Вы находитесь на странице: 1из 283

INFORMATION & PROCEDURES

USMMA OFFENSIVE GAME GOALS


WIN! 21 + POINTS 175 YARDS RUSHING NO TURNOVERS 100% TD ON GOALINE 100% POINTS IN THE RED ZONE 100% CONVERSION OF SHORT YARDAGE 45% 3RD DOWN CONVERSION NO PROCEDURE PENALTIES

HUDDLE
We will use a semi-circular huddle with all players standing upright facing in towards the QB, who will ALWAYS be aligned towards our sideline. Huddle Alignments: Center will set the huddle 7 yds from the football. The Center, Guards, & Tackles will all face away from the line of scrimmage, with their eyes and ears directed at the QB. The QB will ALWAYS align towards our sideline, and the A will ALWAYS align opposite. The X, Z, B, & Y will align directly across from the offensive line, standing tall with their attention directed at the QB. The B will ALWAYS align next to the A (opposite the QB). The Y will ALWAYS align next to the QB. With the different personnel groupings (Ace, Poker, Queens, etc.), the H, K, and W will fill into the B & Y spots accordingly.

OUR SIDELINE

OUR SIDELINE

Y Q

B A A

Y Q

RT RG

LG

LT
7yds

RT RG

LG

LT

LOS

Huddle Procedure: QB does all the talking. The QB will call the formation, play, & snap-count; the Center will leave the huddle. The QB will repeat the play and snap-count then will say Ready Break, on the command all will clap hands. If anything is missed, say Check and the QB will repeat. Run to the line. While in the huddle look sharp and no talking. Huddle discipline is the responsibility of the Center until the QB enters.

SIDELINE HUDDLE ALIGNMENT

PLAYING FIELD

Q Y W X T A G B C B G A T K Y Z

During a change of possesion we will begin the series with a sideline huddle. The Center will call the huddle and we will align facing the field in the Coaches Box. There will be a total of 16 players in the huddle. The first row will include all five O-Linemen who are in the game and the first two Tight Ends. The second row will consist of 2 A's, 2 B's, and 4 WR's -K, W, X and Z. The QB will face the group. The Coaching Staff will verbally communicate the personnel set that we will use. It is important for those not in that set to REMAIN IN THE HUDDLE. The QB will get the call and tell the play to the entire huddle. All of the players who are in that personnel group will run onto the field and immediately align in the formation that was called. The players not in that personnel group should remain on the sideline and listen for our normal substitutions beginning with the next play. The ball will be snapped on the count called in the huddle.

CADENCE
Sequence of Cadence: Set Color Two Digit Number Play (Dummy) Color Two Digit Number Play (Dummy) Go Quick Count Set Regular Count This can be on 1, 2, or 3. Example: (On 2) Set, Blue 18 Jet, Blue 18 Jet, GO GO Stay Call The QB will not change a particular call during a series. NO CHECKS Audible System Audible System Live Color will be White We can change the play at the LOS by utilizing a LIVE color Any audible called at the LOS is snapped in our regular cadence Example: Huddle call Wk Flow to Pro Right Str, 22 Power on 1. LOS Call Set White 14 Zone, White 14 Zone, GO The play is now 14 Zone NOTE: The live color can change from week to week.

PERSONNEL DESCRIPTION AND SETS


Personnel Description We will use letters to describe the positions of our skill players. It is important that everyone understand what positions are represented by each letter so that we can substitute both within and across personnel sets. The following is a description of our positions: Q Quarterback A Tailback B Fullback Y Tight End X Split End Usually aligns on the LOS (except in ACE). Z Flanker Usually aligns off of the LOS (except in Double Slot). T 2nd TB Used primarily in our Double Slot package. F 2nd FB Used primarily in short yardage and goal-line situations. W 2nd X Always aligns weakside and on the LOS. K 2nd Z Can align in a variety of places, but will usually be off the LOS. N 5th WR Can align in a variety of places. Always Off of the LOS. H 2nd TE Will usually align weakside. R 3rd TE Used primarily in short yardage and goal line situations. Personnel Sets Regular Ace Poker Spread Queens Flush Flank Heavy Jumbo Bone Royal Dbl. Slot 2 WR (X & Z) Y A B 2 WR (X & Z) 2 TE (Y & H) A 3 WR (X Z & K) Y A 3 WR (X Z & W) A B 4 WR (X Z W & K) A 5 WR (X Z W K & N) Z 2 TE (Y & H) A B 2 TE (Y & H) A B F 3 TE (Y H & R) A B XYABF 4 WR (X Z W & K) Y 3 RB (A, T, B) 2 WR (X & Z)

We must be perfect in our substitution at all times. It is vital that all personnel have an understanding of game situations so they can be ready. Everyone must pay attention at all times.

HAND SIGNALS
We will signal in plays from the sideline using hand-signals. We will use a "top down progression starting with: Shift, Motion, Formation, Direction, Variation, then Wristband #. The only exception will be "GUN," which would be signaled first.

SIGNAL
TRADE TROOP

HAND MOTION
SHIFTS RIGHT HAND "SLAP COIN" TO LEFT WRIST TWO HANDS LIKE TRADE FORMATIONS

SPREAD FLANK PRO TWINS ACE JACKS JOKER TENS KINGS QUEENS TRIPS EMPTY

TWO HANDS WIDE APART TWO FISTS WITH 90 DEGREE ANGLES UP RIGHT HAND SALUTE. "HOOKEM HORNS" WITH RIGHT HAND DIAMOND W/ BOTH HANDS MALE BODY PART - GRAB CROTCH W/ RIGHT HAND DEALING CARDS TEN FINGERS MOTION CROWN BOTH HANDS CUPPING CHEST (BREASTS) RIGHT ARM EXTENDED 3 FINGERS BOTH HANDS POURING OUT LIQUID DIRECTIONS (Strength of Formation)

RIGHT LEFT

RIGHT ARM SWIPING LEFT ARM RIGHT ARM SWIPING RIGHT LEG VARIATIONS

GUN STRONG WEAK FLEX WING SLOT FAR NEAR BUNCH DUECE

GUN RIGHT ARM MUSCLE RIGHT ARM MUSCLE POINTING DOWN FLEX WITH KNUCKLES TOGETHER RIGHT ARM WING SLOT MACHINE HOLD RIGHT HAND FAR AWAY FROM FACE HOLD RIGHT HAND CLOSE TO FACE LEFT HAND CUPPING RIGHT FIST RIGHT HAND DOWNWARD 2-FINGERS

MOTIONS A T B Y H X Z K FLOW FLOP SQUIRM ZAC ZIN ZOOM HIGH SAIL WHIP BOTH HANDS TOGETHER ABOVE HEAD (PYRAMID) "TIMEOUT" SIGNAL RIGHT FIST OVER LEFT FIST BOTH HANDS TOGETHER IN FRONT (PRAY) RIGHT HAND ON HEART CROSS WITH ARMS SEMI-FOLDED ARMS SIDEWAYS 3 FINGERS W/ RIGHT HAND "WATER WAVE" WITH RIGHT HAND RIGHT HAND "WAVE AT THE CROWD" RIGHT HAND SQUIRM MOTION UPWARD RIGHT "Z" MOTION W/ FINGER RIGHT HAND PUSH ACROSS RIGHT FIST "IN & OUT" OF LEFT HAND RIGHT ARM "MEASURING" HIGH IN THE AIR "REEL IN THE RIGGING" W/ BOTH HANDS "WHIPPING" MOTION W/ RIGHT HAND WRISTBAND NUMBERS 0 1 2 3 4 5 6 7 8 9 LEFT HAND FIST LEFT FINGER EXTENDED "1" LEFT HAND ON LEFT THIGH LEFT HAND ON STOMACH LEFT HAND ON RIGHT SHOULDER LEFT HAND ON THROAT LEFT HAND ON MOUTH LEFT HAND ON LEFT EAR LEFT HAND ON TOP OF HEAD LEFT HAND GRAB CROTCH

STAY HUDDLE UP

HALT WITH TWO HANDS TWO HANDS COMING TOGETHER W/ INTERLOCKING FINGERS

BASIC SPLITS & HOLE NUMBERING

A. Splits - The line splits shown below are a starting point. Your splits will vary with play, field position, down and distance, and defensive tendency. Be smart and use your splits to your advantage.

Y
2

T
2

G
2

C
2

G
2

T
2

B. Hole Numbering - Our hole numbering or play direction consists of numbers 1 through 8 from Right to Left. A directional number will be used on every run play and certain pass plays where the direction will dictate the attackside or the backside.

Y
8 7

T
6

G
5

C
4

G
3

T
2

Y
1

GAPS & DEFENSIVE ALIGNMENTS

C. Gaps - At times we will talk about responsibilites or alignments in terms of gaps. We will use letters to describe which gap we are talking about. The A Gap is the Center Guard gap on either side, the B Gap is the Guard - Tackle gap on either side, etc.. The diagram below lists gaps as we will refer to them.

Y
D C

T
B

G
A

C
A

G
B

T
C

Y
D

D. Defensive Alignments - We will talk about defensive alignments in terms of numbers, starting at the Center and working our way out. All Head Up alignments will be an even number. Inside shades will be numbered the same as Head Up alignments, but we will tag them with the letter "i". Outside shades will be one number greater than the Head Up alignment.

9 8 8i

7 6 6i 5 4 4i

3 2 2i 1 0 1

2i 2 3 4i 4 5 6i 6 7

8i 8 9

We will refer to LB alignments in a similar way. When referring to a LB we will call the shade as we would above, but we will add a ZERO. For eaxample, a LB on the outside shoulder of a guard would be called a 30; a LB on the inside of a TE would be a 60i.

10

CONTROL OF THE CLOCK


The fundamental and technical aspects of our two minute offense will be presented as a separate component of the offensive progression. The situation at the end of a half or the end of a game is a critical time for our offense and can have an affect on the outcome of the game. To be an efficient offensive team, we must understand how to use the clock to our advantage. The following information will be important in being able to control the clock. Game situations that stop the clock: Time Out Incomplete Pass Ball Carrier Out of Bounds Official Administration of Penalty Measurements for First Down (Start once the down marker (NOT THE CHAINS) is set Momentarily while down-marker is set After scrimmage kick (punt) or free kick (kick off) When the live ball goes out of bounds At the discretion of the official During Change of possession If we are BEHIND the entire offense must be aware of: Time left in the game Time outs remaining Down and Distance Position of the ball Whether we need a TD or a Field Goal We must execute the offense quickly and efficiently The QB is responsible for field communication If we are AHEAD the entire offense must be aware that we DO NOT want to stop the clock: Latest possible snap. The QB should be aware of the 25 second clock and snap the ball at 3 seconds Ball carriers fight to stay in bounds DO NOT GO OUT OF BOUNDS No penalties First downs are critical. Get the initial first down No incomplete passes. The QB is better off running 100 % ball security

11

OVERTIME
When a game ends in a regulation tie, an overtime process will occur. The start of overtime will begin with a coin toss. The team that wins the toss makes the decision. They must decide to either play offense or defense, or they can choose which end of the field will be used for both series of the overtime period. The team that ended the first overtime with the ball will start the second overtime period with the ball. Important factors concerning overtime: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. The offensive team will begin its possession 1st and 10 on the +25 yard line on the hash of its choice. Overtime is not related to the game clock and is played until someone wins. The use of the regular 40/25 second clock is the same as regulation. Each team has one timeout per period. All rules concerning turnovers and penalties pertain. Each possession will end with a TD, field goal, or change of possession. Teams have an equal number of possessions. The defense may advance a turnover. If a turnover is committed, we must make sure that we tackle the ball carrier. A turnover that does not score results in a team gaining possession. We will be aggressive and do what it takes to win. Beginning in the 3rd overtime, we must attempt a 2 point conversion after all touchdowns.

12

TWO MINUTE OFFENSE


The situation at the end of a half or at the end of the game can have a major impact on the outcome. During these times it is important that our offense operates efficiently so that we have the ability to put points on the scoreboard when we have to. Communication of the Two Minute Offense: The coaching staff will determine when to utilize the two minute offense. The QB will command Bennie-Bennie. This is the indication we are in 2-MINUTE OFFENSE . After each play, the QB should look to sideline. We will operate primarily out of Queens Personnel in the shotgun. Queens Right/Left will be the base formation with the QB saying Right of Left to get us into formation and protection. The terms right or left will communicate formation and protection. Queens Right will indicate 61 protection and Queens Left will indicate 68 protection. He will repeat the call at least twice. All formations will come from the gun. A Right call will put us in Gun Queens Right. The Back will vary alignments. The QB will then call out or signal the play. The following are some route concepts of our two minute offense: Smash = 61/68 Smash Fox = 61/68 Fox Jet = 61/68 Jet (can tag K, X, or Z) Dig = 61/68 Dig Draw (code word = Tampa / Florida) We have the ability to add or change these routes on a game to game basis. During the communication, the QB must make sure everyone is aligning in the correct formation. He should begin his pre snap read of the defense, being aware of any man to man pressure looks. We will use quick count cadence.

13

TWO MINUTE OFFENSE (CONT)


Example of the Two Minute Communication: 1. Bennie-Bennie = Here we go 2. Right-Right = Gun Queens Right (61 protection) 3. Jet K hand signal 4. Set. After a completion, if a WR is between the hash and sideline, he should work to gain as much yardage as possible, but his focus should be to get out of bounds. Any WR, who catches a ball between the hashes, should gain as much yardage as possible. To stop the clock at any time, at the end of a half, or end of a game the QB will use the term Fire-Fire-Fire. The entire offense sprints to the LOS and gets set. When a fire call is made all the WRs will align on the LOS. The A Back will align in his normal alignment. The QB will take the snap from under center. When all are set he will say Set (Quick Count). The OL will utilize inside gap protection. The QB will THROW THE BALL FORWARD at the ground just off his lead foot. We can use Fire Fire Fire in any personnel set and in any field zone. We will never use Fire Fire Fire on 4th down. If we think that the defense is vulnerable to a fade during a Fire situation, we can attempt to catch them off guard by calling Clock-Clock-Clock. Clock-ClockClock will have the widest receiver on each side run a fade. The inside receivers will execute Fire-Fire-Fire. The line will inside gap protect. Cadence remains on Set (Quick Count). The QB is responsible for any and all field communication. Everyone must remain alert to any sideline communication that may affect substitutions and control of the clock.

14

NO HUDDLE OFFENSE FAST-BREAK


Fast-Break is an up-tempo no-huddle offense where the QB has the flexibility to change the formations. Similar to our 2-minute offense, the QB will be calling the plays; however, Fast-Break can be run from Queens personnel or Poker personnel. We will use a series of code words to communicate the correct play. Fast-Break is NOT a 2minute offense (Benny, Benny). It can be used in situations where we want to change the tempo or pace of the game to keep the defense on their heels. LOS Procedure: QB will make a series of calls using code words followed by a dummy call the first call is the play we will execute, the second call is the dummy call. ORDER: DIRECTIONS: PLAYS: Run Pass Iowa/Hawkeyes = 14/15 Zone Okie/Sooner = 11/18 Option Air Force/Falcon = 61/68 Fox Navy/Goat = 61/68 Under Marines/Bulldog = 61/68 Jet X (Breaker to the call-side) Army/Mule = Sprint Rt/Lt Duke = 51 Double Screen Rt Poker: Jacks, Tens, or Joker right or left. Queens: Right or Left to signify Queens right or left. Trips Right/Left to signify Queens Trips right or left. LIVE PLAY (Army, Okie, Sooner, etc.) DUMMY PLAY (Union, Rochester, Coast Guard, etc.) RIGHT: Colleges (Iowa,Army,Navy,Air Force, etc.) LEFT: Mascots (Hawkeyes,Mule,Goat,Falcon , etc.)

Screen FORMATIONS:

EXAMPLES: Situation: Poker Personnel 2nd and 4 yards to go Call: Jacks Left, Jacks Left, Jacks Left Iowa , Coast Guard to the left side Iowa , Coast Guard to the right side Set-Go Play run will be 14 Zone Situation: Queens Personnel 2nd and 7 yards to go Call: Trips Left, Trips Left, Trips Left Goat , Coast Guard to the left side Goat , Coast Guard to the right side Set-Go Play run will be 68 Under Cadence for Fast-Break will be: Set Go and the ball is snapped

15

NO HUDDLE OFFENSE FREEZE


Freeze is a no-huddle offense where the QB will get the plays from the sideline. Similar to Fast-Break, Freeze can be run from Queens personnel or Poker personnel. We will use the same code words to communicate the correct play. Freeze is NOT a 2minute or hurry-up offense. It can be used in situations where we want to change the tempo or pace of the game to keep the defense on their heels. It will allow us to get ourselves in the best possible play based on what the defense is showing us pre-snap. LOS Procedure: The QB will receive hand signals from the sideline to determine which play will be run. We will have the ability to use two different cadences within this offense. The QB will then call a series of three NFL teams to alert the offense as to whether we are running the play NOW or FREEZE. He will communicate the play using the same procedures as Fast-Break. If the cadence is NOW, we will run the play called using the same procedures as FAST-BREAK. If the cadence is FREEZE, the QB will first give a fake cadence to allow the defense to show their hand. Based on what the defense is doing, the coaches on the sideline will either confirm or change the play called by again using a series of hand signals, which will then be again communicated by the QB using our code-words. CADENCE CODE WORDS: Giants or Jets = NOW Any other NFL team = FREEZE (Vikings, Packers, etc.) COMMAND / ACTION
DIRECTIONS: RIGHT LEFT

HAND SIGNAL
Standard Right Arm Swiping Left Arm Standard Right Arm Swiping Right Leg

PLAYS: IOWA = 14 ZONE Both fingers pointing at eyes + RIGHT HAWKEYES = 15 ZONE Both fingers pointing at eyes + LEFT OKIE = 11 OPTION Both hands forming O + RIGHT SOONER = 18 OPTION Both hands forming O + LEFT AIR FORCE = 61 FOX Both hands pointing to sky + RIGHT FALCON = 68 FOX Both hands pointing to sky + LEFT NAVY = 61 UNDER Both hands making water motion + RIGHT GOAT = 68 UNDER Both hands making water motion + LEFT MARINES = 61 JET X Both hands walking bulldog + RIGHT BULLDOG = 68 JET X Both hands walking bulldog + LEFT ARMY = SPRINT RT Both hands making rifle + RIGHT MULE = SPRINT LT Both hands making rifle + LEFT DUKE = DOUBLE SCREEN Both hands shooting a basketball + RIGHT **We will only run Double Screen to the Right w/ a Right-handed QB** MOTIONS: Inside WR ZAC to the RIGHT Inside WR ZAC to the LEFT ACTIONS: Thumbs-Up = Confirm Play Thumbs-Down = Change Play Switch-Hands = Backside of Route Dummy = Disregard next signal Now = Run Play Immediately Right Hand Z motion w/finger + RIGHT Right Hand Z motion w/finger + LEFT Both hands giving thumbs-up Both hands giving thumbs-down Both hands switching back and forth Pound both fists together Point right finger at the ground

16

NO HUDDLE OFFENSE FREEZE (CONT)


EXAMPLES: Situation: Poker Personnel 2nd and 4 yards to go Call: Jacks Left, Jacks Left, Jacks Left Signal: QB receives signal from sideline Both fingers pointing at eyes + Right Arm Swiping Left ArmNOW Call: Giants, Giants, Giants Iowa , Coast Guard to the left side Iowa , Coast Guard to the right side Cadence: Set Go Play run will be 14 Zone Situation: Queens Personnel 2nd and 7 yards to go Call: Trips Left, Trips Left, Trips Left Signal: QB receives signal from sideline Both hands forming a rifle + Right Arm Swiping Right Leg Call: Packers, Packers, Packers Mule , Rochester to the left side Mule , Rochester to the right side Cadence: Set -Go Signal: QB receives signal from sideline Both hands giving a thumbs-up Call: Mule , Union to the left side Mule , Union to the right side Cadence: Set Go Play run will be Sprint Lt Mule Situation: Queens Personnel 3rd and 7 yards to go Call: Trips Right, Trips Right, Trips Right Signal: QB receives signal from sideline Both hands making water motion + Right Arm Swiping Left Arm Call: Vikings, Vikings, Vikings Navy , Coast Guard to the left side Navy , Coast Guard to the right side Cadence: Set Go Signal: QB receives signal from sideline Both hands switching back and forth + Both hands giving a thumbs-up Call: Navy , Union to the left side Navy , Union to the right side Cadence: Set Go Play run will be 61 Under (QB looking to the backside)

17

NO HUDDLE OFFENSE FREEZE (CONT)


EXAMPLES: Situation: Queens Personnel 1st and 10 yards to go Call: Left, Left, Left Signal: QB receives signal from sideline Right Hand Z-motion w/finger + Right Arm Swiping Right LegBoth hands forming a rifle + Right Arm Swiping Left Arm Motion: WR motions Left & re-sets Call: Bengals, Bengals, Bengals Army , Rochester to the left side Army , Rochester to the right side Cadence: Set Go Signal: QB receives signal from sideline Both hands giving a thumbs-down + Both hands making water motion + Right Arm Swiping Right Leg Call: Goat , Kean to the left side Goat , Kean to the right side Cadence: Set Go Play run will be 68 Under Situation: Queens Personnel 2nd and 7 yards to go Call: Trips Right, Trips Right, Trips Right Signal: QB receives signal from sideline Both hands forming an O + Right Arm Swiping Right Leg Call: Seahawks, Seahawks, Seahawks Sooner , Rochester to the left side Sooner , Rochester to the right side Cadence: Set Go Signal: QB receives signal from sideline Both hands giving a thumbs-up + Pound both fists together + Squirm Call: Sooner , Union to the left side Sooner , Union to the right side Cadence: Set Go Play run will be 18 Option Situation: Queens Personnel 2nd and 6 yards to go Call: Trips Right, Trips Right, Trips Right Signal: QB receives signal from sideline Right Hand Z-motion w/finger + Right Arm Swiping Right Leg Both hands walking bulldog + LEFTNOW Motion: WR motions Left & re-sets Call: Jets, Jets, Jets Bulldog , Kean to the left side Bulldog , Kean to the right side Cadence: Set Go Play run will be 68 Jet (from Queens, Breaker from the left)

18

BACKFIELD SETS

B A

I Backs B should align w/ toes 4 yds from LOS A should align with toes 7 yds from LOS

** We do not tag 1-back sets with a name if the back is aligned behind the center, if he is offset we will use the near/far terminology.

B A

B A

STRONG Offset I with B to strength in B gap.

WEAK Offset I with B to weak side in B gap.

NEAR B in normal I alignment; A to strength in B gap

FAR B in normal I alignment; A to weak side in B gap

SPLIT B to strength; A to weak side; both in B gap

SPLIT WEAK A to strength; B to weak side

19

BACKFIELD SETS

B A

F/T

POWER I (from Heavy personnel) F aligns in a Strong alignment.

T (usually from Heavy personnel) F or T aligns in a Strong alignment; A aligns Weak.

F/T B F/T A

B A

BONE (usually from Heavy personnel) F or T aligns in a Strong alignment; A aligns Weak at 7 yds.

BROKEN BONE (usually from Heavy personnel) F or T aligns in a wing position.

GUN B aligns strong; A aligns weak.

GUN FAR B aligns weak; A aligns strong.

** One back GUN A aligns strong.

** One back GUN FAR A aligns weak.

20

PRO FORMATIONS
PRO LEFT PRO RIGHT

Y Z B A

Y Z B A

PRO LEFT STRONG

PRO RIGHT STRONG

Y Z B A

Y Z B A

PRO LEFT WEAK

PRO RIGHT WEAK

Y Z B A

Y Z B A

PRO LEFT NEAR

PRO RIGHT NEAR

Y Z A B

Y Z B A

21

PRO FORMATIONS
PRO LEFT FAR PRO RIGHT FAR

Y Z B A

Y Z A B

PRO LEFT SPLIT

PRO RIGHT SPLIT

Y Z B A

Y Z A B

PRO LEFT SPLIT WEAK

PRO RIGHT SPLIT WEAK

Y Z A B

Y Z B A

22

PRO FORMATIONS
PRO LEFT A-TRIPS PRO RIGHT A-TRIPS

Y Z A B

Y A B Z

PRO LEFT TRIPS

PRO RIGHT TRIPS

Y Z B A

Y B A Z

PRO LEFT A-DEUCE

PRO RIGHT A-DEUCE

Y Z B A

X A B

Y Z

PRO LEFT DEUCE

PRO RIGHT DEUCE

Y Z A B

X B A

Y Z

23

PRO FORMATIONS
PRO LEFT WING PRO RIGHT WING

Y Z B

Y B Z

PRO LEFT SLOT

PRO RIGHT SLOT

Y Z B

X B

Y Z

PRO LEFT FLEX


5-7 yds Y Z B A X X

PRO RIGHT FLEX


5-7 yds Y Z B A

24

TWINS FORMATIONS
TWINS LEFT TWINS RIGHT

X Z B A

X Z B A

TWINS LEFT FLIP

TWINS RIGHT FLIP

Z X B A

Y X B A

TWINS LEFT STRONG

TWINS RIGHT STRONG

X Z B A

X Z B A

TWINS LEFT WEAK

TWINS RIGHT WEAK

X Z B A

X Z B A

25

TWINS FORMATIONS
TWINS LEFT NEAR TWINS RIGHT NEAR

X Z

X Z

TWINS LEFT FAR

TWINS RIGHT FAR

X Z

X Z

TWINS LEFT SPLIT

TWINS RIGHT SPLIT

X Z B A

X Z A B

TWINS LEFT SPLIT WEAK

TWINS RIGHT SPLIT WEAK

X Z A B

X Z B A

26

TWINS FORMATIONS
TWINS LEFT A-TRIPS TWINS RIGHT A-TRIPS

X Z A B

Y A B

X Z

TWINS LEFT TRIPS

TWINS RIGHT TRIPS

X Z B A

Y B A

X Z

TWINS LEFT A-DEUCE

TWINS RIGHT A-DEUCE

X Z B

Y A A

X Z B

TWINS LEFT DEUCE

TWINS RIGHT DEUCE

X Z A

Y B B

X Z A

27

TWINS FORMATIONS
TWINS LEFT WING TWINS RIGHT WING

X Z

Y B B

X Z

TWINS LEFT SLOT

TWINS RIGHT SLOT

X Z B

Y B

X Z

TWINS LEFT FLEX


5-7 yds X Z B A Y Y

TWINS RIGHT FLEX


5-7 yds X Z B A

28

SPREAD FORMATIONS
SPREAD LEFT SPREAD RIGHT

X Z B A

X Z B A

SPREAD LEFT FLIP

SPREAD RIGHT FLIP

Z X B A

W X B A

SPREAD LEFT STRONG

SPREAD RIGHT STRONG

X Z B A

X Z B A

SPREAD LEFT WEAK

SPREAD RIGHT WEAK

X Z B A

X Z B A

29

SPREAD FORMATIONS
SPREAD LEFT NEAR SPREAD RIGHT NEAR

X Z

X Z

SPREAD LEFT FAR

SPREAD RIGHT FAR

X Z

X Z

SPREAD LEFT SPLIT

SPREAD RIGHT SPLIT

X Z B A

X Z A B

SPREAD LEFT SPLIT WEAK

SPREAD RIGHT SPLIT WEAK

X Z A B

X Z B A

30

SPREAD FORMATIONS
SPREAD LEFT TRIPS SPREAD RIGHT TRIPS

X Z B

W B

X Z

SPREAD LEFT A-TRIPS

SPREAD RIGHT A-TRIPS

X Z A B

W A B

X Z

SPREAD LEFT DEUCE

SPREAD RIGHT DEUCE

X Z B

W B

X Z

SPREAD LEFT A-DEUCE

SPREAD RIGHT A-DEUCE

X Z B A

W A B

X Z

31

SPREAD FORMATIONS
SPREAD LEFT SLOT SPREAD RIGHT SLOT

X Z B

W B

X Z

SPREAD LEFT SLOT WEAK

SPREAD RIGHT SLOT WEAK

X Z B

W B

X Z

32

ACE FORMATIONS
ACE LEFT ACE RIGHT

Y Z

H X X

Y Z

ACE TRIPS LEFT

ACE TRIPS RIGHT

Y Z X

Y X Z

ACE LEFT WING

ACE RIGHT WING

Y Z

H X X

Y Z

ACE LEFT DOUBLE WING

ACE RIGHT DOUBLE WING

Y Z

H X X

Y Z

33

POKER FORMATIONS
JACKS LEFT JACKS RIGHT

X Z

Y K K

X Z

TENS LEFT

TENS RIGHT

Y Z K

X K

Y Z

JOKER LEFT

JOKER RIGHT

Y Z K

Y K Z

KINGS LEFT

KINGS RIGHT

X Z K

Y K

X Z

34

QUEENS FORMATIONS
QUEENS LEFT QUEENS RIGHT

X Z K

W K

X Z

TRIPS LEFT

TRIPS RIGHT

X Z K

W K

X Z

BUNCH LEFT

BUNCH RIGHT

X Z K

W K

X Z

EMPTY LEFT

EMPTY RIGHT

X Z A K

W K A

X Z

35

FLUSH FORMATIONS
EMPTY LEFT EMPTY RIGHT

X Z K N

W N K

X Z

QUADS LEFT

QUADS RIGHT

X Z K N

W N K

X Z

DIAMOND LEFT

DIAMOND RIGHT

X Z N K

W K

X Z N

STACK LEFT

STACK RIGHT

X W Z K N W

X Z K N

36

ROYAL FORMATIONS
EMPTY LEFT EMPTY RIGHT

X Z K

Y N N

Y K

X Z

EMPTY TIGHT LEFT

EMPTY TIGHT RIGHT

Y Z K N

X N

Y K Z

QUADS TIGHT LEFT

QUADS TIGHT RIGHT

Y Z K N

Y N K Z

QUADS LEFT

QUADS RIGHT

X Z K N

Y N K

X Z

37

FLANK FORMATIONS
FLANK LEFT FLANK RIGHT

Y Z B A

Y Z B A

FLANK LEFT STRONG

FLANK RIGHT STRONG

Y Z B A

Y Z B A

FLANK LEFT WEAK

FLANK RIGHT WEAK

Y Z B A

Y Z B A

FLANK LEFT NEAR

FLANK RIGHT NEAR

Y Z A B

Y Z B A

38

FLANK FORMATIONS
FLANK LEFT FAR FLANK RIGHT FAR

Y Z B A

Y Z A B

FLANK LEFT SPLIT

FLANK RIGHT SPLIT

Y Z B A

Y Z A B

FLANK LEFT SPLIT WEAK

FLANK RIGHT SPLIT WEAK

Y Z A B

Y Z B A

FLANK LEFT BUNCH

FLANK RIGHT BUNCH

Y Z B A

H B A

Y Z

39

FLANK FORMATIONS
FLANK LEFT FLEX BUNCH
5-7 yds Y Z B A A H H B

FLANK RIGHT FLEX BUNCH


5-7 yds Y Z

FLANK LEFT WING

FLANK RIGHT WING

Y Z B

Y B Z

FLANK LEFT WING WEAK

FLANK RIGHT WING WEAK

Y Z

H B B

Y Z

VICTORY

Y A B

** WE WILL USE VICTORY OFFENSE WHEN WE WANT TO TAKE A KNEE AT THE END OF A GAME OR HALF. WE WILL TAKE SHOE-TOSHOE SPLITS ACROSS THE LOS. A & B WILL ALIGN 1 YARD DEEP IN THE A GAPS IN 3-PT STANCES. Z WILL ALIGN 15 YARDS DEEP BEHIND THE QB & ACT AS A SAFETY. ON THE SNAP, EVERYONE WILL PROTECT THEIR INSIDE GAPS. QB WILL TAKE THE SNAP, STEP STRAIGHT BACK FROM THE LOS & TAKE A KNEE.

40

HEAVY FORMATIONS
HEAVY LEFT HEAVY RIGHT

B A

B A

HEAVY LEFT WING

HEAVY RIGHT WING

Y F B A

Y F B A

HEAVY LEFT BUNCH

HEAVY RIGHT BUNCH

Y F B A

H B A

Y F

HEAVY LEFT BONE

HEAVY RIGHT BONE

B F A A

B F

41

JUMBO FORMATIONS
JUMBO LEFT JUMBO RIGHT

Y R B A

Y R B A

JUMBO LEFT STRONG

JUMBO RIGHT STRONG

Y R B A

Y R B A

JUMBO LEFT WEAK

JUMBO RIGHT WEAK

Y R B A

Y R B A

JUMBO LEFT BUNCH

JUMBO RIGHT BUNCH

Y R B A

H B A

Y R

42

JUMBO FORMATIONS
JUMBO LEFT SPLIT JUMBO RIGHT SPLIT

Y R B A

H A

Y R B

JUMBO LEFT SPLIT WEAK

JUMBO RIGHT SPLIT WEAK

Y R A B

H B

Y R A

JUMBO LEFT WING WEAK

JUMBO RIGHT WING WEAK

Y R

H B B

Y R

JUMBO LEFT WING

JUMBO RIGHT WING

Y B R A

Y R A B

43

TRADES AND MOTIONS We will use trades and motions along with multiple personnel groups to get our offense in a better match up with Defenses. Trades and Motion will be an integral part of our offense so we can keep defenses off balance. Motions will start with the foot movement of the Quarterback. The QB will kick personnel into motion. The timing will vary based on the particular motion, formation, and play. Trades & Troops will commence upon the Quarterbacks command of TRADE.

GENERAL RULES: Wide Receivers must not cover a Tight End that is going to Trade or move and may shift only after the Tight End has shifted. All personnel must be set for 1 second before the ball can be snapped.

44

WR MOTION
ZAC - Extended motion across the formation. This motion will always be by Z unless it is tagged with a letter. Example - Zac to Twins Lt Wk 22 Power Z would motion.
ZAC TO TWINS LT WK

K-ZAC TO JOKER RT

Example - K-Zac to Joker Rt 14 Zone K would motion. This motion should take place on "Set" ZIN - Short motion toward the formation. This motion will always be by Z unless it is tagged with a letter. Example - Zin to Pro Rt Str P24 Bk Cross Z would motion.
ZIN TO PRO RT STR

Example - K-Zin to Trips Rt 61 Jet X K would motion.

K-ZIN TO TRIPS RT

This motion should take place on "Set"

ZOOM - Reverse motion into the formation and back. This motion will always be by Z unless tagged with a letter. Example - Zoom to Pro Rt 14 Zone Z would motion. Example - K-Zoom to Trips Rt 14 Zone K would motion. This motion should take place on "Set"

ZOOM TO PRO RT

K-ZOOM TO TRIPS RT

45

FB MOTION
FLO - Motion of B or H across the formation or from the I. Motion should begin after the first color command in the cadence. If B is in an offset position, he should gain ground toward the LOS motioning. This motion will be tagged to indicate where the motion player will initially line up. If not tagged, the motion player will align in the I. Example - Str Flo to Pro Rt Wk 14 Zone Example - Flo to Pro Rt Wing 11 Boss FLOP - Return motion by B or H. This motion should begin after first color command. This motion will be tagged to indicate where the motion player will initially line up. Example - Wing Flop to Pro Rt Wing 11 Boss
WING FLOP TO TWINS RT WK WING FLOP TO PRO RT WING STR FLO TO PRO RT WK

FLO TO PRO RT WING

Example - Wing Flop to Twins Rt Wk 27 Power

SQUIRM - Motion by B. This motion gives the FB the flexibility to start off ANYWHERE, and end up in the alignment needed to effectively run the play that is called. This motion can cross the Center, or not. The only rule is that the FB CANNOT be moving towards the LOS when the ball is snapped. Example - Squirm to Pro Rt 22 Power Example - Squirm to Twins Rt 18 Boss

SQUIRM TO PRO RT 22 POWER

SQUIRM TO TWINS RT 18 BOSS

46

RB MOTION
SAIL - Is motion by A from his called alignment to a Wide receiver position on the strong side of the formation. Example - Sail to Pro Rt A-Trips 34 Give Example - Sail to Twins Rt A-Trips 61 Under
SAIL TO PRO RT A-TRIPS

SAIL TO TWINS RT A-TRIPS

WHIP - Is motion by A from his called alignment to a Wide receiver position on the weak side of the formation. Example - Whip to Pro Rt A-Deuce 34 Give

WHIP TO PRO RT A-DEUCE

Example - Whip to Twins Rt A-Deuce 61 Smash-Big

WHIP TO TWINS RT A-DEUCE

SQUIRM - Motion by A (1-BACK ONLY). This motion gives the RB the flexibility to start off ANYWHERE, and end up in the alignment needed to effectively run the play that is called. The only rule is that the RB CANNOT be moving towards the LOS when the ball is snapped. Example Gun Squirm to Queens Rt 14 Zone Example Gun Squirm to Empty Rt 51 Smash

GUN SQUIRM TO QUEENS RT 14 ZONE

GUN SQUIRM TO EMPTY RT 51 SMASH

47

HIGH MOTION
HIGH - Is usually done from a wing or slot position. Motion back from LOS to backfield. Gain depth to 7 yds, then work flat. High motion will be tagged after the formation in the huddle. The motion man has to know where to end up based the play called. Example Pro Rt Slot B-High 15 Zone B would motion. This motion should take place on the 2nd "color" in the cadence.
PRO RT SLOT B-HIGH

Example Queens Rt K-High 23 Veer Opt K would motion. This motion should take place on the 2nd "color" in the cadence.
QUEENS RT K-HIGH

Example Spread Rt A-Trips A-High 35 Give Opt A would motion.

SPREAD RT A-TRIPS A-HIGH

This motion should take place on the 2nd "color" in the cadence.

48

TE MOTION
FLO - Motion of Y or H across the formation or from a TE alignment. Motion should begin with a shift call by the QB. TE must make sure that the WR is on the LOS before beginning his motion. TE motion will be tagged after the formation in the huddle. The TE has to know where to end up based which play is called. Example Pro Rt Wk Y-Flo 18 Boss Example Ace Rt H-Flow 22 Power FLOP - Return motion by Y or H from a TE alignment. Motion should begin with a shift call by the QB. TE must make sure that the WR is on the LOS before beginning his motion. TE motion will be tagged after the formation in the huddle. The TE has to know where to end up based which play is called. Example Pro Rt Str Y-Flop 11 Boss Example Ace Rt Y-Flop 14 Zone Lead
ACE RT Y-FLOP PRO RT WK Y-FLO

ACE RT H-FLO

PRO RT STR Y-FLOP

49

TRADE/TROOP
TRADE - Call that tells Y to align opposite of the huddle call. At the LOS the QB will make a "trade" call and the Y will change sides so that he is aligned in the formation called in the huddle.
TRADE PRO LT STR

Example Trade Pro Lt Str 27 Power

PRO LT STR

TROOP - Call that tells Y and H/B to align opposite of the huddle call. At the LOS the QB will make a "trade" call and the Y and H/B will change sides so that they are aligned in the formation called in the huddle. Troop is used almost exclusiveley with a TE/Wing formation. Example - Troop Pro Lt Wing 11 BOSS

TROOP PRO LT WING

PRO LT WING

50

BASE ALIGNMENT
WIDE RECEIVERS OUR BASE ALIGNMENT WILL BE BASED ON THE POSITION OF THE BALL - WE WILL USE FIELD MARKERS AS OUR LANDMARKS (HASH & NUMBERS) - ON WRs WILL VERTICALLY ALIGN TOE TO TOE WITH THE CENTER - OFF WRs WILL ALIGN WITH THEIR TOES ON THE HEELS OF THE END MAN ON THE LINE OF SCRIMMAGE (H, Y, OR OT) - WE CAN ADJUST OUR ALIGNMENTS ACCORDING TO THE CALLED ROUTE

BALL IN THE MIDDLE OF THE FIELD:


Outside WR (#1) Align 2yds outside the bottom of the numbers Inside WR (#2) Split the difference between #1 and the hash Inside WR (#3) Split the difference between #2 and the EMOL (OT or TE)
PRO RIGHT

2 Yds.

2 Yds.

Y Z

TWINS RIGHT

2 Yds.

TRIPS RIGHT

2 Yds.

2 Yds.

51

BALL ON THE HASH:


Outside WR to the Field (#1) Align at the top of the numbers Outside WR to the Boundary (#1) - Align 2yds outside the bottom of the numbers Inside WR to the Field (#2) Align 2yds outside the hash Inside WR to the Boundary (#2) Split the difference between #1 and EMOL (OT) Inside WR (#3) Split the difference between #2 and the EMOL (OT or TE)
PRO RIGHT

TWINS RIGHT

2 Yds.

QUEENS RIGHT

2 Yds.

TRIPS RIGHT

2 Yds.

52

RUN GAME

53

ALERT
We can tag specific run plays (usually 14/15 Zone) with Alert. This tag will alert the WRs, RBs, and QB that we will be looking for uncovered or soft covered WRs and have the option to throw a quick hitch-screen to any side with 2 or more detached WRs. The offensive line will not know whether the ball is being thrown or not, and will simply block the run play that is called. RULES:
UNDER CENTER Pre-snap read for the QB. If the QB likes the look, he has the option to take a 1-step drop and throw the hitch-screen. The QB will tap his hip to the direction of the throw to alert the RBs to avoid colliding with the QB. They will block opposite the hitchscreen side. Example: TWINS RT 15 ZONE-ALERT ** Pre-snap read by the QB. ** QB must signal the RBs by tapping his right hip, the B-back would have to alter his path to not collide with the QB. IN THE GUN Pre or Post-snap read for the QB. If the RB is aligned away from the hitch-screen side, it is a pre-snap read for the QB. If the RB is aligned towards the hitch-screen side, it is a post-snap read for the QB, where he has the option to give the ball or pull it and throw the hitch-screen.

X Z

With any two-WR side, the outside WR runs the hitch-screen and the inside WR blocks the corner.

B A

Example: GUN QUEENS RT 15 ZONE-ALERT ** If the QB likes the look to the left, it is a pre-snap read, and there is no need to signal. ** If the QB likes the look to the right, it is a post-snap read, where the QB has the option to give the ball to the RB or pull it and throw the hitch-screen.

W K A

X Z

With any two-WR side, the outside WR runs the hitch-screen and the inside WR blocks the corner. Example: GUN SPREAD RT TRIPS 14 ZONE-ALERT ** Pre-snap read by the QB, and there is no need to signal.

With any three-WR side, the outside WR runs the hitch-screen, the #2 WR blocks the overhang defender (OSLB or SS), and the #3 WR blocks the corner.

W B A

X Z

54

ZONE SCHEMES

55

11/18 BOSS
$
UNDER (4-3)

F W T E C C

F W E

BLACK (4-3)

$
S C E
BASE

M C S E

#0 T

#0 M T T
FORCE

SCOOP

PRO LT STR 18 BOSS

PRO RT 11 BOSS

NOTES:

11/18 Boss is an under-blocked outside stretch play run to a TE from multiple sets. We will utilize both Zone and Man blocking schemes based on the front.

50 Y: Scoop Man Reach block


Zorro Zone Reach block (vs In-move OSLB) Tex Fence Block DT

40 Y: Base Man Reach block


Chip Zone Reach Block (Zone Combo w/ PST)

PST: Scoop Zone Reach block


(Zone combo w/ PSG) Zorro Zone Reach block (look for OSLB on In-move) Tex Pull for OSLB

PST: Base - Pull for FSLB


Chip Uncovered Zone Combo w/ TE

PSG: Force Zone Reach Block


(Zone combo w/Center)

PSG: Scoop / Zorro Uncov Zone combo w/PST


Tex Pull for FSLB

C: Identify #0
Rip/Reach through FS A gap.

C: Identify #0
FS A gap to #0. Force Uncovered Zone combo w/FSG

BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B/H: Block support player.
BOSS = Back On Strong Support

BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B/H: Block support player.
BOSS = Back On Strong Support

Q: Open to 4 or 8 oclock. Extend the ball with both


hands. Get the ball to RB as deep as possible and Dropback fake.

Q: Open to 4 or 8 oclock. Extend the ball with both


hands. Get the ball to RB as deep as possible and Dropback fake.

A: Align with toes at 7 yds. Open step (slight drop) to


the inside leg of the TE, crossover, stay on aiming point. Read block on edge, use your vision.

A: Align with toes at 7 yds. Open step (slight drop) to


the inside leg of the TE, crossover, stay on aiming point. Read block on edge, use your vision.

X: Attackside Block Corner


Backside Cut-off safety

X: Attackside Block Corner


Backside Cut-off safety

Z: Attackside Block Corner


Backside Cut-off safety

Z: Attackside Block Corner


Backside Cut-off safety

56

18 BOSS
OKIE

11 BOSS
OKIE

$
C S T
SCOOP

F M D T W C C W

F D T M T

$
C S

#0 N

#0 N

ZORRO

BLACK (4-3)

BLACK (4-3)

$
C E
BASE

F S T
FORCE

F C C W E T #0 M T S

$
C E

#0 M T

W E

FORCE CHIP

BULLDOG (3-3)

BULLDOG (3-3)

F C C C W D T S T
SCOOP

F C M #0 N S T
TEX

M #0 N

D T W

BRONCO (4-4)

BRONCO (4-4)

C #0 M W E

C W E #0 M T

F S T E

$
E

S T

BASE FORCE

FORCE CHIP

57

11/18 BOB
$
C S E
SCOOP UNDER (4-3)

F W T E C C

$
S E

BLACK (4-3)

F W C

#0 T

#0 M T T

FORCE

SPREAD LT STR 18 BOB

PRO LT 11 BOB

NOTES:

11/18 Bob is an under-blocked outside stretch play run to an open-side (no TE) from multiple sets. We will utilize both Zone and Man blocking schemes based on the front.

50 Y: Rip/Reach through BS C gap. PST: Scoop Zone Reach block


(Zone combo w/ PSG)

40 Y: Rip/Reach through BS C gap. PST: Base Man Reach Block


Zorro Zone Reach Block (vs In-move DE)

PSG: Scoop Uncovered Zone Combo w/ PST

PSG: Force Zone Reach block


(Zone combo w/ C) Zorro Zone Reach block (look for DE on In-move)

C: Identify #0
Rip/Reach through FS A gap.

C: Identify #0
FS A gap to #0. Force / Zorro Uncovered Zone combo w/FSG

BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B/H: Block widest LB on play-side (#3). Open step
(slight drop) to the inside leg of the ghost TE, crossover, stay on aiming point. BOB = Back On Backer

BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B/H: Block widest LB on play-side (#3). Open step
(slight drop) to the inside leg of the ghost TE, crossover, stay on aiming point. BOB = Back On Backer

Q: Open to 4 or 8 oclock. Extend the ball with both


hands. Get the ball to RB as deep as possible and Dropback fake.

Q: Open to 4 or 8 oclock. Extend the ball with both


hands. Get the ball to RB as deep as possible and Dropback fake.

A: Align with toes at 7 yds. Open step (slight drop) to

A: Align with toes at 7 yds. Open step (slight drop) to

the inside leg of the ghost TE, crossover, stay on aiming point. Read block on edge, use your vision.

the inside leg of the ghost TE, crossover, stay on aiming point. Read block on edge, use your vision.

X: Attackside Read-crack to Support


Backside Cut-off safety

X: Attackside Read-crack to Support


Backside Cut-off safety

Z: Attackside Read-crack to Support


Backside Cut-off safety

Z: Attackside Read-crack to Support


Backside Cut-off safety

58

18 BOB
OKIE

11 BOB
OKIE

F C D W T
SCOOP

$
C #0 N M T S S C

$
M T D

F C #0 N T
SCOOP

BLACK (4-3)

BLACK (4-3)

F C W E T
FORCE

$
#0 M T S E C C

$
S E T #0 M T E

F C W

ZORRO

BULLDOG (3-3)

BULLDOG (3-3)

F C D W T
SCOOP

F C C C S T S T M #0 N D T
SCOOP

M #0 N

BRONCO (4-4)

BRONCO (4-4)

W C E M T
FORCE

F #0 S T E

C W E #0 M T T

F C S E

59

14/15 ZONE
$
UNDER (4-3)

F W T E C C

F W E

BLACK (4-3)

$
S C E

M C S E

#0 T

#0 M T T

PRO LT 15 ZONE

PRO RT 14 ZONE

NOTES:

14/15 Zone is an over-blocked inside zone play that can be run from many 1-back or 2-back sets. 14/15 Zone may be choiced to a specific side or packaged with another play. VARIATION: Zone Lead (FB lead)

50 Y: Covered Drive- block the P/S #.


Uncovered Create double team with covered lineman in direction of play. Work to the 2nd level.

40 Y: Covered Drive- block the P/S #.


Uncovered Create double team with covered lineman in direction of play. Work to the 2nd level.

PST: Covered Drive- block the P/S #. PSG: Uncovered Create double team with covered
lineman in direction of play. Work to the 2nd level.

PST: Covered Drive- block the P/S #.


Uncovered Create double team with covered lineman in direction of play. Work to the 2nd level.

C: Identify #0
Covered Drive- block the P/S #.

PSG: Covered Drive- block the P/S #. C: Identify #0


Uncovered Create double team with covered lineman in direction of play. Work to the 2nd level.

BSG: Covered Drive- block the P/S #.


Uncovered Create double team with covered lineman in direction of play. Work to the 2nd level.

BSG: Covered Drive- block the P/S #.


Uncovered Create double team with covered lineman in direction of play. Work to the 2nd level.

BST: Identify BS #2
BS#2 on 2nd Level - Create double team with covered lineman in direction of play. Work to the 2nd level. BS#2 on LOS Drive- block the P/S #.

BST: Identify BS #2
BS#2 on 2nd Level - Create double team with covered lineman in direction of play. Work to the 2nd level. BS#2 on LOS Drive- block the P/S #.

B/H: No wider than the B gap in motion. Take aiming

point to outside leg of the BSG. Attack the LOS and get the EMOL on the ground.

B/H: No wider than the B gap in motion. Take aiming

Q: Open to 5 or 7 oclock and gain depth. Extend the


ball with both hands. Get the ball to RB as deep as possible and Naked fake away.

point to outside leg of the BSG. Attack the LOS and get the EMOL on the ground.

Q: Open to 5 or 7 oclock and gain depth. Extend the


ball with both hands. Get the ball to RB as deep as possible and Naked fake away.

A: Align with toes at 7 yds. Open step (slight drop) to


the inside leg of the TE, crossover, on 3rd step square shoulders to B gap. Press the LOS and read the first down defender to the playside of the Center, use your vision.

A: Align with toes at 7 yds. Open step (slight drop) to


the inside leg of the TE, crossover, on 3rd step square shoulders to B gap. Press the LOS and read the first down defender to the playside of the Center, use your vision.

X: Block primary support Z: Block primary support

X: Block primary support Z: Block primary support

60

14/15 ZONE LEAD


F C W E T
BLACK (4-3)

$
S C E C

UNDER (4-3)

F C E

#0 M T

M S E T

#0 W T

PRO RT 15 ZONE LEAD

PRO LT 14 ZONE LEAD

NOTES:

14/15 Zone is an over-blocked inside zone play that can be run from 2-back sets. 14/15 Zone-Lead may be choiced to a specific side or packaged with another play. Primarily a split-end play.

50 Y: Same as 14/15 Zone. PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Same as 14/15 Zone. BST: Same as 14/15 Zone. B/H: Attack the LOS and block #3. Most of the time #3
will come from an outside support area.

40 Y: Same as 14/15 Zone. PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Same as 14/15 Zone. BST: Same as 14/15 Zone. B/H: Attack the LOS and block #3. Most of the time #3
will come from an outside support area.

Q: Open to 5 or 7 oclock and gain depth. Extend the


ball with both hands. Get the ball to RB as deep as possible and Naked fake away.

Q: Open to 5 or 7 oclock and gain depth. Extend the


ball with both hands. Get the ball to RB as deep as possible and Naked fake away.

A: Align with toes at 7 yds. Open step (slight drop) to


the inside leg of the TE, crossover, on 3rd step square shoulders to B gap. Press the LOS and read the first down defender to the playside of the Center, use your vision.

A: Align with toes at 7 yds. Open step (slight drop) to


the inside leg of the TE, crossover, on 3rd step square shoulders to B gap. Press the LOS and read the first down defender to the playside of the Center, use your vision.

X: Block primary support Z: Block primary support

X: Block primary support Z: Block primary support

61

15 ZONE
OKIE

14 ZONE
OKIE

$
C S T M D

F C T W C W

F D T M T

$
C

#0 N

#0 N

BLACK (4-3)

BLACK (4-3)

$
C E S T #0 M T

F W E C C

F W E T #0 M T S

$
C E

BULLDOG (3-3)

BULLDOG (3-3)

F C C C W D T S T M #0 N D T W

F C M #0 N S T

BRONCO (4-4)

BRONCO (4-4)

C M T E W

W C M E T #0 T S

$
E

S #0 T

$
E

62

34/35 GIVE
$
UNDER (4-3)

F W T E C C

F W E

BLACK (4-3)

$
S C E

M C S E

#0 T

#0 M T T

PRO LT 35 GIVE

PRO RT 34 GIVE

NOTES:

34/35 Give is an over-blocked inside zone play run to the FB in 2-back sets. 34/35 Give may be choiced to a specific side or packaged with another play. The blocking assignments are the same as 14/15 Zone.

50 Y: Same as 14/15 Zone. PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Same as 14/15 Zone. BST: Same as 14/15 Zone. B: Align with toes at 4yds. Downhill step with playside
foot Aiming at the playside leg of the Center. Receive handoff and read the Centers block.

40 Y: Same as 14/15 Zone. PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Same as 14/15 Zone. BST: Same as 14/15 Zone. B: Align with toes at 4yds. Downhill step with playside
foot Aiming at the playside leg of the Center. Receive handoff and read the Centers block.

Q: Drop step with backside foot. Open to mid-line.


Quick hand-off to FB & carry out Option fake.

Q: Drop step with backside foot. Open to mid-line.


Quick hand-off to FB & carry out Option fake.

A: Align with toes at 7 yds. Freeze for one count.


Open step (slight drop) to the inside leg of the TE, crossover, get to pitch relationship with the QB. Carry out Option fake.

A: Align with toes at 7 yds. Freeze for one count.

Open step (slight drop) to the inside leg of the TE, crossover, get to pitch relationship with the QB. Carry out Option fake.

X: Block primary support Z: Block primary support

X: Block primary support Z: Block primary support

63

GAP SCHEMES

64

22/27 POWER
$
UNDER (4-3)

F W C E C

F W E

BLACK (4-3) #2 #1

$
S E C

#2

#1

M T

M T

PRO LT 27 POWER

PRO RT 22 POWER

NOTES:

22/27 Power is a GAP scheme with a double team at the point of attack to move the line of scrimmage. Power can be run to either the TE side or split end side of the formation.

50 Y: Identify the Point LB. GAP PST: Identify the Point LB. GAP PSG: Identify the Point LB. GAP C: Identify #0 BS ILB
Backside GAP Fill for Puller

40 Y: Drive Block INSIDE #.


**Scheme can adjust based on Gameplan/DE alignment**

PST: Identify the Point LB. GAP PSG: Identify the Point LB. GAP C: Identify #0 BS ILB
Backside GAP Fill for Puller

BSG: PULL Kick-pull for depth to FSLB. Insert into the


LOS downhill with shoulders square.

BSG: PULL Kick-pull for depth to FSLB. Insert into the


LOS downhill with shoulders square.

BST: Reach frontside gap & Hinge B/H: No wider than the B gap in motion. Aim for inside
leg of PST. Insert through the C gap. If PST is covered, kick-out EMOL. with both hands. Get the ball to RB as deep as possible and continue on path for Dropback pass fake.

BST: Reach frontside gap & Hinge B/H: No wider than the B gap in motion. Aim for inside
leg of PST. Insert through the C gap. If PST is uncovered, kick-out the OSLB/SS.
**Scheme can adjust based on Gameplan/DE alignment**

Q: Open to 5 or 7 oclock and gain depth. Extend the ball

Q: Open to 5 or 7 oclock and gain depth. Extend the


ball with both hands. Get the ball to RB as deep as possible and continue on path for Dropback pass fake.

A: Align with toes at 7yds. Slide-step to OS leg of PST.

2nd step is downhill. Receive handoff and follow 2nd puller (BSG) through the C gap.

A: Align with toes at 7yds. Slide-step to OS leg of PST.

2nd step is downhill. Receive handoff and follow 2nd puller (BSG) through the C gap.

X: Block primary support Z: Block primary support

X: Block primary support Z: Block primary support

65

27 POWER
OKIE

22 POWER
OKIE

$
C
#2 #1

F M N D T W C C W

F D T N
#2

$
M T
#1

C S

BLACK (4-3)

BLACK (4-3)

$
C E
#1

F S T
#2

F C C W E T M T
#2

$
S C
#1

M T

W E

** TE DOWN - POSSIBLE GAMEPLAN ADJUSTMENT

BULLDOG (3-3)

BULLDOG (3-3)

F C
#2 #1

F C C W D T M N D T W
#2

C
#1

S T

M N

S T

BRONCO (4-4)

BRONCO (4-4)

C
#1 #2

C M W E

C W E M T

F
#2

C S
#1

$
E

S T

** TE ARC - POSSIBLE GAMEPLAN ADJUSTMENT

66

22/27 TREY
$
UNDER (4-3)

F W C E C

F W E

BLACK (4-3) #2

$
#1

#2

#1

M T

M T

S E

PRO LT 27 TREY

ACE RT 22 TREY

NOTES:

22/27 Trey is a counter action GAP scheme with a double team at the point of attack to move the line of scrimmage. Trey can be run to either the TE side or split end side of the formation.

50 Y: Identify the Point LB. GAP PST: Identify the Point LB. GAP PSG: Identify the Point LB. GAP C: Identify #0 BS ILB
Backside GAP Fill for Puller

40 Y: Drive Block INSIDE #.


**Scheme can adjust based on Gameplan/DE alignment**

PST: Identify the Point LB. GAP PSG: Identify the Point LB. GAP C: Identify #0 BS ILB
Backside GAP Fill for Puller

BSG: PULL Flat-pull for 1st defender outside the tackle


box. Aim for PLAYSIDE # and log or kickout based on reaction.
**Scheme can adjust based on Gameplan/DE alignment**

BSG: PULL Flat-pull for 1st defender outside the tackle


box. Aim for PLAYSIDE # and log or kickout based on reaction.

BST: Reach frontside gap & Hinge B/H:


From I - Open step opposite (slight drop) to the outside leg of the BST, crossover, on 3rd step plant and redirect. Read block of BSG & insert to FSLB. From Offset Jab step, plant and redirect. Read block of BSG & insert to FSLB. From LOS - PULL Kick-pull for depth. Read block of BSG & insert to FSLB.

BST: Reach frontside gap & Hinge B/H:


From I - Open step opposite (slight drop) to the outside leg of the BST, crossover, on 3rd step plant and redirect. Read block of BSG & insert to FSLB. From Offset Jab step, plant and redirect. Read block of BSG & insert to FSLB. From LOS - PULL Kick-pull for depth. Read block of BSG & insert to FSLB.

Q: Reverse out to 5:30 or 6:30 oclock and gain depth.


Extend the ball with both hands. Get the ball to RB as deep as possible and Waggle fake away.

Q: Reverse out to 5:30 or 6:30 oclock and gain depth.


Extend the ball with both hands. Get the ball to RB as deep as possible and Waggle fake away.

A: Align with toes at 7 yds. Open step opposite (slight

A: Align with toes at 7 yds. Open step opposite (slight


drop) to the outside leg of the BST, crossover, on 3rd step plant and redirect. Receive handoff and follow 2nd puller (B or H) through the C gap.

drop) to the outside leg of the BST, crossover, on 3rd step plant and redirect. Receive handoff and follow 2nd puller (B or H) through the C gap.

X: Block primary support Z: Block primary support

X: Block primary support Z: Block primary support

67

27 TREY
OKIE

22 TREY
OKIE

$
C
#2 #1

F M N D T W C C W

F D T N
#2

$
M T
#1

C S

BLACK (4-3)

BLACK (4-3)

$
C E
#1

F S T
#2

F C C W E T M T
#2

$
S C
#1

M T

W E

** TE DOWN - POSSIBLE GAMEPLAN ADJUSTMENT

BULLDOG (3-3)

BULLDOG (3-3)

F C
#2 #1

F C C D W W T M N D T
#2

C
#1

S T

M N

S T

BRONCO (4-4)

BRONCO (4-4)

C
#1 #2

C M W E

C W E M T

F
#2

C S
#1

$
E

S T

** TE ARC - POSSIBLE GAMEPLAN ADJUSTMENT

68

MAN SCHEMES

69

24/25 ISO
$
UNDER (4-3)

F W T E C C

F #0 W E

BLACK (4-3)

$
S C E

M C S E

#0 T

M T T

PRO LT 25 ISO

PRO RT 24 ISO

NOTES:

24/25 Iso is an under-blocked inside isolation play that utilizes a man blocking scheme that will always employ a double-team and a fan. 24/25 Iso is run from 2-Back sets. We will double team the A-gap player in the front. The FB leads through on the frontside LB. 24/25 Iso may be choiced or packaged.

50 Y: Block Man-on Drive block the INSIDE #. PST: Block Man-on Drive block the INSIDE #. PSG: DOUBLE TEAM
A-gap player with Center to backside LB (#1) = COG

40 Y: FAN OUT
Combo w/ FST to outside LB / support = CHIP

PST: FAN OUT


Combo w/ TE to outside LB / support = CHIP

C: Identify #0
DOUBLE TEAM A-gap player with FSG to backside LB (#1) = COG

PSG: FAN OUT


Block Man-on Drive block the INSIDE #.

C: Identify #0
DOUBLE TEAM A-gap player with BSG to backside LB (#0) = A

BSG: FAN OUT


Covered Block Man-on; Drive block the INSIDE #. Uncovered combo w/ BST to next LB = SCOUT

BSG: DOUBLE TEAM


A-gap player with Center to backside LB (#0) = A

BST: FAN OUT


BSG Covered Block Man-on; Drive block the INSIDE #. BSG Uncovered combo w/ BSG to next LB = SCOUT

BST: Block Man-on Drive block the INSIDE #. B/H: Lateral first step, 2nd step down hill & attack the
LOS through the A-gap. Block the frontside, inside LB; INSIDE # aiming point. In a 4-3 defense, we will block the middle LB.

B/H: Lateral first step, 2nd step down hill & attack the

LOS through the A-gap. Block the frontside, inside LB; INSIDE # aiming point.

Q: Reverse pivot, open with backside foot to 6 oclock.


Extend the ball with ONE hand. Get the ball to RB as deep as possible and Dropback fake behind PSG.

Q: Reverse pivot, open with backside foot to 6 oclock.


Extend the ball with ONE hand. Get the ball to RB as deep as possible and Dropback fake behind PSG.

A: Align with toes at 7 yds. Lateral step to the inside A: Align with toes at 7 yds. Lateral step to the inside
nd

leg of the PSG, downshill on 2 step to the A-gap. Press the LOS and read the double-team.

leg of the PSG, downshill on 2nd step to the A-gap. Press the LOS and read PSGs block to the backside doubleteam.

X: Block primary support Z: Block primary support

X: Block primary support Z: Block primary support

70

25 ISO
OKIE

24 ISO
OKIE

$
C S T M D

F C T W C W

F M T

$
D C S

#0 N

#0 N

BLACK (4-3)

BLACK (4-3)

$
C E S T M T

F #0 W E C C

F #0 W E T M T S

$
C E

BULLDOG (3-3)

BULLDOG (3-3)

F C S T #0 M N C D T W W C D T

F #0 M N C S T

BRONCO (4-4)

BRONCO (4-4)

C M #0 T W E

C W E M #0 T

F S T E

$
E

S T

71

24/25 TED
$
UNDER (4-3)

F W T E C C

F #0 W E

BLACK (4-3)

$
S C E

M C S E

#0 T

M T T

PRO LT 25 TED

PRO RT 24 TED

NOTES:

24/25 Ted is an under-blocked inside isolation play with misdirection backfield action. It can be run from both 2-Back or 1-Back sets, and utilizes a man blocking scheme that is identical to 24/25 Iso on the frontside. The BST leads through on the frontside LB. 24/25 Ted may be choiced or packaged.

50 Y: Frontside - Block Man-on Drive block the INSIDE #.


Backside Reach frontside gap & Hinge

40 Y: FAN OUT
Combo w/ FST to outside LB / support = CHIP

PST: Block Man-on Drive block the INSIDE #. PSG: DOUBLE TEAM
A-gap player with Center to backside LB (#1) = COG

PST: FAN OUT


Combo w/ TE to outside LB / support = CHIP

PSG: FAN OUT


Block Man-on Drive block the INSIDE #.

C: Identify #0
DOUBLE TEAM A-gap player with FSG to backside LB (#1) = COG

C: Identify #0
DOUBLE TEAM A-gap player with BSG to backside LB (#0) = A

BSG: FAN OUT


Covered Block Man-on; Drive block the INSIDE #. Uncovered Block out; fill for pulling BST

BSG: DOUBLE TEAM


A-gap player with Center to backside LB (#0) = A

BST: PULL Kick-pull for depth to FSLB. Insert into the


LOS downhill with shoulders square.

BST: PULL Kick-pull for depth to FSLB. Insert into the


LOS downhill with shoulders square.

B/H: No wider than the B gap in motion. Take aiming

B/H: No wider than the B gap in motion. Take aiming

point to outside leg of the BSG. Allow BST to clear, attack the LOS and get the C-gap defender on the ground.

point to outside leg of the BSG. Allow BST to clear, attack the LOS and get the C-gap defender on the ground.

Q: Reverse out to 5:30 or 6:30 oclock and gain depth.


Extend the ball with both hands. Get the ball to RB as deep as possible and Naked fake away.

Q: Reverse out to 5:30 or 6:30 oclock and gain depth.


Extend the ball with both hands. Get the ball to RB as deep as possible and Naked fake away.

A: Align with toes at 7 yds. Open step opposite (slight


drop) to the outside leg of the BST, crossover, on 3rd step plant and redirect. Receive handoff and follow pulling Tackle.

A: Align with toes at 7 yds. Open step opposite (slight


drop) to the outside leg of the BST, crossover, on 3rd step plant and redirect. Receive handoff and follow pulling Tackle.

X: Block primary support Z: Block primary support

X: Block primary support Z: Block primary support

72

25 TED
OKIE

24 TED
OKIE

$
C S T M D

F C T W C W

F M T

$
D C S

#0 N

#0 N

BLACK (4-3)

BLACK (4-3)

$
C E S T M T

F #0 W E C C E

F #0 W T M T S

$
C E

BULLDOG (3-3)

BULLDOG (3-3)

F C S T #0 M N C D T W

C D W T

F #0 M N C S T

BRONCO (4-4)

BRONCO (4-4)

C M #0 T W E

C W E

F M #0 T S T E

$
E

S T

73

DRAW
OKIE BLACK (4-3)

$
C S T
ROGER GUN QUEENS LT FAR DRAW

F C M N D T W C S

$
M E T T

F W E C

ROGER GUN QUEENS LT DRAW

NOTES:

Draw is a 5-man in the box draw play that is primarily utilized in our 2-Minute package. It is strictly done from Queens personnel. It is a man blocking scheme that uses draw-action in the backfield. One Guard will pull to lead through to the 2nd level based on the leverage of the front the defense presents. There is no front-side or number associated with the play.

50 (3-DOWN FRONT) T: Block Man On Pass set to the INSIDE # and turn the
defender to the outside. Allow him to come up the field.

40 (4-DOWN FRONT) T: Block Man On Pass set to the INSIDE # and turn the
defender to the outside. Allow him to come up the field.

G: Callside PULL Kick-pull for depth to FSLB. Insert


into the LOS downhill with shoulders square. Offside - DOUBLE TEAM - A-gap player with Center to backside LB = COG

G: Callside PULL Kick-pull for depth to FSLB. Insert

C: Make the LARRY or ROGER call. Make the call

into the LOS downhill with shoulders square. Offside - Block Man On Pass set to the INSIDE # and turn the defender to the outside. Allow him to come up the field.

towards where the Nose is shaded or where you think he will drive.

C: Make the LARRY or ROGER call. Make the call


towards the tighter of the two DL.

G: Callside PULL Kick-pull for depth to FSLB. Insert


into the LOS downhill with shoulders square. Offside - DOUBLE TEAM - A-gap player with Center to backside LB = COG

G: Callside PULL Kick-pull for depth to FSLB. Insert

into the LOS downhill with shoulders square. Offside - Block Man On Pass set to the INSIDE # and turn the defender to the outside. Allow him to come up the field.

T: Block Man On Pass set to the INSIDE # and turn the


defender to the outside. Allow him to come up the field.

T: Block Man On Pass set to the INSIDE # and turn the


defender to the outside. Allow him to come up the field.

Q: Gun - Catch snap, Fake pass, pause for a 1-count,

and hand the ball to the RB. Under Center Full 5-step drop, plant and hand ball to RB on the right-hand side. SELL PASS look at Safeties

Q: Gun - Catch snap, Fake pass, pause for a 1-count,

and hand the ball to the RB. Under Center Full 5-step drop, plant and hand ball to RB on the right-hand side. SELL PASS look at Safeties

A: Fake 61/68 protection for a 1-count. Receive handoff


and GET TO MIDLINE. Read and react to blocks.

A: Fake 61/68 protection for a 1-count. Receive handoff


and GET TO MIDLINE. Read and react to blocks.

X: Block nearest overhang defender on 2nd level. K: Block nearest overhang defender on 2nd level. W: Block primary support. Z: Block primary support.

X: Block nearest overhang defender on 2nd level. K: Block nearest overhang defender on 2nd level. W: Block primary support. Z: Block primary support.

74

DRAW
OKIE OKIE

$
C S T
ROGER

F C M N D T W C W

F D T N
LARRY

$
M T S C

BLACK (4-3)

BLACK (4-3)

$
C S E T M T

F W E C C

F W E T M T E

$
S C

ROGER

LARRY

BULLDOG (3-3)

BULLDOG (3-3)

F C C C W D T

F C M N S T D T W

S T

M N

ROGER

LARRY

BRONCO (4-4)

BRONCO (4-4)

C C M T E W

W M E T S T

F C

$
E

S T

$
E

ROGER

LARRY

75

LEAD DRAW
$
C S T
OKIE (3-4)

F D C T W C

F W E

BLACK (4-3)

$
S E C

M N

M T T

GUN SPREAD LT 68 LEAD DRAW LT

GUN SPREAD RT 61 LEAD DRAW RT

NOTES:

Lead Draw is a 2-Back draw play off of our 61/68 Protection. This play will primarily be run from Spread

50 PST: Block Man On Pass set to the INSIDE # and turn


the defender to the outside. Allow him to come up the field.

40 PST: Block Man On Pass set to the INSIDE # and turn


the defender to the outside. Allow him to come up the field.

PSG: Set as the front-side of 61/68 Protection rules,


power-set to the A-Gap. Transition to a drive block after a 1-count.

PSG: Block Man On Pass set to the INSIDE # and

turn the defender to the outside. Allow him to come up the field.

C:

**First covered lineman in the slide is the fold player**

C: Set as the slide-side of 61/68 Protection rules, kick-set


to the A-Gap. Make HOLD call if LB plugs. Transition to a drive block after a 1-count.

K-set to the A-Gap, punch NG with backside hand. Look to LB, make HOLD call if LB plugs. If LB does not plug, drop-step and fold for LB (CAGE).

BSG:

**First covered lineman in the slide is the fold player**

BSG: Set as the slide-side of 61/68 Protection rules,


kick-set to the B-Gap. Look for 5-technique on the inmove. Make HOLD call if LB plugs.

K-set to the B-Gap, punch DT with backside hand. Look to LB, make HOLD call if LB plugs. If LB does not plug, drop-step and fold for LB (BOX).

BST: Set as the slide-side of 61/68 Protection rules,

kick-set to the C-Gap. Look for any edge threat. Make HARD call versus edge pressure.

BST: Set as the slide-side of 61/68 Protection rules,


kick-set to the C-Gap. Look for any edge threat. Make HARD call versus edge pressure.

Q: Gun - Catch snap, Fake pass, pause for a 1-count,


and hand the ball to the RB. Under Center Full 5-step drop, plant and hand ball to RB on the right-hand side. SELL PASS look at Safeties

Q: Gun - Catch snap, Fake pass, pause for a 1-count,

and hand the ball to the RB. Under Center Full 5-step drop, plant and hand ball to RB on the right-hand side. SELL PASS look at Safeties

A: Fake 61/68 protection for a 1-count. Receive handoff


and get to the bubble. Read and react to blocks.

A: Fake 61/68 protection for a 1-count. Receive handoff


and get to the bubble. Read and react to blocks.

B: Fake 61/68 protection for a 1-count. Attack the LOS

through the A-gap. Block the frontside, inside LB; INSIDE # aiming point.

B: Fake 61/68 protection for a 1-count. Attack the LOS

through the A-gap. Block the frontside, inside LB; INSIDE # aiming point.

X: Block nearest overhang defender on 2nd level. W: Block primary support. Z: Block primary support.

X: Block nearest overhang defender on 2nd level. W: Block primary support. Z: Block primary support.

76

68 LD DRAW LT
OKIE

61 LD DRAW RT
OKIE

$
C S T M N D

F C T W C W

F M N T

$
D C S

BLACK (4-3)

BLACK (4-3)

$
C S E M T T W

F C C E

!W
E T

M T

S E

BULLDOG (3-3)

BULLDOG (3-3)

F C C C

F C D T W D W T M N S T

S T

M N

BRONCO (4-4)

BRONCO (4-4)

C M W E

C S T E

$
E

S T

!W

M E T

77

OPTION SCHEMES

78

11/18 OPTION
$
UNDER (4-3)

F W T E C C

$
S E

BLACK (4-3)

F W C E

M C S E

#0 T

#0 M T T

SCOOP

FORCE

PRO LT STR 18 OPTION

GUN JOKER LT FAR 11 OPTION

NOTES:

11/18 Option is an under-blocked zone play to attack the edge. It can be run from the gun or under center, to a TE or an open side (split-end), & can be run from 1-Back or 2-Back sets. Option may be choiced or packaged. We will option EMOL (End Man On the Line) unless the play is tagged (11/18 Option-LB).

50 Y: EMOL Rule - avoid OLB and work to the 2nd level


(Rip). Seal the frontside LB. We will option the EMOL.

40 Y: EMOL Rule - avoid E and work to the 2nd level (Rip).


Seal the frontside LB. We will option the EMOL.

PST: TE Side Scoop Reach block (Zone combo w/


PSG) SE Side EMOL Rule - avoid T and work to the 2nd level (Rip). Seal the frontside LB. We will option the EMOL.

PST: EMOL Rule - avoid E and work to the 2nd level

(Rip). Seal the frontside LB. We will option the EMOL.

PSG: Force Zone Reach Block


(Zone combo w/Center)

PSG: Scoop Reach block (Zone combo w/ PST) C: Identify #0


Rip/Reach through FS A gap.

C: Identify #0
FS A gap to #0. Force Uncovered Zone combo w/FSG

BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B/H: Secure 2nd level to 3rd level. Q: Under Center - Drop step with backside foot. Open to
mid-line & press the edge. Gun - Catch the ball & open step with playside foot aiming at the option defender. **Attack the option keys outside shoulder to force a decision. Pitch off of his reaction.

BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B/H: Secure 2nd level to 3rd level. Q: Under Center - Drop step with backside foot. Open to
mid-line & press the edge. Gun - Catch the ball & open step with playside foot aiming at the option defender. **Attack the option keys outside shoulder to force a decision. Pitch off of his reaction.

A: Under Center - Align with toes at 7 yds. Open step


(slight drop) to the inside leg of the TE, crossover, get to pitch relationship with the QB. Gun (1-back) - Align with toes at QBs heels. Dropstep with backside foot, open step & crossover, work to pitch relationship on 3rd step. Gun (2-back) Open and drop playside foot. Work behind QB to pitch relationahip.

A: Under Center - Align with toes at 7 yds. Open step


(slight drop) to the inside leg of the TE, crossover, get to pitch relationship with the QB. Gun (1-back) - Align with toes at QBs heels. Dropstep with backside foot, open step & crossover, work to pitch relationship on 3rd step. Gun (2-back) Open and drop playside foot. Work behind QB to pitch relationahip.

OUTSIDE WR: Attackside Block Corner


Backside Cut-off safety

OUTSIDE WR: Attackside Block Corner


Backside Cut-off safety

79

INSIDE WR: Block Over-hang

INSIDE WR: Block Over-hang

18 OPTION
OKIE

11 OPTION
OKIE

$
C S T
SCOOP

F M D T W C

F
C W T D M T

$
S C

#0 N

#0 N

** Identify T as EMOL

BLACK (4-3)

BLACK (4-3)

$
C E S T
FORCE

F #0 M T W E C C S

$
#0 M E T T
FORCE

F W E C

BULLDOG (3-3)

BULLDOG (3-3)

F C D W T
SCOOP

F C S T C

#0 M N

S T

#0 M N

C D T
SCOOP

** Identify Will as EMOL

BRONCO (4-4)

BRONCO (4-4)

C W E M T

F #0 S T E

F C

W #0 S E T T
FORCE

M E

FORCE

80

34/35 GIVE OPTION


$
UNDER (4-3)

F W T E C C

F W E

BLACK (4-3)

$
S C E

M C S E

#0 T

#0 M T T

PRO LT 35 GIVE OPTION

PRO RT 34 GIVE OPTION

NOTES:

34/35 Give Option is an over-blocked zone play to attack the edge. It is run off of 34/35 Give . 34/35 Give Option may be choiced to a specific side or packaged with another play. We are optioning the EMOL.

50 Y: Attackside EMOL Rule. Secure 2nd level to 3rd


level. Backside Zone rules level. Backside Zone rules

40 Y: Attackside EMOL Rule. Secure 2nd level to 3rd

PST: Covered Reach block the P/S #.


**EMOL Rule if your assignment by your zone-rule count puts you on the end man on the LOS, avoid your assignment and work to the 2nd level (Rip). Seal the frontside LB. We will option the EMOL.

PST: Covered Reach block the P/S #.


**EMOL Rule if your assignment by your zone-rule count puts you on the end man on the LOS, avoid your assignment and work to the 2nd level (Rip). Seal the frontside LB. We will option the EMOL.

PSG: Uncovered Create double team with covered


lineman in direction of play. Work to the 2nd level.

PSG: Covered Reach block the P/S #. C: Identify #0


Uncovered Create double team with covered lineman in direction of play. Work to the 2nd level.

C: Identify #0
Covered Reach block the P/S #.

BSG: Covered Reach block the P/S #.


Uncovered Create double team with covered lineman in direction of play. Work to the 2nd level.

BSG: Covered Reach block the P/S #. BST: Identify BS #2


BS#2 on 2nd Level - Create double team with covered lineman in direction of play. Work to the 2nd level. BS#2 on LOS Drive- block the P/S #.

BST: Identify BS #2
BS#2 on 2 Level - Create double team with covered lineman in direction of play. Work to the 2nd level. BS#2 on LOS Reach block the P/S #.
nd

B: Align with toes at 4yds. Downhill step with playside


foot aiming at the playside leg of the Center. Fake handoff.

B: Align with toes at 4yds. Downhill step with playside


foot aiming at the playside leg of the Center. Fake handoff.

Q: Drop step with backside foot. Open to mid-line. Fake


hand-off to FB & press the edge. Option off of the end man on the LOS (EMOL).

Q: Drop step with backside foot. Open to mid-line. Fake


hand-off to FB & press the edge. Option off of the end man on the LOS (EMOL).

A: Align with toes at 7 yds. Freeze for one count.


Open step (slight drop) to the inside leg of the TE, crossover, get to pitch relationship with the QB.

A: Align with toes at 7 yds. Freeze for one count.


Open step (slight drop) to the inside leg of the TE, crossover, get to pitch relationship with the QB.

X: Block primary support Z: Block primary support

X: Block primary support Z: Block primary support

81

35 GIVE OPTION
OKIE

34 GIVE OPTION
OKIE

$
C S T M D

F C T W C S

$
M T D T

F
C W

#0 N

#0 N

BLACK (4-3)

BLACK (4-3)

$
C E S T #0 M T

F W E C C

F W E T #0 M T S

$
C E

BULLDOG (3-3)

BULLDOG (3-3)

F C S T #0 M N C D T W C W D T

F #0 M N C S T

BRONCO (4-4)

BRONCO (4-4)

C M T E W

W C M E T #0 T S

$
E

S #0 T

$
E

82

23/26 VEER OPTION


$
#1 UNDER (4-3) #3

F W C E C

F W E

BLACK (4-3) #2

$
S C

#2

M T

M T
#3

#1

PRO LT 26 VEER OPTION

PRO RT 23 VEER OPTION

NOTES:

23/26 Veer Option is a triple-option play that uses a man blocking scheme. 23/26 Veer Option may be choiced to a specific side or packaged with another play. We will utilize a count system to identify who the option keys are.

50 Y: Identify and block support Safety. PST: Block #3 from support Safety. Count from the
outside in. If #3 is a down lineman, punch and work to secure 2nd level. Rip to avoid Dive Key if necessary.

40 Y: Identify and block support Safety. PST: Block #3 from support Safety. Count from the
outside in. If #3 is a down lineman, punch and work to secure 2nd level. Rip to avoid Dive Key if necessary.

PSG: Zone blocking rules. C: Zone blocking rules. BSG: Zone blocking rules. BST: Zone blocking rules. B: Align with toes at 4yds. Downhill step with playside
foot aiming at the playside leg of the Guard. Read Dive Key, and allow QB to give ball. Do not take the ball from the QB.

PSG: Zone blocking rules. C: Zone blocking rules. BSG: Zone blocking rules. BST: Zone blocking rules. B: Align with toes at 4yds. Downhill step with playside
foot aiming at the playside leg of the Guard. Read Dive Key, and allow QB to give ball. Do not take the ball from the QB.

Q: Open to 5 or 7 oclock and gain WIDTH with second


step. Extend the ball with both hands. Read Dive Key (possible stack). Ride and decide. Give read: Give hand-off to FB & press the edge. Carry out Option fake. Keep read: Fake hand-off to FB and ride him into the LOS. Press the edge and pitch off of 1st defender inside support safety (Pitch Key).

Q: Open to 5 or 7 oclock and gain WIDTH with second


step. Extend the ball with both hands. Read Dive Key (possible stack). Ride and decide. Give read: Give hand-off to FB & press the edge. Carry out Option fake. Keep read: Fake hand-off to FB and ride him into the LOS. Press the edge and pitch off of 1st defender inside support safety (Pitch Key).

A: Align with toes at 7 yds. Open step (slight drop) to


the inside leg of the TE, crossover, tempo to get to pitch relationship with the QB.

A: Align with toes at 7 yds. Open step (slight drop) to


the inside leg of the TE, crossover, tempo to get to pitch relationship with the QB.

X/W: Block primary support Z: Block corner

X/W: Block primary support Z: Block corner

83

26 VEER OPTION
OKIE

23 VEER OPTION
OKIE

$
C
#3 #1 #2

F M N D T W C C W

F D T N
#3

$
M
#1

#2

BLACK (4-3)

BLACK (4-3)

$
#1

F S
#3

F C C E W T
#3

$
M T
#1 #2

M T T

#2

W E

BULLDOG (3-3)

BULLDOG (3-3)

F C
#1

F C D T W W C D T M N
#3

** ID FS - POSSIBLE GAMEPLAN ADJUSTMENT

#2

S T

#3

M N

#1

#2

BRONCO (4-4)
** ID FS - POSSIBLE GAMEPLAN ADJUSTMENT

BRONCO (4-4)

C
#1 #3 #2

F S M T T E

C W

C W E M T

F
#2 #3

C S
#1

84

DOUBLE SLOT PACKAGE

85

DOUBLE SLOT PACKAGE


We will use our Double Slot package as a change-up to our normal offense. We can utilize it in two different ways, either by substituting Double Slot personnel into the game or by going to it on the fly with Regular or Queens personnel, etc. High motion by one of the two slot-backs will be incorporated into every play. We will run a limited menu of plays from this package, most of which we have in our normal offense. We will run 5 plays: 34/35 GIVE 34/35 GIVE OPTION 23/26 VEER OPTION 23/26 CUT 461/568 CLEAR (Play-Action Pass) Example: DOUBLE SLOT RT T-HIGH 34 GIVE
C
X T B A OKIE

$
M T D

F C T W
Z

#0 N

Example: DOUBLE SLOT LT A-HIGH 34 GIVE OPTION


C
Z A

OKIE

$
M T D

F C T
T B

#0 N

W
X

Example: DOUBLE SLOT LT A-HIGH 23 VEER OPTION


C
Z A

OKIE

$
M T N
#3

F D C
X T B

#2

#1

86

23/26 CUT
$
M T
OKIE

F D T W C C

UNDER (4-3)

#0 N

W E T

#0 T

M E

DOUBLE SLOT LT A-HIGH 26 CUT

DOUBLE SLOT LT T-HIGH 23 CUT

NOTES:

23/26 Cut is a misdirection play that will exclusively be run from our Double Slot package. The blocking assignments on the front-side of the play are the same as 14/15 Zone.

50 PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Same as 14/15 Zone. BST: Same as 14/15 Zone. B: Downhill step with playside foot Aiming at the playside
leg of the Center. Fake handoff and block the backside LB.

40 PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Covered Block On, Drive Block playside #. BST: Covered Block On, Drive Block playside #. B: Downhill step with playside foot Aiming at the playside
leg of the Center. Fake handoff and block the backside LB.

Q: Drop step with backside foot. Open to mid-line. Fake


hand-off to FB, continue on option path. Hand ball off to slot-back & carry out option fake.

Q: Drop step with backside foot. Open to mid-line. Fake


hand-off to FB, continue on option path. Hand ball off to slot-back & carry out option fake.

PS SLOT: High motion. Carry out Option fake. BS SLOT: Jab step away redirect and take inside
handoff from the QB. Find the seam and get vertical.

PS SLOT: High motion. Carry out Option fake. BS SLOT: Jab step away redirect and take inside
handoff from the QB. Find the seam and get vertical.

X: Block primary support Z: Block primary support

X: Block primary support Z: Block primary support

87

PASS PROTECTIONS

88

DROPBACK PROTECTIONS

89

40 (RIP/LIZ)
$
C S E
UNDER (4-3)

F W C E C

F W E

BLACK (4-3)

$
S C E

M T

M T T

LIZ

RIP

PRO LT 41

PRO RT STR 49

NOTES:

3-Step drop-back protection. The QB will determine the callside of the protection based on his pre-snap best option, and will make a Rip or Liz call. The line will aggressively gap protect in the direction of the call. The RBs will secure the backside edge.

50 Y: Attached Jump-set C/D Gap (Rip/Liz). If frontside of


call, cut EMOL. Detached (flexed) Route call, cut EMOL. Detached (flexed) Route

40 Y: Attached Jump-set C/D Gap (Rip/Liz). If frontside of

PST: Cut EMOL. PSG: Jump-set B Gap. C: Jump-set frontside A Gap. BSG: Jump-set backside A Gap. BST: Jump-set backside B Gap. B: From the I - Attack the LOS opposite the call. Block
first threat off the backside edge. From Offset (STR/WK) Attack the LOS to the side you are set to. Block first threat off the edge. Downhill first step aiming at the outside leg of the OT.

PST: Cut EMOL. PSG: Jump-set B Gap. C: Jump-set frontside A Gap. BSG: Jump-set backside A Gap. BST: Jump-set backside B Gap. B: From the I - Attack the LOS opposite the call. Block
first threat off the backside edge. From Offset (STR/WK) Attack the LOS to the side you are set to. Block first threat off the edge. Downhill first step aiming at the outside leg of the OT.

Q: Call the protection to the side of your pre-snap best


option. Rip = right, Liz = left. 3-step drop.

Q: Call the protection to the side of your pre-snap best


option. Rip = right, Liz = left. 3-step drop.

A: Align at normal depth. Open step to the inside leg of

the TE (or ghost TE), downhill on 2nd step. Attack the LOS opposite the call. Block first threat off the backside edge (1-Back). Block second threat off the backside edge (2-Back).

A: Align at normal depth. Open step to the inside leg of


the TE (or ghost TE), downhill on 2nd step. Attack the LOS opposite the call. Block first threat off the backside edge (1-Back). Block second threat off the backside edge (2-Back).

90

61/68
$
C S E
50 BLACK (4-3)

F #0 W C E C S

BLACK (4-3)

F W C E

M T

#0 M E T

T
40

JACKS LT 68 SMASH-BIG

TENS RT 61 SMASH-BIG

NOTES:

5-step drop-back protection. 61/68 is a 6-man protection usually from 1-Back sets. If 61/68 is called from a 2-Back set, either the FB or RB is free releasing into the route. The frontside of the protection is called in the huddle by the 1 and the 8.

50 Y: Route PST: Man On PSG: 1st uncovered lineman starts the slide. Power-set
to the A-Gap. Nose away = Smack/Backer/Twist

40 Y: Route PST: Man On PSG: Man On C: Identify #0 = LB accounted for in the slide
1st uncovered lineman starts the slide. Kick-set to the A-Gap. Look DT to LB, make HOLD call if LB plugs.

C: Identify #0 = LB accounted for in the slide


K-set to the A-Gap, punch NG with backside hand. Look DT to LB, make HOLD call if LB plugs.

BSG: Covered K-set to B-Gap, punch DT with

BSG: Covered K-set to B-Gap, punch DT with


backside hand. Uncovered - Kick-set to the B-Gap. Look for 5-technique on the in-move. Make HOLD call if LB plugs.

backside hand. Uncovered - Kick-set to the B-Gap. Look for 5-technique on the in-move. Make HOLD call if LB plugs.

BST: Kick-set to the C-Gap. Look for any edge threat.


Make HARD call versus edge pressure.

BST: Kick-set to the C-Gap. Look for any edge threat.


Make HARD call versus edge pressure.

B: Free release to Route. Q: 5-step drop. Know how many it takes to throw HOT. A: Dual read inside LB to outside LB to the callside. If
no threat, scan backside.

B: Free release to Route. Q: 5-step drop. Know how many it takes to throw HOT. A: Dual read inside LB to outside LB. If no threat, scan
backside.

91

68
OKIE

61
OKIE

$
C S T
50

F M N #0 D T C W C W

F #0 D T N
50

$
M T S C

BLACK (4-3)

BLACK (4-3)

$
C S E M T
40

F #0 W T E C C

#0 S E T

C M T
40

W E

BULLDOG (3-3)

BULLDOG (3-3)

F C

F C D T W C W D T #0 M N
50

S T
50

#0 M N

C S T

BRONCO (4-4)

BRONCO (4-4)

C #0 M C W E

W #0 M E T T
40

F S E

$
E

S T
40

92

61/68 FROM 2-BACK SETS


We can use 61/68 Protection from any of our 2-back sets (Spread, Pro, Twins) where the extra back in the backfield will become part of the route combination. With 61/68 protection, either the fullback or the running-back will release into the route. The protection will be used primarily with two man route combinations. RB RULES: COMMON 2 MAN ROUTE COMBINATIONS: SMASH BIG Under Center in the I:
FB block 61/68 protection rules RB release into backside VEE route CURL SPEED-OUT BIG DIG

Offset (Str or Wk) or in the Gun:


Frontside back block 61/68 protection rules Backside back release into VEE route

Example: PRO RT STR 61 CURL

B A

Example: GUN SPREAD RT 61 DIG

Example: GUN SPREAD RT FAR 61 SMASH-BIG

93

51/58
$
C S E
50 BLACK (4-3)

F #0 W C E C S

BLACK (4-3)

F W C E

M T

#0 M E T

T
40 SIFT

JACKS LT 58 SMASH A-CLEAR

TENS RT 51 JET-K A-SWING

NOTES:

5-step drop-back protection. 51/58 is a 5-man protection usually from 1-Back sets. There are no backs involved in the protection, they are free releasing into the route. The frontside of the protection is called in the huddle by the 1 and the 8.

50 Y: Route PST: Man On. If inside LB walks up in the B-Gap, block


down. Always cut the widest rusher loose. to the A-Gap. Nose away = Smack/Backer/Twist

40 Y: Route PST: SIFT vertical set, look to frontside LB first. If


LB plugs, power-set to take over. If LB walks up in the BGap, block down. Listen for INSIDE call from PSG. Always cut the widest rusher loose.

PSG: 1st uncovered lineman starts the slide. Power-set

PSG: SIFT set to inside # of Man On, look to

C: Identify #0 = LB accounted for in the slide


K-set to the A-Gap, punch NG with backside hand. Look DT to LB, make HOLD call if LB plugs.

frontside LB. If LB plugs in A-Gap, power-set to take over. If LB walks up in the A-Gap, make INSIDE call and block down.

C: Identify #0 = LB accounted for in the slide


1st uncovered lineman starts the slide. Kick-set to the A-Gap. Look DT to LB, make HOLD call if LB plugs.

BSG: Covered K-set to B-Gap, punch DT with

backside hand. Uncovered - Kick-set to the B-Gap. Look for 5-technique on the in-move. Make HOLD call if LB plugs.

BSG: Covered K-set to B-Gap, punch DT with

BST: Kick-set to the C-Gap. Look for any edge threat.


Make HARD call versus edge pressure.

backside hand. Uncovered - Kick-set to the B-Gap. Look for 5-technique on the in-move. Make HOLD call if LB plugs.

B: Free release to Route. Q: 5-step drop. Know how many it takes to throw HOT. A: Free release to Route.

BST: Kick-set to the C-Gap. Look for any edge threat.


Make HARD call versus edge pressure.

B: Free release to Route. Q: 5-step drop. Know how many it takes to throw HOT. A: Free release to Route.

94

58
OKIE

51
OKIE

$
C S T
50

F M N #0 D T C W C W

F #0 D T N
50

$
M T S C

BLACK (4-3)

BLACK (4-3)

$
C S E M T
40 SIFT

F #0 W T E C C

#0 S E T

C M T
40 SIFT

W E

BULLDOG (3-3)

BULLDOG (3-3)

F C

F C D T W C W D T #0 M N
50

S T
50

#0 M N

C S T

BRONCO (4-4)

BRONCO (4-4)

C #0 M C W E

W #0 M E T T
40 SIFT

F S E

$
E

S T
40 SIFT

95

71/78
$
C S E
50 BLACK (4-3)

F #0 W C E C S

BLACK (4-3)

F W C E

M T

#0 M E T

T
40

SPREAD LT 78 FOX

SPREAD LT 71 BACK-POST

NOTES:

5-step drop-back protection. 71/78 is a 7-man protection from 2-Back sets. The frontside of the protection is called in the huddle by the 1 and the 8.

50 Y: Route PST: 61/68 Protection Rules PSG: 61/68 Protection Rules C: 61/68 Protection Rules BSG: 61/68 Protection Rules BST: 61/68 Protection Rules B: Dual read inside LB to outside LB to the callside. Q: 5-step drop. Know how many it takes to throw HOT. A: Read 2nd level pressure to the backside, check for any
leakage. If no threat, scan frontside.

40 Y: Route PST: 61/68 Protection Rules PSG: 61/68 Protection Rules C: 61/68 Protection Rules BSG: 61/68 Protection Rules BST: 61/68 Protection Rules B: Dual read inside LB to outside LB to the callside. Q: 5-step drop. Know how many it takes to throw HOT. A: Read 2nd level pressure to the backside, check for any
leakage. If no threat, scan frontside.

96

71
OKIE

78
OKIE

$
C S T
50

F M N #0 D T C W C W

F #0 D T N
50

$
M T S C

BLACK (4-3)

BLACK (4-3)

$
C S E M T
40

F #0 W T E C C

$
E

#0 S T

C M T
40

W E

BULLDOG (3-3)

BULLDOG (3-3)

F C

F C D T W W C D T #0 M N
50

S T
50

#0 M N

C S T

BRONCO (4-4)

BRONCO (4-4)

C #0 M C W E

W #0 M E T T
40

F S E

$
E

S T
40

97

80
UNDER (4-3)

4 F 2 E 3 C C

BLACK (4-3)

$
4 S 3 E

$
2 S 3 E 1 T #0 M 1 T

2 M

1 T

#0 W 1 T

F 3 W 2 E

PRO LT 87

ACE LT 88

NOTES:

5-step drop-back protection. 80 protection is an 8-man protection from REGULAR or ACE sets. It is a MAN-based protection based on 14/15 Zone rules that utilizes both backs and the TE. Similar to the 40s series, the second number in the call indicates the route.

50 H/Y: Block front-side Gap to #3. PST: Block Man On (#2). PSG: Block front-side Gap to #1. C: Identify #0 - AWAY from TE or Weak (ACE)
Block Man On (#0).

40 H/Y: Block front-side Gap to #3. PST: Block Man On (#2). PSG: Block Man On (#1). C: Identify #0 - AWAY from TE or Weak (ACE)
Block front-side Gap to #0.

BSG: Block front-side Gap to #1. BST: Block front-side Gap to #2. B: Block edge rusher away from Center call (#4). Q: 5-step drop. A: 2-Back - Block edge rusher TOWARDS the Center
call (#3). 1-Back Block edge rusher AWAY from the Center call (#4).

BSG: Block front-side Gap to #1. BST: Block front-side Gap to #2. B: Block edge rusher away from Center call (#4). Q: 5-step drop. A: 2-Back - Block edge rusher TOWARDS the Center
call (#3). 1-Back Block edge rusher AWAY from the Center call (#4).

98

80 PROTECTION
OKIE OKIE

$
C S T M #0 N D

F C T W C S

$
M T #0 N D

F C T W

BLACK (4-3)

BLACK (4-3)

$
C S E T #0 M T

F W E C C

$
S E T #0 M T

F W E C

BULLDOG (3-3)

BULLDOG (3-3)

F C S C C S W M #0 N D T

F C M #0 N D T W

BRONCO (4-4)

BRONCO (4-4)

C S E T

F M #0 T

C S E T

F M #0 T

99

PLAY-ACTION PROTECTIONS

100

P24/P25
$
C S E
50 BLACK (4-3)

F #0 W C E C S

BLACK (4-3)

F W C E

M T

#0 M E T

T
40

SPREAD LT P25 BACK DIG

SPREAD LT P24 BACK-POST

NOTES:

5-step play-action protection. P24/P25 is a 7-man protection from 2-Back sets off of 24/25 Iso based on 61/68 protection. The frontside of the protection is called in the huddle by the 4 and the 5.

50 Y: Route PST: Man On Aggressive jump-set. PSG: 1st uncovered lineman starts the slide. Power-set
to the A-Gap. Nose away = Smack/Backer/Twist

40 Y: Route PST: Man On Aggressive jump-set. PSG: Man On Aggressive jump-set. C: Identify #0 = LB accounted for in the slide
1st uncovered lineman starts the slide. Kick-set to the A-Gap. Look DT to LB, make HOLD call if LB plugs.

C: Identify #0 = LB accounted for in the slide


K-set to the A-Gap, punch NG with backside hand. Look DT to LB, make HOLD call if LB plugs.

BSG: Covered K-set to B-Gap, punch DT with

BSG: Covered K-set to B-Gap, punch DT with

backside hand. Uncovered - Kick-set to the B-Gap. Look for 5-technique on the in-move. Make HOLD call if LB plugs.

backside hand. Uncovered - Kick-set to the B-Gap. Look for 5-technique on the in-move. Make HOLD call if LB plugs.

BST: Kick-set to the C-Gap. Look for any edge threat.


Make HARD call versus edge pressure.

BST: Kick-set to the C-Gap. Look for any edge threat.


Make HARD call versus edge pressure.

B: Attack the LOS. Read the outside LB to the callside.


If NO THREAT, check release to a 3yd slide.

B: Attack the LOS. Read the outside LB to the callside.


If NO THREAT, check release to a 3yd slide.

Q: Open to 5 or 7 oclock and gain depth. Extend the


ball with both hands. Fake the ball to RB as deep as possible. 5-step drop.

Q: Open to 5 or 7 oclock and gain depth. Extend the


ball with both hands. Fake the ball to RB as deep as possible. 5-step drop.

A: Align with toes at 7yds. Slide-step to OS leg of PST.


2nd step is downhill. Fake handoff and read inside LB to the callside. If no threat, scan backside.

A: Align with toes at 7yds. Slide-step to OS leg of PST.


2nd step is downhill. Fake handoff and read inside LB to the callside. If no threat, scan backside.

101

P25
OKIE

P24
OKIE

$
C S T
50

F M N #0 D T C W C W

F #0 D T N
50

$
M T S C

BLACK (4-3)

BLACK (4-3)

$
C S E M T
40

F #0 W T E C C

$
E

#0 S T

C M T
40

W E

BULLDOG (3-3)

BULLDOG (3-3)

F C

F C D T W W C D T #0 M N
50

S T
50

#0 M N

C S T

BRONCO (4-4)

BRONCO (4-4)

C #0 M C W E

W #0 M E T T
40

F S E

$
E

S T
40

102

461/568
$
C S E
50 BLACK (4-3)

F #0 W C E C S

BLACK (4-3)

F W C E

M T

#0 M E T

T
40

JACKS LT 568 SMASH-BIG

TENS RT 461 SMASH-BIG

NOTES:

5-step play-action protection. 461/568 is a 6-man protection usually from 1-Back sets off of 14/15 Zone based on 61/68 protection. 4+61 = 14 Zone + 61 protection. 5+68 = 15 Zone + 68 protection.

50 Y: Route PST: Man On Aggressive jump-set. PSG: 1st uncovered lineman starts the slide. Power-set
to the A-Gap. Nose away = Smack/Backer/Twist

40 Y: Route PST: Man On Aggressive jump-set. PSG: Man On Aggressive jump-set. C: Identify #0 = LB accounted for in the slide
1st uncovered lineman starts the slide. Kick-set to the A-Gap. Look DT to LB, make HOLD call if LB plugs.

C: Identify #0 = LB accounted for in the slide


K-set to the A-Gap, punch NG with backside hand. Look DT to LB, make HOLD call if LB plugs.

BSG: Covered K-set to B-Gap, punch DT with

BSG: Covered K-set to B-Gap, punch DT with


backside hand. Uncovered - Kick-set to the B-Gap. Look for 5-technique on the in-move. Make HOLD call if LB plugs.

backside hand. Uncovered - Kick-set to the B-Gap. Look for 5-technique on the in-move. Make HOLD call if LB plugs.

BST: Kick-set to the C-Gap. Look for any edge threat.


Make HARD call versus edge pressure.

BST: Kick-set to the C-Gap. Look for any edge threat.


Make HARD call versus edge pressure.

B: Free release to Route. Q: 14/15 Zone fake. 5-step drop. Know how many it
takes to throw HOT.

B: Free release to Route. Q: 14/15 Zone fake. 5-step drop. Know how many it
takes to throw HOT.

A: Fake 14/15 Zone. Dual read inside LB to outside LB


to the callside. If no threat, scan backside.

A: Fake 14/15 Zone. Dual read inside LB to outside LB


to the callside. If no threat, scan backside.

103

461/568 FROM 2-BACK SETS


We can use 461/568 Protection from any of our 2-back sets where the extra back in the backfield will become part of the route combination. With 461/568 Protection the fullback will ALWAYS be releasing into the route, and the running back will ALWAYS be involved in the play-action fake and protection. We can use 461/568 with any of our three man route combinations, as well as with some routes that will solely be used with play-action. COMMON 3 MAN ROUTE COMBINATIONS:
BICEP SPOT CHOICE READ

PLAY-ACTION ROUTE COMBINATIONS:


FLAG STRETCH FLAG BIG

Example: PRO RT STR 461 BICEP

B A

Example: GUN SPREAD RT 461 SPOT

Example: TWINS RT 568 FLAG

B A

104

NAKED
F C E W T T
UNDER (4-3)

$
C C

$
S E

BLACK (4-3)

F W C

M E S

M T T

PRO RT 14 NAKED 8

PRO RT WK 15 NAKED 1

NOTES:

Naked bootleg action off of 14/15 Zone. The first number in the huddle indicates which Zone play to run off of (i.e. 14 Naked 8 = 14 Zone).

50 Y: Block 14/15 Zone; Route PST: Block 14/15 Zone. PSG: Block 14/15 Zone. C: Block 14/15 Zone. BSG: Block 14/15 Zone. BST: Block 14/15 Zone if your assignment puts you on
the EMOL, DO NOT block him, block down into the gap.

40 Y: Block 14/15 Zone; Route PST: Block 14/15 Zone. PSG: Block 14/15 Zone. C: Block 14/15 Zone. BSG: Block 14/15 Zone. BST: Block 14/15 Zone if your assignment puts you on
the EMOL, DO NOT block him, block down into the gap.

B: Block 14/15 Zone; Versus any edge pressure, Chip &


release into Route.

B: Block 14/15 Zone; Versus any edge pressure, Chip &


release into Route.

Q: 14/15 Zone fake. Get depth to 8yds, plant and get


head around quickly. Be ready to dump the ball to the shallow route versus any edge pressure. the backside edge.

Q: 14/15 Zone fake. Get depth to 8yds, plant and get


head around quickly. Be ready to dump the ball to the shallow route versus any edge pressure. the backside edge.

A: 14/15 Zone fake; Responsible for any pressure off of

A: 14/15 Zone fake; Responsible for any pressure off of

105

P22/P27
$
C S E
UNDER (4-3)

F W C E C

F W E

BLACK (4-3)

$
S C E

M T

M T T

PRO LT P27 POWER PASS

PRO RT STR P22 POWER PASS

NOTES:

5-step aggressive play action protection based off of 22/27 Power. This is a very aggressive, full gap protection where the front-side of the protection should look just like 22/27 Power.

50 Y: GAP; Release into route. PST: GAP PSG: GAP C: GAP BSG: Jump-set backside B Gap. BST: Jump-set backside C Gap. B: Tight track to EMOL, Free release to route. Q: 22/27 Power Fake. Do a great job of selling the run,
get eyes around and be ready to throw on the 5th step.

40 Y: GAP; Release into route. PST: GAP PSG: GAP C: GAP BSG: Jump-set backside B Gap. BST: Jump-set backside C Gap. B: Tight track to EMOL, Free release to route. Q: 22/27 Power Fake. Do a great job of selling the run,
get eyes around and be ready to throw on the 5th step.

A: Align at normal depth. Fake 22/27 Power, downhill


path, block the first threat off of the edge (cut).

A: Align at normal depth. Fake 22/27 Power, downhill


path, block the first threat off of the edge (cut).

106

WAGGLE PROTECTION

107

WAGGLE
F C
BRONCO (4-4) BRONCO (4-4)

C M E T D T E

F C

W
E

D T

M T E

TWINS LT 22 WAGGLE 8 - OUT

ACE TRIPS RT 27 WAGGLE 1 - SMASH

NOTES:

Waggle action off of 22/27 Trey. The first number in the huddle indicates which Trey play to run off of (i.e. 22 Waggle 8 = 22 Trey).

50 Y: Backside 4yd Drag


Frontside (Ace Trips) Pin contain rusher so QB can break contain.

40 Y: Backside 4yd Drag


Frontside (Ace Trips) Pin contain rusher so QB can break contain.

H: Backside (Ace Trips) 4yd Drag


Frontside (Flo/Flop) Pin contain rusher so QB can break contain.

H: Backside (Ace Trips) 4yd Drag


Frontside (Flo/Flop) Pin contain rusher so QB can break contain.

PST: Pull; Look to cut any penetration. PSG: Pull; Cut Backside EMOL. C: Free release through Frontside A-gap;
Rat-Kill / Personal-protector for QB

PST: Pull; Look to cut any penetration. PSG: Pull; Cut Backside EMOL. C: Free release through Frontside A-gap;
Rat-Kill / Personal-protector for QB

BSG: Block 22/27 Trey. BST: Block 22/27 Trey. B: Pin contain rusher so QB can break contain. Q: 22/27 Trey fake. Reverse out to 5:30 or 6:30 oclock
and gain depth. Extend the ball with both hands. Fake the ball to RB as deep as possible and get your eyes around.

BSG: Block 22/27 Trey. BST: Block 22/27 Trey. B: Pin contain rusher so QB can break contain. Q: 22/27 Trey fake. Reverse out to 5:30 or 6:30 oclock
and gain depth. Extend the ball with both hands. Fake the ball to RB as deep as possible and get your eyes around.

A: 22/27 Trey fake; Block first defender off the edge


outside the Guards cut block.

A: 22/27 Trey fake; Block first defender off the edge


outside the Guards cut block.

108

SPRINT/DASH PROTECTION

109

SPRINT
BLACK (4-3)

F W T E C C E W T

BLACK (4-3)

$
S E C

S E
50

M T

M T
40

TWINS LT STR SPRINT LT SMASH

GUN JOKER RT SPRINT RT CURL

NOTES:

Sprint allows us to attack the defense and protect the QB by moving the pocket. It is can be run from 1Back or 2-Back sets from the gun or under-center . The concept of the protection is to attack the edge of the defense.

50 Y: Frontside Reach & cut Man On.


Backside Reach frontside Gap and Hinge. Detached WR Release to route.

40 Y: Frontside Reach & cut Man On.


Backside Reach frontside Gap and Hinge. Detached WR Release to route.

PST: Reach and cut Man On. PSG: Reach frontside Gap and Hinge. C: Reach frontside Gap and Hinge. BSG: Reach frontside Gap and Hinge. BST: Reach frontside Gap and Hinge. B: Attack the LOS and cut 1st edge threat. Q: Open to 5 or 7 oclock, gain depth to about 8 yds.
Get outside the tackle-box, point shoulders at target, throw on the run, and follow-through towards the LOS. QB has a run/pass option, dont force bad throws.

PST: Reach and cut Man On. PSG: Reach frontside Gap and Hinge. C: Reach frontside Gap and Hinge. BSG: Reach frontside Gap and Hinge. BST: Reach frontside Gap and Hinge. B: Attack the LOS and cut 1st edge threat. Q: Open to 5 or 7 oclock, gain depth to about 8 yds.
Get outside the tackle-box, point shoulders at target, throw on the run, and follow-through towards the LOS. QB has a run/pass option, dont force bad throws.

A: 1-Back Attack the LOS and cut 1st edge threat.


2-Back Attack the LOS and cut 2nd edge threat. 2-Back Gun Secure the backside edge.

A: 1-Back Attack the LOS and cut 1st edge threat.


2-Back Attack the LOS and cut 2nd edge threat. 2-Back Gun Secure the backside edge.

110

DASH
$
C S E
BLACK (4-3)

F W C E C E

F W T

BLACK (4-3)

$
S E C

M T
50

M T
40

GUN JACKS LT DASH LT COMEBACK

GUN JOKER RT DASH RT FLOOD

NOTES:

Dash allows us to attack the defense and protect the QB by moving the pocket. It is primarily run from 1Back sets from the Gun. The concept of the protection is to suck the defense in by making it initially look like drop-back pass, and then get to the edge.

50 Y: Frontside Route
Backside Reach frontside Gap and Hinge.

40 Y: Frontside Route
Backside Reach frontside Gap and Hinge.

PST: Reach and cut Man On. PSG: Kick-pull for depth and escort the QB. Check for
FSLB plug, then RBs block, then any edge threat.

PST: Fence-block down TUG PSG: Kick-pull for depth and escort the QB. Check for
FSLB plug, then RBs block, then any edge threat.

C: Reach Man On. BSG: Reach frontside Gap and Hinge. BST: Reach frontside Gap and Hinge. B: Attack the LOS and cut 1st edge threat. Q: Catch snap, pause for a 1-count, and follow the PSG. A: 2-Back Secure the backside edge.
1-Back Attack the LOS and cut 1st edge threat.

C: Reach frontside Gap and Hinge. BSG: Reach frontside Gap and Hinge. BST: Reach frontside Gap and Hinge. B: Attack the LOS and cut 1st edge threat (EMOL). Q: Catch snap, pause for a 1-count, and follow the PSG. A: 2-Back Secure the backside edge.
1-Back Attack the LOS and cut 1st edge threat.

111

SCREENS

112

SLIP SCREEN
OKIE BLACK (4-3)

$
C S T M N D

F C W T C

$
S E M T T

F W E C

GUN QUEENS LT 68 SLIP SCREEN LT

GUN SPREAD LT 61 SLIP SCREEN RT

NOTES:

Slip Screen is a misdirection play that tries to take advantage of a defense that is over-rotating or very aggressive. It is run off of 61/68 protection. Slip screen can be run from 1-Back sets or 2-Back sets, to the A or to the B. We will tag the play with B-Screen if we want the FB to run the screen.

50

40 PST: Block 61/68 Protection rules. Try to invite the


defender up the field to the outside. Cut.

PST: Block 61/68 Protection rules. Try to invite the


defender up the field to the outside. Cut.

PSG: KICKOUT - Block 61/68 Protection rules. Set for a


2-count, release FLAT to the playside and look to kickout any flat defender.

PSG: KICKOUT - Block 61/68 Protection rules. Set for a


2-count, release FLAT to the playside and look to kickout any flat defender.

C: ALLEY - Block 61/68 Protection rules. Set for a 2count, release FLAT to the playside. Turn up the field once you clear the tackle-box and look to block any defender in the alley.

C: ALLEY - Block 61/68 Protection rules. Set for a 2count, release FLAT to the playside. Turn up the field once you clear the tackle-box and look to block any defender in the alley.

BSG: RAT-KILL - Block 61/68 Protection rules. Set for


a 2-count, release FLAT to the playside and peel back to clean up any chasers.

BSG: RAT-KILL - Block 61/68 Protection rules. Set for


a 2-count, release FLAT to the playside and peel back to clean up any chasers.

BST: Block 61/68 Protection rules. Try to invite the


defender up the field to the outside.

BST: Block 61/68 Protection rules. Try to invite the


defender up the field to the outside.

Q: 5-step drop, drift, plant and throw. A: Fake 61/68 protection for a 2-count. Move upfield
quickly and find your way though the line reading EMOL (preferably underneath the FST). Work to the flat and get your head around for the ball. Versus any second level pressure, chip LB before release. If tagged B-Screen run swing route away.

Q: 5-step drop, drift, plant and throw. A: Fake 61/68 protection for a 2-count. Move upfield
quickly and find your way though the line reading EMOL (preferably underneath the FST). Work to the flat and get your head around for the ball. Versus any second level pressure, chip LB before release. If tagged B-Screen run swing route away.

B: Run swing route away from the screen side. If tagged


B-screen, fake 61/68 protection for a 2-count and run the screen.

B: Run swing route away from the screen side. If tagged


B-screen, fake 61/68 protection for a 2-count and run the screen.

X: Outside WR outside release, run off corner. If


cushion breaks down, stalk block or cut. Inside WR Jet landmarks, stalk block 3rd level defender.

X: Outside WR outside release, run off corner. If


cushion breaks down, stalk block or cut. Inside WR Jet landmarks, stalk block 3rd level defender.

K: Same as X. W: Same as X. Z: Same as X.

K: Same as X. W: Same as X. Z: Same as X.

113

DOUBLE SCREEN
STACK (3-3) BLACK (4-3)

$
C S M T D N

F C W T C

F W E T M T E

$
S C

GUN TRIPS LT FAR 51 DOUBLE SCREEN RT

GUN JACKS RT 51 DOUBLE SCREEN RT

NOTES:

Double Screen is a play that tries to take advantage of a defense that is very aggressive. It is run off of 51/58 protection. Double screen is run from any 1-Back set, and will only be run to the right with a righthanded QB. The QB has two options based on what the defense does.

50
PST: Flash-set and club the defender up the field. Release
FLAT. Look to cut any over-hang defender.

40
PST: Flash-set and club the defender up the field. Release
FLAT. Look to cut any over-hang defender.

PSG: FS ALLEY - Block 51/58 Protection rules for a onecount. Release FLAT to the playside. Check the crack-block by the WR and look to cut any 3rd level defender in the alley.

PSG: FS ALLEY - Block 51/58 Protection rules for a onecount. Release FLAT to the playside. Check the crack-block by the WR and look to cut any 3rd level defender in the alley.

C: BS LB - Block 51/58 Protection rules for a one-count.

Release FLAT to the backside. Look to cut the backside LB, and then look to cut any 3rd level defender in the alley.

C: BS LB - Block 51/58 Protection rules for a one-count.


Release FLAT to the backside. Look to cut the backside LB, and then look to cut any 3rd level defender in the alley.

BSG: BS ALLEY - Block 51/58 Protection rules for a one-

count. Release FLAT to the backside. Look to cut any overhang defender first, then check the kickout block by the WR/TE, then check for LB pursuit, and then look to cut any 3rd level defender in the alley. OUTSIDE - INSIDE - 3RD LEVEL

BSG: BS ALLEY - Block 51/58 Protection rules for a onecount. Release FLAT to the backside. Look to cut any overhang defender first, then check the kickout block by the WR/TE, then check for LB pursuit, and then look to cut any 3rd level defender in the alley. OUTSIDE - INSIDE - 3RD LEVEL

BST: Block 51/58 Protection rules. Try to invite the defender


up the field to the outside.

BST: Block 51/58 Protection rules. Try to invite the defender


up the field to the outside.

Q: 5-step drop, read the playside EMOL.


If the defender comes up the field, throw the swing to the RB. If the defender peels on the RB, turn and throw the hitch screen.

Q: 5-step drop, read the playside EMOL.


If the defender comes up the field, throw the swing to the RB. If the defender peels on the RB, turn and throw the hitch screen.

A: Swing route. Run three hard steps to the callside, clear


the EMOL and tempo.

A: Swing route. Run three hard steps to the callside, clear


the EMOL and tempo.

FS#1: 2X2 - Block man-on aiming for the outside number.

Versus press-man, widen split and outside release to run-off. 3X1 Crack the first LB in the box. Aim for the UPFIELD shoulder to make him beat you underneath.

FS#1: 2X2 - Block man-on aiming for the outside number.


Versus press-man, widen split and outside release to run-off. 3X1 Crack the first LB in the box. Aim for the UPFIELD shoulder to make him beat you underneath.

FS#2: Crack the first LB in the box. Aim for the UPFIELD
shoulder to make him beat you underneath.

FS#2: Crack the first LB in the box. Aim for the UPFIELD
shoulder to make him beat you underneath. Small) and retrace. shoulder.

BS#1: Run Hitch Screen. Take 3 steps up the field (1 Big, 2


Small) and retrace.

BS#1: Run Hitch Screen. Take 3 steps up the field (1 Big, 2 BS#2: Kickout Corner. FLAT release. Aim for UPFIELD 114 BS#3: BS ALLEY Look to block any 2nd level defender in
the alley first. Work to outside shoulder.

BS#2: Kickout Corner. FLAT release. Aim for UPFIELD


shoulder.

BS#3: BS ALLEY Look to block any 2nd level defender in


the alley first. Work to outside shoulder.

BUBBLE SCREEN
$
C S
BLACK (4-3)

F W T E C C W

F D T

OKIE

$
C

M #0 E T

#0 N

M T

TRIPS LT BUBBLE LT

JACKS RT FLIP BUBBLE RT

NOTES:

Bubble Screen is a fast-hitting play meant to outflank the defense. It is run primarily from 1-back formations, and will always be run to the inside receiver on the call-side (#3 in Trips). The line will block 14/15 Zone Bubble Screen may be choiced to a specific side or packaged with another play.

50 Y: Same as 14/15 Zone. PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Same as 14/15 Zone. BST: Same as 14/15 Zone. Q: 1-step drop, plant and throw Bubble. A: Align at normal depth. Open step to the inside leg of
the TE (or ghost TE), downhill on 2nd step. Attack the LOS opposite the call and block first threat off the backside edge.

40 Y: Same as 14/15 Zone. PST: Same as 14/15 Zone. PSG: Same as 14/15 Zone. C: Same as 14/15 Zone. BSG: Same as 14/15 Zone. BST: Same as 14/15 Zone. Q: 1-step drop, plant and throw Bubble. A: Align at normal depth. Open step to the inside leg of
the TE (or ghost TE), downhill on 2nd step. Attack the LOS opposite the call and block first threat off the backside edge.

X: Inside WR Run Bubble Drop-step with inside foot


to gain depth, open with second step and get eyes to the QB. Outside WR Block Man On

X: Inside WR Run Bubble Drop-step with inside foot


to gain depth, open with second step and get eyes to the QB. Outside WR Block Man On

Z: Same as X K: Same as X W: Block Corner.

Z: Same as X K: Same as X W: Block Corner.

115

DASH/SPRINT SCREEN
F C E W T T
50 BLACK (4-3)

$
S C C E

F W T

BLACK (4-3)

$
S C

M E

M T
40

GUN JACKS RT DASH RT Y-SCREEN LT

GUN SPREAD RT SPRINT RT A-SCREEN LT

NOTES:

Dash/Sprint Screen allows us to attack the defense by using their over-pursuit against them. It will be run from Spread, Jacks, or Kings with either the A or Y catching the screen.

50 Y: Block Dash/Sprint Protection rules. Set for a 3-count,


release and work to depth of about 3-4 yds. Get to the perimeter and read and react to blocks.

40 Y: Block Dash/Sprint Protection rules. Set for a 3-count,


release and work to depth of about 3-4 yds. Get to the perimeter and read and react to blocks.

PST: Dash/Sprint Protection Rules. PSG: Dash/Sprint protection Rules. C: RAT-KILL - Block Dash/Sprint Protection rules. Set
for a 3-count, release FLAT to the playside and peel back to clean up any chasers.

PST: Dash/Sprint Protection Rules. PSG: Dash/Sprint protection Rules. C: RAT-KILL - Block Dash/Sprint Protection rules. Set
for a 3-count, release FLAT to the playside and peel back to clean up any chasers.

BSG: ALLEY - Block Dash/Sprint Protection rules. Set


for a 3-count, release FLAT to the playside. Turn up the field once you clear the tackle-box and look to block any defender in the alley.

BSG: ALLEY - Block Dash/Sprint Protection rules. Set


for a 3-count, release FLAT to the playside. Turn up the field once you clear the tackle-box and look to block any defender in the alley.

BST: KICKOUT - Block Dash/Sprint Protection rules.

Set for a 3-count, release FLAT to the playside and look to kickout any flat defender.

BST: KICKOUT - Block Dash/Sprint Protection rules.

Set for a 3-count, release FLAT to the playside and look to kickout any flat defender.

B: Attack the LOS and cut 1st edge threat. Q: Run Dash/Sprint path. Once you get outside the
tackle box, plant, turn & throw. If you feel backside pressure, RUN THE BALL.

B: Attack the LOS and cut 1st edge threat. Q: Run Dash/Sprint path. Once you get outside the
tackle box, plant, turn & throw. If you feel backside pressure, RUN THE BALL.

A:
Y-Screen Block Dash/Sprint Protection Rules A-Screen Block Dash/Sprint protection rules for a 3count, release and work to depth of about 3-4 yds. Get to the perimeter and read and react to blocks.

A:
Y-Screen Block Dash/Sprint Protection Rules A-Screen Block Dash/Sprint protection rules for a 3count, release and work to depth of about 3-4 yds. Get to the perimeter and read and react to blocks.

X & Z: Run Dash COMEBACK K/W: Run 10yd Post, break down and block near Safety.

X & Z: Run Dash COMEBACK K/W: Run 10yd Post, break down and block near Safety.

116

MIDDLE SCREEN
BLACK (4-3) OKIE

$
C S E M T W T

F C E C W

F D T N M T

$
C S

GUN TRIPS LT 61 MIDDLE SCREEN

GUN QUEENS RT 61 MIDDLE SCREEN

NOTES:

Middle Screen is a play meant to take advantage of a defense that is vacating the middle of the field in pass-game. It will primarily be run from 1-Back sets.

50 Y: Jet landmarks, stalk block 3rd level defender. PST: Block 61/68 Protection rules. Try to invite the
defender up the field to the outside. Cut.

40 Y: Jet landmarks, stalk block 3rd level defender. PST: Block 61/68 Protection rules. Try to invite the
defender up the field to the outside. Cut.

PSG: Block 61/68 protection for a 2-count. Throw the


defender and release up the field for near LB.

PSG: Block 61/68 protection for a 2-count. Throw the


defender and release up the field for near LB. defender and release up the field for near LB.

C: Block 61/68 protection for a 2-count. Throw the


defender and release up the field for near LB. defender and release up the field for near LB.

C: Block 61/68 protection for a 2-count. Throw the BSG: Block 61/68 protection for a 2-count. Throw the
defender and release up the field for near LB. defender up the field to the outside. Cut.

BSG: Block 61/68 protection for a 2-count. Throw the BST: Block 61/68 Protection rules. Try to invite the
defender up the field to the outside. Cut. the DL to the RB.

BST: Block 61/68 Protection rules. Try to invite the Q: 5-step drop, drift, plant and throw. Put the ball over
the DL to the RB.

Q: 5-step drop, drift, plant and throw. Put the ball over A: Fake 61/68 protection for a 2-count. Should settle in
the area where the Center vacates to block. Versus any second level pressure, chip LB before release.

A: Fake 61/68 protection for a 2-count. Should settle in


the area where the Center vacates to block. Versus any second level pressure, chip LB before release.

X: Outside WR outside release, run off corner. If

cushion breaks down, stalk block or cut. Inside WR Jet landmarks, stalk block 3rd level defender.

X: Outside WR outside release, run off corner. If

cushion breaks down, stalk block or cut. Inside WR Jet landmarks, stalk block 3rd level defender.

K: Same as X. W: Same as X. Z: Same as X.

K: Same as X. W: Same as X. Z: Same as X.

117

3-STEP PASS GAME

118

41

X K

SS#2

WS#1

SS#1

FORMATIONSANY FORMATION PROTECTIONS40 (RIP/LIZ) READSBEST PRE-SNAP OPTION: Read soft Corner
PREF. COVERAGESANY

RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1

ROUTE
5 STEP HITCH 5 STEP HITCH 5 STEP HITCH PROTECTION 5 STEP HITCH 5 STEP HITCH

COACHING POINTS
Vertical stem, Hard angle cut. Vertical stem, Hard angle cut. **DETACHED WRs ONLY** Vertical stem, Hard angle cut. **DETACHED WRs ONLY**

Vertical stem, Hard angle cut. **DETACHED WRs ONLY** Vertical stem, Hard angle cut.

119

41
QUEENS RT 41 ACE RT 41

W K

X Z

JACKS RT 41

KINGS RT 41

X K Z K

PRO RT 41

SPREAD RT 41

X Z

X Z

ACE TRIPS RT 41

TWINS RT 41

X Z

120

44

X K

SS#2

WS#1

SS#1

FORMATIONSANY FORMATION PROTECTIONS40 (RIP/LIZ)

PREFFERRED TO TWINS SETS (TWINS,QUEENS,JACKS, TENS, ACE TRIPS)

READSBEST PRE-SNAP OPTION: 2 DEEP Read OSLB, 3 DEEP Read SS, MAN
Best Matchup
PREF. COVERAGESANY

RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1

ROUTE
3 STEP QUICK POST IMMEDIATE SLANT IMMEDIATE SLANT PROTECTION IMMEDIATE SLANT 3 STEP QUICK POST

COACHING POINTS
Vertical stem, abrupt Speed cut, Flat at break, Run away from C. Run to inside shoulder of near underneath defender. **DETACHED WRs ONLY** Run to inside shoulder of near underneath defender. **DETACHED WRs ONLY**

Run to inside shoulder of near underneath defender. **DETACHED WRs ONLY** Vertical stem, abrupt Speed cut, Flat at break, Run away from C.

121

44
QUEENS RT 44 ACE RT 44

W K

X Z

JACKS RT 44

KINGS RT 44

X K Z K

PRO RT 44

SPREAD RT 44

X Z

X Z

ACE TRIPS RT 44

TWINS RT 44

X Z

122

46

X K K

WS#1

SS#2

WS#2

SS#3

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS 3x1: TRIPS, JOKER 2-BACK: SPREAD PROTECTIONS40 (RIP/LIZ) READSBEST PRE-SNAP OPTION: 2 DEEP Read OSLB, 3 DEEP Read SS, MAN
Best Matchup
PREF. COVERAGESAny

RECEIVER SS #1 SS #2 SS#3 RB WS #2 WS #1

ROUTE
3 STEP QUICK POST FLAT SLIDE - FADE 3 STEP QUICK POST PROTECTION 3 STEP QUICK POST FADE

COACHING POINTS
Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. Flat release, build up to 3yds. Look for rub off of SS#1 vs Man coverage. Turn up to landmark takeoff. Vertical stem, abrupt Speed cut, Flat at break, Run away from defender.

Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. MINUS SPLIT Give room for QB to throw to outside

123

46
QUEENS RT 46 TRIPS RT 46

W K

X Z

W K

X Z

JACKS RT 46

TENS RT 46

X K Z

X K Z

JOKER RT 46

KINGS RT 46

X K Z K

X Z

SPREAD RT 46

TWINS RT 46

X Z

X Z

124

48

X K K

WS#1

SS#2

WS#2

SS#3

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS 3x1: TRIPS, JOKER 2-BACK: SPREAD PROTECTIONS40 (RIP/LIZ) READSBEST PRE-SNAP OPTION: 2 DEEP Read OSLB, 3 DEEP Read SS, MAN
Best Matchup
PREF. COVERAGESAny

RECEIVER SS #1 SS #2 SS#3 RB WS #2 WS #1
FADE

ROUTE
3 STEP QUICK POST FLAT SLIDE PROTECTION 3 STEP QUICK POST FADE

COACHING POINTS
MINUS SPLIT Give room for QB to throw to outside Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. Flat release, build up to 3yds. Look for rub off of SS#2 vs Man coverage.

Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. MINUS SPLIT Give room for QB to throw to outside

125

48
QUEENS RT 48 TRIPS RT 48

W K

X Z

W K

X Z

JACKS RT 48

TENS RT 48

X K Z

X K Z

JOKER RT 48

KINGS RT 48

X K Z K

X Z

SPREAD RT 48

TWINS RT 48

X Z

X Z

126

49

WS#1

SS#1

FORMATIONSANY FORMATION PROTECTIONS40 (RIP/LIZ)

PREFFERRED TO ACE AND PRO

READSBEST PRE-SNAP OPTION


PREF. COVERAGESANY

RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1
FADE

ROUTE

COACHING POINTS
MINUS SPLIT Give room for QB to throw to outside shoulder 2yds outside the hash. **DETACHED WRs ONLY** Vertical stem, abrupt Speed cut, Flat at break, Run away from defender.

LANDMARK TAKEOFF 3 STEP QUICK POST PROTECTION LANDMARK TAKEOFF FADE

2yds outside the hash. **DETACHED WRs ONLY**

MINUS SPLIT Give room for QB to throw to outside 127 shoulder 49-COMEBACK Goalline route where both #1s run Comebacks to the front Pylon VARIATIONS

49
QUEENS RT 49 ACE RT 49-COMEBACK

W K

X Z

JACKS RT 49

KINGS RT 49

X K Z K

PRO RT 49

SPREAD RT 49

X Z

X Z

ACE TRIPS RT 49

TWINS RT 49

X Z

128

80s SERIES PASS GAME

129

87 - CORNER

WS#1

SS#1

FORMATIONSPRO, TWINS, ACE, ACE TRIPS PROTECTIONS80 READSBEST PRE-SNAP OPTION


PREF. COVERAGESANY

RECEIVER

ROUTE

COACHING POINTS

SINGLE WR 12-15YD POST CORNER MINUS SPLIT - Vertical stem to 12yds, Hard angle cut to 15yds, Hard angle cut to Corner. SIDE:

2 WR SIDE:
5YD HITCH SS#1 VARIATIONS CORNER 10YD SS#2 Get width on stem. Push to 6 and comeback to 5. Vertical stem, push vertical to 10yds.

130

87
PRO LT 87 PRO RT 87

X Z

X Z

ACE LT 87

ACE RT 87

TWINS LT 87

TWINS RT 87

X Z

X Z

ACE TRIPS LT 87

ACE TRIPS RT 87

131

88 POST

WS#1

SS#1

FORMATIONSPRO, TWINS, ACE, ACE TRIPS PROTECTIONS80 READSBEST PRE-SNAP OPTION


PREF. COVERAGESANY

RECEIVER 1 WR SIDE: SS#1 WS#1

ROUTE

COACHING POINTS

5YD HITCH 10YD POST

Get width on stem. Push to 6 and comeback to 5. Vertical stem, push vertical to 10yds.

2 WR SIDE: VARIATIONSHITCH 5YD SS#1 SS#2


10YD POST Get width on stem. Push to 6 and comeback to 5. Vertical stem, push vertical to 10yds.

132

88
PRO LT 88 PRO RT 88

X Z

X Z

ACE LT 88

ACE RT 88

TWINS LT 88

TWINS RT 88

X Z

X Z

ACE TRIPS LT 88

ACE TRIPS RT 88

133

89 FADE

WS#1

SS#1

FORMATIONSPRO, TWINS, ACE, ACE TRIPS PROTECTIONS80 READSBEST PRE-SNAP OPTION


PREF. COVERAGESANY

RECEIVER

ROUTE

COACHING POINTS
3yds from the sideline give room for the QB to throw over outside shoulder.

SINGLE WR LANDMARK TAKEOFF SIDE:

2 WR SIDE: SS#1
LANDMARK TAKEOFF 3yds from the sideline give room for the QB to throw over outside shoulder. Get width on stem. Push to 6 and comeback to 5.

VARIATIONSHITCH 5YD 89-COMEBACK SS#2

134

89
PRO LT 89 PRO RT 89

X Z

X Z

ACE LT 89

ACE RT 89-COMEBACK

TWINS LT 89

TWINS RT 89-COMEBACK

X Z

X Z

ACE TRIPS LT 89

ACE TRIPS RT 89

135

PLAY-ACTION PASS GAME

136

PLAY-ACTION PACKAGE
We can use our play-action protections in conjunction with any of our base drop-back route combinations. However, there are certain route combinations that we will use most of the time. We can utilize both 6man play action protection from 1-Back sets and 7-man play action protection from 2-Back sets. Here are some examples of some common play action routes in our offense: Dig/Back Dig Post/Back Post Back Corner Jet We also have routes in our offense that we will ONLY run with play-action: Power Pass Flag Stretch ACE RT 461 BACK DIG Example: ACE RT 461 BACK DIG

In this example, we are using our 6-man playaction protection off of 14/15 Zone with one of our most common play action route concepts.
H X Y Z

Example: SPREAD RT P24 BACK DIG

SPREAD RT P24 BACK DIG

In this example, we are using our 7-man playaction protection off of 24/25 Iso with one of our most common play action route concepts.
X Z

Example: SPREAD LT P24 SMASH BIG

SPREAD LT P24 SMASH BIG

In this example we have paired our 7-man play-action protection with one of our base route concepts (Smash Big).
X Z

137

POWER PASS

WS#1
B

SS#2

SS#1 SS#3

FORMATIONS2-BACK: PRO, FLANK, SPREAD PROTECTIONSP22 / P27

1-BACK: ACE (H-FLO)

READSSTRONGSIDE ROUTE: High to low read on the flat defender


2 DEEP Corner, 3 DEEP SS, MAN - Slide to Post
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 SS #3 RB WS #1

ROUTE
LANDMARK TAKEOFF 10YD FLAT CORNER 3YD SLIDE PROTECTION 10YD POST

COACHING POINTS
3yds from sideline. Vertical stem, push to 10yds. Abrupt speed-cut, flatten out on break. Free release, attack outside shoulder of EMOL, get eyes around NOW.

Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN **DETACHED WRs ONLY**

VARIATIONS

138

POWER PASS
PRO LT P27 POWER PASS WK FLO TO PRO RT STR P22 POWER PASS

Y Z B

X B

Y Z

ACE LT H-FLO P27 POWER PASS

WING FLOP TO PRO RT STR P22 POWER PASS

Y Z H X

X B

Y Z

SPREAD LT P27 POWER PASS

WK SLOT FLO TO SPREAD RT STR P22 POWER PASS

X Z B

W B

X Z

FLANK LT STR P27 POWER PASS

WK FLO TO FLANK RT STR P22 POWER PASS

Y Z B B

Y Z

139

FLAG

X Z

SS#2
B

WS#1

SS#1 WS#2

FORMATIONS2-BACK: PRO, TWINS, FLANK, SPREAD PROTECTIONSP22/P27, 461/568

1-BACK: ACE TRIPS (Y-FLO)

READSWEAKSIDE ROUTE: High to low read on the flat defender


2 DEEP Corner, 3 DEEP OSLB, MAN - Slide to Under
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
4-5YD UNDER 10YD CORNER PROTECTION 3YD SLIDE
**ATTACHED TE**

COACHING POINTS
Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.
**DETACHED WRs ONLY**

Free release, attack outside shoulder of EMOL, get eyes around NOW. Vertical stem, push to 10yds. Abrupt speed-cut, flatten out on break. Vertical stem, push to 10yds, abrupt speed cut to 12yds, flatten out on break (hard angle cut).

10YD FLAT CORNER


**DETACHED WR**

140

VARIATIONS

10YD POST CORNER

FLAG
PRO RT P27 FLAG STR FLO TO SPREAD LT WK 461 FLAG

X B

Y Z Z

X B

ACE TRIPS RT Y-FLO P27 FLAG

WING FLOP TO TWINS LT WK P22 FLAG

H Y X Z Z

X B

TWINS RT 568 FLAG

SLOT FLO TO TWINS LT WK 461 FLAG

Y B

X Z Z

X B

FLANK RT P27 FLAG

STR FLO TO FLANK LT WK P22 FLAG

H B

Y Z Z

141

STRETCH

X Z

SS#2
B

WS#1

SS#1 WS#2

FORMATIONS2-BACK: PRO, TWINS, FLANK, SPREAD PROTECTIONSP22/P27, 461/568

1-BACK: ACE TRIPS (Y-FLO)

READSWEAKSIDE ROUTE: High to low read on the deep defender


2 DEEP Corner/Safety, 3 DEEP Corner, MAN - Slide to Under
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB WS #2

ROUTE
4-5YD UNDER 10YD CORNER PROTECTION 3YD WHEEL

COACHING POINTS
Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.
**DETACHED WRs ONLY**

Free release, attack outside shoulder of EMOL. At #s turn up the field, width should be about 3yds from the sideline. Get eyes to QB NOW vs Man. Vertical stem, push to 10yds. Abrupt speed-cut.

10YD POST WS #1 VARIATIONS

142

STRETCH
PRO RT P27 STRETCH STR FLO TO SPREAD LT WK 461 STRETCH

X B

Y Z Z

X B

ACE TRIPS RT Y-FLO 568 STRETCH

WING FLOP TO TWINS LT WK P22 STRETCH

H Y X Z Z

X B

TWINS RT P27 STRETCH

SLOT FLO TO TWINS LT WK 461 STRETCH

Y B

X Z Z

X B

FLANK RT 568 STRETCH

STR FLO TO FLANK LT WK P22 STRETCH

H B

Y Z Z

143

DOUBLE SLOT PLAY-ACTION PASS GAME

144

CLEAR (WEAKSIDE)

Z T A

WS#1

SS#1

WS#2

SS#2

FORMATIONSDOUBLE SLOT PROTECTIONS461/568 READSWEAKSIDE ROUTE: 3 DEEP Read FS, 2 DEEP Read SS, MAN Look to the
Clear now
PREF. COVERAGESCOVER 3

RECEIVER SS #1

ROUTE
12-15YD DIG

COACHING POINTS
Vertical stem to 12yds. High motion Swing Route 34/35 Give fake 2 DEEP split safeties to Goal Post 3 DEEP maintain width to avoid FS Vertical stem, Hard-angle cut.

SS #2 (SLOT) SWING FB
PROTECTION

WS #2 (SLOT) CLEAR WS #1
10YD OUT

VARIATIONS

145

NAKED

146

NAKED PACKAGE
We will use NAKED bootleg as a hard play-action off of our 14/15 ZONE play. Our NAKED package can be done from multiple personnel groups and multiple formations. The play is called by indicating which ZONE play we are running it off of, followed by the number 1 or 8 which indicates the front-side of the route. The route is defined by components that work from the front-side across the formation. Example: 15 NAKED 1 We are booting off of 15 ZONE, and the front-side of the route is to the right (1). There are at least 3, and sometimes 4 Components to the boot: 1. VERTICAL COMPONENT 2. 2-3YD COMPONENT 3. 10-12YD COMPONENT 4. BACKSIDE POST (Only applicable to certain formations) Example: ACE RT 15 NAKED 1
ACE RT 15 NAKED 1

In this example, the rules are standard. The 1 indicates that the front-side of the route is to the right. Therefore, we work the components across the formation from right to left.
10-12 YD POST 2-3 YD VERTICAL

Example: PRO RT 15 NAKED 1 RULE: IN ANY 2-BACK SETS, THE 2-3YD COMPONENT ALWAYS COMES FROM THE BACKFIELD. In this example, the 1 indicates that the frontside of the route is to the right. Therefore, we work the components across the formation from right to left. PRO is a 2-back set, therefore the 2-3yd component comes from the backfield. Example: JACKS RT 15 NAKED 1 RULE: IN ANY SETS WHERE THERE ARE TWINS RECEIVERS TO THE CALLSIDE, THE VERTICAL COMPONENT IS COMPRISED OF BOTH WRs. In this example, the 1 indicates that the frontside of the route is to the right. Therefore, we work the components across the formation from right to left. There are twins WRs to the front-side of the route, therefore they both count as the vertical component.

PRO RT 15 NAKED 1

POST 2-BACK SET

10-12 YD VERTICAL 2-3 YD

JACKS RT 15 NAKED 1

10-12 YD

2-3 YD VERTICAL

TWINS SET

147

14/15 NAKED 8/1

H X

#3

#2

#4

#1

ACE RT 15 NAKED 1
FORMATIONSANY FORMATION PROTECTIONSNAKED READSCALLED-SIDE ROUTE: High to Low read - #1 to #3 to #2
2 DEEP & 3 DEEP Read called side deep defender to flat defender. Man look to the shallow route NOW.
PREF. COVERAGESANY ZONE

COMPONENT #1 #2 #3 #4 RB

ROUTE
VERTICAL COMPONENT 2-3YD COMPONENT

NOTES
LANDMARK TAKEOFF If outside, 3yds from sideline. If inside, 2yds outside the hash. If 2-back set, chip any edge rush threat. Get your eyes to the QB now in case of pressure.

10-12YD COMPONENT Usually to the backside. Get across the formation and into the QBs vision. BACKSIDE 10YD POST Vertical stem to 10yds, abrupt Speed cut. PROTECTION Fake 14 or 15 Zone, responsible for the backside edge.

148

VARIATIONSNAKED FLOOD, NAKED COMBACK

14 NAKED 8
ACE RT 14 NAKED 8

15 NAKED 1
ACE RT 15 NAKED 1

H X

Y Z X

Y Z

PRO RT 14 NAKED 8

PRO LT WING 15 NAKED 1

X B

Y Z Z B

Y X

TWINS RT 14 NAKED 8

TWINS RT 15 NAKED 1

Y B

X Z

Y B

X Z

JOKER RT 14 NAKED 8

JOKER RT 15 NAKED 1

Y K Z

Y K Z

149

14 NAKED 8
QUEENS RT 14 NAKED 8

15 NAKED 1
QUEENS RT 15 NAKED 1

W K

X Z

W K

X Z

JACKS RT 14 NAKED 8

JACKS RT 15 NAKED 1

Y K

X Z K

X Z

TENS RT 14 NAKED 8

TENS RT 15 NAKED 1

X K

Y Z

X K

Y Z

SPREAD RT 14 NAKED 8

SPREAD RT 15 NAKED 1

W B

X Z

W B

X Z

150

NAKED COMEBACK

#3
B

#1

#1 #2

TWINS RT 15 NAKED 1 COMEBACK


FORMATIONSTWINS FORMATIONS (TWINS, JACKS, TENS, JOKER, ACE TRIPS, QUEENS) PROTECTIONSNAKED READSCALLED-SIDE ROUTE: High to Low read - #1 to #3 to #2
2 DEEP & 3 DEEP Read called side deep defender to flat defender. Man look to the shallow route NOW.
PREF. COVERAGESANY ZONE

COMPONENT

ROUTE
10yds.

NOTES

OUTSIDE #1 12-10YD COMEBACK Get width on stem. Push to 12yds, Hard-angle cut back to INSIDE #1 #2 #3 RB
15YD CORNER 2-3YD COMPONENT Push vertically to 15yds gaining width. Abrupt speed-cut to 20yds. If 2-back set, chip any edge rush threat. Get your eyes to the QB now in case of pressure.

10-12YD COMPONENT Usually to the backside. Get across the formation and into the QBs vision. PROTECTION Fake 14 or 15 Zone, responsible for the backside edge.

151

VARIATIONS

14 NAKED 8 COMEBACK
TWINS LT 14 NAKED 8 COMEBACK

15 NAKED 1 COMEBACK
TWINS RT 15 NAKED 1 COMEBACK

X Z B

Y B

X Z

ACE TRIPS LT 14 NAKED 8 COMEBACK

JOKER RT 15 NAKED 1 COMEBACK

Y Z X

Y K Z

QUEENS RT 14 NAKED 8 COMEBACK

QUEENS RT 15 NAKED 1 COMEBACK

W K

X Z

W K

X Z

JACKS LT 14 NAKED 8 COMEBACK

SPREAD RT 15 NAKED 1 COMEBACK

X Z

Y K

W B

X Z

152

NAKED FLOOD

#3
B

#1

#1 #2

TWINS RT 15 NAKED 1 FLOOD


FORMATIONSTWINS FORMATIONS (TWINS, JACKS, TENS, JOKER, ACE TRIPS, QUEENS) PROTECTIONSNAKED READSCALLED-SIDE ROUTE: High to Low read - #1 to #3 to #2
2 DEEP & 3 DEEP Read called side deep defender to flat defender. Man look to the shallow route NOW.
PREF. COVERAGESANY ZONE

COMPONENT

ROUTE

NOTES

OUTSIDE #1 LANDMARK TAKEOFF Outside release, 2yds from sideline. INSIDE #1 #2 #3 RB


15YD OUT 2-3YD COMPONENT Vertical stem, Push to 15yds, Hard-angle cut. If 2-back set, chip any edge rush threat. Get your eyes to the QB now in case of pressure.

10-12YD COMPONENT Usually to the backside. Get across the formation and into the QBs vision. PROTECTION Fake 14 or 15 Zone, responsible for the backside edge.

153

VARIATIONS

14 NAKED 8 FLOOD
TWINS LT 14 NAKED 8 FLOOD

15 NAKED 1 FLOOD
TWINS RT 15 NAKED 1 FLOOD

X Z B

Y B

X Z

ACE TRIPS LT 14 NAKED 8 FLOOD

JOKER RT 15 NAKED 1 FLOOD

Y Z X

Y K Z

QUEENS RT 14 NAKED 8 FLOOD

QUEENS RT 15 NAKED 1 FLOOD

W K

X Z

W K

X Z

JACKS LT 14 NAKED 8 FLOOD

SPREAD RT 15 NAKED 1 FLOOD

X Z

Y K

W B

X Z

154

WAGGLE PASS GAME

155

WAGGLE SMASH

WS#1

SS#2

SS#1

FORMATIONS2-BACK: TWINS, SPREAD PROTECTIONSWAGGLE

1-BACK: ACE TRIPS (Y-FLOP)

READSSTRONGSIDE ROUTE: Read deepest outside defender


3 DEEP Read C, 2 DEEP Read C, MAN Best matchup
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB FB

ROUTE
8YD HITCH 12YD CORNER PROTECTION PROTECTION

COACHING POINTS
Get width on stem. Push to 9 and comeback to 8. Push vertically to 12yds gaining width. Abrupt speed-cut to 17yds.

4-5YD WS #1 VARIATIONS UNDER

Flat release. Get into the QBs vision.

156

WAGGLE SMASH
TWINS LT 22 WAGGLE 8 - SMASH TWINS RT 27 WAGGLE 1 - SMASH

X Z

X Z

SPREAD LT 22 WAGGLE 8 SMASH

SPREAD RT 27 WAGGLE 1 SMASH

X Z

X Z

ACE TRIPS LT 22 WAGGLE 8 - SMASH

ACE TRIPS RT 27 WAGGLE 1 - SMASH

H Z X

H X Z

ACE TRIPS LT Y-FLOP 22 WAGGLE 8 - SMASH

ACE TRIPS RT Y-FLOP 27 WAGGLE 1 - SMASH

H Z X

H X Z

157

WAGGLE FLOOD

WS#1

SS#2

SS#1

FORMATIONS2-BACK: TWINS, SPREAD PROTECTIONSWAGGLE

1-BACK: ACE TRIPS (Y-FLOP)

READSSTRONGSIDE ROUTE: Read deepest outside defender


3 DEEP Read C, 2 DEEP Read C, MAN Best matchup
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB FB

ROUTE
LANDMARK TAKEOFF 15YD OUT PROTECTION PROTECTION

COACHING POINTS
Outside release, 2yds from sideline. Vertical stem, Push to 15yds, Hard-angle cut.

4-5YD WS #1 VARIATIONS UNDER

Flat release. Get into the QBs vision.

158

WAGGLE FLOOD
TWINS LT 22 WAGGLE 8 - FLOOD TWINS RT 27 WAGGLE 1 - FLOOD

X Z

X Z

SPREAD LT 22 WAGGLE 8 FLOOD

SPREAD RT 27 WAGGLE 1 FLOOD

X Z

X Z

ACE TRIPS LT 22 WAGGLE 8 - FLOOD

ACE TRIPS RT 27 WAGGLE 1 - FLOOD

H Z X

H X Z

ACE TRIPS LT Y-FLOP 22 WAGGLE 8 - FLOOD

ACE TRIPS RT Y-FLOP 27 WAGGLE 1 - FLOOD

H Z X

H X Z

159

WAGGLE COMEBACK

WS#1

SS#2

SS#1

FORMATIONS2-BACK: TWINS, SPREAD PROTECTIONSWAGGLE

1-BACK: ACE TRIPS (Y-FLOP)

READSSTRONGSIDE ROUTE: Read deepest outside defender


3 DEEP Read C, 2 DEEP Read C, MAN Best matchup
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB FB

ROUTE
12-10YD COMEBACK 15YD CORNER PROTECTION PROTECTION

COACHING POINTS
Get width on stem. Push to 12yds, Hard-angle cut back to 10yds. Push vertically to 15yds gaining width. Abrupt speed-cut to 20yds.

VARIATIONS UNDER 4-5YD WS #1

Flat release. Get into the QBs vision.

160

WAGGLE COMEBACK
TWINS LT 22 WAGGLE 8 - COMEBACK TWINS RT 27 WAGGLE 1 - COMEBACK

X Z

X Z

SPREAD LT 22 WAGGLE 8 COMEBACK

SPREAD RT 27 WAGGLE 1 COMEBACK

X Z

X Z

ACE TRIPS LT 22 WAGGLE 8 - COMEBACK

ACE TRIPS RT 27 WAGGLE 1 - COMEBACK

H Z X

H X Z

ACE TRIPS LT Y-FLOP 22 WAGGLE 8 - COMEBACK

ACE TRIPS RT Y-FLOP 27 WAGGLE 1 - COMEBACK

H Z X

H X Z

161

WAGGLE OUT

WS#1

SS#2

SS#1

FORMATIONS2-BACK: TWINS, SPREAD PROTECTIONSWAGGLE

1-BACK: ACE TRIPS (Y-FLOP)

READSSTRONGSIDE ROUTE: Read deepest outside defender


3 DEEP Read C, 2 DEEP Read C, MAN Best matchup
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB FB

ROUTE
LANDMARK TAKEOFF 10YD OUT PROTECTION PROTECTION

COACHING POINTS
3yds from sideline. Vertical stem, push to 10yds. Abrupt speed-cut.

4-5YD WS #1 VARIATIONS UNDER

Flat release. Get into the QBs vision.

162

WAGGLE OUT
TWINS LT 22 WAGGLE 8 - OUT TWINS RT 27 WAGGLE 1 - OUT

X Z

X Z

SPREAD LT 22 WAGGLE 8 OUT

SPREAD RT 27 WAGGLE 1 OUT

X Z

X Z

ACE TRIPS LT 22 WAGGLE 8 - OUT

ACE TRIPS RT 27 WAGGLE 1 - OUT

H Z X

H X Z

ACE TRIPS LT Y-FLOP 22 WAGGLE 8 - OUT

ACE TRIPS RT Y-FLOP 27 WAGGLE 1 - OUT

H Z X

H X Z

163

WAGGLE DIVIDE

WS#1

SS#2

SS#1

FORMATIONS2-BACK: TWINS, SPREAD PROTECTIONSWAGGLE

1-BACK: ACE TRIPS (Y-FLOP)

READSSTRONGSIDE ROUTE: Read deepest outside defender


3 DEEP Read C, 2 DEEP Read C, MAN Best matchup
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB FB

ROUTE
LANDMARK TAKEOFF LANDMARK TAKEOFF PROTECTION PROTECTION

COACHING POINTS
3yds from sideline. 2yds outside the hash.

4-5YD WS #1 VARIATIONS UNDER

Flat release. Get into the QBs vision.

164

WAGGLE DIVIDE
TWINS LT 22 WAGGLE 8 - DIVIDE TWINS RT 27 WAGGLE 1 - DIVIDE

X Z

X Z

SPREAD LT 22 WAGGLE 8 DIVIDE

SPREAD RT 27 WAGGLE 1 DIVIDE

X Z

X Z

ACE TRIPS LT 22 WAGGLE 8 - DIVIDE

ACE TRIPS RT 27 WAGGLE 1 - DIVIDE

H Z X

H X Z

ACE TRIPS LT Y-FLOP 22 WAGGLE 8 - DIVIDE

ACE TRIPS RT Y-FLOP 27 WAGGLE 1 - DIVIDE

H Z X

H X Z

165

DASH/SPRINT PASS GAME

166

COMEBACK (3x1)

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS2x2: QUEENS, JACKS PROTECTIONSDASH, SPRINT

3x1: TRIPS, JOKER, KINGS 2-BACK: SPREAD, TWINS

READSSTRONGSIDE ROUTE: Read deepest outside defender


3 DEEP Read C, 2 DEEP Read C, MAN Best matchup
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 SS #3 RB WS #1

ROUTE
12-10YD COMEBACK 15YD CORNER 5YD SLIDE PROTECTION 10YD POST

COACHING POINTS
Get width on stem. Push to 12yds, Hard-angle cut back to 10yds. Push vertically to 15yds gaining width. Abrupt speed-cut to 20yds. Vertical stem, speed-cut

Vertical stem, push to 10yds. Abrupt speed-cut.

167

VARIATIONS

COMEBACK (2x2)

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS PROTECTIONSDASH, SPRINT

3x1: TRIPS, JOKER, KINGS 2-BACK: SPREAD, TWINS

READSSTRONGSIDE ROUTE: Read deepest outside defender


3 DEEP Read C, 2 DEEP Read C, MAN Best matchup
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB WS #2

ROUTE
12-10YD COMEBACK 15YD CORNER PROTECTION 4-5YD UNDER

COACHING POINTS
Get width on stem. Push to 12yds, Hard-angle cut back to 10yds. Push vertically to 15yds gaining width. Abrupt speed-cut to 20yds.

Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.

10YD POST WS #1 VARIATIONS

168

COMEBACK
GUN QUEENS LT DASH LT COMEBACK GUN K-ZAC TO QUEENS RT SPRINT RT COMEBACK

X Z K

W K

X Z

GUN JACKS LT DASH LT COMEBACK

GUN K-ZAC TO TRIPS RT SPRINT RT COMEBACK

X Z

Y K

W K

X Z

GUN JOKER LT DASH LT COMEBACK

GUN K-ZAC TO JOKER RT SPRINT RT COMEBACK

Y Z K

Y K Z

GUN SPREAD LT DASH LT COMEBACK

TWINS RT STR SPRINT RT COMEBACK

X Z

X Z

169

FLOOD (3x1)

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS2x2: QUEENS, JACKS PROTECTIONSDASH, SPRINT

3x1: TRIPS, JOKER, KINGS 2-BACK: SPREAD, TWINS

READSSTRONGSIDE ROUTE: Read deepest outside defender


3 DEEP Read C, 2 DEEP Read C, MAN Best matchup
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 SS #3 RB WS #1

ROUTE
LANDMARK TAKEOFF 15YD OUT 5YD SLIDE PROTECTION 10YD POST

COACHING POINTS
Outside release, 2yds from sideline. Vertical stem, Push to 15yds, Hard-angle cut. Vertical stem, speed-cut

Vertical stem, push to 10yds. Abrupt speed-cut.

VARIATIONS

170

FLOOD (2x2)

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS PROTECTIONSDASH, SPRINT

3x1: TRIPS, JOKER, KINGS 2-BACK: SPREAD, TWINS

READSSTRONGSIDE ROUTE: Read deepest outside defender


3 DEEP Read C, 2 DEEP Read C, MAN Best matchup
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
LANDMARK TAKEOFF 15YD OUT PROTECTION 4-5YD UNDER 10YD POST

COACHING POINTS
Outside release, 2yds from sideline. Vertical stem, Push to 15yds, Hard-angle cut.

Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.

VARIATIONS

171

FLOOD
GUN QUEENS LT DASH LT FLOOD GUN K-ZAC TO QUEENS RT SPRINT RT FLOOD

X Z K

W K

X Z

GUN JACKS LT DASH LT FLOOD

GUN K-ZAC TO TRIPS RT SPRINT RT FLOOD

X Z

Y K

W K

X Z

GUN JOKER LT DASH LT FLOOD

GUN K-ZAC TO JOKER RT SPRINT RT FLOOD

Y Z K

Y K Z

GUN SPREAD LT DASH LT FLOOD

TWINS RT STR SPRINT RT FLOOD

X Z

X Z

172

SWITCH (3x1)

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS2x2: QUEENS, JACKS PROTECTIONSDASH, SPRINT

3x1: TRIPS, JOKER, KINGS 2-BACK: SPREAD, TWINS

READSSTRONGSIDE ROUTE: Read deepest outside defender


3 DEEP Read C, 2 DEEP Read C, MAN Best matchup
PREF. COVERAGESCOVER 3

RECEIVER SS #1 SS #2 SS #3 RB

ROUTE
SWITCH LANDMARK TAKEOFF SWITCH LANDMARK TAKEOFF 5YD SLIDE PROTECTION

COACHING POINTS
Vertical stem to 5yds, 2nd at switch-point. Vertical stem to 5yds, 1st at switch-point. Vertical stem, speed-cut

10YD POST WS #1 VARIATIONSSWITCH-SIT

Vertical stem, push to 10yds. Abrupt speed-cut.

173

SWITCH (2x2)

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS PROTECTIONSDASH, SPRINT

3x1: TRIPS, JOKER, KINGS 2-BACK: SPREAD, TWINS

READSSTRONGSIDE ROUTE: Read deepest outside defender


3 DEEP Read C, 2 DEEP Read C, MAN Best matchup
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB WS #2

ROUTE
SWITCH LANDMARK TAKEOFF SWITCH LANDMARK TAKEOFF PROTECTION 4-5YD UNDER

COACHING POINTS
Vertical stem to 5yds, 2nd at switch-point. Vertical stem to 5yds, 1st at switch-point.

Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.

10YD POST WS #1 VARIATIONSSWITCH-SIT

174

SWITCH-SIT (2x2)

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS PROTECTIONSDASH, SPRINT

3x1: TRIPS, JOKER, KINGS 2-BACK: SPREAD, TWINS

READSSTRONGSIDE ROUTE: Read widest UNDERNEATH defender


3 DEEP Read SS, 2 DEEP Read C, MAN Best matchup
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB WS #2

ROUTE
SWITCH COMEBACK SWITCH COMEBACK PROTECTION 4-5YD UNDER

COACHING POINTS
Vertical stem to 5yds, 2nd at switch-point, push to 15yds, Hard-angle cut back to 13yds. Vertical stem to 5yds, 1st at switch-point, push to 15yds, Hard-angle cut back to 13yds.

Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.

10YD POST WS #1 VARIATIONS

175

SWITCH / SWITCH-SIT
GUN QUEENS LT DASH LT SWITCH GUN K-ZAC TO QUEENS RT SPRINT RT SWITCH

X Z K

W K

X Z

GUN JACKS LT DASH LT SWITCH

GUN K-ZAC TO TRIPS RT SPRINT RT SWITCH

X Z

Y K

W K

X Z

GUN JOKER LT DASH LT SWITCH-SIT

GUN K-ZAC TO JOKER RT SPRINT RT SWITCH

Y Z K

Y K Z

GUN SPREAD LT DASH LT SWITCH

TWINS RT STR SPRINT RT SWITCH

X Z

X Z

176

CURL

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS PROTECTIONSDASH, SPRINT

3x1: TRIPS, JOKER, KINGS (if tagged) 2-BACK: SPREAD, TWINS

READSSTRONGSIDE ROUTE: Read widest UNDERNEATH defender


3 DEEP Read SS, 2 DEEP Read C, MAN Best matchup
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
12YD CURL 6YD OUT PROTECTION 4-5YD UNDER 10YD POST

COACHING POINTS
Vertical stem, push to 13yds, curl-up & sit in window. Vertical stem, speed-cut

Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.

VARIATIONSCURL Y-OPT, CURL K-OPT

177

CURL
GUN QUEENS LT DASH LT CURL GUN K-ZAC TO QUEENS RT SPRINT RT CURL

X Z K

W K

X Z

GUN JACKS LT DASH LT CURL

GUN K-ZAC TO TRIPS RT SPRINT RT CURL K-OPT

X Z

Y K

W K

X Z

GUN JOKER LT SPRINT LT CURL

GUN K-ZAC TO TENS RT DASH RT CURL

Y Z K

X K

Y Z

GUN SPREAD LT DASH LT CURL

TWINS RT STR SPRINT RT CURL

X Z

X Z

178

THROWBACK

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONSQUEENS ONLY PROTECTIONSDASH, SPRINT READSWEAKSIDE READ: High/Low read on the safety.
3 DEEP Read FS, 2 DEEP Read FS, MAN Best matchup
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB WS #2

ROUTE
12-10YD COMEBACK 15YD CORNER PROTECTION 10YD CLEAR-IN

COACHING POINTS
Get width on stem. Push to 12yds, Hard-angle cut back to 10yds. Push vertically to 15yds gaining width. Abrupt speed-cut to 20yds.

Post landmark on release, hard-angle cut at 10yds. Vertical stem, push to 10yds. Abrupt speed-cut.

10YD POST WS #1 VARIATIONS

179

MULE / ARMY (3x1)

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS2x2: QUEENS, JACKS, ACE PROTECTIONSSPRINT

3x1: TRIPS, JOKER, KINGS, ACE TRIPS 2-BACK: SPREAD, TWINS, PRO

READSSTRONGSIDE or WEAKSIDE ROUTE: Read deepest outside defender


3 DEEP Read C, 2 DEEP Read C, MAN Best matchup
PREF. COVERAGESCOVER 3

RECEIVER SS #1 SS #2 SS #3 RB WS #1 WS #2

ROUTE
8YD HITCH 12YD CORNER 9YD OUT PROTECTION 12-10YD COMEBACK LANDMARK TAKEOFF

COACHING POINTS
Get width on stem. Push to 9 and comeback to 8. Push vertically to 12yds gaining slight width. Abrupt speedcut to 17yds. Vertical stem, speed-cut. Get into QB vision.

Get width on stem. Push to 12yds, Hard-angle cut back to 10yds. 2yds outside the hash.

180

MULE / ARMY (2x2)

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, ACE PROTECTIONSSPRINT

3x1: TRIPS, JOKER, KINGS, ACE TRIPS 2-BACK: SPREAD, TWINS, PRO

READSSTRONGSIDE or WEAKSIDE ROUTE: Read deepest outside defender


3 DEEP Read C, 2 DEEP Read C, MAN Best matchup
PREF. COVERAGESCOVER 3

RECEIVER SS #1 SS #2 SS #3 RB WS #1 WS #2

ROUTE
8YD HITCH 12YD CORNER 9YD OUT PROTECTION 12-10YD COMEBACK LANDMARK TAKEOFF

COACHING POINTS
Get width on stem. Push to 9 and comeback to 8. Push vertically to 12yds gaining slight width. Abrupt speedcut to 17yds. Vertical stem, speed-cut. Get into QB vision.

Get width on stem. Push to 12yds, Hard-angle cut back to 10yds. 2yds outside the hash.

181

MULE / ARMY
GUN TRIPS LT MULE GUN TRIPS RT ARMY

X Z K

W K

X Z

GUN TRIPS RT FAR MULE

GUN TRIPS LT FAR ARMY

W K

X Z Z

X K

GUN JACKS LT MULE

GUN JACKS RT ARMY

X Z

Y K K

X Z

GUN JACKS RT FAR MULE

GUN JACKS LT FAR ARMY

Y K

X Z Z

Y K

182

MULE / ARMY
GUN QUEENS LT MULE GUN QUEENS RT ARMY

X Z

X Z

GUN QUEENS RT FAR MULE

GUN QUEENS LT FAR ARMY

X Z

X Z

GUN JOKER RT FAR MULE

GUN JOKER RT ARMY

Y K Z

Y K Z

GUN SPREAD LT MULE

TWINS RT STR ARMY

X Z

X Z

183

DROPBACK PASS GAME

184

JET X (2x2)

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS50, 60

3x1: TRIPS, JOKER

READSMIRRORED ROUTE: 3 DEEP (1 High) Read FS


2 DEEP (2 High) Read SS
PREF. COVERAGESCOVER 3

MAN Hot to Breaker

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
LANDMARK TAKEOFF LANDMARK TAKEOFF PROTECTION LANDMARK TAKEOFF LANDMARK TAKEOFF

COACHING POINTS
3yds from sideline. 2yds outside the hash. If Breaker, read coverage, speed-cut at 12yds. HOT vs Man coverage. If 51/58 Protection free release to route. 2yds outside the hash. If Breaker, read coverage, speed-cut at 12yds. HOT vs Man coverage. 3yds from sideline.

VARIATIONSCOMEBACK, A-VEE, A-SWING, A-FLAT, JET K, JET Z, JET W, JET Y

185

JET X (3x1)

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS50, 60

3x1: TRIPS, JOKER

READSMIRRORED ROUTE: 3 DEEP (1 High) Read FS


2 DEEP (2 High) Read SS
PREF. COVERAGESCOVER 3

MAN Hot to Breaker

RECEIVER SS #1 SS #2 SS #3

ROUTE
LANDMARK TAKEOFF LANDMARK TAKEOFF LANDMARK TAKEOFF

COACHING POINTS
3yds from sideline. 2yds outside the hash. If Breaker, read coverage, speed-cut at 12yds. HOT vs Man coverage. 2yds outside opposite hash. Get to landmark by 15yds. Read & avoid LB for best angle to landmark, look over inside shoulder. If 51/58 Protection free release to route. 3yds from sideline.

RB WS #1

PROTECTION LANDMARK TAKEOFF

186

VARIATIONSCOMEBACK, A-VEE, A-SWING, A-FLAT, JET K (Joker), JET Z, JET Y

JET BREAKERS
BREAKERS: We will tag almost all JET routes with a Breaker. The Breaker will adjust his route based on the coverage the defense is in. Versus a 2-High coverage (Cover 4, 2, 6), the breaker will break off his route at 12yds to attack the void in the middle of the zone. Versus a 1-High coverage (Cover 3) or a rotational zone coverage that turns into a 1-High look (Zone Pressure, Cover 8), the Breaker will stay on his normal Landmark Takeoff to attack the seam of the zone. Example: GUN QUEENS RT 61 JET X (X is the Breaker)

C W

F D T N M T

$ C S

C W T D N

F M T S $

COVER 4

COVER 3 F C S T C W T D N M T S $ C

F C W T D N M

COVER 2

ZONE PRESSURE

F C W T D N M T

$ C S W T C

F D N M T

$ S C

187
COVER 6 COVER 8

JET SERIES
QUEENS RT 51 JET X A-VEE GUN K-ZAC TO QUEENS RT 61 JET K

W K A

X Z

W K

X Z

GUN JACKS RT FAR 58 JET X A-SWING

GUN K-ZAC TO TRIPS RT 61 JET X

Y K A

X Z

W K

X Z

GUN JOKER RT 51 JET K A-VEE

GUN K-ZAC TO JOKER RT 61 JET K

Y K A Z

Y K Z

QUEENS RT 61 JET X COMEBACK

GUN EMPTY LT 58 JET X

W K

X Z Z

X A K

188

STICK (2x2)

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE


3x1: TRIPS, JOKER

2-BACK: SPREAD, TWINS, PRO

PROTECTIONS60, 70 READSMIRRORED ROUTE: Best Pre-snap match-up.


PREF. COVERAGESAny Zone

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
10 YD HITCH 8-10YD OPTION

COACHING POINTS
Get width on stem. Push to 10yds. Hard angle cut. Make it look like JET. Vertical stem, must push to AT LEAST 8yds. Read underneath defender and adjust break accordingly. Make it look like JET.

PROTECTION 8-10YD OPTION Vertical stem, must push to AT LEAST 8yds. Read underneath defender and adjust break accordingly. Make it look like JET. Get width on stem. Push to 10yds. Hard angle cut. Make it look like JET.

189

10 YD HITCH

STICK (3x1)

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE


3x1: TRIPS, JOKER

2-BACK: SPREAD, TWINS, PRO

PROTECTIONS60, 70 READSMIRRORED ROUTE: Best Pre-snap match-up.


PREF. COVERAGESAny Zone

RECEIVER SS #1 SS #2 SS #3 RB WS #1

ROUTE
10 YD HITCH 8-10YD OPTION

COACHING POINTS
Get width on stem. Push to 10yds. Hard angle cut. Make it look like JET. Vertical stem, must push to AT LEAST 8yds. Read underneath defender and adjust break accordingly. Make it look like JET. Vertical stem, must push to AT LEAST 8yds. Read INSIDE LB and adjust break accordingly. Make it look like JET.

8-10YD OPTION

PROTECTION

190
10 YD HITCH Get width on stem. Push to 10yds. Hard angle cut. Make it look like JET.

STICK
QUEENS RT 61 STICK GUN K-ZAC TO TRIPS RT 61 STICK

W K

X Z

W K

X Z

JACKS RT 61 STICK

GUN ZAC TO JACKS RT 61 STICK

Y K

X Z K

X Z

JOKER RT 61 STICK

GUN SPREAD RT 71 STICK

Y K Z

X Z

ACE RT 61 STICK

GUN X-ZAC TO QUEENS RT FLIP 61 STICK

H X

Y Z

W K X

191

MESH

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: 3 DEEP Read SS, 2 DEEP Read OSLB, MAN Best
option UNDERS, HOT RB on Swing/Slide
PREF. COVERAGESANY

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
CRACK SMASH 3-4YD UNDER SWING/SLIDE 5-6YD UNDER 10 YD POST

COACHING POINTS
Flat release, press vertical at 5yds, break to the corner at 10yds. Abrupt speed-cuts. Flat release. Get into the QBs vision. Underneath at the mesh-point. Swing from the I, 3YD Slide from offset or Gun. Flat release. Get into the QBs vision. Over the top at the mesh-point. Vertical stem, push to 10yds. Abrupt speed-cut.

VARIATIONS

192

MESH
QUEENS RT 51 MESH GUN K-ZAC TO QUEENS RT 51 MESH

W K

X Z

W K

X Z

JACKS RT 51 MESH

GUN ZAC TO JACKS RT 61 MESH

Y K

X Z K

X Z

TENS RT 51 MESH

GUN EMPTY RT 51 MESH

X K

Y Z

X K A

X Z

ACE RT 61 MESH

GUN X-ZAC TO QUEENS RT FLIP 51 MESH

H X

Y Z

W K X

193

TWO-MAN ROUTE COMBINATIONS

194

SMASH

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS50, 60, 70

2-BACK: SPREAD, TWINS, PRO

READSMIRRORED ROUTE: Read either Corner, Best match-up.


vs MAN Best Match-up
PREF. COVERAGESAny Zone

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
5YD HITCH 10YD CORNER PROTECTION 10YD CORNER 5YD HITCH

COACHING POINTS
Get width on stem. Push to 6 and comeback to 5. Vertical stem, push to 10yds. Abrupt speed-cut. If 51/58 Protection free release to route. Vertical stem, push to 10yds. Abrupt speed-cut. Get width on stem. Push to 6 and comeback to 5.

VARIATIONSBIG, BIG-SWAP, A-CLEAR, A-VEE

195

SMASH BIG

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS50, 60, 70

2-BACK: SPREAD, TWINS, PRO

READSSTRONGSIDE ROUTE: Read Strongside Corner


vs MAN Look to Under now.
PREF. COVERAGESAny Zone

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
5YD HITCH 10YD CORNER PROTECTION 4-5YD UNDER BIG 12-15YD DIG BIG

COACHING POINTS
Get width on stem. Push to 6 and comeback to 5. Vertical stem, push to 10yds. Abrupt speed-cut. If 51/58 Protection free release to route. Flat release. Get into the QBs vision. Vertical stem to 12yds.

VARIATIONSBIG-SWAP

196

SMASH
QUEENS RT 61 SMASH GUN K-ZAC TO QUEENS RT 61 SMASH BIG-SWAP

W K

X Z

W K

X Z

JACKS RT 61 SMASH BIG

GUN SPREAD RT 71 SMASH BIG-SWAP

Y K

X Z

X Z

TENS RT 61 SMASH BIG

GUN SPREAD RT 61 SMASH BIG

X K

Y Z

X Z A

ACE RT 61 SMASH BIG-SWAP

GUN EMPTY LT 58 SMASH

H X

Y Z

X Z A K

197

SMASH SHAKE

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS PROTECTIONS60, 70

2-BACK: SPREAD, TWINS

READSSTRONGSIDE ROUTE: Read Strongside Corner to Safety


vs MAN Look to Under now.
PREF. COVERAGESCover 2

RECEIVER SS #1 SS #2 RB WS #2

ROUTE
5YD HITCH 10YD SHAKE PROTECTION 4-5YD UNDER BIG

COACHING POINTS
Get width on stem. Push to 6 and comeback to 5. Vertical stem, push to 10yds. Abrupt speed-cut. Sell the Corner route 3-steps, break to the post.

Flat release. Get into the QBs vision. Vertical stem to 12yds.

12-15YD DIG BIG WS #1 VARIATIONSSWAP

198

HITCH & GO

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS PROTECTIONS60, 70

2-BACK: SPREAD, TWINS

READSSTRONGSIDE ROUTE: Read Strongside Corner to Safety


vs MAN Look to Under now.
PREF. COVERAGESCover 2

RECEIVER SS #1 SS #2 RB WS #2

ROUTE
5YD HITCH & GO 10YD SHAKE PROTECTION 4-5YD UNDER BIG

COACHING POINTS
Get width on stem. Push to 6 and comeback to 5. Sell the Hitch, reverse pivot to Landmark Takeoff. Vertical stem, push to 10yds. Abrupt speed-cut. Sell the corner route 3-steps, break to the post.

Flat release. Get into the QBs vision. Vertical stem to 12yds.

12-15YD DIG BIG WS #1 VARIATIONSSWAP

199

SMASH-SHAKE / HITCH & GO


QUEENS RT 61 SMASH-SHAKE GUN K-ZAC TO QUEENS RT 61 SMASH-SHAKE SWAP

W K A

X Z

W K

X Z

JACKS RT 61 SMASH-SHAKE

GUN ZAC TO JACKS RT 61 SMASH-SHAKE SWAP

Y K

X Z K

X Z

QUEENS RT 61 HITCH & GO

GUN SPREAD RT 71 SMASH-SHAKE SWAP

W K A

X Z

X Z

JACKS RT 61 HITCH & GO

GUN X-ZAC TO QUEENS RT FLIP 61 SMASH SHAKE

Y K

X Z

W K X

200

FOX

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS60, 70

2-BACK: SPREAD, TWINS, PRO

READSSTRONGSIDE ROUTE: Read Strongside underneath defender (OSLB, SS).


vs MAN Look to shallow In now.
PREF. COVERAGESAny Zone

RECEIVER SS #1 SS #2 RB WS #2 WS #1
4YD IN

ROUTE
12 YD IN PROTECTION 10YD CORNER 5YD HITCH

COACHING POINTS
Vertical stem. Hard angle cut. Vertical stem, push to 12yds. Hard angle cut.

Vertical stem, push to 10yds. Abrupt speed-cut. Get width on stem. Push to 6 and comeback to 5.

VARIATIONSRABBIT Weakside mirror of FOX

201

FOX
QUEENS RT 61 FOX GUN K-ZAC TO QUEENS RT 61 FOX

W K

X Z

W K

X Z

JACKS RT 61 FOX

GUN ZAC TO JACKS RT 61 FOX

Y K

X Z K

X Z

TENS RT 61 FOX

GUN SPREAD RT 71 FOX

X K

Y Z W X Z

ACE LT 68 RABBIT

GUN X-ZAC TO QUEENS RT FLIP 61 FOX

Y Z

H X

W K X

202

CURL

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS60, 70

2-BACK: SPREAD, TWINS, PRO

READSMIRRORED ROUTE: Pre-snap best option, read underneath defender.


3 DEEP Read SS, 2 DEEP Read Corner, MAN Best pre-snap option
PREF. COVERAGESCOVER 3

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
12YD CURL

COACHING POINTS
Vertical stem, push to 12yds, curl-up & sit in window. Hardangle cut. vs HARD CORNER - Convert to OUTSIDE release Landmark Takeoff. Vertical stem, speed-cut

3-4YD SLIDE PROTECTION 3-4YD SLIDE 12YD CURL

Vertical stem, speed-cut Vertical stem, push to 12yds, curl-up & sit in window. Hardangle cut. vs HARD CORNER - Convert to OUTSIDE 203 release Landmark Takeoff.

VARIATIONSBIG, BIG-SWAP, CURL-CLEAR(3X1)

CURL BIG

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS60, 70

2-BACK: SPREAD, TWINS, PRO

READSSTRONGSIDE ROUTE: 3 DEEP Read SS, 2 DEEP Read Corner, MAN Best
pre-snap option
PREF. COVERAGESCOVER 3

RECEIVER SS #1 SS #2 RB WS #2

ROUTE
12YD CURL

COACHING POINTS
Vertical stem, push to 12yds, curl-up & sit in window. Hardangle cut. vs HARD CORNER - Convert to OUTSIDE release Landmark Takeoff. Vertical stem, speed-cut

3-4YD SLIDE PROTECTION 4-5YD UNDER BIG

Flat release. Get into the QBs vision. Vertical stem to 12yds.

12-15YD DIG BIG WS #1 VARIATIONSBIG-SWAP

204

CURL
QUEENS RT 61 CURL BIG GUN K-ZAC TO QUEENS RT 61 CURL

W K

X Z

W K

X Z

JACKS RT 61 CURL BIG-SWAP

GUN SPREAD RT 71 CURL

Y K

X Z

X Z

TENS RT 61 CURL BIG-SWAP

GUN SPREAD RT 61 CURL BIG

X K

Y Z

X Z A

JOKER RT 61 CURL-CLEAR

GUN X-ZAC TO QUEENS RT FLIP 61 CURL BIG

Y K Z

W K X

205

SPEED-OUT

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS50, 60, 70

2-BACK: SPREAD, TWINS, PRO

READSMIRRORED ROUTE: Pre-snap best option, read underneath defender.


3 DEEP Read SS, 2 DEEP Read Corner, MAN Best pre-snap option
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
LANDMARK TAKEOFF 3-4YD SLIDE PROTECTION 3-4YD SLIDE LANDMARK TAKEOFF

COACHING POINTS
MUST outside release. Vertical stem, speed-cut. If 51/58 Protection free release to route. Vertical stem, speed-cut. MUST outside release.

VARIATIONSBIG, BIG-SWAP, A-CLEAR, A-VEE

206

SPEED-OUT BIG

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS50, 60, 70

2-BACK: SPREAD, TWINS, PRO

READSSTRONGSIDE ROUTE: Read underneath defender.


3 DEEP Read SS, 2 DEEP Read Corner, MAN Best pre-snap option.
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
LANDMARK TAKEOFF 3-4YD SLIDE PROTECTION 4-5YD UNDER BIG 12-15YD DIG BIG

COACHING POINTS
MUST outside release. Vertical stem, speed-cut If 51/58 Protection free release to route. Flat release. Get into the QBs vision. Vertical stem to 12yds.

VARIATIONSBIG-SWAP

207

SPEED-OUT
QUEENS RT 61 SPEED-OUT GUN K-ZAC TO QUEENS RT 51 SPEED-OUT A-CLEAR

W K

X Z

W K A

X Z

JACKS RT 61 SPEED-OUT BIG

GUN SPREAD RT 71 SPEED-OUT BIG-SWAP

Y K

X Z

X Z

TENS RT 61 SPEED-OUT BIG

GUN SPREAD RT 61 SPEED-OUT BIG

X K

Y Z

X Z A

ACE RT 61 SPEED-OUT BIG-SWAP

GUN EMPTY LT 58 SPEED-OUT

H X

Y Z

X Z A K

208

DIG

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS60, 70

2-BACK: SPREAD, TWINS, PRO

READSSTRONGSIDE ROUTE: High to Low read


3 DEEP Read FS, 2 DEEP Read SS (frontside), MAN Post to Under
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
12-15YD DIG LANDMARK TAKEOFF PROTECTION 4-5YD UNDER 10YD POST

COACHING POINTS
Vertical stem to 12yds, flatten to 15yds DONT DRIFT 2yds outside the hash.

Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN

VARIATIONSBACK DIG, H-STAY, Y-STAY, DIG-FLAT(3X1), DIG-WHIP(3X1)

209

BACK DIG (WEAKSIDE)

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS60, 70 READSWEAKSIDE ROUTE: High to Low read

2-BACK: SPREAD, PRO

3 DEEP Read FS, 2 DEEP Read FS (frontside), MAN Post to Under


PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB WS #2

ROUTE
10YD POST 4-5YD UNDER PROTECTION LANDMARK TAKEOFF

COACHING POINTS
Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN Flat release. Get into the QBs vision.

2yds outside the hash.

12-15YD DIG Vertical stem to 12yds, flatten to 15yds DONT DRIFT WS #1 VARIATIONSH-STAY, Y-STAY, BACK DIG-CLEAR(3X1)

210

DIG / BACK DIG


QUEENS RT 61 DIG GUN K-ZAC TO QUEENS RT 61 BACK DIG

W K

X Z

W K

X Z

JACKS RT 61 DIG

GUN EMPTY RT 51 DIG

Y K

X Z

W K A

SPREAD RT 61 DIG

SPREAD RT 71 DIG

X Z

X Z

ACE RT 61 BACK DIG H-STAY

SPREAD RT 71 BACK DIG

H X

Y Z

X Z

211

BACK CORNER (WEAKSIDE)

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS60, 70 READSWEAKSIDE ROUTE: High to Low read

2-BACK: SPREAD, PRO

3 DEEP Read Corner, 2 DEEP Read Corner to FS, MAN Post to Under
PREF. COVERAGESANY ZONE **Preferred route for Play Action

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
10YD POST 4-5YD UNDER PROTECTION LANDMARK TAKEOFF

COACHING POINTS
Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN Flat release. Get into the QBs vision.

2yds outside the hash.

12-15YD POST CORNER MINUS SPLIT - Vertical stem to 12yds, abrupt speed-cut to 15yds, Hard angle cut to the corner.

VARIATIONSH-STAY, Y-STAY, BACK CORNER-CLEAR(3X1)

212

BACK CORNER
QUEENS RT 61 BACK CORNER GUN K-ZAC TO QUEENS RT 61 BACK CORNER

W K

X Z

W K

X Z

JACKS RT 61 BACK CORNER

PRO RT 71 BACK CORNER

X Z

Y Z

TENS RT 61 BACK CORNER

SPREAD RT 71 BACK CORNER

X K

Y Z

X Z

ACE RT 61 BACK CORNER H-STAY

GUN FLEX PRO RT 71 BACK CORNER

H X

Y Z

Y Z

213

FLAG BIG (WEAKSIDE)

X Z

SS#2
B

WS#1

SS#1 WS#2

FORMATIONS2-BACK: PRO, TWINS, FLANK, SPREAD PROTECTIONS60

1-BACK: ACE TRIPS (Y-FLO)

READSWEAKSIDE ROUTE: High to low read on the flat defender


2 DEEP Corner, 3 DEEP OSLB, MAN - Slide to Under
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
12-15YD DIG BIG 4-5YD UNDER BIG PROTECTION
**BACKFIELD / WING**

COACHING POINTS
Vertical stem to 12yds. Flat release. Get into the QBs vision.

3YD SLIDE
**ATTACHED TE**

Free release, attack outside shoulder of EMOL, get eyes around NOW. Vertical stem, push to 10yds. Abrupt speed-cut, flatten out on break. Vertical stem, push to 10yds, abrupt speed cut to 12yds, flatten out on break (hard angle cut).

10YD FLAT CORNER


**DETACHED WR**

10YD POST CORNER

214

VARIATIONSBIG-SWAP

FLAG BIG
PRO RT 68 FLAG BIG STR FLO TO SPREAD RT WK 68 FLAG BIG

X B

Y Z

W B

X Z

ACE TRIPS LT Y-FLO 61 FLAG BIG

TWINS LT WING 61 FLAG BIG

H Z X Y Z

Y B

TWINS RT 68 FLAG BIG

SLOT FLO TO TWINS RT WK 68 FLAG BIG

Y B

X Z

Y B

X Z

FLANK RT 568 FLAG BIG

STR FLO TO FLANK RT WK 568 FLAG BIG

H B

Y Z

Y Z B

215

CLEAR (WEAKSIDE)

X K

WS#1

SS#2

WS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE, DOUBLE SLOT PROTECTIONS60 READSWEAKSIDE ROUTE: 3 DEEP Read FS, 2 DEEP Read SS, MAN Look to the
Clear now
PREF. COVERAGESCOVER 3

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
12-15YD DIG 10YD OUT PROTECTION CLEAR 10YD OUT

COACHING POINTS
Vertical stem to 12yds. Vertical stem, Hard-angle cut.

2 DEEP split safeties to Goal Post 3 DEEP maintain width to avoid FS Vertical stem, Hard-angle cut.

VARIATIONS

216

CLEAR
QUEENS RT 61 CLEAR GUN K-ZAC TO QUEENS RT 61 CLEAR

W K

X Z

W K

X Z

JACKS RT 61 CLEAR

GUN ZAC TO JACKS RT 61 CLEAR

Y K

X Z K

X Z

TENS RT 61 CLEAR

GUN K-ZAC TO TENS RT 61 CLEAR

X K

Y Z

X K

Y Z

DOUBLE SLOT RT 461 CLEAR

GUN X-ZAC TO QUEENS RT FLIP 61 CLEAR

W K X

217

THREE-MAN ROUTE COMBINATIONS

218

SPOT

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS3x1: TRIPS, BUNCH, JOKER, KINGS, ACE TRIPS


2-BACK: SPREAD, TWINS

2x2: QUEENS, JACKS

PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: 2 DEEP Read OSLB to Corner


3 DEEP Read SS to Corner
PREF. COVERAGESCOVER 3

MAN Pre-snap best option (#3 to #1)

RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1

ROUTE
6YD SNAG ROUTE 10YD CORNER 3YD SLIDE PROTECTION/ROUTE 5YD OUT 10YD POST-CORNER

COACHING POINTS
Run to strongside underneath defender & sit in window Vertical stem, push to 10yds. Abrupt speed-cut. Comes from the backfield in 2-back and 2x2 sets. Attached TE Immediate flat release If 51/58 Protection free release to route for #3. **ONLY APPLICABLE TO 2x2 SETS** Vertical stem to 10yds, 3 steps to post, hard-angle cut

219

VARIATIONSSPOT-BUBBLE

SPOT
TRIPS RT 61 SPOT GUN K-ZAC TO TRIPS RT 61 SPOT-BUBBLE

W K

X Z

W K

X Z

JOKER RT 61 SPOT

GUN ZIN TO SPREAD RT 461 SPOT

Y K Z

X Z B

GUN JACKS RT 51 SPOT

GUN K-ZAC TO KINGS RT 61 SPOT-BUBBLE

Y K A

X Z

Y K

X Z

ACE TRIPS RT 61 SPOT

GUN SAIL TO SPREAD RT A-TRIPS 61 SPOT-BUBBLE

Y X Z

W A

X Z

220

BICEP

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS3x1: TRIPS, BUNCH, JOKER, KINGS, ACE TRIPS


2-BACK: SPREAD, TWINS, PRO

2x2: QUEENS, JACKS

PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: 3 DEEP Read SS, 2 DEEP Read widest underneath
defender (OLB), MAN Best pre-snap option
PREF. COVERAGESAny Zone

RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1

ROUTE
12YD CURL LANDMARK TAKEOFF 3-4YD SLIDE PROTECTION/ROUTE 5YD OUT 12-15YD DIG

COACHING POINTS
Vertical stem, push to 12yds, curl-up & sit in window. Hardangle cut. Convert to Landmark Takeoff vs hard corner 2yds outside the hash. Vertical stem, speed-cut. Attached TE Immediate flat release If 51/58 Protection free release to route for #3. **ONLY APPLICABLE TO 2x2 SETS** Vertical stem to 12yds, speed cut.

221

BICEP
TRIPS RT 61 BICEP GUN K-ZAC TO TRIPS RT 61 BICEP

W K

X Z

W K

X Z

JOKER RT 61 BICEP

GUN QUEENS RT 51 BICEP

Y K Z

K A

X Z

GUN SPREAD RT 461 BICEP

GUN K-ZAC TO KINGS RT 61 BICEP

Y W X Z B K

X Z

ACE TRIPS RT 61 BICEP

GUN SAIL TO SPREAD RT TRIPS 61 BICEP

Y X Z

W A

X Z

222

CHOICE

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS3x1: TRIPS, BUNCH, JOKER, KINGS, ACE TRIPS


2-BACK: SPREAD, TWINS, PRO

2x2: QUEENS, JACKS

PROTECTIONS50, 60 READSSTRONGSIDE ROUTE (High to Low Read): 3 DEEP Read FS to SS, 2 DEEP Read
SS to OLB, MAN Best pre-snap match-up
PREF. COVERAGESAny Zone

RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1

ROUTE
10YD POST 10YD CHOICE 3-4YD SLIDE PROTECTION/ROUTE 5YD OUT LANDMARK TAKEOFF

COACHING POINTS
Vertical stem, push to 10yds. Abrupt speed-cut, stay skinny. Vertical stem, MUST get to 10yds. Choice the break based on underneath coverage. Vertical stem, speed-cut. Attached TE Immediate flat release If 51/58 Protection free release to route for #3. **ONLY APPLICABLE TO 2x2 SETS** 3yds from sideline.

223

CHOICE
TRIPS RT 61 CHOICE GUN K-ZAC TO TRIPS RT 61 CHOICE

W K

X Z

W K

X Z

JOKER RT 61 CHOICE

GUN QUEENS RT 51 CHOICE

Y K Z W K A X Z

GUN SPREAD RT 461 CHOICE

GUN K-ZAC TO KINGS RT 61 CHOICE

Y W X Z B K

X Z

ACE TRIPS RT 61 CHOICE

GUN SAIL TO SPREAD RT A-TRIPS 61 CHOICE

Y X Z

W A

X Z

224

UNDER

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS3x1: TRIPS, BUNCH, JOKER, KINGS, ACE TRIPS NO BACKS: DIAMOND PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: High to Low Read
2 DEEP Read SS to inside LB, 3 DEEP Read FS to inside LB MAN Pre-snap best option, Look to #1 on shallow Under
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 SS #3 RB WS #1
4YD IN

ROUTE

COACHING POINTS
Vertical stem, push to 4yds, hard-angle cut. Vertical stem, push to 10yds. Abrupt speed-cut. Vertical stem, push to 12yds, hard-angle cut. If 51/58 Protection free release to route. Vertical stem to 12yds, abrupt speed-cut to 15yds, Hard angle cut to the corner. Vertical stem, push to 10yds. Abrupt speed-cut.

10YD POST 12YD IN PROTECTION/ROUTE


**DETACHED WR**

12-15YD POST CORNER


**ATTACHED TE**

10YD CORNER

225

UNDER
TRIPS RT 61 UNDER GUN K-ZAC TO TRIPS RT 61 UNDER

W K

X Z

W K

X Z

JOKER RT 61 UNDER

BUNCH RT 61 UNDER

Y K Z

W K

X Z

GUN DIAMOND RT 51 UNDER

GUN K-ZAC TO KINGS RT 61 UNDER

W K

X Z A

Y K

X Z

ACE TRIPS RT 61 UNDER

GUN SAIL TO SPREAD RT A-TRIPS 61 UNDER

Y X Z

W A

X Z

226

FOLD

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS3x1: TRIPS, BUNCH, JOKER, KINGS, ACE TRIPS NO BACKS: DIAMOND PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: High to Low Read
2 DEEP Read SS to inside LB, 3 DEEP Read FS to inside LB MAN Pre-snap best option, Look to #2 on shallow Under
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 SS #3 RB WS #1

ROUTE
10YD POST 4YD IN 12YD IN PROTECTION/ROUTE
**DETACHED WR**

COACHING POINTS
Vertical stem, push to 10yds. Abrupt speed-cut. Vertical stem, push to 4yds, hard-angle cut. Vertical stem, push to 12yds, hard-angle cut. If 51/58 Protection free release to route. Vertical stem to 12yds, abrupt speed-cut to 15yds, Hard angle cut to the corner. Vertical stem, push to 10yds. Abrupt speed-cut.

12-15YD POST CORNER


**ATTACHED TE**

10YD CORNER

227

FOLD
TRIPS RT 61 FOLD GUN K-ZAC TO TRIPS RT 61 FOLD

W K

X Z

W K

X Z

JOKER RT 61 FOLD

BUNCH RT 61 FOLD

Y K Z

W K

X Z

GUN DIAMOND RT 51 FOLD

GUN K-ZAC TO KINGS RT 61 FOLD

W K

X Z A

Y K

X Z

ACE TRIPS RT 61 FOLD

GUN SAIL TO SPREAD RT A-TRIPS 61 FOLD

Y X Z

W A

X Z

228

INDY

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS3x1: TRIPS, BUNCH, JOKER, KINGS, ACE TRIPS NO BACKS: DIAMOND PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: High to Low Read
2 DEEP Read SS to inside LB, 3 DEEP Read FS to inside LB MAN Pre-snap best option, Look to #2 on shallow Under
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 SS #3 RB WS #1
12YD IN 4YD IN CLEAR

ROUTE

COACHING POINTS
Vertical stem, push to 12yds, hard-angle cut. Vertical stem, push to 4yds, hard-angle cut. Clear: 2-High run at inside shoulder of SS, 1-High aim for the hash, maintain width. If 51/58 Protection free release to route. Vertical stem to 12yds, abrupt speed-cut to 15yds, Hard angle cut to the corner. Vertical stem, push to 10yds. Abrupt speed-cut.

PROTECTION/ROUTE
**DETACHED WR**

12-15YD POST CORNER


**ATTACHED TE**

229

10YD CORNER

INDY
TRIPS RT 61 INDY GUN K-ZAC TO TRIPS RT 61 INDY

W K

X Z

W K

X Z

JOKER RT 61 INDY

BUNCH RT 61 INDY

Y K Z

W K

X Z

GUN DIAMOND RT 51 INDY

GUN K-ZAC TO KINGS RT 61 INDY

W K

X Z A

Y K

X Z

ACE TRIPS RT 61 INDY

GUN SAIL TO SPREAD RT A-TRIPS 61 INDY

Y X Z

W A

X Z

230

TORNADO

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS3x1: TRIPS, BUNCH, JOKER, KINGS, ACE TRIPS NO BACKS: DIAMOND PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: High/Low read on inside LB
2 DEEP Read front-side inside LB, 3 DEEP Read front-side inside LB MAN Pre-snap best option, Look to #3 on shallow under
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 SS #3 RB WS #1

ROUTE
10YD POST 12YD OVER 3-4YD UNDER PROTECTION/ROUTE LANDMARK TAKEOFF

COACHING POINTS
Vertical stem, push to 10yds. Abrupt speed-cut. Vertical stem, push to 5yds. Abrupt speed-cut. Flat release, get to QBs vision If 51/58 Protection free release to route. 3yds from sideline.

231

TORNADO
TRIPS RT 61 TORNADO GUN K-ZAC TO TRIPS RT 61 TORNADO

W K

X Z

W K

X Z

JOKER RT 61 TORNADO

BUNCH RT 61 TORNADO

Y K Z

W K

X Z

GUN DIAMOND RT 51 TORNADO

GUN K-ZAC TO KINGS RT 61 TORNADO

W K

X Z A

Y K

X Z

ACE TRIPS RT 61 TORNADO

GUN SAIL TO SPREAD RT A-TRIPS 61 TORNADO

Y X Z

W A

X Z

232

WHEEL

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS3x1: TRIPS, KINGS, SPREAD TRIPS PROTECTIONS60 READSSTRONGSIDE ROUTE: Read the widest Deep Defender 2-DEEP Read
Corner, 3-DEEP Read Corner, MAN Best pre-snap option
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 SS #3 RB WS #1

ROUTE
UPRIGHT UPRIGHT 3YD WHEEL PROTECTION LANDMARK TAKEOFF

COACHING POINTS
Landmark is the NEAR UPRIGHT of the goal-post Landmark is the FAR UPRIGHT of the goal-post Vertical stem, speed-cut. At #s turn up the field, width should be about 3yds from the sideline.

3yds from sideline.

233

WHEEL
TRIPS RT 61 WHEEL GUN K-ZAC TO TRIPS RT 61 WHEEL

W K

X Z

W K

X Z

GUN X-ZAC TO TRIPS RT FLIP 61 WHEEL

GUN ZAC TO TRIPS RT 61 WHEEL

W K X

W K

X Z

KINGS RT 61 WHEEL

GUN K-ZAC TO KINGS RT 61 WHEEL

Y K

X Z

Y K

X Z

GUN SPREAD RT A-TRIPS 61 WHEEL

GUN SAIL TO SPREAD RT A-TRIPS 61 WHEEL

W A

X Z

W A

X Z

234

TAGGED ROUTE COMBINATIONS

235

FOX - CLEAR

X K

WS#1

SS#3

SS#2

SS#1

FORMATIONS PROTECTIONS READS


PREF. COVERAGES

3x1: TRIPS, JOKER, KINGS, ACE TRIPS, SPREAD TRIPS 60 STRONGSIDE ROUTE: Read Strongside underneath defender (OSLB, SS). vs. MAN Look to shallow In now. Any Zone

RECEIVER SS #1 SS #2 SS #3 RB WS #1
4YD IN 12YD IN CLEAR

ROUTE

COACHING POINTS
Vertical stem. Hard angle cut. Vertical stem, push vertical to 12yds. Hard angle cut. Clear: 2-High split the safeties, 1-High run directly at the FS. Get eyes to QB now vs MAN.

PROTECTION
**DETACHED WR**

Get width on stem. Push to 6 and comeback to 5. Vertical stem. Hard angle cut.

5YD HITCH
**ATTACHED TE**

236

5YD OUT

FOX - CLEAR
TRIPS RT 61 FOX-CLEAR GUN K-ZAC TO TRIPS RT 61 FOX-CLEAR

W K

X Z

W K

X Z

JOKER RT 61 FOX-CLEAR

BUNCH RT 61 FOX-CLEAR

Y K Z

W K

X Z

GUN DIAMOND RT 51 FOX-CLEAR

GUN K-ZAC TO KINGS RT 61 FOX-CLEAR

W K

X Z A

Y K

X Z

ACE TRIPS RT 61 FOX-CLEAR

GUN SAIL TO SPREAD RT A-TRIPS 61 FOX-CLEAR

Y X Z

W A

X Z

237

BACK CORNER - CLEAR

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS3x1: TRIPS, JOKER, SPREAD TRIPS PROTECTIONS60 READSWEAKSIDE ROUTE: High to Low read
3 DEEP Read Corner, 2 DEEP Read Corner, MAN Best matchup
PREF. COVERAGESAny Zone

RECEIVER SS #1 SS #2 SS #3 RB WS #1

ROUTE
10YD SKINNY POST 4-5YD UNDER CLEAR PROTECTION 12-15YD POST CORNER

COACHING POINTS
Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN Flat release. Get into the QBs vision. Clear: 2-High split the safeties, 1-High run directly at the FS. Get eyes to QB now vs MAN.

MINUS SPLIT - Vertical stem to 12yds, abrupt speed-cut to 15yds, Hard angle cut to the corner.

238

BACK CORNER - CLEAR


TRIPS RT 68 BACK CORNER - CLR GUN K-ZAC TO TRIPS RT 68 BACK CORNER - CLR

W K

X Z

W K

X Z

JOKER RT 68 BACK CORNER - CLR

BUNCH RT 68 BACK CORNER - CLR

Y K Z

W K

X Z

TRIPS LT 61 BACK CORNER - CLR

GUN K-ZAC TO TRIPS LT 61 BACK CORNER - CLR

X Z K

W X Z K W

JOKER LT 61 BACK CORNER - CLR

GUN SAIL TO SPREAD RT A-TRIPS 68 BACK CORNER - CLR

Y Z K

W A

X Z

239

BACK DIG - CLEAR

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS3x1: TRIPS, JOKER, SPREAD TRIPS PROTECTIONS60 READSWEAKSIDE ROUTE: High to Low read
3 DEEP Read FS, 2 DEEP Read FS, MAN Best matchup
PREF. COVERAGESAny Zone

RECEIVER SS #1 SS #2 SS #3 RB WS #1

ROUTE
10YD SKINNY POST 4-5YD UNDER CLEAR PROTECTION 12-15YD DIG

COACHING POINTS
Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN Flat release. Get into the QBs vision. Clear: 2-High split the safeties, 1-High run directly at the FS. Get eyes to QB now vs MAN.

Vertical stem to 12yds, flatten to 15yds DONT DRIFT

240

BACK DIG - CLEAR


TRIPS RT 68 BACK DIG - CLR GUN K-ZAC TO TRIPS RT 68 BACK DIG - CLR

W K

X Z

W K

X Z

JOKER RT 68 BACK DIG - CLR

BUNCH RT 68 BACK DIG - CLR

Y K Z

W K

X Z

TRIPS LT 61 BACK DIG - CLR

GUN K-ZAC TO TRIPS LT 61 BACK DIG - CLR

X Z K

W X Z K W

JOKER LT 61 BACK DIG - CLR

GUN SAIL TO SPREAD RT A-TRIPS 68 BACK DIG - CLR

Y Z K

X W A X Z

241

CURL - CLEAR

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS3x1: TRIPS, JOKER, SPREAD TRIPS PROTECTIONS60 READSSTRONGSIDE ROUTE: 3 DEEP Read widest underneath defender (SS)
2 DEEP Read Corner to SS
PREF. COVERAGESANY ZONE

MAN Best pre-snap match-up

RECEIVER SS #1 SS #2 SS #3 RB WS #1

ROUTE
12YD CURL

COACHING POINTS
Vertical stem, push to 12yds, curl-up & sit in window. Hardangle cut. vs HARD CORNER - Convert to OUTSIDE release Landmark Takeoff. Vertical stem, speed-cut Clear: 2-High split the safeties, 1-High run directly at the FS. Get eyes to QB now vs MAN.

3-4YD SLIDE CLEAR PROTECTION 12YD CURL

Vertical stem, push to 12yds, curl-up & sit in window. Hardangle cut. vs HARD CORNER - Convert to OUTSIDE release Landmark Takeoff.

242

CURL - CLEAR
TRIPS RT 61 CURL-CLEAR GUN K-ZAC TO TRIPS RT 61 CURL-CLEAR

W K

X Z

W K

X Z

JOKER RT 61 CURL-CLEAR

GUN SPREAD RT TRIPS 61 CURL-CLEAR

Y K Z

W B

X Z

TRIPS LT 68 CURL-CLEAR

GUN K-ZAC TO TRIPS LT 68 CURL-CLEAR

X Z K

W X Z K W

JOKER LT 68 CURL-CLEAR

GUN SAIL TO SPREAD RT A-TRIPS 61 CURL-CLEAR

Y Z K

W A

X Z

243

DIG-FLAT

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS3x1: TRIPS, JOKER PROTECTIONS60

2-BACK: SPREAD TRIPS

READSSTRONGSIDE ROUTE: High to Low read


3 DEEP Read FS, 2 DEEP Read SS (frontside), MAN Post to Slide
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 SS #3 RB WS #1

ROUTE
12-15YD DIG LANDMARK TAKEOFF 3-4YD SLIDE PROTECTION 10YD POST

COACHING POINTS
Vertical stem to 12yds, flatten to 15yds DONT DRIFT 2yds outside the hash. Vertical stem, speed-cut. Attached TE Immediate flat release

Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN

244

DIG-WHIP

X K

WS#1

SS#2

SS#3

SS#1

FORMATIONS3x1: TRIPS, JOKER PROTECTIONS60

2-BACK: SPREAD TRIPS

READSSTRONGSIDE ROUTE: High to Low read


3 DEEP Read FS, 2 DEEP Read SS (frontside), MAN Post to Whip
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 SS #3

ROUTE
12-15YD DIG LANDMARK TAKEOFF 3-4YD WHIP

COACHING POINTS
Vertical stem to 12yds, flatten to 15yds DONT DRIFT 2yds outside the hash. Vertical stem, speed-cut, sell slide. Hard-angle cut, plant off of up-field foot & reverse pivot into route. Attached TE Immediate flat release

RB WS #1

PROTECTION 10YD POST Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN

245

DIG FLAT / WHIP


TRIPS RT 61 DIG-FLAT GUN K-ZAC TO TRIPS RT 61 DIG-WHIP

W K

X Z

W K

X Z

JOKER RT 61 DIG-FLAT

JOKER RT 61 DIG-WHIP

Y K Z

Y K Z

GUN SPREAD RT TRIPS 61 DIG-FLAT

GUN SPREAD RT TRIPS 61 DIG-WHIP

W B

X Z

W B

X Z

GUN SAIL TO SPREAD RT A-TRIPS 61 DIG-FLAT

GUN SAIL TO SPREAD RT A-TRIPS 61 DIG-WHIP

W A

X Z

W A

X Z

246

EMPTY PASS GAME

247

CURL (EMPTY)

X K A

WS#1

WS#2

SS#2

SS#3

SS#1

FORMATIONSEMPTY (3x2) PROTECTIONS50 READSMIRRORED ROUTE: Pre-snap best option, read underneath defender.
3 DEEP Read SS, 2 DEEP Read Corner, MAN Best pre-snap option
PREF. COVERAGESAny Zone

RECEIVER SS #1 SS #2 SS #3 WS #2 WS #1

ROUTE
12YD CURL

COACHING POINTS
Vertical stem, push to 12yds, curl-up & sit in window. Hardangle cut. vs HARD CORNER - Convert to OUTSIDE release Landmark Takeoff. Vertical stem, speed-cut Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. Vertical stem, speed-cut Vertical stem, push to 12yds, curl-up & sit in window. Hard248 angle cut. vs HARD CORNER - Convert to OUTSIDE release Landmark Takeoff.

3-4YD SLIDE 3 STEP QUICK POST 3-4YD SLIDE 12YD CURL

CURL (EMPTY)
EMPTY LT 58 CURL EMPTY RT 51 CURL

X Z A K

W K A

X Z

GUN SAIL TO EMPTY LT 58 CURL

GUN SAIL TO EMPTY RT 51 CURL

X Z A K

W K A

X Z

GUN SQUIRM TO EMPTY LT 58 CURL

GUN SQUIRM TO EMPTY RT 51 CURL

X Z A K

W K A

X Z

GUN A-ZAC TO EMPTY LT 58 CURL

GUN A-ZAC TO EMPTY RT 51 CURL

X Z A K

W K A

X Z

249

SPEED-OUT (EMPTY)

X K A

WS#1

WS#2

SS#2

SS#3

SS#1

FORMATIONSEMPTY (3x2) PROTECTIONS50 READSMIRRORED ROUTE: Pre-snap best option, read underneath defender.
3 DEEP Read SS, 2 DEEP Read Corner, MAN Best pre-snap option
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 SS #3 WS #2 WS #1

ROUTE
LANDMARK TAKEOFF 3-4YD SLIDE 3 STEP QUICK POST 3-4YD SLIDE LANDMARK TAKEOFF

COACHING POINTS
MUST outside release. Vertical stem, speed-cut Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. Vertical stem, speed-cut MUST outside release.

250

SPEED-OUT (EMPTY)
EMPTY LT 58 SPEED-OUT EMPTY RT 51 SPEED-OUT

X Z A K

W K A

X Z

GUN SAIL TO EMPTY LT 58 SPEED-OUT

GUN SAIL TO EMPTY RT 51 SPEED-OUT

X Z A K

W K A

X Z

GUN SQUIRM TO EMPTY LT 58 SPEED-OUT

GUN SQUIRM TO EMPTY RT 51 SPEED-OUT

X Z A K

W K A

X Z

GUN A-ZAC TO EMPTY LT 58 SPEED-OUT

GUN A-ZAC TO EMPTY RT 51 SPEED-OUT

X Z A K

W K A

X Z

251

SMASH (EMPTY)

X K A

WS#1

WS#2

SS#2

SS#3

SS#1

FORMATIONSEMPTY (3x2) PROTECTIONS50 READSMIRRORED ROUTE: Pre-snap best option, read Corner.
vs MAN Look to Post now.
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 SS #3 WS #2 WS #1

ROUTE
5YD HITCH 10YD CORNER 3 STEP QUICK POST 10YD CORNER 5YD HITCH

COACHING POINTS
Get width on stem. Push to 6 and comeback to 5. Vertical stem, push to 10yds. Abrupt speed-cut. Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. Vertical stem, push to 10yds. Abrupt speed-cut. Get width on stem. Push to 6 and comeback to 5.

252

SMASH (EMPTY)
EMPTY LT 58 SMASH EMPTY RT 51 SMASH

X Z A K

W K A

X Z

GUN SAIL TO EMPTY LT 58 SMASH

GUN SAIL TO EMPTY RT 51 SMASH

X Z A K

W K A

X Z

GUN SQUIRM TO EMPTY LT 58 SMASH

GUN SQUIRM TO EMPTY RT 51 SMASH

X Z A K

W K A

X Z

GUN A-ZAC TO EMPTY LT 58 SMASH

GUN A-ZAC TO EMPTY RT 51 SMASH

X Z A K

W K A

X Z

253

JET X (EMPTY)

X K A

WS#1

WS#2

SS#2

SS#3

SS#1

FORMATIONSEMPTY (3x2) PROTECTIONS50 READSMIRRORED ROUTE: 3 DEEP (1 High) Read FS


2 DEEP (2 High) Read SS
PREF. COVERAGESAny Zone

vs MAN Look to Post now.

RECEIVER SS #1 SS #2 SS #3 WS #2 WS #1

ROUTE
LANDMARK TAKEOFF LANDMARK TAKEOFF 3 STEP QUICK POST LANDMARK TAKEOFF LANDMARK TAKEOFF 3yds from sideline.

COACHING POINTS

2yds outside the hash. If Breaker, read coverage. Vertical stem, abrupt Speed cut, Flat at break, Run away from defender. 2yds outside the hash. If Breaker, read coverage. 3yds from sideline.

254

JET SERIES (EMPTY)


EMPTY LT 58 JET K EMPTY RT 51 JET X

X Z A K

W K A

X Z

GUN SAIL TO EMPTY LT 58 JET X

GUN SAIL TO EMPTY RT 51 JET K

X Z A K

W K A

X Z

GUN SQUIRM TO EMPTY LT 58 JET K

GUN SQUIRM TO EMPTY RT 51 JET X

X Z A K

W K A

X Z

GUN A-ZAC TO EMPTY LT 58 JET X

GUN A-ZAC TO EMPTY RT 51 JET K

X Z A K

W K A

X Z

255

DIG (EMPTY)

X K A

WS#1

WS#2

SS#2

SS#3

SS#1

FORMATIONSEMPTY (3x2) PROTECTIONS50 READSSTRONGSIDE ROUTE: High to Low read


3 DEEP Read FS, 2 DEEP Read SS (frontside), MAN Post to Under
PREF. COVERAGESAny Zone

RECEIVER SS #1 SS #2 SS #3 WS #2 WS #1

ROUTE
12-15YD DIG LANDMARK TAKEOFF 3-4YD SLIDE 4-5YD UNDER 10YD POST

COACHING POINTS
Vertical stem to 12yds, flatten to 15yds DONT DRIFT 2yds outside the hash. Vertical stem, speed-cut Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN

256

DIG (EMPTY)
EMPTY LT 58 DIG EMPTY RT 51 DIG

X Z A K

W K A

X Z

GUN SAIL TO EMPTY LT 58 DIG

GUN SAIL TO EMPTY RT 51 DIG

X Z A K

W K A

X Z

GUN SQUIRM TO EMPTY LT 58 DIG

GUN SQUIRM TO EMPTY RT 51 DIG

X Z A K

W K A

X Z

GUN A-ZAC TO EMPTY LT 58 DIG

GUN A-ZAC TO EMPTY RT 51 DIG

X Z A K

W K A

X Z

257

MESH (EMPTY)

X K A

WS#1

WS#2

SS#2

SS#3

SS#1

FORMATIONSEMPTY (3x2) PROTECTIONS50 READSSTRONGSIDE ROUTE: 3 DEEP Read SS, 2 DEEP Read OSLB, MAN Best
option UNDERS
PREF. COVERAGESAny Zone

RECEIVER SS #1 SS #2 SS #3 WS #2 WS #1

ROUTE
CRACK SMASH 3-4YD UNDER 3-4YD SLIDE 5-6YD UNDER 10 YD POST

COACHING POINTS
Flat release, press vertical at 5yds, break to the corner at 10yds. Abrupt speed-cuts. Flat release. Get into the QBs vision. Underneath at the meshpoint. Vertical stem, speed-cut. Should be over the top of SS#2. Flat release. Get into the QBs vision. Over the top at the mesh-point. Vertical stem, push to 10yds. Abrupt speed-cut.

258

MESH (EMPTY)
EMPTY LT 58 MESH EMPTY RT 51 MESH

X Z A K

W K A

X Z

GUN SAIL TO EMPTY LT 58 MESH

GUN SAIL TO EMPTY RT 51 MESH

X Z A K

W K A

X Z

GUN SQUIRM TO EMPTY LT 58 MESH

GUN SQUIRM TO EMPTY RT 51 MESH

X Z A K

W K A

X Z

GUN A-ZAC TO EMPTY LT 58 MESH

GUN A-ZAC TO EMPTY RT 51 MESH

X Z A K

W K A

X Z

259

TIGHT REDZONE & GOAL-LINE PACKAGE

260

GOAL-LINE RUN GAME

261

11/18 BOSS
UNDER (4-3) BLACK (4-3)

$
M C S E #0 T W T

F C E C W E

#0 M T T
FORCE

$
S E
BASE

SCOOP

FLANK LT STR 18 BOSS

FLANK RT 11 BOSS

NOTES:

11/18 Boss is an under-blocked outside stretch play run to a TE from multiple sets. We will utilize both Zone and Man blocking schemes based on the front.

50 Y/H: Frontside Scoop Man Reach block


Zorro Zone Reach block (vs In-move OSLB) Tex Fence Block DT Backside Rip/Reach through BS C gap.

40 Y/H: Frontside Base Man Reach block


Chip Zone Reach Block (Zone Combo w/ PST) Backside Rip/Reach through BS C gap.

PST: Scoop Zone Reach block


(Zone combo w/ PSG) Zorro Zone Reach block (look for OSLB on In-move) Tex Pull for OSLB

PST: Base - Pull for FSLB


Chip Uncovered Zone Combo w/ TE

PSG: Force Zone Reach Block


(Zone combo w/Center)

PSG: Scoop / Zorro Uncov Zone combo w/PST


Tex Pull for FSLB

C: Identify #0
Rip/Reach through FS A gap.

C: Identify #0
FS A gap to #0. Force Uncovered Zone combo w/FSG

BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B: Block support player.
BOSS = Back On Strong Support

BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B: Block support player.
BOSS = Back On Strong Support

Q: Open to 4 or 8 oclock. Extend the ball with both


hands. Get the ball to RB as deep as possible and Dropback fake.

Q: Open to 4 or 8 oclock. Extend the ball with both


hands. Get the ball to RB as deep as possible and Dropback fake.

A: Align with toes at 7 yds. Open step (slight drop) to


the inside leg of the TE, crossover, stay on aiming point. Read block on edge, use your vision.

A: Align with toes at 7 yds. Open step (slight drop) to


the inside leg of the TE, crossover, stay on aiming point. Read block on edge, use your vision.

X: Attackside Block Corner


Backside Cut-off safety

X: Attackside Block Corner


Backside Cut-off safety

Z: Attackside Block Corner


Backside Cut-off safety

Z: Attackside Block Corner


Backside Cut-off safety

262

18 BOSS
OKIE

11 BOSS
OKIE

$
C S T
SCOOP

F M #0 N D T W C C W T

F D #0 N M T S

ZORRO

60

60

F C S T M #0 N D N T

C W

C W E T N #0 N M

F C T E

SCOOP

SCOOP

** Center makes a 50 call & identifies the NG in the frontside A-gap as #0.

DOUBLE EAGLE

DOUBLE EAGLE

F C

F D T W C C W T D M T S
ZORRO

$
S

M T

#0 N

#0 N

ZORRO

COWBOY (3-3)

COWBOY (3-3)

C S

F M #0 N D T W C C W D T M #0 N

$
T
SCOOP

$
T
SCOOP

263

11/18 OPTION
UNDER (4-3)

$
M C S E #0 T W T

F C S

BLACK (4-3)

F W C E

#0 M E T T

SCOOP

FORCE

FLANK LT STR 18 OPTION

GUN JOKER LT FAR 11 OPTION

NOTES:

11/18 Option is an under-blocked zone play to attack the edge. It can be run from the gun or under center, to a TE or an open side (split-end), & can be run from 1-Back or 2-Back sets. Option may be choiced or packaged. We will option EMOL (End Man On the Line) unless the play is tagged (11/18 Option-LB).

50 Y/H: Frontside - EMOL Rule - avoid OLB and work to


the 2 level (Rip). Seal the frontside LB. We will option the EMOL. Backside Rip/Reach through BS C gap.
nd

40 Y/H: Frontside - EMOL Rule - avoid E and work to the 2nd


level (Rip). Seal the frontside LB. We will option the EMOL. Backside Rip/Reach through BS C gap. (Rip). Seal the frontside LB. Well option the EMOL.

PST: TE Side Scoop Reach block (Zone combo w/


PSG) SE Side EMOL Rule - avoid T and work to the 2nd level (Rip). Seal the FS LB. Well option the EMOL.

PST: EMOL Rule - avoid E and work to the 2nd level PSG: Force Zone Reach Block
(Zone combo w/Center)

PSG: Scoop Reach block (Zone combo w/ PST) C: Identify #0


Rip/Reach through FS A gap.

C: Identify #0
FS A gap to #0. Force Uncovered Zone combo w/FSG

BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B: Secure 2nd level to 3rd level. Q: Under Center - Drop step with backside foot. Open to
mid-line & press the edge. Gun - Catch the ball & open step with playside foot aiming at the option defender. **Attack the option keys outside shoulder to force a decision. Pitch off of his reaction.

BSG: Rip/Reach through BS A gap. BST: Rip/Reach through BS B gap. B: Secure 2nd level to 3rd level. Q: Under Center - Drop step with backside foot. Open to
mid-line & press the edge. Gun - Catch the ball & open step with playside foot aiming at the option defender. **Attack the option keys outside shoulder to force a decision. Pitch off of his reaction.

A: Under Center - Align with toes at 7 yds. Open step


(slight drop) to the inside leg of the TE, crossover, get to pitch relationship with the QB. Gun (1-back) - Align with toes at QBs heels. Dropstep with backside foot, open step & crossover, work to pitch relationship on 3rd step. Gun (2-back) Open and drop playside foot. Work behind QB to pitch relationahip.

A: Under Center - Align with toes at 7 yds. Open step


(slight drop) to the inside leg of the TE, crossover, get to pitch relationship with the QB. Gun (1-back) - Align with toes at QBs heels. Dropstep with backside foot, open step & crossover, work to pitch relationship on 3rd step. Gun (2-back) Open and drop playside foot. Work behind QB to pitch relationahip.

OUTSIDE WR: Attackside Block Corner


Backside Cut-off safety

OUTSIDE WR: Attackside Block Corner


Backside Cut-off safety

264

INSIDE WR: Block Over-hang

INSIDE WR: Block Over-hang

18 OPTION
OKIE

11 OPTION
OKIE

$
C S T
SCOOP

F M #0 N D T W C C

$
M S T #0 N

F D T
SCOOP

C W

60

60

F C S T M #0 N D N T

C W

C E

F M T N #0 N W T E C

SCOOP

SCOOP

** Center makes a 50 call & identifies the NG in the frontside A-gap as #0.

DOUBLE EAGLE

DOUBLE EAGLE

F C

F D T W

$
S

$
C C S T M #0 N D T W

M T

#0 N

COWBOY (3-3)

COWBOY (3-3)

$
S T
SCOOP

M #0 N

D T W

C D W T

F M #0 N

$
T
SCOOP

C S

265

22/27 POWER
UNDER (4-3)

F F W C E C W E

BLACK (4-3) #2 #1

$
S E C

$
#2

#1

M T

M T

FLANK LT 27 POWER

PRO RT 22 POWER

NOTES:

22/27 Power is a GAP scheme with a double team at the point of attack to move the line of scrimmage. Power can be run to either the TE side or split end side of the formation.

50 Y/H: Frontside - Identify the Point LB. GAP


Backside Reach frontside gap & Hinge

40 Y/H: Frontside - Drive Block INSIDE #.


**Scheme can adjust based on Gameplan/DE alignment**

Backside Reach frontside gap & Hinge

PST: Identify the Point LB. GAP PSG: Identify the Point LB. GAP C: Identify #0 BS ILB
Backside GAP Fill for Puller

PST: Identify the Point LB. GAP PSG: Identify the Point LB. GAP C: Identify #0 BS ILB
Backside GAP Fill for Puller

BSG: PULL Kick-pull for depth to FSLB. Insert into the


LOS downhill with shoulders square.

BSG: PULL Kick-pull for depth to FSLB. Insert into the


LOS downhill with shoulders square.

BST: Reach frontside gap & Hinge B: No wider than the B gap in motion. Aim for inside leg
of PST. Insert through the C gap. If PST is covered, kickout EMOL.

BST: Reach frontside gap & Hinge B: No wider than the B gap in motion. Aim for inside leg
of PST. Insert through the C gap. If PST is uncovered, kick-out the OSLB/SS.
**Scheme can adjust based on Gameplan/DE alignment**

Q: Open to 5 or 7 oclock and gain depth. Extend the ball


with both hands. Get the ball to RB as deep as possible and continue on path for Dropback pass fake.

Q: Open to 5 or 7 oclock and gain depth. Extend the


ball with both hands. Get the ball to RB as deep as possible and continue on path for Dropback pass fake.

A: Align with toes at 7yds. Slide-step to OS leg of PST.

2nd step is downhill. Receive handoff and follow 2nd puller (BSG) through the C gap.

A: Align with toes at 7yds. Slide-step to OS leg of PST.


2nd step is downhill. Receive handoff and follow 2nd puller (BSG) through the C gap.

X: Block primary support Z: Block primary support

X: Block primary support Z: Block primary support

266

27 POWER
OKIE

22 POWER
OKIE

$
C
#2 #1

F M N D T W C C W T
TACO

F D N M T
#1 #2

60

60

F C
#2 #1

C D N N T W

C D W T N N

F
#2

M T

#1

DOUBLE EAGLE

DOUBLE EAGLE

F C
#2

F D C T
TACO

M
#1

C W T

D N

M T S
#1

#2

TACO

COWBOY (3-3)

COWBOY (3-3)

F C
#1 #2

F C M N D T
TACO

C D M T
TACO

#2

C S
#1

267

GOALLINE PASS GAME

268

44

X K

SS#2

WS#1

SS#1

FORMATIONSANY FORMATION PROTECTIONS40 (RIP/LIZ)

PREFFERRED TO TWINS SETS (TWINS,QUEENS,JACKS, TENS, ACE TRIPS)

READSBEST PRE-SNAP OPTION: 2 DEEP Read OSLB, 3 DEEP Read SS, MAN
Best Matchup
PREF. COVERAGESANY

RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1

ROUTE
3 STEP QUICK POST IMMEDIATE SLANT IMMEDIATE SLANT PROTECTION IMMEDIATE SLANT 3 STEP QUICK POST

COACHING POINTS
Vertical stem, abrupt Speed cut, Flat at break, Run away from C. Run to inside shoulder of near underneath defender. **DETACHED WRs ONLY** Run to inside shoulder of near underneath defender. **DETACHED WRs ONLY**

Run to inside shoulder of near underneath defender. **DETACHED WRs ONLY** Vertical stem, abrupt Speed cut, Flat at break, Run away from C.

269

49

WS#1

SS#1

FORMATIONSANY FORMATION PROTECTIONS40 (RIP/LIZ)

PREFFERRED TO ACE AND PRO

READSBEST PRE-SNAP OPTION


PREF. COVERAGESANY

RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1
FADE

ROUTE

COACHING POINTS
MINUS SPLIT Give room for QB to throw to outside shoulder 2yds outside the hash. **DETACHED WRs ONLY** Vertical stem, abrupt Speed cut, Flat at break, Run away from defender.

LANDMARK TAKEOFF 3 STEP QUICK POST PROTECTION LANDMARK TAKEOFF FADE

2yds outside the hash. **DETACHED WRs ONLY**

MINUS SPLIT Give room for QB to throw to outside 270 shoulder 49-COMEBACK Goalline route where both #1s run Comebacks to the front Pylon VARIATIONS

49-COMEBACK

WS#1

SS#1

FORMATIONSANY FORMATION PROTECTIONS40 (RIP/LIZ)

PREFFERRED TO ACE AND PRO

READSBEST PRE-SNAP OPTION


PREF. COVERAGESANY

RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1

ROUTE
FADE-COMEBACK LANDMARK TAKEOFF 3 STEP QUICK POST PROTECTION LANDMARK TAKEOFF FADE-COMEBACK

COACHING POINTS
MINUS SPLIT Give room for QB to throw. Comeback to the front pylon of the endzone. 2yds outside the hash. **DETACHED WRs ONLY** Vertical stem, abrupt Speed cut, Flat at break, Run away from defender.

2yds outside the hash. **DETACHED WRs ONLY** MINUS SPLIT Give room for QB to throw. Comeback to the front pylon of the endzone.

271

VARIATIONS

POWER PASS

WS#1
B

SS#2

SS#1 SS#3

FORMATIONS2-BACK: PRO, FLANK, SPREAD PROTECTIONSP22 / P27

1-BACK: ACE (H-FLO)

READSSTRONGSIDE ROUTE: High to low read on the flat defender


ZONE Widest underneath defender
PREF. COVERAGESANY ZONE

MAN - Slide to Post

RECEIVER SS #1 SS #2 SS #3 RB WS #1

ROUTE
LANDMARK TAKEOFF 10YD FLAT CORNER 3YD SLIDE PROTECTION 10YD POST

COACHING POINTS
3yds from sideline. Vertical stem, push to 10yds. Abrupt speed-cut, flatten out on break. Free release, attack outside shoulder of EMOL, get eyes around NOW.

Vertical stem, push to 10yds. Abrupt speed-cut. Get eyes to QB now vs MAN **DETACHED WRs ONLY**

VARIATIONS

272

FLAG

Y Z

SS#2
B

WS#1

SS#1 WS#2

FORMATIONS2-BACK: PRO, TWINS, FLANK, SPREAD PROTECTIONSP22/P27, 461/568

1-BACK: ACE TRIPS (Y-FLO)

READSWEAKSIDE ROUTE: High to low read on the flat defender


ZONE Widest underneath defender
PREF. COVERAGESANY ZONE

MAN - Slide to Under

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
4-5YD UNDER 10YD CORNER PROTECTION 3YD SLIDE
**ATTACHED TE**

COACHING POINTS
Flat release. Get into the QBs vision. Vertical stem, push to 10yds. Abrupt speed-cut.
**DETACHED WRs ONLY**

Free release, attack outside shoulder of EMOL, get eyes around NOW. Vertical stem, push to 10yds. Abrupt speed-cut, flatten out on break. Vertical stem, push to 10yds, abrupt speed cut to 12yds, flatten out on break (hard angle cut).

10YD FLAT CORNER


**DETACHED WR**

273

VARIATIONS

10YD POST CORNER

MESH

H X

WS#2

SS#2

WS#1

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: ZONE Read widest underneath defender
MAN Best option UNDERS, HOT RB on Swing/Slide
PREF. COVERAGESANY

RECEIVER SS #1 SS #2 RB WS #2 WS #1

ROUTE
CRACK SMASH 3-4YD UNDER SWING/SLIDE 5-6YD UNDER 10 YD POST

COACHING POINTS
Flat release, press vertical at 5yds, break to the corner at 10yds. Abrupt speed-cuts. Flat release. Get into the QBs vision. Underneath at the mesh-point. Swing from the I, 3YD Slide from offset or Gun. Flat release. Get into the QBs vision. Over the top at the mesh-point. Vertical stem, push to 10yds. Abrupt speed-cut.

VARIATIONS

274

FOX

H X

WS#1

WS#2

SS#2

SS#1

FORMATIONS2x2: QUEENS, JACKS, TENS, ACE PROTECTIONS60, 70

2-BACK: SPREAD, TWINS, PRO

READSSTRONGSIDE ROUTE: ZONE - Read Strongside underneath defender


MAN Look to shallow In now.
PREF. COVERAGESAny Zone

RECEIVER SS #1 SS #2 RB WS #2 WS #1
4YD IN

ROUTE
12 YD IN PROTECTION 10YD CORNER 5YD HITCH

COACHING POINTS
Vertical stem. Hard angle cut. Vertical stem, push vertical to 12yds. Hard angle cut.

Vertical stem, push to 10yds. Abrupt speed-cut. Get width on stem. Push to 6 and comeback to 5.

VARIATIONSRABBIT Weakside mirror of FOX

275

UNDER

WS#1

SS#3

SS#2

SS#1

FORMATIONS3x1: TRIPS, BUNCH, JOKER, KINGS, ACE TRIPS NO BACKS: DIAMOND PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: High to Low Read
ZONE Read frontside Safety to LB MAN Pre-snap best option, Look to #1 on shallow Under
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 SS #3 RB WS #1
4YD IN

ROUTE

COACHING POINTS
Vertical stem, push to 4yds, hard-angle cut. Vertical stem, push to 10yds. Abrupt speed-cut. Vertical stem, push to 12yds, hard-angle cut. If 51/58 Protection free release to route. 3yds from sideline.

10YD POST 12YD IN PROTECTION/ROUTE LANDMARK TAKEOFF

VARIATIONSUNDER X-CORNER

276

UNDER X-CORNER

WS#1

SS#3

SS#2

SS#1

FORMATIONS3x1: TRIPS, BUNCH, JOKER, KINGS, ACE TRIPS NO BACKS: DIAMOND PROTECTIONS50, 60 READSSTRONGSIDE ROUTE: High to Low Read
ZONE Read frontside Corner to LB MAN Pre-snap best option
PREF. COVERAGESANY ZONE

RECEIVER SS #1 SS #2 SS #3 RB WS #1
4YD IN

ROUTE

COACHING POINTS
Vertical stem, push to 4yds, hard-angle cut. Vertical stem, push to 10yds. Abrupt speed-cut. Vertical stem, push to 12yds, hard-angle cut. If 51/58 Protection free release to route. 3yds from sideline.

10YD CORNER 12YD IN PROTECTION/ROUTE LANDMARK TAKEOFF

VARIATIONS

277

SPOT

WS#1

SS#3

SS#2

SS#1

FORMATIONS3x1: TRIPS, BUNCH, JOKER


2-BACK: SPREAD, TWINS

2x2: QUEENS, JACKS

PROTECTIONS50, 60 READSSTRONGSIDE ROUTE:


MAN #3 on Slide
PREF. COVERAGESCOVER 3

ZONE Read OSLB to Corner

RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1

ROUTE
6YD SNAG ROUTE 10YD CORNER 3YD SLIDE PROTECTION/ROUTE 5YD OUT 10YD POST-CORNER

COACHING POINTS
Run to strongside underneath defender & sit in window Vertical stem, push to 10yds. Abrupt speed-cut. Comes from the backfield in 2-back and 2x2 sets. If 51/58 Protection free release to route for #3. **ONLY APPLICABLE TO 2x2 SETS** Vertical stem to 10yds, 3 steps to post, hard-angle cut

278

VARIATIONSSPOT-BUBBLE

SPIN (SPOT-IN)

WS#1

SS#3

SS#2

SS#1

FORMATIONS3x1: TRIPS, BUNCH, JOKER


2-BACK: SPREAD, TWINS

2x2: QUEENS, JACKS

PROTECTIONS50, 60 READSSTRONGSIDE ROUTE:


MAN - #3 on Slide
PREF. COVERAGESCOVER 3

ZONE Read SS#1 to SS#2 in the window

RECEIVER SS #1 SS #2 SS #3 RB WS #2 WS #1

ROUTE
6YD SNAG ROUTE 6YD SNAG ROUTE 3YD SLIDE PROTECTION/ROUTE 5YD OUT 10YD POST-CORNER

COACHING POINTS
Run to strongside underneath defender & sit in window Run to frontside inside LB & sit in window Comes from the backfield in 2-back and 2x2 sets. If 51/58 Protection free release to route for #3. **ONLY APPLICABLE TO 2x2 SETS** Vertical stem to 10yds, 3 steps to post, hard-angle cut

279

VARIATIONS

SPIN
BUNCH RT 61 SPIN FLANK RT WING 61 SPIN

W K

X Z

Y B Z

FLANK RT BUNCH 61 SPIN

GUN ZIN TO SPREAD RT 61 SPIN

H B

Y Z

X Z B

GUN ACE RT 51 SPIN

JUMBO RT STR 61 SPIN

H X A

Y Z H B Y R

ACE TRIPS RT 61 SPIN

JUMBO RT WING 61 SPIN

Y X Z

Y R B

280

END OF GAME

281

DESPERATION

X K

WS#1

SS#2

SS#3
A

SS#1

FORMATIONSTRIPS ONLY PROTECTIONSSPRINT READSSTRONGSIDE ROUTE: Throw to #1 on the 12yd Sit route follow throw to pitch
relationship with WS#1.
PREF. COVERAGESPREVENT DEFENSE

RECEIVER SS #1 SS #2 SS #3 RB WS #1

ROUTE
12YD SIT

COACHING POINTS
Vertical stem, Push to 12yds, Hard-angle cut. Lateral to WS#1 on under. Once ball is lateralled, trail play as another pitch option. Aim for far pylon. Aim for far upright. Once ball is thrown, trail QB in pitch relationship. Receive lateral from SS#1 & turn up the sideline.

CLEAR CLEAR PROTECTION 10YD UNDER

VARIATIONS

282

HAIL MARY

X K

WS#1

SS#2

SS#3
A

SS#1

FORMATIONSTRIPS ONLY PROTECTIONSSPRINT READSSTRONGSIDE ROUTE: Throw the ball to SS#1 in the end-zone.
PREF. COVERAGESPREVENT DEFENSE

RECEIVER SS #1 SS #2 SS #3 RB WS #1

ROUTE
VERTICAL VERTICAL VERTICAL PROTECTION TRAILER

COACHING POINTS
Jump to catch ball at highest point. Look for ball on the rebound. Look for ball on the rebound.

Look for ball on the rebound.

VARIATIONS

283