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The objective of this course is to provide an introduction the theory and practice of computer graphics. The course will assume a good background on programming in C and some backgrounds in mathematics and linear algebra such as the use of coordinate geometry and matrix operations.
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Contents
Why Study Computer Graphics? Whats Computer Graphics? Application Areas Course Outline Lectures & Labs Exam and Internal Assessment Books Questions?
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Graphics is interesting
Involves simulation, AI, algorithms, architecture
Graphics is fun
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NOTE: There are lots more and there is huge overlap between these different areas
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2. Presentation Graphics
90 80 70 60 50 40 30 20 10 0 1st Qtr 2nd Qtr 3rd Qtr 4th Qtr
100 90 80 70 60 50 40 30 20 10 0 1st Qtr 2nd Qtr 3rd Qtr 4th Qtr East West North
East
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3. Computer Art
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3. Computer Art
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4. Entertainment: Cinema
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4. Entertainment: Cinema
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5. Entertainment: Games
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7. Visualization - Medical
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MIT: Image-Guided Surgery Project
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8. Visualization-Scientific
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8. Visualization-Scientific
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9. Virtual/Augmented Reality
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Course Outline
The course will follow this broad-strokes outline:
Maths Preliminaries Graphics Devices Raster Graphics Viewing in 2D Viewing in 3D 3D Object Modelling Illumination and Surface Rendering
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Labs:
LTPC 0006
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Books
1. Computer Graphics", D. Hearn and M. P. Baker, Third Edition, PHI Computer Graphics, R. A. Plastock and G. Kalley, McGraw Hill Introduction to Computer Graphics, J.D. Foley, A. van Dam, S.K. Feiner, J.F. Hughes & R.L. Phillips, Addison Wesley, 1997
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2.
3.
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Questions
Any Questions?
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