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SIATO GAME SYSTEM

Statement of the Problem


What are the features of the proposed system and how it operates? What are the rules and instrumentations of the current game of the Siato game? Why is it important to put this culture game to the new technology? What are the resources needed to develop the proposed computer-based Siato Game?

Objective of the study

Significance of the study Scope and limitations

Methodology
Project Identification And selection Project Initiation and Planning Analysis

Design implementation

Maintenance

Requirements Analysis and Specification

Display

Display Opponents

Players

Turns

Interactive 3D Siato

Turns

Siato Database

Figure 5.0. Context Data Flow Diagram

2 turns

1 game

Validate turns

Display Virtual Siato Field

Game Play

4 result

Play turns

Check winner

Figure 6.0. Decomposing Data Flow Diagram (Level 1)

Figure 20. Hierarchical Input Process Output (HIPO) Chart

Interactive Siato

New Game

Load Game

Quit

1.1

1.2

Name Entry

Select Character

1.2.1

1.2.2

Multiplayer

Single Player

1.2.1.1

1.2.1.2

Join Session

Create Session

Game Settings

Game Proper

System Flowchart of the Current System


Start
Set venue and instrument s

Start Game? True Play Game

False

Got winner? True Punish losing group

False

Play again? Figure 18. Current System Flowchart

True

False

End

System Flowchart of the Proposed System

Start

[1] New Game [2] Load Game [3] Quit Select Choice

choice=1 False choice=2

True

New Game

True

Load Game

False
False

choice=3 True

Figure 13. Main Window Flowchart

End

Start

[1] Name Entry [2] Select Character [3] OK [4] Cancel Select Choice

choice=1 False choice=2 False

True

Name Entry

True

Select Character

choice=3 True

False

Game Session

choice=4 Figure 14. New Game Flowchart True

False A

End

Start

Fetch Saved Games

Siato Database

Display Saved Games Select Game

Load Game? False

True

Load Saved Game

End

Figure 15. Load Game Flowchart

Start

Enter name of player

Save?

True

Buffer name of player

System Memory

False End

Figure 16. Name Entry Flowchart

Start

Preset players characteristics

Save?
False End

True

Save Players Details to Database

Syato Database

Figure 17. Select Character Flowchart

Screenshots

Figure 3. Main window

Figure 4. Create Character Window

Figure 5. Enter Player Name Window

Figure 6. Select Character Window

Figure 7. Save Confirmation Message Box

Figure 8. Game Session Window

Figure 9. Create Session Window

Figure 10. Invite Player Window

Figure 11. Join Session Window

Figure 12. Game Settings Window

Figure 13. Load Game Window

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