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“Using Multiple Formations

in the Wing-T”
Chris Parker
Offensive Coordinator
Sequoyah High School
Canton, GA
chris.parker@cherokee.k12.ga.us
Multiple Formations in the Wing-T
Philosophy: Many formations, few plays
– Buck Sweep, Trap, Waggle, Belly, Rocket
– Find a way to run these plays against each
opponent
Advantages
– Make the defense defend the entire field
– Formations are limitless – be creative
– Easy for players to remember if you keep
integrity (T, R, L, Y, X). Make players remember
what matters to them
Base Formation

• Double Wings (3 yards outside the tackle)


• TE/SE opposite side
• TB 4 yards behind the ball
Trips – X/Y on same side split

• Why use Trips?


– Spread the Field – keep base philosophy
– Get into Cover 3 for most teams
Unbalanced – X/Y same side

• Why use Unbalanced?


– Change Tight Side Flank
– Make defense have an adjustment
• Methods
– Trade TE to unbalanced (avoid specific personnel)
– Trade Back if defense is moving everyone
Dive – split side Wing in Dive

• Why use Dive?


– Same as Base Formation w/ Strong Motion
– Use if team is hurting play by reading motion
– If over adjust to dive, run to split side
Spread – Tight side Wing in Dive

• Why use Spread?


– Same as Base Formation w/ Split motion
– Use if defense is keying motion on split side
– Use to run belly game tite side without motion
Loose – both X/Y split out

• Why use Loose?


– Make defense adjust to no TE set
• If defense loosens – keep split side run game
• If defense does not adjust – use passing game advantage
– If you want to run plays away from specific
defender
Tite – both X/Y tite

• Why use Tite?


– Get bubble vs. Even Fronts
– Make their weak side play your strong side game
– Power Formation
Wide – X/Y/R/L all spread Wide

• Why use Wide?


– Not a typical Wing-T set
– Make defense adjust
Pro – Tite Wing = Wide; Split Wing = Dive

• Why use Pro?


– Spread field but keep 2 backs
– Zoom motion w/ Wide Wing = same as Dive
Rifle – X/R/L all spread Wide

• Why use Rifle?


– Spread field but keep base personnel
– Widen weak side flank
– Weak side = “Wide”; Strong side = “Pro”
Over – both X/Y on same side tight

• Why use Over?


– Make the defense adjust
• Try to out flank
• Try to hit corner
• If over-adjust, go away from over set
– Find bubbles
Empty – same as Trips w/ TB out

• Why use Empty?


– Make defense adjust
– 5 receivers in pass routes
– Keep flank running game
Bunch – same as Trips but bunch

• Why use Bunch?


– Passing Game could cause confusion for defense
– Could be easier to outflank in bunch than trips
– Isolate single receiver (wingback)
Compressed – same as Loose but Bunch

• Why use Compressed?


– Defense could be outflanked easier than in Loose
– Passing game confusion for defense
Thunder – X/Y = Tite; R/L = Wide

• Why use Thunder?


– Keep “Tite” personnel but spread the field
– Take advantage of bubbles in even fronts

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