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7 5 3 1 2 4 6 8
3 1 4
5 2 6
Right/Left
Normal Formations, contd.
Over RT/LFT
Deuce
X Y
H Z
F
ACE Formations, contd.
STEEL = SINGLE BACK, TIGHT END LEFT
Y X
Z H
F
Ace Formations, contd.
STAR RIGHT: set Z and H to Y side
X Y
H Z
Alignment Variations, contd.
“FLEX” = flex the Y (2 x 2 / 4-wide)
Z motion
ZIP = Z Into formation
ZOOM = Over or through formation
ZAP = Away from formation
Huddle Call Sequence:
Motion to the Formation
Say the type of motion which leads to the
formation at the snap.
For example:
HIP STAR TITE 38 SCISSORS
Gun
Gun – Hip Star Close 17 Boot
Q
Top “Double Wing” Plays
from Ace Formations
47 Scissors / 38 Scissors
17 Boot / 18 Boot (Boise / Tampa)
23 Counter Trap / 24 Counter Trap
47 Reverse / 38 Reverse
45 Pitch / 36 Pitch
15 “Q” / 16 “Q”
“Normal,” “Ace” and “Jumbo”
Personnel and Formations
Formations with “Jumbo” personnel:
Stack Right/Left
Jumbo Formations w/Ace Personnel
Stack
X Y
Q
F
H
Z
Jumbo and Ace, contd.
LEFT RIGHT
H Z
F F
Z H
Motion Out of “Stack”
Example: “HAZE LEFT”
X Y
Q
F
H
Z
Double Wing Play Tag Terms
“Tucson” = Tackle Toss
“Seattle” = Scissors
“Solo” = Pull only BSG on DW Pitch.
Pull only FSG on STR/STL
Scissors.
“Boise” = Boot
“Tampa” = Throwback
Passing Tree
Inside breaking routes are EVEN #’s
Outside breaking routes are ODD #’s
0 = behind LOS 1 = arrow
2 = slant 3 = sideline
4 = hitch / curl 5 = comeback
6 = dig / cross 7 = corner
8 = post / seam 9 = fade / go
Protections
• DW Play Action – Man Schemes
• Turnback (1st uncovered) – “Lucky” / “Ringo”
• Full Gap / 3 step – “Black” / “Orange”
• “Big” keeps BSTE in to block.
• “Max” keeps both TE’s in to block.
Q
F
H
Z
Putting it Together, contd.
HAZE LEFT LUCKY 756 FLARE
Q
F
H
Z
SUMMARY
1. K-I-S-S and M-I-S-S
2. FIND A WAY
a) Exploit opponent’s weaknesses.
b) Involve your players.
c) Get the ball into the end zone.
3. EVERYONE LIFT!
4. HAVE FUN.