to use input from sensors (such as cameras, microphones, sonar and others more exotic) to deduce aspects of the world. Computer vision is the ability to analyze visual input. A few selected subproblems are speech recognition, facial recognition and object recognition

Social intelligence

Kismet, a robot with rudimentary social skills


Emotion and social skills play two roles for an intelligent agent. First, it must be able to predict the actions of others, by understanding their motives and emotional states. (This involves elements of game theory, decision theory, as well as the ability to model human emotions and the perceptual skills to detect emotions.) For good human-computer interaction, an intelligent machine needs to display emotions. At the very least it must appear polite and sensitive to the humans it interacts with. At best, it should have normal emotions itself.


A sub-field of AI addresses creativity both theoretically (from a philosophical and psychological perspective) and practically (via specific implementations of systems that generate outputs that can be considered creative, or systems that identify and assess creativity). A related area of computational research is Artificial intuition and Artificial imagination.

General Intelligence

Most researchers hope that their work will eventually be incorporated into a machine with general intelligence (known as strong AI), combining all the skills above and exceeding human abilities at most or all of them. A few believe that anthropomorphic like artificial consciousness or an artificial brain may be required for such a project. Many of the problems above are considered AI-complete: to solve one problem, you must solve them all. For example, even a straightforward, specific task like machine translation requires that the machine follow the author's argument (reason), know what is being talked about (knowledge), and faithfully reproduce the author's intention (social intelligence). Machine translation, therefore, is believed to be AI-complete: it may require strong AI to be done as well as humans can do it


In the course of 50 years of research, AI has developed a large number of tools to solve the most difficult problems in computer science. A few of the most general of these methods are discussed below 1. Search and optimization:Includes Search algorithms such as BFS(Breadth First Search) DFS(Depth First Search) Heuristic Search Mathematical optimization:Blind-Hill Climbing Evolutionary computation


Logic is used for knowledge representation and problem solving, but it can be applied to other problems as well. For example, the satplan algorithm uses logic for planning and inductive logic programming is a method for learning and Propositional or sentential logic is the logic of statements which can be true or false.

Neural Network

Neural Network

A neural network is an interconnected group of nodes, akin to the vast network of neurons in the human brain. The main categories of networks are acyclic or feed forward neural networks (where the signal passes in only one direction) and recurrent neural networks (which allow feedback). Among recurrent networks, the most famous is the Hopfield net, a form of attractor network, which was first described by John Hopfield in 1982

Control Theory

Control theory, the grandchild of cybernetics, has many important applications, especially in robotics.


AI researchers have developed several specialized languages for AI research, including Lisp and Prolog

Applications of AI
Game playing

You can buy machines that can play master level chess for a few hundred dollars.

Speech recognition

In the 1990s, computer speech recognition reached a practical level for limited purposes. Thus United Airlines has replaced its keyboard tree for flight information by a system using speech recognition of flight numbers and city names. It is quite convenient

Expert systems

A ``knowledge engineer'' interviews experts in a certain domain and tries to embody their knowledge in a computer program for carrying out some task. One of the first expert systems was MYCIN in 1974, which diagnosed bacterial infections of the blood and suggested treatments.

Applications of AI Cont.

Applications of real-time intelligent automation, and their associated supporting methodologies and techniques. Architectures, algorithms and techniques for distributed AI systems.

Decision-support systems.
Knowledge processing, e.g. a priori and self-learning, knowledge representation, knowledge compaction, knowledge bases, expert systems, neural networks etc Perception, e.g. image and signal processing, pattern recognition, vision systems, tactile systems, and speech recognition and synthesis.

Fault detection, fault analysis and diagnostics.

Applications of AI Cont.

Banks use artificial intelligence systems to organize operations, invest in stocks, and manage properties. In August 2001, robots beat humans in a simulated financial trading competition.


A medical clinic can use artificial intelligence systems to organize bed schedules, make a staff rotation, and provide medical information
Robots are often given jobs that are considered dangerous to humans. Robots have proven effective in jobs that are very repetitive which may lead to mistakes or accidents due to a lapse in concentration and other jobs which humans may find degrading.

Heavy Industry

Transport ation

Fuzzy logic controllers have been developed for automatic gearboxes in automobiles (the 2006 Audi TT, VW Toureg and VW Caravell feature the DSP transmission which utilizes Fuzzy logic, a number of koda variants (koda Fabia) also currently include a Fuzzy Logic based

Applications of AI Cont.
Telecomm unication

Many telecommunications companies make use of heuristic search in the management of their workforces, for example BT Group has deployed heuristic search in a scheduling application that provides the work schedules of 20,000 engineers. The first widely released robot, Furby. A mere year later an improved type of domestic robot was released in the form of Aibo, a robotic dog with intelligent features and autonomy. AI has also been applied to video games.
The company Narrative Science makes computer generated news and reports commercially available, including summarizing team sporting events based on statistical data from the game. It also creates financial reports and real estate analyses With AI, scientists are trying to make the computer emulate the activities of the skilful musician. Composition, performance, music theory, sound processing are some of the major areas on which research in Music and Artificial Intelligence are focusing.

Toys & Games

News Publishing



Your Logo