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PRIDE
No Excuses Get It Done
TABLE of CONTENTS
Philosophy Plan to Win Keep the Cup Down & Distance Theory General Information Defensive Technique Numbering Terminology Offensive Terminology Personnel, Formations & Backfield Sets Offensive Terminology & Receiver Alignments Motions Run Concepts 2 Back Runs Run Actions Passing Concepts Passing Concepts Pass Series & Boot Series Route Tree Base Defenses Fronts Zone Defense 2 1 Read 4 Solo Lock 1 Cloud 3 5 Nickel 7 Man Defense White Yellow Nickel White Prevent 4 7 19 24 26 30 31 42 43 49 57 60 61 63 65 66 69 71 72 73 85 86 112 126 139 147 153 156 173 178 181 182 198 216 228
TABLE of CONTENTS
Zone Blitzes Spear Dagger Boundary Spear Chop Bark Frisco Boundary Frisco Chop Smack Fog Boston Fox Bingo Man Blitzes Bear Silver Over Wam Silver Under Wanda Gold Split Back Wanda Silver Peel Bonzai Flex Chop Red Split Cardinal Split Blade Goal Line Stallion Zone Stallion Crash Stallion Pinch 229 230 234 238 241 245 251 253 259 265 270 275 280 281 286 290 295 297 301 304 307 310 311 312 313
DEFENSIVE PHILOSOPHY
Tulane defensive philosophy is to keep the offense out of the end zone by playing hard and being fundamentally sound. We will achieve this by aggressively swarming to the football, being great tacklers, creating turnovers and limiting big offensive plays.
THE WAVE
PLAY HARD PLAY FAST PLAY TOGETHER
PHYSICAL TOUGHNESS
Doing the hard stuff right, snap after snap
DISCIPLINE
Doing what has to be done, when it has to be done, as well as it can be done, and doing it that way all the time
MENTAL TOUGHNESS
Ability to bring to life ones talents and skills on demand regardless of circumstances
TEAMWORK
Playing for something greater than yourself, teammates and coaches. Ones worth to the team is how far from the ball you are after each play.
OUR PLAN TO WIN 1. 2. 3. 4. 5. 6. 7. 8. 9. We will play HARD We will play FAST We will play TOGETHER PHYSICAL TOUGHNESS Doing the hard stuff right, snap after snap. DISCIPLINE - Doing what has to be done, when it has to be done, as well as it can be done, and doing it that way all the time. MENTAL TOUGHNESS - Ability to bring to life ones talents and skills on demand regardless of circumstances. TEAMWORK- Playing for something greater than yourself, your teammates and coaches. Ones worth to the defense is how far from the ball you are after each play. No LOAFS! LEADERSHIP FUNDAMENTALS 1. Stay in a football position 2. Shoulders Square 3. Pads out and helmet up 4. Play with eyes, hands and feet 5. Keep feet - Dont get cut 6. Proper arm and leg free 7. Cross faces 8. Separate - Find the ball AREAS TO WINNING 1. Stop the run - Pursuit and tackling 2. Turnovers - Sudden Change 3. No big plays - Pursuit and tackling 4. No mental errors 5. Goal Line - Possession Downs 6. Minus Yardage Plays 7. No Foolish Penalties 8. Kicking Game 9. Enthusiasm EXPECT TO WIN
10.
11.
PURSUIT
Pursuit is an all-out effort of running to the football with proper angles. Swarm the ball. 1. What it takes to Pursue A) Pursuit is first a mental process. (If you want to, you can.) B) Visualize Pursuing and making great plays. C) Physical Conditioning is necessary so you can have great pursuit on each play. D) Speed - think fast and quickly. We can all improve our speed. 2. How to Pursue A) Play your responsibility first B) Take a correct course to the ball. C) Wanting to get there. (Mental)
D) Get There!
3. What Pursuit does A) Eliminate big plays. (long runs and passes) B) Discourage opponents. C) Helps cover mistakes. D) Makes us a great defensive team.
TACKLING
A tackle is a DESIRED COLLISION in which the defensive man STOPS the ball carrier. Utilize great attack through angles when tackling. 1. What it takes to tackle A) 90% of Tackling is DESIRE B) Must be aggressive - Out Physical the opponent C) Must be determined D) Must use proper technique 2. How to tackle A) Head up, knees bent, butt low, solid base, feet moving B) Straight on tackle- chest to chest C) Angle tackle - Head across the bow, focus on the players #s
D) On contact, explode into ball carrier, rolling your hips forward and clubbing through the ball carrier grabbing cloth
E) Run through ball carrier, and put him to the ground 3. What tackling does A) Eliminates big plays (long runs and passes)
B) Discourages opponents
C) Makes us a great defensive team 4. Always keep your head up when making a tackle. See what you hit.
TURNOVERS
Turnovers are taking the ball away from your opponent 1. What it takes to create a turnover A) Creating turnovers is a mental process. (Think turnover) B) If you want to create a turnover, you can. (Believe) C) Be aware of turnover opportunities D) Expect to create a turnover 2. How to get a turnover A) Fumble-strip Drill B) Helmet on ball C) Second man always goes for the ball D) Interception Drills (highest point) E) Tip Drill - be alert and ready to react 3. What turnovers do A) Create momentum in our favor B) Discourages opponent C) Gives our defense an opportunity to score D) Gives our offense an opportunity to score E) Makes us a great defensive team
BALL DISRUPTION
Ball Disruption is defined as an attempt by the defense to adversely affect the normal flow of the offense by applying pressure to the football on every play. It is unrealistic to expect turnovers on every play, but our goal is to create ball disruption every time the ball snaps. If we do that, the turnovers will come in bunches. Components of disruption are as followed. These plays will be referred to as M.A.D. plays- Make A Difference plays. They will be logged and shared within the group. There are no secrets; those that make these plays are THE PLAYMAKERS. A. B. C. D. E. F. G. H. I. J. Scoring on defense Interceptions Caused fumbles Fumble recoveries Pass break-ups Sacks Quarterback hits Caused interceptions Eligible receiver knockdowns Forcing eligible receiver out of bounds
K.
L. M. N. O.
BALL DISRUPTION
Ball awareness is essence of ball disruption. If we are aware of where the football is and the manner in which it is being carried, we will understand the opportunities for ball disruption. We want our tacklers to see more than the bll carrier. We want to see the football. If we become more aware of the football we can apply the following axioms for ball disruption: A. The QB is the most vulnerable ball carrier when he is in the pocket or when he is running with the football. The opportunity to cause the QB to fumble are greater than they are with any other offensive player. B. The ball carrier is vulnerable to losing the football when: 1. 2. 3. 4. 5. 6. C. He carries the ball away from his body He is being gang tackled He is switching the ball from what hand to another He carries the ball with his inside arm while near the sideline He does not see the tackler coming He takes a direct hit on the football
Anytime our opponent practices poor ball security we must have enough ball awareness to see this for what it is; an opportunity to gain possession of the football.
3.
4.
If tackling a ball carrier from behind, we want to insure the tackle by grabbing the shoulder pads at the back of the neck while either clubbing down on the ball if it is being held loosely, or punching the ball out by reaching between the elbow and the body of the runner.
When we are involved in the pass rush we have a great opportunity to club the ball away from the QB by reaching our outside arm. Understand, the ball will either be in the QBs chest before he starts his delivery or near his throwing shoulder as he starts his throwing motion.
5.
6.
7.
When the ball carrier has been hit, by appearance controlled by the tackler, we want the next man involved to tackle the ball and take it away.
There are instances when a defender who is engaged by a blocker has no recourse but to lunge and arm tackle the ball carrier. When faced with this situation, grab for the ball if it is in the near arm of the ball carrier. Practical application: We will work very hard to teach ball stripping techniques. In order to develop these techniques, we will adhere to the following practical format: A. We want to develop ball awareness as we practice against our offense B. C. We will exhibit ball awareness by using the techniques mentioned above on a daily basis. These techniques will be applied in 9 on 7, 7 on 7, group, or team periods with no regards to which side of the ball is emphasized.
8.
D. Even during no contact practice one can exhibit ball awareness by simply tapping the ball as you tag off the ball carrier.
M.A.D. PLAYS
Make a difference plays!
1. 2. 3. 4. 5. 6. 7. 8. 9. Scoring on defense/ special teams Interceptions Caused fumbles Fumble recoveries Pass break-ups Sacks Quarterback hits/ hurries Eligible receiver knockdowns Forcing eligible receivers out of bounds
10. Third down stop tackles 11. Fourth down stop tackles 12. Tackles that keep runner in bounds vs. hurry-up offense 13. Tackles for loss yardage 14. Big hits 15. Great hustle plays 16. Interception return blocks
SUDDEN CHANGE
Sudden change is an unexpected shift of momentum (usually caused by a turnover). 1. What it takes (Attitude) A) Realize that we must get up mentally and stop the opponent B) Cant go on the field emotionally down; must be ready to play and change the momentum. C) Accept the challenge of stopping the offense; we dont blame or point fingers at anyone. 2. How to handle Sudden Change A) Always huddle up as a defensive team before you go back on the field B) Think and Talk turnover C) Running and Hitting D) Must think of keeping opponent out of end zone 3. What Sudden Change does A) When we stop the offense, it gives us the emotional lift B) When we stop the offense, it will keep points off the scoreboard C) Makes us a great defensive team
2. PURSUIT: THE DESCRIPTION OF RESPONSIBILITY FOR INSIDE LEVERAGE ON A BALL CARRIER. 3. FILL: THE DESCRIPTION OF RESPONSIBILITY FOR THE MIDDLE PORTION BETWEEN FORCE AND PURSUIT.
KEEPING THE CUP GREATLY DIMINISHES THE CHANCE FOR GIVING UP A BIG PLAY!
GOAL LINE
The goal line represents the last opportunity the defense has to stop the offense from scoring. 1. What does it take on the Goal Line A) Attitude - nobody gets in our end zone B) Extra concentration and a higher intensity level on every play C) Big play mentality - somebody needs to rise to the occasion and make the big play. 2. How to play at the Goal Line
A) Maintain leverage, stay low and penetrate the offensive side of the ball.
B) Play your responsibility first C) Play one play at a time 3. What the Goal Line does for us
ELIMINATE PENALTIES
Eliminating penalties means getting rid of mental mistakes that handicap the team.
1.
What it takes to Eliminate Penalties A) Know and understand the rules B) Play smart football (know when to back off) C) Concentration and discipline
2.
How to Eliminate Penalties A) Play snap to whistle B) Practice smart and hard (practice how we play)
3.
What it does A) Prevents offenses from getting extra chances B) Prevents offenses from getting free yardage C) Helps keep you from beating yourself
ENTHUSIASM
Enthusiasm is an inspired attitude for the pursuit of excellence.
1. What it takes to have Enthusiasm A) Mental Discipline - getting yourself into the right frame of mind. B) Confidence - know your assignments, know you are in condition
2.
3.
4.
5.
C.
2nd & 3-6 yds (Medium) In this situation percentages tend to show that most teams will favor their running attacks, although this does not eliminate the possibility of the pass. Due to such a percentage, we would tend to select one of our running defenses that is designed to impair our opponents running game, but still gives us ample pass coverage.
D.
2nd & 7 or more (Long) This situation is predicated by success or failure on 1 st down. If the offense ran the ball and got stopped, greater chance of pass. If the offense passed the ball and it was incomplete greater chance of run. Know what happened on 1st down!
E.
3rd & 1-2 (Short) We must expect our opponents to select their best offensive play in this situation. We will definitely concentrate on stopping their best play with our best running defense. Our theory is to meet strength with strength in this situation. We must stop their offense for no gain or a loss in this situation.
F.
3rd & 3-6 (Medium) We regard this situation in theory the same as 2nd & Normal, but whatever the offense selects to run against us, we must hold them to less than 6 yards to force them into a kicking situation.
G.
3rd & 6 or more (Long) In this situation we find through percentages that most of our opponents tend to rely upon their passing game more frequently than their running game. With this in mind we will select one of our defenses that is designed to give us maximum pass coverage. In other instances, we must select one of our blitzing defenses to put pressure on the opposing quarterbacks, thus disturbing the timing of their passing attack.
General Information
HUDDLE PROCEDURE
RC RE W T
FS
SS
LC
LE S
LINE UP:
1. 2. 3. 4. 5. 6. TACKLES SET HUDDLE 3 YARDS FROM FOOTBALL. FEET SHOULDERS WIDTH APART AND PARALLEL. HEAD AND EYES UP. SAM LB OR NICKEL MAKE THE DOWN AND DISTANCE CALL. WILL LB MAKE PERSONNEL IDENTIFICATION. (EX: 21, 11, 12, ETC.) MIKE OR ANY DESIGNATED LB MAKE DEFENSIVE CALL AND ANY ALERT CALL.
*NOTE: SUBSTITUTION MUST BE MADE ON THE RUN; CALL OUT THE NAME OF THE MAN BEING REPLACED.
COMMUNICATIONS
1.
Inside linebackers make a Left or Right call to set the fronts alignment. They will also stick out their arm to the strength side.
2.
LBs make any adjustment calls (defensive audibles) versus a change by offensive alignment. Sam and Will will support the call.
3.
Secondary makes calls versus motion that forces a change in coverage. Ex: Cover 31 Read and offense motions from pro to slot, cover 3 check 1 Read.
E C SS W
T M
E S FS C
CALL END Defensive lineman aligned to the call side of the defense. TACKLE - Defensive lineman aligned inside on the call side of the defense. NOSE Defensive lineman aligned on the center away side of the defense. AWAY END Defensive lineman aligned to the away side of the defense. WILL OLB aligned to the defensive call. MIKE Middle linebacker. SAM OLB aligned away from the defensive call. LEFT CORNER Corner aligned to left side. STRONG SAFETY Safety aligned to the TE side. FREE SAFETY Safety aligned away from TE. RIGHT CORNER Corner aligned to the right side.
DEFENSIVE TECHNIQUE
NUMBERING SYSTEM
F T
Y
LOOSE 9 9 8 7 6 5 4 3 2 1 SH 0 WK 1 2 3 4 5 6 7
U
8 9 LOOSE 9
1. 2.
Each number represents an alignment on an offensive lineman. The numbered technique correlates to your gap responsibility. Coaching Point: A Zero added to any technique number will be used to describe LBs alignment: 30, 50, 10, etc
Z Y ALLEY D C B A A B C U D ALLEY
Front
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. Eagle Side Side of a defensive front with the 3 tech. Bubble Side Side of a defensive front with the 1 tech. Over Front with the eagle side put to the solid side. Under Front with the eagle side put to the flex side. Under Nike vs. 2 x 2 play Over. Vs. 3 x 1 play under. Over Nike vs. 2 x 2 play Under. Vs. 3 x 1 play over. G Front alignment in which the shade shifts over to a 1 tech. Even Both N and T play a 2 tech . Split Front with both interior linemen in a 3 tech. for pass rush. Ends are in a loose 9 tech. Split Over Front in which both interior linemen line up in a 3 technique. The flex side DT spikes to A gap to create an Over fit. Split Under Front in which both interior linemen line up in a 3 tech. The solid side DT spikes to A gap to create an Under fit. Over Gus Front with the N in a 1 tech and call side DE in a 9 tech. Heavy 2 gap technique by DT. Bear Front with N in 0 tech, away from DE 3 tech and Sam in a loose 6 tech. Stud Call side DE in a 9 tech. Stem DE in a 9 tech. versus wing. Screw 9 tech. alignment with C gap responsibility.
Run Technique
1. 2. 3. 4. 5. Box Run support technique maintaining outside leverage. Spill Run support technique maintaining inside leverage. Veer Possible change of run responsibility between DL and LB/S on bubble side. CQ Cutback to QB responsibility. Q No veer DE has QB and LB has FB.
Line Games
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Nut Interior game with N penetrating first, T wrapping second. Ton Interior game with T penetrating first, N wrapping second. Tex Outside game with T first, DE looping inside second. Exit Outside game with DE first N looping outside second. Pick Nut or Ton based on protection. Tempe Tex on call side and Exit on away side. Texas Tex on both sides split front El Paso Exit on both sides Panther DEs first, N/T looping opposite sides for contain. Sicum Split front with N or T countering to A gap.
6.
7. 8. 1. 2. 3. 4. 5. 6. 7. 1. 2. 3. 4.
Bronco Coverage
Bronco Player (Br) Relate to #2 and #3. Protect seam, handle #2 or #3 to flat. Final 3 (F3) Relate to #3, he goes flat, push to #2. Gut DL goes from Br to F3 player. Get up & Go DL bumps out to become Bronco player. Alert Over High/low concept between DB & Bronco when 1 & 2 are stacked. Stack Inside/outside concept between Br & F3 when 2 & 3 are stacked. Bunch Cone concept between DB, Br & F3 when 1,2 & 3 are in a bunch.
Man Coverage
Peel Coverage technique in which an outside rusher has an outside releasing back. Hug All blitzers responsible for back if he protects your gap. Banjo Inside-out concept between 2 players. Bump Player responsible for WR on LOS vs. stack will play bump tech.
DL TERMINOLOGY
Aiming Point Back Block Base Block Box Buzz Chase Cocked Cut Off Block Double Team Escape Exit Flash Flush Fold G Jet King Split Gut Block High Hat Hips in the Hole Hot Influence Key Kick Out Block Lawn Mower Log/Roll Point of attack. The center blocking back on a defensive tackle with a guard pulling. A block straight forward (one on one). Taking blocks on with the inside shoulder. A pass drop technique (flat). A technique following a play away from the point of attack behind the line of scrimmage. An alignment by the defensive end that is one yard outside the offensive player angled in, or tackle. A block that attempts to establish inside position. Two offensive lineman blocking one defensive lineman. A technique used to escape from blocks. An end and tackle stunt. Quick pass set by an offensive lineman then a download release. A three man stunt. A blocking scheme to call side with the tackle blocking down and the guard pulling around to block the linebacker. A blocking scheme to call side with the tight end and tackle both blocking down and the on side guard pulling. A call that puts all defensive linemen in a pass rush mode. The technique used by the defensive end to cover a back during a blitz call. A pass rush front with both tackles aligned in loose three techniques. A blocking scheme that the offensive guard blocks out and the offensive tackle pulls around to the inside and blocks the linebacker. A pass read by an offensive linemen. A technique used to beat a block when the blocker is trying to reach the defensive lineman. A technique by the tackle to cross linemans face to outside. Your key showing pass then pulling to the outside. A visual starting point, before the ball is snapped. Either a back or lineman attempting to kick the defensive lineman inside out. A tackling technique used on a escaping QB. Left/Right directional call for pass rush stunts.
DL TERMINOLOGY
Looper Low Hat Natural Panther Penetrator Power Scoop Power Slip Reach Block Ricochet Scoop Sicum Spill Spin Ted Block Tex Texas Trap Block Two Way Go TACKLES: Arrow Hot Nail Spike ENDS: Long Stick Stick A player who loops behind the penetrator in a stunt. A run read by a offensive lineman. The natural exchange of pass rush lanes. A four man pass rush stunt. The first man in a pass rush stunt. The blockers initially attacking one defensive lineman with the outside blocker gaining inside position and inside blocker releasing. Two blockers initially attacking on defensive lineman with the inside blocker gaining outside position and the outside blocker releasing. The offensive lineman attempting to obtain a outside leverage. A technique used in pushing off a moving opponent. A blocker on the outside trying for inside position on the defender with your key releasing inside. A called stunt for the defensive tackles. A technique used in taking on kick out blocks with the outside shoulder. A counter technique only when at the level of the QB. A blocking scheme to the call side when the tight end blocks down and the offensive tackle pulls around. A tackle and end split. A four man stunt. Your key releasing and the opposite lineman coming to perform a kick out block. A rush option to either the inside or the outside of the pass blocker.
Angle to side A gap (read the center). Telling tackle to loop outside. 1 tech tackle to angle across the centers face. Tackle take a lateral step to A gap.
A two gap angle stunt inside (when going two gaps, always angle) A one gap stunt inside. (Could be a slant or angle depending on run/ pass pre-snap look)
LB TERMINOLOGY
Block Protection High Block above the waist. Cut Block below the waist. Crack Blocking coming from the outside in. Blocking Schemes Base Lineman blocking straight ahead. Down Lineman blocking down to next player inside his alignment. Cut-off (Backside) Lineman putting himself between defender and back. Reach Lineman blocking to outside shoulder of player aligned head-up or outside of him. G Pull by guard or tackle across the ball. CTR Pull by guard or tackle across the ball. Ted TE down tackle around. Kick out Back or lineman blocking from inside out. Pursuit Shuffle/Up & In Controlled movement not crossing feet, staying low square attack LOS. Shuffle/Cutback Controlled movement no crossing feet, staying low and square back hip of ball carrier. Alley Faster movement. Turn hips and run inside out to ball. Run through Attacking gap or L.O.S straight ahead. Deep Angle Angle away from L.O.S. to save touchdown. Tackling Angle tackle Tackle from side putting head across ball carrier aiming for far armpit. Straight on tackle Chest to chest contact slide head to side. Sideline tackle/inside-out Angle tackle using sideline as helper. Open field cup tackling Keeping ball inside and in front working with teammate.
LB TERMINOLOGY
Turnovers Fumble recover/possession Recovering ball finishing in fetal position. Fumble recovery/scoop & score Picking up ball like shortstop and securing it for return. Stripping Punching or ripping ball from ball carrier. Interception catching opponents pass, securing ball for return. Blitz Outside blitz contain Rushing pre-determined gap keeping ball inside (box). Inside blitz Rushing predetermined gap coming under back block (spill). Hug Attacking back you have in coverage when he blocks. Backfield Actions Flow Both backs to TE. Flood Both backs away from TE. Split One back to TE one back away from TE.. Backfield Tracks Tite Backs angle is between tackle box (ex. Iso, inside zone). Power Backs angle is right over tackle (ex. Power). Stretch Backs angle is outside tackle box (ex. toss, speed option). CTR Backs angle starts like Tite then comes back (alert RB steps: side or back) Run Techniques Box Taking blocker on with inside arm, keeping outside free. Spill Taking blocker on with outside arm coming under blocker. Overtop Shuffle pursuit Past center, inside out to ball, no cut back. Cutback Shuffle pursuit staying behind ball on back hip of ball carrier, attacking L.O.S. up/in. Chase Pursuing ball on offensive side of L.O.S. Fold Pursuing ball away on defensive side of L.O.S.
LB TERMINOLOGY
Pass Techniques Zone Seam Pass drop tech that takes you 10-12 yards deep defending hook to curl zones. Vertical Pass drop tech that takes you to deep middle 1/3 between hashes. Sit Down Pass drop tech that takes you to hole between Sam and Will. Buzz Pass drop tech that takes you from curl to flat. Bronco - Pass drop tech vs. #2 rec that takes you from seam to flat. Final 3 Pass drop tech vs. #3 that takes you to wall in #3s direction. Red 2 Pass drop used in red zone that means less depth more width. Jump underneath routes. Man Outside Man m/m coverage favoring outside shoulder and routes of receiver (help inside) Inside Man (Blitz) m/m coverage favoring inside shoulder and routes of receiver (no help!) Plugger Short hole player (5-yds.) over ball helping on crossing routes. Read QB let him take you to the ball. Pass Zones Hook Pass zone defined 10-12 yards deep over alignment of TE. Curl Pass zone defined 10-12 yards deep between hook and flat. Flat Pass zone defined 1-10 yards deep between TE alignment and sideline. Hole Pass zone defined 10-12 yards deep between strong and weak hook over middle. Deep Middle Middle 1/3 of field between hashes. Pass Actions Drop-back Pass QB drops straight back between tackles. Sprint out Pass QB attacks perimeter outside of tackles. Dash QB drops back the attacks perimeter outside of tackles. Play action Flow QB fakes run both backs to TE. Play action Flood QB fakes run both backs away from TE. Play action Split Also know as boot or waggle QB fakes run one way and attacks perimeter opposite from the fake. Naked QB fakes run one way to both back and attacks perimeter opposite from fake.
LB TERMINOLOGY
Rules and Alignment Base Rules Starting alignment for Over and Under defenses. Slot Rules Adjustment vs. slot formation with Over 3and Over 2. Trey Rules Adjustment vs. 3 by 1 set away from TE. Trip Rules Adjustments vs. 3 by 1 set to TE. Nickel Rules Alignment setting N/S to #2 rec mike in middle, Will away from nickel. Backer Rules Adjustment in Over 3 vs. two WRs away from call side. Motions/Shifts Strong TB or FB motion to TE. Weak TB or FB motion away from TE. Zoom WR motion crossing formation changing strength. Zip WR motion in not crossing formation no change of strength. Tag WR or TE motion starts in and returns out. Yukon TE motion crossing the formation. TE Trade TE shifts from one side of formation to the other. Other Terms Bluff Aligning in (up) blitz position but not blitzing. Color in the Hole Closed path to ball or your gap work one gap wider. Drive Break on the QBs throwing motion. Focus on Man Zone coverage 90 % focus on QB. Key Tool that starts your movement (Initial Key=Back ; Confirmation Key =Lineman) Secondary contain LB coming out of coverage when initial contain broken Show Aligning in (up) blitz position on snap of ball. Square up Term used in pass drop when QB sets to throw. Stem Moving from one alignment to another. Loose 2 Alignment used on 3rd X-Long situations Red 2 Alignment used in red zone, alerts and width of drops.
DB TERMINOLOGY
Split Rules Cut Receiver + 3 yards from the hash. Normal Receiver +5 yards from the hash. Stretch Receiver -3 yards from the number. Bunch Receiver within a yard apart. Back Action Outside the Box Run outside the tackles. Inside the Box Play action pass between the guards, weak or strong. Flow Back strong. Flood Backs weak. Split Backs split. Pre snap reads: 1. Ball on hash or middle 2. WR splits 3. Run or pass 4. Threats in your area Run and Support Pursuit An all out effort to the ball with proper angles. Never follow another player and swarm the ball. Force Primary run technique with outside arm free. Over the top Inside out pursuit to the ball, check reverse. Save the touchdown Secondary run support technique, force the runner inside. Crack/Replace Secondary run support technique, when your primary threat blocks another teammate, you become force players.
DB TERMINOLOGY
Pass Technique Lock Man on #1 unless immediate under route. Bronco Player Seam to flat player. Buzz Work underneath #1. Curl/Flat Player Work through #2 to curl to flat area. Wall Playing inside technique on #2, forcing him to go around you. I got your back 3 by 1 formation, backside safety be aware of #3. Reroute Flat technique jam #1, then sink with him until you find out what #2 is doing. Range Soft technique, be deeper than any threat in your area, read the QB. Press Tough jam on the receiver when he is on the L.O.S. Red Zone +20 going in. Stem DB move into position prior to ball being snapped. Pass Routes China Call made by the corner to alert the LB or safety that #1 stopped and #2 is running a corner. High/Low Something in front alert, something behind.. Tier Three level routes. Boot Backs split. Naked Backs the same way. Waggle Boot/naked with OL pulling. Play action Run fake with deep routes. Screen Another way to run the sweep with a WR or RB.
Offensive Terminology
T F
Z X Y
PERS. 00 01 10 11 12 13 20 21 22 23 32
RBS TES 0RB 0RB 1RB 1RB 1RB 1RB 2RB 2RB 2RB 2RB 3RB 0TE 1TE 0TE 1TE 2TE 3TE 0TE 1TE 2TE 3TE 2TE
WRS 5WR 4WR 4WR 3WR 2WR 1WR 3WR 2WR 1WR 0WR 0WR
OFFENSIVE PERSONNEL
T = Tailback F = Fullback QB = Quarterback Y = Tight End
1. 2. 3. 4.
Z = Flanker W = 4th Wide Receiver X = Split End H = 3rd Tight End S = 3rd Wide Receiver U = 2nd Tight End to Weak Side
Each offensive set is divided into a strong and weak side which is determined by the TE. All potential receivers will be numbered as to where they align in the formation. If no TE or 2, TE call is to the passing strength. For balanced sets in the middle of the field, strength will be to the defensive left. If a balanced set is on the hash, the strength will be called to the field.
#3 STRONG #4 STRONG
T
#2 WEAK #3 WEAK #1 #1
Z
#3
F
#2
T
#1
Z QB
#2
Y
#1
X
#3
T
#2
T
#2 #1
Z
#2
Y
#1
X
#3
#2
Z
#1
Y
#1
X
#3
T
#1
Z
#2
Y
#2
U
#1
X
#1
Z
#3 #2
Y W
#2
S
#1
X
PRO
PRO WIDE
TREY
20 Personnel OPEN
SINGLE WING
TRIPS WING
31 Personnel
BACKFIELD SETS
SPLIT
NEAR I
FAR I
NEAR
FAR
POWER I NEAR
POWER I FAR
OFFENSIVE TERMINOLOGY
1. Y The primary TE.
2.
3. 4. 5.
X
Z SLOT U
6.
7.
MOTION
F MOTION
FAR I MOTION
SLOT I MOTION
NOTE: IF T MOTIONS, LEAVE OFF THE I. FOR EXAMPLE, NEAR MOTION, WING MOTION, FAR MOTION, SLOT MOTION, ETC.
8. 9. 10.
Y aligns off the line, then motions across the formation and resets. Y shifts from on the line of scrimmage and crosses to opposite side and resets. Y steps off the line and motions across the formation without resetting.
FORMATION RECOGNITION
CALLING THE FORMATION Offensive formations are broken down into four parts and are called in the following order: 1. 2. 3. 4. 5. Name of the motion if applicable (Z motion, Near I Motion, etc). Name of ending formation by position of backs. (split, I, near I, far I, etc) Position of the receivers (slot, wing, crack). The strength of the formation by run strength. (Right or Left). In two back formations, if the TE (Y) and the Flanker (Z) are on the same side. This is an example of PRO formation.
TB FB Z Y X
I PRO LEFT If the Flanker and the Split end are on the same side, this is a form of a SLOT formation.
FB
TB
NEAR
X
FAR
Z
T F X Y Z
NEAR I
T F Z
FAR I
F
SPLIT CHANGE
F Z T
SPLIT CHANGE=Can be any of the above sets with F and T exchanging alignment.
TRIPS WING
TRIPS
T S Z
OFF I PRO
ACE
Z X U
SINGLE
SINGLE FLIP
T
S X
S Z
FAR ACE
In one-back sets when the remaining back is directly behind the QB, it is referred to DOT
In one-back sets when the remaining back is offset to the TE, it is referred to as FAR
NEAR ACE
T
In one-back sets when the remaining back is offset away from the TE, it is referred to as NEAR
Y OPEN=5 or more yard split from Tackle on the line of scrimmage, usually a pass alert
Y Stud
F Z
Y STUD=The TE that we declare as dominant for alignment strength in a multiple TE offense is called the STUD
T Y F
F Z
WIDE=5 or more yard split from Tackle on The line of scrimmage, usually a pass alert
Z RECEIVER
Designates wide receiver aligned off the line of scrimmage on the strong side of formation
X Y
Z
X Y
T
Z
Z
Y X Y
FLIP=Z & X are on the same side of the formation and the inside receiver is on the line of scrimmage
X RECEIVER
Designates wide receiver aligned on the line of scrimmage on the weak side of formation
X Y
ZOOM MOTION - Anytime a wide receiver goes in motion across the formation.
T F
WR MOTIONS
Z
ZOOM
Z TAG - Anytime a receiver motions into the formation and then reverses his path back out, it is called TAG T F Z
Z ZIP AND Z GHOST - Anytime a wide receiver motions into the formation, but by design does not reach the formation, it is called ZIP MOTION. IF he continues behind the back it is called GHOST MOTION. T F
GHOST
ZIP
Z FLY - Anytime a wide receiver goes in fast motion across the formation, and the ball is snapped while he is within the core, it is called FLY MOTION. T F Z
TE MOTIONS
Y
Z
Y SHIFT - Anytime a TE motions from his off position & resets on the other side of the formation, it is called Y SHIFT MOTION T
F
X X Y Y Y Z
Y TAG - Anytime a TE motions into the formation then reverses his path back out, it is called Y TAG. T F Y X Z
TE MOTIONS
Y TRADE - Anytime a TE shifts across the formation then resets. T F Z Z Y Y X X
Run Concepts
2 BACK RUNS
ISO
T F
LEAD DRAW
T F
OUTSIDE ZONE
ISO WEAK
T F
T F
2 BACK RUNS
SPLIT ZONE POWER O
T F F
COUNTER OF
COUNTER OF WEAK
T F F
T F
FLOP RUN
T F
RUN ACTIONS
TOSS
DIVE
COUNTER
DRAW
INSIDE ZONE
OUTSIDE ZONE
Passing Concepts
PASSING CONCEPTS
STAR
ANGLE DIG
OVER
DELTA
NCAA
SCISSORS
SAIL
CURL/FLAT
PASSING CONCEPTS
SEAMS
OPTIONS
NIF
FIN
SMASH
OVER
UNDER DIG
DIG UNDER
12 yds
STAR
DELTA
10-12 yds
PASSING CONCEPTS
GO FLAT
BUC PASS
DOUBLE POST
Y STICK
NAKED OFD
NAKED TRANSCONTINENTAL
FLAT
OUT
DRAG
3 LEVELS
TEXAS
15-18 yds
PASS SERIES
DROPBACK PASS (DB) - Backs divide to opposite sides
BOOT SERIES
WAGGLE - Boot with guard pull
PASS ROUTES
BACK ROUTES
T F
FLARE
X
FIN NIF
Z Y
ANGLE OPTION FLAT
DRIVE
WHEEL SEAM
SAIL
TE ROUTES
WR ROUTES
Y
DRAG FIN NIF SLANT HOOK STICK DIG DIG WHEEL CURL ARROW UNDER FIN HITCH
X
FLAT NIF
OUT
COMEBACK
SAIL SEAM
CORNER
WHEEL
Base Defenses
Base Defenses
FRONTS
Over
E C SS
Closed Call Y
T W M
N S
E C FS
COACHING POINTS: NOSE- LOOP FOR CONTAIN TO AWAY SIDE VS. PASS AWAY END- HARD ANGLE MOVE TO B GAP
Over Gus
DESCRIPTION This is a pass rush front designed to take advantage of protections.
ADDITIONAL INFORMATION
1. 2. Closed Call = Over front Y TE. DL still playing base technique
Over Gus
C FS
POS CALL END ALIGN 9 TECH BASE KEY BALL
T W
N M SS
S/N C
RUN TO D GAP
PASS OUTSIDE RUSH LANE CONTAIN INSIDE RUSH LANE INSIDE RUSH LANE OUTSIDE RUSH LANE CONTAIN
OPTIO N DIVE TO QB
COMM ENTS
TACKLE
BASE
BALL
B/A GAP
B/A TO PURSUE
DIVE
NOSE
BASE
BALL
A GAP
PURSUE
DIVE
AWAY END
BASE
BALL
C GAP
QB TO CHASE
DIVE TO QB
T
COACHING POINTS:
NOSE MOVE - TO 2I. ENDS CONTAIN RUSH TACKLE 2 WAY GO CALL END MOVE TO 9 OVER GUS TEX
1 2 COACHING POINTS: NOSE STEP HARD A GAP DRAW GUARDS BLOCK THEN LOOP FOR CONTAIN AWAY END TWO STEPS UP THE FIELD, EAR HOLE GUARD THEN VERTICAL OVER GUS TON
T
2 1 COACHING POINTS:
T
1
N
2
TACKLE ATTACK B GAP AND WORK TO INSIDE NUMBER OF OT. PICK HIM AND RICOCHET TO QB CONTAIN CALL END SELL IT UP THE FIELD, THEN REDIRECT, LET TACKLE CLEAR, THEN HARD INSIDE
COACHING POINTS: NOSE STEP THEN LOOP TO CALL SIDE A GAP TACKLE SPIKE TO A GAP PENETRATE END CONTAIN RUSH OVER GUS TEMPE LT. CALL
T
1 2
N
2 1 2
T
1
N
2 1
COACHING POINTS: NOSE STEP UP TO LET TACKLE CLEAR LOOP FOR CONTAIN TO CALL SIDE TACKLE LOOP FOR CONTAIN TO AWAY SIDE BOTH ENDS UP THE FIELD TWO STEPS, THEN HARD INSIDE
COACHING POINTS: TEX TO CALL SIDE, AND EXIT TO AWAY SIDE. SHOULD BE GREAT VS. DRAW & SCREEN. CALL SIDE END AND AWAY SIDE TACKLE CANT BE EARLY
Under
S C SS
Closed Call Y
N M
T E W FS C
Even
E C SS
Closed Call Y
T W
N M
E S FS C
SPLIT
DESCRIPTION This is a pass rush front designed to take advantage of protections. ADDITIONAL INFORMATION 1. 2. 3. 4. Closed Call = 2 Receiver side. DTs will make calls for line stunts (ex. Log/Roll). GREAT Get-Off mentality when called. Know what side the Natural is on.
SPLIT
T W M
N N
Call End Defensive end to the call. 9 Tech. Tackle Align Left. 3 Tech. Nose Align Right. 3 Tech. Away End- Defensive away from call. Loose 6 Tech.
T
COACHING POINTS: CE: GO POWER MOVE CT: RUSH A GAP-STEM OR SPIKE AT: SPRINT- 2 WAY GO AE: GO POSSIBLE NATURAL
COACHING POINTS: CE: GO POWER MOVE CT: RUSH A GAP-STEM OR SPIKE AT: SPRINT- 2 WAY GO AE: GO POSSIBLE NATURAL
Log
Tex
Roll
Tex
E 2
T
1
N
1 2
COACHING POINTS:
CE: STEM LOOP TWO HARD STEPS UP FIELD, LOOP CT: ATTACK B GAP, WORK TO INSIDE NUMBER OF TACKLE. PICK HIM RICHOCHET TO QB CONTAIN AT: SPRINT 2 WAY GO AE: GO- POSSIBLE NATURAL
COACHING POINTS:
CE: STEM LOOP TWO HARD STEPS UP FIELD, LOOP CT: ATTACK B GAP, WORK TO INSIDE NUMBER OF TACKLE. PICK HIM RICHOCHET TO QB CONTAIN AT: SPRINT 2 WAY GO AE: GO- POSSIBLE NATURAL
Texas
Roll
Pick
E 2
T
1
N
1
E 2
T
1
N
2
COACHING POINTS: CE: TWO HARD STEPS UP FIELD, LOOP CT: ATTACK B GAP, WORK TO INSIDE NUMBER OF TACKLE PICK HIM RICHOCHET TO QB CONTAIN AT: ATTACK B GAP, WORK TO INSIDE NUMBER OF TACKLE. PICK HIM RICHOCHET TO QB CONTAIN AE: TWO HARD STEPS UP FIELD, LOOP
COACHING POINTS: CE: GO CT: SPIKE TO A GAP PENETRATE AT: STEM, LOOP TO FAR SIDE A GAP AE: GO
BLUE
E C SS W
T M
T E N FS C
Both interior defensive linemen go to a 3 technique to disguise the bubble. In Blue Over the 3 technique away from Y spikes to A. In Blue Under the 3 technique to Y spikes to A.
Base Defenses
ZONE DEFENSE
Cover 2
DESCRIPTION 7 man front defense, with 5 under 2 deep zone coverage. ADDITIONAL INFORMATION 1. 2. 3. 4. Corners must eliminate vertical release of one. Mike backer is a deep middle defender. 1 back sets- LBs adjust. WR motion- play it, LBs adjust.
Cover 2
C SS
ALIGNMENT
S FS
KEY
RESPONSIBILITIES 2 BACK-HOOK TO CURL (10-12 YDS) DRIVE CHECK DOWNS 1 BACK-SEAM #2 (10-12 YDS) 2 BACK-KEY RELEASE OF TE, TE VERTICAL MIDDLE 1/3, TE CROSS SIT IN HOLE 1 BACK-DEEP MIDDLE 1/3 2 BACK-HOOK TO CURL (10-12 YDS) DRIVE CHECK DOWNS 1 BACK-SEAM #2 (10-12 YDS) RUN FORCE PLAYER PASS FLAT PLAYER, COLLISION #1, SEE ACTION FOR COMBINATION ROUTE. MOT. ADJ PLAY IT.
SAM
BACK(S)
MIKE
0 LEG CENTER
BACK(S)
WILL
50
BACK(S)
LC
QB
RC
QB
RUN FORCE PLAYER PASS FLAT PLAYER, COLLISION #1, SEE ACTION FOR COMBINATION ROUTE. MOT. ADJ PLAY IT.
RUN SECONDARY RUN SUPPORT PASS DEEP ,KEY 3-STEP MOT. ADJ GOT YOUR BACK RUN SECONDARY RUN SUPPORT PASS DEEP 1/2, KEY 3 STEP MOT. ADJ- GOT YOUR BACK
FS
QB
SS
QB
12
OUTSIDE ZONE
T
E C SS W
T M
N S
E C
E W C
T M
N S
E
Veer
FS 3 4
T F Z
SS
FS
OUTSIDE G
PWR O
T F
E C W
T M
N S
E Veer
T W M
N S
C
FS 5 6
C
FS
SS
SS
SPLIT ZONE
T F Z
T F Z
E C SS W
T M
N S
E C FS C SS
E W
T M
N S
E C FS
ISO WEAK
T F Z
7 8
E C
W
T M
E C C W SS
T M
E S FS C
SS
FS
12
T F
PWR O WEAK
X
E C W SS
T M
N S
E C FS 3 4
E C W
T M
N S FS
E C
SS
5 6
7 8
ISO
T F
T W SS
N M
E S C
T W SS
N M
E Veer S C
FS
FS
3 4
OUTSIDE G
T F Z
PWR O
T F
Z X
T W SS
N M
E
Veer
C S C FS
T W
N M
E S C FS
SS
SPLIT ZONE
T F Z
5 6
T F
T W
N M
E S FS
C C
E W
N M
E S FS C
SS
SS
ISO WEAK
T F Z
7 8
T W
N M
E C S
T W
N M
E S FS C
SS
FS
C
SS
PWR O WEAK
T F Z X
12
T F Z
E C
T W
N M
E C S C
T W
N M
E S C FS
SS
SS
FS
3 4
5 6
7 8
12
STRETCH G
T
E C SS W
T M
N S
E C
E W C FS 3 4
N M S
E C
SS
FS
O
T
T
T
E C W
T M
E S C C
E W
T M
E S C
SS
FS 5 6
SS
FS
ZONE WEAK
T
STRETCH T WEAK
T
Z Z X
E C W SS
T M
E S C C
T W
N M
E S C
FS 7 8
SS
FS
O WEAK
T
T WEAK
T
E C W
N M
E S C FS C
E W
N M
E S C FS
SS
SS
12
STRETCH G WEAK
Z X
T W SS
E M FS S C
T W SS
E M S C
FS
3 4
O WEAK
T
T WEAK
T
X Z X
U Y U
T W SS
E M S C FS
T W SS
E M FS S C
ZONE
T
5 6
T
STRETCH T
T W SS
E M FS S C
T W SS
E M S FS C
O
T
7 8
T
T
T W SS
E M FS S C
T W SS
E M S C
FS
12
G STRETCH
T Z H
E C W FS
T M
E N SS 3 4 C C
E W
T M
E N SS C
FS
O
T
READ T
T
Z Z H
Y Y
X
E C FS W
N M
E N SS 5 6 C C
E W FS
N M
E N C SS
STRETCH C WEAK
T H
E C FS W
T W
N M
E N SS C
N
SS
C FS
O WEAK
T
7 8
T
T WEAK
Z X
E C W FS
T M
E N SS C C
E W FS
N M
E N C
SS
12
T
STRETCH G
Z X
T W
E M N C SS
T W
E M N SS C
FS
FS 3 4
T
O
T
READ T
Z X
Z X
T W FS
E M SS N C
E C
T W
E M SS N C
FS
5 6
T
STRETCH C WEAK
H Z X
Z X
T W
E M SS N C
E M N SS C
W
FS
FS
O
T
7 8
T
READ T WEAK
H Z X
Z X
T W
E M SS N C
T W FS
E M SS N C
FS
12
T
STRETCH T
Z H
E C N M
N W
E C C N
E M
T W FS
E C
SS
FS 3 4
T
SS
READ T
T
E C SS N M
N W
E C C SS 5 6 N
E M
N W
E C
FS
FS
ZONE WEAK
T
STRETCH G WEAK
X
Z Z H
E C SS N
T W FS
E C C N
E M
N W
E C
SS 7 8
T
FS
O WEAK
Z H
READ T WEAK
X
E C SS N M
N W
E C C SS N
E M
N W
E C
FS
FS
12
T
STRETCH C
H
H Z
S X Z
S X
E C SS N
N M
E W C C N SS 3 4
N M
E W FS C
FS
O
T
READ T
T
H Z
S X Z
S X
E C N SS
N M
E W FS 5 6 C C N SS
N M
E W FS C
STRETCH G WEAK
S X
H Z
S X Z
E C N SS
N M
E W FS C C N
N M
E W FS C
SS
O WEAK
T H Z S X
7 8
READ T WEAK
T
H Z
S X
E C N
N M
E W C C N SS
N M
E W FS C
SS
FS
12
T
STRETCH C
H Z
S X Z
S X
E C N SS M
N W
E C FS 3 4 C N SS
E M
N W
E C FS
O
T
READ T
T
H Z
S X Z
S X
E C N SS M
N W
E C FS 5 6 C N SS
E M
N W
E C FS
STRETCH G WEAK
X
H Z
S X Z
E C
N W
E C C N SS
E M
N W
E C
N
SS
FS
FS
O WEAK
H Z S
7 8
T
T
READ T WEAK
X
H X Z
E C N M
N W
E C C N
E M
N W
E C
SS
FS
SS
FS
Over Pirate 2
DESCRIPTION 7 man front defense with DL movement (Pirate), with 5 under 2 deep zone coverage. ADDITIONAL INFORMATION 1. 2. 3. Close call to Y TE. 1 back sets LBs adjust. 2 back 2 TEs corner 2 L.O.S.
4.
5. 6.
Over Pirate 2
E C W SS
POS CALL END ALIGN TECH Long Stick KEY
T M S FS
RUN TO RUN AWAY PASS OPTION COMMENTS Read Block of OT on Long Stick Read Block of OG on Spike
Ball
B Gap
Chase
Dive
TACK
Spike
Ball
A Gap
Pursue
Dive
NOSE
Weak Shade
Base
Ball
A Gap
Pursue
Loop to Call Side Contain Outside Rush Lane Contain Hook to Curl Deep Middle vs. Verticals Hook to Curl
Dive
AWAY END
Base
Ball
C Gap
Chase
QB
SAM
50
Box/ Overtop
Back(s)
B Gap
Overtop
Dive
MIKE
Back(s)
D Gap
B Gap
Pitch
WILL
50
Back(s)
C Gap
C to D Cutback
QB
Over Pirate 2
PRO
T F Z
SLOT
T F Z
E W
(50)
T M
(0)
E C S
(50)
T W
(A GAP)
M
(B GAP)
S
(SEAM)
SS
FS
FS
SPLIT PRO
T F
E W
(50)
T M
(0)
E S
(50)
SS
FS
PRO
Over Pirate 2
T F
12
T F
SLOT
Z
Z Y X Y
T
W (50)
N
M (0)
E
S (50) FS C
E N W S M ( A ) ( B ) (SEAM) FS
T F
Pro Rules
SS
T F
SS 3 4
Slot Rules
SPLIT PRO
Z Y
TITE
U
Z X Y
T W (50)
N M (0)
E S (50) C
T W (50)
N M (0) S (50)
E C
C
SS 5 6
SS
FS
FS
T
Pro Rules
SINGLE
TREY
Z S X
Z Y
S X
T W (50)
N M (0)
E S (SEAM) FS C
E C SS
N W ( A)
E M (C ) FS
T
S (SEAM)
SS
Trey Rules
TRIPS
Z S Y
3 4
TRIPS WING
X
Z X
S Y
C W
E (SEAM) (B)
T M
N S
E C
T M (B)
N S
E C
W
(SEAM) SS
(STACK A)
SS
Trips Rules
FS
Over Pirate 2
ACE
Z Y U T
1 2
KING
Z X
E W (50) SS
E C S
C E
T W
N ( A )
E
M ( C ) FS S (SEAM)
M (0)
SS
Trey Rules
SINGLE
H Y
T W ( A ) SS
N M ( B )
E S (SEAM) FS
Slot Rules
Over Pirate 2
Z ZOOM PRO TO SLOT
T F
Z Y X Y
Z X
C SS
S FS
Z Y
S X Z F Y X
C
SS
S C FS W SS M
S FS
Z Y X
Z Y X
50 W SS
S FS
E S
N M FS
T W
C
SS
Z Y
S X Y
S X
E
C W SS
N
M SPY
E
S FS
C
C
N M
E SPY FS S
W
SS
Ck. Empty Possibly Green LBs- Adjust Nose Spy/DL- GO Rush E T = (Game Plan)
Ck. Empty Possibly Green LBs- Adjust Nose Spy/DL- GO Rush E T = (Game Plan)
Over Pirate 2
FIRE
T
12 FLOW
T
Z Y X
Z Y X
C W M S C
C W H/C C/F SS FS SS M
H/C
HOLE
H/C
1/3 FS
H/ C
1/2
FLOOD
T F
WAGGLE
T F
Z Y X
Z Y X
C W M C S
1/2 1/2
1/2
1/2
U Over 2
DESCRIPTION Base Over front versus 22 personnel and played with Cover 2. Could run Pirate stunt.
Over Spy 2
T C FS W
M
SS
N C
COACHING POINTS: A. B. C. D. Nose- drops and plays crossing routes and check downs. Nose -draws block and drops 2-4yds deep. Nickel and Will can play verticals deeper. Do not have to be as concerned with check downs. Like this call vs. 10 personnel and Empty sets.
Split Bluff 2
T
Flat
C
1/2
W Hook/Curl FS
1/3
N
Hook/Curl
Flat
C
1/2
SS
COACHING POINTS: A. B. C. D. This is a disguise for Green Cover 2 LBs and Nickel show blitz - play 2 FS and SS show blitz - play 2 Cover 2 responsibilities
LOOSE 2
C
H/C
W FS
1/3
N/S SS
H/C
POS
ALIGNMENT NICKEL RULES DEPTH = BETWEEN DISTANCE NEEDED NICKEL RULES DEPTH = BETWEEN DISTANCE NEEDED NICKEL RULES DEPTH = BETWEEN DISTANCE NEEDED
KEY
RESPONSIBILITIES
N/SAM
QB
HOOK TO CURL
MIKE
QB
MIDDLE 1/3
WILL
QB
HOOK TO CURL
LC
QB
SOFT C-2
RC
QB
SOFT C-2
FS
QB
SOFT C-2
SS
QB
SOFT C-2
COACHING POINTS: CALL FOR 3RD LONG, 4TH LONG WITH COVER2 EXAMPLE: 3RD 18 BACKERS ALIGN 9 YDS DEEP (LOOSE) 3RD 12 BACKERS ALIGN 6 YDS DEEP (LOOSE)
LYNCH 2
C FS
POS
H/C
W
1/3
ALIGNMENT
N/S SS
1/2
KEY
RESPONSIBILITIES
N/SAM
#2 TO PURSUE STRENGTH
QB
DEEP 1/2
MIKE
QB
MIDDLE 1/3
WILL
QB
HOOK TO CURL
LC
QB
PLAY COV.2
RC
QB
PLAY COV.2
FS
SHOW BONZAI
QB
DEEP 1/2
SS
SHOW BONZAI
QB
HOOK TO CURL
COACHING POINTS: THIS IS A DISQUISE LOOK MAKE THIS LOOK LIKE BONZAI.
Red 2
DESCRIPTION Red Zone defense used primarily from the 12 yard line and in. ADDITIONAL INFORMATION 1. 2. Sam/Will linebackers shorter drop and play slant of #2. Play underneath routes tough.
3.
4. 5. 6.
SS/FS play #2 vertical tough from outside in. Play slant of #1.
Mike linebacker plays deep middle. Safeties and corners are playing 1 Read concept versus 2 speed. Sam and Will play 3 to flat/underneath routes.
1 Read
DESCRIPTION
8 man front defense with all linebackers in the run fit. ADDITIONAL INFORMATION
1. 21 Personnel vs. Slot 12 Personnel vs. King 11/10 Personnel vs. 2x2 & 3x1 2. Can be called as Over 31 Read, Under Nike 1 Read, or Over 1 Read. 3. Play 1 Read versus 2 speed. Play Cloud versus 1 speed.
Over 1 Read
OPEN
H Z X T F
12
PRO
Z Y
T F
3 4
T
SLOT
Z
Pro Rules
X
E W SS
N M
S
FS
Cloud
Read
T F
TITE
Z Y
T F
5 6
WING
Z
U U Y
7 8
Doubles
T
Over 1 Read
12
T
TRIPS
H Z
S X Z
S X
E C N SS
N M
W
FS
Read
Read
3 4
SINGLE
T
PRO TRIPS
T
Z Y
H X
H Y X
C FS
E N SS C
Cloud
Read
5 6
TREY
T
Trey Rules
H Y
Z X
E M N SS C
Cloud
FS
Read
ACE
T
7 8
Trey Rules
KING
T
Z Y U
X Y U
T W SS
N M
E S FS C
Cloud
Read
ISO
T F
E W SS
N M
E S C FS 3 4
E W SS
N M
E Veer S FS C
OUTSIDE G
T F Z
PWR O
T F
Z X
E W
N M
Track
E
Veer
C S C FS 5 6
E W
N M
Track
E S
Replace
SS
SS
FS
SPLIT ZONE
T F Z
T F
E W
N M
E S FS C
E W
N M
E S FS C
SS
SS
ISO WEAK
T F Z
7 8
E W
N M
E C S C
E W SS
N M
E S FS C
SS
FS
PWR O WEAK
T F Z X
12
T F Z
E C W
N M
E C S FS 3 4 C
E W
N M
Track
E S FS C
Track
Replace
SS
SS
5 6
7 8
12
G STRETCH
T Z H
E C W
Stack
T M
E
Veer
E N SS 3 4 C C W FS
T M
E
Veer
N SS
Stack
Track
FS
O
T
READ T
T
Z Z H
Y Y
X
E C W FS
N M
Track
E N
Replace
E C C SS 5 6
N M
E N
Track
W
Stack
C SS
FS
STRETCH C WEAK
T H
E C W
Stack
T M
E N
Stack
E C C W
Stack
N M
Track
E N
Stack
Stack
FS
SS
FS
SS
O WEAK
T
7 8
T
READ T WEAK
H X
Z X
E C W
Stack
T M
E N SS C C
E W
Stack
N M
Track
E N
Stack
Track
FS
FS
SS
12
STRETCH G WEAK
Z X
T W SS
N M
Veer
E S C FS
T W SS
N M
Veer
E S C
Track
FS 3 4
O WEAK
T
T WEAK
T
X Z X
U Y U
T
Track
N W M
E S C FS 5 6
T W SS
N M
Track
E S FS C
SS
Replace
ZONE
T
STRETCH T
T
T W SS
N M
E S FS C
T W SS
N M
Track
E S FS C
O
T
7 8
T
T
T W SS
E M
Track
C S C FS
T W SS
Track
N M
E S C
Replace
FS
12
T
G STRETCH
H
H Z
S X Z
S X
E C SS N
Stack
T M
N
Stack
Veer
E C FS 3 4 C SS N
Track
T M
Veer
W FS
Stack
O
T
READ T
T
H Z
S X Z
S X
E C N
Track
T M
N
Replace
E W FS 5 6 C C N
Stack
T M
Track
E W FS C
SS
SS
STRETCH C WEAK
S X
H Z
S X Z
E C N SS
T M
N
Stack
E W
Stack
E C C N SS
T M
N
Track
E W
Stack
FS
FS
O WEAK
T H Z S X
7 8
READ T WEAK
T H Z S X
E C N
T M
N
Replace
E W
Track
E C C N
T M
N
Track
E W
Stack
SS
FS
SS
FS
Under 1 Read
OPEN
H Z X T F
12
Slow Rules
E C N SS
N M
T W
E C
Read
FS
Cloud
3 4
T F
PRO
Z Y
T F
SLOT
Z Y X
TITE
Z Y
T F
5 6
T F
WING
U U Y Z
7 8
DOUBLES
T
Under 1 Read
12
TRIPS OPEN
T
Trips Rules
S X Z H S
H Z
E N C SS M
N W
E C FS
Read
Cloud
SINGLE
T
3 4
Trips Rules
H Z X H Y
TRIPS
T
Z Y
E N C SS M
N W
C FS
Read
5 6
T
Cloud
TREY
H Y
Z X
ACE
Z Y
7 8
KING
Z X
X U
ISO
T F H Z
OUTSIDE ZONE
E C N SS
N M
T W
E C C FS 3 4 SS N
N M
T W
E C
FS
OUTSIDE C
T F H Z X
T F H Z
PWR O
E N C SS
N M
T W
Track
E C C FS 5 6 SS
E C
M
Track
W
Replace
FS
SPLIT ZONE
T F H Z X
T F H Z
E N C SS M
T W
E C C FS SS N
E
M
T
W
E
C
FS
ISO WEAK
H Z
7 8
T F H X Z Veer
E N C SS
N M
T W
E C C SS N
N
M
T
W
E
C
FS
FS
OUTSIDE G WEAK
H Z Veer
12
H Z X
PWR O WEAK
X
E E N M
Track
N M
Track
T W
E C
T W
E C C FS 3 4
N
Replace
N C SS
SS
FS
5 6
7 8
12
T
STRETCH T
Z H
E C N SS M
N W
E C FS 3 4 C N SS
E M
Track
N W
E C FS
O
T
READ T
T
E C N SS M
Track
T W
Replace
E C FS 5 6 C N SS
E M
T W
Track
E C FS
STRETCH G WEAK
X
E C N SS
T W
E C FS C N SS
E M
N W
Track
E C
FS
O WEAK
Z H
7 8
READ T WEAK
X
E C N SS M
Replace
N W
Track
E C FS C N SS
E M
Track
N W
E C FS
12
T
STRETCH C
H
H Z
S X Z
S X
E C SS N
Stack
N M
Stack
E W FS 3 4 C C N
Stack
N M
Track
E W FS C
SS
O
T
READ T
T
H Z
S X Z
S X
E C N SS
N M
Track
E W FS 5 6 C C N
Stack
N M
Track
E W FS C
SS
STRETCH G WEAK
S X
E C N SS
E W
Stack
E C C N SS
N M
Stack
E W
Track
M
Stack
FS
FS
O
T
7 8
READ T WEAK
T H S X
H Z
S X Z
E C N
N M
Replace
E W
Track
E C C N
N M
Track
E W
Stack
SS
FS
SS
FS
4
DESCRIPTION 8 man front depending on formation. Used versus 12,21, and 11 personnel. Coverage responsibilities depend on formation
ADDITIONAL INFORMATION 1. Versus Single (11 Personnel) play 1 Read to 2 speed and 4 to 1 speed. A. Run fits versus Single depends on back action. Action to TE side puts the safety in the run fit. Action to the flex side puts the Nickel/Sam in the run fit. Versus Pro (21) and Ace (12) backfield action determines the run fits. 4 side corners can bump or bail as a change up. Usually double called because we only want 4 versus certain formations. Example: A. Under Nike 4 Solo (11) B. Over 4 Lock (21) C. Over 4 Solo (12) Can also be played versus 22 personnel (Tite). Example: A. U Over 4.
2.
3. 4.
5.
Over 4
OPEN
H Z X T F
12
PRO
Z Y
T F
3 4
T F
SLOT
Z Y X
E W C SS
T M
E S C FS
Im Here
Im Here
4
5 6
T F
TITE
Z Y
T F
U Over
WING
U U Y Z
S C SS
E M
N W
(Clamp )
FS
4
7 8
DOUBLES
T
Over 4
12
T
TRIPS OPEN
H Z
S X Z
S X
SINGLE
T
3 4
T
TRIPS
Z Y
H X
H Y X
E C
T W
N M
E N SS C
FS
Im Here
1 Read
5 6
T
TREY
H Y
Z X
ACE
T
7 8
T
KING
Z Y U
X Y U
E W C
N M
E S
SS
FS
Im Here
Im Here
12
OUTSIDE ZONE
T
E W C SS
T M
N S
E W C C SS 3 4
T M
N S
E
Veer
FS
FS
OUTSIDE G
T F
PWR O
T F Z
E W C SS
T M
N S
Track
E Veer
E W C C SS 5 6
T M
Track
N S
Replace
FS
FS
SPLIT ZONE
T F Z
T F Z
E W C SS
T M
N S
E W C C SS
T M
N S
C FS
FS
ISO WEAK
T F Z
7 8
E
W C SS
T M
E W
T M
E S C FS
S C
FS C SS
12
T F
PWR O WEAK
X
E C SS W
T M
Track
N S
E C C FS 3 4
E W SS
T M
N S
Replace
C
FS
Track
5 6
7 8
12
STRETCH G
T
E W
N M
Stack
E S
Stack
E W C C SS
Track
N M
Stack
E S
Stack
C
SS FS
C FS
O
T
3 4
T
E W C SS
Track
N M
Replace
E S
Stack
E W
N M
Track
E S
Stack
C SS 5 6
FS
FS
ZONE
T
STRETCH T
T
Z Z X
E W
Stack
N M
Stack
E S C FS 7 8 C
E W
Stack
N M
Stack
E S C FS
Track
SS
SS
O
T
T WEAK
T
E W
Stack
T M
N
Replace
E S C C FS
Track
E W
Stack
N M
Track
E S C FS
C SS
SS
12
G STRETCH
T Z H
E C W FS
T M
Stackl
E N SS 3 4 C C
E W FS
T M
Stack
E N SS C
O
T
READ T
T
Z X
E C W FS
T M
Track
E N
Replace
E C C W FS 5 6
N M
Track
E N C SS
SS
STRETCH C WEAK
T H
E C W
Stack
T M
E N
Stack
E C C W
Stack
N M
Track
E N
Stack
Stack
FS
SS
FS
SS
O WEAK
Z
7 8
T T
READ T WEAK
H X
Z X
E C W
Stack
T M
E N SS C C
E W
Stack
T M
E N
Stack
C SS
Track
Track
FS
FS
U Over 4
DESCRIPTION Over front versus 22 personnel with cover 4 ADDITIONAL INFORMATION 1. 2. Closed Call = U Run fits depend on backfield action.
3.
U Over 4
OPEN
H Z X T F
12
PRO
Z Y
T F
3 4
T F
SLOT
Z Y X
TITE
Z Y
T F
5 6
T F
WING
U U Y Z
E S C SS
N M
T W
C
Clamp
E W C
T M
E C S FS
FS
4
7 8
SS
ISO
12
T F
OUTSIDE ZONE
Z Y U
Z Y U
E C S
N M
T W FS
C C
N M
T W FS
SS
SS 3 4
OUTSIDE C
T F
T F
PWR O
Z Y U
Z Y U
E C S
N M
Track
T W
Replace
C C
N M
T W
Replace
SS
FS 5 6
T F
SS
Track
FS
SPLIT ZONE
T F
Z Y U
Z Y
S SS
N M
T W FS
C C
N M
T W
SS
FS
ISO WEAK
Z Y
7 8
T F T F
Z U Y
S C SS
N M
T W FS
C C
N M
T W FS
SS
OUTSIDE G WEAK
Z Y
12
T F
PWR O WEAK
U
Z U Y
S C SS
N M
T W FS
C C
N M
T
W FS
SS 3 4
Track
5 6
7 8
OUTSIDE ZONE
T F
12
E C W SS
T M
N S
E C C FS 3 4
E W SS
T M
N S
Veer
FS
OUTSIDE G
U Y
T F
T F
PWR O
U Z Y Z
E C W SS
T M
N S
E
Veer
E C C W SS 5 6
T M
Track
N S
E C
Replace
Track
FS
FS
SPLIT ZONE
T F
T F
U Y Z
U Y
E W C SS
T M
N S
E C
E W C
T M
E C S FS
FS
SS 7 8
ISO WEAK
U Y
T F
T F
U Z Y
E W C SS
T M
E C S C
E W
T M
N S
E C
FS
SS
FS
OUTSIDE C WEAK
U Y
12
T F
PWR O WEAK
Z
U Y
E W C SS
T M
Track
N S
E C
E W C 3 4 SS
T M
S
FS
Track
Replace
FS
5 6
7 8
Solo
DESCRIPTION 8 man front defense used versus 3 x 1 sets. ADDITIONAL INFORMATION 1. Called for 3 x 1 (second call of a coverage double call). 2. Read technique on 1 & 2 of 3 receiver side. Steal technique played on 1 receiver side. 3. 3 Solo vs. 12 1 Read Solo vs. 10 or 11
DOUBLES
T
Over Solo
12
T
TRIPS OPEN
H Z
S X Z
S X
SINGLE
T
3 4
T
TRIPS
Z Y
H X
H Y X
E C N SS
T M
N W FS
E C
Read
5 6
Steal
TREY
T
H Y
Z X
T W
N M
E N SS C
Steal
FS
Read
ACE
Z Y
7 8
T
KING
Z Y U X
X U
T W SS
N M
E S FS C
Steal
Read
12
STRETCH G WEAK
Z X
T W SS
N M
E S C FS
T W SS
N M
Veer
E S C
Track
FS 3 4
O WEAK
Y
T WEAK
T
X Z X
U Y U
T W SS
N M
Replace
E S C FS 5 6
T W SS
N M
Track
E S FS C
Track
ZONE
T
STRETCH T
T
T W SS
N M
E S FS C
T W SS
N M
Track
E S FS C
O
T
7 8
T
T W SS
N M
Track
E S C FS
T W SS
N M
E S C
Replace
Track
FS
12
G STRETCH
T
Z H
Veer Y
X
E N C SS
T M
N W FS
E C C SS 3 4 N
T M
Track
N W FS
E
Veer
O
T
READ T
T
E C SS N
T M
Track
N W
E C C N SS 5 6
T M
N W
Track
E C
Replace
FS
FS
STRETCH C WEAK
T
Z H
E C SS N
T M
N W FS
E C C N SS
T M
Track
N W FS
E C
O WEAK
Z H
7 8
T
T
READ T WEAK
E C N
T M
Replace
N W
Track
E C C N
T M
Track
N W
E C
SS
FS
SS
FS
12
T
STRETCH G
Z X
T W FS
N M
E
Veer
C N C SS 3 4
T W
Track
N M
E
Veer
N SS
FS
O
T
READ T
T
Z X
Z X
T W
Track
N M
E N SS 5 6
Replace
E C C
T W FS
N M
Track
E N C SS
FS
STRETCH C WEAK
H Z X
T W FS
N M
E N SS C
T W
Track
N M
E N SS C
FS
O WEAK
T H Z X
7 8
READ T WEAK
T H Z X
T W
Replace
C N SS C
T W
Track
E M N SS C
M
Track
FS
FS
DOUBLES
T
Under Solo
12
T
TRIPS OPEN
H Z
S X Z
S X
E C N M SS
N W
E C FS
Read
Steal
SINGLE
T
3 4
T
TRIPS
Z Y
H X
H Y X
E C N SS M
T W
E C FS
Read
5 6
Steal
TREY
T
H Y
Z X
ACE
7 8
T T
KING
Z Y U
X Y U
12
T
STRETCH T
Z H
E C N SS M
N W
E C FS 3 4 C N SS
E M
Track
N W
T
Replace
E C FS
O
T
READ T
T
E C N SS M
Track
T W
Replace
E C FS 5 6 C N SS
E M
T W
Track
E C FS
STRETCH G WEAK
X
E
C N SS M
N
W
E
C FS C N SS
E M
N W
Track
E C
FS
O WEAK
T Z H
7 8
T
READ T WEAK
X
E C N SS
T W
Track
E C C N SS
E M
Track
N W
E C FS
M
Replace
FS
12
T
STRETCH C
S Z
H X Z
H X
E C N SS M
N W
E C FS 3 4 C N SS
E M
N W
Track
E C FS
O
T
READ T
T
S Z
H X Z
H X
E C N SS M
Track
N W
Replace
E C FS 5 6 C N SS
E M
N W
Track
E C FS
STRETCH G WEAK
X
S Z
H X Z
E
Veer
N M W
E C C N SS
E
Veer
N M W
T
Track
E C
N SS
FS
FS
O WEAK
S Z H
7 8
T
T
READ T WEAK
X
S X Z
E C N M
Replace
N W
Track
E C C N
E
M
Track
N
W
E
C
SS
FS
SS
FS
Lock
DESCRIPTION Used primarily versus Slot (21) and King (12) to allow Safeties to bracket the #2 receiver. Also allows the Corner to play outside the #1 receiver. ADDITIONAL INFORMATION 1. Same run fits as 1 Read.
2.
3. 4.
Over Lock
OPEN
H Z X T F
12
PRO
Z Y
T F
3 4
T F
SLOT
Z Y X
N M
E S FS C
Lock
SS
Bracket
T F
1 Read (Outside)
TITE
Z Y
T F
5 6
WING
U U Y Z
7 8
DOUBLES
T
Over Lock
12
T
TRIPS OPEN
H Z
S X Z
S X
SINGLE
T
3 4
T
TRIPS
Z Y
H X
H Y X
5 6
T
TREY
H Y
Z X
ACE
T
7 8
T
KING
Z Y U
X Y U
E SS
T W
E M S FS C
Lock
Bracket
Read (Outside)
ISO
T F
OUTSIDE ZONE
T F Z
E W SS
N M
E S C FS 3 4
N M
E Veer S FS C
W
SS
OUTSIDE G
T F Z
PWR O
T F
Z X
E W
N M
Track
E
Veer
C S C FS 5 6
E W
N M
Track
E S
Replace
SS
SS
FS
SPLIT ZONE
T F Z
T F
E W
N M
E S FS C
E W
N M
E S FS C
SS
SS
ISO WEAK
T F Z
7 8
E W
N M
E C S C
E W SS
N M
E S FS C
SS
FS
PWR O WEAK
T F Z X
12
T F Z
E C W
N M
E C S FS 3 4 C
E W
N M
Track
E S FS C
Track
Replace
SS
SS
5 6
7 8
12
STRETCH G WEAK
Z X
T W SS
N M
Veer
E S C FS
T W SS
N M
Veer
E S C
Track
FS 3 4
O WEAK
T
T WEAK
T
X Z X
U Y U
T
Track
N W M
E S C FS 5 6
T W SS
N M
Track
E S FS C
SS
Replace
ZONE
T
STRETCH T
T
T W SS
N M
E S FS C
T W SS
N M
Track
E S FS C
O
T
7 8
T
T
T W SS
E M
Track
C S C FS
T W SS
Track
N M
E S C
Replace
FS
1 Cloud
DESCRIPTION Coverage that allows us to play cloud versus 2 speed to the boundary. Puts Nickel/Sam and Mike in run fits with Will out of the run fit.
ADDITIONAL INFORMATION 1. 2. Only played versus 10 personnel (Doubles). Read versus 2 speed to the field and CLOUD versus 2 speed to the boundary. Played primarily with 1 Cloud Read or 1 Cloud Solo. Primarily a hash mark call.
3. 4.
DOUBLES
T
Under 1 Cloud
12
TRIPS OPEN
T
Deuce Rules
S X Z H S
H Z
E N C
N M
E W FS C
Read
SS
Cloud
3 4
SINGLE
T
TRIPS
T
Z Y
H X
H Y X
5 6
T
TREY
H Y
Z X
ACE
Z Y
7 8
T
KING
Z X
X U Y U
12
T
STRETCH C
H
H Z
S X Z
S X
E C SS N
Stack
N M
Stack
E W FS 3 4 C C N
Stack
N M
Track
E W FS C
SS
O
T
READ T
T
H Z
S X Z
S X
E C N SS
N M
Track
E W FS 5 6 C C N
Stack
N M
Track
E W FS C
SS
STRETCH G WEAK
S X
H Z
S X Z
E C N
Read
T
Read
E W FS C C N SS
E
Read
N M
Track
E W FS C
SS
O WEAK
T H Z S X
7 8
READ T WEAK
T
H Z
S X
E C N
Replace
N M
Track
E W C C N
Track
N M
E W FS C
SS
FS
SS
Over 3
DESCRIPTION 8-man front with 4 under 3 deep zone coverage. Can also play Over G 3, this will put the Nose in a 1 alignment.
2.
3.
4. 5. 6.
Cover 3
T F Z Y X
E C SS W
T
M
E C S
FS
POSITION SAM MIKE WILL ALIGNMENT
50
KEY
BACK (S)
RESPONSIBILITY
CURL TO FLAT BUZZ TOP OF #S HOOK TO CURL (1 YD INSIDE HASH) HOOK TO CURL (1 YD INSIDE HASH) RUN-SECONDARY RUN-CRACK REPLACE PASS-DEEP 1/3, KEY 3 STEP MOT. ADJ-SLOT RULE RUN-SECONDARY RUN-CRACK REPLACE PASS-DEEP 1/3, KEY 3 STEP MOT. ADJ-SLOT RULE RUN-SECONDARY RUN SUPPORT PASS-DEEP 1/3, KEY 3 STEP MOT. ADJ-SLOT RULE RUN-FLOW-D GAP -FLOOD-CUTBACK, TO OVER THE TOP -SPLIT-D GAP PASS-CURL TO FLAT-BUZZ TOP OF #S MOT. ADJ.-SLOT RULE
0 LEG OF CENTER
BACK (S)
50
BACK (S)
LC
QB
RC
QB
FS
QB
SS
12 YDS. OFF L.O.S. STEM TO LB DEPTH SPLIT RULE BASE ALIGNMENT RULES
QB
Over 3
OPEN
H Z X T F
12
Pro Rules
E SS C W
T M
N S
C FS 3 4
PRO
Z Y
T F
Pro Rules
Slot Rules
T F
SLOT
Z Y X
E SS C W
T M
E
SS
T W
N M
E
S FS
S C
FS
TITE
Z Y
T F
5 6
T F
WING
U U Y Z
7 8
DOUBLES
T
Over 3
12
T
TRIPS OPEN
H Z
S X Z
S X
E SS
T W
N M FS
E S C C SS W FS
T M
N S
SINGLE
T
3 4
T
TRIPS
Z Y
H X
E SS C
T W
N
M FS
E S C SS
T W M
N S
C FS F S
T
5 6
TREY
H Y
Z X
T W SS
E
M FS S C
ACE
Z Y
7 8
KING
Z X
X U
E SS C
N M
E S
C E
T W
E M S C
SS FS C FS
Over 3
Z ZOOM PRO TO SLOT
T F
Z Y X Y
Z X
C SS
S FS
C W SS M FS S C
S Y X
Z Y X
SS
C M S FS
C W SS M FS
S BACKER
Z Y X
E S
N M FS
T W
E C
SS
12
OUTSIDE ZONE
T
E SS C W
T M
N S
E SS C
Veer
E W
T M FS
N S
FS
C 3 4
OUTSIDE G
T F
PWR O
T F Z
E SS W
T M
N S
Track
E Veer SS C C 5 6
E W
T M
N S
Track
Replace
FS
FS
SPLIT ZONE
T F Z
T F Z
E SS C W
T M
N S
E SS C C
E E W
T M FS
N S
FS
ISO WEAK
T F Z
7 8
E
SS C W
T M
E C SS W
T M
N S
E C FS
FS
12
T F
PWR O WEAK
X
E SS C W
T M
Track
N S
E SS C 3 4 C
E W
T M
Track Replace
N S
FS
FS
5 6
7 8
12
OUTSIDE ZONE
T
H
X Z Z
H
X
E W C SS
T M
N S
E SS C
E W
T M FS
N S
E
Veer
FS
C 3 4
OUTSIDE G
T F
PWR O
T F
H
X Z Z
H
X
E SS C W
T M
N S
Track
E Veer SS C C 5 6
E W
T M
Track
N S
Replace
FS
FS
SPLIT ZONE
T F
T F
H
X Z Z
E SS C W
T M
N S
E W C C SS
T M FS
N S
FS
ISO WEAK
T F
7 8
H
Z X
H
X Z
E SS C W
T M
E C SS W
T M
N S
E C FS
FS
12
H
Z
T F
PWR O WEAK
X
E SS C W
T M
Track
N S
E SS C 3 4 C
E W
T M
Track Replace
N S
FS
FS
5 6
7 8
12
STRETCH G
T
E SS
T W
N M
Veer
S SS C C
T W
Track
N M
Veer
S C
C
FS
FS 3 4
O SOLID
T
T
T
E SS C
T W
Track
N M
E
Replace
S SS
T W
N M
E
Track
S C
C
FS
C FS 5 6
ZONE WEAK
T
STRETCH T WEAK
T
Z Z X
E SS C
T W
N M
E S C C SS
T W
N M
E
Track
S C
FS
FS 7 8
O WEAK
T
T WEAK
T
E SS C
T W
N M
Replace
E
Track
S SS C C
T W
Track
N M
S C
FS
FS
Over 3
FIRE
T
12 FLOW
T
Z Y X
Z Y X
C W SS M S C
C/F
1/3
1/3
FLOOD
T F
WAGGLE
T F
Z Y X
Z Y X
C W SS H C/F FS H C/FLAT M C S
U Over 3
DESCRIPTION Defense used versus 22 personnel. Closed call is made to U. ADDITIONAL INFORMATION 1. 2. Versus Tite formation play Slot Rules. Versus Wing play Pro Rules. A. Corner to the wing is in Cloud Technique. B. Same run fits as 3 versus Pro (21) for Linebackers. Be alert for U motion.
3.
U Over 3
OPEN
H Z X T F
12
PRO
Z Y
T F
3 4
T F
SLOT
Z Y X
TITE
Z Y
T F
5 6
T F
WING
U U Y Z
S C
E M SS
N W
C
Cloud
C
Cloud
E W SS
S
C
FS
FS
7 8
ISO
T F
OUTSIDE ZONE
U
Z Y U
Z Y
S C SS
E M
N W
C C
E M SS
N W
FS 3 4
T F
FS
OUTSIDE T
T F
PWR O
Z Y U
Z Y U
S C SS
E M
N W
Track
C C
E M SS
T WTrack FS
FS
Replace
SPLIT ZONE
5 6
T F T F
Z Y U
Z Y
S
C SS
E M
N W
C C
E M SS
N W
FS
FS
ISO WEAK
Z Y
7 8
T F
T F
Z U Y
S C SS
E M
N W
C C
E M SS
N W
FS
FS
OUTSIDE G WEAK
Z Y
12
T F
PWR O WEAK
U
Z U Y
S C SS
E M
N W
T
Track
C C
E
M
Replace
N
W
Track
FS 3 4
SS
FS
5 6
7 8
ISO
T F
OUTSIDE ZONE
Z
U Y Z
U Y
E C SS W
N M S
E C
E W SS
N M FS S
Veer
FS
OUTSIDE G
U Y
3 4
T F T F
PWR O
U Z Y Z
E W SS
N M
Track
E
Veer
E C C W SS
T M
N S
E C
Track
Replace
FS
FS 5 6
SPLIT ZONE
T F
T F
U Y Z
U Y
E C W SS
T M
N S
E C
C SS
E W
T M FS
N S
E C
FS
ISO WEAK
U Y
7 8
T F
T F
U Z Y
E C SS W
T M
E C S SS C
E W
T M
N S
E C
FS
FS
OUTSIDE C WEAK
U Y
12
T F
PWR O WEAK
Z
U Y
E C SS W
T M
N S
E C C SS
E W
T M
N S
E C
Track
Replace
Track
FS 3 4
FS
5 6
7 8
Under 5
DESCRIPTION 8-man front defense with zone coverage based on backfield set with an extra player to help scheme. Can also play Under G. ADDITIONAL INFORMATION 1. 2. 3. 4. Closed call to Y TE TE trade ck. Reset Yukon ck. Over 3 Corner and FS make a Read call vs. any slot family formation. Vs. 20 personnel- sub Nickel for Sam and play Nickel Under 5.
Under 5
S C SS
ALIGNMENT
E M
E C FS
KEY
RESPONSIBILITIES
SAM
TE
CURL TO FLAT
MIKE
STRONG B WEAK A
BACK(S)
HOOK TO CURL
WILL
BACK(S)
HOOK TO CURL
LC
MAN
RUN CRACK REPLACE PASS DEEP 1/3, KEY 3 STEP MOT. ADJ READ CALL RUN MAN CRACK REPLACE PASS DEEP 1/3, KEY 3 STEP MOT. ADJ READ CALL RUN FLOW-CUTBACK TO OVER THE TOP - FLOOD, BOX - SPLIT BOX PASS CURL TO FLAT RUN SECONDARY RUN SUPPORT PASS DEEP MIDDLE 1/3, KEY 3 STEP
RC
MAN
FS
QB
SS
QB
COACHING POINTS: FS/CB AND CORNER MAKE READ CALL VS. ALL SLOT FAMILY FORMATIONS.
Under 5
OPEN
H Z X Y T F
12
T F
SLOT
Z X
E N C M
T W SS
E FS
E M
N W
E
FS SS C
C 3 4
PRO
Z Y
T F
T F
WING
U X Y Z
E M
N W
E FS C
E M
N W SS
E FS C
C SS
TITE
Z Y
T F
5 6
E M
N W SS
E FS
7 8
PRO
Z Y
T F
Under 5
12
T F Z
SLOT
S C (9)
E M
( B )
N W
E C
S (9)
E M
(B)
T W
( A )
E C FS SS READ
( A )
C
FS
3 4
TRIPS WING
Z H
S Y X
S (9)
T W
( A )
E C S M
N W
E FS C
M
( B )
C
FS 5 6 SS
T
PRO RULES
KING
X Z Y H X
Z Y H
E M
( B )
T W
( A )
E C FS
S C
E M
T W
( A )
E FS C
( B )
SS SINGLE WING
T
SS
7 8
Z Y
S X
S (9)
E M
N W
E FS SS C
C READ
Under 5
T
12
s Z X S Y
Z Y
S C SS
W FS
C S SS M W FS C
H OR RB
Z X
H OR RB
Y
Z Y X
S C M W FS
S
M W
FS
TE TRADE
Z Y X
Z Y X
E M SS W C FS
S
C FS W M C
YUKON CK OVER 3
Nickel 7
DESCRIPTION 8-man front defense with a Safety rolled down in the box. 4 under, 3 deep zone.
ADDITIONAL INFORMATION 1. Defense to be run mainly vs. 10 and 11 personnel. Primarily used versus Trips and Trips Open. Strong side Safety and Mike have Hook to Curl. Nickel and Will have Curl to Flat. Can be run with any front. May run with Over, Under Nike or Split (line game) in certain situations.
2. 3. 4. 5.
DOUBLES
T
Nickel 7
12
T
TRIPS OPEN
H Z
S X Z
S X
E N
T SS
E W C C 3 4 N SS
T M
N W
E C FS
M
FS
SINGLE
T
TRIPS
T
Z Y
H X
H Y X
E W C
T M
E SS N C C N
E SS
T M
N W FS
E C
FS
5 6
T
TREY
H Y
Z X
E C W
N M
E SS N C
FS
ACE
Z Y
7 8
T
KING
Z X
X U Y U
DOUBLES
T
Nickel 7
12
T
TRIPS OPEN
H Z
S X Z
S X
E N C SS
N M
E W C C 3 4 N SS
E M FS
N W
Bail
FS
SINGLE
T
TRIPS
T
Z Y
H X
H Y X
E N C SS M
T W FS
5 6
T
TREY
H Y
Z X
E C W
T M FS
E SS N C
ACE
Z Y
7 8
KING
Z X
X U
Base Defenses
MAN DEFENSE
Over White
DESCRIPTION 8-man front and man coverage with a free safety and a plugger.
ADDITIONAL INFORMATION 1. 2. Closed Call = Y Motion to One-back: A) Check Special = Strong - Bump - SS on back - Will on TE B) Weak - Sam lock Motion Run with your man in motion. TE trade Recall the closed side (RESET) Possible check Under Yellow with game plan On outside runs to the solid side - SS spills all blocks to him, and LBs adjust run fits. Otherwise, run fits are just like 3. Corner over vs. Slot, Trey and King.
3. 4.
5.
6.
Coverage White
Z Y X
C SS
E W
E S C
M
FS
ALIGNEMENT
50
KEY
TE
RESPONSIBILITY
M/M 2ND BACK STRONG OR WEAK PLUG VS. SPLIT BACKS 1ST BACK STRONG PLUG VS. AWAY (FLOOD) RUN-SECONDARY RUN PASS-MAN ON #1 MOT. ADJ-LOCK RUN-SECONDARY RUN PASS-MAN ON #1 MOT. ADJ-LOCK RUN-ALLEY PASS-MIDDLE 1/3 MOT. ADJ-PLAY IT RUN-FLOW-SPILL-D GAP -FLOOD-CUTBACK, D OVER THE TOP -SPLIT-D GAP PASS- M/M ON TE ALAERT BUMP VS. STRONG MOTION MOT. ADJ.-LOCK
0 LEG OF CENTER
BACK (S)
50
BACK (S)
QB
RC
QB
FS
QB
SS
12 YDS. OFF L.O.S. STEM TO LB DEPTH SPLIT RULE BASE ALIGNMENT RULES
QB
Over White
OPEN
H Z X T F
12
Pro Rules
E C SS W
T M
N S
E C
Trio
FS
PRO
Z Y
T F
3 4
Pro Rules
Pro Rules
T F
SLOT
Z Y X
E C SS W
T M
N S
E SS C
E W
T M
E C S C
Trio
FS
Trio
FS 5 6
T F
Connie
TITE
Z Y
T F
Pro Rules
Pro Rules
U Y
WING
SS
T W M
E S
C C
SS
E W
T M
E S FS C
Trio
FS
Trio
7 8
DOUBLES
T
Over White
12
T
TRIPS OPEN
H Z
S X Z
S X
SINGLE
T
3 4
T
TRIPS
Z Y
H X
H Y X
5 6
T
TREY
H Y
Z X
ACE
Z Y
7 8
KING
Z X
X U Y U
E C SS
T W
N S
E S C
SS
T W
N M
E S C C
Reggie
FS
Reggie
FS
Connie
OUTSIDE ZONE
T F
12
E SS C W
T M
N S
E SS C
Veer
E W FS 3 4
T M
N S
FS
OUTSIDE G
T F
PWR O
T F Z
E SS W
T M
N S
Track
E Veer SS C C 5 6
E W
T M
Track
N S
Replace
FS
C FS
SPLIT ZONE
T F Z
T F Z
E SS C FS W
T M
N S
E SS C C
E W FS
T M
N S
ISO WEAK
T F Z
7 8
E
SS C FS W
T M
E C C SS W
T M
N S
E C
FS
12
T F
PWR O WEAK
X
E SS C W
T M
Track
N S
E SS C 3 4 C
E W
T M
Track Replace
N S
C FS
FS
5 6
7 8
12
OUTSIDE ZONE
T
T W M
N S
Veer
SS
C
Connie
E SS C 3 4 W
T M
N S FS
C
Connie
C FS
OUTSIDE G
T F Z
PWR O
T F Z
T SS E W M
N S
Track
E Veer C
Connie
E SS C W
T M
Track
N S
E C
Replace Connie
C FS 5 6
FS
SPLIT ZONE
T F Z X
T F
E SS W
T M
N S
E C
Connie
E E
T W M
N S FS
C
Connie
SS
C
FS
ISO WEAK
T F Z
7 8
E
SS W
T M
C
Connie
E SS C W
T M
N S
C
Connie
FS
FS
12
T F
PWR O FLEX
X
E SS W
T M
Track
N S FS
E C
Connie
T W M
Track Replace
N S
E C
Connie
SS C 3 4
FS
5 6
7 8
12
OUTSIDE ZONE
T
H
X Z Z
H
X
E C SS W
T M
N S
E W C SS FS 3 4 C
T M
N S
E
Veer
FS
OUTSIDE G
T F
PWR O
T F
H
X Z Z
H
X
E W SS C
T M
N S
Track
E Veer
E W C C SS 5 6
T M
Track
N S
Replace
FS
C FS
SPLIT ZONE
T F
T F
H
X Z Z
E W C SS
T M
N S
E W C SS C
T M
N S
FS
FS
ISO WEAK
T F
7 8
H
Z X
H
X Z
E W C SS
T M
E C C SS W
T M
N S
E C
FS
FS
12
H
Z
T F
PWR O WEAK
X
E C W SS
T M
Track
N S
E C C 3 4
E W
T M
Track Replace
N S
SS
FS
FS
5 6
7 8
12
STRETCH G
T
E SS
T W
N M
Veer
S SS C C
T W
Track
N M
Veer
S C
C
FS
FS 3 4
O
T
T
T
E SS C
T W
Track
N M
E
Replace
S SS
T W
N M
E
Track
S C
C
FS
C FS 5 6
T
ZONE WEAK
T
STRETCH T WEAK
X
Z Z X
E SS C
T W
N M
E S C C SS
T W
N M
E
Track
S C
FS
FS 7 8
SG-93
O WEAK
T
T WEAK
T
E SS C
T W
N M
Replace
E
Track
S SS C C
T W
Track
N M
S C
FS
FS
12
STRETCH G WEAK
Z X
Z X
E SS
T W
N M
Veer
S SS C
Connie
T W
Track
N M
Veer
S C
Connie
C FS 3 4
FS
O WEAK
Y
T WEAK
T Z
E SS
T W
Track
N M
E
Replace
S SS C
T W
N M
E
Track
S C
Connie
C
Connie
FS
FS 5 6
T
ZONE
T
STRETCH T
Z Z X X
E SS
T W
N M
E S C
Connie
T W
N M
E
Track
S C C
Connie
SS C
FS
FS 7 8
O
T
T
T
Z X
E SS
T W
N M
Replace
E
Track
S C C
Connie
E SS
T W
Track
N M
C FS
Connie
FS
ISO
T F
OUTSIDE ZONE
T F
Z Z
E SS W C FS
T M
N S
C
SS C 3 4
E W FS
T M
N S
E
Veer
OUTSIDE G
T F
PWR O
T F Z
E C SS
E
Veer
T W M
Track
N S
Replace
W
FS
M
Track
S C 5 6
SS
FS
SPLIT ZONE
T F Z
T F Z
E SS C W
T M
N S
C SS C
E
W
T M
N S
FS
FS
ISO WEAK
T F Z
7 8
E
SS C W
T M
S
SS
E W
T M
N S
FS
C FS
12
T F
PWR O WEAK
U
Y Y
U
E SS W C
C T M
Track
N S
E SS W
T M
Track Replace
N S
C FS 3 4 FS
5 6
7 8
OUTSIDE ZONE
T F
12
SS C
E W
T M
N S
E C C
SS
E
W
T M
N S
Veer
E
C
FS
FS 3 4
OUTSIDE G
T F
PWR O
T F
SS
E W
T M
Track
N S
Veer
E C
SS
E W
T M
Track
N S
E
Replace
FS
FS 5 6
SPLIT ZONE
T F
T F
SS C
N M S
E C C
SS
E W
T M
N S
E C
FS
FS
ISO WEAK
T F
7 8
SS C
E W
T M
N S
E C C
SS
E W
T M
N S
E C
FS
FS
12
T F
PWR O WEAK
Z
SS C
E W
Track
T M
N S
E SS C C
E W
T M
Replace
N S
E C
Track
FS 3 4
FS
5 6
7 8
Under Yellow
DESCRIPTION 8-man front defense with man to man coverage based on backfield set with an extra player to help scheme. ADDITIONAL INFORMATION 1. 2. Closed Call - Y Run with your man vs. motion or shift by their receiver. TE trade - recall the closed side. Possible check Over White by game plan; Yukon - check Over White Mike/Will/FS 3 on 2 vs. remaining backs. A) B) Check Special vs. 1-back. Safeties lock on motion by #2. Mike 1st back to TE side - bump all motion to TE. Flood Pass = Mike is plugger. FS 1st back to your side - both backs strong (flow pass) FS is plugger. Will - 2nd back strong (flow) 2nd back weak (flood) vs. split = plugger.
3.
C)
D)
E)
4. 5.
Vs. 22 (may call Under Yellow Check) Vs. 20 personnel- sub Nickel for Sam and play Nickel Under Yellow.
T F Z
T W
E
C
M SS
POSITION SAM MIKE WILL LC ALIGNEMENT
90
FS
KEY
TE
RESPONSIBILITY
M/M ON TE OUTSIDE MAN TECHNIQUE 1ST BACK STRONG PLUGGER VS. FLOOD 2ND BACK STRONG/WEAK PLUGGER VS. SPLIT RUN-MAN CRACK REPLACE PASS-MAN MOT. ADJ-LOCK RUN-MAN CRACK REPLACE PASS- MAN MOT. ADJ-LOCK RUN-FLOW-CUTBACK TO OVER THE TOP -FLOOD-BOX -SPLIT-BOX PASS-FIRST BACK WEAK MOT. ADJ-SLOT RULE RUN-SECONDARY RUN SUPPORT PASS-DEEP MIDDLE 1/3, READ 3 STEP MOT. ADJ.-PLAY IT
STRONG B
BACK (S)
WEAK A
BACK (S)
MAN
RC
MAN
FS
QB
SS
QB
Under Yellow
OPEN
H Z X T F
12
E C N M
T W SS
E FS C
Trio
PRO
Z Y
T F
3 4
T F
SLOT
Z Y X
S C
E M SS
N W
E S FS C
E M
T W
E C FS C
Trio
Trio
SS 5 6
Connie
TITE
Z Y
T F
T F
WING
U U Y Z
E M
E FS
C C
E M
T W
E FS C
Trio
SS
Trio
SS
7 8
Under Yellow
T T
12
Z X Z X
M REGGIE SS
W
FS
FS LOCK
T
S M SS
SS LOCK
T
W REGGIE FS
SPECIAL
SPECIAL
H OR RB
Z X Z
H OR RB
X
S C M SS W FS
S C C SS M W C
FS BUMP-BUMP
T T
BUMP-BUMP
Z X
Z X
S C SS M W C C W M SS
S C
FS
FS
YUKON CHECK WHITE
12
Z X Z X
M REGGIE FS
W
SS
SS LOCK
T
S M SS
SS LOCK
T
W REGGIE FS
SPECIAL
SPECIAL
H OR RB
Z X Z
H OR RB
X
S C M FS BUMP-BUMP
T
S C W SS C SS M W C
FS
BUMP-BUMP
Z X
Z X
S C FS M W C C SS W M FS SS
YUKON CHECK WHITE
S C
DEUCE
T
Under Yellow
12
T
TRIPS
H Z
S X Z
S X
DOUBLES
T
3 4
T
PRO TRIPS
Z Y
H X
H Y X
5 6
T
SLOT TRIPS
H Y
Z X
ACE
Z Y
7 8
T
KING
Z X
X U Y U
S C
E M
N
Reggie
T W
E FS C S
E M
T W
E C FS
Connie
Reggie
SS
SS
ISO
Z Y
OUTSIDE ZONE
T F
12
S C
E M
N W SS
E FS
C C
E M
N W SS
E C FS
STRETCH T
Z Y
T F
3 4
T F Z U Y U
PWR O
S
C
E
M
N
W
Track
C C
E M
N
Track
T W
E FS
Replace
FS
SS
SS 5 6
SPLIT ZONE
Z Y
T F Z U Y
T F
S C
E M
N W SS
E FS
C C
E M
N W SS
E FS
ISO WEAK
Z Y
7 8
T F Z U Y
S C
E M
N W SS
E FS
C C
S
Veer
E M
N W SS
E FS
OUTSIDE G WEAK
Z Y
12
T F
PWR O WEAK
S C
Veer
E M
N W
Track
E FS
C C
E M
Replace
N W
Track
E C FS
SS 3 4
SS
5 6
7 8
ISO
OUTSIDE ZONE
T F
12
U Y Z
U Y Z
S C
E M
N W SS
E FS C C
E M
N W SS
E FS C
OUTSIDE T
3 4
T F T F
PWR O
U Y Z
U Y Z
S C
E FS
M
SS
Track
FS
M
SS 5 6
W
Track
SPLIT ZONE
T F
T F
U Y Z
U Y Z
S
C
E
M
N
W SS
E
FS C C
E
M
N
W SS
E
FS C
ISO WEAK
U Y
7 8
T F T F
U Z Y Z
S C
E M
N W SS
E FS C C
E M
N W SS
E FS C
OUTSIDE G WEAK
U Y
12
T F
PWR O WEAK
Z
U Z Y
S C
Veer
E M
N W
T
Track
E FS C C
E M
Replace
N
Track
T W
E FS C
SS 3 4
SS
5 6
7 8
1 2
OUTSIDE ZONE
T F
Z Y
Z Y X
S C
E M
N W
FS
E M
N W
T FS
E C
SS
SS
3 4
H F H F
OUTSIDE T
PWR O
Z
Y
Z
Y
S C
E M
N W
Track
E C FS C
E M
N W
Track
T E FS
Replace
SS
SS 5 6
H F T F
SPLIT ZONE
Z
Y
S E C M
T E W FS C C
E M
N W
T FS
E C
SS
SS 7 8
ISO WEAK
H F
Z
Y
Z
Y
S C
E M
N W
E FS C C
S
Veer
E M
N W SS
E FS C
SS
PWR O WEAK
Z Y X
E M
N W
E FS
E M
Replace
N W
Track
T FS
SS
Track
SS 3 4
5 6
7 8
1 2
OUTSIDE ZONE
T F
Z Y X Y
Z X
E M
N W
E C
FS
E M
N W SS
T FS
E C
SS
OUTSIDE T
H F
3 4
H F
PWR O
Z
Z
Y
E M
N W
Track
E C FS C
E M
N W
Track
T E C FS
Replace
SS
SS 5 6
H F T F
SPLIT ZONE
Z
Y
S E M
T E C W FS C
E M
N W
T FS
E C C
SS
SS 7 8
ISO WEAK
H F
Z
Y
X
Y
Z X
E M
N W
E C FS C
S
Veer
E M
N W SS
E C FS C
SS
PWR O WEAK
Z X
S
Veer
E M
N W SS
Track
E FS
E M
Replace
N W
Track
T FS
SS 3 4
5 6
7 8
ZONE
T
STRETCH C
X U
Z Y U
Z X Y
E M
N W SS
FS
E M
Track
N W SS
FS
O
T
3 4
T
Z Y U
Z Y U
E M
Track
N W
Replace
C FS
S C
E M
N W
Track
FS
SS
SS 5 6
T T
ZONE WEAK
Z Y
STRETCH G WEAK
X U
X U
Z Y
S
Veer
E M
N W SS
FS
C C
S
Veer
E M
N W
Track
FS
C
SS
O WEAK
Z Y
7 8
T T
T WEAK
U X
X U
Z Y
E M
Replace
N W
Track
FS
E M
Track
N W SS
FS
SS
12
STRETCH C WEAK
Z X U
Z U
X Y
E M
N W SS
C FS C
E M
Track
N W SS
FS C
O WEAK
Y
3 4
T T
T WEAK
Z U
X Y U
E M
Track
N W
Replace
C FS C
E M
N W
Track
FS C
SS
SS 5 6
ZONE
T
STRETCH G
T
Z Y U
X Y U
S
Veer
E M
N W SS
FS
C C
S
Veer
E M
N W
Track
FS C C
SS
O
T
7 8
T
Z Y U
X Y U
E M
Replace
N W
Track
FS C C
E M
Track
N W SS
FS C
SS
ISO
T F H Z
OUTSIDE ZONE
12
H Z X
E E N C SS M N W T FS C C E N M
N W SS
T FS
OUTSIDE C
T F H Z X
3 4
T F H Z
PWR O
E N C C M
N W SS
T FS
E
Replace
E N C M
N W SS
T FS
E
Track
C
KSU-49
SPLIT ZONE
T F H Z X
5 6
T F H Z
E E N C SS M N W T FS C C E N M
N W SS
T FS
ISO WEAK
H Z
7 8
T F
E M
N W SS
T FS
E N C M
N W SS
T FS
E C
TOSS G WEAK
H Z Veer
12
H Z X
PWR O WEAK
X
E E M SS 3 4 N W
Track
N M W
Track
T FS
T FS
E C C
N C
Replace
C SS
5 6
7 8
Nickel White
DESCRIPTION Substitution defense with man-to-man coverage and a low hole player (Plugger) used versus 10 or 11 personnel. ADDITIONAL INFORMATION 1. 2. Closed Call = Y (SS, Nickel and Mike go to passing strength.) Same concept as White or Yellow but we do not check special. Nickel or extra DB has S receiver. Can play with Over, Under, Split, Over Stud, Over Gus, and Even fronts.
3.
S/N
W M SS
KEY
MAN MAN # 2
FS
POSITION N / SAM MIKE WILL LC ALIGNMENT
(PRESS ALIGNMENT) NICKEL RULES B GAP NICKEL RULES AGAP NICKEL RULES
RESPONSIBILITY
BACK
BACK YOUR WAY- HUG UP M/M BACK AWAY- PLUGGER BACK YOUR WAY- HUG UP M/M BACK AWAY- PLUGGER
BACK
MAN
MAN # 1
RC
MAN
MAN # 1
FS
12 YDS. OFF L.O.S. STEM TO 4 YDS. OFF TE NICKEL ALIGNEMENT RULES 12 YDS. OFF L.O.S. NICKEL ALIGNMENT RULES
MAN
SS
QB
RUN-SECONDARY RUN SUPPORT PASS-DEEP MIDDLE 1/3, READ 3 STEP MOT. ADJ.-PLAY IT
DOUBLES
T
TRIP OPEN
H Z
S X Z
S X
E C N
T M
N W SS
E FS C C N SS
T M FS
E W C
Reggie
Reggie
SINGLE
T
3 4
T
TRIPS
Z Y
H X
H Y X
E FS
T W
N M SS
E N C C N
E SS
T M
N W
Reggie
FS
5 6
T
Reggie
TREY
H Y
Z X
E FS
T W
N M SS
E C N C
Reggie Connie
ACE
Z Y
7 8
T
KING
Z X
X U Y U
DOUBLES
T
TRIPS OPEN
X
H Z
S X Z
E C N M
T W
E FS C C N SS
E M
N W
E C
Reggie
SS
Reggie
FS
SINGLE
T
3 4
T
TRIPS
Z Y
H X
H Y X
E C N SS M
N W
Reggie
FS
5 6
T
TREY
H Y
Z X
E FS M
T W SS
E C N C
Reggie
ACE
Z Y
7 8
T
KING
Z X
X U Y U
12
STRETCH G
T Z H
E C FS
T W
N M SS
E
Veer
E N C C FS
T W
Track
E
Veer
M SS
O
T
3 4
T
READ T
Z X
E C FS
T W
Track
N M
E N
Replace
E C C FS
T W
N M
E N C
Track
SS
SS 5 6
STRETCH C WEAK
T Z H
E C FS
T W
N M SS
E N C C
E FS
T W
Track
N M SS
E N C
O
T
7 8
T
READ T WEAK
H X
Z X
E C FS
T W
N M
E N C C FS
T W
E M N C
Replace
Track
Track
SS
SS
12
STRETCH G
T
SS N C
T M FS
N W
Veer
SS C C N
T M
Track
N W
E
Veer
FS 3 4
O
T
READ T
T
SS E N C
T M
Track
N W
E C N
Replace
SS
T M FS
E W
Track
FS
5 6
STRETCH C WEAK
T
Z H
SS E N C
T M FS
N W
E C C N
SS
T M
Track
E W C
FS
O WEAK
Z H
7 8
T
T
READ T WEAK
SS N C
T M
Replace
N W
Track
E C C N
SS
T M
Track
N W
E C
FS
FS
READ ZONE
T
STRETCH G
H Z X
Z X
E FS
T
W
N
M
E
Veer
E FS
T W
Track
N M
E
Veer
SS
SS 34
O
T
READ T
T H Z X
Z X
E FS
T W
Track
E C FS
E
M
Track
M
Replace
SS
SS 56
T
OUTSIDE C WEAK
H Z X
E FS
T W
N M
E C FS
T W
Track
N M
SS
SS
O
T
78
T
READ T WEAK
H Z X
Z X
E FS
T W
Replace
N M
Track
E C FS
E M SS
W
Track
SS
12
T
G STRETCH
H
H Z
S X Z
S X
E C N
T M SS
N W
Veer
E FS C C N
E W
Veer
M
Track
FS C
SS 3 4
T
T
READ T
H Z
S X Z
S X
E C N
T M
Track
N W
E FS C C N
Replace
T M SS
N W
Track
E FS C
SS 5 6
STRETCH C WEAK
S X
H Z
S X Z
E N C
T M SS
N W
E FS C C N
T M
Track
N W
E FS C
SS
O WEAK
T H Z S X
7 8
READ T WEAK
T
H Z
S X
E N C
E W
Track
E FS C C N
E W FS C
M
Replace
M
Track
SS
SS
12
T
G STRETCH
H S X
H Z
S X Z
N C
SS
T M FS
N W
Veer
N C C SS
T M
Track
N W
Veer
FS 3 4
O
T
READ T
T
H Z
S X Z
S X
N C SS
T M
Track
N W
E C C N SS
Replace
T M FS
N W
Track
E C
FS 5 6
STRETCH C WEAK
X
H X Z
E N C SS
T M FS
N W
E N C C SS
T M
Track
N W
E C
FS
O WEAK
T H Z S X
7 8
READ T WEAK
T
H Z
S X
SS N C
E W
Track
E N SS C C
E W C
M
Replace
M
Track
FS
FS
12
T
STRETCH T
Z H
SS C N
E M FS
N W
E C C N
SS
E M
Track
N W
T
Replace
E C
FS 3 4
T T
READ T
E C N SS M
Track
T W
Replace
E C C N
SS
E M FS
N W
T
Track
E C
FS 5 6
T T
STRETCH G WEAK
X
E
SS C N M FS
N
W
E
C C N
E SS M
N W
Track
FS 7 8
T T
O WEAK
Z H
READ T WEAK
N M
Replace
T W
Track
E C C N
E SS M
Track
T W
E C
SS
C N
FS
FS
12
T
STRETCH G
S H Z
S X
H Z X
N C
E M SS
N W
E FS
E M SS
N W
T
Track
E FS C
C
C 3 4
T
READ T
T
S X
H Z X
H Z
N C
E M
Track
N W
T
Replace
E FS C C
E M SS
N W
T
Track
E FS C
SS
5 6
STRETCH C WEAK
H Z
S X
H Z X
N C
E
Veer
N M SS W
E FS C C N
E
Veer
N M SS W
T
Track
E FS C
O
T
7 8
READ T WEAK
T
S X
H Z X
H Z
N C
E M
Replace
N W
T
Track
E FS C C
E M
Track
N W
E FS C
SS
SS
12
T
STRETCH G
H S Z
H X
S Z X
N C
SS
E M FS
N W
E C C
SS
E M FS
N W
T
Track
C 3 4
O
T
READ T
T
H X
S Z X
S Z
N C
E SS M
Track
N W
T
Replace
E C C
SS
E M
E C
W
Track
FS
FS 5 6
T S Z
STRETCH C WEAK
H X
S Z X
E SS
Veer
N M W
E N C C SS
E
Veer
N M W
T
Track
E C
C
FS
FS
O
T
7 8
READ T WEAK
T
H X
S Z X
S Z
N C
SS
E M
Replace
N W
T
Track
E C C
E N SS M
Track
N W
C FS
FS
T C W FS M
T N C SS
T C FS
ADJUSTMENTS: A. B.
T W
CURL/FLAT
M
FINAL 3
N C SS
Call for 3rd & Long and 4th & Long with Cover 2. Backers alignment depth is half the distance needed for the 1st down. Example: 3rd & 18 - backers align 9 yds. deep 3rd & 12 - backers align 6 yds. Deep
C.
D. E.
Zone Blitzes
Spear (Bronco)
DESCRIPTION An zone blitz with the SS blitzing. Played with a 3 deep, 3 under zone, using bronco coverage underneath. Versus slot family formations the corner will blitz. ADDITIONAL INFORMATION
1.
Closed call depends on the blitz called: -Examples A. Spear Y B. Weak Spear Away from passing strength C. Back Spear Back
Bronco Coverage A. Blitzer Safety or Corner B. Bronco OLBs C. Final 3 Mike LBs adjust vs 1 back sets. (Trips= Switch call between SS and will) Base personnel Will to call; Sam away. Corner Trade with SS vs dead side TE (slot family) SS play deep 1/3.
2.
3. 4. 5.
6.
7.
Blitzer Action to spill ball outside/Action away shuffle for cutback and boot.
Away End plays Box/CQ technique.
F
Z Y X
E C SS W
T M
E C S
FS
Position Call End Align 8 Tech Long Stick Key OT Run To B Gap Run Away B Gap Pass B Gap
Away End
Loose 6
Box
OT
C Gap
C Gap
Contain
Tackle
Spike
OG
A Gap
A Gap
A Gap
Nose
OG
B Gap
B Gap
Sam
50
Backs
Box
Bronco
Mike
Backs
Track
Final 3
Will
50
Backs
D Gap
Bronco
Spear (Bronco)
OPEN
H Z X T F
12
E SS C Also Strong W
SWITCH
T M
N S FS
T F
E C
Bronco
3 4
T F
PRO
Z Y
SLOT
Z Y X
SS
E W
N M FS
E S C
C
TRADE
E SS
E M S C
W
FS
T F
C Also Strong
Bronco
5 6
Also Weak
Bronco
TITE
Z Y
T F
WING
U U Y Z
S C U Spear
E M
T W
C
TRADE
C
TRADE
E W SS
T M
N S
E C
SS
FS
Bronco
7 8
U Spear
FS
Bronco
DOUBLES
T
Spear (Bronco)
12
T
TRIPS OPEN
X
H Z
S X Z
E T W SS C
SWITCH
N M FS
E S
SS
W E M
T S
E C
SWITCH
Also Strong
Bronco
Also Strong 3 4
FS
Bronco
SINGLE
T
TRIPS
T
Z Y
H X
H Y X
SS C Also Weak
N M
E S C SS C
W
SWITCH
T M FS
N S
E C
FS
Bronco
Also Strong 5 6
Bronco
TREY
T
H Y
Z X
E C
TRADE
N W
E M FS
S C
SS Also Weak
Bronco
7 8
T
ACE
Z Y
KING
Z X
X U
E SS C Also Strong W
T M
E S C
T W SS
E M S C FS
TRADE
FS
Bronco
Also Weak
Bronco
Dagger (Bronco)
DESCRIPTION A zone blitz through the B gap. Played with Bronco coverage. ADDITIONAL INFORMATION 1. Closed call depends on the blitz called: - Examples A. Dagger Y B. Weak Dagger Away from passing strength 2. Bronco Coverage A. Blitzer Call OLB B. Bronco Call Safety and Away OLB C. Final 3 Mike 3. Be alert for additional calls based on the following: A. Trade Dead side B. Switch 2 Detached C. Swap 3 Speed Base Personnel Will to the call/ Sam away. Tackle blocks down (veer), blitzer comes off the tackles butt. Away End has a Box/CQ technique. Call End has a Go technique. Immediate climb to the mesh point to a flex side.
4. 5. 6. 7.
F
Z Y X
E C SS W
T M
N S
E C
FS
Position Align Tech Key Run To Run Away Pass
Call End
Go
TE
D Gap
D Gap
Contain
Away End
Loose 6
Box
OT
C Gap
C Gap
Contain
Tackle
Spike
OG
A Gap
A Gap
A Gap
Nose
Hot
OG
B Gap
B Gap
B Gap
Dagger (Bronco)
OPEN
H Z X T F
12
E C SS W
T M
N S FS
T F
E C
Also Strong
Bronco
3 4
T F
PRO
Z Y
SLOT
Z Y X
E C SS
N M FS S
E C C
E W SS
N M FS
T F
E S C
Also Strong
Bronco
5 6
Also Weak
Bronco
TITE
Z Y
T F
PAIR PRO
U U Y Z
S C
N M FS
E W SS
E W
N M S FS
E C
SS
U Dagger
Bronco
7 8
U Dagger
Bronco
DOUBLES
T
Dagger (Bronco)
12
T
TRIPS OPEN
X
H Z
S X Z
E T w C SS M
E S C C
SS
E W
T S
E C
M SWAP FS
Also Strong
FS
Bronco
3 4
Also Strong
Bronco
SINGLE
T
TRIPS
T
Z Y
H X
H Y X
SS
E W
N M
E S C C SS
E W
SWAP
T M FS
N S
E C
Also Weak
SS
Bronco
5 6
Also Strong
Bronco
TREY
T H Y Z X
E C SS Also Weak
T W
E M FS S C
Bronco
T
ACE
Z Y
7 8
KING
Z X
X U
E C W SS
N M FS
E S C C
T W
E M S C
SS Also Strong
Bronco
Also Weak
FS
Bronco
DESCRIPTION A zone blitz with the corner rushing. Played with 3 deep, 3 under zone, using Bronco coverage. Vs. slot turns into Spear ADDITIONAL INFORMATION 1. Closed call = To Boundary A. 2. Can close it to the boundary (Boundary Spear Chop)
S
(BR)
E M
(F-3)
T W
(BR) (1/3)
E C
(1/3)
SS
Tech Key
FS
Run To Run Away Pursue Pass Inside rush lane Outside Rush Lane Inside Rush Lane Inside Rush Lane Bronco
(1/3)
Align Loose 6
Option
Stick
Ball
B Gap
Dive
Go
Ball
C Gap
Chase
Pitch
Tackle
Spike
Ball
A Gap
Pursue
Dive
Nose
Ball
B Gap
Dive
Sam
TE
D Gap
Scheme
Mike
20
Backs
A Gap
Final 3
QB
Will
20
Backs
D Gap
Bronco
Pitch
ADJUSTMENTS: Corner QB vs. OPT: BLITZ OPEN SIDE QB: BLITZ TE SIDE - FLAT
T s
12
Z Y X
Z Y
M
(F-3)
W (BR) 1/3 FS
(BR) SS
M (F-3)
W (BR)
FS
1/3
1/3 34
1/3
T s
1/3
Z Y X
S (BR) FS
C 1/3 1/3 5 6 SS
W (BR)
M (F-3)
S (BR) FS
1/3
s
1/3
Bark
DESCRIPTION A Zone Blitz with Sam blitzing and Mike key blitzing. Played with a 3 deep, 3 under zone, using Bronco coverage underneath.
ADDITIONAL INFORMATION 1. Closed call = 2 receiver side.
2.
3. 4. 5. 6. 7. 8. 9.
Bark
T F Z Y X
C
(BR) (1/3) Position Align
E M
(KEY BLITZ)
T W
(F-3)
E
(BR)
SS
Tech Long Stick Key
FS
Pass Inside rush lane Buzz # 1 Rec. Bronco #2 Rec. Outside Rush Lane Inside Rush Lane Outside Rush Lane Inside Rush Lane Final #3
Ball
B Gap
Dive
Loose6
Buzz or Bronco
Ball
D Gap
Fold
Pitch
GUT = Final #3
Tackle
Hot
Ball
C Gap
Chase
QB
Nose
St. Shade
Nail
Ball
A Gap
Pursue
Dive
Sam
TE
D Gap
Chase/ Contain
QB
Mike
Strong B Weak A
Backs
B Gap
Overtop
Dive
Will
Backs
B Gap
C Gap
Dive to QB
Z
Y X
C
1/3
(BR)
S M SS
1/3 (F-3)
E
(BR)
C
1/3
W FS
POSITION
SAM MIKE WILL
ALIGNEMENT
9
KEY
BALL
RESPONSIBILITY
BLITZ CONTAIN
STRONG B
BACK (S)
KEY BLITZ
BACK (S)
FINAL 3- WALL RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT RUN- SECONDARY RUN SUPPORT PASS-MIDDLE 1/3 MOT. ADJ-2 WRS WEAK BRONCO PLAYER RUN- FLOW C GAP -FLOOD C GAP, TO OVER THE TOP -SPLIT C GAP PASS-BRONCO TECH (SEAM TO FLAT)
LC
QB
RC
QB
FS
QB
SS
QB
COACHING POINTS: EITHER SAFETY CAN BE BRONCO PLAYER BASED OFF FORMATION. - SS/FS ON SWITCH BLITZ INSIDE B GAP (FRISCO)
Bark
S ZOOM SINGLE TO TRIPS OPEN
T S Z Y X
12
Z s Y
(BR)
S W (F-3) M
C C 1/3
(BR)
(BR)
(BR) SS 1/3 1/3 (Mike) FS 1/3 DE Get up & Go/Switch call ( FS & Mike) Ck. Frisco W ZOOM DOUBLES TO TRIPS OPEN
T
SS
34
Z W Y X
S Z
S X
(BR) (F - 3) 1/3
E W C
FS
1/3
1/3
1/3
H ZOOM WING TO SLOT
56
Z Y
(BR)
C C 1/3
E M W (3) 1/3
(BR)
1/3
SS
FS
1/3
SS
FS 1/3
Play-it
Z Y X
(BR) C
E W
E S M (BR) FS 1/3 C
1/3
SS
(F - 3) 1/3
Frisco
DESCRIPTION A zone blitz with the Sam and FS blitzing. Played with 3 deep, 3 under zone, using Bronco coverage. ADDITIONAL INFORMATION 1. 2. Closed call = Away from the Y. Switch call between FS and Mike vs. Slot set FS becomes Bronco Player and Mike becomes Key Blitzer like Bark. Motion Pro to Slot- Switch Call FS/Mike. Back motion Weak = Switch. Motion Twin to Pro- Ck Frisco. Mike Bronco/FS Blitz
3.
4.
5.
6. 7.
E C
1/3 (BRONCO)
T
W
(FINAL 3)
N M
(BRONCO)
S C
1/3
SS
1/3
FS
ALIGN
KEY
RUN TO
RUN AWAY
PASS Inside Rush Lane A Gap Outside Rush Lane Inside Rush Lane Buzz #1 Bronco #2 Rec. Outside Rush Lane Contain
OPTION
Ball
A Gap
Pursue
Dive
TACK
Hot
Ball
C Gap
Pursue
QB
NOSE
Shade
Nail
Ball
A Gap
Pursue
AWAY END
Bronco
Ball
D Gap
Fold
Pitch
SAM
Walk
Blitz Contain
Ball
D Gap
Chase
QB
MIKE
Box/ Spill
Back(s)
Inside B Gap
C Gap
Bronco
QB
WILL
50
Box/ Overtop
Back(s)
B Gap
B Gap
Final 3
Dive to QB
Z Y X
E
(BR)
S W M
(BR) (F-3) 1/3
C
1/3
1/3
SS
ALIGNEMENT
WALK
FS
KEY
BALL
POSITION SAM
RESPONSIBILITY
OUTSIDE BLITZ CONTAIN BRONCO #2 TO SIDE OF BLITZ ALERT SWITCH CALL = BARK FINAL 3- WALL RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT RUN- FLOW QB - FLOOD B GAP SPILL - SPLIT- B GAP CHASE MOTION ADJ- ALERT SWITCH W/MOTION TE RUN- SECONDARY RUN SUPPORT PASS- MIDDLE 1/3 - KEY QB
MIKE
WILL
( 0 )
50
LC
QB
RC
QB
FS
QB
SS
QB
COACHING POINTS:
Frisco
OPEN
H Z X T F
12
W C
1/3 GUT
E
F-3
T M
S C
1/3
FS SS
1/3
PRO
Z Y
3 4
T F T F
SLOT
Z Y X
E C
1/3
T W
F-3
N M
E FS
S C
1/3
T W
F-3
N M SS
1/3 T F
S FS
SWITCH
C
1/3
C
1/3
SS
1/3
TITE
Z Y
T F
Z Bark
5 6
Z Bark
WING
U U Y Z
E C
1/3
N M W
F-3
C
1/3
E C
1/3 F-3
T W
N M
E S FS
FRISCO
S SS FS
1/3
SS
1/3
7 8
DOUBLES
T
Frisco
12
T
TRIPS OPEN
X
H Z
S X Z
E C W
N M SS
S FS SWITCH 3 4 C C
W
GUT
T M
E FS
S C
SS
SINGLE
T
TRIPS
T
Z Y
H X
H Y X
E C
T W
N M SS
S FS C C
T M
E FS
S C
SWITCH
SS 5 6
TRIPS
T
H Y
Z X
E
C
T W
N M
S FS C 1/3
1/3 1/3
SWITCH SS
ACE
Z Y
7 8
KING
Z X
X U Y U
E C
1/3
T W
F-3
N M
S C SWITCH FS
1/3
E C
1/3
T W
F-3
N M SS
1/3
FS
SWITCH
C
1/3
SS
1/3
Frisco
PRO
T s
T s
12
Z Y X
Z Y
S W M (BR) FS 1/3
M FS 1/3
(BR) SS
1/3
Switch Call
Z Y X
S W M (BR) FS 1/3 5 6
S
W
(F-3)
M (BR) FS 1/3
S Z X
C 1/3
E W (BR) (GUT) SS
E (BR) (F-3) SS
S (BR)
1/3
GUT CALL
1/3
7 8
Z
Z Y X
C
1/3 SS
E (BR)
C
(BR) 1/3
S W (F-3) M (BR) FS
(F-3)
1/3
1/3
Switch CALL
Get up & GO
F
Z Y X
E C
(BR) 1/3
T W
(F-3)
N M
(BR)
E C S FS
1/3
SS
Position Align Tech Key
1/3
Run To
Run Away
Pass
Call End
Long Stick
OT
A Gap
A Gap
A Gap
Away End
Bronco
TE
C Gap
C Gap
Bronco
Tackle
Hot
OG
C Gap
C Gap
Contain
Nose
Wk. Shade
Nail
OC
A Gap
A Gap
A Gap
Smack
DESCRIPTION A zone blitz with a Mike and SS blitzing. Played with 3 deep, 3 under zone using Bronco coverage. ADDITIONAL INFORMATION 1. 2. 3. 4. 5. Closed Call = 2 Receiver side. SS blitzes when aligned on 2 Receiver side. De alert possible Get up and Go call vs. motion. Must work run fits vs. run. Vs. 3x1 (Trey or Trips) Switch call. SS is Final #3, Will blitz A gap.
Smack
T F Z Y X
S
(BR)
E M
T W
(F-3)
E
(BR)
SS
Tech Key
FS
Pass Outside rush lane
Go
Ball
C Gap
Loose 6
Bronco
Ball
D Gap
Fold
Bronco
Pitch
Tackle
Hot
Ball
C Gap
Chase
Outside Rush Lane Inside Rush Lane Bronco Inside Rush Lane Final #3
QB
Nose
St. Shade
Nail
Ball
A Gap
Pursue
Dive
Sam
Bronco
D Gap
Fold
Pitch
Mike
Strong B Weak A
Blitz
Ball
B Gap
Pursue
Dive to QB Dive to QB
Will
Final 3
Backs
B Gap
S
(BR)
E M
1/3
T W
(F-3)
E
(BR)
(1/3)
SS
ALIGNEMENT
9 (2 Receiver side) STRONG B
FS
KEY
TE Run- Box Pass- Bronco BLITZ B GAP
(1/3)
RESPONSIBILITY
BALL
A GAP
BACK (S)
RUN- INSIDE OUT TO BALL PASS- FINAL 3 RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT RUN- SECONDARY RUN SUPPORT PASS- MIDDLE 1/3 MOT. ADJ- MIDDLE 1/3 BLITZ A GAP
LC
QB
RC
QB
FS
QB
SS
QB
PRO
Z Y
T F
Smack 3 4
12
T F
SLOT
Z X
E M W F-3 FS (1/3)
T F
Bronco
SS
(BR)
Bronco S SS C (1/3)
(1/3)
(1/3) 3 4
(1/3)
OPEN
H Z
T F Z X Y U
TITE
E (BR) C FS
C (1/3) 5 6
H
S Bronco SS
M (1/3)
T
W F-3
E (BR) FS
C (1/3)
(1/3)
T
(1/3)
SINGLE
Z Y
TREY
H Z X
E (BR) FS
W F-3 (1/3)
Bronco S C SS (1/3)
E (BR) (1/3) FS
W F-3
M (1/3) SS
Bronco S (1/3)
(1/3)
TRIPS
Z H Y
7 8
T X Z H Y
TRIPS WING
F-3
M (1/3)
E (BR) W FS (1/3) C
SS
ACE
Z Y
Smack 3 4
12
X H Y H T
KING
Z X
S (BR) (1/3) SS
M (1/3)
W F-3 FS
E (BR)
C (1/3)
E (BR) FS
(1/3)
SINGLE WING
H F
EMPTY
Z Z X S Y T X
N M
(1/3)
EMPTY
Z Y T
Strong LT
S X
N M (1/3) GUT
E W (BR) FS (1/3) C
Smack
S ZOOM SINGLE TO TRIPS
s S Y X
12
Z S Y
E (BR)
W
(F-3)
S (BR) SS
C 1/3 1/3 34
Z
(BR)
FS
FS
1/3
1/3
S Y
S Y X
Z X
M
SS
(BR) C S
1/3
1/3 1/3 5 6
FS
1/3
s
S Z X X
E (BR) FS 1/3
1/3
1/3
Fog
DESCRIPTION A Zone Blitz with Sam and FS blitzing. Played with a 3 deep, 3 under zone, using Bronco coverage underneath. Frisco concept with DE outside and FS inside. Does not tip off blitz.
ADDITIONAL INFORMATION 1. 2. 3. 4. 5. 6. 7. 8. 9. Closed call = Away from stud TE (Y), (Frisco close call Rules). Vs. empty > close 2 rec. side = check switch. Vs. Pro > Sam = A, FS = B Vs. #2 to close call by alignment or motion = check Switch call. Any motion or peel to closed call is a Switch Call. Y motion = Check Switch. Will LB, vs. any # 2 removed gives a Gut call. Safety reads out of blitz vs. option or guard pull. Call End has a GO Technique. Call End will execute a 6 Tech vs. TE, will Box with no TE.
E C
(BR) 1/3
N M
(BR) 1/3
E C S FS
PASS OPTION
1/3
W
(F-3)
SS
POS. ALIGN TECH KEY RUN TO
C GAP
RUN AWAY
PURSUE
COMMENTS
CALL END
LOOSE 6
LEO
BALL
CONTAIN RUSH BUZZ #1 REC BRONCO #2 REC. OUTSIDE RUSH LANE INSIDE RUSH LANE A GAP UNDER ALL BLOCKS
QB
AWA Y END
BRONCO
BALL
D GAP
FOLD
PITCH
TACK LE
HOT
BALL
PURSUE
QB
NOSE
WK. SHADE
NAIL
BALL
PURSUE
DIVE
SAM
B GAP
BLITZ A GAP
BALL
CHASE FLAT
DIVE
MIKE
BRONCO
BACK (S)
BOX
BOX
BRONCO
PITCH
WILL
50
FINAL 3
BACK (S)
BOX
FINAL 3
E
(BR)
C W
(F-3)
M
(BR)
(1/3)
SS
1/3
FS
KEY
Ball
(1/3)
POSITION SAM
ALIGNMENT
20
RESPONSIBILITY
Blitz A Gap to Close call. If the Guard scoop blocks, Chase-Flat. Switch Call- Blitz B Gap to Close Call (Must Disguise) Run- Flood= Box (Turn Back) -Flow= Box (Turn Back) - Split= Track backs Pass- Bronco #2 Switch call= Blitz A Gap to close call Run- Flood= Scrape to St. B Gap -Flow= Turn Ball inside - Split= A Gap Pass- Final #3 Switch call= Move to A Gap, Bark Rules - If #2 removed give a GUT Call RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT RUN-SECONDARY RUN, CRACK REPLACE PASS- THINK QUICK PASS, KEY 3 STEP, SECURE ANY DEEP THREAT IN YOUR 1/3 MOT. ADJ-PLAY-IT Run- Flood= B Gap Spill - Flow = QB - Split= B Gap Chase Mot. Adj.- Alert Switch W/Motion TE Run- Secondary Run Support Pass- Middle 1/3 - Key QB
MIKE
(0)
Back (s)
WILL
50
BACK (S)
LC
QB
RC
QB
FS
QB
SS
QB
Fog
OPEN
H Z X T F
12
W C
1/3 GUT
E
F-3
T M SS
1/3
N S
E C FS
1/3
PRO
Z Y
T F
3 4
T F
SLOT
Z
E C
1/3
T W
F-3
N M
E S FS C
1/3
T W
N M SS
FS C
1/3
1/3 1/3 T F
S Switch
SS
1/3
TITE
Z Y
T F
5 6
WING
U U Y Z
C
1/3
FS
E S
N M
Switch
T W SS
1/3
C
1/3
E C W
F-3 1/3
N M SS
1/3
E S FS C
1/3
DOUBLES
T
Fog
12
T
OPEN
H Z
S X Z
S X
E C W
N M SS
E S Switch 3 4 FS C C
T M SS
N S
E FS C
SINGLE
T
TRIPS
T
Z Y
H X
H Y X
E C
T W SS
N M
E S FS C C
E M
N S
E C FS
Switch SS 5 6
T
TREY
H Y Z X
E C
T W
N M
E S
FS C
SWITCH
SS
ACE
T
7 8
T
KING
Z Y U
Z Y U
E C
1/3
T W
F-3
N M
E FS S Switch C
1/3
E C
1/3
T W
F-3
N M
E S FS C
1/3
SWITCH
SS
1/3
SS
1/3
Fog
PRO
T s
T s
12
Z Y X
Z Y
E
C (BR) SS 1/3 SLOT
T s
S
FS
(BR) SS
W (F-3)
S (BR) FS
C 1/3
1/3
34
1/3
T s
Z Y X
C 1/3
E (BR) SS
E (BR)
W (F-3)
M (BR)
S FS
SS
1/3
1/3
1/3
56
S X
S Z Z
E
C 1/3
(GUT) W (BR)
SS
M (BR) 1/3
S
FS
W SS
E (BR) (F-3)
C (BR) FS 1/3
1/3
78
Z
1/3
1/3
Z Y X
C 1/3
E (BR) SS
C W (F-3) 1/3 M C
E (BR)
S
(BR) FS 1/3 1/3 SS
W (F-3)
M (BR)
S FS
1/3
Switch Call
Boston
DESCRIPTION A Zone blitz with the Sam/Nickel and Mike blitzing. Played with a 3 deep, 3 under zone using Bronco coverage underneath. Run out of a Split front unless otherwise called. ADDITIONAL INFORMATION 1. Closed call = 2 Receiver side A. Spread: Wide side or Away from back! B. (Empty) Strength = 2 Rec. side C. Motion to no backs Mike play #3- come out of blitz. Strong Motion. 2 Receivers away from blitz Will CK. Gut call Will becomes Bronco Player. DE becomes Gut/Final 3 Player. IF Gut call made, motion away Will make base call to DE. Mike blitz inside B gap- stay under all blocks. N/Sam Blitz outside B Gap- stay outside all blocks. Like to run this vs. 10 personnel (Doubles, Trips open) and 11 personnel (Single, Trey, Trips). Vs. spread formation run blitz from wide side or away from off set back.
2.
3. 4. 5.
6.
7.
Good pass blitz 2nd long-3rd long. Good change up to Cov. 2 vs. 1 back and no back.
Boston show Fox or Bonzai.
T Z Y H X
E W
N M
E N SS C
FS
Position Align Tech Key Run To Run Away Pass
Call End
Loose 6/9
Go
OT
C Gap
Chase
Contain
Away End
Loose 6
Bronco
TE
D Gap
D Gap
Bronco
Tackle
Nickel Hot
OT
C Gap
Chase
Contain
Nose
Arrow
OG
A Gap
A Gap
A Gap
C
(BR) (1/3)
E N/S SS
T M
(F-3) 1/3
T
W FS
E
(BR)
(1/3)
POSITION SAM
ALIGNMENT
Call side ( Strength) # 2
KEY
Ball
RESPONSIBILITY
Blitz Outside B
MIKE
WILL
Stack B
Stack B
Ball
BACK (S)
Blitz Inside B
Final #3 Run- Secondary Run SupportCrack Replace Pass- Middle 1/3 - Key QB Mot. Adj.- Play It. Run- Secondary Run SupportCrack Replace Pass- Middle 1/3 - Key QB Mot. Adj.- Play It. Run- Secondary Run Support Pass- Middle 1/3 Run- Bronco Tech Pass- Seam to Flat Mot. Adj. Play it
LC
QB
RC
QB
FS
QB
SS
QB
DOUBLES
T
Boston
12
TRIPS OPEN
T H S X
H Z
S X Z
E C SS N
T M FS
E W C C SS N
T M
N W
E C
FS
3 4
SINGLE
T
TRIPS
T
Z Y
H X
H Y X
E C
T W
N M FS
E N SS C C SS N
T M FS
N W
E C
TREY
T
5 6
H Y
Z X
T W
N M
E N SS C
C FS
OPEN
H Z
T F
7 8
E C SS N
T M
N W FS
E C
T s
Boston
12
T s
S/N (BR) SS
E (BR)
W (F-3)
S/N (BR) SS
FS 1/3
1/3
1/3
T s
34
S Z X
Z Y
S X
S/N (BR) SS
E (BR)
W (F-3)
S/N (BR) SS
C 1/3
FS
1/3
T
1/3
DE Get up & GO
56
S
S Y X Z
S/N (BR)
S/N
C
(BR) SS
1/3
Fox
DESCRIPTION
A Zone blitz with the FS and Will blitzing. Played with a 3 deep, 3 under zone using Bronco coverage underneath.
ADDITIONAL INFORMATION
1. 2. Strength call = 1 Receiver side Away side end play Gut Technique, alert BASE call by Nickel with motion.
3.
4. 5. 6.
Mike adjustment alignment vs. WR motion by #2, alert BASE call by Nickel.
Will blitz inside B Gap Stay underneath all blocks. FS blitz outside B Gap Stay outside all blocks. FS alert trade call with Corner vs. closed side TE.
7.
8.
Vs. spread Mike give Switch call with the FS Will Outside B, Mike inside B, FS = Bronco.
Empty Strength = 2 rec. side. Check BOSTON, Must be aligned in Empty. Motion to Empty away from blitz Play-it. Motion to Empty to blitz Switch call. FS (BR) Mike/Will Blitz. Good vs. 20 personnel. Good change up to Boston vs. 11 personnel when center and back block to the 2 receiver side and TE stays in to block. Good Pass blitz 2nd 3rd long good change up for Cover 2. Fox show Boston or Bonzai Mike make Jack call to close side DE if the back is offset to TE in 2x2 formations (Single).
E C
(GUT FINAL 3)
T M
(BR)
N W
E C
N/S
(BR)
SS
Position Align Tech Key Run To
FS
Run Away Pass
Outside rush lane Contain
Call End
Loose 6/9
Go
Ball
C Gap
Chase
Away End
Loose 6/9
(Gut) Bronco
Ball
B Gap or Fold
Fold
(Gut) Bronco
Away Tackle
Nickel Hot
Ball
C Gap
Chase
Call Tackle
Arrow
Ball
A Gap
Pursue
Nickel/Sam
Walk
Box/ Cutback
Ball
D Gap
B Gap
Bronco
Mike
Stack B
Box/Spill
Back (S)
B Gap
A Gap
Bronco
Will
Stack B
Blitz inside B
Ball
Inside B Gap
X
(GUT FINAL 3)
C
1/3
T M W
(BR) 1/3
E C
1/3
N/S
(BR)
SS
FS
RESPONSIBILITY
ALIGNMENT
AWAY SIDE #2
KEY
QB
Bronco Mot. Adj. Run with # 2 Base Call Bronco (To side of Blitz) Final 3 vs. Base Ck. Blitz Inside B Run- Secondary Run SupportCrack Replace Pass- Middle 1/3 - Key QB Mot. Adj.- Closed side trade W/FS Run- Secondary Run SupportCrack Replace Pass- Middle 1/3 - Key QB Mot. Adj.- Closed side trade W/FS Run- Outside B Key Tackle Pass- Outside B Key Tackle Mot. Adj.- Closed side trade call W/CB Run- Secondary run support Pass- Middle 1/3 Mot. Adj. Play it
STACK B STACK B
LC
QB
RC
QB
FS
TACKLE
SS
QB
COACHING POINTS: FS Motion to make Switch call W/MIKE -Closed side trade call W/CB N - #2 motion make base call to END
DOUBLES
T
Fox
12
T
TRIPS OPEN
H S X
H Z
S X Z
E N C
N M SS
E W FS C C
T M SS
N W
E C
SWITCH
FS
SINGLE
T
3 4
T
TRIPS
Z Y
H X
H Y X
E C FS
T W M
E N C C
T M SS
N W
E C FS
SS
TREY
T
5 6
H Y
Z X
T W
N M
N C
FS TRADE Stone
SS
T F
OPEN
H Z
7 8
N C
T M
N W
E C FS
SS
Fox
PRO ZOOM TO SLOT
s T
12
Z Y X Y
Z X
C 1/3
S/N
(BR)
C (BR) 1/3 FS
(BR) S/N
M (F-3) 1/3
S Z X
Z Y
S X
C
1/3
S/N
(BR)
(BR) S/N
C 1/3
1/3
1/3
FS
SS CK. - Bronco
Bingo
DESCRIPTION A Zone Blitz with Mike & Will & SS or FS. Played with a 3 deep 3 under zone. Both DEs dropping. ADDITIONAL INFORMATION 1. Close Call = 2 Receiver side. (Note 3 x 1 FS Blitzes SS Middle 1/3). DE to Strength side = Gut player. DE away from strength side = Bronco Player. ALERT: #2 motions N/S give Change call. Mike & Will Come Outside of backs block SS or FS blitz up the Middle. Viking 2 is married to this blitz. Show Bingo play 2. N/S = Deep , SS = Curl.
2.
3.
4.
Bingo
T
Z
Y
C
1/3
(BR)
T W M
1/3
E
(GUT)
N/S
(BR)
C
1/3
FS
Align Tech Key Run To
Fold Inside DT
SS
Run Away Pass
Position
Call End
Loose 6/9
Gut
Ball
Chase
Gut
Away End
Loose 6/9
Bronco
Ball
D Gap
Fold
Bronco
Away Tackle
Nickel Hot
Ball
C Gap
Pursue
Call Tackle
Nickel Hot
Ball
C Gap
Pursue
Nickel/Sam
# 2 Strong
Bronco
Ball
D Gap
Fold
Bronco
Mike
Stack B
Blitz
Ball
A Gap
A Gap
Blitz
Will
Stack B
Blitz
Ball
A Gap
A Gap
Blitz
Bingo
T
Z
Y
C
1/3
(BR)
T W M
1/3
E
(GUT)
N/S
(BR)
C
1/3
FS
ALIGNMENT
Call Side (Strength) #2
SS
RESPONSIBILITY
KEY
QB
Bronco Mot. Adj. Change Call Blitz A Gap (Stay outside backs block) Blitz A Gap (Stay outside backs block) Run- Secondary Run SupportCrack Replace Pass- Middle 1/3 - Key 3 step Mot. Adj.- Play-It
STACK B STACK B
Ball
Ball
LC
QB
RC
QB
Run- Secondary Run SupportCrack Replace Pass- Middle 1/3 - Key 3 Step Mot. Adj.- Play-it
Run- Secondary Run Support Pass- Middle 1/3 Mot. Adj.- Play-it Run- Blitz over Center Pass- Blitz over Center Mot. Adj. Play it
FS
QB
SS
QB
COACHING POINTS: Nickel Bronco Tech, # 2 Motion side Change call to DEs FS 3x1 Blitz over Center
SINGLE
Z Y
Bingo
T H X H Y
TREY
Z X
E (GUT) N (BR) SS
C 1/3
C 1/3
E (BR) W FS
E (GUT)
N (BR) C 1/3
M
SS 1/3
TRIPS
T Z H Y X
3 4
EMPTY
W Y X
N C 1/3 (BR)
E (GUT) SS
W
C 1/3
E M
(BR) (GUT)
FS
1/3
CHECK BOSTON RT
7 8
Bingo
S ZOOM SINGLE TO TRIPS
T
Z Y
S X Y
Z X
C (BR)
E (GUT) FS
E (BR) S/N M SS
C (BR) C
E (GUT) FS
E (BR) S/N M SS
Z Y X
C S/N
E (BR) SS
E W(GUT) (BR) FS
Man Blitzes
Bear Silver
DESCRIPTION A 5 man rush with Sam blitzing. Good versus run game. Versus the pass, it will keep from sliding to either 3 Tech. It is Black with no Plug help as Sam is blitzing. ADDITIONAL INFORMATION 1. 2. 3. 4. Close Call to Y T.E. White cover on strong side. Sam makes move call. Motion to 1-back A. Strong Bump SS on back Will to TE B. Weak Mike Lock WR Motion - Lock. TE Motion Lock TE trade Reset Can play Bear Stud ( Call DE = 9 Tech).
5. 6. 7. 8.
Bear Silver
T SS W
N FS
E M C
ALIGN
TECH Base
KEY
RUN TO
RUN AWAY
PASS
OPTION
TE
C Gap
Chase
Dive to QB
TACKLE
Base
Ball
B Gap
Pursue
Dive
NOSE
Base
Ball
A Gap
Pursue
Dive
AWAY END
Base
Ball
B Gap
Chase
Dive
SAM
Box/ Cutback
Back(s)
Box
C Gap
QB
MIKE
Box
Back(s)
Box
Fast
Pitch
WILL
Box
Back(s)
Box
Fast
Run to-
SS Spills D
Bear Silver
T Z X F
E C SS
T W
N M FS
S C
ALIGNMENT
Loose 6
KEY
Back (s)
RESPONSIBILITY
Chase contain Box 2nd Back Strong OR 1st back Weak 1st Back Strong OR 2nd back Weak Run- Secondary Run Support Pass- Man on # 1 Mot. Adj.- Lock Run- Secondary Run Support Pass- Man on # 1 Mot. Adj.- Lock Run- Alley Pass- Middle 1/3 Mot. Adj.- Play-it Run- FLOW- Spill- D Gap - FLOOD- Cutback D Over Top - SPLIT- D Gap Pass- Man on TE Mot. Adj. Play it
Head up Guard
Back (s)
Head up Guard
Back (s)
LC
QB
RC
QB
FS
QB
SS
TE
PRO
Z Y
T F
Bear Silver
12
T F Z
SLOT
E SS C
T W
E M
S SS C
T W
E M
FS 3 4
FS
T
ACE
KING
X Z Y H X
Z Y H
E SS
N W
M S C
E SS
N W
M S C C
FS
FS 5 6
SINGLE WING
Z Y
S X
E SS W
N M FS
C C
Bear Silver
Z ZOOM PRO TO SLOT
T F
T F
12
Z Y X Y
E SS
T W
E M
S C SS
T W
E M
C C
LOCK
FS 3 4
FS
LOCK
C SS
T W
E M
S C C SS
T W
M
FS
5 6
T F
E M
T W
E SS
E SS
T W
E M
FS RESET CLOSE RT
FS LOCK
3. 4.
5.
12
E C
T M FS
E S C
SS
Silver
PRO
Z Y
T F
3 4
T F
SLOT
Z Y X
SS C
E W
T M
N S
E C
SS
E W
T M
N S
C C
Silver
FS 5 6
FS
Silver
7 8
DOUBLES
T
TRIPS OPEN
H Z
S X Z
S X
N C
T M
N W FS
SS C N C SS
T M FS
N W
E C
Silver
Silver
SINGLE
T
3 4
T
TRIPS
Z Y
H X
H Y X
SS C
T W
E M FS
N C C
SS E N
T M FS
N W
E C
Silver
Silver
TREY
T
5 6
H Y
Z X
SS
T W
N M
E C
N C
Silver
FS 7 8
T T
ACE
KING
Z Y U
Z Y U
SS C
T W
N M
E S C
SS
T W
N M
S C C
Silver
FS
FS
Silver
12
E C
T M FS
E S C
SS
PRO
Z Y
T F
3 4
T F
SLOT
Z Y X
SS C
E W
T M
N S
E C
SS
E W
T M
N S
C C
FS 5 6
FS
7 8
3.
4. 5.
Z
Y
E M SS
N W
E C FS
Position
Call End
Align
Tech
Key
Run To
Run Away
Chase
Pass
Outside Rush Lane Contain Outside Rush Lane Contain Inside Rush Lane Contain Inside Rush Lane Contain
Option
Base
Ball
C Gap
Scheme
Away End
Loose 6
Base
Ball
C Gap
Chase
Scheme
Away Tackle
Base
Ball
B Gap
Pursue
Dive
Nose
St. Shade
Base
Ball
A Gap
Pursue
Dive
Sam
Spill/ Fold
TE
D Gap
Fold
Dive to QB
Mike
Strong B
Box/Run Thru
Back (s)
B Gap Box
B Gap
M/M 2 on 2 With FS
Pitch
Will
Weak A
Blitz
Back (s)
A Gap
Inside B Gap
Dive
12
T F
SLOT
Z X
S C
E
M
N WT
S C
E M SS
WT
E C FS C
SS
FS
TITE
Z Y
T F
3 4
SINGLE
S
Z U Y
S C
E M SS
WT
C C
N W T M
E FS C
FS
SS
TREY
5 6
T
TRIPS
Z Y
s X
S Y
N W T M
E C C FS SS
N M
WT
E C
SS
FS
Special Rules
TRIPS WING
Z S Y
7 8
ACE
Z
Z Y X H
SS
N
M
WT
E
C
N W T M SS
FS C
Special Rules
FS
SINGLE WING
T S
Z Y H
H Y
N M
WT
E FS
C C
S SS
N W T M
E C C
SS
FS
Special Rules
12
S Z Y X Y X Z S
S M SS
C FS Special
M
FS
LOCK
SS
LOCK
H or RB
Z Y H X Z
H or RB
H Y X
S M
S C C SS
FS SS
T f
M
FS
Bump - Bump
Bump - Bump
T f
Z Y X
Z Y X
T W
N M SS
E S C
TE TRADE - RESET
DOUBLES
T
TRIPS OPEN
T
H Z
S X Z
S X
E N C Silver Peel
T M
T W Switch SS
E N FS C C SS
T M
T W FS
C Silver Peel
SINGLE
T
3 4
T
TRIPS
Z Y
H X
H Y X
E C Silver Peel
T W
T M SS
E N C C N
E SS
T M
T W FS
E C Silver Peel
FS
TREY
T
5 6
H Y
Z X
T W FS
T M
E C SS N C
Switch
Silver Peel
Bonzai
DESCRIPTION
An all out blitz with no safety in the hole. Man to Man coverage.
ADDITIONAL INFORMATION 1. Closed Call Rules A. Away from TE (Except Doubles is called strong) B. 1 Back no TE = Left or wide of field, if back offset away from offset back. C. Empty = 2 Receiver side Mike & Will blitz unless TE to your side, cover him. FS & SS blitz unless # 2 detached weak or # 3 detached strong. Switch Call If # 2 or # 3 displaced LB gives the Safety on that side Switch Call. Empty Simple LBs Never take. Safety take backfield motion your way unless you are in coverage (Which is a Switch call). If this is the case, alert the other Safety with Im gone Call and he must take motion either way. 1. Align in Empty Same rules Safeties cover/LBs Blitz Nickel and Corners always run with your man in motion (LOCK). Lynch 2 is married to this blitz. Show Bonzai play 2. N/S = Deep : SS = Curl. Corners up at 9 yds and sit at 9 yds looking for quicks. LB covering TE if he blocks out on the DE replace and blitz. DE covers the TE. This is a Devil call. If RB steps up to block you as you blitz, take him to the QB, you own him!
2. 3. 4.
5. 6. 7. 8. 9.
Bonzai
T
Z
Y
E W
T M
E N/S SS C
FS
Position
Call End
Align
Loose 6
Tech
Key
Run To
Run Away
Chase
Pass
Outside Rush Lane Contain Outside Rush Lane Contain
Option
Comment
King
Ball
C Gap
Pitch
Away End
King
Ball
D Gap
Chase
Pitch
Away Tackle
Arrow
Ball
A Gap
Pursue
Dive
Nose
A Gap
Ball
A Gap
Pursue
Rush A Gap
Dive
Sam/ Nickel
#2
M/M
#2
M/M
Fill Where Needed Vs. Trips Mike M/M on TE Vs. Trips Will blitz inside B
Mike
Stack B
Blitz
Ball
Blitz Inside B
Blitz Inside B
Blitz
Dive
Will
M/M (TE)
TE
C Gap
Fold
M/M (TE)
Dive to QB
Doubles
T
Bonzai
12
T
TRIPS OPEN
H Z
S X Z
S X
E C SS N
T M
N
SPY
E W FS C C
N SS
E M
N
SPY
T W
E FS
SINGLE
T
3 4
T
TRIPS
Z Y
H X
H Y X
E C W
N M
SPY
E N SS C C N
E M
N
SPY
T W
E C FS
FS
SS
TREY
T
5 6
H Y
Z X
E W
N
SPY
T M
E N SS C C
FS
OPEN
H Z
T F
7 8
E C N SS M
N
SPY
T W
E C FS
Bonzai
T
E C
W FS
T M
E N/S SS C
POSITION
NICKEL/ SAM MIKE WILL
ALIGNMENT
Align Nickel Rules. Always Cov. # 2 9yds. Off your man STACK B
KEY
Man M/M on # 2
RESPONSIBILITY
Ball
Blitz inside B Gap (Note) vs. Trips M/M on TE M/M on TE (Note) vs. Trips Blitz Inside B Gap Run- Secondary Run SupportCrack Replace Pass- M/M on # 1 Mot. Adj.- Vs. Trips = Corner over. Run- Secondary Run SupportCrack Replace Pass- M/M on # 1 Mot. Adj.- Vs. Trips = Corner over Run- B Gap Pass- B Gap Mot. Adj.- Motion WK. FS = M/M Run- B Gap Pass- B Gap Mot. Adj.- Motion ST. SS = M/M
TE
LC
Man
RC
Man
FS
Align Nickel Rules. 12 yds off L.O.S. Stem to B Gap Align Nickel Rules. 12 yds off L.O.S Stem to B Gap
QB
SS
QB
COACHING POINTS: SS Switch call vs. 3 detach to call side, M/M on # 3 FS Switch call vs. 2 detach wk, M/M # 2
2.
3.
4. 5. 6. 7. 8. 9.
E M
T W
E C FS
SS
Position Call End Away End Align Tech Key Run To Run Away Pass
Stick
OT
B Gap
B Gap
B Gap
6 Tech
OT
C Gap
C Gap
C Gap
Tackle
Spike
OG
A Gap
A Gap
A Gap
Nose
Shade/1
Hot
OG
B Gap
B Gap
B Gap
12
N/S C Red
N M SS
T F
T W
E C FS
PRO
Z Y
3 4
T F
SLOT
Z
E N/S C Red M
T W
E C FS N/S
E M
T W
C C Connie
FS SS 5 6
T
SS
T F
Red
TITE
Z Y
WING
U Y Z
N/S C Red
E M
T W SS
C C FS 7 8
N/S
E M
T W
E C FS Red
ACE
Z Y
T T
KING
F Z
X U Y U
N/S
N M SS
E W FS
N/S
N M
E W FS
C
Red
Red
Split Cardinal
DESCRIPTION An all out blitz with the Safeties blitzing from both sides. It is a Spear blitz from both sides. ADDITIONAL INFORMATION 1. Closed Call Rules: (Eagle side to call) -Examples A. Cardinal Y B. U Cardinal U Cardinal Coverage A. Blitzers Both Safeties B. #2s OLBs C. #3 Mike Be alert for additional calls based on the following: A. Trade Dead side B. Switch 2 speed C. Swap 3 speed Base personnel Will to call/Sam away. Can call Switch Cardinal which puts the backers blitzing instead of the safeties.
2.
3.
4. 5.
Split Cardinal
OPEN
H Z X T F
12
SS N C
SWITCH
T M
N W
E FS C
PRO
Z Y
T F
3 4
T F
SLOT
Z Y X
E C SS W
T M
N S
E FS C C
TRADE
T W SS
N M
E S
SWITCH
FS
TITE
Z Y
T F
5 6
T F
WING
U U Y TRADE Z
E C SS W
T M
N S
E C FS
TRADE
C SS
E W
T M
N S
E FS C
7 8
DOUBLES
T
Split Cardinal
12
S X Z H S T
TRIPS OPEN
X
H Z
N C SS
T M
E W FS C
SWITCH
N C
SS
E M
T W
E FS C
SWITCH
SWAP
SINGLE
T
3 4
T
TRIPS
Z Y
H X
H Y X
E C FS W
T M
E N SS C C SS N
SWITCH SWITCH
E M
T W
E FS
TREY
T
5 6
H Y
Z X
C
TRADE
T W
N M
E SS
SWAP
N C
FS
ACE
Z Y
7 8
KING
Z X
X U
E C SS W
T M
E S FS C
T W SS
E M
S FS
SWITCH
TRADE
Split Blade
DESCRIPTION
A solo coverage blitz with the Safeties blitzing. It is a Dagger blitz on both sides.
ADDITIONAL INFORMATION
1.
2.
3.
4. 5.
Split Blade
OPEN
H Z X T F
12
SS C
E N
T M
N W
E FS C
SWITCH
PRO
Z Y
T F
3 4
T F
SLOT
Z Y X
E C SS W
T M
N S
E FS C C
TRADE
T W SS
N M
E S
SWITCH
FS
TITE
Z Y
T F
5 6
T F
WING
U U TRADE Y Z
E C SS W
T M
N S
E C FS
TRADE
E W
T M
N S
E FS C
C SS
7 8
DOUBLES
T
Split Blade
12
T
TRIPS OPEN
H Z
S X Z
S X
E C SS N
SWITCH
T M
E W FS C C
SWITCH
SS
E M
T W
E FS C
SWAP
SINGLE
T
3 4
T
TRIPS
Z Y
H X
H Y X
E C FS W
T M
E N SS C C SS N
SWITCH SWITCH
E M
T W
E FS C
TREY
T
5 6
H Y
Z X
E C
TRADE
T W
N M
E SS
SWAP
N C
FS
ACE
Z Y
7 8
KING
Z X U
X U
E C SS W
T M
E S FS C C
TRADE
T W SS
N M
E S FS C
SWITCH
Goal Line
Stallion - Zone
SS C
POSITION LEFT END 8
T W
ALIGN 8 TECH
N M
KEY Ball/Tackle
T S
RUN TO C Gap C Gap B Gap Drive Thru Center B Gap Scrape D A GapInside Load Scrape D Force Force Secondary Run Support
FS
RUN AWAY C Gap Chase C Gap Chase B Gap Drive Thru Center B Gap Cutback A GapInside Load Cutback Slow Fold Slow Fold Secondary Run Support
PASS Outside Rush Lane Contain Outside Rush Lane Contain Inside Rush Lane Inside Rush Lane Inside Rush Lane Curl
8 3 0 3 80
8 3 0 3 80
MIKE WILL SS FS C
ADJUSTMENTS: 1. Closed Call- Passing strength 2. OLB - 1st adjuster to backfield motion 3. LBs - Will and Mike adjust to 40s - 1 back set
Stallion - Crash
SS C
POSITION LEFT END 8
T W
ALIGN TECH Ram
N M
KEY
Ball/Tackle
T S
RUN TO C Gap C Gap B Gap Drive Thru Center B Gap Scrape D Pitch A GapInside Load Scrape D Pitch Force D Gap QB Force D Gap QB Secondary Run Support
FS
RUN AWAY C Gap Chase C Gap Chase B Gap Drive Thru Center B Gap Rope A Dope A GapInside Load Rope A Dope Trail/Check Boot
PASS Inside Rush Lane Inside Rush Lane Inside Rush Lane Inside Rush Lane Inside Rush Lane Banjo with Mike
8 3 0 3 80
Ram 3 0 3 Man-toMan TE 00
Ball/Tackle
Ball/Guard
Ball/Center
Ball/Guard
TE
MIKE
00
Backs
WILL
80
Man-toMan TE Blitz
TE
SS
Loose 9
Ball
FS
Loose 9
Blitz
Ball
Trail/Check Boot
Inside Man
Inside Man
Man
Man-to-Man #1
ADJUSTMENTS: 1. Any 1 back set, check Zone. 2. FS/SS - If any action to = Attack FB with outside arm free - If action away = Check QB for Boot 3. Can call Stallion Slash, Ends play base technique (No Ram), Could put Tackles in 4s.
Stallion - Pinch
SS C
POSITION LEFT END 8
T W
ALIGN TECH Ram
N M
KEY
Ball/Tackle
T S
RUN TO C Gap C Gap B Gap Drive Thru Center B Gap Scrape D A GapInside Load Scrape D Bend Bend Secondary Run Support
FS
RUN AWAY C Gap Chase C Gap Chase B Gap Drive Thru Center B Gap Rope A Dope A GapInside Load Rope A Dope Bend Bend Secondary Run Support
PASS Inside Rush Lane Inside Rush Lane Inside Rush Lane Inside Rush Lane Inside Rush Lane Banjo with Mike Banjo with OLBs Banjo with Mike Outside Rush Lane Contain Outside Rush Lane Contain Man-to-Man #1
RIGHT END LEFT TACKLE NOSE RIGHT TACKLE SAM MIKE WILL FS SS C
Ball/Tackle
Ball/Guard
Ball/Center
ADJUSTMENTS: 1. If OL have foot-to-foot splits or by game plan, ends could go to goal line technique. 2. Any 1 back set, check Zone. 3. S/SS - If any action to - Bend and bounce all blocks 4. Tackles must tighten alignment to ensure A gap penetration. 5. Anticipate 1st Sound