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Lecture 1- Introduction

BASIC ENGINEERING DESIGN GEN- N1003


FRESHMAN 2007-2008 Spring SEMESTER 1cr - 3con Studio Course

Basic Engineering Design GEN 1003

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OBJECTIVES: Basic Engineering Design requires its students to constantly exercise their practical problem solving skills and creativity. Wonder about the best way to protect an egg thats thrown into a wall? You might be required to design a device that will preserve it. Have a bag of random mechanical bits and pieces? You might be given a time limit in which to create a robotic device.

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Knowledge After completing this Course students will be able to: 1. Introduce the basic ideas of systematic engineering design. 2. Be involved in all aspects of engineering development, including Design. 3. Form the ideas and laying out its specifications to fabricating it to testing the finished device. 4. Develop methods of creative thinking and progressive outlook 5. Emphasise the importance of designing products that meet their performance requirements safely, reliably, economically, sustainable, ergonomically and aesthetically.

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Skills After completing this module students will be able to: Prepare a problem statement for a simple engineering product Elaborate a requirements list (design specification). Generate and select suitable combinations to produce concepts. Develop problem-solving and decision-making skills in real-life situations Get hands-on experience with the actual nuts and bolts of Engineering.

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Lecture 1- Introduction SUMMARY/CONTENTS & SEQUENCE Introduction to Design Introduction to design, Problem description and Introduction to Internet communication

Project Management Project Management Application , Start information gathering: Literature, Patents, Standards
Problem Solving Techniques Problem Definition, Design Constraints Creative Thinking and Problem Solving I Introduction to critical and creative thinking, The nature of design problems Creative Thinking and Problem Solving II Brainstorming seminar, list of possible and impossible solutions and generating Ideas

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Creative Thinking and Decision making I, II Product life cycles , Preliminary evaluation of ideas, and Preliminary decision matrix, Selection of idea (s), Final decision matrix, Justify decision The Design Matrix I, II, III The context, purpose and requirements of engineering design, Analyze selected solution / preliminary design - Automated Design and the Positive Attitudes for Creativity, Systematic generation and evaluation of ideas. Case studies.

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Lecture 1- Introduction EVALUATION, ASSESSMENT & EXPECTED PRODUCTS/ ASSIGNMENTS: Total number of 5 weekly assignments and Project 6 pages (A4 size) and a model experiments as applications of the different topics discussed before. Text Book: Effective Inquiry for Innovative Engineering Design: From Basic Principles to Applications, Ozgur Eris, Kluwar academic Publisher, 2004. REFERENCES & READING MATERIAL: Basic Engineering Design, Starkey, C.V., 1992 Engineering Design Decisions. Hodder And Stoughton, 1991 The Engineering Design Process, Barry Hawkes & Ray Abinett, Longman Scientific & Technical, 1984 Engineering Design, George E. Dieter, Mcgraw - Hill International Editions, 1991 TEACHING METHODS - SUPPORTS/TOOLS: Studio seminar through: Power point Presentation, movies and real life problems on design thinking.
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COURSE TITLE: Basic Engineering Design YEAR: 2007/2008 CREDIT HOURS: 1 hrs. Semester: LEC. :0 hrs

CODE: GEN N003 Spring EXC/STUDIO: 3 hrs. WRITTEN 30% TOTAL 100%

WEIGHT/MARKS: YEAR WORK 70% FACULTY MEMBERS/ STAFF:

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Lecture 1

Design

Engineering Design

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Design
Is a Process Involving Dealing Having Relating Having a designer or more with issue (s) / problem (s) a start & an end to time a product

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Engineering Design Management


Is a Process Involving Dealing a designer or more with issue (s) / problem (s)

Having
Relating Having

a start & an end


to time a product

Management

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Problem Description / Typology

Nature of Variables
Calculatable Incalculatable

Number Specified Of Variables Unspecified


Basic Engineering Design GEN 1003

1-Simple Problem

3-Complex Problem

2-Compound Problem

4-Meta Problem

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Problem Description / Typology


Type of problem Limits of analysis Limits of action

1- Simple

Complete understanding of all the variables (Comprehensive analysis ) Complete understanding of some variables (In-depth analysis of subproblems)

Maximizing or optimizing

2- Compound

Sub-optimization, Second-best , Satisfying , etc.

3-Complex

Partial understanding of all variables Partial understanding of some variables (Points of departure, benchmarks ,etc.

Overall improvements (Pareto optima )

4- Meta

Partial improvements optima )

(Pareto sub

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DESIGN PROCESS

STAGES OF DESIGN PROCESS

Analysis ASSIMILATION

Synthesis GENERAL STUDY

Appraisal DEVELOPMENT

Decision COMMUNICATION

Understanding

of Study of nature Development one or more of the of problem Analysis experimental Problem solving solutions Organization of general/ Search for specific info solutions

& of or

Discussion ? evaluation solutions; design team ? client

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ASSIGNMENT 1
Joe runs a small limousine service. He started about 2 years ago and for the most part his business has come from family and friends who needed fancy cars for formal occasions. However, recently he put an add in the Yellow Pages and his business dramatically increased. To deal with the surge of business he leased another limo and hired a friend of his to be a driver. This is when the problem started.

When Joe started he kept track of his "sales" in an ad hoc collection of notes and his memory. Because he was the only driver (and he wasn't that busy) he just remembers his schedule (with the help of some post-it notes). However, as his business picked up Joe began to forget appointments. After he missed someones wedding and double scheduled a car for a funeral and a prom-date he decided that the problem was getting serious. He called you and asked you if you could setup an "information system" to solve his problem...

Briefly describe Joe's problem and Design a system that would solve that problem.

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