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Finneytown Wildcats

2005
Offensive Playbook
Finneytown Offensive Playbook
Finneytown Offensive Philosophy
• The Finneytown Wildcat offense will be the most • QB’s, WR’s, RB’s and FB’s must recognize defenses
exciting and explosive offense in the state. It will be and make adjustments.
composed of a ground and air attack that will be • Rushing plays will attack the middle, inside, off-
impossible to defend. tackle and perimeter of the defense.
• This offense requires intense learning, concentration, • Strategies will be implemented to attack defenses in
mental toughness, precise timing, aggressive play and specific situations: goal-line, boundary, field, 2
total belief from every player in the two-dimensional minute, etc.
philosophy. • Screens, 60 Series and counters (reverses) will be ran
• Multiple formations and motions will help spread the away from motion and the field.
defense so that the rushing game will be effective. • The offense will take advantage of psychological
• Success of team will rely on players, not plays. situations: fumble recovery, interception, long
• We will have versatility through formations, motions offensive gain, long punt or kick return, etc.
and personnel groups – double slot, trips, orange. • Offense will you use Rip/Liz motion in order to
• We will have versatility through alignment – recognize defensive coverage.
motions, line splits, cheat backfield (king/queen). • Offense will utilize the FB with screens, belly, trap,
• Our formations will force defenses to stop the pass. option and draw.
• Many routes in the passing game our mirrored. • Motions give a numbers advantage and may eliminate
run support
Football Terminology

• L.O.S. – Line of Scrimmage • Red Zone – Inside the 20 yard line


• Boundary – short side of the field • 60 Protection – FB blocks opposite the call and OL
• Field – wide side of the field blocks to the call.
• Flat Motion – Motion by the the Halfback in which • 70 Protection – FB blocks to the call and OL blocks
the path is directed towards the opposite sideline. away from the call.
• Rip – Halfback motion Right (Flat Motion) • Stalk – Base block that a WR inflicts on a CB
• Liz – Halfback motion Left (Flat Motion ) • Crack – Down (seal or angle) block that a WR inflicts
• on a DB or LB.
Orbit Motion – Motion by the right and left halfback
in which the path is directed 3 yards behind the FB.
The goal in this motion is to get into pitch
relationship.
• Ram – Halfback motion Right (Orbit Motion)
• Lion – Halfback motion Left (Orbit Motion)
• King – FB offset Right
• Queen – FB offset Left
• Midline – a line that can be drawn right through the
middle of the quarterback and center.
Finneytown Offensive Personnel
• QB: The character and athletic ability of our quarterback will have a significant impact on our football team. The
quarterback must be someone that can be trusted by his players and coaches. He must be perceived by his team as a “winner”.
He must hate to lose and do whatever it takes to win. The quarterback must be a good decision maker, have great confidence,
have great field presence, have courage, have great throwing ability, have great running ability and be a tremendous leader on and
off the football field.
• HB’s: L’s and R’s (Louie & Roger) must be tremendous athletes. They must be able to run great routes, have great hands and
be physically able to block in our option and belly game. They must be able to threaten the defense vertically and horizontally.
This stretching of the defense will allow us to take advantage of the entire field with a 4 wide receiver threat. The spreading of
the defense will also allow us to rush the ball effectively in the middle of the field and on the perimeter. L’s and R’s will serve as
ball-carriers in our counter and option game.
• FB’s: Our fullback is the feature back of our offense. He must be physically able to block and carry the ball 15 – 25 times a
game. He will run the ball in the belly, trap and option series. The FB will also catch the football in our screen series.
• WR’s: In our run and shoot offense, the wide-receivers will be an important feature in our passing game. They must be able to
make the big play at any time. WR’s must be our fastest receivers, for they will stretch the field vertically on our fade series.
Their speed should also open the underneath are of zone coverages. WR’s must also be physical enough to be great blockers.
They will be called upon to crack and stalk block in our rushing game.
• TE (Y): Our TE plays a significant role in our Orange Series. He must have the physical ability to be a great blocker on our 33 &
39. In addition, he must also be athletic enough to run various routes featuring the TE. The TE can also line up as WR in our
regular personnel package.
• OT: Offensive Tackles must be our biggest and strongest blockers. They will not be called upon to trap and pull. They must
be the “go-to” guys on short yardage and goal-line situations. Must also be athletic enough to pass-protect against athletic
defensive lineman.
• OG: Offensive Guards are the most athletic of our offensive lineman. They will trap and pull and must also have great
footwork. Various line blocking schemes will call for our guards to avoid defensive lineman so that we can run our option game.
Getting up-field on LB’s is key to being an effective option team. They must also be intelligent so that we can make proper calls
up-front.
• C: The center is the leader of our offensive line. He will call and discipline the huddle. He is the first to break the huddle
and is the leader in recognizing fronts. He also must be athletic enough to get up-field on LB’s. He will also be responsible for
picking up blitzes in our pass-protection. The center should be the most intelligent lineman on the field.
Offensive Huddle Play Calling/Cadence

Line of Scrimmage

Formatio Motion Play Count


Q n
Black Rip 32 Monday
LT LG C RG RT
Orange (Homo) 39 Monday
Y L FB R X
Trips Rt Corner Tuesday
Rt
The huddle is 7 yards from the line of scrimmage.
The Center is responsible for “calling” the huddle.
Once called, the huddle is silent. The quarterback is
the only one who will talk in the huddle. As the play Cadence
is being called in or ran in, it is important for the
quarterback to communicate the down and distance
to the other players. The offensive lineman should 1. Monday = “Color – number – (Repeat) – Set – G0!
have hands on knees with eyes and ears forward. example: “Red 8, Red 8, Set, Go!”
The quarterback will call the play 2 times. After the
first time, the center and wide receivers will leave the 2. Tuesday = “Color – number – (Repeat) – Set – G0 - Go!
huddle. After the second time, the huddle will example: “Red 12, Red 12, Set Go! Go!”
“break”! If you do not understand or hear the play,
call “check” and the play will be repeated. A player 3. Quick = “Set Go!”
should not go to the line of scrimmage if he does not
know the play. After “break”, offensive line will
“sprint” to LOS and get set.
Pass Protection
•Pass Protection will be based on a 6 man blocking scheme. Rules will be based on area, not man protection. FB will slide to
call, and OL will slide opposite. Players must “think” and work with other OL to be effective. OL must sometimes “pass”
defenders on to each other in order to pick up defensive blitzes.
•Vs. 50 front, play-side OT will lock on DT, while FB blocks DE.
•Vs. 40 front, play-side will make a FIRE call. F-I-R-E means FB on End. Course tight to OT.
•“70” means FB Right – OL Left “71” means FB Left and OL Right

70/61 Protection 71/60 Protection


70/61 Protection
B B B B B B B
E T N T E E T N E E T N E

“FIRE” “FIRE”

In this example, RT locks on DT. The In this example, LT makes FIRE call and
In this example, RT slides left and
defense is a 50 front. Center picks up blocks B-gap. Slide Protection is able to
blocks B-gap. FIRE call!
blitz. pick up 6 man rush.

70/61 Protection 61/70 Protection 60/71 Protection


B
B B E
N N

FIRE was the Call. So FB should be on


DE. In this case, DE went into B-gap. So
Vs this Stunt, RG slides to A gap. Vs this Stunt, RG stays on N, and
OT and FB must adjust. OL on DE. FB
Since N goes away, he picks up LB. center will block blitzing LB. No pass
on LB.
RG can “pass” defender. of the defender.
Blocking Terminology

Fan Block
Reach Block
Drive or Base Block Down or Gap Block

Scoop or Zone Block Block Back or Away Trap Block Kiss-Off Block
Formations
Black Grey

Y X Y X

L R L R

F
F

Note: L & R will split the difference between OT and WR.

Orange White

L R
Y X
Y X
R

L F F

Note: Inverted Grey formation so that WR’s can motion..


Formations
Red Blue

Y x
x Y
L R
L R

F
F

Red Bastard Blue Bastard


3 yard split 3 yard split

x Y Y x
L L R
R

F F
Formations
Trips Right Trips Left

Y X Y X

R L R L

Split difference F
F

1 x 1 form OT

Black King Grey Queen

Y X
Y X
L R
L R

F
F

FB Offset – 4 yards deep and line up between G & T. HB’s split the difference between OT and WR.. FB offset Left.
Formations

Orange Up Orange Over

Y X
Y X
L R
R

F
F L

Spread
10 yard splits

Y X
L R

F
Motions “Ram / Lion”
Black – “Ram” Grey – “Ram”

Y X Y X

L R L R

Black – “Lion” Trips Right – “Lion”

Y X Y X
L R R L
Motions “Rip”
Black – “Rip” Grey – “Rip”

Y X Y X

L R L R

Orange – “Rip” White – “Rip”

L R
Y
Y X

In White formation, the X can only go into Rip or Liz motion.


Motions “Liz”
Black – “Liz” Grey – “Liz”

Y X

L R

Blue – “Liz” Trips Right – “Liz”

Y Y X

R L

The nearest back always goes in motion.


Passing Tree
Post Corner
Go

Fade
Option
Post
Wheel Chair Curl
Corner

Slide

Out

Hitch 8-7
Slant

Slip
Delay
Drag
Trail
Break

Comeback

X
Y
L Q R

F Bubble

Screen
Orange Formation
Y X

L F

• Effective in short-yardage, red- • After ‘homo’ motion – puts 4


zone, goal-line, and backed-up receivers to the weak side of the
situations. formation
• • Challenges the defense to prepare
Brings new personnel into the
and align for a new front
game (TE)
• Defenses will either: adjust DL,
• Creates a power running game to adjust LBs, move LB up on
the strength of the formation overbalanced side or bring corner
• Creates a power running game to over.
the weakness of the formation • Provides play action opportunities
• Provides a short corner to run (Guards East –Trail/Corner/Slip)
sweep (Orange 39) • Ran only to right side – which will
maximize reps and minimize
• Puts 3 receivers on the weak side assignments
39 Homo = full speed Lion motion

OBT: Zone F
RT: Zone
RG: Zone
C B B B S C
C: Zone
LG: Zone E N T E
TE: Zone (must hook DE)
X: Stalk Y

L: Lead on Corner or #1 threat


R: Orbit “ motion – full speed (aim at the hips of the FB) to
hand off - perimeter
FB: Lead on Force (aim 3 yds outside TE)
QB: Reverse out – hand off – play action set up Orange 39

F F

C B B B S C C B B B C

E N T E E T N T E

Y Y

Orange 39 Orange 39
33
OBT: Zone
RT: Zone F
RG: Zone
C: Zone
C B B B S C
LG: #1
TE: #2 E N T E
X: Stalk
Y
L: Lead on LB
R: Orbit “ motion – to pitch relationship
FB: Ball carrier – ‘3’ hole
QB: Reverse out – hand off – follow through belly option
NOTE: vs. ’50’ teams, the lead block by the HB is more inside than vs. a ’40’
front. HB must be able to recognize where the proper path is and what
Orange Lion 33
footwork is needed.

F F

C B B B S C C B B B S C

E N T E E T N T E

Y Y

Orange Liz 33 Orange Lion 33


34
F
BSTE: Zone
BSG: Zone
C: Scoop C B B B S C
PSG: #1
E N T E
PST: #2
Over Balanced T: #3 Y
PSHB: Lead on PSLB (Block area)
BSHB: pitch relationship
FB: Belly steps – 4 hole
QB: Reverse hand off – belly option
X: Stalk
Orange 34

F F

C B B B S C C B B S C

E N T E E T N T E

Y
Y

Orange Over Liz 34 Orange Homo 34 Tex **Notice the FOLD block by the T & OT.
44
F
BSTE: Zone
BSG: Zone
C: Scoop C B B B S C
PSG: #1
PST: #2 E N T E
Over Balanced T: #3
PSHB: Lead on PSLB Y

BSHB: ball carrier – 4 hole


FB: belly step – lead on LB
QB: Reverse hand off – waggle away
X: Stalk
Orange 44

F
F

C B B S C
C B B B S C
E T N T E
E N T E
Y
Y

Orange Liz 44 Orange “I” 44


110
BSTE: Zone F
BSG: Zone
C: Man – Backside A - LB
PSG: LB C B B B C
PST: #2
Over Balanced T: #3 (DE or LB/SS) E N T E B
PSHB: Lead on LB (just like 34)
Y
BSHB: Pitch Relationship
FB: Aim at midpoint of center, eyes/head up.
QB: Midline Rules
X: Stalk
Orange 110

• Run option to a 2 or 3 technique DL.


F
• QB’s midline steps: Push off with play-side foot. Step
with back-side foot to opposite A-gap and bring back play-
C B B B S C side foot to 6:00. Feet should be pointing towards the
sideline. This will clear the path for the FB.
E N T E • QB reads the inside jersey number of the DL.
• Reach ball back to FB as far as possible with the eyes on
Y
the jersey number of the DL.
• If QB can see the number, this means DL is crashing to FB
– resulting in a pull and keep.
• If QB does not see jersey number, GIVE and carry out
Orange 110 option fake.
111
F S
BST: Zone
BSG: Zone
C: Man – Backside A - LB C B B B C
PSG: LB
PSTE:: #2 E N T E
Over Balanced T: Zone
PSHB: Lead on LB (just like 33) Y

BSHB: Pitch Relationship


FB: Midline path
QB: Midline Rules
X: Stalk
Orange 111
Guards East Series (GE & Trail)
Y: drag – “climb” to 8 yards Y: drag – “climb” to 8 yards
R: sell 39 R: sell 39
L: Sell 39 Pass Pro L: sell 39 (after 1 count – trail the TE and settle in between zone
FB: sell 39 Pass Pro (replace TE) FB: sell 39 Pass Pro (replace TE)
X: Post X: Post
LINE: Slide L (70 Protection) LINE: Slide L (70 Protection)
QB: Play action 39 – set up behind RT (This QB: Play action 39 – set up behind RT (This could turn into a
could turn into a waggle. waggle.)

Orange GE Orange GE Trail

5-8 5 – 6 & settle between LB’s 5-8

Y X Y X
R
R

L F L
F
Guards East Series (Post Corner & Slip)
Y: drag – “climb” to 7 yards Y: drag – “climb” to 7 yards
R: sell 39 R: sell 39
L: Sell 39 Pass Pro L: Sell 39 Pass Pro
FB: sell 39 Pass Pro FB: runs delay (MUST release inside the block of the OT)
X: Post Corner X: Post Corner
LINE: Slide L LINE: Slide L
QB: Play action fake 39 – set up behind RT, QB: Play action fake 39 – set up behind RT, possible
possible waggle/boot. waggle/boot.

15
12

Orange GE Post Corner Orange GE Slip


5

Y X
R Y X
R

L
F
L
F
533/534

8
Orange 534 Orange Ram 534 7
8
5 5

QB: Play-action 34, set up behind play-side QB: Play-action 33 and set up behind PS Guard.
OT.
L: Pass-Pro (sell 33) and release to flats after 2’count
WR: chair route
R: Homo motion
Y: Pass Pro
Y: TE inside release to 8 yd corner
R: Down block (2 count) to delay
WR: Post
OL: 70 Protection
FB: Belly fake to Pass-Pro.
L: Must get in front of QB and pass pro.
31/32 (Trap)
S S
PST: LB
PSG: LB (inside slide step)
Center: Base – Back - LB C B B B C
BSG: Trap #1 DL E N T E
BST: LB Y X

PS Slot: Safety unless motion L R

BS Slot: Safety unless motion


FB: Ball carrier F
QB: Trap Steps
WR: Stalk or run off Black Ram 32

S S S S

C B B C
C B B B C
E T N T E
E N T E
Y X
Y X
L R
L R

F
F

Black Liz 31 Grey Queen 32


33/34 (Belly)
S S
PST: #2
PSG: #1
Center: B – LB
C B B B C
BSG: Zone
BST: Zone E N T E
PS Slot: Lead – LB Y X

BS Slot: Motion to pitch relationship L R

FB: Ball Carrier – take proper belly steps to hole


QB: Belly Hand off – carry out belly option
F
WR: Stalk

Black Ram 34

S S S S

C B B C C B B C
E T N T E E T N T E
Y X
Y X
L R
R L

F
F

Black Liz 33 Trips Right 34


133/134 (Belly Option)
S S
PST: Base - Gap– LB (Get outside position)
PSG: Base – Gap - LB
Center: B – LB
C B B B C
BSG: Zone
BST: Zone E N T E
PS Slot: Vs. Even (Double down) Vs. Odd (Reach DE) Y X

BS Slot: Motion to pitch relationship L R

FB: Fake Belly – get tackled


QB: Belly steps, Fake to FB, Option off corner
F
WR: Crack

Black Ram 134

S S Coaching Points:
2. FB must carry out fake and get tackled.
C B B C
3. OT and Slot (while blocking DE’s) must
E T N T E work hips and get outside position –
without giving up ground. Keep defense
Y X on the LOS to allow for a good path for
QB.
L R
4. Pitch man must keep 2 x 4 relationship
with QB at all times – do not give up.

F 5. In the above example, OLB must be


either picked up by the double team block
or he must tackle FB.
Black Lion 133
110/111 (Midline)
S S
PST: #2
PSG: LB
Center: Base – Back - LB
C B B B C
BSG: Zone
BST: Zone
E N T E

PS Slot: Lead – LB Y X

BS Slot: Motion to pitch relationship (If no motion, get to pitch relationship. L R

FB: Ball Carrier – Midline Steps


QB: Midline Steps – give or keep. Read First DL outside the “A” Gap.
F
WR: Stalk

Black Ram 110

S S S

C B B C
C B B B S C
E T N T E

Y X
E N T E
Y X
L R
R L

F
F
Trips Rt – 110 ***Left slot must tighten alignment, and get to pitch-
Black Lion 111
relationship. This should draw SS to defend pitch. Will not get pitch.
58/59 (Speed Option)
F

C B B B B C

E N T E

Y X
Coaching Points:
L R
2. If Defense is in man coverage, and LB’s
are adjusting with motion, run speed
option opposite the motion.
3. If Defense is favoring the field, run
motion into field and run play into
boundary.
4. OT, Wide split, inside release to seal
LB.
5. QB: Play-side foot to FB, then aim
towards inside shoulder of DE.
Black Rip 59 6. IF LB DOES NOT ADJUST TO
MOTION, Check to 32.

**dotted line represents hash-marks 7. Vs. aggressive rushing DE’s, read


should be keep.
133/134 Rocket
S S

C B B B C

E N T E
Y X

L R

Black Ram 134 Rocket

Coaching Points:
2. When slot goes into orbit motion, he
must adjust his path. His relationship,
if too close and at normal 2 x 4
relationship, will be interfering with
the WR pitch. He must adjust his path
to a 2 x 6-8 relationship.
3. Play is blocked just like 134.
4. DE is not blocked on the reverse side.
23/24 (Counter)
S S
PST: Inside release to LB
PSG: Base – Gap - LB
Center: Base – Back - LB
C B B B C
BSG: Zone
BST: Trap DT E N T E
PS Slot: Motion to pitch relationship. If Rip/Liz, motion fast to get out of Y X
the way of the ball carrier.
L R
BS Slot: Open with inside foot, and aim for inside shoulder of QB – upon
entering the LOS, get shoulders vertical and read the trapper. Underneath
hand-off.
FB: Fake Belly, and fill for trapping OL.
QB: Belly steps, underneath hand off to slot.
Black Ram 23
WR: Stalk
S S

C B B C

E T N T E

Y X

L R

Black Liz 24
30 (FB Draw)
S
Guards & Tackles. Block 1-2 vs. a 40. The guard and center
can combo or fold vs. an A-gap player (see the right diagram).
Vs. 50, guards block 1, and OT’s fold around inside on LB’s.
C S B B B C
Center: Base – take NT any direction (combo w/guard vs. shade
or A-gap player). FB will read center block. E N T E
PS Slot: Run a route Y X
R
BS Slot: Run a route L

FB: Side step, open up, receive ball, run! Read center block.
QB: 70 Steps – hand off! F
WR: Go route. Grey King 30 **Notice the LG folding around the block of the
center. Guard with A-gap player can combo with center.
S S S

C B B C C S B B B C

E T N T E E N T E
Y X Y X
R
L R L

F
F
Grey King 30
Black Rip 30 ***vs. 4-3. Notice the center. Show pass pro – then block LB.
98/99 (Jet)
PST: Pull and block force S S
PSG: Zone
Center: Zone
C B B B C
BSG: Zone
E N T E
BST Zone
Y X
PS Slot: Reach DE
L R
BS Slot: Motion – time up motion to receive ball
immediately after the snap.
FB: For 98, Fake 32. For 99, Fake 31 F

QB: After snap, turn to motion hand off, fake trap.


Black Rip 98
WR: Stalk.
S S S S

C B B B C C B B B C
E N T E E N T E
Y X
X Y
L R
L L

F
F

Blue Bastard Rip 98


Red Liz 99
Hitch
Black 70 Hitch Trips Left 70 Hitch

Q: 3 Step Drop behind B gap


Q: 3 Step Drop behind B gap
Mirrored routes.
Mirrored routes.
#1 receiver – Hitch (8-7 hitch)
#1 receiver – Hitch (8-7 hitch) #2 receiver – Go
#2 receiver - Go #3 receiver - Go

PASS PRO: PASS PRO:


OL: Slide opposite the call. OL: Slide opposite the call.
Slide Left on 70. FB go to the call. Slide Left on 70. FB go to the call.
Slide Rt on 71. FB go to the call. Slide Rt on 71. FB go to the call.
Slant
Black 71 Slant Trips Left King 70 Slant

Q: 3 Step Drop behind B gap Q: 3 Step Drop behind B gap.


Mirrored routes. Mirrored routes.
#1 receiver - slant. #2 receiver – 2 yd out #1 receiver - slant. #2 receiver – 2 yd out.
OL: 70 Pass Protection In Trips, #3 is an extra pass-protector.
OL: 70 Pass Protection
Fade
Black 71 Fade Trips Left 70 Fade

Q: 3 Step Drop behind B gap


Q: 3 Step Drop behind B gap
Mirrored routes.
Mirrored routes.
#1 WR’s – Fades
#1 receiver – Fade. #2 Hitch #2, #3 – Hitches

OL: 70 Protection 70 Protection


Slide
Black Rip 70 Slide Black Liz 71 Slide

7-8
7-8

• WR – Release outside and drag under finding the open • WR – Release outside and drag under finding the open
passing lane – at round 7-8 yards. passing lane – at round 7-8 yards.
•RH- Pick LB – and run option •RH- Pick LB – and run Option.
•LH – motion to flat •LH – motion to flat
•Backside WR – run Go •Backside WR – run Go
•QB – 3 step •QB – 3 step
Delay
Black Rip 70 Delay Black Liz 71 Delay

10

10

4
4 1
1

Q: 5 Step Drop behind B gap (Read 4)


Backside Slot: Rip motion run seam option. If safety drops, QB Reads
stop – curl in. If safety crosses face, go to space – post. If •Read the 4th defender (the flat defender –
safety even, leave ‘em – run go. SS or OLB).
(Can Pick OLB if possible). •If ‘4’ takes a step backward, throw delay
PS Slot: Let motion get off LOS. Delay pattern 3-4 yards right now
down field. Look over outside shoulder for ball. •If ‘4’ jumps the delay – look option.
X: go pattern
Y: go pattern
FB: Pass Protect: Playside DE
Corner
Trips RT 70 Corner Black Liz 71 Corner

9
9

6 5 5 6

Y X
Y X
R L
L R

F
F

• X: 5-4 Hitch (This cannot be the normal 8-7 • Y: 5-4 Hitch (This cannot be the normal 8-7 Hitch because
then the corner can cover both patters.
Hitch because then the corner can cover
• R: motion to option route
both patters. • L: corner route – cut at 6 yards right off the butt of the
• L: motion to option route option route
• R: corner route – cut at 6 yards right off the • X: Go
• FB: Block play-side
butt of the option route
QB Reads
• Read Play-side CB.
• If C is back, throw hitch.
• If C sits, throw corner.
• This pass needs to be thrown with a little loft.
533/534 (Belly Pass)
Black Lion 533 Red Bastard Ram 534

8
8 7 7
5
5

Q: Fake 33, get deep behind playside OT. Q: Fake 33, get deep behind playside OT.
FB: Fake and pass pro. FB: Fake and pass pro.
PS Slot: Down block on DE (2 counts and run PS Slot: Down block on DE (2 counts and run
delay) delay)
BS Slot: Orbit motion and pass-pro. Ram or Lion BS Slot: Orbit motion and pass-pro. Ram or Lion
motion must be quicker than normal because the motion must be quicker than normal because the
RB must get in-ront of the QB. RB must get in-ront of the QB.
PS WR: Chair route PS WR: Chair route
BS WR: Post BS WR: Post
Comeback
Black Rip 60 Comeback Black Liz 61 Comeback

Y X Y X

L R R L

•WR: 2 step Hitch (comeback to ball) –


Coaching Point:
always step with inside 1st and outside 2nd –
then plant turn shoulders and get hands up and Protection is opposite. OL slides to the call. FB
move towards ball goes away from the call. OT on play-side must be
aggressive and attack lower half of DE. This will
•Motion RB – flat motion – time up to get keep the DE’s hands down.
upfield on the C on the snap.
•QB – 1 step and throw
•Ball should be caught at LOS.
Bubble
Black Rip 60 Bubble Grey King 61 Bubble

Y X

L R

Orange Rip 60 Bubble Trips Left Rip 0 Bubble

Y X Y X

R L
Throwback
18
Black 61 Throwback 15 Black 60 Throwback 18
15

5
5 5 5

Y X
Y X
L R
R
L

F
F

WR’s – 15-18-15 curls WR’s – 15-18-15 curls


RH - drag RH: Set up to Pass Pro – when HB passes,
release late
LH – Set up to Pass Pro – when HB passes,
release late LH: drag
Break
Black 61 Break Black 60 Break

5 5
5
5

Y X Y X
L R
L R

F F

Throw into boundary


Throw into boundary

•This play will be throw opposite the call. It will be “70” •This play will be throw opposite the call. It will be “70” protection
protection but we will throw back opposite the call. but we will throw back opposite the call.
•QB – 5 step drop behind guard – look to Field, throw back to •QB – 5 step drop behind guard – look to Field, throw back to HB.
HB. Not open – look curl or throw out of bounds. Not open – look curl or throw out of bounds.
•X & Y: 15-18-15 curls •X & Y: 15-18-15 curls
•R: Block (for 1-count) – Delay •R:Run wheel stop – if covered run wheel.
•L: Run wheel stop – if covered run wheel. •L: Block (for 1-count) – Delay
•FB: Pass-pro play-side •FB: Pass-pro play-side
Smash
18 Black Lion 81 Smash
Black Ram 80 Smash
15
18

8 15
8
7 7

Y X
Y X
L R
R
L

F
F

**81 is the same as 71 protection.


QB reverses – flash fake to FB – throw opposite
X: 7 yd out
Y: 15-18-15 curl
R Corner
L: Orbit motion to pass-pro

Black Ram FB Screen Left


Looks like Popcorn
Dash
•QB – 1 step, dash to break containment –
balance and throw 22
•WR – Drive in and deep 22 yards back to 20
20
•LH – Rip motion – drive deep to 20 yds and
hook 15
•Backside WR – close down alignment to 6 yds
and run 3 yard crossing pattern (drag) to 5 yards
•Run play to wide side only.
•RH – Hook DE
•FB – Flat route perimeter – block force

Black Rip Dash Right


Screens

Y X
Y X
L R
R L

F
F

Black FB Screen Right Black King FB Screen Right

General Rules For Screens


2. OL always blocks big on big (1 –2 blocking)
3. The OL to the call blocks for count of 2 seconds, then release downfield. OT kicks out the Corner and OG
leads up and seals to the inside.
4. Center is responsible for blitzes vs. a 40, and will pick up NT vs. a 50 front.
5. Center and backside OL will pass protect for duration of the play.
6. QB will set up behind opposite guard and “invite” the pass rush up-field. Deliver ball to receiver after 2
counts. QB should look opposite the screen and pump-fake.
7. Receiver should step towards DE as if pass-protecting. Contact is important to slow down DE. After 1
count, let DE by and turn head and shoulders to outside and be ready for the football.
8. Screens will go to Fullback, Right Halfback (Roger) or Left Halfback (Louie).
More Screens

Y X
Y X
R L L R

F
F

Trips Left Louie Screen Right Black King Louie Screen Left
**For Louie/Roger Screens, FB goes opposite for Pass-Protection. **For Louie/Roger Screens, FB goes opposite for Pass-Protection.

General Rules For Screens


2. OL always blocks big on big (1 –2 blocking). The OL to the call blocks for count of 2 seconds, then release
downfield. OT kicks out the Corner and OG leads up and seals to the inside.
3. Center is responsible for blitzes vs. a 40, and will pick up NT vs. a 50 front.
4. Center and backside OL will pass protect for duration of the play.
5. QB will set up behind opposite guard and “invite” the pass rush up-field. Deliver ball to receiver after 2
counts. QB should look opposite the screen and pump-fake.
6. Receiver should step towards DE as if pass-protecting. Contact is important to slow down DE. After 1
count, let DE by and turn head and shoulders to outside and be ready for the football.
7. Screens will go to Fullback, Right Halfback (Roger) or Left Halfback (Louie). All other receivers should
run off their receivers.
This entire playbook means nothing if:
1. We don’t work hard.
2. We don’t believe in the “team” concept.
3. We don’t execute.
4. We don’t get better every day.
5. We don’t listen to our coaches.
6. We don’t have the will to prepare.
7. We are selfish.
8. We are not willing to learn.
9. We are worried about our own personal glory.
10. We don’t care.

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