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Integrating the Double Wing

and One-Back Offense


The Pioneer Way
Lewis & Clark College
Major in the Majors
 Spend MOST of your time doing what’s
MOST important.
 Pitch, Trap, Scissors, Boot, Reverse
 Simplicity + Repetition are greater than
Complexity + Diversion
 Recruit players and offer everyone the
opportunity to be involved and important.
Numbering, Formations,
Terminology System
 Same personnel w/ multiple formations or
multiple personnel groups?

 “Normal” = 2TE, 2WB, 1FB


 “Ace” = 1TE, 3WR, 1FB
 “Deuce” = 2TE, 2WR, 1FB
 “Jumbo” = 2 TE, 2FB, 1RB
Numbering System
GAPS

7 5 3 1 2 4 6 8

3 1 4
5 2 6

BACKS & TE’S


Normal Formations
Normal 
  

Right/Left 
 


Normal Formations, contd.
Over RT/LFT 
  

Deuce 
  

Deuce RT/LFT 


  

Position Tag Letters
X Y

 Q 
H  Z
F
“ACE” Formations
STAR = SINGLE BACK, TIGHT END RIGHT

 
X   Y 
H Z
F
ACE Formations, contd.
STEEL = SINGLE BACK, TIGHT END LEFT

 
 Y   X
Z H
F
Ace Formations, contd.
STAR RIGHT: set Z and H to Y side
 
X  Y  
H Z

STAR LEFT: set Z and H opposite Y


 
X    Y
Z H
F
Alignment Variations of H and Z
“Close” = Z aligns close to Y
 
  

“Tight” = Z and H have tight alignment
(close to Y and the open side OT).

 
  

Alignment Variations, contd.
“FLEX” = flex the Y (2 x 2 / 4-wide)

e.g., “STEEL FLEX”


  
 Y Q  X
Z H
F
Motion
H motion
HIP = Into formation
HOP = Over or through formation
HAZE = Away from formation

Z motion
ZIP = Z Into formation
ZOOM = Over or through formation
ZAP = Away from formation
Huddle Call Sequence:
Motion to the Formation
Say the type of motion which leads to the
formation at the snap.

For example:
HIP STAR TITE 38 SCISSORS

 
  

Gun
Gun – Hip Star Close 17 Boot

 
 
Q 
Top “Double Wing” Plays
from Ace Formations
47 Scissors / 38 Scissors
17 Boot / 18 Boot (Boise / Tampa)
23 Counter Trap / 24 Counter Trap
47 Reverse / 38 Reverse
45 Pitch / 36 Pitch
15 “Q” / 16 “Q”
“Normal,” “Ace” and “Jumbo”
Personnel and Formations
Formations with “Jumbo” personnel:

Stack Right/Left
 
  
 



Jumbo Formations w/Ace Personnel

Stack
X Y

Q
F
H

Z
Jumbo and Ace, contd.

LEFT RIGHT

 
H   Z
F F

Z H
Motion Out of “Stack”
Example: “HAZE LEFT”
X Y

Q
F
H

Z
Double Wing Play Tag Terms
“Tucson” = Tackle Toss
“Seattle” = Scissors
“Solo” = Pull only BSG on DW Pitch.
Pull only FSG on STR/STL
Scissors.
“Boise” = Boot
“Tampa” = Throwback
Passing Tree
Inside breaking routes are EVEN #’s
Outside breaking routes are ODD #’s
0 = behind LOS 1 = arrow
2 = slant 3 = sideline
4 = hitch / curl 5 = comeback
6 = dig / cross 7 = corner
8 = post / seam 9 = fade / go

  
Protections
• DW Play Action – Man Schemes
• Turnback (1st uncovered) – “Lucky” / “Ringo”
• Full Gap / 3 step – “Black” / “Orange”
• “Big” keeps BSTE in to block.
• “Max” keeps both TE’s in to block.

Protection Terms with “L” and “R” tell FB which


direction to go – linemen know “opposite back”.
Putting it Together
“HAZE LEFT 18 TAMPA”


Q
F
H

Z
Putting it Together, contd.
HAZE LEFT LUCKY 756 FLARE


Q
F
H

Z
SUMMARY
1. K-I-S-S and M-I-S-S
2. FIND A WAY
a) Exploit opponent’s weaknesses.
b) Involve your players.
c) Get the ball into the end zone.
3. EVERYONE LIFT!
4. HAVE FUN.

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