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<Movesxml xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="moves.xsd">
<Templates>
<Template Name="Samples">
<Events>
<RoundStageStart Name="StartStance|Fight|EndStance"/><!-- Начало стадии.
Первая стойка, сам бой, финальная стойка -->
<EveryFrame/> <!-- Событие, случающееся в каждый кадр -->
<Hit Name="" Critical="1"/> <!-- Получение удара. Опциональное Name -
проверка на имя удара из EnemyReaction -->
<KeyPressed/> <!-- Нажатие клавиши -->
<AnimationStart Player="Me" Name="ef|gth" Not=""/> <!-- Начало анимации.
Опциональное Name - проверка на имя. Опциональное Not - при значении <>0 делать
логическое отрицание -->
<AnimationEnd Player="Enemy" Name="" Not=""/> <!-- Конец анимации.
Player="Enemy" указывает на противника. Player="Parent" указывает на родителя (тот
кто бросил пульку). Если Player не указан, то речь идет о игроке, эквивалентно
="Me" -->
<IntervalStart Player="Me" Type="" Name="" Not=""/> <!-- Начало интервала.
Опциональное Type - проверка на тип интервала -->
<IntervalEnd Player="Enemy" Type="" Name="" Not=""/> <!-- Конец интервала.
-->
</Events>
<Conditions>
<Keys Not="1"> <!-- проверка нажатых клавиш. PressType="Tap" для
однократных нажатий. Hold для удерживаемых. Несколько Tap задают последовательность
нажатий -->
<Key Type="Kick" PressType="Tap"/>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
<RoundStage Name="StartStance|Fight|EndStance"/> <!-- стадии раунда -->
<RoundResult Name="Victory|Defeat" Type="Timeout" Not=""/> <!-- Результат
раунда -->
<Distance Min="200" Max="300" Axis="X" Not="1" Frame="Current"> <!--
Проверка длины вектора от From до To. Axis указывает ось, по которой мерять. -->
<!-- Если
ось не указана, то (X^2 + Y^2)^0.5 Frame - указание на то, текущий или предыдущий
кадр -->
<From Player="Me" Object="Wall" Part="Back"/> <!-- Player указывает
игрока. -->
<To Player="Enemy" Object="My" Part="NHeel_2"/> <!-- Объектами могут быть
Wall с частями Back или Front, Floor - пол, Nodes - вершины, Pivot - текущая
опорная вершина -->
</Distance>
<CurrentAnimation Player="Me" Name="" Not=""/> <!-- Проверка нынешней
анимации. Name - проверка на имя. Опциональное Not - при значении <>0 делать
логическое отрицание -->
<CurrentInterval Player="Enemy" Name="" Type="" Not=""/> <!-- Проверка
интервала. Опциональное Type - проверка на тип интервала. -->
<PhysicsFrameNumber Min="120" Max="1000"/> <!-- проверка на попадание
номера интерполяционного кадра физики в интервал-->
<Player Number="1" Not=""/> <!-- проверка номера игрока -->
<Health Min="0" Max="0.3" Not=""/> <!-- проверка здоровья -->
<Operator Type="Or" Not="1"> <!-- Логический оператор. Типы Or или And -->
</Operator>
</Conditions>
<Locks>
<Perk Name="PERK_DOUBLE_SWEEP"/> <!-- Проверка перка -->
<Item Type="Weapon" SubType="Katana" Not="1"/> <!-- Проверка оружия. -->
</Locks>
<Intervals>
<Interval Type="Attack" Start="17" End="19"> <!-- Атака -->
<AttackingParts>
<Edge Name=""/>
</AttackingParts>
<Damage Value="1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="7" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Block"/> <!-- Ущерб от удара делить на 5 -->
<Interval Type="Invulnerable" End="24"/> <!-- Не считать коллизии против
этого игрока -->
</Intervals>
</Template>
<Template Name="NotTitan">
<Conditions>
<ModExists Name="MOD_TITAN" Not="1"/>
</Conditions>
</Template>
<Template Name="Unarmed"/>
<Template Name="Arms"/>
<Template Name="TitanKick"/>
<Template Name="ChangeDirection"/>
<Template Name="MagicShop">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Locks>
<!--Screen Name="ShopMagic" /-->
</Locks>
<Events>
<Birth/>
</Events>
<Conditions>
<CurrentAnimation Player="Parent" Name="ShopPeacefulStart"/>
</Conditions>
<Actions>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Template>
<Template Name="MagicShopTryOn">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Locks>
<!--Screen Name="ShopMagic" /-->
</Locks>
<Events>
<Birth/>
</Events>
<Conditions>
<CurrentAnimation Player="Parent" Name="ShopTryOn"/>
</Conditions>
</Template>
<Template Name="SoundStrike">
<Actions>
<RandomSound Event="Strike">
<Sound Name="hit1"/>
<Sound Name="hit2"/>
<Sound Name="hit3"/>
<Sound Name="hit4"/>
<Sound Name="hit5"/>
<Sound Name="hit6"/>
</RandomSound>
</Actions>
</Template>
<Template Name="Central">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="Central"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>
<Template Name="Back">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="Back"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>
<Template Name="UpBack">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="UpBack"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>
<Template Name="Up">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="Up"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>
<Template Name="UpForward">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="UpForward"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>
<Template Name="Forward">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="Forward"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>
<Template Name="DownForward">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="DownForward"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>
<Template Name="Down">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="Down"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>
<Template Name="DownBack">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="DownBack"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>
<Template Name="ThrowProfile">
<Locks>
<Screen Name="Profile"/>
</Locks>
</Template>
<Template Name="Retreat"/>
<Template Name="Step">
<Conditions>
<Operator Type="And" Not="1">
<CurrentInterval Name="SelfUninterrupt"/>
<Operator Type="Or">
<CurrentAnimation Name="Step"/>
<CurrentAnimation Name="DoubleStep"/>
</Operator>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Block"/>
<Interval Name="Throwable"/>
</Intervals>
</Template>
<Template Name="Wall"/>
<Template Name="Weapon"/>
<Template Name="PhysicalBullet"/>
<Template Name="RangedPlayer">
<Tactics>
<Conditions>
<Distance Min="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Ranged" PressType="Tap"/>
</Keys>
<ModExists Name="Concussion" Not="1"/>
</Conditions>
<Locks>
<Item Type="Ranged"/>
</Locks>
</Template>
<Template Name="RangedMissilePerk"/>
<Template Name="MissileStart"/>
<Template Name="MagicPlayer">
<Conditions>
<ModExists Name="Concussion" Not="1"/>
</Conditions>
</Template>
<Template Name="MagicMissile" NoMagicRecharge="1"/>
<Template Name="MagicMissileEnd"/>
<Moves>
<!--SHOP MAGIC-->
<Move Name="ShopIdle" FileName="shop_idle.bin" MidFrames="2" FirstFrame="3"
Priority="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="StanceShop"/>
<CurrentAnimation Name="$Move"/>
</Operator>
</Conditions>
<Locks>
<Operator Type="Or">
<Screen Name="ShopArmor"/>
<Screen Name="ShopHelm"/>
<Screen Name="ShopMissile"/>
<Screen Name="ShopRuby"/>
<Screen Name="ShopRaidItemPack"/>
<Screen Name="ShopFree"/>
</Operator>
</Locks>
</Move>
<!--SHOP RANGED-->
<Move Name="ShopRangedLightPlayer" Template="ShopPeacefulStart|
ShopPeacefulRestore" FileName="shop_ranged_light_player.bin" MidFrames="2"
FirstFrame="3" Priority="1" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-60"/>
</Align>
<Locks>
<Screen Name="ShopMissile"/>
<Operator Type="Or">
<Item Type="Ranged" SubType="Shuriken"/>
<Item Type="Ranged" SubType="Skull"/>
</Operator>
</Locks>
<Actions>
<CreatePlayer Frame="6">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<Sound Name="throwing" Frame="5"/>
<Sound Name="shopshuriken" Frame="28"/>
<Sound Name="shopshurikencatch" Frame="47"/>
</Actions>
</Move>
</Actions>
</Move>
<!--TRANSITION-->
<Move Name="KatanaTransition" Template="Transition"
FileName="katana_transition.bin" MidFrames="2" FirstFrame="3" Priority="2"
TacticWeapon="Katana|NinjaSword|ShogunKatana">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
</Move>
<Move Name="SetDirectionCompositeScytheTransition"
Template="SetDirectionTransition" FileName="composite_scythe_transition.bin"
MidFrames="2" FirstFrame="3" Priority="2" TacticWeapon="TwoHanded|CompositeScythe">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
</Move>
<Move Name="SetDirectionCompositeSwordTransition"
Template="SetDirectionTransition" FileName="composite_sword_transition.bin"
MidFrames="2" FirstFrame="3" Priority="2" TacticWeapon="CompositeSword">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
</Move>
<Move Name="SetDirectionOneHandedSwordTransition"
Template="SetDirectionTransition" FileName="one_handed_sword_transition.bin"
MidFrames="2" FirstFrame="3" Priority="2" TacticWeapon="OneHandedSword">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
</Move>
<!--START STANCE-->
<Move Name="FistsStartStance-Left" Template="StanceLeft"
FileName="stance_1.bin" MidFrames="2" FirstFrame="2" Priority="10"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish6" Frame="7"/>
<Sound Name="swish7" Frame="14"/>
<Sound Name="swish6" Frame="28"/>
<Sound Name="swish5" Frame="35"/>
</Actions>
</Move>
<!--WIN-->
<Move Name="Win_Fists" Template="Win" FileName="stance_2.bin" MidFrames="2"
FirstFrame="2" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Fists"/>
</Locks>
<Actions>
<Sound Name="swish6" Frame="3"/>
<Sound Name="swish7" Frame="10"/>
<Sound Name="swish6" Frame="16"/>
<Sound Name="swish7" Frame="24"/>
<Sound Name="swish7" Frame="30"/>
<Sound Name="swish7" Frame="35"/>
<Sound Name="swish5" Frame="43"/>
</Actions>
</Move>
<!--LOSS-->
<Move Name="Loss_1" Template="Loss|NotTitan" FileName="lose_1.bin"
MidFrames="2" FirstFrame="2" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<RoundResult Type="Timeout" Not="1"/>
<Distance Max="0" Axis="X">
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Me" Object="Nodes" Part="NNeck"/>
</Distance>
</Conditions>
<Intervals>
<Interval Name="Unstable"/>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>
<!--BLOCK-->
<Move Name="HighBlock" Template="Block|NotTitan" FileName="high_block.bin"
MidFrames="2" FirstFrame="1" Priority="520">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="High"/>
<Hit Name="HighShort"/>
<Hit Name="HighHeavyDeflect"/>
<Hit Name="Spinning"/>
<Hit Name="SpinningHeavyDeflect"/>
</Events>
<Intervals>
<Interval Name="Uninterrupt" End="6"/>
<Interval Name="Throwable" Start="7"/>
</Intervals>
</Move>
<!--HIT-->
<Move Name="HighHitShort" Template="Recoil|NotTitan"
FileName="high_hit_short.bin" MidFrames="2" FirstFrame="3" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="HighShort"/>
</Events>
<Intervals>
<Interval Name="Uninterrupt" End="12"/>
<Interval Type="Block" Start="13"/>
<Interval Name="Throwable" Start="13"/>
</Intervals>
</Move>
<!--FALL-->
<Move Name="HighHitFall" Template="Fall" FileName="high_hit_fall.bin"
MidFrames="2" FirstFrame="3" Priority="510">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="High" />
<Hit Name="HighPlus" />
<Hit Name="HighShort" />
<Hit Name="HighShortPlus"/>
<Hit Name="HighHeavy"/>
<Hit Name="HighHeavyDeflect"/>
<Hit Name="HighLong" />
<Hit Name="WaspFly" />
<Hit Name="TitanHighHeavy" />
</Events>
<Conditions>
<Operator Type="Or">
<Hit Name="High" Type="Critical" />
<Hit Name="High" Type="Shock" />
<Hit Name="HighPlus" Type="Critical" />
<Hit Name="HighPlus" Type="Shock" />
<Hit Name="HighShort" Type="Critical" />
<Hit Name="HighShort" Type="Shock" />
<Hit Name="HighShortPlus" Type="Critical" />
<Hit Name="HighShortPlus" Type="Shock" />
<Hit Name="HighHeavy" Type="Critical" />
<Hit Name="HighHeavy" Type="Shock" />
<Hit Name="HighHeavyDeflect" Type="Critical" />
<Hit Name="HighHeavyDeflect" Type="Shock" />
<Hit Name="HighLong" Type="Critical" />
<Hit Name="HighLong" Type="Shock" />
<Hit Name="WaspFly" />
<Hit Name="TitanHighHeavy"/>
<ModExists Name="SteelFootAndConcussion" />
</Operator>
<ModExists Name="RockOn" Not="1"/>
</Conditions>
<Intervals>
<Interval Name="CanWallHitFall" End="6"/>
<Interval Name="Unstable" Start="7" End="40"/>
<Interval Name="Uninterrupt" End="41"/>
<Interval Type="Block" Start="42"/>
<Interval Name="Throwable" Start="42"/>
</Intervals>
<Actions>
<Sound Name="bodyfall3" Frame="8"/>
</Actions>
</Move>
<!--PHYSICAL-->
<Move Name="PhysicalDummy" Physics="1" Priority="0">
<Events>
<RoundStageStart Name="StartStance"/>
<Hit/>
</Events>
<Locks>
<Item Type="Skeleton" SubType="SkeletonPunchingBag"/>
</Locks>
</Move>
<!--STAND UP-->
<Move Name="Standup" Template="GetUp" FileName="standup.bin" MidFrames="2"
FirstFrame="7" Priority="400">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Distance Min="0" Axis="Y">
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Me" Object="Nodes" Part="NNeck"/>
</Distance>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Unstable" End="23"/>
<Interval Type="Invulnerable" Name="Recovery" End="25"/>
<Interval Name="Throwable" Start="26"/>
</Intervals>
</Move>
<!--MOVES-->
<Move Name="StepForward" Template="ForwardStep|1key" Type="MOVE"
FileName="step_forward.bin" MidFrames="2" FirstFrame="3" Priority="10"
Icon="step_forward">
</Move>
<!--KICK-->
<Move Name="HighKick" Template="1key|Central|Unarmed|Kick" Type="ATTACK"
FileName="high_kick.bin" MidFrames="2" FirstFrame="3" Priority="110">
<Profile Show="1" Rank="201" Icon="high_kick"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="6" End="12"/>
<Interval Name="Uninterrupt" End="15"/>
<Interval Type="Block" Start="16"/>
<Interval Name="Throwable" Start="16"/>
<Interval Type="Attack" Start="6" End="8">
<AttackingParts>
<Edge Name="EThigh_2"/>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="3" Voice="Female"/>
<Sound Name="swish5" Frame="4"/>
</Actions>
</Move>
<!--PUNCH-->
<Move Name="HighPunch" Template="1key|Central|Unarmed|Punch" Type="ATTACK"
FileName="high_punch.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Fists">
<Profile Show="1" Rank="1" Icon="high_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Fists"/>
</Locks>
<Intervals>
<!-- <Interval Name="SemiUninterrupt" End="7"/> -->
<Interval Name="Uninterrupt" End="9"/> <!-- Start="8" -->
<Interval Type="Block" Start="10"/>
<Interval Name="Throwable" Start="10"/>
<Interval Type="Attack" Start="4" End="5">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="2" Voice="Female"/>
<Sound Name="swish7" Frame="3"/>
</Actions>
</Move>
<!--KNIVES-->
<Move Name="KnivesSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="knives_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Knives|Keris">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knives"/>
<Item Type="Weapon" SubType="Keris"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="17"/>
<Interval Type="Block" Start="18"/>
<Interval Name="Throwable" Start="18"/>
<Interval Type="Attack" Start="6" End="8">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="4"/>
</Actions>
</Move>
<!--SAI-->
<Move Name="SaiSpit" Template="1key|Central|Weapon" Type="ATTACK"
FileName="sai_spit.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Sai|HermitSwords">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Sai"/>
<Item Type="Weapon" SubType="HermitSwords"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="4"/>
<Interval Name="Uninterrupt" Start="5" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="4"/>
</Actions>
</Move>
<Move Name="SaiDoubleSpit" Template="2key|Central|Weapon" Type="ATTACK"
FileName="sai_double_spit.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Sai|HermitSwords" StyleFactor="0.8">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="550" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SaiSpit"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Sai"/>
<Item Type="Weapon" SubType="HermitSwords"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="30"/>
<Interval Type="Block" Start="31"/>
<Interval Name="Throwable" Start="31"/>
<Interval Type="Attack" Start="8" End="9">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-105" Z="-350"/>
<Hit Name="MiddleShortPlus"/>
</Interval>
<Interval Type="Attack" Start="19" End="21">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="345" Y="-205" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish_sword3" Frame="11"/>
</Actions>
</Move>
<!--BATONS-->
<Move Name="BatonsSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="sticks_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Batons|BattleHammers|ElectroHammers|FireBatons">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Batons"/>
<Item Type="Weapon" SubType="BattleHammers"/>
<Item Type="Weapon" SubType="ElectroHammers"/>
<Item Type="Weapon" SubType="FireBatons"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="7" End="9">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_1"/>
<Edge Name="WEAPON_HAMMERS-Edge1_1"/>
<Edge Name="WEAPON_MACES-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EdgeHandle_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
</Actions>
</Move>
<!--FIRE BATONS-->
<Move Name="FireBatonsSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"
FileName="fire_batons_spinning_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="FireBatons">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="FireBatons"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="16" End="21">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="5" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="5" Voice="Female"/>
<Sound Name="swish1" Frame="14"/>
</Actions>
</Move>
<!--KATANA-->
<Move Name="KatanaSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="katana_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Katana|NinjaSword|ShogunKatana" StyleFactor="1.1">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
<Interval Type="Attack" Start="10" End="10">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="5"/>
</Actions>
</Move>
<!--SWORDS-->
<Move Name="SwordsSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="swords_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Swords|ShuangGou|ChineseSabers|BigSwords|Machete|Wakidzashi">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="StepForward"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Swords"/>
<Item Type="Weapon" SubType="ShuangGou"/>
<Item Type="Weapon" SubType="ChineseSabers"/>
<Item Type="Weapon" SubType="BigSwords"/>
<Item Type="Weapon" SubType="Machete"/>
<Item Type="Weapon" SubType="Wakidzashi"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="MoonSwordsAttack-Edge1_2"/>
<Edge Name="MoonSwordsAttack-Edge2_2"/>
<Edge Name="MoonSwordsAttack-Edge3_2"/>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="4"/>
</Actions>
</Move>
<!--NUNCHAKU-->
<Move Name="NunchakuSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="nunchaku_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Nunchaku">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Nunchaku"/>
<Item Type="Weapon" SubType="Knobsticks"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="17"/>
<Interval Type="Block" Start="18"/>
<Interval Name="Throwable" Start="18"/>
<Interval Type="Attack" Start="7" End="9">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_2"/>
<Edge Name="Nunchaku-Edge16_2"/>
<Edge Name="Nunchaka2-Weapon-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="KnobstickEdge1_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="7" Voice="Female"/>
<Sound Name="swish5" Frame="9"/>
</Actions>
</Move>
<!--KNOBSTICKS-->
<!--CLAWS-->
<Move Name="ClawsSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="claws_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Claws|SteelClaws|ShockerClaws">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Claws"/>
<Item Type="Weapon" SubType="SteelClaws"/>
<Item Type="Weapon" SubType="ShockerClaws"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="20"/>
<Interval Type="Block" Start="21"/>
<Interval Name="Throwable" Start="21"/>
<Interval Type="Attack" Start="7" End="10">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighPlus"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="4"/>
</Actions>
</Move>
<!--SICKLES-->
<Move Name="SicklesSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="sickles_slash.bin" MidFrames="2" FirstFrame="3" Priority="110"
TacticWeapon="Sickles">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Sickles"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="18"/>
<Interval Type="Block" Start="19"/>
<Interval Name="Throwable" Start="19"/>
<Interval Type="Attack" Start="7" End="10">
<AttackingParts>
<Edge Name="WEAPON_SICKLES-Edge5_1"/>
<Edge Name="WEAPON_SICKLES-Edge3_1"/>
<Edge Name="WEAPON_SICKLES-Edge2_1"/>
<Edge Name="WEAPON_SICKLES-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="4"/>
</Actions>
</Move>
<!--TONFA-->
<Move Name="TonfaSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="tonfa_slash.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Tonfa">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Tonfa"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="4"/>
<Interval Name="Uninterrupt" Start="5" End="12"/>
<Interval Type="Block" Start="13"/>
<Interval Name="Throwable" Start="13"/>
<Interval Type="Attack" Start="5" End="6">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="3" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
</Actions>
</Move>
<!--STAFF-->
<Move Name="StaffSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="staff_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Staff|WandererStaff|CompositeStaff">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="4"/>
<Interval Name="Uninterrupt" Start="5" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="8" End="11">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge13"/>
</AttackingParts>
<Damage Value="0.07">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="4" Voice="Female"/>
<Sound Name="swish3" Frame="5"/>
</Actions>
</Move>
<!--TWO HAND-->
<Move Name="TwoHandedSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="two_hand_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="TwoHanded|Cudgel|Scythe|TwoHandedBlunt" StyleFactor="1.1">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
<Item Type="Weapon" SubType="Scythe"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="30"/>
<Interval Type="Block" Start="31"/>
<Interval Name="Throwable" Start="31"/>
<Interval Type="Attack" Start="15" End="17">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge1"/>
<Edge Name="WEAPON_SCYTHE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge3"/>
<Edge Name="WEAPON_SCYTHE-Edge4"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="665" Y="-325" Z="-650"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack6" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="11" Voice="Female"/>
<Sound Name="swish6" Frame="13"/>
</Actions>
</Move>
<!--GLAIVE-->
<Move Name="GlaiveSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="glaive_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Glaive|SilverGlaive|Glaivebow">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="Glaivebow"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="11" End="12">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge1"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="MiddleShort"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="11" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="swish2" Frame="3"/>
<Sound Name="swish_sword3" Frame="9"/>
</Actions>
</Move>
<!--SPEAR-->
<Move Name="SpearSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="spear_slash.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Spear|Naginata|Trident|MagariYari">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="3"/>
<Interval Name="Uninterrupt" Start="4" End="17"/>
<Interval Type="Block" Start="18"/>
<Interval Name="Throwable" Start="18"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.07">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="4" Voice="Female"/>
<Sound Name="swish3" Frame="5"/>
</Actions>
</Move>
<!--COMPOSITE SPEAR-->
<Move Name="CompositeSpearSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="composite_spear_split.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="CompositeSpear">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSpear"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="3"/>
<Interval Name="Uninterrupt" Start="4" End="18"/>
<Interval Type="Block" Start="19"/>
<Interval Name="Throwable" Start="19"/>
<Interval Type="Attack" Start="12" End="16">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.07">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="10" Voice="Female"/>
<Sound Name="swish3" Frame="12"/>
</Actions>
</Move>
<!--KUSARIGAMA-->
<Move Name="KusarigamaSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="kusarigama_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Kusarigama" StyleFactor="1.1">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Kusarigama"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="22"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Type="Attack" Start="9" End="11">
<AttackingParts>
<Edge Name="KusarigamaAttackEdges-Edge2"/>
<Edge Name="KusarigamaAttackEdges-Edge3"/>
<Edge Name="KusarigamaChain-Edge14"/>
<Edge Name="KusarigamaChain-Edge10"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighPlus"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="11" Voice="Female"/>
<Sound Name="swish2" Frame="3"/>
<Sound Name="swish5" Frame="8"/>
<Sound Name="swish_sword3" Frame="9"/>
</Actions>
</Move>
<!--AXES-->
<Move Name="AxesSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="axe_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Axes|ButcherKnives" StyleFactor="1.1">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="23"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_AXE-Edge6_2"/>
<Edge Name="WEAPON_DOUBLE_AXE-Edge7_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge1_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
</Actions>
</Move>
<!--SHUANGOU-->
<Move Name="ShuanGouSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="shuang_gou_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="ShuangGou" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SwordsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="ShuangGou"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="39"/>
<Interval Type="Block" Start="40"/>
<Interval Name="Throwable" Start="40"/>
<Interval Type="Attack" Start="13" End="16">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="0" Z="-350"/>
<Hit Name="HighPlus"/>
</Interval>
<Interval Type="Attack" Start="22" End="24">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="MiddleHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="10" Voice="Female"/>
<Sound Name="swish2" Frame="13"/>
<Sound Name="m_pl_attack1" Frame="19" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="19" Voice="Female"/>
<Sound Name="swish1" Frame="22"/>
</Actions>
</Move>
<!--CHINESESABERS-->
<Move Name="ChineseSabersSuperSlash" Template="3key|Forward|Weapon"
Type="ATTACK" FileName="chinese_sabers_super_slash.bin" MidFrames="2"
FirstFrame="2" Priority="130" TacticWeapon="ChineseSabers" StyleFactor="0.6">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="900" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SwordsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="ChineseSabers"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="12" End="24"/>
<Interval Name="Uninterrupt" End="44"/>
<Interval Type="Block" Start="45"/>
<Interval Name="Throwable" Start="45"/>
<Interval Type="Attack" Start="9" End="10">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.04">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="375" Y="-220" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="13" End="15">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.04">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="375" Y="-220" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="17" End="19">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.04">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="375" Y="-220" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="22" End="23">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.04">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="375" Y="-220" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="25" End="26">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.04">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-220" Z="0"/>
<Hit Name="HighHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword2" Frame="9"/>
<Sound Name="swish_sword2" Frame="13"/>
<Sound Name="swish_sword2" Frame="17"/>
<Sound Name="swish_sword2" Frame="22"/>
<Sound Name="swish_sword2" Frame="27"/>
</Actions>
</Move>
<!--CRESCENTKNIVES-->
<Move Name="CrescentKnivesSuperSlash" Template="3key|Forward|Weapon|Jump"
Type="ATTACK" FileName="crescent_knives_super_slash.bin" MidFrames="2"
FirstFrame="3" Priority="130" TacticWeapon="CrescentKnives" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="750" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="KnucklesHeavyPunch"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CrescentKnives"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="44"/>
<Interval Type="Block" Start="45"/>
<Interval Name="Throwable" Start="45"/>
<Interval Type="Attack" Start="8" End="9">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-150" Z="-350"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="26" End="27">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-150" Z="350"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="swish3" Frame="17"/>
<Sound Name="m_pl_attack1" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="25" Voice="Female"/>
<Sound Name="swish3" Frame="26"/>
</Actions>
</Move>
<!--NINJASWORD-->
<Move Name="NinjaSwordSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="ninja_sword_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="NinjaSword" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="KatanaHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="NinjaSword"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="19" End="45"/>
<Interval Name="Uninterrupt" End="47"/>
<Interval Type="Block" Start="48"/>
<Interval Name="Throwable" Start="48"/>
<Interval Type="Attack" Start="13" End="15">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="0" Z="0"/>
<Hit Name="MiddleHeavy"/>
</Interval>
<Interval Type="Attack" Start="30" End="32">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-100" Z="0"/>
<Hit Name="OverheadHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="10" Voice="Female"/>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="m_pl_attack1" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="25" Voice="Female"/>
<Sound Name="swish_sword2" Frame="26"/>
</Actions>
</Move>
<!--KNUCKLES-->
<Move Name="KnucklesHighPunch" Template="1key|Central|Weapon" Type="ATTACK"
FileName="high_punch.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Knuckles|CrescentKnives">
<Profile Show="1" Rank="1" Icon="high_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knuckles"/>
<Item Type="Weapon" SubType="CrescentKnives"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="9"/>
<Interval Type="Block" Start="10"/>
<Interval Name="Throwable" Start="10"/>
<Interval Type="Attack" Start="4" End="5">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="2" Voice="Female"/>
<Sound Name="swish7" Frame="3"/>
</Actions>
</Move>
<!--KATARS-->
<Move Name="KatarsHighPunch" Template="1key|Central|Unarmed|Punch"
Type="ATTACK" FileName="high_punch.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Katars">
<Profile Show="1" Rank="1" Icon="high_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Katars"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="9"/>
<Interval Type="Block" Start="10"/>
<Interval Name="Throwable" Start="10"/>
<Interval Type="Attack" Start="4" End="5">
<AttackingParts>
<Edge Name="KATAREDGE_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="2" Voice="Female"/>
<Sound Name="swish7" Frame="3"/>
</Actions>
</Move>
<!--BIGSWORDS-->
<Move Name="BigSwordsSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="big_swords_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="BigSwords" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SwordsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="BigSwords"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="57"/>
<Interval Type="Block" Start="58"/>
<Interval Name="Throwable" Start="58"/>
<Interval Type="Attack" Start="9" End="11">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-200" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="22" End="25">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="300" Y="0" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="27" End="29">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-200" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="40" End="42">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="250"/>
<Hit Name="SpinningHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="11" Voice="Female"/>
<Sound Name="swish3" Frame="12"/>
<Sound Name="swish3" Frame="23"/>
<Sound Name="swish3" Frame="28"/>
<Sound Name="m_pl_attack1" Frame="40" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="40" Voice="Female"/>
<Sound Name="swish3" Frame="41"/>
</Actions>
</Move>
<!--NAGINATA-->
<Move Name="NaginataSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="naginata_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Naginata" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="900" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SpearHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Naginata"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="10" End="39"/>
<Interval Name="Uninterrupt" End="41"/>
<Interval Type="Block" Start="42"/>
<Interval Name="Throwable" Start="42"/>
<Interval Type="Attack" Start="9" End="11">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="150" Y="200" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="28" End="30">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge1"/>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="150" Y="200" Z="0"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="10" Voice="Female"/>
<Sound Name="swish6" Frame="11"/>
<Sound Name="m_pl_attack1" Frame="21" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="21" Voice="Female"/>
<Sound Name="swish5" Frame="26 "/>
</Actions>
</Move>
<!--CUDGEL-->
<Move Name="CudgelSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="cudgel_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Cudgel" StyleFactor="0.9">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="300" Max="1100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="TwoHandedHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Cudgel"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="76"/>
<Interval Type="Block" Start="77"/>
<Interval Name="Throwable" Start="77"/>
<Interval Type="Attack" Start="18" End="20">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="32" End="35">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="305" Y="350" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="51" End="53">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
</AttackingParts>
<Damage Value="0.18">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="305" Y="350" Z="0"/>
<Hit Name="HighLong"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="17" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="17" Voice="Female"/>
<Sound Name="swish5" Frame="18"/>
<Sound Name="swish6" Frame="34"/>
<Sound Name="m_pl_attack2" Frame="51" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="51" Voice="Female"/>
<Sound Name="swish5" Frame="52"/>
</Actions>
</Move>
<!--TRIDENT-->
<Move Name="TridentSuperSpit" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="trident_super_spit.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Trident" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="950" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SpearHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Trident"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="46"/>
<Interval Type="Block" Start="47"/>
<Interval Name="Throwable" Start="47"/>
<Interval Type="Attack" Start="9" End="14">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="0" Z="0"/>
<Hit Name="MiddlePlus"/>
</Interval>
<Interval Type="Attack" Start="20" End="22">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.04">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="0" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="34" End="37">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="HighPlus"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="11" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="22" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="22" Voice="Female"/>
<Sound Name="swish6" Frame="12"/>
<Sound Name="swish6" Frame="22"/>
<Sound Name="swish5" Frame="35"/>
</Actions>
</Move>
<!--FANS-->
<Move Name="FansSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="swords_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Fans">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="StepForward"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Fans"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="4"/>
</Actions>
</Move>
<!--BUTCHER_KNIVES-->
<Move Name="ButcherKnivesSuperSlash" Template="3key|Forward|Weapon"
Type="ATTACK" FileName="butcher_knives_super_slash.bin" MidFrames="2"
FirstFrame="2" Priority="130" TacticWeapon="ButcherKnives" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="AxesHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="ButcherKnives"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="10" End="40"/>
<Interval Name="Uninterrupt" End="44"/>
<Interval Type="Block" Start="45"/>
<Interval Name="Throwable" Start="45"/>
<Interval Type="Attack" Start="12" End="14">
<AttackingParts>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge1_1"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge2_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighPlus"/>
</Interval>
<Interval Type="Attack" Start="26" End="28">
<AttackingParts>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge1_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.18">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="SpinningHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="27" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="27" Voice="Female"/>
<Sound Name="swish1" Frame="12"/>
<Sound Name="swish3" Frame="26"/>
</Actions>
</Move>
<!--KERIS-->
<Move Name="KerisSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="keris_super_slash.bin" MidFrames="2" FirstFrame="4" Priority="130"
TacticWeapon="Keris" StyleFactor="0.6">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="550" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="2">
<Conditions>
<CurrentAnimation Name="KnivesHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Keris"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="10" End="36"/>
<Interval Name="Uninterrupt" End="44"/>
<Interval Type="Block" Start="45"/>
<Interval Name="Throwable" Start="45"/>
<Interval Type="Attack" Start="6" End="7">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.035">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="HighPlus"/>
</Interval>
<Interval Type="Attack" Start="19" End="20">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="21" End="23">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="24" End="25">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="26" End="28">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.035">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="6"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish_sword1" Frame="17"/>
<Sound Name="swish_sword1" Frame="20"/>
<Sound Name="swish_sword1" Frame="23"/>
</Actions>
</Move>
<!--MACHETE-->
<Move Name="MacheteSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="machete_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Machete" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="250" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SwordsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Machete"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="8" End="38"/>
<Interval Name="Uninterrupt" End="43"/>
<Interval Type="Block" Start="44"/>
<Interval Name="Throwable" Start="44"/>
<Interval Type="Attack" Start="10" End="12">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="420" Z="0"/>
<Hit Name="HighPlus"/>
</Interval>
<Interval Type="Attack" Start="21" End="23">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="325" Y="0" Z="0"/>
<Hit Name="Middle"/>
</Interval>
<Interval Type="Attack" Start="32" End="34">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="250" Y="-550" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword2" Frame="8"/>
<Sound Name="m_pl_attack2" Frame="17" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="17" Voice="Female"/>
<Sound Name="swish_sword2" Frame="18"/>
<Sound Name="m_pl_attack2" Frame="31" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="31" Voice="Female"/>
<Sound Name="swish_sword3" Frame="32"/>
</Actions>
</Move>
<!--SILVER GLAIVE-->
<Move Name="SilverGlaiveSuperSlash" Template="3key|Forward|Weapon|Jump"
Type="ATTACK" FileName="silver_glaive_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130" TacticWeapon="SilverGlaive" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="GlaiveHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="46" End="60"/>
<Interval Name="Uninterrupt" End="64"/>
<Interval Type="Block" Start="65"/>
<Interval Name="Throwable" Start="65"/>
<Interval Type="Attack" Start="16" End="19">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge2"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="30" End="33">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge2"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="45" End="47">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge1"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="275" Y="-120" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword1" Frame="12"/>
<Sound Name="swish6" Frame="12"/>
<Sound Name="m_pl_attack3" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="swish6" Frame="22"/>
<Sound Name="swish6" Frame="26"/>
<Sound Name="swish_sword2" Frame="30"/>
<Sound Name="swish6" Frame="30"/>
<Sound Name="m_pl_attack6" Frame="32" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="32" Voice="Female"/>
<Sound Name="swish6" Frame="40"/>
<Sound Name="swish_sword3" Frame="45"/>
<Sound Name="m_pl_attack6" Frame="48" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="48" Voice="Female"/>
</Actions>
</Move>
<!--WANDERER_STAFF-->
<Move Name="WandererStaffSuperSlash" Template="3key|Forward|Weapon|Jump"
Type="ATTACK" FileName="wanderer_staff_super_slash.bin" MidFrames="2"
FirstFrame="2" Priority="130" TacticWeapon="WandererStaff" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="StaffHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="WandererStaff"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="22" End="42"/>
<Interval Name="Uninterrupt" End="51"/>
<Interval Type="Block" Start="52"/>
<Interval Name="Throwable" Start="52"/>
<Interval Type="Attack" Start="13" End="15">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge13"/>
<Edge Name="WEAPON_STAFF-Edge14"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="200" Z="0"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="21" End="23">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge14"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="37" End="38">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge13"/>
<Edge Name="WEAPON_STAFF-Edge14"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="10" Voice="Female"/>
<Sound Name="swish6" Frame="11"/>
<Sound Name="bodyfall1" Frame="12"/>
<Sound Name="m_pl_attack1" Frame="21" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="21" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="28" Voice="Female"/>
<Sound Name="swish5" Frame="29"/>
</Actions>
</Move>
<!--BATTLE_HAMMERS-->
<Move Name="BattleHammersSuperSlash" Template="3key|Forward|Weapon"
Type="ATTACK" FileName="battle_hammers_super_slash.bin" MidFrames="2"
FirstFrame="2" Priority="130" TacticWeapon="BattleHammers">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="330" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="BatonsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="BattleHammers"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="23" End="35"/>
<Interval Name="Uninterrupt" End="39"/>
<Interval Type="Block" Start="40"/>
<Interval Name="Throwable" Start="40"/>
<Interval Type="Attack" Start="10" End="11">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_1"/>
<Edge Name="WEAPON_HAMMERS-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="-350"/>
<Hit Name="SpinningHeavy"/>
</Interval>
<Interval Type="Attack" Start="14" End="15">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_2"/>
<Edge Name="WEAPON_HAMMERS-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="-320" Z="-350"/>
<Hit Name="SpinningHeavyDeflect" End="14"/>
<Hit Name="Spinning" Start="15"/>
</Interval>
<Interval Type="Attack" Start="27" End="29">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_2"/>
<Edge Name="WEAPON_HAMMERS-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="120" Z="0"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="9" Voice="Female"/>
<Sound Name="swish1" Frame="10"/>
<Sound Name="swish2" Frame="12"/>
<Sound Name="m_pl_attack2" Frame="23" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="23" Voice="Female"/>
<Sound Name="swish3" Frame="24"/>
</Actions>
</Move>
<!--ELECTRO HAMMERS-->
<Move Name="ElectroHammersSuperSlash" Template="3key|Forward|Weapon|Jump"
Type="ATTACK" FileName="electro_hammers_super_slash.bin" MidFrames="2"
FirstFrame="2" Priority="130" TacticWeapon="ElectroHammers">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="330" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="BatonsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="ElectroHammers"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="23" End="35"/>
<Interval Name="Uninterrupt" End="57"/>
<Interval Type="Block" Start="58"/>
<Interval Name="Throwable" Start="58"/>
<Interval Type="Attack" Start="12" End="15">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_1"/>
<Edge Name="WEAPON_HAMMERS-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EdgeHandle_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.05">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="-350"/>
<Hit Name="SpinningHeavy"/>
</Interval>
<Interval Type="Attack" Start="16" End="20">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_2"/>
<Edge Name="WEAPON_HAMMERS-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EdgeHandle_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="-320" Z="-350"/>
<Hit Name="SpinningHeavyDeflect" End="16"/>
<Hit Name="Spinning" Start="17"/>
</Interval>
<Interval Type="Attack" Start="34" End="38">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_1"/>
<Edge Name="WEAPON_HAMMERS-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EdgeHandle_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="120" Z="0"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="9" Voice="Female"/>
<Sound Name="swish5" Frame="12"/>
<Sound Name="swish5" Frame="15"/>
<Sound Name="bucher_touchdown" Frame="13" Volume="0.35"/>
<Sound Name="bucher_touchdown" Frame="17" Volume="0.35"/>
<Sound Name="m_pl_attack3" Frame="27" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="27" Voice="Female"/>
<Sound Name="swish7" Frame="34"/>
<Sound Name="bucher_touchdown" Frame="36"/>
<ShakeScreen PauseTime="0" EffectTime="30" AmplitudeX="7" FrequencyX="1"
AmplitudeY="9" FrequencyY="0.3" Frame="37"/>
<Effect Name="ElectroHammers" Sequence="effect_hammer" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="36">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="220" ShiftY="29"/>
</Effect>
</Actions>
</Move>
<!--HERMIT_SWORDS-->
<Move Name="HermitSwordsSuperSlash" Template="3key|Forward|Weapon|Jump"
Type="ATTACK" FileName="hermit_swords_super_slash.bin" MidFrames="2" FirstFrame="4"
Priority="130" TacticWeapon="HermitSwords">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="2">
<Conditions>
<CurrentAnimation Name="SaiHeavySpit"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="HermitSwords"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="12" End="50"/>
<Interval Name="Uninterrupt" End="54"/>
<Interval Type="Block" Start="55"/>
<Interval Name="Throwable" Start="55"/>
<Interval Type="Attack" Start="11" End="14">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge30_2"/>
<Edge Name="WEAPON_SAI-Edge31_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-100" Z="0"/>
<Hit Name="HighHeavy" End="13"/>
<Hit Name="HighPlus" Start="14"/>
</Interval>
<Interval Type="Attack" Start="27" End="29">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge30_2"/>
<Edge Name="WEAPON_SAI-Edge31_2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="25" Y="-100" Z="0"/>
<Hit Name="Low"/>
</Interval>
<Interval Type="Attack" Start="32" End="33">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge30_1"/>
<Edge Name="WEAPON_SAI-Edge31_1"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="25" Y="-120" Z="0"/>
<Hit Name="Low"/>
</Interval>
<Interval Type="Attack" Start="35" End="37">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge30_2"/>
<Edge Name="WEAPON_SAI-Edge31_2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="25" Y="-150" Z="0"/>
<Hit Name="Low"/>
</Interval>
<Interval Type="Attack" Start="41" End="44">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge30_2"/>
<Edge Name="WEAPON_SAI-Edge31_2"/>
<Edge Name="WEAPON_SAI-Edge30_1"/>
<Edge Name="WEAPON_SAI-Edge31_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="275" Y="-100" Z="0"/>
<Hit Name="MiddlePlus"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish_sword1" Frame="28"/>
<Sound Name="swish_sword1" Frame="32"/>
<Sound Name="swish_sword1" Frame="35"/>
<Sound Name="swish_sword1" Frame="42"/>
</Actions>
</Move>
<!--MAGARI_YARI-->
<Move Name="MagariYariSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="magari_yari_super_slash.bin" MidFrames="2" FirstFrame="4" Priority="130"
TacticWeapon="MagariYari">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="2">
<Conditions>
<CurrentAnimation Name="SpearHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="MagariYari"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="32" End="41"/>
<Interval Name="Uninterrupt" End="56"/>
<Interval Type="Block" Start="57"/>
<Interval Name="Throwable" Start="57"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="100" Y="220" Z="0"/>
<Hit Name="MiddlePlus"/>
</Interval>
<Interval Type="Attack" Start="20" End="23">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="75" Y="0" Z="0"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="33" End="35">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge1"/>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="275" Y="30" Z="100"/>
<Hit Name="SpinningHeavy"/>
</Interval>
<Interval Type="Attack" Start="42" End="44">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="25" Y="-175" Z="0"/>
<Hit Name="LowHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish3" Frame="8"/>
<Sound Name="swish3" Frame="23"/>
<Sound Name="swish3" Frame="36"/>
<Sound Name="swish3" Frame="43"/>
<Sound Name="m_pl_attack2" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="7" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="32" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="32" Voice="Female"/>
</Actions>
</Move>
<!--SHARP_TONFA-->
<!--Move Name="SharpTonfaSuperSlash" Template="3key|Forward|Weapon|Jump"
Type="ATTACK" FileName="sharp_tonfa_super_slash.bin" MidFrames="2" FirstFrame="4"
Priority="130" TacticWeapon="SharpTonfa">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="2">
<Conditions>
<CurrentAnimation Name="TonfaHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="SharpTonfa"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="29" End="39"/>
<Interval Name="Uninterrupt" End="58"/>
<Interval Type="Block" Start="59"/>
<Interval Name="Throwable" Start="59"/>
<Interval Type="Attack" Start="10" End="13">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="100" Y="-170" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="18" End="21">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="75" Y="-170" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="28" End="31">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="75" Y="300" Z="100"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="38" End="42">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="50" Y="0" Z="0"/>
<Hit Name="MiddleShort"/>
</Interval>
<Interval Type="Attack" Start="43" End="47">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="50" Y="0" Z="0"/>
<Hit Name="MiddleShort"/>
</Interval>
<Interval Type="Attack" Start="48" End="51">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="50" Y="0" Z="0"/>
<Hit Name="MiddleShort"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish3" Frame="10"/>
<Sound Name="swish3" Frame="18"/>
<Sound Name="swish3" Frame="28"/>
<Sound Name="swish3" Frame="38"/>
<Sound Name="swish3" Frame="40"/>
<Sound Name="swish3" Frame="42"/>
<Sound Name="swish3" Frame="44"/>
<Sound Name="swish3" Frame="45"/>
</Actions>
</Move>
<!--STEEL_CLAWS-->
<Move Name="SteelClawsSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="steel_claws_super_slash.bin" MidFrames="2" FirstFrame="3" Priority="130"
TacticWeapon="SteelClaws">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="ClawsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="SteelClaws"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="34" End="39"/>
<Interval Name="Uninterrupt" End="51"/>
<Interval Type="Block" Start="52"/>
<Interval Name="Throwable" Start="52"/>
<Interval Type="Attack" Start="11" End="12">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="400" Y="-170" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="26" End="28">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="550" Y="-450" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="36" End="38">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="375" Y="-75" Z="100"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="40" End="41">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="-50" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="10" Voice="Female"/>
<Sound Name="swish_sword3" Frame="10"/>
<Sound Name="m_pl_attack1" Frame="23" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="23" Voice="Female"/>
<Sound Name="swish_sword3" Frame="25"/>
<Sound Name="m_pl_attack2" Frame="35" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="35" Voice="Female"/>
<Sound Name="swish_sword3" Frame="35"/>
<Sound Name="swish_sword3" Frame="39"/>
</Actions>
</Move>
<!--SCYTHE-->
<Move Name="ScytheSuperSlash" Template="3key|Forward|Weapon|Jump" Type="ATTACK"
FileName="scythe_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Scythe" StyleFactor="0.9">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="300" Max="1100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="TwoHandedHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Scythe"/>
</Locks>
<Intervals>
<Interval Name="Unstable" End="50"/>
<Interval Name="Uninterrupt" End="58"/>
<Interval Type="Block" Start="59"/>
<Interval Name="Throwable" Start="59"/>
<Interval Type="Attack" Start="12" End="14">
<AttackingParts>
<Edge Name="WEAPON_SCYTHE-Edge1"/>
<Edge Name="WEAPON_SCYTHE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge3"/>
<Edge Name="WEAPON_SCYTHE-Edge4"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="475" Y="-320" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="27" End="29">
<AttackingParts>
<Edge Name="WEAPON_SCYTHE-Edge1"/>
<Edge Name="WEAPON_SCYTHE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge3"/>
<Edge Name="WEAPON_SCYTHE-Edge4"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="475" Y="-850" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="39" End="41">
<AttackingParts>
<Edge Name="WEAPON_SCYTHE-Edge1"/>
<Edge Name="WEAPON_SCYTHE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge3"/>
<Edge Name="WEAPON_SCYTHE-Edge4"/>
</AttackingParts>
<Damage Value="0.18">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="305" Y="150" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="10" Voice="Female"/>
<Sound Name="swish5" Frame="11"/>
<Sound Name="m_pl_attack2" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="25" Voice="Female"/>
<Sound Name="swish7" Frame="26"/>
<Sound Name="m_pl_attack2" Frame="35" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="35" Voice="Female"/>
<Sound Name="swish5" Frame="38"/>
</Actions>
</Move>
<!--DOUBLE_SCYTHE-->
<!--TONFA_GUNS-->
<!--TonfaShot-->
<!--DAGGERS-->
<Move Name="DaggersSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="daggers_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Daggers" StyleFactor="1.1">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Daggers"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="24"/>
<Interval Type="Block" Start="25"/>
<Interval Name="Throwable" Start="25"/>
<Interval Type="Attack" Start="13" End="15">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="6"/>
<Sound Name="swish7" Frame="9"/>
<Sound Name="swish_sword3" Frame="13"/>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
</Actions>
</Move>
<!--COMPOSITE_SCYTHE-->
</Actions>
</Move>
<!--POWER FISTS-->
<Move Name="PowerFistsHighPunch" Template="1key|Central|Weapon|Punch"
Type="ATTACK" FileName="power_fists_high_punch.bin" MidFrames="2" FirstFrame="1"
Priority="110" TacticWeapon="PowerFists">
<Profile Show="1" Rank="1" Icon="high_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="PowerFists"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="9"/>
<Interval Type="Block" Start="10"/>
<Interval Name="Throwable" Start="10"/>
<Interval Type="Attack" Start="4" End="5">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="POWER_FISTS_EDGE_2"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="260"/>
<Hit Name="HighShort"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="2" Voice="Female"/>
<Sound Name="swish7" Frame="3"/>
</Actions>
</Move>
<!--COMPOSITE SWORD-->
<Move Name="CompositeSwordSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="composite_sword_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="CompositeSword">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="17"/>
<Interval Type="Block" Start="18"/>
<Interval Name="Throwable" Start="18"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="SegmentClutch_1"/>
<Edge Name="SegmentClutch_2"/>
<Edge Name="SegmentClutch_3"/>
<Edge Name="SegmentClutch_4"/>
<Edge Name="SegmentClutch_5"/>
<Edge Name="SegmentClutch_6"/>
<Edge Name="SegmentClutch_7"/>
<Edge Name="SegmentClutch_8"/>
<Edge Name="SegmentClutch_9"/>
<Edge Name="SegmentEdge_1"/>
<Edge Name="SegmentEdge_2"/>
<Edge Name="SegmentEdge_3"/>
<Edge Name="SegmentEdge_4"/>
<Edge Name="SegmentEdge_5"/>
<Edge Name="SegmentEdge_6"/>
<Edge Name="SegmentEdge_7"/>
<Edge Name="SegmentEdge_8"/>
<Edge Name="SegmentEdge_9"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="3" />
<Sound Name="m_pl_attack1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="4" Voice="Female"/>
<Sound Name="composite_sword_heavy_slash1" Frame="4"/>
<Sound Name="composite_sword_heavy_slash3" Frame="6"/>
<CreatePlayer Name="Fireball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_BALL"/>
</CreatePlayer>
<CreatePlayer Name="Fireball" Frame="6">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_BALL"/>
</CreatePlayer>
</Actions>
</Move>
<!--SHOCKER CLAWS-->
<Move Name="ShockerClawsSuperSlash" Template="3key|Forward|Weapon|Jump"
Type="ATTACK" FileName="claws_electro_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130" TacticWeapon="ShockerClaws" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="250" Max="750" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="ClawsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="ShockerClaws"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="51"/>
<Interval Type="Block" Start="52"/>
<Interval Name="Throwable" Start="52"/>
<Interval Type="Attack" Start="11" End="12">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.18">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="21" End="22">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="40" End="48" NoEffect="1">
<IgnoresBlock />
<AttackingParts>
<Edge Name="WEAPON_SHOCKER_CLAWS_ARC"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="Electrocution"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword3" Frame="1"/>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish_sword1" Frame="16"/>
<Sound Name="m_pl_attack4" Frame="30" Voice="Male"/>
<Sound Name="f_pl_attack4" Frame="30" Voice="Female"/>
<Sound Name="swish_sword2" Frame="34"/>
<Sound Name="shoker2" Frame="39"/>
<Effect Name="ElectrocutionEffect" Sequence="effect_shocker" Scale="1.68"
TimeScale="0.9" Looped="0" Frame="40">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="157.0" ShiftY="71.0"/>
</Effect>
<StopEffect Name="ElectrocutionEffect" Event="Hit" />
</Actions>
</Move>
<Move Name="GlaivebowStartStanceArrow-Left"
FileName="glaivebow_stance_arrow.bin" MidFrames="2" FirstFrame="4" Priority="14"
NoInterpolationFrames="1" >
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="Ranged-Node2_1">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Parent" Object="Pivot" ShiftX="100"/>
</Align>
<Conditions>
<Name Value="GlaivebowArrow"/>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="GlaivebowStartStance-Left"/>
<CurrentAnimation Player="Parent" Name="Win_Glaivebow"/>
</Operator>
</Conditions>
<Events>
<Birth/>
</Events>
<Intervals/>
<Actions>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
<Locks>
<Item Type="Weapon" Name="GlaivebowArrow"/>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
</Move>
<Move Name="GlaivebowStartStanceArrow-Right"
FileName="glaivebow_stance_arrow.bin" MidFrames="3" FirstFrame="4" Priority="14"
NoInterpolationFrames="1" >
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="Ranged-Node2_1">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Parent" Object="Pivot" ShiftX="100"/>
</Align>
<Conditions>
<Name Value="GlaivebowArrow"/>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="GlaivebowStartStance-Right"/>
</Operator>
</Conditions>
<Events>
<Birth/>
</Events>
<Intervals/>
<Actions>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
<Locks>
<Item Type="Weapon" Name="GlaivebowArrow"/>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
</Move>
<!--RIFLE-->
<Move Name="RifleSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="rifle_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Rifle">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Rifle"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="12" End="15">
<AttackingParts>
<Edge Name="RIFLE_Edge1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish3" Frame="11"/>
</Actions>
</Move>
<!--THROW-->
<Move Name="ThrowForward" Template="2key|Throw|Forward|Unarmed|Arms"
Type="ATTACK" FileName="throw_forward_a.bin" MidFrames="2" FirstFrame="2"
NoWallRepulsion="1" Priority="220" Show="1" Rank="403" Icon="throw_forward">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Distance Max="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="Or">
<Operator Type="And">
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
<Distance Max="300" Axis="X" Not="1">
<From Player="Me" Object="Nodes" Part="NHeel_1"/>
<To Player="Me" Object="Wall" Part="Front"/>
</Distance>
</Operator>
<Operator Type="And">
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
<Distance Max="200" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_2"/>
</Distance>
</Operator>
</Operator>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="48"/>
<Interval Type="Block" Start="49"/>
<Interval Type="Attack" Start="26" End="26">
<Damage Value="0.35">
<Damage Type="UnarmedDamage"/>
<Defense Type="BodyDefense"/>
</Damage>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_jump2" Frame="12" Voice="Male"/>
<Sound Name="f_pl_jump2" Frame="12" Voice="Female"/>
<Sound Name="swish5" Frame="20"/>
</Actions>
</Move>
<Move Name="ThrowThroughTheBackVProfile"
FileName="throw_through_the_back_v.bin" MidFrames="2" FirstFrame="3"
NoWallRepulsion="1" NoInterpolationFrames="1" Priority="550">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Front"/>
<To Player="Parent" Object="Wall" Part="Back"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="NPivot">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth />
</Events>
<Conditions>
<CurrentAnimation Player="Parent" Name="ThrowThroughTheBackProfile"/>
</Conditions>
<Actions>
<Sound Name="bodyfall1" Frame="26"/>
<Delete Player="Me" Frame="46"/>
</Actions>
</Move>
<!--RANGED-->
<!--Shuriken-->
<Move Name="RangedShurikenPlayer" Template="1key|RangedPlayer" Type="ATTACK"
FileName="ranged_light_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Shuriken">
<Locks>
<Item Type="Ranged" SubType="Shuriken"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="30"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="knife" Frame="10"/>
<Sound Name="swish7" Frame="5"/>
<CreatePlayer Frame="5">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>
<!--Kunai-->
<Move Name="RangedKunaiPlayer" Template="1key|RangedPlayer" Type="ATTACK"
FileName="ranged_light_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Kunai|KunaiOfWind">
<Locks>
<Operator Type="Or">
<Item Type="Ranged" SubType="Kunai"/>
<Item Type="Ranged" SubType="KunaiOfWind"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="30"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="knife" Frame="10"/>
<Sound Name="swish7" Frame="5"/>
<CreatePlayer Frame="4">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>
<!--Heavy-->
<Move Name="RangedHeavyPlayer" Template="1key|RangedPlayer" Type="ATTACK"
FileName="ranged_heavy_player.bin" MidFrames="2" FirstFrame="3" Priority="110"
TacticWeapon="Chakram">
<Locks>
<Operator Type="Or">
<Item Type="Ranged" SubType="Chakram"/>
<Item Type="Ranged" SubType="Skull"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="42"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="17" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="17" Voice="Female"/>
<Sound Name="disk" Frame="18"/>
<CreatePlayer Frame="5">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>
<!--Needles-->
<Move Name="RangedNeedlesPlayer" Template="1key|RangedPlayer" Type="ATTACK"
FileName="ranged_light_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Needles">
<Locks>
<Item Type="Ranged" SubType="Needles"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="30"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="knife" Frame="10"/>
<Sound Name="swish7" Frame="5"/>
<CreatePlayer Frame="6" Name="NeedleUp">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<CreatePlayer Frame="6" Name="NeedleMiddle">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<CreatePlayer Frame="6" Name="NeedleDown">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>
<!--CircularSaw-->
<Move Name="RangedCircularSawPlayer" Template="1key|RangedPlayer" Type="ATTACK"
FileName="ranged_circular_saw_player.bin" MidFrames="2" FirstFrame="1"
Priority="110" TacticWeapon="CircularSaw">
<Locks>
<Item Type="Ranged" SubType="CircularSaw"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="30"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="knife" Frame="10"/>
<Sound Name="swish7" Frame="5"/>
<CreatePlayer Frame="4" Name="CircularSawModel">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<CreatePlayer Frame="4" Name="CircularSawEffect">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="SkeletonCircularSaw"/>
</CreatePlayer>
</Actions>
</Move>
<!--Blaster-->
<Move Name="RangedBlasterPlayer" Template="1key|RangedPlayer" Type="ATTACK"
FileName="ranged_blaster_player.bin" MidFrames="2" FirstFrame="3" Priority="110"
TacticWeapon="Blaster">
<Locks>
<Item Type="Ranged" SubType="Blaster"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="41"/>
</Intervals>
<Actions>
<CreatePlayer Frame="4" Name="Blaster" >
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<CreatePlayer Frame="20" Name="BlasterEffect" >
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Name="BlasterBullet" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>
<!--Fly-->
<Move Name="ShurikenFly" Template="RangedMissilePerk|RangedMissileFly"
FileName="shuriken_fly.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoInterpolationFrames="1">
<Velocity X="30"/>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="RangedShurikenWeapon"/>
<CurrentAnimation Name="ShurikenFly"/>
</Operator>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Shuriken"/>
</Locks>
<Intervals>
<Interval Type="Attack">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.075">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="450" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="shuriken_fly" Frame="1"/>
</Actions>
</Move>
<!--RAID CHARGES-->
<!--SPHERE1-->
<Move Name="RaidChargeSphere1Player" Template="1key|MagicPlayer" Type="ATTACK"
FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="110">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="RaidCharge" PressType="Tap"/>
</Keys>
<Bullets Type="RaidChargeBullet" Min="1"/>
</Conditions>
<Locks>
<Item Name="Sphere1_Name"/>
</Locks>
<Intervals>
<Interval Type="Invulnerable" Name="Evade" End="14"/>
<Interval Name="Uninterrupt" End="31"/>
</Intervals>
<Actions>
<CreatePlayer Name="RaidChargeSphere1" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="RaidConsumable" CopyParentSubtype="RaidCharge"
Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="RaidChargeBullet" Frame="13" Value="-1"/>
<SetCooldown Frame="13" Duration="60" Button="RaidCharge"/>
</Actions>
</Move>
<!--SPHERE 2-->
<Move Name="RaidChargeSphere2Player" Template="1key|MagicPlayer" Type="ATTACK"
FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="110">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="RaidCharge" PressType="Tap"/>
</Keys>
<Bullets Type="RaidChargeBullet" Min="1"/>
</Conditions>
<Locks>
<Item Name="Sphere2_Name"/>
</Locks>
<Intervals>
<Interval Type="Invulnerable" Name="Evade" End="14"/>
<Interval Name="Uninterrupt" End="31"/>
</Intervals>
<Actions>
<CreatePlayer Name="RaidChargeSphere2" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="RaidConsumable" CopyParentSubtype="RaidCharge"
Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="RaidChargeBullet" Frame="13" Value="-1"/>
<SetCooldown Frame="13" Duration="60" Button="RaidCharge"/>
</Actions>
</Move>
<!--RaidChargeSphere3-->
<Move Name="RaidChargeSphere3Player" Template="1key|MagicPlayer" Type="ATTACK"
FileName="big_sphere_player.bin" MidFrames="1" FirstFrame="1" Priority="110">
<Tactics>
<Conditions>
<Distance Min="400" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="RaidCharge" PressType="Tap"/>
</Keys>
<Bullets Type="RaidChargeBullet" Min="1"/>
</Conditions>
<Locks>
<Item Name="Sphere3_Name"/>
</Locks>
<Intervals>
<Interval Type="Invulnerable" End="25"/>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<Effect Name="Sphere3Start" Sequence="magic_big_sphere_start" Scale="0.75"
TimeScale="4.0" Frame="19">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="95"
ShiftY="15"/>
</Effect>
<CreatePlayer Name="RaidChargeSphere3" Frame="12">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="RaidConsumable" CopyParentSubtype="RaidCharge"
Type="Weapon"/>
</CreatePlayer>
<Sound Name="bigsphere_end" Frame="12" Volume="0.7"/>
<!-- <Sound Name="bigsphere_start" Frame="2"/> -->
<AddBullets Type="RaidChargeBullet" Frame="13" Value="-1"/>
<SetCooldown Frame="13" Duration="60" Button="RaidCharge"/>
</Actions>
</Move>
<!--MAGIC-->
<!--Fireball-->
<Move Name="FireballPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="FireBall">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="FireBall"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="31"/>
</Intervals>
<Actions>
<CreatePlayer Name="Fireball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
</Actions>
</Move>
<!--MassBomb-->
<Move Name="MassBombPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="mass_bomb_player.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="MassBomb">
<Tactics>
<Conditions>
<Operator Type="Or">
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="And">
<Distance Min="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<CurrentAnimation Name="Fall" Player="Enemy"/>
</Operator>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MassBomb"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="MassBomb" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
<Sound Name="m_pl_attack6" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="4" Voice="Female"/>
</Actions>
</Move>
<!--Iceball-->
<Move Name="IceballPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Iceball">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="IceBall"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="Iceball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
</Actions>
</Move>
<!--Energyball-->
<Move Name="EnergyballPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Energyball">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="EnergyBall"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="31"/>
</Intervals>
<Actions>
<CreatePlayer Name="Energyball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
</Actions>
</Move>
<!--MagicBomb-->
<Move Name="MagicBombPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="MagicBomb">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MagicBomb"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="MagicBomb" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
</Actions>
</Move>
<!--LightningArrow-->
<Move Name="LightningArrowPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="lightning_arrow_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="LightningArrow">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="LightningArrow"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="LightningArrow" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="13" Value="-1"/>
</Actions>
</Move>
<!--IcePins-->
<Move Name="IcePinsPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="ice_pins_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="IcePins">
<Tactics>
<Conditions>
<Operator Type="Or">
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="And">
<Distance Min="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<CurrentAnimation Name="Fall" Player="Enemy"/>
</Operator>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="IcePins"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="IcePins" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="6" Value="-1"/>
</Actions>
</Move>
<!--FirePillar -->
<Move Name="FirePillarPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="fire_pillar_player.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="FirePillar">
<Tactics>
<Conditions>
<Operator Type="Or">
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="And">
<Distance Min="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<CurrentAnimation Name="Fall" Player="Enemy"/>
</Operator>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="FirePillar"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
<Interval Type="Attack" Start="16" End="26" NoEffect="1">
<AttackingParts>
<Edge Name="FirePillar-Edge1"/>
</AttackingParts>
<Impulse X="150" Y="-600" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
</Interval>
</Intervals>
<Actions>
<CreatePlayer Name="FirePillar" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
<Sound Name="m_pl_attack6" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="12" Voice="Female"/>
</Actions>
</Move>
<!--MagicWave-->
<Move Name="MagicWavePlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="magic_wave_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="MagicWave">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MagicWave"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="MagicWave" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="1" Value="-1"/>
</Actions>
</Move>
<!--WaterBall-->
<Move Name="WaterBallPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="water_ball_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="WaterBall">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="WaterBall"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="24"/>
</Intervals>
<Actions>
<CreatePlayer Name="WaterBall" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="5" Value="-1"/>
</Actions>
</Move>
<!--RootStun-->
<Move Name="RootStunPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="root_stun_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="RootStun">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="RootStun"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="RootStun" Frame="10">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="6" Value="-1"/>
<Sound Name="m_pl_attack6" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="12" Voice="Female"/>
</Actions>
</Move>
<!--EarthStrike -->
<Move Name="EarthStrikePlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="mass_bomb_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="EarthStrike">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="EarthStrike"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="FirePillar" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="6" Value="-1"/>
<Sound Name="m_pl_attack6" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="12" Voice="Female"/>
</Actions>
</Move>
<!--FireSplash-->
<Move Name="FireSplashPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="mass_bomb_player.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="FireSplash">
<Tactics>
<Conditions>
<Operator Type="Or">
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="And">
<Distance Min="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<CurrentAnimation Name="Fall" Player="Enemy"/>
</Operator>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="FireSplash"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="FireSplash" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
<Sound Name="m_pl_attack6" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="4" Voice="Female"/>
</Actions>
</Move>
<!--MagicAsteroid-->
<Move Name="MagicAsteroidPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="magic_asteroid_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="MagicAsteroid">
<Tactics>
<Conditions>
<Distance Min="400" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MagicAsteroid"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="MagicAsteroid" Frame="4">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="4" Value="-1"/>
</Actions>
</Move>
<!--MagicDeathRay-->
<Move Name="MagicDeathRayPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="magic_death_ray_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="MagicDeathRay">
<Tactics>
<Conditions>
<Distance Min="400" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MagicDeathRay"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="MagicDeathRay" Frame="4">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="4" Value="-1"/>
</Actions>
</Move>
<!--MagicAcidCloud-->
<Move Name="MagicAcidCloudPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="magic_toxic_cloud.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="MagicAcidCloud">
<Tactics>
<Conditions>
<Distance Min="400" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MagicAcidCloud"/>
</Locks>
<Intervals>
<Interval Type="Invulnerable" End="50" Name="Evade" />
<Interval Name="Uninterrupt" End="50"/>
</Intervals>
<Actions>
<CreatePlayer Name="MagicAcidCloud" Frame="16">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<Effect Name="FearAbilityStart" Sequence="effect_energy_ray_start" Scale="1.5"
TimeScale="1.5" Frame="20">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="897"
ShiftY="10" />
</Effect>
<Effect Name="FearAbilityMid" Sequence="effect_energy_ray_mid" Scale="1.5"
TimeScale="1.5" Frame="24">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="890"
ShiftY="20" />
</Effect>
<Effect Name="FearAbilityMiddle" Sequence="effect_energy_ray_middle"
Scale="1.5" TimeScale="1.5" Frame="28">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="1090"
ShiftY="20" />
</Effect>
<Effect Name="FearAbilityEnd" Sequence="effect_energy_ray_end" Scale="1.5"
TimeScale="1.5" Frame="32">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="890"
ShiftY="20" />
</Effect>
<Sound Name="snd_rayshot_bones" Frame="1"/>
<Sound Name="snd_rayshot" Frame="4"/>
</Actions>
</Move>
<!--MagicSaw-->
<Move Name="MagicSawPlayer" Template="1key|MagicPlayer|Jump" Type="ATTACK"
FileName="magic_circular_saw.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="MagicSaw">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NKnee_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MagicSaw"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="24"/>
</Intervals>
<Actions>
<CreatePlayer Name="MagicSaw" Frame="5">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="5" Value="-1"/>
</Actions>
</Move>
<!--MagicFireAura-->
<Move Name="MagicFireAuraPlayer" Template="1key|MagicPlayer"
FileName="magic_fire_aura.bin" MidFrames="2" NoWallRepulsion="1" FirstFrame="1"
Priority="110" TacticWeapon="MagicFireAura">
<Tactics>
<Conditions>
<Distance Max="600" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MagicFireAura" />
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="32"/>
<Interval Name="TitanUnhittable" Start="9" End="30"/>
<Interval Name="Unstable" Start="31" End="34"/>
</Intervals>
<Actions>
<CreatePlayer Name="MagicFireAura" Frame="9">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_AURA"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
<Sound Name="magic_fire_splash_start" Frame="8"/>
<Sound Name="magic_firepillar_end" Frame="21"/>
</Actions>
</Move>
<!--LYNX-->
<!--InvisibilityCloak-->
<Move Name="InvisibilityCloakPlayer" Template="1key|BossAbility" Type="ATTACK"
FileName="smoke_bomb.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="InvisibilityCloak">
<Tactics>
<Conditions>
<Operator Type="Or">
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="And">
<Distance Min="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="Or">
<CurrentAnimation Name="Fall" Player="Enemy"/>
<CurrentAnimation Name="Physical" Player="Enemy"/>
</Operator>
</Operator>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up" PressType="Tap"/>
</Keys>
<ModExists Name="InvisibilityRecharge" Not="1"/>
</Conditions>
<Locks>
<Perk Name="PERK_INVISIBILITY"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="13"/>
</Intervals>
<Actions>
<Effect Name="InvisibilityCloakStart" Sequence="magic_invisible_start"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="-
30" ShiftY="110"/>
</Effect>
<Effect Name="InvisibilityCloakEnd" Sequence="magic_invisible_end"
Scale="1.6" TimeScale="2.0" Looped="0" Frame="8">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="40"
ShiftY="100"/>
</Effect>
<Sound Name="smoke_bomb" Frame="12"/>
<Sound Name="m_pl_attack6" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="12" Voice="Female"/>
</Actions>
</Move>
<!--HERMIT-->
<!--HermitStormAttack-->
<Move Name="HermitStormPlayer" Template="1key|BossAbility"
FileName="hermit_super_attack.bin" MidFrames="2" NoWallRepulsion="1" FirstFrame="1"
Priority="110" MirrorNode="NHeel_1">
<Tactics>
<Conditions>
<Distance Min="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Distance Min="200" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
<Distance Min="200" Axis="X">
<From Player="Me" Object="Nodes" Part="NHeel_1"/>
<To Player="Me" Object="Wall" Part="Front"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up" PressType="Tap"/>
</Keys>
<ModExists Name="HermitStormRecharge" Not="1"/>
</Conditions>
<Locks>
<Perk Name="PERK_HERMITSTORM" />
</Locks>
<Intervals>
<Interval Name="Unstable"/>
<Interval Name="Uninterrupt" End="36"/>
<Interval Name="SemiUninterrupt" Start="36"/>
<Interval Type="Attack" Start="8" End="9">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.05">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="345" Y="-205" Z="-350"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="11" End="19">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_1"/>
<Edge Name="WEAPON_SAI-Edge31_2"/>
</AttackingParts>
<Damage Value="0.05">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="345" Y="-205" Z="-350"/>
<Hit Name="Low"/>
</Interval>
<Interval Type="Attack" Start="20" End="27">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_1"/>
<Edge Name="WEAPON_SAI-Edge31_2"/>
</AttackingParts>
<Damage Value="0.05">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="345" Y="-205" Z="-350"/>
<Hit Name="Low"/>
</Interval>
</Intervals>
<Actions>
<CreatePlayer Name="HermitStorm" Frame="25">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="HERMIT_STORM"/>
</CreatePlayer>
<Effect Name="HermitStormLevitation" Sequence="effect_levitation_middle"
Scale="1.5" TimeScale="2.0" Looped="1" OnBackground="1" Frame="19">
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1"
ShiftX="3" ShiftY="15"/>
</Effect>
<StopEffect Name="HermitStormLevitation" Event="Hit"/>
<Sound Name="hermit_storm_start" Frame="1"/>
<Sound Name="hermit_storm_idle" Frame="31"/>
<Sound Name="hermit_storm_idle" Frame="39"/>
</Actions>
</Move>
<!--BUTCHER-->
<!--ButcherEarthquake-->
<Move Name="ButcherEarthquakePlayer" Template="1key|BossAbility"
FileName="butcher_super_attack.bin" MidFrames="2" NoWallRepulsion="1"
FirstFrame="1" Priority="110" MirrorNode="NHeel_1">
<Tactics>
<Conditions>
<CurrentAnimation Name="Jump" Player="Enemy" Not="1"/>
<Operator Type="Or">
<Distance Min="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<CurrentAnimation Name="Fall" Player="Enemy"/>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up-Forward" PressType="Tap"/>
</Keys>
<ModExists Name="EarthquakeRecharge" Not="1"/>
</Conditions>
<Locks>
<Perk Name="PERK_EARTHQUAKE" />
</Locks>
<Intervals>
<Interval Name="Unstable" End="24"/>
<Interval Name="Uninterrupt" End="32"/>
<Interval Type="Block" Start="33"/>
<Interval Name="Throwable" Start="33"/>
</Intervals>
<Actions>
<CreatePlayer Name="Earthquake" Frame="22">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_BUTCHER_EARTHQUAKE"/>
</CreatePlayer>
<ShakeScreen PauseTime="0" EffectTime="60" AmplitudeX="7" FrequencyX="1"
AmplitudeY="18" FrequencyY="0.5" Frame="23" />
<Effect Name="ButcherEarthquake" Sequence="effect_fall" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="22">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="40"
ShiftY="-40"/>
</Effect>
<Sound Name="bodyfall1" Frame="23" Voice="Male"/>
<Sound Name="bucher_jump_new" Frame="4" Voice="Male"/>
<Sound Name="bucher_touchdown" Frame="23"/>
</Actions>
</Move>
<!--WASP-->
<!--WaspFly-->
<Move Name="WaspFly_150" Template="1key|WaspFly|BossAbility"
FileName="naginata_boss_1.bin" MidFrames="2" NoWallRepulsion="1" FirstFrame="1"
Priority="110" MirrorNode="NHeel_1">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Me" Object="Wall" Part="Back" ShiftX="-160"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up-Back" PressType="Tap"/>
</Keys>
<ModExists Name="WaspFlyRecharge" Not="1"/>
<Distance Min="80" Max="150" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Conditions>
<Locks>
<Perk Name="PERK_WASPFLY" />
</Locks>
<Intervals>
<Interval Type="Invulnerable" Name="Boss" />
<Interval Name="Unstable" End="45"/>
<Interval Name="Uninterrupt" End="50"/>
<Interval Type="Block" Start="51"/>
<Interval Name="Throwable" Start="51"/>
<Interval Type="Attack" Start="19" End="31">
<IgnoresBlock />
<IgnoresInvulnerable />
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.3">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="0" Z="0"/>
<Hit Name="WaspFly"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="WaspSpeedSplitWingsEnd" Sequence="wasp_speed_split_wings_end"
Scale="1.35" TimeScale="1.9" Looped="0" Frame="32">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="140.0" ShiftY="14.0"/>
</Effect>
<!-- <Effect Name="WaspSpeedSplitAsh" Sequence="wasp_speed_split_ash"
Scale="1.35" TimeScale="1.9" Looped="0" Frame="15">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="700.0" ShiftY="-40.0"/>
</Effect>-->
<Sound Name="f_pl_attack3" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="4" Voice="Female"/>
<Sound Name="swish2" Frame="14"/>
<Sound Name="wasp_fly_start" Frame="1"/>
<Sound Name="wasp_fly_mid" Frame="14"/>
<Sound Name="wasp_fly_end" Frame="26"/>
</Actions>
</Move>
<!--SHOGUN-->
<!--AssistantLongKatana-->
<Move Name="AssistantLongKatanaPlayer" Template="2key|SummonAssistant"
Type="ATTACK" FileName="back_roll.bin" MidFrames="2" FirstFrame="1" Priority="110">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Distance Min="300" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Down-Back" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
</Intervals>
<Actions>
<CreatePlayer Name="Assistant" Frame="3">
<Item Type="Weapon" Name="WEAPON_NODACHI"/>
<Item Type="Armor" Name="ARMOR_CENTURION"/>
<Item Type="Helm" Name="HELM_CRESCENT"/>
<Item Type="Skeleton" Name="Skeleton"/>
</CreatePlayer>
</Actions>
</Move>
<!--AssistantBigNaginata-->
<Move Name="AssistantBigNaginataPlayer" Template="2key|SummonAssistant"
Type="ATTACK" FileName="back_roll.bin" MidFrames="2" FirstFrame="1" Priority="110">
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Distance Min="300" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up-Forward" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
</Intervals>
<Actions>
<CreatePlayer Name="Assistant" Frame="1">
<Item Type="Weapon" Name="WEAPON_BG_NAGINATA"/>
<Item Type="Armor" Name="ARMOR_CENTURION"/>
<Item Type="Helm" Name="HELM_CRESCENT"/>
<Item Type="Skeleton" Name="Skeleton"/>
</CreatePlayer>
</Actions>
</Move>
<!--AssistantBigMagariYari-->
<Move Name="AssistantBigMagariYariPlayer" Template="2key|SummonAssistant"
Type="ATTACK" FileName="back_flip.bin" MidFrames="2" FirstFrame="1" Priority="110">
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Distance Min="300" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Down-Forward" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="6" End="22"/>
<Interval Name="Uninterrupt" End="22"/>
<Interval Type="Block" Start="23"/>
<Interval Name="Throwable" Start="23"/>
</Intervals>
<Actions>
<CreatePlayer Name="Assistant" Frame="3">
<Item Type="Weapon" Name="WEAPON_BG_YARI"/>
<Item Type="Armor" Name="ARMOR_CENTURION"/>
<Item Type="Helm" Name="HELM_CRESCENT"/>
<Item Type="Skeleton" Name="Skeleton"/>
</CreatePlayer>
<Sound Name="m_pl_jump1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump1" Frame="4" Voice="Female"/>
<Sound Name="swish7" Frame="6"/>
</Actions>
</Move>
<!--AssistantUniqGlaive-->
<Move Name="AssistantUniqGlaivePlayer" Template="2key|SummonAssistant"
Type="ATTACK" FileName="katana_idle.bin" MidFrames="2" FirstFrame="1"
Priority="110">
<Tactics>
<Conditions>
<Distance Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Distance Min="-350" Axis="X" Not="1">
<From Player="Enemy" Object="Wall" Part="Back"/>
<To Player="Enemy" Object="Pivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="4"/>
<Interval Type="Block" Start="5"/>
<Interval Name="Throwable" Start="5"/>
</Intervals>
<Actions>
<CreatePlayer Name="Assistant" Frame="3">
<Item Type="Weapon" Name="WEAPON_BG_GLAIVE"/>
<Item Type="Armor" Name="ARMOR_CENTURION"/>
<Item Type="Helm" Name="HELM_CRESCENT"/>
<Item Type="Skeleton" Name="Skeleton"/>
</CreatePlayer>
<Sound Name="m_pl_jump1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump1" Frame="4" Voice="Female"/>
<Sound Name="swish7" Frame="6"/>
</Actions>
</Move>
<!--AssistantLeave-->
<Move Name="AssistantLeave" Template="Assistant" FileName="jump_away.bin"
MidFrames="2" NoWallRepulsion="1" FirstFrame="1" Priority="600"
MirrorNode="NHeel_1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<IntervalEnd Name="Uninterrupt"/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="AssistantLongKatanaEnd"/>
<CurrentAnimation Name="AssistantKatanaEnd"/>
<CurrentAnimation Name="AssistantBigNaginataStart"/>
<CurrentAnimation Name="AssistantBigMagariYariStart"/>
<CurrentAnimation Name="AssistantUniqGlaiveEnd"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Invulnerable" Name="Boss"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>
<!--Enchantment Bomb-->
<!--Titan MUAHAHAHAH-->
<!--MindThrow-->
<Move Name="MindThrowPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="mind_throw_1.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="MindThrow">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MindThrow"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
<Interval Name="TitanUnhittable" End="30"/>
</Intervals>
<Actions>
<CreatePlayer Name="MindThrow" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="6" Value="-1"/>
<Sound Name="m_pl_attack6" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="12" Voice="Female"/>
<Effect Name="MindThrowShield" Sequence="effect_shield_hex" TimeScale="1.5"
Scale="1.5" Looped="1" Frame="3">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="1" ShiftX="0"
ShiftY="50"/>
</Effect>
<StopEffect Name="MindThrowShield" Event="Hit"/>
<StopEffect Name="MindThrowShield" Event="AnimationEnd"/>
<Sound Name="magic_bomb_start" Frame="3"/>
</Actions>
</Move>
<!--TITANS_HARPOON-->
<Move Name="TitansHarpoonPlayerStart" Template="1key|RangedPlayer"
Type="ATTACK" FileName="titans_harpoon_player_start.bin" MidFrames="2"
FirstFrame="1" Priority="100" TacticWeapon="TitansHarpoon">
<Tactics>
<Conditions>
<Distance Min="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Locks>
<Item Type="Ranged" SubType="TitansHarpoon"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
<Interval Name="TitanUnhittable" End="68"/>
<Interval Type="Attack" Start="16" End="68" NoEffect="1">
<AttackingParts>
<Edge Name="EArm_1"/>
</AttackingParts>
<Damage Value="0.01" NoCritical="1" BodyPart="Body">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Hit Name="TitansHarpoonStrikeFall"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="harpoon_shoot" Frame="15" Voice="Male"/>
<CreatePlayer Name="TitansHarpoonMissile" Frame="3">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<Effect Name="HarpoonShield" Sequence="effect_shield_hex" TimeScale="1.5"
Scale="1.5" Looped="1" Frame="10">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="1"
ShiftX="0" ShiftY="50"/>
</Effect>
<Sound Name="magic_bomb_start" Frame="10"/>
<StopEffect Name="HarpoonShield" Event="AnimationEnd"/>
<StopEffect Name="HarpoonShield" Event="Hit"/>
<StopEffect Name="HarpoonShield" Event="Strike"/>
</Actions>
</Move>
<Move Name="TitansHarpoonFlyBackStart"
FileName="titans_harpoon_fly_back_start.bin" MidFrames="2" FirstFrame="1"
Priority="500" NoInterpolationFrames="1">
<SetDirection>
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Ranged-Node3_1"/>
<Position Player="Enemy" Object="Nodes" Part="NNeck"/>
</Align>
<Events>
<AnimationStart Player="Enemy" Name="TitansHarpoonHit"/>
</Events>
<Locks>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
<Conditions>
<RoundStage Name="Fight"/>
<Name Value="TitansHarpoonMissile"/>
</Conditions>
<Actions>
</Actions>
</Move>
<!--RULE_ENERGY_PILLAR -->
<!--RatWave-->
<Move Name="RatWavePlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="rats_wave.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="MassBomb">
<Tactics>
<Conditions>
<Operator Type="Or">
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up" PressType="Tap"/>
</Keys>
<ModExists Name="RatWaveRecharge" Not="1"/>
</Conditions>
<Locks>
<Item Name="WEAPON_ARCKHOS"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="58"/>
</Intervals>
<Actions>
<CreatePlayer Name="RatWave" Frame="21">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_RAT_WAVE"/>
</CreatePlayer>
<Effect Name="RatWaveStart" Sequence="rat_wave_start" Scale="1.2"
TimeScale="4.2" Looped="0" Frame="21">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="220.0" ShiftY="20.0"/>
</Effect>
<Sound Name="rats_cast" Frame="20"/>
</Actions>
</Move>
<!--Drakaina Skill-->
<Move Name="WarPlayer" Template="1key|BossAbility|Weapon" Type="ATTACK"
FileName="boss_war_ability.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="War">
<Tactics>
<Conditions>
<CurrentAnimation Name="Jump" Player="Enemy" Not="0"/>
<Distance Min="0" Max="1200" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
</Locks>
<Conditions>
<Keys>
<Key Type="Down-Back" PressType="Hold"/>
</Keys>
<ModExists Name="WarRecharge" Not="1"/>
</Conditions>
<Locks>
<Item Name="WEAPON_DRAKAINA" />
</Locks>
<Intervals>
<Interval Type="Attack" Start="5" End="6">
<IgnoresBlock />
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="8" End="9">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="11" End="12">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="15" End="16">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="20" End="21">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="25" End="26">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="30" End="31">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="35" End="36">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="40" End="41">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="45" End="46">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="50" End="51">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="55" End="56">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="60" End="61">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Name="Uninterrupt" End="60"/>
</Intervals>
<Actions>
<Effect Name="War Start" Sequence="mgc_war_ability_start" Scale="1.5" TimeScale="2"
Looped="0" Frame="3" >
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" ShiftX="0"
ShiftY="-30"/>
</Effect>
<Effect Name="War Middle1" Sequence="mgc_war_ability_middle" Scale="1.5"
TimeScale="1" Looped="0" Frame="10" >
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" ShiftX="0"
ShiftY="-30"/>
</Effect>
<Effect Name="War Middle2" Sequence="mgc_war_ability_middle" Scale="1.5"
TimeScale="1" Looped="0" Frame="18" >
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" ShiftX="0"
ShiftY="-30"/>
</Effect>
<Effect Name="War Middle3" Sequence="mgc_war_ability_middle" Scale="1.5"
TimeScale="1" Looped="0" Frame="26" >
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" ShiftX="0"
ShiftY="-30"/>
</Effect>
<Effect Name="War Middle4" Sequence="mgc_war_ability_middle" Scale="1.5"
TimeScale="1" Looped="0" Frame="34" >
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" ShiftX="0"
ShiftY="-30"/>
</Effect>
<Effect Name="War Middle5" Sequence="mgc_war_ability_middle" Scale="1.5"
TimeScale="1.25" Looped="0" Frame="42" >
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" ShiftX="0"
ShiftY="-30"/>
</Effect>
<Effect Name="War End" Sequence="mgc_war_ability_end" Scale="1.5" TimeScale="2"
Looped="0" Frame="52" >
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" ShiftX="0"
ShiftY="-30"/>
</Effect>
<Sound Name="snd_war_blade" Frame="12"/>
</Actions>
</Move>
<!--HIT-->
<Move Name="HoaxenPierceHit" Template="Recoil|ThrowFall|NotTitan"
FileName="hoaxen_ability_hit.bin" MidFrames="2" FirstFrame="3" EndFrame="53"
Priority="510">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="HoaxenPierce" />
</Events>
<Locks>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<RandomSound Frame="3">
<Sound Name="hoaxen_tentacle_hit1"/>
<Sound Name="hoaxen_tentacle_hit2"/>
<Sound Name="hoaxen_tentacle_hit3"/>
</RandomSound>
<Sound Name="bone_boss_soul" Frame="4" Volume="0.6"/>
<Sound Name="bodyfall3" Frame="38"/>
<Effect Name="Soul" Sequence="soul_extract" TimeScale="1.5" Scale="1.5"
Looped="1" Frame="26">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="1" ShiftX="0"
ShiftY="50"/>
</Effect>
<StopEffect Name="Soul" Event="AnimationEnd"/>
<StopEffect Name="Soul" Event="Hit"/>
</Actions>
</Move>
</Moves>
<Triggers>
<Trigger Name="CriticalEffect">
<Events>
<Hit />
</Events>
<Conditions>
<ModExists Name="TornadoHitEffect" Player="Enemy" Not="1" />
<Hit Type="Critical" />
</Conditions>
<Actions>
<HitEffect FileName="critical"/>
</Actions>
</Trigger>
<Trigger Name="BlockEffect">
<Events>
<Hit />
</Events>
<Conditions>
<ModExists Name="TornadoHitEffect" Player="Enemy" Not="1" />
<CurrentInterval Type="Block" />
<ModExists Name="BlockOff" Not="1" />
<CurrentAnimation Name="Physical" Not="1" />
</Conditions>
<Actions>
<HitEffect FileName="block"/>
</Actions>
</Trigger>
<Trigger Name="HitEffect">
<Events>
<Hit />
</Events>
<Conditions>
<ModExists Name="TornadoHitEffect" Player="Enemy" Not="1" />
<ModExists Player="Me" Name="SwitchCooldown" Not="1"/>
<CurrentInterval Not="1" Type="Block" />
<Hit Not="1" Type="Critical" />
</Conditions>
<Actions>
<HitEffect FileName="hit_blade"/>
</Actions>
</Trigger>
<Trigger Name="BombStart">
<Events>
<ModExpires Player="Me" Name="CurseBomb"/>
</Events>
<Conditions>
<Health Player="Enemy" Max="0" Not="1" />
<Health Player="Me" Max="0" Not="1" />
</Conditions>
<Locks>
<Operator Type="Or">
<Perk Name="PERK_ITEM_SPECIAL_TIME_BOMB_WEAPON"/>
<Perk Name="PERK_ITEM_SPECIAL_TIME_BOMB_RANGED"/>
<Perk Name="PERK_ITEM_SPECIAL_TIME_BOMB_MAGIC"/>
</Operator>
</Locks>
<Actions>
<CreatePlayer Name="Bomb" Event="AnimationStart" >
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="LIGHTNING"/>
</CreatePlayer>
</Actions>
</Trigger>
<Trigger Name="KaliShroud">
<Events>
<IntervalStart Name="ShroudInterval" Player="Enemy"/>
</Events>
<Conditions>
<CurrentAnimation Player="Enemy" Name="ShroudFakeStance"/>
<ModExists Name="SHROUD_FALL_END" Player="Enemy"/>
</Conditions>
<Actions>
<CreatePlayer Name="Kali" Event="IntervalStart" Player="Enemy">
<Item Type="Magic" Name="MAGIC_ENERGY_BALL"/>
<Item Type="Armor" Name="ARMOR_WOMAN_REDSHIFT"/>
<Item Type="Helm" Name="HELM_ASSASSIN"/>
<Item Type="Skeleton" Name="Skeleton"/>
</CreatePlayer>
</Actions>
</Trigger>
<Trigger Name="Rule_Earthquake_screen_shake">
<Events>
<ModExpires Player="Me" Name="RULE_QUAKE_CD"/>
</Events>
<Locks>
<Perk Name="PERK_RULE_EARTHQUAKE" Player="Me"/>
</Locks>
<Actions>
<ShakeScreen PauseTime="0" EffectTime="180" AmplitudeX="7"
FrequencyX="1" AmplitudeY="20" FrequencyY="0.5"/>
</Actions>
</Trigger>
<Trigger Name="Rule_Earthquake">
<Events>
<ModExpires Player="Me" Name="RULE_PREQUAKE"/>
</Events>
<Locks>
<Perk Name="PERK_RULE_EARTHQUAKE" Player="Me"/>
</Locks>
<Actions>
<CreatePlayer Name="Earthquake">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="RULE_EARTHQUAKE"/>
</CreatePlayer>
<Sound Name="earthquake"/>
<Effect Name="Earthquake" Sequence="magic_earth_quake_end" Scale="2.1"
TimeScale="4.0" Looped="0">
<Position Player="Me" Object="Floor" Follow="0" ShiftX="250"
ShiftY="100"/>
</Effect>
<Effect Name="Earthquake" Sequence="magic_earth_quake_end" Scale="2.0"
TimeScale="4.0" Looped="0">
<Position Player="Me" Object="Floor" Follow="0" ShiftX="500"
ShiftY="75"/>
</Effect>
<Effect Name="Earthquake" Sequence="magic_earth_quake_end" Scale="1.8"
TimeScale="4.0" Looped="0">
<Position Player="Me" Object="Floor" Follow="0" ShiftX="750"
ShiftY="95"/>
</Effect>
<Effect Name="Earthquake" Sequence="magic_earth_quake_end" Scale="2.5"
TimeScale="4.0" Looped="0">
<Position Player="Me" Object="Floor" Follow="0" ShiftX="1000"
ShiftY="75"/>
</Effect>
<Effect Name="Earthquake" Sequence="magic_earth_quake_end" Scale="1.8"
TimeScale="4.0" Looped="0">
<Position Player="Me" Object="Floor" Follow="0" ShiftX="1250"
ShiftY="100"/>
</Effect>
<Effect Name="Earthquake" Sequence="magic_earth_quake_end" Scale="2.5"
TimeScale="4.0" Looped="0">
<Position Player="Me" Object="Floor" Follow="0" ShiftX="1500"
ShiftY="100"/>
</Effect>
<Effect Name="Earthquake" Sequence="magic_earth_quake_end" Scale="2.1"
TimeScale="4.0" Looped="0">
<Position Player="Me" Object="Floor" Follow="0" ShiftX="1750"
ShiftY="75"/>
</Effect>
</Actions>
</Trigger>
<Trigger Name="DeleteChild">
<Events>
<EveryFrame/>
</Events>
<Conditions>
<Operator Type="And">
<Name Value="RootStun" Not="1"/>
<CurrentAnimation Name="MagicSawStart" Not="1"/>
<Operator Type="Or">
<Operator Type="And">
<Operator Type="Or">
<RoundStage Name="EndStance"/>
<CurrentAnimation Player="Parent" Name="Hit"/>
<CurrentAnimation Player="Parent" Name="Physical"/>
<CurrentAnimation Player="Parent" Name="ThrowFall"/>
</Operator>
<Operator Type="Or">
<CurrentAnimation Player="Me" Name="MissileStart"/>
<Operator Type="And">
<CurrentAnimation Player="Me" Name="HermitStorm"/>
<CurrentInterval Type="Attack" Not="1"/>
</Operator>
</Operator>
</Operator>
<Operator Type="And">
<CurrentAnimation Name="RangedMissile"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Ranged-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Operator>
<Operator Type="And">
<CurrentAnimation Name="TitansHarpoonFlyBackMiddle"/>
<CurrentAnimation Player="Enemy" Name="TitansHarpoonStrikeFall"/>
</Operator>
</Operator>
</Operator>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
<StopEffect Player="Me" Frame="1"/>
<TryOnEnd Frame="1" />
</Actions>
</Trigger>
<Trigger Name="TornadoEffect">
<Events>
<Hit/>
</Events>
<Conditions>
<ModExists Name="TornadoHitEffect" Player="Enemy" />
</Conditions>
<Locks>
<Perk Name="PERK_MONK_SET_WHIRL" Player="Enemy"/>
</Locks>
<Actions>
<HitEffect FileName="effect_tornado_hit"/>
<ShakeScreen PauseTime="60" EffectTime="90" AmplitudeX="5" FrequencyX="1.1"
AmplitudeY="15" FrequencyY="1"/>
<Sound Name="blizzard_hit" Frame="4" />
</Actions>
</Trigger>
<Trigger Name="WhirlEffect1">
<Events>
<ModExpires Player="Me" Name="WhirlEffect1"/>
</Events>
<Locks>
<Perk Name="PERK_MONK_SET_WHIRL"/>
<Screen Name="ShopWeapon" Not="1"/>
</Locks>
<Actions>
<Effect Name="TornadoStage1" Sequence="effect_tornado_start" Scale="1.1"
TimeScale="2.0" Looped="1" OnBackground="0" Frame="60">
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" />
</Effect>
<Sound Name="blizzard_1" Frame="1" Looped="1"/>
</Actions>
</Trigger>
<Trigger Name="WhirlEffect1Stop">
<Events>
<ModExpires Player="Me" Name="WhirlEffect1Stop"/>
</Events>
<Actions>
<StopEffect Name="TornadoStage1" Frame="2"/>
<StopSound Name="blizzard_1"/>
</Actions>
</Trigger>
<Trigger Name="WhirlEffect2">
<Events>
<ModExpires Player="Me" Name="WhirlEffect2"/>
</Events>
<Locks>
<Perk Name="PERK_MONK_SET_WHIRL"/>
<Screen Name="ShopWeapon" Not="1"/>
</Locks>
<Actions>
<Effect Name="TornadoStage2" Sequence="effect_tornado_middle" Scale="1.1"
TimeScale="2.0" Looped="1" OnBackground="0" Frame="45">
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" />
</Effect>
<Sound Name="blizzard_2" Frame="1" Looped="1"/>
</Actions>
</Trigger>
<Trigger Name="WhirlEffect2Stop">
<Events>
<ModExpires Player="Me" Name="WhirlEffect2Stop"/>
</Events>
<Actions>
<StopEffect Name="TornadoStage2" Frame="2"/>
<StopSound Name="blizzard_2"/>
</Actions>
</Trigger>
<Trigger Name="WhirlEffect3">
<Events>
<ModExpires Player="Me" Name="WhirlEffect3"/>
</Events>
<Locks>
<Screen Name="ShopWeapon" Not="1"/>
<Perk Name="PERK_MONK_SET_WHIRL"/>
</Locks>
<Actions>
<Effect Name="TornadoStage3" Sequence="effect_tornado_end" Scale="1.1"
TimeScale="2.0" Looped="1" OnBackground="0" Frame="30">
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" />
</Effect>
<Sound Name="blizzard_3" Frame="1" Looped="1"/>
</Actions>
</Trigger>
<Trigger Name="WhirlEffect3Stop">
<Events>
<ModExpires Player="Me" Name="WhirlEffect3Stop"/>
</Events>
<Actions>
<StopEffect Name="TornadoStage3" Frame="2"/>
<StopSound Name="blizzard_3"/>
</Actions>
</Trigger>
<Trigger Name="WhirlEffectAllStop">
<Events>
<AnimationStart Player="Enemy" Name="Loss"/>
</Events>
<Actions>
<StopEffect Name="TornadoStage3"/>
<StopEffect Name="TornadoStage2"/>
<StopEffect Name="TornadoStage1"/>
<StopSound Name="blizzard_3"/>
<StopSound Name="blizzard_2"/>
<StopSound Name="blizzard_1"/>
</Actions>
</Trigger>
<Trigger Name="RULE_ENERGY_PILLAR">
<Events>
<ModExpires Player="Me" Name="RULE_ENERGY_PILLAR"/>
</Events>
<Locks>
<Perk Name="PERK_RULE_ENERGY_PILLAR"/>
</Locks>
<Actions>
<CreatePlayer Name="RULE_ENERGY_PILLAR_OBJ">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="ENERGY_PILLAR"/>
</CreatePlayer>
</Actions>
</Trigger>
<Trigger Name="DeleteTitansHand">
<Events>
<AnimationStart Player="Enemy" Name="TitansHarpoonStrikeFall"/>
<RoundStageStart Name="EndStance"/>
</Events>
<Locks>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
<Conditions>
<Name Value="TitansHarpoonMissile"/>
</Conditions>
<Actions>
<Delete Player="Me"/>
</Actions>
</Trigger>
<Trigger Name="SpawnTitansShield">
<Locks>
<Perk Name="PERK_TITANS_SHIELD"/>
</Locks>
<Events>
<ModExpires Player="Me" Name="CooldownIcon"/>
</Events>
<Conditions>
<RoundStage Name="Fight"/>
</Conditions>
<Actions>
<Effect Name="EffectTitansShield" Sequence="effect_shield_hex"
TimeScale="1.5" Scale="1.5" Looped="1">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="1" ShiftX="0"
ShiftY="50"/>
</Effect>
<Sound Name="magic_bomb_start"/>
</Actions>
</Trigger>
<Trigger Name="DeleteTitansShield">
<Locks>
<Perk Name="PERK_TITANS_SHIELD"/>
</Locks>
<Events>
<ModExpires Player="Me" Name="ShieldIcon"/>
</Events>
<Actions>
<StopEffect Name="EffectTitansShield"/>
</Actions>
</Trigger>
<Trigger Name="TitansShieldHitEffect">
<Locks>
<Perk Name="PERK_TITANS_SHIELD"/>
</Locks>
<Events>
<Hit/>
</Events>
<Conditions>
<ModExists Player="Enemy" Name="ShieldNoDamage"/>
</Conditions>
<Actions>
<HitEffect FileName="effect_shield_hex_hit"/>
<Sound Name="blizzard_hit"/>
</Actions>
</Trigger>
<Trigger Name="SoulExtractEffect">
<Events>
<ModExpires Player="Me" Name="SoulExtractCoolDown"/>
</Events>
<Locks>
<Perk Name="PERK_HOAXEN_TENTACLES" Player="Enemy"/>
</Locks>
<Conditions>
<RoundStage Name="Fight"/>
</Conditions>
<Actions>
<Effect Name="SoulExtract" Sequence="soul_extract" Scale="1.5"
TimeScale="2.7" Looped="0">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="-50"
ShiftY="20" />
</Effect>
</Actions>
</Trigger>
</Triggers>
</Movesxml>