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Overview
Introduction Philosophy of the system Play-calling Philosophy How the run game is set up How the passing game is set up Basic drop back pass protection Incorporating two separate sets of progressions The formations system The motions The Shifts How the play-calls are made Practice / Installation Philosophy How the call sheet is set up and used
Introduction
This is a complete offensive system that is very logical and simple! Once the language of the system is learned and installed, the possible play-calls and formations are virtually endless Easy to understand and easy for players and coaches to learn Simple to install in a short period of time Allows a team to make adjustments at anytime during a game Extremely flexible
Create a precision-timed passing game with explosive capabilities, i.e. vertically push the ball downfield Be able to physically run the ball effectively by double-teaming at the point of attack Have the capability to make immediate adjustments during a game Create an offense that is hard to prepare for because it is so multifaceted Use multiple formations and a multitude of plays Take what the defense gives us most all of the time Spend quality time teaching individual technique every practice
Make sure the players are fundamentally sound Spread the ball around to many players Call plays that get the players in a position to succeed if they make big plays, its a plus Put the ball where the defense is vulnerable Only audible when absolutely necessary Do everything we can to put the defense on their heels Keep the ball from the defense if necessary (a ball-control offense) Push the ball downfield and score points (if you decide you have to get into a shootout)
THE RUNNING GAME BASIC LINE SPLITS 3' 2' 2' 2' 2' 3'
QB
HOLE NUMBERING 9 7 5
3 10 2 QB
Line Calls
Den
Center and Guard Combination Guard and Tackle Combination Tackle and Tight-end Combination
Cub
Bear
QB
RB
Example: 33 Base
FS C B B T N QB B T B SS C
QB
RB
QB
F = 30 SERIES H = 20 SERIES
Example: 24 Slam
FS C B B T B N DEN CALL T QB B SS C
QB
40 SERIES = H
F = 30 SERIES
Example: 43 Gut
FS C B B T N QB B T B SS C
QB
Example: 89 Z Reverse
FS C B B T N QB B T B SS C
Quarterback movement
QB
= (10) TEEN SERIES FROM THE QB POSITION
2 Flat
X Y
Flat
QB
H F
8 6
2 Flat
X Z Y
Flat
QB
H F
DRIVE 6 (Square-in) 8 4
8 Skinny 6 (Dig)
QB
DRIVE
5 6 4 2 1 0 3
SHAKE STICK
STAB
QB
SWING
Special Situation
Throwing from a balanced four or five-wide receiver set.
When we get into a balanced, four or fivereceiver set such as Dallas, Houston, or Maui, and we are running mirrored routes, we will call the routes as if they are a strong-side route combination call (the inside receivers route will be called first, followed by the outside receivers route). An example of this type of play-call would be Dallas Right, 39 F Stab King. The protection call (King) will alert the linemen that the play called is a pass play, and not a thirty-series run play.
QB
F
Special Situation: Throwing From a Balanced Four or Five-receiver Set (Cont.) Five
Another example would be Maui Right, Rub - Dart, F Juke Gone. The protection call Gone tells the line to block away from the call side Right.
Gone Protection
H X Y
Rub
QB
Rub
Dart
Juke
Dart
Special Situation
Throwing from a balanced four or five-wide receiver set.
FS C
2 0 4?? 1 2
C E
3
W
1
M T
QB
SS
King
The Center, Strong-side Guard, and Tackle will block to the strong-side. The Quick-side Guard and Tackle will block to the Quick-side, and the back will check release to the Quick-side.
QB
Queen
The Center, Quick-side Guard, and Tackle will block to the Quick-side. The Strong-side Guard and Tackle will block to the Strong-side, and the back will check release to the Strong-side.
QB
The use of single-syllable words as much as possible The use of built-in hot routes
Routes that should open up on the quarterbacks third step in his drop.
OUTLET HOT
HOT
Examples:
Split Right 414 Swing / V Queen Trey Right 680 Corner / Cut King
1 C
FS
1 C OUTLET
Mg T N QB
Mk T S
SS
When counting both right and left formations, we have over 80 distinct formations that we can run plays from.
But because we are telling each player (X, Y, Z, H, and F) specifically what to do, we can move players to any of 5 different positions, giving us the illusion of over 400 different formations.
We can move our X receiver to the F position, and have one of our best receivers coming out of the backfield matched up with a linebacker. We can move our F back to the X position, giving us a good blocker on the perimeter matched up against a cornerback.
Two backs
Split, I, near/far, strong/weak
QB
Y Z
H SPLIT RIGHT
Y Z SPLIT LEFT F
QB
QB F H
Y Z
I RIGHT
Y Z
QB F H
I LEFT
QB F H
Y Z
NEAR RIGHT
Y Z F
QB
H NEAR LEFT
X F
QB
Y Z
H FAR RIGHT
Y Z
QB F H
FAR LEFT
QB
Y Z
F STRONG RIGHT
Y Z H STRONG LEFT
QB
QB
Y Z
H WEAK RIGHT
Y Z
QB
F WEAK LEFT
Two backs
Split, I, near/far, strong/weak
Single backs
Regular (Trips & Trey), ace, near/far
X Z H
QB
F TRIPS RIGHT
QB H Z
TRIPS LEFT
QB
Y H Z
TREY RIGHT
Y Z H
QB
F TREY LEFT
QB
F
Y H Z
Y Z H
QB
F
QB F
Y H Z
QB
Two backs
Split, I, near/far, strong/weak
Single backs
Regular, ace, near/far, strong/weak
Special formations
Close, flex, open (trick) and under
QB
Y Z
H SPLIT RIGHT
QB
Y Z
H
SPLIT RIGHT CLOSE
QB
Y H Z
TREY RIGHT
QB
Y H Z
QB
Y H Z
QB H F
Y Z
Shifting
Shifting is a tactic used to either confuse the opposition, or force them to run a base defense, by showing a particular offensive set, and then radically changing that set before the snap of the ball.
Shifting (Cont.) 2
We will call a predetermined shift by calling the formation that we want to shift from first, followed by the formation we will be shifting to, second. An example would be Tank, Trey Right. In this case, the term Tank would tell the players to line up in a Tank Left formation, and then shift to a Trey Right formation when the QB yells Go.
QB
H
QB
F
Shifting (Cont.) 3
Another example would be in the play-call Dance Maui Right. In this case, the eligible receivers will line up in a Dance Left formation, and then sprint to a Maui Right formation when the QB yells Go.
QB
X F H
X H
QB
Every eligible receiver has a specific tagcall. The tag occurs at the beginning of the play call to alert the specific player. We motion to the called formation.
Z Receiver Motion
ZOOM: Z goes in motion across the formation. ZIP: Z goes in short motion into the formation.
X Z
QB
H F
QB
H F
X Receiver Motion
EXIT: X goes in motion across the formation. EASY: X goes in short motion into the formation.
Z H
QB
Z X H
QB
(Y) Tight-end Motion TightJET: Y goes in motion across the formation. JAM: Y goes in short motion into the formation.
X Y
QB
H F
QB
H F
H Back Motion
HOP: H goes in motion across the formation. HIP: H goes in short motion into the formation.
QB
F
X H
QB
F
F Back Motion
FLY: F goes in motion across the formation. FLEW: F goes in short motion into the formation.
QB
F
QB
F
Snap count
Red (on one), white (on two), blue (on three)
If a player forgot the snap count at the line of scrimmage, he would say check check and he would be told white.
QB
F H
Zoom split left 414 swing / v - queen, on blue, on blue ready break.
Zoom tells the Z receiver to go in motion across the formation. Split left means we want to end up in a split left formation. 414 tells the single receiver (X) to run a curl route, the inside receiver on the two-receiver side (Y) to run a flat route, and the outside receiver on the two-receiver side to run a curl route.
If we wanted to audible to a different play, blue is the live color since we called the count on blue.
QB
F H
Once each player knows exactly what to do, bring groups together then the entire offense together. This saves a great deal of time down the road and leads to better execution of the offense.
Start with 40 minutes of individual teaching time, which can be reduced to 15 minutes as the season progresses.
This is the foundation of this offense. Once each player knows exactly where to be and what to do based on what he is told in the playcall, the play will be executed as it was intended every time.
Using only the holistic approach (just running plays and coaching on the run) will lead to individual player breakdowns, and the offense will never be precise. For example, a receiver will run the same route at different depths, or the QB will take different drops for the same pass. This will cut down drastically on the productivity of the offense.
No huddle offense
Kill the clock Last three plays
Base plays
Run game Quick passes Base passes
Play action Screens and Draws Four minute offense Check list for Timeouts