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-
-
2012
681.3.06
32.973.26-018.2
60
. .
60
681.3.06
32.973.26-018.2
:
.
.
29.10.11.
70 1001/16. . . . . 19,35.
1800 .
"-", 190005, -, ., 29.
-
77.99.60.953..005770.05.09 26.05.2009 .
.
" ""
199034, -, 9 , 12.
ISBN 978-5-9775-0783-7
. ., 2011
, "-", 2011
......................................................................................................................................... 1
..................................................................................................................................... 1
............................................................................................................................... 1
................................................................................................................ 3
......................................................................................................................................... 3
1. ............................................................. 5
1 . .................................................................................................. 5
2 . ...................................................................................... 6
3 . ........................................................................................... 7
4 . ......................................................................................................................... 7
5 . ..................................................................................... 8
6 . ................................................................................................................ 9
7 . .................................................................................................................... 10
2. 3ds Max ...................................................... 13
2.1. 3ds Max 2012 Design........................................................................................... 13
2.2. ............................................................................................................... 15
2.3. ...................................................................................... 16
............................................................................................................ 16
.......................................................................................................................................... 17
.................................................................................................................................... 18
............................................................................................................. 19
................................................................................................................. 21
........................................................................................................... 21
........................................................................................................................... 22
................................................................................... 22
Tape ( ) ............................................................................................ 23
Grid Object ( ) .............................................................................................. 23
2.4. .................................................................................................................................. 25
.................................................................................................................. 25
.............................................................................................................. 26
.................................................................................................................... 26
............................................................................................................... 30
............................................................................................................ 31
2.5. ........................................................................................................................................ 32
2.6. ............................................................................................. 36
..................................................................................................................... 36
"" ...................................................................................................... 37
.................................................................................................................... 38
.............................................................................................. 39
IV
VI
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3ds Max 2012 Design.
.
3ds Max. .
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15
. 2.3. Nitrous
2.2.
1 ,
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,
3ds Max. .
1
.
. Customize > Units Setup.
Display Unit Scale Metric
(. 2.4). ,
3ds Max.
3ds Max,
System Unit Setup, ,
(. 2.5).
.
Respect System Units in Files. . 2.4. Units Setup
16
3ds Max
, Adopt the File's Unit Scale?
( ?) (. 2.6).
. 2.5.
System Unit Setup
. 2.6. ,
Units Mismatch
2.3.
.
. , .
.
, .
.
(Move Transform Type-In) (. 2.7). ,
<F12>.
3ds Max
17
, , , .
, .
(Absolute Mode) (Offset Mode).
, ,
, .
,
3ds Max,
. (Home Grid) .
. .
Show Grid
( ) <G>.
Tools >
Grids and Snaps > Grid and Snap Settings ( ). Grid and Snap Settings (. 2.8).
Home Grid ( ).
Grid Spacing ,
Major Lines every Nth Grid Line. Inhibit Grid
Subdivision Below Grid Spacing ( ) ,
. . Inhibit
Perspective View Grid Resize, , . .
.
18
, ,
, . . ,
,
(Select & Rotate) (Select & Scale), . (. 2.9, ). ( )
. ( ) , . ( ) ,
( ) . .
, 1 , , <S> Snap ().
(2D/2,5D/3D). , ,
2D/2,5D/3D (. 2.9, ).
2D Snap ( ):
. ,
(spline) (plane), .
,
.
2.5D Snap ( ): , ,
. . , , . 2.5D-,
Line Top
, , . .
3ds Max
19
3D Snap ( ): ,
. , , ,
.
Angle Snap ( ): , 5 .
Options ()
Grid and Snap Settings ( ).
.
Percent Snap ( ): , , , , .
Options () Grid
and Snap Settings ( ).
Spinner Snap ( ):
.
General () Preference Settings ( ).
Snap
, Grid and Snap Settings ( ),
(. 2.10). ,
Tools > Grids and Snaps > Grid and Snap Settings.
Grid Points ( ) .
Pivot () .
Perpendicular ()
, .
Vertex ()
,
Editable Mesh ( ) Editable Poly
( ).
Edge () .
Face () .
Grid Lines ( )
.
. 2.10. Grid and Snap Settings
20
Bounding Box ( ) -
.
Tangent () -
, .
Endpoint ( )
. 2.11. ;
,
3ds Max
21
Midpoint ( ) -
.
Center Face ( ) .
Clear All . .
, . , ,
.
, , .
3D Endpoint
.
.
(. 2.11, )
. , (. 2.11, ).
.
,
Spinner Snap, Tools > Grids and Snaps > Grid
and Snap Settings. Options ()
General () Angle (deg)
( ()),
.
.
,
Spinner Snap, Tools > Grids and Snaps > Grid
and Snap Settings. Options ()
General () Percent
().
.
2
22
.
, , . ,
Align ()
Tools > Align > Align (
<Alt>+<A>).
,
, ( ). Align
Selection
(. 2.12).
. 2.12.
Align Selection
:
1. Align Position ( ) , ( ). .
2. (Current) (Target) , .
:
Minimum ;
Center ;
Pivot Point ;
Maximum .
3. Apply () ,
.
4. K .
3ds Max .
(Grid Object), , , ,
(Tape), . .
3ds Max
23
Tape ( )
3ds Max. , , Snap.
Tape ( ),
Helpers ( ) Create (),
Object Type ( ) Tape ( )
(. 2.13).
.
Snap (),
. . , Tape,
. ,
.
, Parameters
Specify Length ( )
Length (. 2.14).
. 2.13. Helpers
Tape
. 2.14. Parameters
Tape
Grid Object ( )
, ,
Grid Object ( ). , Tape. Create () Helpers ( ).
Object Type ( ) Grid (). Grid Size ( ) Length (), Width () Spacing (-
24
). Y,
X. , . , , . , . ,
Grid .
, , , (. 2.15). , , .
, , Tools > Grids
and Snaps > Activate Grid Object.
, (Home Grid).
, .
, , Modify () ,
Helpers ( ).
, .
3ds Max (Grid Points Grid Lines)
.
. 2.15.
3ds Max
25
2.4.
. 3ds Max
View.
(Reference Coordinate System) 3ds Max
(. 2.16).
:
View ();
Screen ();
World ();
Parent ();
Local ();
Gimbal ();
Grid ();
Working ();
Pick ().
View () -
. 2.16.
(Reference Coordinate System)
,
, , (screen coordinate system), (global coordinate system). .
Screen () , . . .
World () . , . .
Parent () .
, . .
Local () , . (pivot point). ,
Hierarchy (). ,
.
Gimbal () (Euler XYZ Rotation controller). -
26
, .
Grid ()
.
Pick () ,
. Pick, , .
.
.
,
. Transform Center ( ),
.
, (. 2.17).
:
Use Pivot Point Center (
)
;
Use Selection Center ( ) - . 2.17.
;
Use Transform Coordinate Center ( ) .
Use Pivot Point
Center ( ) .
,
Use Selection Center ( ), . .
. , Use Transform Coordinate Center ( ). ,
, ,
.
3ds Max ,
, , .
Array ( ). -
3ds Max
27
, ,
, , . : 1D, 2D, 3D.
, , Tools > Array. Array () (. 2.18), , ,
. ,
, ,
: , .
Instance.
. 2.18. Array
Array Transformation ,
. , ,
(Incremental) ( )
(Totals) ( ).
.
, Re-Orient (), , Uniform (), , . X, Y Z .
Type of Object Copy, Instance, Reference, : , .
28
Array Dimensions .
:
1D ,
Array Transformation. Count
. (. 2.19);
. 2.19.
2D . Count
, (
). X, Y, Z . (. 2.20),
;
3D . Count
, , . "" (. 2.21).
Preview ( )
. .
,
Preview. . ,
. (, ) , . . -, Display as Box (
3ds Max
29
). , , , . , Preview
.
. 2.20.
. 2.21.
30
, Array
, , , .
Array Total in
Array ( ), ,
Reset All Parameters ( ), .
() ,
, .
, (. 2.22).
, , .
:
1. , .
2.
3.
4.
5.
6.
7.
8.
, ,
Use Transform Coordinate Center ( ).
Pick ()
, .
Array
Tools > Array.
. 2.22.
,
Type of Object.
1D Array Dimensions.
, Rotate (), Array Transformation.
1D Count .
OK, .
3ds Max
31
. 3ds Max
.
, .
, .
:
1. , . , (. 2.23).
. 2.23. -,
. 2.24.
Spacing Tool
32
. 2.25.
Context ()
: Edges (), Centers (), Follow (), ;
Type of Object ( )
: (), Instance () Reference (),
,
.
5. Apply (), , Cancel (),
. Spacing Tool
(. 2.25).
2.5.
, , , . . .
5 , :
;
( )/ ( );
;
;
(Shapes).
3ds Max
33
. 2.26. Layers
Layer Manager
.
, 0 (default),
.
Create New Layer (Containing Selected Objects) ( ).
, .
34
Layer0l.
, .
Delete Highlighted Empty Layers .
.
<Ctrl>.
( ) , .
.
Add Selected Objects to Highlighted Layer
.
Select Highlighted Objects and Layers .
Highlight Selected Object's Layers .
Hide/Unhide all Layers / .
Freeze/Unfreeze all Layers / .
(Hide), (Freeze),
(Render), .
, , "",
. , ( , ).
(. 2.28), . , Hide , (. 2.29).
. 2.28.
3ds Max
35
. 2.29. furniture ()
. 2.30. furniture ()
,
(. 2.30). ,
. .
3
5 :
;
( )/ ( );
;
;
(Shapes).
36
2.6.
Display ()
(. 2.31)
. .
.
, . 2.31. Display
, .
, ,
.
, .
.
Hide by Category ( )
(. 2.32).
, :
Geometry ( );
. 2.32. Hide by Category
Shapes ( );
Lights ( );
Cameras ();
Helpers ( );
Space Warps ( );
Particle Systems ( );
Bone Objects ();
All () ;
None () ;
Invert ()
, .
,
Hide (),
(. 2.33):
. 2.33. Hide
Hide Selected ( )
;
Hide Unselected ( )
;
3ds Max
37
Hide by Name ( ) ,
;
Hide by Hit ( ) , -
;
Unhide All ( ) ,
;
Unhide by Name ( ) , -
, ;
Hide Frozen Objects ( ) , -
""
, ""
, .
.
. Freeze () (. 2.34).
:
Freeze Selected ( )
;
Freeze Unselected ( ) ;
Freeze by Name ( )
;
Freeze by Hit ( ) ""
;
. 2.34. Freeze
Unfreeze by Hit ( ) "" ;
Unfreeze All ( )
;
Unfreeze by Name ( ) ;
Unfreeze by Hit ( ) "" .
, ,
Hierarchy Link
Info ( )
Locks () (. 2.35): Move (), Rotate (), Scale ().
. 2.35. Locks
38
. Object Properties ( ),
. Object
Properties Display Properties
(. 2.36). , . . By Layer ( ). By Layer
, . By Layer, By Object ( ), .
, . .
See-Through ( ) .
;
Display as Box ( )
, . , ;
Backface Cull ( ) ,
.
Wireframe ();
Edges Only ( ) ,
;
Vertex Ticks ( )
;
Trajectory ( )
;
3ds Max
39
Ignore Extents ( ) -
Zoom Extents;
Show Frozen in Gray ( );
Vertex Color ( ) , -
.
(). , Measure Distance (
) Tools ().
, ,
. ,
(. 2.37), .
. 2.37. , ,
40
. 2.38.
. 2.39. Measure
. ,
Utilites Measure
New Floater. Measure (), (. 2.39).
3ds Max 2012 Design
( ) "", 3ds Max, 6- .
. .
3.1. Walls ()
3ds Max 2012 Design ,
. (Walls).
,
(Windows) . , , , , , . (Doors). ,
. ,
. .
.
1. Create
AEC Extended.
Wall
.
, Grid
Points.
42
2.
3ds Max , .
.
.
3. ,
.
4. ,
Modify Segment.
,
, .
Break
;
Detach ;
Divide ( Divisions);
Insert
. .
;
Delete ;
Refine , , .
.
.
Vertex.
5. (
),
Profile.
, Height
Create Gable, Delete. .
Delete, .
6. .
, .
.
7. . Wall,
Front, .
.
8.
, ,
. , Modify,
Segment, (<Ctrl>+<A>)
Height.
9. , , ( Segment),
Height Bottom.
43
44
3.2. Windows ()
Create Geometry
Windows (. 3.1).
3ds Max .
. 3.1. , ,
,
, Wall
( , , , ).
. 3.1.
Windows
3.1.
Awning ( )
Fixed ( )
Casement ()
Projected ( ,
)
Pivoted ( )
Sliding ()
1.
, 3D-
(Edge/Segment).
:
2. , .
3. ,
.
4. ,
.
5. (
).
45
46
6.
, ,
( ).
7.
( ).
8.
( ).
9. ,
.
(
Front). .
. .
10. .
,
<Shift>, .
.
11.
.
,
Casement (. 3.2).
Height (), Width (), Depth () .
Frame ()
Horiz. Width ( ), Vert. Width ( ) Thickness ().
Glazing () Thickness () .
47
Casements ():
Panel Width ( )
;
One (), Two () .
Open Window (
Fixed):
Flip Swing ,
.
3.3. Doors ()
Create
Geometry
Doors (. 3.3).
3ds Max .
. 3.2.
, , , .
. 3.3. Doors
48
3.2.
PivotDoor ()
BiFoldDoor ()
SlidingDoor ()
, 3D (Edge/Segment).
:
1. , , Doors (), .
49
. PivotDoor () (. 3.4).
Height (), Width (), Depth () , .
Double Doors ( ) ,
, .
Flip Swing ( ) , .
Flip Hinge ( ) , ,
( ).
Frame ().
Create Frame ( ) , . , .
Width () Depth
().
Door Offset ( ).
. 3.4. ,
Parameters
50
, . .
, .
Leaf Parameters (. 3.5).
Thickness () .
Stiles/Top Rail (/ ).
Bottom Rail ( ).
# Panels Horiz ( ).
# Panels Vert ( ).
Muntin ( ).
Panels ():
None ( );
Glass ();
Beveled ().
:
Bevel Angle ( );
Thickness 1 ( );
Thickness 2 ( );
Middle Thick. ( );
Width 1 ( );
Width 2 ( ).
4
3.4. Railing ()
1. , .
.
.
Railing () Top Rail, .
Profile ():
Square ();
Round ();
none ();
Depth () .
Width () .
Height () .
Lower Rail(s) (())
,
.
5.
Lower Rail Spacing ( ),
. Count
.
51
52
Posts ()
. , Extension (),
.
Fencing ()
() :
Pickets (), Solid Fill (), none
( ).
Picket ():
Bottom Offset ( ).
Picket
() , Posts
().
Solid Fill ():
Thickness ();
Top Offset ( );
Bottom Offset ( );
Left Offset ( );
Right Offset ( ).
, Solid Fill () Offset
() ,
,
.
3.5. Stairs ()
Stairs.
Create
Geometry Stairs (. 3.6).
, 3ds Max . . 3.3.
. 3.6. Stairs
53
3.3.
LTypeStair
( 90 )
StraightStair
( )
SpiralStair
( )
UTypeStair
( 180 )
StraightStair. , .
1. ,
, , . , .
54
2. ,
. .
3. , . . .
55
Stairs
,
.
Parameters:
( ):
Open ();
losed ();
Box ().
Generate Geometry ( ):
Stringers () . Stringers;
Carriage ( ) (
, ). ,
,
Carriage;
Handrail ()
(Left) (Right)
.
Railings;
Rail Path ( ) (Left) (Right)
.
;
Layout ()
Length () Width ();
Rise ()
. .
:
Overall () ;
Riser Ht ( );
Riser Ct ( ) ;
Steps ():
Thickness () ;
Depth () .
56
Carriage ( ):
Depth () -
,
;
Width ()
;
Carriage Spacing ( )
Carriage Spacing. Count ();
Spring from Floor ( )
,
.
, , .
Railings ():
Height ()
;
Offset ()
;
Segments () -
.
3, ;
Radius () , .
Stringers ():
Depth ()
, ;
Width () ;
Offset ()
;
Spring from Floor ( ) Carriage.
57
), Parameters . , .
. 3.7. Railing
3.6. Foliage ()
.
, 3ds Max , , ,
"". "" ,
. , , , .
AEC Extended, Foliage ()
(. 3.8, ). , Favorite Plants ( ) (. 3.8, ). ,
Top .
.
58
Foliage
Height () -
, .
Density ()
0 ( ) 1 ( ).
Pruning ( ) ,
. 0 ( ,
) 1 ( ,
).
New ()
.
Seed () .
Show () , : Leaves
(), Trunk (), Fruit (), Branches
(), Flowers () Roots ().
Viewport Canopy Mode ( ) (. 3.9):
When Not Selected ( ), Always
() Never ().
59
Level-of-Detail ( )
. 3.9.
. 3.10.
. 3.11.
60
3.7.
6. ,
3ds Max 2012 Design AecTemplates. (
<>):
1.
Get Material ( ).
Material/Map Browser.
2. Open Material Library.
3. , 3ds Max,
materiallibraries AecTemplates.mat.
Material/Map Browser (. 3.12).
. 3.12. AecTemplates
4. . , .
.
(. 3.13).
5. .
. 3.13. Window-Template
. 3.14.
61
62
, , , , ,
. .
,
(, Front Rails). , . ,
(ID)
ID,
(. 3.14).
6.
2.
4.1. 3ds Max
, . , 3ds Max () . , ,
2. :
3ds Max , - , AutoCAD. .
3ds Max . , .
3ds Max, , .
, (0, 0) (. 4.1).
.
Create > Shapes > Line. () Keyboard Entry ( ).
, Add Point ( ), Finish () lose () (. 4.2). (0, 0). ,
X, Y Z, Add Point ( ).
.
, Finish ().
, Close ().
, , (. 4.3).
Modify Vertex
(. 4.4), Select & Move
.
64
. 4.1.
. 4.3. ,
3ds Max
. 4.2. Keyboard Entry
65
. ,
(. 4.5).
, AutoCAD.
4.2. AutoCAD
,
AutoCAD, 3ds Max. , 3ds Max
Design 2012 .
File > Import > Import.
AutoCAD Drawing (*.DWG, *.DXF),
. AutoCAD
DWG/DXF Import Options, . 4.6.
5
66
, , ), :
Use Extrude modifier to represent thickness (
Extrude ), Extrude, .
, (Editable Mesh);
Create one scene object for each AutoCAD Architecture one ( AutoCAD , );
Use scene material definitions ( ).
Geometry Options ( ) :
Weld nearby vertices ( ), , DWG-
3ds Max. Weld threshold ( ) , ;
67
, .
Smooth-angle
( ). , ,
;
Orient normals of adjacent faces consistently ( ),
;
Cap closed splines ( ), , , AutoCAD
(Editable Mesh)
.
2 "", , . AutoCAD , ,
3ds Max. , AutoCAD 3ds Max .
Layers (), :
Skip all Frozen Layers ( ) , ()
AutoCAD;
Select from List ( ) , , .
4.3. 2D-
( ). . , , ,
.
.
, , .
:
Extrude ;
Bevel ;
Bevel Profile "" ;
Sweep , 7.5, ""
.
68
:
1. (. 4.7). ,
.
, Vertex. ,
Weld. ,
, . .
. 4.7. ,
. 4.8.
Extrude
2. Extrude ,
(. 4.8).
(. 4.9),
, . Vertex ,
.
. 4.9.
. 4.10.
69
3. ProBoolean.
, Box
, (
). , (. 4.10).
, Create >
Compound > ProBoolean, Start Picking ( )
(. 4.11) . 1
ProBoolean. (. 4.12).
. 4.11.
Start Picking
. 4.12.
Sweep.
, , Sweep. .
.
, .
, . 4.13.
. 4.13.
70
1. NGon
Sides = 8.
3. NGon Bevel.
, .
4. Bevel.
(Level 1) (Height)
, Outline .
(Level 2) :
(Height) , Outline . (Level 3) (Height), Outline
.
1. ""
. Rectangle.
2. Arc,
2D End
Point.
3. Edit Spline , Attach.
.
Weld.
71
4. Copy, , .
Extrude.
.
5. ""
.
, "" , . . , .
6. , .
NGon, Pick, .
Use Transform Coordinate Center.
Tools Array.
7. , . ,
Copy ( ).
72
11. Sweep.
Bevel Profile,
.
, , Bar.
, ,
Extrude 2 .
12.
Extrude.
73
13. .
14. .
,
(. 4.14). . 4.13.
Lathe.
" 3ds Max",
"-".
, . 4.15 3.
. 4.14.
. 4.15. ,
74
4.4. 2D-
2D-
. ,
(, ) .
1. Front Rectangle
.
3. .
,
Attach.
4.
Extrude .
5. . End Point.
6. . Front
.
,
Outline.
7.
Extrude .
8. 90 .
.
,
Boolean.
9. , Create > Compound > Boolean. Pick Operand B .
Cut > Refine.
, . .
10. Edit Mesh,
Polygon
.
75
76
11. , .
12. ,
, . .
13. .
.
14. ,
, ( ). Attach,
.
15. .
, ,
Windows.
. 4.16.
. 4.16.
77
. , - ,
.
, , . .
, , 2D
(. 4.17 4).
. 4.17. , 2D
4.5. 2D-
Extrude 2D- . , .
Circle, Attach Mult (. 4.18). Edit Spline.
Extrude.
ProBoolean, .
, . 4.19 5.
78
. 4.18. 2D-
. 4.19. , Extrude
79
Lattice.
, . , . Plane,
(. 4.20).
.
. 4.20. ,
Lattice Plane
80
, . ,
3ds Max.
.
Polygon (), Extrude .
, .
, , ( ) (. 4.22).
2 , (. 4.23).
, .
, (. 4.24).
. 4.22.
c Edit Mesh
. 4.23.
c Edit Mesh
. 4.24.
81
, Weld.
(. 4.25).
Box,
. .
. , ,
. 4.26.
. 4.25. ,
. 4.26. ,
82
4.7. 2D-
, , . - . , , . ,
, , . , . -, , -, .
1. -, .
2. Front .
, ,
,
.
:
1, 4 , 2 ,
3 .
,
Attach.
3. -,
Create > Compound >
Loft.
Get Shape
. .
4.
<7>.
Faces: 11520. .
5. , . . .
Skin Parameters Optimize Shapes.
6. , .
Faces: 11520,
Faces: 3120.
. .
"".
7. Edit Mesh,
Element.
,
: ,
, . , ,
.
8. , , , .
.
9. . . ,
Tools > Array (. 2).
83
84
10. .
Cylinder .
11. ,
Spacing Tool.
-, .
,
Spacing Tool, 2.
.
12. ,
Extrude.
. 4.27 6.
. 4.27. , Loft
, , ,
" ".
, , , , ,
, , .
,
.
, , ,
.
, 3ds Max
,
, .
,
, , , . , . ,
: , NURBS, Hair&Fur Cloth . " 3ds Max
Design", "-".
5.1.
Surface (),
, .
( ) ,
.
. , , .
. , -
86
. . , , .
Surface
(), , . , . , , , .
. ,
. ,
, .
1. 4 Circle Front .
3. Cross Section ( ). ,
.
87
4. , Parameters
Smooth (). .
5. Surface.
Surface.
Threshold ()
, . . ,
.
Flip Normals ( ) .
Remove Interior Patches ( )
"" ,
,
.
Use Only Selected Segs ( )
, .
88
Steps () ,
.
6. ,
Spline, ,
<Shift>, ,
Front.
7. Vertex
Bezier Corner, Top,
Front.
8. .
.
1. 3
.
2. Attach.
89
3. Smooth.
4. Fuse.
5. 3D- EndPoint
Create Line.
6. ,
.
7.
Bezier Corner, , .
8. Surface
( ), Shell ( ).
1. Helix () :
Radius 1 = 90 mm
Radius 2 = 50 mm
Height = 800 mm
Turns = 1,5
Bias = 0,02
90
2. Rendering 2 :
Enable In Renderer (
);
Enable In Viewport ( ).
Thickness = 50 mm
Sides = 6.
3. Edit Poly.
Vertex ,
. , Soft Selection
Use Soft Selection Falloff.
Soft Selection. Polygon
( ) Edit
Polygons Extrude (). Settings (), ,
Extrude Polygons. By Polygon
Extrude Height , 30 mm.
56 Apply, ,
OK.
Vertex, ,
,
. , Soft
Selection Use Soft
Selection Falloff.
91
4.
TurboSmooth
Iterations = 1.
, . .
, 3ds Max.
5. ,
Scatter.
,
.
.
Create > Compound > Scatter.
Pick Distribution Object Pick Distribution Object, .
Scatter:
Duplicates ;
Even .
92
.
. 5.1 7.
, . 5.1, . , , , .
:
, ""
(. 5.2). .
. 5.1.
. 5.2. ""
93
. 5.3. , Surface
, ,
. , , , . 5.3.
7.
5.2.
, ,
.
, . , , .
, .
.
94
1. Line .
2. ,
,
.
3. Spline,
Mirror.
Copy.
4.
Vertex ""
Weld.
5. Spline,
.
6. Cross Section
.
7. , Cross
Section,
, ,
.
95
8.
, .
9. , .
, Outline
Spline.
10. , .
.
11.
.
96
13. ,
Vertex,
Smooth.
15.
.
14. Surface.
16. Mirror
Weld.
97
19. Surface.
20. .
, . 5.4. ,
, .
. , ,
.
. 5.4. ,
Surface
98
5.3.
. ,
.
NURBS. , "" . , NURBS .
NURBS Non-Uniform Rational B-Splines (
B-) .
NURBS Curves
NURBS: CV-curves (Control Vertices)
Point curves .
CV- ,
. . ( ) (Weight),
.
CV- , . Point, , (Points),
, CV-, Point-
, Point- .
Ruled Surface ( )
. , .
1. Top NURBS-, . 5.5.
2. Front, . 5.6.
. 5.6.
, . .
99
3. Modify,
NURBS (. 5.7), Toolbox ( ).
Toolbox ,
Modify. NURBS Creation Toolbox (. 5.8).
. 5.7. NURBS
. 5.8.
NURBS Creation Toolbox
Toolbox
. 5.10.
NURBS-
100
:
Surface ;
Curve CV ;
Curve .
Point (. 5.11),
(. 5.12).
, .
. 5.12.
101
U-Loft Surface ( )
, ,
, , , , .
(. 5.13).
. 5.13.
102
, ,
(. 5.15).
,
, (. 5.16).
(.5.17, ) (. 5.17, ).
. 5.15.
NURBS-
. 5.17, .
. 5.16.
NURBS-
. 5.17, .
U Loft Surface
1-Rail Sweep
(1- )
.
3 , , . 5.18.
, .
, 1, Left
(. 5.19, a).
2 (. 5.19, ).
103
. 5.18. , Front
. 5.19, a.
, Left
. 5.20.
1-Rail Sweep
. 5.19, b. ,
Top
104
. 5.22. NURBS-
2-Rail Sweep
(2- )
2-Rail Sweep.
.
(. 5.23).
3 (. 5.24) , .
. 5.23. ,
2-Rail Sweep
. 5.24.
2-Rail Sweep
105
, , , , (. 5.25). 8.
5.4.
,
NURBS Curves. , .
1. .
Circle,
Editable Splain, Vertex , ,
.
NURBS.
106
3. , .
4. ,
NURBS.
5. Front . ,
.
6.
, , U-Loft.
, , .
, U-Loft.
7. , .
.
107
8. U-Loft
Surface, Auto Align Curve Starts
( ).
Surface.
,
.
Surface Common
Flip Normals.
9.
.
10. ,
,
Ruled Surface (, , , ).
. , (,
) .
. 5.26.
108
. 5.26.
U-Loft,
NURBS-.
5.5.
. ,
. 7.5, 3ds Max
Hair and Fur (WSM), .
109
. 5.28.
Hair and Fur
General Parameters /.
Hair Count .
Hair Segments .
Hair Passes (120).
Density .
Scale .
Cut Length .
Rand. Scale .
Root Thick .
Tip Thick .
110
Displacement .
Interpolate ( ).
. , .
Multi Strand Parameters ( ). : Count (), Root Splay ( ), Tip
Splay ( ) Randomize ( ).
, .
,
Spot (),
.
1. Spot.
2. , Hair and Fur.
Tools () Render Settings (
), Environment and Effects ( ).
3. , , Add
hair properties ( ) Hair and Fur
Environment and Effects. Environment and Effects.
4. General Parameters . Hair Light Attr ( ) , Light hair ( ) . Resolution (), .
, ,
.
5. (. 5.30).
. 5.30.
111
. 5.31.
,
. 5.31.
9.
Material Parameters (. 5.32) .
Tip Color ( ) Root Color ( ) . . Specular (
) Glossiness () .
, , .
112
5.6.
3ds Max Design 2012, , reactor, .
Cloth.
,
. Ractangle Garment Maker (. 5.33).
. 5.33.
Cloth .
Object Object Properties (. 5.34):
1. Rectangle Cloth.
2. Presets Silk ().
3. .
4. Object Properties
Add Objects. (. 5.35).
, ,
Add. .
5. ( ),
Collision Object Depth Offset
2330 (. 5.36). .
6. .
7. Object Simulate Local, . Simulate Local.
. 5.37.
Shell.
. 5.34. Cloth
. 5.35.
113
114
. 5.36.
. 5.37.
. 5.38 ,
, . 8.
6.1.
3ds Max Design 2011,
. 6.1. ,
Slate Material Editors , ,
Modes Compact Material Editors.
116
6.2.
mat,
. 3ds Max
AecTemplates.mat , 3dsmax.mat. , 3ds Max 2012
Design , . materiallibraries
.
,
Get
Material ( ). Material/Map Browser.
Material/Map Browser, Open Material Library (. 6.3).
.max
.
117
, , , . .max
.
6.3.
" 3ds Max Design" (
"-") , Standard, , . , , .
, " ".
, Standard , 3ds
Max , . ,
Standard, 3ds Max.
( ). .
Scanline ,
mental ray .
1. Advanced Lighting Override () , ,
Radiosity ( ).
2. Architectural () ,
. , Photometric Lights,
Radiosity ( ),
.
3. Blend () . , , , .
4. Composite () 10 , . .
(M), (A) (S).
5. Double Sided () ,
, .
118
6. Ink'n Paint ( ) , ,
.
7. Matte/Shadow ( /)
. Matte/Shadow , .
.
8. Morpher () . Morph, ( 100 )
.
9. Multi/Sub-Object () ,
.
10. Raytrace () .
.
11. Shell () . ,
Baked Material ("" ),
.
12. Shellac () , . , ,
, . .
13. Top/Bottom (/) , , .
, mental ray. .
1. Arch & Design (mi) ( ) ,
. ,
Photometric Lights, mental ray, .
2. Car Paint Material (mi) ( ).
3. Matte/Shadow/Reflection (mi) ( //)
.
Matte/Shadow/Reflection , .
.
119
4. mental ray , ,
.
5. ProMaterials ,
, .
6. SSS Fast Masterial (mi) ( ) ,
, .
, Get
Material ( )
Material/Map Browser Materials (. 6.4).
. 6.4.
Architectural
, . Architectural ()
, -
120
. ,
,
Radiosity ( ),
.
,
Light Tracer V-Ray, , . .
, , .
Architectural mental ray ,
. , Emit Energy (Based on Luminance)
Sampling Parameters , . . mental ray
.
mental ray ,
Arch & Design. mental ray
, mental ray .
, Standard,
. , , . , ,
Luminance ().
. Set Luminance from
Light ( ),
(), .
.
,
: , , . .
24 . ,
.
Templates (), . 6.5,
.
. 6.5. Templates
121
:
User Defined ( ) , Physical Qualities ( );
User-Defined Metal ( ) , 30- ;
Ceramic Tile > Glazed ( );
Ideal Diffuse ( ) , ;
Metal (), Metal > Brushed ( ), Metal > Flat (
), Metal > Polished ( ) , ;
Glass > Clear ( ), Glass > Translucent ( )
, , , () ,
;
Paint Flat ( ), Paint Gloss ( ) Paint
Semi-Gloss ( ) , ;
Paper (), Paper > Translucent ( ) , ;
Stone (), Stone Polished ( ) ,
;
Wood Unfinished ( ), Wood Varnished ( ) , ;
Water ()
, ;
Fabric () , ;
Masonry () , ;
Plastic () .
, ,
. .
Physical Qualities ( ), . 6.6:
Diffuse Color ( ) . ( ) ,
Diffuse Map. Diffuse Color ;
Diffuse Map ( ) , . None ()
122
Material/Map Browser ( ) , . .
(100% ). ;
Shininess ()
. 0 100% (
Glossiness () );
Transparency ()
. 0 ( ) 100% ( );
Translucency ()
, , , . 0 ( )
100%;
Index of Refraction ( ) , ( );
Luminance cd/m? () , , . ,
.
Emit Energy (Based on Luminance) ( (
)) Advanced Lighting Override ( );
123
, - .
, .
. , , Intensity () ;
2-Sided () ,
, . . , ,
;
Raw Diffuse Texture ( )
,
, , .
Special Effects ( )
, (. 6.7):
Bump () , , , .
, , , , ,
;
Displacement () , .
, , , , ,
;
Intensity ()
;
Cutout ()
.
, .
124
Blend
( ),
. ,
.
, Blend (Material 1 Material 2) c (Mask) (. 6.8).
. 6.9. Blend
- , , , 640 480 ( ).
(. 6.9).
, .
Blend
. 6.10 . "
".
1. .
2. Standard () .
.
3. Material/Map Browser Blend.
.
4. Material 1, . , . Blend.
5. Material 2 , .
Blend.
125
. 6.10.
. 6.11. ( Blend)
126
Blend , Blend, . . ,
(. 6.12 4). . 6.13.
. 6.12. Blend
. 6.13.
127
Double Sided
Double Sided
. . 3ds Max
, 2-Sided,
(. 6.14, ). Double Sided (. 6.14, ).
128
Ink'n Paint
, "" (. 6.16).
, "" . , ,
.
Lighted, Ink
Width, Outline (. 6.17). Ink Controls
.
129
Paint Controls ( ) :
Lighted ( ) ,
. ,
,
;
Paint Levels ( ) , Lighted ( ) . 1 255, . , ;
Shaded ( ) ,
, . . . Lighted ( );
Highlight () . , Glossiness ().
Ink Controls ( ) :
Ink () , ;
Ink Quality ( ) "", , , . 1, 2 3. , 1, ,
. , 2,
, 9 15 . 3
, 30 . , 1, , ;
Ink Width ( ) ,
. Variable Width ( )
, Min ().
Variable Width (),
;
Clamp () . , , Min ();
Outline ()
, .
;
130
Overlap () ,
.
.
Overlap Bias ( ) ,
, ,
;
Underlap ()
, ,
. .
Underlap Bias ( ) , ,
, ;
SmGroup ( )
, , . .
;
Mat ID ( )
.
;
Only Adjacent Faces ( ) ,
,
. , , .
Intersection Bias ( ) , .
Matte/Shadow
Scanline Renderer. Scanline
Renderer Rendering > Render Setup.
Assign Renderer Production
Default Scanline Renderer.
Matte/Shadow
.
Matte/Shadow . , Matte/Shadow, "" ,
. .
Matte/Shadow
Basic Parameters:
Opaque Alpha ( -) , - -
131
. , -
;
Apply Atmosphere ( ) ,
. :
At Background Depth ( )
, , ,
;
At Object Depth ( )
, , ;
Receive Shadows ( ) ,
,
. Shadow Brightness ( ) : 0 ,
1 .
Color ();
Affect Alpha ( -) ,
-, , , - .
Matte/Shadow
, , , . , .
. :
1. Rendering > Environment.
2. ,
Views > Viewport Background. Use Environment Background (
) Display Background ( ).
3. , . .
4. , . . , ,
.
5. Plane , (. 6.18). ,
(. 6.19).
132
. 6.18.
. 6.19. Matte/Shadow
133
. 6.20. , Matte/Shadow,
ProMaterials: Water
ProMaterials: Water.
: , , . .
. (. 6.21 11). ,
RayTrace.
134
Multi/Sub-Object
Multi/Sub-Object
. Edit Mesh Edit Poly
(Material ID). Multi/SubObject ID .
, .
1. Multi/Sub-Object. 10 .
.
Set Number (. 6.22) , 4.
ID ,
.
135
2.
Sub-Material. ,
. , (. 6.23),
Bitmap .
3. . , Material/Map Navigator
.
4. , .
- , .
5. .
, . 6.24.
6. .
(. 6.25).
7. Edit Poly.
Polygon, , ID () 2. Polygon: Material IDs Set ID ( ) 2.
8. , ID () 3.
9. ID (. 6.26).
Multi/Sub-Object 12.
136
. 6.25.
. 6.26. ID
Raytrace
Raytrace
, , . . (. 6.27).
Scanline , mental ray.
, . -
137
. ,
.
.
Raytrace
Raytrace Basic Parameters ( )
(. 6.28). Transparency (),
100%. Reflect
Fresnel ( ).
. 6.27.
"",
Background.
. 6.29.
. 6.29. ""
138
, (. 6.30),
. Extendend Parameters Density Color (. 6.31).
Raytrace 13 14.
. 6.30. ,
Raytrace
Raytrace:
Ambient ()
(ambient absorbtion factor) . . Ambient (), ,
, ;
Diffuse ()
.
, ,
, ,
Reflect () ;
Reflect () .
Value () , Color Selector ( ). , . Value () = 255
.
(Value = 0),
.
139
, .
, , 0 100%.
256
.
Fresnel ( ). ,
;
Luminosity () , Self-Illumination
() , . Value ()
. , .
, , 0 100%.
256 .
,
;
Transparency () , (. 6.30) .
Value () . Value () 255 , Value
() = 0 . . . , ,
0 100%. 256 . , ;
Index of Refr ( ) ,
. . 6.1;
Specular Highlights ( ) , , . ,
Shading () ;
Environment ( )
, ,
Environment. .
,
;
140
Bump () , Bump ()
Maps ( ) .
6.1.
(- )
0,75
( )
1,00
1,02
1,30
1,33
1,44
1,54
1,55
1,77
2,00
2,42
Top/Bottom
Top/Bottom (. 6.32).
. 6.32. Top/Bottom
141
, , Z.
Position (). Blend ()
. Swap () . Coordinates () ,
Z (World)
(Local) .
6.4.
: , ,
, , , . .
.
, , . , .
(. 6.33).
"", .
. . , . . , (. 6.34, ). 640 480.
. 6.33. ""
142
. 6.34. (), - ()
, , - (. 6.34, ).
Standard.
Diffuse, - Bump. 50 100%.
, Reflection () Raytrace, 1520% (. 6.35).
(Loft, Boolean, Mesh, Poly)
UVW Map.
. 6.35. Maps
143
6.5.
Resource Collector
Max
,
.
Resource
Collector.
1. Utilities More
Resource Collector.
2. Parameters (. 6.36) Browse
,
, . Include MAX File
, ,
max.
Begin.
Resource Collector.
. 6.36.
Parameters
Resource Collector
144
" , ;
, -
, .
Templates (. 6.37).
. 6.37. Templates
Templates ()
. Templates
. .
Appearance & Attributes .
Matte Finish .
Pearl Finish .
Glossy Finish .
Finishes .
Satin Varnished Wood .
Glossy Varnished Wood .
Rough Concrete .
Polished Concrete .
Glazed Ceramic .
Glazed Ceramic Tiles .
Glossy Plastic .
Matte Plastic .
Masonry .
Rubber .
Leather .
Transparent Materials .
Glass (Thin Geometry) ( ).
Glass (Solid Geometry) ( ).
Glass (Physical) ( ).
Frosted Glass (Physical) .
Translucent Plastic Film, Light ,
.
Translucent Plastic Film, Opalescent (Thin Geometry) , .
Water, Reflective surface , .
145
Metals .
Chrome .
Brushed Metal .
Satined Metal .
Copper .
Patterned Copper .
Advanced Tools .
Enable Details Enhancement
.
Disable Details Enhancem .
, , Diffuse
Refraction Reflection.
Standard.
Round Corners
Round Corners ( )
Special Effects ( ) (. 6.38).
Round Corners Fillet Radius, .
(. 6.39).
. ,
.
. , ,
.
7.1.
Mental ray
Skylight (. 7.1). .
Skylight .
, (. 7.2). , . . , (. 7.3).
, , . , Skylight (
), - , Omni Directional.
. , ,
, .
Directional.
, (Target
Direct). Front. ,
. 7.1. Skylight
(. 7.4).
148
. 7.2. Skylight
. 7.3. Skylight
. 7.4. Target
. 7.5.
149
150
, :
Multiplier 0,8 1;
Hotspot/Beam Falloff/Field , ;
Overshoot, ;
Shadows ( );
Specular ( ) .
. , , . 7.5.
7.2.
Light Tracer
Skaylight
Light Tracer. , Mental ray.
, .
. Mental ray 3ds Max Design Scanline.
. 7.6. Parameters
Light Tracer
. 7.7.
Default Scanline Renderer
151
Light Tracer
Skylight,
Light Tracer.
Rendering > Light Tracer. (. 7.8).
, , Rays/Sample: 50 150200 .
.
Bounces = 2.
.
Light Tracer .
152
Parameters Light Tracer (. . 7.8):
Global Multiplier ( );
Sky Lights ( ) , .
;
Rays/Sample ( ) , (
2030, 150250);
Filter Size ( )
;
Ray Bias ( )
;
Color Filter () , , ;
Extra Ambient ( ) ,
, ;
Bounces () , 1, ,
;
Volumes ( ) Volume Light ( )
,
Volume Fog ( ).
, Bounces () . , , ;
Initial Sample Spacing ( ) ( ) , .
1616 ;
Subdivision Contrast ( ) ,
;
Subdivide Down To ( ) . 11.
;
Show Samples ( )
,
.
153
, Skylight (
) Light Tracer ( ) . , ,
, .
Light Tracer 2 5.
. 7.9.
154
7.3.
Skylight, Multiplier
0,50,8 (. 7.10).
,
(. 7.11). Free Spot ( ). Instanse,
.
. 7.10.
Spot Spotlight Parameters Skylight
Hotspot Falloff (
) (. 7.12).
, .
Tools > Light Lister (. 7.13).
.
, Omni Decay () Inverse (
), 150.
. 7.14 15.
. 7.11.
. 7.12. Spot
. 7.14.
155
8.1.
,
Skylight ( ), . , Skylight , . . .
(, ) .
Radiosity, mental ray.
mental ray.
,
, ,
, ,
. , ,
. , , 3ds Max ,
(cd), (lm) (lx).
,
,
.
Create ()
Photometric
() (. 8.1).
:
Target Light ;
Free Light ;
mr Sky Portal , - . 8.1.
mental ray.
158
. Templates () (. 8.3). , .
. , General Parameters
Light Distribution (Type)
: Spotlight (), Uniform Diffuse
(), Uniform Spherical () Photometric
Web ( ) (. 8.4).
Photometric Web 8 ( . 8.3.
Recessed 250W Wallwash).
Templates
Intensity/Color/Attenuation (//), . 8.5.
Color () ,
:
15
(. . 8.1, 8.2), Fluorescent (),
Halogen () Mercury (). Kelvin () ;
Kelvin (), , (. . 8.2). , ;
. 8.4.
General Parameters
159
. 8.5. Intensity/Color/Attenuation
Filter Color ( ) , , .
Intensity () :
lm (lumen ) ;
cd (candela ) , . .
,
;
lx at (lux at ) , .
, ;
Multiplier () , , Intensity ().
Dimming () ,
.
Far Attenuation ( ) Use
, , ,
.
160
Shape/Area Shadows (/
) .
. , Line
( )
Length (), .
. Rectangle () : Length ()
. 8.6. Shape/Area Shadows
Width (),
(. 8.6).
Light Shape Visible in Rendering .
.
8.1.
Cool White
Custom
D65White
Daylight Fluorescent
Fluorescent
Halogen
Incandescent
Mercury
Metal Halide
Phosphor Mercury
Quartz
White Fluorescent
Xenon
161
8.2.
()
17001800
18501930
20003000
25002900
500 1
3000
32003500
32007500
2 1
3275
510 1
3380
50005400
( )
55006500
55006500
60007500
RGB- ( )
6500
70008000
800010 000
162
Indirect Illumination ( ) , .
Final Gather ( ) (. 8.8)
Enable Final Gather ( ).
,
.
, , . FG Precision Presets ( )
, Draft ( ), . FG
Precision Presets Medium ( ),
. , .
(. 8.9), Diffuse
Bounces ( ).
Diffuse Bounces 2 3, (. 8.10).
163
8.3.
mental ray
mental ray .
mental ray , . ,
. ( ),
. Free Light Rectangle (. 8.12).
.
Uniform Diffuse General Parameters Light Distribution
(. 8.13) , ( ).
164
, Sphere. .
, , , ,
.
. .
Global Illumination
Final Gather Diffuse
Bounces , . 8.13.
Uniform Diffuse
.
Indirect Illumination Caustics
and Global Illumination (GI), Enable () Global Illumination (GI) (. 8.14).
, , .
. 8.15 .
mental ray Global Illumination ,
. , " ",
, .
Global Illumination Final Gather, (. 8.16). . Final Gather () .
. 8.15. () Global
Illumination, () GI
165
Sampling Quality
Sampling Quality Renderer.
, 1 .
Samples per Pixel
Minimum 1, Maximum 16 (. 8.17).
Min = 1/64, Max = 1/4 (. 8.18), ,
(. 8.19).
mental ray,
, Image Precision (Antialiasing).
166
, mental ray,
7, 8.
8.4.
Exposure Control
,
mr Photographic Exposure Control (. 8.20). Yes.
167
,
.
, , , , .
, , .
, , ,
.
.
, . .
, , .
9.1.
. ,
, .
(. 9.1). , ,
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. ,
, , , .
170
. "", . .
.
. 9.1 , .
, . :
. .
. 9.1.
171
- , .
Camera Corrections. :
Apply Camera Corrections Modifiers.
.
, . . 9.2 9.3:
, . 9.3 . , , , .
( 1, 9, 10, 14, 16).
. 9.2.
. 9.3.
,
, , 180 .
. . "
", , , .
. , , , . ,
, .
172
. . . ,
, (. 9.4 9.5).
. 9.4. ( 1)
. 9.5. ( 2)
23 , .
, . 9.6 . , ,
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, . . 9.6 .
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, .
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. 9.6.
173
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, . . , .
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, (,
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. 9.7.
, 23 . :
(. 9.8, . 12).
( Hide Selection ), .
, , . . ,
.
174
. 9.8.
9.2.
.
(, . .), .
, (. 9.9).
.
. 9.9.
175
, , .
(. 9.10).
, . ,
,
. , .
.
(, ,
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,
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. .
, , , .
. 9.10.
: -, - .
. 9.10 "" , "" . , ,
(. 9.11). . .
, .
. .
, , .
176
. 9.11.
, , .
, , (. 9.12).
, .
4, 6, 15.
(. 9.13).
. ,
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. 9.12.
177
. 9.13.
, . , , .
- . "" . , ,
.
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23 ,
. , . 9.14 . , , . .
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178
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. , , .
, ,
. , , , ,
, .
. 9.14.
, .
, .
.
9.3.
(aperture) , , . .
, , , , . .
, . , .
. -
. , DOF (depth of field).
179
. , , ,
. , - .
( )
. .
, FOV (field of
view) (angle of view). , , .
() (. 9.1). 3ds Max
(. 9.15).
9.1.
7,5
18
28
35
()
()
50-55
80
135250
500
, , Parameters (. 9.16).
. 9.15.
. 9.16.
180
Type () .
Environment Ranges ( )
Near Range ( ) Far Range ( ), ,
, , .
Clipping Planes (
) (. 9.16). Near Clip ( ) Far
Clip ( )
,
.
, ,
. ,
Clip Manually Near Clip Far Clip ,
().
Clipping Planes ( ) .
9.4.
Scene States ( ) ,
. , ,
, , . . Scene States
.
Save Scene State ( ),
(. 9.17),
, : Light Properties ( ), Light Transforms
( ), Object Properties ( ), Camera
Transforms ( ), Camera Properties ( ), Layer
Properties ( ), Layer Assignment ( ), Materials () Environment ( ).
, ,
Enter a Scene State name Save.
, .
,
Restore Scene State
( ), .
. 9.17.
Save Scene State
181
. 9.18.
Manage Scene States
9.5.
.
, .
, 72 ppi. , 1024 768.
150 ppi, 300 ppi ( ).
, .
3ds Max (. 9.19), . 3ds Max
.
Rendering > Print Size Assistant.
, Renderer Type.
Render Scene Dialog ,
. , Crop
, .
182
tga,
(Alpha Channel). . .
, . Photoshop
Sharpen.
Photoshop (actions) Sepia Grayscale.
9.6.
3ds Max .
,
, . ,
, , , .
Rendering > Batch Render ( >
), Batch Render (. 9.20).
, Add ().
View01. , , "". , Name (. 9.21).
183
. 9.21.
Camera . , Render
Scene. Batch Render.
Override Preset, Width () Height
(), .
184
\3dsmax\renderoutput,
. Output Path ( )
(. 9.22).
Scene State ( )
(, ).
. , Render.
, .
,
.
(Scene States)
(Batch Render)
.
10
.
anima "".
, ,
.
,
. .
.
10.1.
. 3ds Max Panorama Exporter
Utilities, .
.
Panorama Exporter 6 ,
, , . ( 3ds Max) :
, , , . .
Panorama Exporter Utilities mov,
(. 10.1).
Panorama Exporter Utilities:
1. (Free Cameras)
,
. ,
, (. 10.2).
2428 . .
2. Utilities .
More Panorama Exporter.
Render. . Interactive Panorama Exporter
Common Parameters (. 10.3) .
10
186
.
2048 1024, . Render
.
. 10.1. ,
Panorama Exporter Utilities
. 10.2. ,
187
. 10.3.
Interactive Panorama Exporter Common Parameters
. 10.4.
Panorama Exporter Viewer
188
10
4. , Panorama Exporter Viewer File > Export > Export QuickTimeVR (. 10.5).
, , mov.
5. ,
File > Export > Export Sphere (Cylinder). . 10.1.
, ,
Apple QuickTime. ,
; ,
QuickTime, .
10.2.
3D- .
, .
, ,
.
. ,
, .
XIX ,
XX ,
3040- .
. ,
,
, , .
- .
, , (keyframes).
(animation keys). 3ds Max .
,
.
, 3ds Max . ( , , . .),
( ,
. .) (animation controller).
189
,
.
.
. , ,
, .
30 (NTSC), 25 (PAL);
24 ; , , 1215 .
.
Time
Configuration ( ),
, (. 10.6).
Time Configuration (. 10.7) Frame
Rate ( ) (NTSC, PAL .),
, ( FPS).
PAL.
. 10.6.
190
10
NTSC 30
191
Playback ():
Real Time ( )
, , Speed (). 3ds Max
. , ;
Active Viewport Only ( )
.
,
, ;
Direction () , Real Time ( ),
: Forward (), Reverse
() Ping-Pong (-).
, . . , , , (
X, Y, Z), , . : , , , .
,
(. 10.8). . . .
. ,
.
. 10.8.
192
10
. 101
( ), 0/100. ,
.
3ds Max .
(auto key),
.
(set key), . ,
.
.
Set Keys ( ), .
Key Filters ( ) ,
, .
Auto Key ( ). :
,
.
:
1. Sphere.
2. Auto Key .
3. 50- .
4. Sphere Front .
5. 100- .
6. Sphere Front .
7. Auto Key.
8. , . Play nimation ( )
. , .
, -.
(. 10.9). , 3ds Max 0
193
.
0 .
, , , , .
Auto Key,
, , . .
, .
,
. ,
<Ctrl> .
. , .
, , . , , . ,
, .
, <Delete>.
:
1. .
2. Display, Display Properties Trajectory ().
(. 10.10).
. 10.10.
10
194
,
.
Track View ( ).
. Curve Editor (Open)
Graph Editors >
Track View > Curve Editor ( ) (. 10.11).
Track View
. .
. . ,
.
.
World (). , World, , . :
Sound (), Enviroment (), Material Editor ( ),
195
Scene Materials ( ) Objects (). Objects . Transform (): Positions (), Rotations (),
Scale (). ,
. (X, Y, Z) .
Add Keys .
, .
Move Keys .
.
Key Info (
), (. 10.12).
, .
. , Advanced ()
, Simple ().
, .
.
Time
(). , ( ).
L (Lock ) , , .
196
10
Value () .
In () Out () , , . , .
Flat Tangent ( ) , 3ds Max
. ,
, , , . , ,
.
, . .
.
Smooth () , ,
.
Linear () .
Linear Out,
Linear In, .
Step () , . ""
( Out In).
Fast ( ) .
,
.
Slow ( ) ,
Fast. -
197
,
.
Custom (, ) , . , Key Info.
10.3.
, . .
. , . , , -,
. , ,
, .
, , .
.
" ".
, (. 10.13).
Trajectory ( ).
1. (. 10.14).
.
2. 3ds Max 100 , ,
4 .
. .
Time Configuration
Length () 400. . K.
3. Auto Key.
100- .
(. 10.15).
4. 200- .
(. 10.16).
5. 300-
(. 10.17).
6. 400-
(. 10.18).
10
198
. 10.14.
. 10.15. 0 100
. 10.16. 0 200
199
10
200
. 10.17. 0 300
. 10.18. 0 400
201
7. Auto Key .
8. ,
Auto Key,
.
, .
Renderig > Render. Render Scene
(. 10.19).
1. Time Output Active Time Segment ( ).
2. Output Size .
3. AVI, Render Output
Files (. 10.20). ,
, , avi
. (. 10.21). .
- , , ,
,
. , -.
MPEG-4.
K.
4. Render.
. 3ds Max 400 , "" . avi. , .
, , .
. 10.20.
Files
10
202
, , . . ,
. -
, (animation constraints).
, .
. , ,
(. 10.22).
Path Constraint
,
- , , .
, .
1. . Free
Cameras. (. 10.23).
. 10.22.
203
. 10.23. Top,
. 10.24. Top, -
2. .
, .
NURBS Curve (. 10.24). , ,
.
10
204
3. 130150 .
4. Motion
. Position Assign Controller
(. 10.25).
5.
Path Constraint K.
Path Parameters (. 10.26)
Add Path ( ) .
6. . . .
7.
, Follow () (. 10.27).
, , Auto Key,
0 Select & Rotate.
. 10.25.
Position
. 10.27.
Path Constraint
8. % Along Path ( ). ,
.
.
9. Bank (),
.
. ,
. Bank
Amount ( ), , . .
, Smoothness ().
, ,
, , . .
205
, .
.
3ds Max,
, Adobe Premiere.
11
V-Ray
11.1. V-Ray
V-Ray Chaos Group ,
. .
. .
, .
V-Ray
. -
Chaos Group.
V-Ray
1.50.SP6 3ds Max Design 2012.
1. VRayInstall.exe ,
3ds Max.
2. , . , .
V-Ray
V-Ray , . . . Rendering > Render Setup. Render Scene.
Assign Renderer ( ) (. 11.1)
Production Choose Renderer ( ).
(. 11.2).
V-Ray K.
11
208
. 11.2. V-Ray
. 11.3. V-Ray
V-Ray
209
11.2.
V-Ray
V-Ray .
V-Ray ,
. ,
. ( ),
.
Plane c . , Sphere. .
. .
V-RayLight
,
V-Ray, ""
VRayLight. V-Ray
Create Lights.
VRay. VRayLight (. 11.4).
.
Plane. , .
, , .
, Parameters (. 11.5).
VRayLight Parameters:
On ;
Exclude ;
11
210
. 11.4. VRayLight
. 11.5. VRayLight
Parameters
. 11.6. VRayLight
Parameters, Options
V-Ray
211
, ;
No decay . VRayLight
. ,
;
Skylight portal , Color Multiplier . (Environment);
Store with irradiance map . , , VRayLight, .
,
;
Affect diffuse ;
Affect specular ;
Affect reflections ;
Subdivs , V-Ray .
VRayShadows
V-Ray , :
( Intensity/
Color/Attenuation);
VRayShadows.
VRayShadows () , VRay Displacement .
VRayShadows VRayShadows params (. 11.7).
Transparent shadows ( ) ,
. , V-Ray
Shadow Parameters
(Color, Dens., Map .).
Bias () .
Area shadow ( ) /
() .
Box () V-Ray
,
.
Sphere () V-Ray , .
U size, V size, W size , . 11.7.
.
VRayShadows
11
212
Subdivs () , V-Ray
. , ,
.
11.3. V-Ray
V-Ray 3ds Max, Raytrace Architectural.
V-Ray , .
VRayMtl
VRayMtl. , , .
VrayMtl ,
(Bump) (Displacement). , . VRayMtl Basic parameters (. 11.8).
V-Ray
213
Diffuse ( ) ;
Roughness , ;
Reflection:
Reflect () . . ( ).
, ;
Fresnel reflections ( ) , ,
. , . .
;
Refl. glossiness () . ,
1, , . ,
, , .
, Subdivs;
Subdivs () . ,
, ;
Use interpolation () V-Ray , , (Irradiance map) ;
Max depth ( )
. , , , , ;
Exit color ( ) ,
, . . .
Refraction:
Refract () . . (
). ;
IOR (Index Off Refraction) ;
Glossiness () ;
Max depth ( ) ;
Exit color , , ;
Fog color ( ) ,
. , , .
, , ;
Fog multiplier ( ) (Fogging);
214
11
""
, . 11.9, :
1. VRayMtl.
2. .
3. Reflections ()
Fresnel reflections ( ).
4. Refractions () Refract ( , ).
5. IOR = 1,5.
6. Affect shadows ( ).
. 11.9.
""
" "
, . 11.10, :
1. VRayMtl.
2. .
V-Ray
3. Reflections ()
Fresnel reflections ( ).
4. Refractions () Refract ( , ).
5. IOR = 1,5.
6. Refractions () Glossiness
() 0,8.
7. Affect shadows ( ).
215
. 11.10.
" "
""
, . 11.11, :
1. VRayMtl.
2. .
3. Reflections ()
Reflect .
, . 11.12, :
1. VRayMtl.
2. ,
(, ).
3. Reflections () Reflect
( ,
, ).
4. Reflections () Glossiness
() 0,8.
. 11.11.
""
. 11.12.
3ds Max, VRayMap.
Reflect, Refract Glossiness.
11
216
11.4. V-Ray
,
. Renderig > Render Setup
Renderer, V-Ray.
Indirect illumination
.
Indirect illumination Indirect illumination (GI) On () (. 11.13).
Primary bounces ( )
Irradiance map ( ).
() ; ,
. . . ,
Light Cache ( ) , , , . Light Cache .
Secondary bounces ( )
Brute force. Light Cache.
V-Ray
217
Light Cache
Light Cache , .
Light cache Subdivs 200300, 5001000 (. 11.14).
Irradiance map
. Irradiance map
.
. , ,
GI ,
. . ,
,
(pass), .
11
218
Low () ,
.
Medium () ,
, .
Medium animation (, ) -
Distance threshold
.
High () , .
High animation (, ) ,
Distance threshold .
Very high ( ) , .
Show calc. phase ( ) , V-Ray . , .
V-Ray
Image sampler Type:
Fixed ( ) , ;
Subdivs () , - ;
Adaptive DMC ( DMC)
DMC Sampling. , ,
V-Ray
219
. V-Ray, ,
DMC Sampling;
Adaptive subdivision ( ) (), . V-Ray. (
) , .
V-Ray .
, , .
Color mapping
, Color mapping (. 11.18). Color
mapping , .
Type () .
:
Linear multiply ( ) ,
;
11
220
Exponential ( ) ,
;
HSV exponential (HSV ) -
, , .
Linear multiply,
Exponential HSV exponential.
System
System Settings (. 11.19) .
. 11.19. System
V-Ray
221
(. . , ).
, . .
(, . .).
X ( Region W/H), ( Region Count).
Y ( Region W/H), ( Region Count).
Region sequence ,
. Triangulation,
,
( displacement, VRayProxy VRayFur). . ,
, . (Top-Bottom, Left-Right).
Reverse sequence , .
Distributed rendering Settings. ,
,
.
Frame stamp ( ) ( , ) .
, , , . . .
(%). (. 11.1).
11.1.
%vrayversion
V-Ray
%filename
%frame
%primitives
, ,
%rendertime
%computername
%date
11
222
11.1 ()
%time
%w
%h
%camera
( )
V-Ray,
MaxScript
%ram
( )
%vmem
( )
%mhz
%os
11.5.
, V-Ray. , . , .
.
Raytrace,
?
Raytrace, Raytrace
V-Ray. V-Ray
VRayMtl VRayMap.
VRayMtl VRayMap,
?
VRayMtl V-Ray,
3ds Max
. V-Ray,
,
VRayMap. Reflection Refraction
.
V-Ray
223
V-Ray?
, . , V-Ray .
(wireframe) V-Ray?
, VRayEdges.
? Reflect , .
, , . - , , , .
HDRI.
HDRI
HDRI?
High Dynamic Range Image ( ). ,
,
. , , ,
. .
HDRI ,
Reflection/Refraction, Environment, V-Ray.
HDRI VRayMtl, Maps Environment.
HDRI- ?
3ds Max
. ,
. , V-Ray. , , , VRay light,
, .
HDRI,
?
, GI/Skylight,
Environment, V-Ray. , Screen, Spherical, "" .
224
11
(Global Illumination)?
, ,
, . Global Illumination.
?
, - UWV-.
, ,
Scanline Renderer . .
Clamp Cropping .
. V-Ray , ?
Double Sided
VRaymat, Standard
Opacity = 0.
? , , ?
, . ( ), . .
V-Ray, , . Scanline .
- , . , .
V-Ray ?
, VrayShadow.
400 400, , 800 800? ?
, . ,
(sampling rate).
, ?
.
. VrayLight, . -
V-Ray
225
VrayLight, . Subdivs .
( Glossy) ,
, Subdivs .
Subdivs.
.
, .
V-Ray ?
, . V-Ray
Settings System Distribution Rendering, Launch Vray DR spawner Windows.
?
, . ,
.
11.6.
Vray
Vray .
Vray .
. 11.20.
11
226
. 11.21. Direct
. 11.22.
!
, , . ,
. ,
.
, .
,
olga@3dmaster.ru. , www.3dmaster.ru, , 3D-.
,
Save File
<Ctrl>+<S>
Align
<Alt>+<A>
Angle Snap
<A>
Snap
<S>
Polygon Counter
<7>
Quick Render
<Shift>+<Q>
Render Scene
<F10>
Render Last
<F9>
Environment Dialog
<8>
Default Lighting
<Ctrl>+<L>
Material Editor
<M>
<Shift>+<Z>
<Ctrl>+<Z>
<Shift>+<Y>
<Ctrl>+<Y>
229
""
Move
<W>
""
Rotate Mode
<E>
""
Smart Scale
<R>
Smart Select
<Q>
Select Invert
<Ctrl>+<I>
Select None
<Ctrl>+<D>
Select-By-Name Dialog
<H>
<Spacebar>
Select All
<Ctrl>+<A>
Isolation Mode
<Alt>+<Q>
<Alt>+<6>
<X>
<F12>
Wireframe /
Smooth+Highlights Toggle
<F3>
<F4>
Expert Mode
<Ctrl>+<X>
<G>
230
Zoom Extents
<Alt>+<Ctrl>+<Z>
<Shift>+<Ctrl>+<Z>
<Z>
<Alt>+<W>
""
Zoom Mode
<Alt>+<Z>
""
Pan View
<Ctrl>+<P>
<Ctrl>+<W>
Zoom Viewport In
< [>
<] >
Adaptive Degradation
<O>
1
1-Rail Sweep 102
2
2.5D Snap 18
2D Snap 18
2-Rail Sweep 104
3
3D Snap 19
A
AecTemplates 60
Align 22
Ambient 138
Angle Snap 19
Animation constraints 202
Animation controller 188
Animation keys 188
Arch & Design 143
Architectural 119, 212
Array 27
Array Transformation 27
Auto Key 192, 201
B
Batch Render 182
Bevel 67
Bevel Profile 67
Blend 124
Bump 123
C
Camera Corrections 171
Choose Driver 13
232
H
Hair and Fur (WSM) 108
HDRI 223
HDRI- 223
Helpers 23
Hide 36
I
Image sampler (Antialiasing) 218
Import 65
Indirect illumination 161, 216
Inkn Paint 128
Irradiance map 216, 217
K
Keyboard Entry 63
L
Lattice 79
Layers 33
Light Cache 217
Locks 37
M
Material/Map Browser 60
Matte/Shadow 130
Measure Distance 39
Mental ray 161, 163
Mr Sky Portal 157
Multi/Sub-Object 134
N
NURBS 98
NURBS Creation Toolbox 99
NURBS Curves 98
NURBS- 104
O
Optimize 83
P
Panorama Exporter 185
Path Constraint 202
Percent Snap 19
Photometric 157
Point curves 98
ProBoolean 69
R
Radiosity 157
Railing 50
Raytrace 136, 212
Reflect 138
Render 201
Render Output 201
Resource Collector 143
Ruled Surface 98
S
Sampling Quality 165
Scanline 224
Scanline Renderer 224
Scene States 180
Set Key 205
Shininess 122
Show Grid 17
Snap 18, 19, 23
Spacing Tool 31
Specular 111
Spinner Snap 19
Stairs 52, 55
Standard 117
Subdivs 217
Surface 85
Surface Properties 135
Sweep 67, 72
T
Tape 23, 39
Target Cameras 198
Target Light 157
Time Configuration 189
Toolbox 99
Top/Bottom 140
Track View 194
Trajectory 193, 197
Transform Center 26
Translucency 122
Transparency 122
U
U-Loft Surface 101
Use Pivot Point Center 26
UVW Map 142
V
V-Ray 207
Vray Shadow 224
VRay Shadows 211
188
178
115, 116
22
178
176
13
15
157
191
188
188
173
177
233
VRayLight 209
VRayMap 215
VRaymat 224
VRayMtl 212, 214
W
Walls 41
Weld 68, 81
Windows 44
23
77, 82
157
157
27
25
117
Architectural 117
Blend 117
Composite 117
Double Sided 117
Ink'n Paint 118
Matte/Shadow 118
Multi/Sub-Object 118
Raytrace 118
170, 175
23
19
182
177
188
18
234
30
31
181
225
17
25
Gimbal 25
Grid 26
Local 25
Pick 26
Screen 25
World 25
32
192
121
16
175
,
179
179
,
26
189
,
116
79