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<?xml version="1.0" encoding="UTF-8"?

>

<Movesxml xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="moves.xsd">

<Templates>
<Template Name="Samples">
<Events>
<RoundStageStart Name="StartStance|Fight|EndStance"/><!-- Начало стадии.
Первая стойка, сам бой, финальная стойка -->
<EveryFrame/> <!-- Событие, случающееся в каждый кадр -->
<Hit Name="" Critical="1"/> <!-- Получение удара. Опциональное Name -
проверка на имя удара из EnemyReaction -->
<KeyPressed/> <!-- Нажатие клавиши -->
<AnimationStart Player="Me" Name="ef|gth" Not=""/> <!-- Начало анимации.
Опциональное Name - проверка на имя. Опциональное Not - при значении <>0 делать
логическое отрицание -->
<AnimationEnd Player="Enemy" Name="" Not=""/> <!-- Конец анимации.
Player="Enemy" указывает на противника. Player="Parent" указывает на родителя (тот
кто бросил пульку). Если Player не указан, то речь идет о игроке, эквивалентно
="Me" -->
<IntervalStart Player="Me" Type="" Name="" Not=""/> <!-- Начало интервала.
Опциональное Type - проверка на тип интервала -->
<IntervalEnd Player="Enemy" Type="" Name="" Not=""/> <!-- Конец интервала.
-->
</Events>
<Conditions>
<Keys Not="1"> <!-- проверка нажатых клавиш. PressType="Tap" для
однократных нажатий. Hold для удерживаемых. Несколько Tap задают последовательность
нажатий -->
<Key Type="Kick" PressType="Tap"/>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
<RoundStage Name="StartStance|Fight|EndStance"/> <!-- стадии раунда -->
<RoundResult Name="Victory|Defeat" Type="Timeout" Not=""/> <!-- Результат
раунда -->
<Distance Min="200" Max="300" Axis="X" Not="1" Frame="Current"> <!--
Проверка длины вектора от From до To. Axis указывает ось, по которой мерять. -->
<!-- Если
ось не указана, то (X^2 + Y^2)^0.5 Frame - указание на то, текущий или предыдущий
кадр -->
<From Player="Me" Object="Wall" Part="Back"/> <!-- Player указывает
игрока. -->
<To Player="Enemy" Object="My" Part="NHeel_2"/> <!-- Объектами могут быть
Wall с частями Back или Front, Floor - пол, Nodes - вершины, Pivot - текущая
опорная вершина -->
</Distance>
<CurrentAnimation Player="Me" Name="" Not=""/> <!-- Проверка нынешней
анимации. Name - проверка на имя. Опциональное Not - при значении <>0 делать
логическое отрицание -->
<CurrentInterval Player="Enemy" Name="" Type="" Not=""/> <!-- Проверка
интервала. Опциональное Type - проверка на тип интервала. -->
<PhysicsFrameNumber Min="120" Max="1000"/> <!-- проверка на попадание
номера интерполяционного кадра физики в интервал-->
<Player Number="1" Not=""/> <!-- проверка номера игрока -->
<Health Min="0" Max="0.3" Not=""/> <!-- проверка здоровья -->
<Operator Type="Or" Not="1"> <!-- Логический оператор. Типы Or или And -->
</Operator>
</Conditions>
<Locks>
<Perk Name="PERK_DOUBLE_SWEEP"/> <!-- Проверка перка -->
<Item Type="Weapon" SubType="Katana" Not="1"/> <!-- Проверка оружия. -->
</Locks>
<Intervals>
<Interval Type="Attack" Start="17" End="19"> <!-- Атака -->
<AttackingParts>
<Edge Name=""/>
</AttackingParts>
<Damage Value="1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="7" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Block"/> <!-- Ущерб от удара делить на 5 -->
<Interval Type="Invulnerable" End="24"/> <!-- Не считать коллизии против
этого игрока -->
</Intervals>
</Template>

<Template Name="NotTitan">
<Conditions>
<ModExists Name="MOD_TITAN" Not="1"/>
</Conditions>
</Template>

<Template Name="StanceStun" Template="NotTitan" MirrorNode="NHeel_1">


<Locks>
<Item Type="Skeleton" SubType="Skeleton"/>
</Locks>
<Intervals>
<Interval Name="Throwable"/>
<Interval Name="Uninterrupt"/>
</Intervals>
</Template>

<Template Name="Stance" MirrorNode="NHeel_1">


<Locks>
<Item Type="Skeleton" SubType="Skeleton"/>
</Locks>
<Intervals>
<Interval Type="Block"/>
<Interval Name="Throwable"/>
</Intervals>
</Template>

<Template Name="Unarmed"/>

<Template Name="Arms"/>

<Template Name="Punch" Template="Arms|NotTitan"/>

<Template Name="TitanKick"/>

<Template Name="Kick" Template="NotTitan"/>


<Template Name="Jump" Template="NotTitan"/>

<Template Name="ChangeDirection"/>

<Template Name="IdleStance" Template="Stance">


<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="Loss" Not="1"/>
<CurrentAnimation Name="ShopTryOn" Not="1"/>
<CurrentAnimation Name="ChangeDirection" Not="1"/>
<CurrentAnimation Name="TitanRoundLoss" Not="1"/>
<CurrentAnimation Name="TitanDeath" Not="1"/>
<Operator Type="Or">
<CurrentAnimation Name="Stance" Not="1"/>
<CurrentAnimation Name="Transition"/>
<CurrentAnimation Name="$Move"/>
</Operator>
</Conditions>
</Template>

<Template Name="SetDirectionIdleStance" Template="Stance">


<SetDirection>
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</SetDirection>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="ChangeDirection"/>
</Conditions>
</Template>

<Template Name="Transition" Template="Stance">


<Events>
<AnimationEnd/>
</Events>
<Conditions>
<RoundStage Name="Fight"/>
<CurrentAnimation Name="Stance" Not="1"/>
<CurrentAnimation Name="ChangeDirection" Not="1"/>
<CurrentAnimation Name="Loss" Not="1"/>
<CurrentAnimation Name="ThrowFall" Not="1"/>
<CurrentAnimation Name="TitanThrowForwardV" Not="1"/>
<CurrentAnimation Name="ForwardStep" Not="1"/>
<CurrentAnimation Name="BackStep" Not="1"/>
<CurrentAnimation Name="Weapon" Not="1"/>
</Conditions>
</Template>

<Template Name="SetDirectionTransition" Template="Stance">


<SetDirection>
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</SetDirection>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<RoundStage Name="Fight"/>
<CurrentAnimation Name="ChangeDirection"/>
</Conditions>
</Template>

<Template Name="StartIdleStance" Template="Stance" EndsStage="1">


<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="StanceLeft"/>
<CurrentAnimation Name="StanceRight"/>
<CurrentAnimation Name="Win"/>
<CurrentAnimation Name="$Move"/>
</Operator>
</Conditions>
</Template>

<Template Name="TitanStartIdleStance" Template="Stance" EndsStage="1">


<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="StanceLeft"/>
<CurrentAnimation Name="StanceRight"/>
<CurrentAnimation Name="$Move"/>
</Operator>
</Conditions>
</Template>

<Template Name="IdleStanceShop" Template="Stance">


<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="StanceShop"/>
<CurrentAnimation Name="$Move"/>
</Operator>
</Conditions>
</Template>

<Template Name="StageStance" Template="Stance" EndsStage="1">


<SetDirection>
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</SetDirection>
</Template>

<Template Name="StartStance" Template="StageStance" NoInterpolationFrames="1"


CameraCOMAlignStage="StartStance">
<Events>
<RoundStageStart Name="StartStance"/>
</Events>
</Template>

<Template Name="StanceShop" Template="StageStance" NoInterpolationFrames="1"/>

<Template Name="ShopPeacefulStart" Template="StanceShop">


<Events>
<RoundStageStart Name="PeacefulStart"/>
</Events>
</Template>

<Template Name="ShopPeacefulRestore" Template="StanceShop">


<Events>
<RoundStageStart Name="PeacefulRestore"/>
</Events>
</Template>

<Template Name="ShopTryOn" Template="StanceShop">


<Events>
<RoundStageStart Name="TryOn" />
</Events>
</Template>

<Template Name="MagicShop">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Locks>
<!--Screen Name="ShopMagic" /-->
</Locks>
<Events>
<Birth/>
</Events>
<Conditions>
<CurrentAnimation Player="Parent" Name="ShopPeacefulStart"/>
</Conditions>
<Actions>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Template>

<Template Name="MagicShopTryOn">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Locks>
<!--Screen Name="ShopMagic" /-->
</Locks>
<Events>
<Birth/>
</Events>
<Conditions>
<CurrentAnimation Player="Parent" Name="ShopTryOn"/>
</Conditions>
</Template>

<Template Name="StanceLeft" Template="StartStance|ShopPeacefulStart|


ShopPeacefulRestore">
<Conditions>
<Player Number="1"/>
</Conditions>
<Locks>
<Operator Type="Or">
<Screen Name="ShopWeapon"/>
<Screen Name="Profile"/>
<Screen Name="Fight"/>
</Operator>
</Locks>
</Template>

<Template Name="StanceRight" Template="StartStance">


<Conditions>
<Player Number="2"/>
</Conditions>
</Template>

<Template Name="EndStance" Template="StageStance">


<Events>
<RoundStageStart Name="EndStance"/>
<IntervalEnd Name="Uninterrupt"/>
<AnimationEnd/>
</Events>
<Conditions>
<RoundStage Name="EndStance"/>
<Operator Type="Or">
<Operator Type="And">
<CurrentAnimation Name="Physical" Not="1"/>
<CurrentAnimation Name="EndStance" Not="1"/>
<CurrentAnimation Name="StartIdleStance" Not="1"/>
<CurrentInterval Name="Uninterrupt" Not="1"/>
</Operator>
<CurrentAnimation Name="IdleStance" />
</Operator>
</Conditions>
</Template>

<Template Name="Win" Template="EndStance">


<Conditions>
<RoundResult Name="Victory"/>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
</Template>

<Template Name="Hit" MirrorNode="NHeel_1">


<SetDirection>
<Impulse Reverse="1"/>
</SetDirection>
<Conditions>
<CurrentAnimation Name="Physical" Not="1"/>
<CurrentInterval Name="TitanUnhittable" Not="1"/>
</Conditions>
<Locks>
<Item Type="Skeleton" SubType="Skeleton"/>
</Locks>
</Template>

<Template Name="Recoil" Template="Hit"/>

<Template Name="Fall" Template="Hit|NotTitan"/>

<Template Name="Block" Template="Hit">


<Conditions>
<CurrentInterval Type="Block"/>
<ModExists Name="BlockOff" Not="1"/>
</Conditions>
<Intervals>
<Interval Type="Block"/>
</Intervals>
</Template>

<Template Name="Physical" Template="NotTitan">


<Locks>
<Item Type="Skeleton" SubType="Skeleton"/>
</Locks>
</Template>

<Template Name="AfterPhysics" Template="NotTitan" MirrorNode="NHeel_1">


<Events>
<EveryFrame/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="PhysicalAfterThrow"/>
<Operator Type="And">
<CurrentAnimation Name="PhysicalLying"/>
<Operator Type="Or">
<Distance Min="-3" Max="3" Axis="X">
<From Object="COM" Frame="Previous"/>
<To Object="COM"/>
</Distance>
<PhysicsFrameNumber Min="180"/>
</Operator>
</Operator>
</Operator>
</Conditions>
<Locks>
<Item Type="Skeleton" SubType="Skeleton"/>
</Locks>
</Template>

<Template Name="GetUp" Template="AfterPhysics">


<SetDirection>
<From Player="Me" Object="Nodes" Part="NNeck"/>
<To Player="Me" Object="Nodes" Part="NPivot"/>
</SetDirection>
<Conditions>
<Operator Type="Or">
<RoundResult Name="Defeat" Not="1"/>
<RoundResult Type="Timeout"/>
</Operator>
</Conditions>
</Template>
<Template Name="Loss" Template="AfterPhysics" EndsStage="1">
<SetDirection>
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</SetDirection>
<Conditions>
<RoundStage Name="EndStance"/>
<RoundResult Name="Defeat"/>
</Conditions>
<Actions>
<StopEffect/>
</Actions>
</Template>

<Template Name="SoundStrike">
<Actions>
<RandomSound Event="Strike">
<Sound Name="hit1"/>
<Sound Name="hit2"/>
<Sound Name="hit3"/>
<Sound Name="hit4"/>
<Sound Name="hit5"/>
<Sound Name="hit6"/>
</RandomSound>
</Actions>
</Template>

<Template Name="Controlled" Template="SoundStrike" MirrorNode="NHeel_1">


<SetDirection>
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</SetDirection>
<Events>
<KeyPressed/>
<IntervalEnd Name="Uninterrupt"/>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentInterval Name="Uninterrupt" Not="1"/>
<RoundStage Name="Fight"/>
<Operator Type="And" Not="1">
<CurrentAnimation Name="$Move"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Operator>
<CurrentAnimation Name="Physical" Not="1"/>
</Conditions>
<Locks>
<Item Type="Skeleton" SubType="Skeleton"/>
</Locks>
</Template>

<Template Name="1key" Template="Controlled">


<Conditions>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Conditions>
</Template>

<Template Name="2key" Template="Controlled">


<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="1key"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>

<Template Name="3key" Template="Controlled">


<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="1key"/>
<CurrentAnimation Name="2key"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>

<Template Name="Central">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="Central"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>

<Template Name="Back">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="Back"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>

<Template Name="UpBack">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="UpBack"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>

<Template Name="Up">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="Up"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>

<Template Name="UpForward">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="UpForward"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>

<Template Name="Forward">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="Forward"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>

<Template Name="DownForward">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="DownForward"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>

<Template Name="Down">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="Down"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>

<Template Name="DownBack">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="DownBack"/>
<CurrentInterval Name="SemiUninterrupt" Not="1"/>
</Operator>
</Conditions>
</Template>

<Template Name="Throw" Template="Controlled|NotTitan">


<Locks>
<Screen Name="Fight"/>
</Locks>
<Conditions>
<ModExists Name="NoThrows" Not="1"/>
<ModExists Name="CurseBomb" Player="Enemy" Not="1"/>
<CurrentInterval Player="Enemy" Name="Throwable"/>
</Conditions>
</Template>

<Template Name="TitanThrow" Template="Controlled">


<Locks>
<Screen Name="Fight"/>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Conditions>
<ModExists Name="NoThrows" Not="1"/>
<ModExists Name="CurseBomb" Player="Enemy" Not="1"/>
<CurrentInterval Player="Enemy" Name="Throwable"/>
</Conditions>
</Template>

<Template Name="ThrowProfile">
<Locks>
<Screen Name="Profile"/>
</Locks>
</Template>

<Template Name="ThrowFall" Template="NotTitan" MirrorNode="NHeel_1">


<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Conditions>
<Name Value="Assistant" Not="1" />
<Operator Type="Or">
<CurrentAnimation Name="Throw" Not="1"/>
<Player Number="2"/>
</Operator>
</Conditions>
<Locks>
<Item Type="Skeleton" SubType="Skeleton"/>
</Locks>
</Template>

<Template Name="AfterThrowFall" MirrorNode="NHeel_1">


<Events>
<AnimationEnd Name="ThrowFall"/>
</Events>
</Template>

<Template Name="Retreat"/>

<Template Name="Step">
<Conditions>
<Operator Type="And" Not="1">
<CurrentInterval Name="SelfUninterrupt"/>
<Operator Type="Or">
<CurrentAnimation Name="Step"/>
<CurrentAnimation Name="DoubleStep"/>
</Operator>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Block"/>
<Interval Name="Throwable"/>
</Intervals>
</Template>

<Template Name="DoubleStep" Template="NotTitan">


<Conditions>
<Operator Type="And" Not="1">
<CurrentInterval Name="SelfUninterrupt"/>
<CurrentAnimation Name="DoubleStep"/>
</Operator>
</Conditions>
</Template>
<Template Name="ForwardStep" Template="Step|Forward">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Operator Type="Or">
<Keys>
<Key Type="Forward" PressType="Tap"/>
</Keys>
<Operator Type="And">
<Keys>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Operator>
</Operator>
</Conditions>
<Intervals>
<Interval Name="SelfUninterrupt" End="13"/>
<Interval Name="StepStart" End="5"/>
</Intervals>
</Template>

<Template Name="BackStep" Template="Step|Back|Retreat">


<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Operator Type="Or">
<Keys>
<Key Type="Back" PressType="Tap"/>
</Keys>
<Operator Type="And">
<Keys>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Operator>
</Operator>
</Conditions>
<Intervals>
<Interval Name="SelfUninterrupt" End="12"/>
</Intervals>
</Template>

<Template Name="Wall"/>

<Template Name="Weapon"/>

<Template Name="PhysicalBullet"/>

<Template Name="RangedPlayer">
<Tactics>
<Conditions>
<Distance Min="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Ranged" PressType="Tap"/>
</Keys>
<ModExists Name="Concussion" Not="1"/>
</Conditions>
<Locks>
<Item Type="Ranged"/>
</Locks>
</Template>

<Template Name="RangedMissilePerk"/>

<Template Name="MissileStart"/>

<Template Name="RangedMissile" Template="SoundStrike" NoMagicRecharge="1">


<Locks>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
<Actions>
<Delete Player="Me" Event="Strike"/>
</Actions>
</Template>

<Template Name="RangedMissileStart" Template="RangedMissile|MissileStart">


<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="Ranged-Node2_1">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
</Template>

<Template Name="RangedMissileFly" Template="RangedMissile">


<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Ranged-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1"/>
</Align>
<Events>
<AnimationEnd/>
</Events>
</Template>

<Template Name="MagicPlayer">
<Conditions>
<ModExists Name="Concussion" Not="1"/>
</Conditions>
</Template>
<Template Name="MagicMissile" NoMagicRecharge="1"/>

<Template Name="MagicMissileStart" Template="MagicMissile|MissileStart">


<Conditions>
<CurrentAnimation Player="Parent" Name="StanceShop" Not="1"/>
</Conditions>
</Template>

<Template Name="MagicMissileFly" Template="MagicMissile">


<Locks>
<Item Type="Skeleton" SubType="SkeletonMagic"/>
</Locks>
</Template>

<Template Name="RaidMissile" NoMagicRecharge="1"/>

<Template Name="RaidMissileStart" Template="RaidMissile|MissileStart">


<Conditions>
<CurrentAnimation Player="Parent" Name="StanceShop" Not="1"/>
</Conditions>
</Template>

<Template Name="RaidMissileFly" Template="RaidMissile">


<Locks>
<Item Type="Skeleton" SubType="SkeletonMagic"/>
</Locks>
</Template>

<Template Name="Fireball" Template="MagicMissileFly">


<Conditions>
<Name Value="Fireball"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="FireBall"/>
</Locks>
</Template>

<Template Name="MassBomb" Template="MagicMissileFly">


<Conditions>
<Name Value="MassBomb"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="MassBomb"/>
</Locks>
</Template>

<Template Name="Iceball" Template="MagicMissileFly">


<Conditions>
<Name Value="Iceball"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="IceBall"/>
</Locks>
</Template>

<Template Name="Energyball" Template="MagicMissileFly">


<Conditions>
<Name Value="Energyball"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="EnergyBall"/>
</Locks>
</Template>

<Template Name="MagicBomb" Template="MagicMissileFly">


<Conditions>
<Name Value="MagicBomb"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="MagicBomb"/>
</Locks>
</Template>

<Template Name="LightningArrow" Template="MagicMissileFly">


<Conditions>
<Name Value="LightningArrow"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="LightningArrow"/>
</Locks>
</Template>

<Template Name="IcePins" Template="MagicMissileFly">


<Conditions>
<Name Value="IcePins"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="IcePins"/>
</Locks>
</Template>

<Template Name="FirePillar" Template="MagicMissileFly">


<Conditions>
<Name Value="FirePillar"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="FirePillar"/>
</Locks>
</Template>

<Template Name="MagicWave" Template="MagicMissileFly">


<Conditions>
<Name Value="MagicWave"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="MagicWave"/>
</Locks>
</Template>

<Template Name="MagicDarkWave" Template="MagicMissileFly">


<Conditions>
<Name Value="MagicDarkWave"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="MagicDarkWave"/>
</Locks>
</Template>
<Template Name="RatWave" Template="MagicMissileFly">
<Conditions>
<Name Value="RatWave"/>
</Conditions>
<Locks>
<Item Type="Weapon" Name="MAGIC_RAT_WAVE"/>
</Locks>
</Template>

<Template Name="WaterBall" Template="MagicMissileFly">


<Conditions>
<Name Value="WaterBall"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="WaterBall"/>
</Locks>
</Template>

<Template Name="RootStun" Template="MagicMissileFly">


<Conditions>
<Name Value="RootStun"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="RootStun"/>
</Locks>
</Template>

<Template Name="EarthStrike" Template="MagicMissileFly">


<Conditions>
<Name Value="FirePillar"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="EarthStrike"/>
</Locks>
</Template>

<Template Name="FireSplash" Template="MagicMissileFly">


<Conditions>
<Name Value="FireSplash"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="FireSplash"/>
</Locks>
</Template>

<Template Name="MagicAsteroid" Template="MagicMissileFly">


<Conditions>
<Name Value="MagicAsteroid"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="MagicAsteroid"/>
</Locks>
</Template>

<Template Name="MagicDeathRay" Template="MagicMissileFly">


<Conditions>
<Name Value="MagicDeathRay"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="MagicDeathRay"/>
</Locks>
</Template>

<Template Name="MagicAcidCloud" Template="MagicMissileFly">


<Conditions>
<Name Value="MagicAcidCloud"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="MagicAcidCloud"/>
</Locks>
</Template>

<Template Name="MagicFireAura" Template="MagicMissileFly">


<Conditions>
<Name Value="MagicFireAura"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="MagicFireAura"/>
</Locks>
</Template>

<Template Name="MindThrow" Template="MagicMissileFly">


<Conditions>
<Name Value="MindThrow"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="MindThrow"/>
</Locks>
</Template>

<Template Name="MagicSaw" Template="MagicMissileFly">


<Conditions>
<Name Value="MagicSaw"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="MagicSaw"/>
</Locks>
</Template>

<!--Raid charge Templates-->


<Template Name="RaidChargeSphere1" Template="RaidMissileFly">
<Conditions>
<Name Value="RaidChargeSphere1"/>
</Conditions>
<Locks>
<Item Name="Sphere1_Name"/>
</Locks>
</Template>

<Template Name="RaidChargeSphere2" Template="RaidMissileFly">


<Conditions>
<Name Value="RaidChargeSphere2"/>
</Conditions>
<Locks>
<Item Name="Sphere2_Name"/>
</Locks>
</Template>
<Template Name="RaidChargeSphere3" Template="RaidMissileFly">
<Conditions>
<Name Value="RaidChargeSphere3"/>
</Conditions>
<Locks>
<Item Name="Sphere3_Name"/>
</Locks>
</Template>

<Template Name="MagicMissileEnd"/>

<Template Name="BossAbility" />

<Template Name="WaspFly" >


<Conditions>
<ModExists Name="CurseBomb" Player="Enemy" Not="1"/>
</Conditions>
</Template>

<Template Name="HermitStorm" >


<Conditions>
<Name Value="HermitStorm"/>
</Conditions>
<Locks>
<Item Type="Weapon" Name="HERMIT_STORM"/>
</Locks>
</Template>

<Template Name="Assistant" Template="BossAbility" />

<Template Name="SummonAssistant" Template="Assistant" >


<Locks>
<Perk Name="PERK_ASSISTANTS"/>
</Locks>
<Conditions>
<ModExists Name="AssistantsRecharge" Not="1"/>
</Conditions>
</Template>

<Template Name="SummonedAssistant" Template="Assistant" />

<Template Name="RULE_ENERGY_PILLAR_BASE" FileName="fire_pillar_end.bin"


MidFrames="2" FirstFrame="1" Priority="500" NoMagicRecharge="1" StyleFactor="0">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Enemy" Part="NHeel_2" ShiftX="100"/>
</Align>
<Locks>
<Item Type="Skeleton" SubType="SkeletonMagic"/>
<Item Type="Weapon" SubType="EnergyPillar"/>
</Locks>
<Events>
<Birth/>
</Events>
<Conditions>
<Name Value="RULE_ENERGY_PILLAR_OBJ"/>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="10" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="FirePillar-Edge1"/>
</AttackingParts>
<Impulse X="0" Y="-850" Z="0"/>
<Damage Value="0.070" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="Physycal"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="magic_firepillar_start" Frame="1" Volume="0.5"/>
<Effect Name="EnergyPillarStart" Sequence="effect_energy_pillar_start"
Scale="0.9" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="18"/>
</Effect>
<Effect Name="EnergyPillarEnd" Sequence="effect_energy_pillar_end"
Scale="1" Looped="0" Frame="8">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="165"/>
</Effect>
<Sound Name="magic_firepillar_end" Frame="10" Volume="0.85"/>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Template>
</Templates>

<Moves>

<Move Name="StanceIdle" Template="IdleStance" FileName="stance_idle.bin"


MidFrames="2" FirstFrame="3" EndFrame="75" Priority="0">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
</Move>

<Move Name="KatanaIdle" Template="IdleStance" FileName="katana_idle.bin"


MidFrames="2" FirstFrame="3" Priority="1" TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
</Move>

<Move Name="ClawsIdle" Template="IdleStance" FileName="claws_idle.bin"


MidFrames="2" FirstFrame="3" Priority="1" TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Claws"/>
<Item Type="Weapon" SubType="SteelClaws"/>
<Item Type="Weapon" SubType="ShockerClaws"/>
</Operator>
</Locks>
</Move>

<Move Name="TonfaIdle" Template="IdleStance" FileName="tonfa_idle.bin"


MidFrames="2" FirstFrame="3" Priority="1" TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Tonfa"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Operator>
</Locks>
</Move>

<Move Name="StaffIdle" Template="IdleStance" FileName="staff_idle.bin"


MidFrames="2" FirstFrame="3" Priority="1" TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Operator>
</Locks>
</Move>

<Move Name="AxesIdle" Template="IdleStance" FileName="axe_idle.bin"


MidFrames="2" FirstFrame="3" Priority="1" TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
</Operator>
</Locks>
</Move>

<Move Name="TwoHandedIdle" Template="IdleStance" FileName="katana_idle.bin"


MidFrames="2" FirstFrame="3" Priority="1" TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
<Item Type="Weapon" SubType="Scythe"/>
</Operator>
</Locks>
</Move>

<Move Name="GiantSwordIdle" Template="IdleStance"


FileName="giant_sword_idle.bin" MidFrames="2" FirstFrame="3" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
</Move>

<Move Name="TitanGiantSwordIdle" Template="IdleStance"


FileName="titan_giant_sword_idle.bin" MidFrames="2" FirstFrame="3" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
</Move>

<Move Name="GlaiveIdle" Template="IdleStance" FileName="glaive_idle.bin"


MidFrames="2" FirstFrame="3" Priority="1" TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
<Item Type="Weapon" SubType="Glaivebow"/>
</Operator>
</Locks>
</Move>

<Move Name="SpearIdle" Template="IdleStance" FileName="spear_idle.bin"


MidFrames="2" FirstFrame="3" EndFrame="39" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
<Item Type="Weapon" SubType="CompositeSpear"/>
<Item Type="Weapon" SubType="Rifle"/>
</Operator>
</Locks>
</Move>

<Move Name="OneHandedSwordIdle" Template="IdleStance"


FileName="one_handed_sword_idle.bin" MidFrames="2" FirstFrame="3" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="OneHandedSword"/>
</Operator>
</Locks>
</Move>

<Move Name="CompositeScytheIdle" Template="IdleStance"


FileName="composite_scythe_stance_idle.bin" MidFrames="2" FirstFrame="3"
Priority="1" TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
</Move>

<Move Name="CompositeSwordIdle" Template="IdleStance"


FileName="composite_sword_idle.bin" MidFrames="2" FirstFrame="1" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
</Move>

<Move Name="SetDirectionStanceIdle" Template="SetDirectionIdleStance"


FileName="stance_idle.bin" MidFrames="2" FirstFrame="3" EndFrame="75" Priority="0"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
</Move>
<Move Name="SetDirectionKatanaIdle" Template="SetDirectionIdleStance"
FileName="katana_idle.bin" MidFrames="2" FirstFrame="3" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
</Move>

<Move Name="SetDirectionClawsIdle" Template="SetDirectionIdleStance"


FileName="claws_idle.bin" MidFrames="2" FirstFrame="3" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Claws"/>
</Locks>
</Move>

<Move Name="SetDirectionTonfaIdle" Template="SetDirectionIdleStance"


FileName="tonfa_idle.bin" MidFrames="2" FirstFrame="3" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Tonfa"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Operator>
</Locks>
</Move>

<Move Name="SetDirectionStaffIdle" Template="SetDirectionIdleStance"


FileName="staff_idle.bin" MidFrames="2" FirstFrame="3" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Operator>
</Locks>
</Move>
<Move Name="SetDirectionAxesIdle" Template="SetDirectionIdleStance"
FileName="axe_idle.bin" MidFrames="2" FirstFrame="3" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
</Operator>
</Locks>
</Move>

<Move Name="SetDirectionTwoHandedIdle" Template="SetDirectionIdleStance"


FileName="katana_idle.bin" MidFrames="2" FirstFrame="3" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
<Item Type="Weapon" SubType="Scythe"/>
</Operator>
</Locks>
</Move>

<Move Name="SetDirectionGlaiveIdle" Template="SetDirectionIdleStance"


FileName="glaive_idle.bin" MidFrames="2" FirstFrame="3" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
<Item Type="Weapon" SubType="Glaivebow"/>
</Operator>
</Locks>
</Move>

<Move Name="SetDirectionSpearIdle" Template="SetDirectionIdleStance"


FileName="spear_idle.bin" MidFrames="2" FirstFrame="3" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
<Item Type="Weapon" SubType="CompositeSpear"/>
<Item Type="Weapon" SubType="Rifle"/>
</Operator>
</Locks>
</Move>

<Move Name="SetDirectionOneHandedSwordIdle" Template="SetDirectionIdleStance"


FileName="one_handed_sword_idle.bin" MidFrames="2" FirstFrame="3" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="OneHandedSword"/>
</Operator>
</Locks>
</Move>

<Move Name="SetDirectionCompositeScytheIdle" Template="SetDirectionIdleStance"


FileName="composite_scythe_stance_idle.bin" MidFrames="2" FirstFrame="3"
Priority="1" TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
</Move>

<!-- <Move Name="SetDirectionRifleIdle" Template="SetDirectionIdleStance"


FileName="rifle_stance_idle.bin" MidFrames="2" FirstFrame="3" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Rifle"/>
</Locks>
</Move> -->

<Move Name="SetDirectionGiantSwordIdle" Template="SetDirectionIdleStance"


FileName="giant_sword_idle.bin" MidFrames="2" FirstFrame="2" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
</Move>

<Move Name="SetDirectionTitanGiantSwordIdle" Template="SetDirectionIdleStance"


FileName="titan_giant_sword_idle.bin" MidFrames="2" FirstFrame="2" Priority="1"
TacticEquivalent="StanceIdle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
</Move>

<!--SHOP MAGIC-->
<Move Name="ShopIdle" FileName="shop_idle.bin" MidFrames="2" FirstFrame="3"
Priority="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="StanceShop"/>
<CurrentAnimation Name="$Move"/>
</Operator>
</Conditions>
<Locks>
<Operator Type="Or">
<Screen Name="ShopArmor"/>
<Screen Name="ShopHelm"/>
<Screen Name="ShopMissile"/>
<Screen Name="ShopRuby"/>
<Screen Name="ShopRaidItemPack"/>
<Screen Name="ShopFree"/>
</Operator>
</Locks>
</Move>

<Move Name="ShopMagicIdle" Template="ShopPeacefulStart|ShopPeacefulRestore|


ShopTryOn" FileName="stance_idle.bin" MidFrames="2" FirstFrame="3" Priority="0">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="StanceShop"/>
</Conditions>
<Locks>
<Screen Name="ShopMagic"/>
</Locks>
</Move>

<Move Name="ShopArmor" Template="ShopPeacefulStart|ShopPeacefulRestore|


ShopTryOn" FileName="shop_armor.bin" MidFrames="2" FirstFrame="3" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-60"/>
</Align>
<Locks>
<Screen Name="ShopArmor"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="armor" Frame="3"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopHelm" Template="ShopPeacefulStart|ShopPeacefulRestore|


ShopTryOn" FileName="shop_helm.bin" MidFrames="2" FirstFrame="3" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-60"/>
</Align>
<Locks>
<Screen Name="ShopHelm"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="armor" Frame="3"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopMagicFireballPlayer" Template="ShopPeacefulStart"


FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-80"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Operator Type="Or">
<Item Type="Magic" SubType="FireBall"/>
<Item Name="Sphere1_Name" />
</Operator>
</Locks>
<Actions>
<CreatePlayer Name="Fireball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicFireball" Template="MagicShop|Fireball"


FileName="fireball_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="FireballStart" Sequence="magic_fireball_start" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="FireballMiddle" Sequence="magic_fireball_middle" Scale="1.0"
TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_fireball_start" Frame="2"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnFireballPlayer" Template="ShopTryOn"


FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-80"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Operator Type="Or">
<Item Type="Magic" SubType="FireBall"/>
<Item Name="Sphere1_Name" />
</Operator>
</Locks>
<Actions>
<CreatePlayer Name="Fireball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicTryOnFireballStart" Template="MagicShopTryOn|Fireball"


FileName="fireball_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="FireballStart" Sequence="magic_fireball_start" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="FireballMiddle" Sequence="magic_fireball_middle" Scale="1.0"
TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_fireball_start" Frame="2"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnFireballEnd" Template="Fireball|MagicMissileEnd"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd />
</Events>
<Conditions>
<CurrentAnimation Name="ShopMagicTryOnFireballStart"/>
</Conditions>
<Actions>
<StopEffect Name="FireballMiddle" Frame="2"/>
<Effect Name="FireballEnd" Sequence="magic_fireball_end" Scale="1.0"
Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_fireball_end" Frame="2"/>
</Actions>
</Move>

<Move Name="ShopMagicMassBombPlayer" Template="ShopPeacefulStart"


FileName="mass_bomb_player.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MassBomb"/>
</Locks>
<Actions>
<CreatePlayer Name="MassBomb" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicMassBomb" Template="MagicShop|MassBomb"


FileName="mass_bomb_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="MassBombStart" Sequence="magic_mass_bomb_start" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="0.0" ShiftY="5.0"/>
</Effect>
<StopFollowEffect Name="MassBombStart" Event="AnimationEnd"/>
<Sound Name="magic_massbomb_start" Frame="2"/>
<Sound Name="magic_massbomb_middle" Frame="13"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnMassBombPlayer" Template="ShopTryOn"


FileName="mass_bomb_player.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MassBomb"/>
</Locks>
<Actions>
<CreatePlayer Name="MassBomb" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicTryOnMassBombStart" Template="MagicShopTryOn|MassBomb"


FileName="mass_bomb_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="MassBombStart" Sequence="magic_mass_bomb_start" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="0.0" ShiftY="5.0"/>
</Effect>
<StopFollowEffect Name="MassBombStart" Event="AnimationEnd"/>
<Sound Name="magic_massbomb_start" Frame="2"/>
<Sound Name="magic_massbomb_middle" Frame="13"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnMassBombMiddle_1" Template="MassBomb"


FileName="mass_bomb_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="MassBomb-MacroNode1"/>
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"/>
</Align>
<Velocity X="8"/>
<Events>
<AnimationEnd />
</Events>
<Conditions>
<CurrentAnimation Name="ShopMagicTryOnMassBombStart"/>
</Conditions>
<Actions>
<Effect Name="MassBombMiddle" Sequence="magic_mass_bomb_middle" Scale="1.0"
TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="0.0" ShiftY="42.0"/>
</Effect>
<RandomSound Frame="1">
<Sound Name="magic_massbomb_middle"/>
<Sound Name="magic_massbomb_middle2"/>
</RandomSound>
</Actions>
</Move>

<Move Name="ShopMagicTryOnMassBombMiddle_2" Template="MassBomb"


FileName="mass_bomb_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="MassBomb-MacroNode1"/>
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"/>
</Align>
<Velocity X="8"/>
<Events>
<AnimationEnd />
</Events>
<Conditions>
<CurrentAnimation Name="ShopMagicTryOnMassBombMiddle_1"/>
</Conditions>
<Actions>
<Effect Name="MassBombMiddle" Sequence="magic_mass_bomb_middle" Scale="1.0"
TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="0.0" ShiftY="42.0"/>
</Effect>
<RandomSound Frame="1">
<Sound Name="magic_massbomb_middle"/>
<Sound Name="magic_massbomb_middle2"/>
</RandomSound>
</Actions>
</Move>

<Move Name="ShopMagicTryOnMassBombMiddle_3" Template="MassBomb"


FileName="mass_bomb_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="MassBomb-MacroNode1"/>
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"/>
</Align>
<Velocity X="8"/>
<Events>
<AnimationEnd />
</Events>
<Conditions>
<CurrentAnimation Name="ShopMagicTryOnMassBombMiddle_2"/>
</Conditions>
<Actions>
<Effect Name="MassBombMiddle" Sequence="magic_mass_bomb_middle" Scale="1.0"
TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="0.0" ShiftY="42.0"/>
</Effect>
<RandomSound Frame="1">
<Sound Name="magic_massbomb_middle"/>
<Sound Name="magic_massbomb_middle2"/>
</RandomSound>
</Actions>
</Move>

<Move Name="ShopMagicTryOnMassBombEnd" Template="MassBomb|MagicMissileEnd"


FileName="mass_bomb_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="MassBomb-MacroNode1"/>
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"/>
</Align>
<Velocity X="8"/>
<Events>
<AnimationEnd />
</Events>
<Conditions>
<CurrentAnimation Name="ShopMagicTryOnMassBombMiddle_3"/>
</Conditions>
<Actions>
<Effect Name="MassBombEnd" Sequence="magic_mass_bomb_end" Scale="1.0"
Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="0.0" ShiftY="25.0"/>
</Effect>
<Sound Name="magic_massbomb_end" Frame="2"/>
</Actions>
</Move>

<Move Name="ShopMagicEnergyballPlayer" Template="ShopPeacefulStart"


FileName="energy_ball_player.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Operator Type="Or">
<Item Type="Magic" SubType="EnergyBall"/>
<Item Name="Sphere2_Name"/>
</Operator>
</Locks>
<Actions>
<CreatePlayer Name="Energyball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicEnergyball" Template="MagicShop|Energyball"


FileName="energy_ball_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="EnergyballStart" Sequence="magic_energy_ball_start"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="EnergyballMiddle" Sequence="magic_energy_ball_middle"
Scale="1.0" TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_energyball_start" Frame="2"/>
<Sound Name="magic_energyball_middle" Frame="12"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnEnergyballPlayer" Template="ShopTryOn"


FileName="energy_ball_player.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Operator Type="Or">
<Item Type="Magic" SubType="EnergyBall"/>
<Item Name="Sphere2_Name"/>
</Operator>
</Locks>
<Actions>
<CreatePlayer Name="Energyball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicTryOnEnergyballStart" Template="MagicShopTryOn|Energyball"


FileName="energy_ball_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="EnergyballStart" Sequence="magic_energy_ball_start"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="EnergyballMiddle" Sequence="magic_energy_ball_middle"
Scale="1.0" TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_energyball_start" Frame="2"/>
<Sound Name="magic_energyball_middle" Frame="12"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnEnergyballEnd" Template="Energyball|MagicMissileEnd"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="ShopMagicTryOnEnergyballStart"/>
</Conditions>
<Actions>
<Effect Name="EnergyballEnd" Sequence="magic_energy_ball1_end" Scale="1.0"
Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="EnergyballDust" Sequence="magic_energy_ball2_end" Scale="1.0"
Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="-35.0"/>
</Effect>
<StopEffect Name="EnergyballMiddle" Frame="2"/>
<Sound Name="magic_energyball_end" Frame="2"/>
</Actions>
</Move>

<Move Name="ShopMagicMagicBombPlayer" Template="ShopPeacefulStart"


FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-80"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MagicBomb"/>
</Locks>
<Actions>
<CreatePlayer Name="MagicBomb" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicMagicBomb" Template="MagicShop|MagicBomb"


FileName="fireball_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="MagicBombStart" Sequence="magic_bomb_start" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="MagicBombMiddle" Sequence="magic_bomb_middle" Scale="1.0"
TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_bomb_start" Frame="2"/>
<Sound Name="magic_bomb_middle" Frame="13"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnMagicBombPlayer" Template="ShopTryOn"


FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-80"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MagicBomb"/>
</Locks>
<Actions>
<CreatePlayer Name="MagicBomb" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicTryOnMagicBombStart" Template="MagicShopTryOn|MagicBomb"


FileName="fireball_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="MagicBombStart" Sequence="magic_bomb_start" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="MagicBombMiddle" Sequence="magic_bomb_middle" Scale="1.0"
TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_bomb_start" Frame="2"/>
<Sound Name="magic_bomb_middle" Frame="13"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnMagicBombEnd" Template="MagicBomb|MagicMissileEnd"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="ShopMagicTryOnMagicBombStart"/>
</Conditions>
<Actions>
<Effect Name="MagicBombEnd" Sequence="magic_bomb_end" Scale="1.0"
Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_bomb_end" Frame="2"/>
</Actions>
</Move>

<Move Name="ShopMagicLightningArrowPlayer" Template="ShopPeacefulStart"


FileName="lightning_arrow_player.bin" MidFrames="2" FirstFrame="1" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="LightningArrow"/>
</Locks>
<Actions>
<CreatePlayer Name="LightningArrow" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicLightningArrow" Template="MagicShop|LightningArrow"


FileName="lightning_arrow_start.bin" MidFrames="2" FirstFrame="1" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="LightningArrowStart" Sequence="magic_lightning_arrow_start"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="LightningArrowMiddle" Sequence="magic_lightning_arrow_middle"
Scale="1.0" TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<StopFollowEffect Name="LightningArrowStart" Event="AnimationEnd"/>
<Sound Name="magic_lightningarrow_start" Frame="13"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnLightningArrowPlayer" Template="ShopTryOn"


FileName="lightning_arrow_player.bin" MidFrames="2" FirstFrame="1" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="LightningArrow"/>
</Locks>
<Actions>
<CreatePlayer Name="LightningArrow" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicTryOnLightningArrowStart" Template="MagicShopTryOn|


LightningArrow" FileName="lightning_arrow_start.bin" MidFrames="2" FirstFrame="1"
Priority="1" NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="LightningArrowStart" Sequence="magic_lightning_arrow_start"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="LightningArrowMiddle" Sequence="magic_lightning_arrow_middle"
Scale="1.0" TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<StopFollowEffect Name="LightningArrowStart" Event="AnimationEnd"/>
<Sound Name="magic_lightningarrow_start" Frame="13"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnLightningArrowEnd" Template="LightningArrow|


MagicMissileEnd" FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1"
Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="ShopMagicTryOnLightningArrowStart"/>
</Conditions>
<Actions>
<Effect Name="LightningArrowEnd" Sequence="magic_lightning_arrow_end"
Scale="1.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_lightningarrow_middle" Frame="1"/>
<Sound Name="magic_lightningarrow_end" Frame="2"/>
</Actions>
</Move>

<Move Name="ShopMagicIcePinsPlayer" Template="ShopPeacefulStart"


FileName="ice_pins_player.bin" MidFrames="2" FirstFrame="1" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-80"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="IcePins"/>
</Locks>
<Actions>
<CreatePlayer Name="IcePins" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicFirePillarPlayer" Template="ShopPeacefulStart"


FileName="fire_pillar_player.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-80"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="FirePillar"/>
</Locks>
<Actions>
<CreatePlayer Name="FirePillar" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<Sound Name="m_pl_attack6" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="12" Voice="Female"/>
</Actions>
</Move>

<Move Name="ShopMagicFirePillar" Template="MagicShop|FirePillar"


FileName="fire_pillar_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="FirePillarStart" Sequence="magic_fire_pillar_start"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="FirePillar-MacroNode1"
Follow="0" ShiftX="-100" ShiftY="93"/>
</Effect>
<Sound Name="magic_firepillar_start" Frame="2"/>
<Sound Name="magic_firepillar_end" Frame="15"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnFirePillarPlayer" Template="ShopTryOn"


FileName="fire_pillar_player.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-80"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="FirePillar"/>
</Locks>
<Actions>
<CreatePlayer Name="FirePillar" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<Sound Name="m_pl_attack6" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="12" Voice="Female"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnFirePillarStart" Template="MagicShopTryOn|FirePillar"


FileName="fire_pillar_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="FirePillarStart" Sequence="magic_fire_pillar_start"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="FirePillar-MacroNode1"
Follow="0" ShiftX="-100" ShiftY="93"/>
</Effect>
<Sound Name="magic_firepillar_start" Frame="2"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnFirePillarMiddle" Template="FirePillar|


MagicMissileEnd" FileName="fire_pillar_end.bin" MidFrames="2" FirstFrame="5"
Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Parent" Object="Nodes" Part="NPivot" ShiftX="500"/>
</Align>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="ShopMagicTryOnFirePillarStart"/>
</Conditions>
<Actions>
<Effect Name="FirePillarMiddle" Sequence="magic_fire_pillar_end"
Scale="1.5" Looped="0" Frame="9">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="217"/>
</Effect>
<Sound Name="magic_firepillar_end" Frame="6"/>
</Actions>
</Move>

<Move Name="ShopMagicWaterballPlayer" Template="ShopPeacefulStart"


FileName="water_ball_player.bin" MidFrames="2" FirstFrame="1" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="WaterBall"/>
</Locks>
<Actions>
<CreatePlayer Name="WaterBall" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicWaterball" Template="MagicShop|WaterBall"


FileName="water_ball_start.bin" MidFrames="2" FirstFrame="1" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="WaterballStart" Sequence="magic_water_ball_start" Scale="1.0"
TimeScale="1.0" Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="WaterballMiddle" Sequence="magic_water_ball_middle"
Scale="1.0" TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_water_ball_start" Frame="1"/>
</Actions>
</Move>
<Move Name="ShopMagicTryOnWaterballPlayer" Template="ShopTryOn"
FileName="water_ball_player.bin" MidFrames="2" FirstFrame="1" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="WaterBall"/>
</Locks>
<Actions>
<CreatePlayer Name="WaterBall" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicTryOnWaterballStart" Template="MagicShopTryOn|WaterBall"


FileName="water_ball_start.bin" MidFrames="2" FirstFrame="1" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="WaterballStart" Sequence="magic_water_ball_start" Scale="1.0"
TimeScale="1.0" Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="WaterballMiddle" Sequence="magic_water_ball_middle"
Scale="1.0" TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_water_ball_start" Frame="1"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnWaterBallEnd" Template="WaterBall|MagicMissileEnd"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="ShopMagicTryOnWaterballStart"/>
</Conditions>
<Actions>
<Effect Name="WaterBallEnd" Sequence="magic_water_ball_end" Scale="1.0"
Looped="0" Frame="6">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="10.0"/>
</Effect>
<StopFollowEffect Name="MassBombStart" Frame="6"/>
<Sound Name="magic_water_ball_end" Frame="2"/>
</Actions>
</Move>

<Move Name="ShopMagicAsteroidPlayer" Template="ShopPeacefulStart"


FileName="magic_asteroid_player.bin" MidFrames="2" FirstFrame="1" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MagicAsteroid"/>
</Locks>
<Actions>
<CreatePlayer Name="MagicAsteroid" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<Sound Name="magic_asteroid_start" Frame="8"/>
<Sound Name="magic_asteroid_end" Frame="29"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnAsteroidPlayer" Template="ShopTryOn"


FileName="magic_asteroid_player.bin" MidFrames="2" FirstFrame="1" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MagicAsteroid"/>
</Locks>
<Actions>
<CreatePlayer Name="MagicAsteroid" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<Sound Name="magic_asteroid_start" Frame="8"/>
<Sound Name="magic_asteroid_end" Frame="29"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopMagicWavePlayer" Template="ShopPeacefulStart" Type="ATTACK"


FileName="magic_wave_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="MagicWave">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MagicWave"/>
</Locks>
<Actions>
<CreatePlayer Name="MagicWave" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicWaveStart" Template="MagicShop|MagicWave"


FileName="magic_wave_start.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="MagicWaveStart" Sequence="magic_wave_start" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="6">
<Position Player="Me" Object="Nodes" Part="Magic-Node3_1" Follow="1"
ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="MagicWaveMiddle" Sequence="magic_wave_middle" Scale="1.0"
TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="-50.0" ShiftY="0.0"/>
</Effect>
<StopFollowEffect Name="MagicWaveStart" Event="AnimationEnd"/>
<Sound Name="magic_wave_start" Frame="1"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnWavePlayer" Template="ShopTryOn" Type="ATTACK"


FileName="magic_wave_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="MagicWave">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MagicWave"/>
</Locks>
<Actions>
<CreatePlayer Name="MagicWave" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicTryOnWaveStart" Template="MagicShopTryOn|MagicWave"


FileName="magic_wave_start.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="MagicWaveStart" Sequence="magic_wave_start" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="6">
<Position Player="Me" Object="Nodes" Part="Magic-Node3_1" Follow="1"
ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="MagicWaveMiddle" Sequence="magic_wave_middle" Scale="1.0"
TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="-50.0" ShiftY="0.0"/>
</Effect>
<StopFollowEffect Name="MagicWaveStart" Event="AnimationEnd"/>
<Sound Name="magic_wave_start" Frame="1"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnWaveEnd" Template="MagicWave|MagicMissileEnd"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="ShopMagicTryOnWaveStart"/>
</Conditions>
<Actions>
<Sound Name="magic_wave_end" Frame="2"/>
<Effect Name="MagicWaveEnd" Sequence="magic_wave_end" Scale="1.0"
Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
</Actions>
</Move>

<Move Name="ShopMagicTryOnPause" Template="MagicMissileFly"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<AnimationEnd />
</Events>
<Conditions>
<CurrentAnimation Name="MagicMissileEnd"/>
<CurrentAnimation Player="Parent" Name="ShopTryOn"/>
</Conditions>
<Actions>
<Delete Player="Me" Event="AnimationEnd" />
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopMagicFireSplashPlayer" Template="ShopPeacefulStart"


Type="ATTACK" FileName="mass_bomb_player.bin" MidFrames="2" FirstFrame="2"
Priority="110" TacticWeapon="FireSplash">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NToeS_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="FireSplash"/>
</Locks>
<Actions>
<CreatePlayer Name="FireSplash" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
<Sound Name="m_pl_attack6" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="4" Voice="Female"/>
</Actions>
</Move>

<Move Name="ShopMagicFireSplash" Template="MagicShop|FireSplash"


FileName="mass_bomb_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="FireSplashStart" Sequence="magic_fire_splash_start"
Scale="2.0" TimeScale="1.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="0.0" ShiftY="5.0"/>
</Effect>
<StopFollowEffect Name="FireSplashStart" Event="AnimationEnd"/>
<Sound Name="magic_fire_splash_start" Frame="2"/>
<Sound Name="magic_fire_splash_end" Frame="15"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnFireSplashPlayer" Template="ShopTryOn"


FileName="mass_bomb_player.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NToeS_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="FireSplash"/>
</Locks>
<Actions>
<CreatePlayer Name="FireSplash" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<Sound Name="m_pl_attack6" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="4" Voice="Female"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnFireSplashStart" Template="MagicShopTryOn|FireSplash"


FileName="mass_bomb_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="FireSplashStart" Sequence="magic_fire_splash_start"
Scale="2.0" TimeScale="1.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="0.0" ShiftY="5.0"/>
</Effect>
<StopFollowEffect Name="FireSplashStart" Event="AnimationEnd"/>
<Sound Name="magic_fire_splash_start" Frame="2"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnFireSplashMiddle" Template="FireSplash"


FileName="fire_splash_middle.bin" MidFrames="2" FirstFrame="1" Priority="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="MassBomb-MacroNode1"/>
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"/>
</Align>
<Velocity X="10"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="ShopMagicTryOnFireSplashStart"/>
</Conditions>
<Actions>
<Effect Name="FireSplashMiddle" Sequence="magic_fire_splash_middle"
Scale="1.0" TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="30.0" ShiftY="85.0"/>
</Effect>
<RandomSound Frame="1">
<Sound Name="magic_fire_splash_middle1"/>
<Sound Name="magic_fire_splash_middle2"/>
<Sound Name="magic_fire_splash_middle3"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="FireSplashEnd" Sequence="magic_fire_splash_end" Scale="1.5"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="30.0" ShiftY="160.0"/>
</Effect>
<Sound Name="magic_fire_splash_end" Event="Strike"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnFireSplashEnd" Template="FireSplash|MagicMissileEnd"


FileName="fire_splash_middle.bin" MidFrames="2" FirstFrame="1" Priority="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="MassBomb-MacroNode1"/>
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"/>
</Align>
<Velocity X="10"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="ShopMagicTryOnFireSplashMiddle"/>
</Conditions>
<Actions>
<Effect Name="FireSplashMiddle" Sequence="magic_fire_splash_middle"
Scale="1.0" TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="60.0" ShiftY="85.0"/>
</Effect>
<RandomSound Frame="1">
<Sound Name="magic_fire_splash_middle1"/>
<Sound Name="magic_fire_splash_middle2"/>
<Sound Name="magic_fire_splash_middle3"/>
</RandomSound>
<Effect Name="FireSplashEnd" Sequence="magic_fire_splash_end" Scale="1.5"
Looped="0" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="120.0" ShiftY="160.0"/>
</Effect>
<Sound Name="magic_fire_splash_end" Frame="2"/>
</Actions>
</Move>

<Move Name="ShopMagicDeathRayPlayer" Template="ShopPeacefulStart"


FileName="magic_death_ray_player.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MagicDeathRay"/>
</Locks>
<Actions>
<Sound Name="magic_firepillar_start" Frame="9"/>
<CreatePlayer Name="MagicDeathRay" Frame="11">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<Sound Name="magic_deathray" Frame="29"/>
</Actions>
</Move>

<Move Name="ShopMagicDeathRay" Template="MagicShop|MagicDeathRay"


FileName="magic_death_ray_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="MagicDeathRayMiddle" Sequence="magic_death_ray" Scale="2.2"
TimeScale="3.2" Looped="0" Frame="9">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="700" ShiftY="100"/>
</Effect>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnDeathRayPlayer" Template="ShopTryOn"


FileName="magic_death_ray_player.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MagicDeathRay"/>
</Locks>
<Actions>
<Sound Name="magic_firepillar_start" Frame="9"/>
<CreatePlayer Name="MagicDeathRay" Frame="11">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<Sound Name="magic_deathray" Frame="29"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopMagicTryOnDeathRay" Template="MagicShopTryOn|MagicDeathRay"


FileName="magic_death_ray_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Actions>
<Effect Name="MagicDeathRayMiddle" Sequence="magic_death_ray" Scale="2.2"
TimeScale="3.2" Looped="0" Frame="9">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="700" ShiftY="100"/>
</Effect>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<Move Name="ShopMagicAcidCloudPlayer" Template="ShopPeacefulStart"


FileName="magic_toxic_cloud.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MagicAcidCloud"/>
</Locks>
<Actions>
<Effect Name="AcidCloudStart" Sequence="magic_acid_cloud" Scale="2.0"
TimeScale="5.0" Frame="20">
<Position Player="Me" Object="Wall" Part="Back" Follow="0" ShiftX="400"
ShiftY="200"/>
</Effect>
<Sound Name="magic_acid_cloud" Frame="5"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopMagicTryOnAcidCloudPlayer" Template="ShopTryOn"


FileName="magic_toxic_cloud.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MagicAcidCloud"/>
</Locks>
<Actions>
<Effect Name="AcidCloudStart" Sequence="magic_acid_cloud" Scale="2.0"
TimeScale="5.0" Frame="20">
<Position Player="Me" Object="Wall" Part="Back" Follow="0" ShiftX="400"
ShiftY="200"/>
</Effect>
<Sound Name="magic_acid_cloud" Frame="5"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopMagicFireAuraPlayer" Template="ShopPeacefulStart"


FileName="magic_fire_aura.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MagicFireAura"/>
</Locks>
<Actions>
<Effect Name="MagicFireAura" Sequence="effect_fire_aura" Scale="2.5"
TimeScale="2.0" Frame="10">
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1"
ShiftX="3" ShiftY="55"/>
</Effect>
<Sound Name="magic_fire_splash_start" Frame="8"/>
<Sound Name="magic_firepillar_end" Frame="21"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnFireAuraPlayer" Template="ShopTryOn"


FileName="magic_fire_aura.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MagicFireAura"/>
</Locks>
<Actions>
<Effect Name="MagicFireAura" Sequence="effect_fire_aura" Scale="2.0"
TimeScale="2.0" Frame="10">
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1"
ShiftX="3" ShiftY="55"/>
</Effect>
<Sound Name="magic_fire_splash_start" Frame="8"/>
<Sound Name="magic_firepillar_end" Frame="21"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopMagicSawPlayer" Template="ShopPeacefulStart"


FileName="magic_circular_saw.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MagicSaw"/>
</Locks>
<Actions>
<CreatePlayer Name="MagicSaw" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopMagicSaw" Template="MagicSaw"


FileName="magic_circular_saw_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Align Axis="X|Y|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Conditions>
<CurrentAnimation Player="Parent" Name="ShopPeacefulStart"/>
</Conditions>
<Actions>
<Sound Name="magic_saw_long" Frame="3"/>
<Effect Name="MagicSawMiddle" Sequence="effect_round_knife_big" Scale="0.9"
TimeScale="1.0" Looped="1" Frame="5">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftY="160"/>
</Effect>
</Actions>
</Move>

<Move Name="ShopMagicSawMiddle" Template="MagicShop|MagicSaw"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="ShopMagicSaw"/>
<CurrentAnimation Name="ShopMagicSawMiddle"/>
</Operator>
</Conditions>
<Actions>
<StopEffect Name="MagicSawMiddle" Frame="9"/>
</Actions>
</Move>

<Move Name="ShopMagicSawPlayerEnd" Template="StanceShop"


FileName="stance_idle.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-280"/>
</Align>
<Events>
<AnimationEnd />
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="ShopMagicSawPlayer"/>
<CurrentAnimation Name="ShopMagicTryOnSawPlayer"/>
</Operator>
</Conditions>
<Actions>
<StopEffect Name="MagicSawMiddle" Frame="30"/>
</Actions>
</Move>

<Move Name="ShopMagicTryOnSawPlayer" Template="ShopTryOn"


FileName="magic_circular_saw.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-57"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="MagicSaw"/>
</Locks>
<Actions>
<CreatePlayer Name="MagicSaw" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopMagicTryOnSawStart" Template="MagicShopTryOn|MagicSaw"


FileName="magic_circular_saw_start.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Align Axis="X|Y|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Actions>
<Sound Name="magic_saw_long" Frame="3"/>
<Effect Name="MagicSawMiddle" Sequence="effect_round_knife_big" Scale="0.9"
TimeScale="1.0" Looped="1" Frame="5">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftY="160"/>
</Effect>
</Actions>
</Move>

<Move Name="ShopMagicTryOnSawEnd" Template="MagicSaw|MagicMissileEnd"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z" ShiftModelNode="Magic-Node2_1">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd />
</Events>
<Conditions>
<CurrentAnimation Name="ShopMagicTryOnSawStart"/>
</Conditions>
<Actions>
<StopEffect Name="MagicSawMiddle" Frame="9"/>
<!-- <Effect Name="FireballEnd" Sequence="magic_fireball_end" Scale="1.0"
Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_fireball_end" Frame="2"/> -->
</Actions>
</Move>

<!--SHOP RANGED-->
<Move Name="ShopRangedLightPlayer" Template="ShopPeacefulStart|
ShopPeacefulRestore" FileName="shop_ranged_light_player.bin" MidFrames="2"
FirstFrame="3" Priority="1" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-60"/>
</Align>
<Locks>
<Screen Name="ShopMissile"/>
<Operator Type="Or">
<Item Type="Ranged" SubType="Shuriken"/>
<Item Type="Ranged" SubType="Skull"/>
</Operator>
</Locks>
<Actions>
<CreatePlayer Frame="6">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<Sound Name="throwing" Frame="5"/>
<Sound Name="shopshuriken" Frame="28"/>
<Sound Name="shopshurikencatch" Frame="47"/>
</Actions>
</Move>

<Move Name="ShopRangedLightWeapon" Template="RangedMissile"


FileName="shop_ranged_light_weapon.bin" MidFrames="2" FirstFrame="7" Priority="500"
NoInterpolationFrames="1" NoWallRepulsion="1">
<Conditions>
<CurrentAnimation Player="Parent" Name="ShopRangedLightPlayer"/>
</Conditions>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Actions>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>
<Move Name="ShopRangedKunaiPlayer" Template="ShopPeacefulStart|
ShopPeacefulRestore" FileName="shop_ranged_kunai_player.bin" MidFrames="2"
FirstFrame="3" Priority="1" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-60"/>
</Align>
<Locks>
<Screen Name="ShopMissile"/>
<Operator Type="Or">
<Item Type="Ranged" SubType="Kunai"/>
<Item Type="Ranged" SubType="Needles"/>
<Item Type="Ranged" SubType="KunaiOfWind"/>
<Item Type="Ranged" Name="RANGED_SUPER_AXES"/>
<Item Type="Ranged" SubType="CircularSaw"/>
</Operator>
</Locks>
<Actions>
<CreatePlayer Frame="6">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<Sound Name="throwing" Frame="5"/>
<Sound Name="shopshuriken" Frame="28"/>
<Sound Name="shopshurikencatch" Frame="47"/>
</Actions>
</Move>

<Move Name="ShopRangedKunaiWeapon" Template="RangedMissile"


FileName="shop_ranged_kunai_weapon.bin" MidFrames="2" FirstFrame="7" Priority="500"
NoInterpolationFrames="1" NoWallRepulsion="1">
<Conditions>
<CurrentAnimation Player="Parent" Name="ShopRangedKunaiPlayer"/>
</Conditions>
<Align Axis="X|Z" ShiftModelNode="Ranged-Node2_1">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Actions>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<Move Name="ShopRangedChakramPlayer" Template="ShopPeacefulStart|


ShopPeacefulRestore" FileName="shop_ranged_chakram_player.bin" MidFrames="2"
FirstFrame="3" Priority="1" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-60"/>
</Align>
<Locks>
<Screen Name="ShopMissile"/>
<Operator Type="Or">
<Item Type="Ranged" SubType="Chakram"/>
</Operator>
<Item Type="Ranged" Name="RANGED_SUPER_AXES" Not="1"/>
</Locks>
<Actions>
<CreatePlayer Frame="6">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<Sound Name="throwing" Frame="5"/>
<Sound Name="shopshuriken" Frame="28"/>
<Sound Name="shopshurikencatch" Frame="47"/>
</Actions>
</Move>

<Move Name="ShopRangedChakramWeapon" Template="RangedMissile"


FileName="shop_ranged_chakram_weapon.bin" MidFrames="2" FirstFrame="7"
Priority="500" NoInterpolationFrames="1" NoWallRepulsion="1">
<Conditions>
<CurrentAnimation Player="Parent" Name="ShopRangedChakramPlayer"/>
</Conditions>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Actions>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<Move Name="ShopRangedTryOnShurikenPlayer" Template="ShopTryOn" Type="ATTACK"


FileName="ranged_light_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Shuriken|Kunai|KunaiOfWind">
<Locks>
<Screen Name="ShopMissile"/>
<Operator Type="Or">
<Item Type="Ranged" SubType="Shuriken"/>
</Operator>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="knife" Frame="10"/>
<Sound Name="swish7" Frame="5"/>
<CreatePlayer Frame="5">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopRangedTryOnCircularSawPlayer" Template="ShopTryOn"


Type="ATTACK" FileName="ranged_circular_saw_player.bin" MidFrames="2"
FirstFrame="1" Priority="110" TacticWeapon="CircularSaw">
<Locks>
<Screen Name="ShopMissile"/>
<Item Type="Ranged" SubType="CircularSaw"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="knife" Frame="10"/>
<Sound Name="swish7" Frame="5"/>
<CreatePlayer Frame="4" Name="CircularSawModel">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<CreatePlayer Frame="4" Name="CircularSawEffect">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="SkeletonCircularSaw"/>
</CreatePlayer>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopRangedTryOnKunaiPlayer" Template="ShopTryOn" Type="ATTACK"


FileName="ranged_light_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Shuriken|Kunai|KunaiOfWind">
<Locks>
<Screen Name="ShopMissile"/>
<Operator Type="Or">
<Item Type="Ranged" SubType="Kunai"/>
<Item Type="Ranged" SubType="KunaiOfWind"/>
</Operator>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="knife" Frame="10"/>
<Sound Name="swish7" Frame="5"/>
<CreatePlayer Frame="4">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopRangedTryOnHeavyPlayer" Template="ShopTryOn" Type="ATTACK"


FileName="ranged_heavy_player.bin" MidFrames="2" FirstFrame="3" Priority="110"
TacticWeapon="Chakram">
<Locks>
<Screen Name="ShopMissile"/>
<Operator Type="Or">
<Item Type="Ranged" SubType="Chakram"/>
<Item Type="Ranged" SubType="Skull"/>
</Operator>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="17" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="17" Voice="Female"/>
<Sound Name="disk" Frame="18"/>
<CreatePlayer Frame="5">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopRangedTryOnNeedlesPlayer" Template="ShopTryOn" Type="ATTACK"


FileName="ranged_light_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Needles">
<Locks>
<Screen Name="ShopMissile"/>
<Item Type="Ranged" SubType="Needles"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="knife" Frame="10"/>
<Sound Name="swish7" Frame="5"/>
<CreatePlayer Frame="6" Name="NeedleUp">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<CreatePlayer Frame="6" Name="NeedleMiddle">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<CreatePlayer Frame="6" Name="NeedleDown">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopRangedTryOnMinePlayer" Template="ShopTryOn" Type="ATTACK"


FileName="mine_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Mine">
<Locks>
<Screen Name="ShopMissile"/>
<Item Type="Ranged" SubType="Mine"/>
</Locks>
<Actions>
<CreatePlayer Name="Mine" Frame="3">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopRangedTryOnBlaster" Template="ShopTryOn" Type="ATTACK"


FileName="ranged_blaster_player.bin" MidFrames="2" FirstFrame="3" Priority="110"
TacticWeapon="Blaster">
<Locks>
<Screen Name="ShopMissile"/>
<Item Type="Ranged" SubType="Blaster"/>
</Locks>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-90"/>
</Align>
<Actions>
<CreatePlayer Frame="4" Name="Blaster" >
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<CreatePlayer Frame="21" Name="BlasterEffect" >
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Name="BlasterBullet" Type="Weapon"/>
</CreatePlayer>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopBlasterPlayer" Template="ShopPeacefulStart|ShopPeacefulRestore"


FileName="shop_blaster_player.bin" MidFrames="2" FirstFrame="1" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-60"/>
</Align>
<Locks>
<Screen Name="ShopMissile"/>
<Item Type="Ranged" SubType="Blaster"/>
</Locks>
<Actions>
<CreatePlayer Frame="2">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<Sound Name="throwing" Frame="7"/>
<Sound Name="swish2" Frame="22"/>
<Sound Name="swish3" Frame="25"/>
<Sound Name="musket_shot_1" Frame="29"/>
<Sound Name="shopshurikencatch" Frame="58"/>

</Actions>
</Move>

<Move Name="ShopBlasterWeapon" Template="RangedMissile"


FileName="shop_blaster_weapon.bin" MidFrames="2" FirstFrame="3" Priority="500"
NoInterpolationFrames="1" NoWallRepulsion="1">
<Conditions>
<CurrentAnimation Player="Parent" Name="ShopBlasterPlayer"/>
</Conditions>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Locks>
<Screen Name="ShopMissile"/>
</Locks>
<Events>
<Birth/>
</Events>
<Actions>
<Effect Name="BlasterStart" Sequence="tonfa_guns_start" Scale="1.5"
Looped="0" Frame="31">
<Position Player="Me" Object="Nodes" Part="Ranged-Node3_1" Follow="0"
ShiftX="10.0" ShiftY="5.0"/>
</Effect>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<Move Name="ShopOther" Template="ShopPeacefulStart|ShopPeacefulRestore|


ShopTryOn" FileName="shop_idle.bin" MidFrames="2" FirstFrame="3" Priority="0"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-60"/>
</Align>
<Locks>
<Operator Type="Or">
<Screen Name="ShopMissile"/>
<Screen Name="ShopRuby"/>
<Screen Name="ShopFree"/>
<Screen Name="ShopRaidItemPack"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<Move Name="ShopMagicOther" Template="ShopPeacefulStart|ShopPeacefulRestore|


ShopTryOn" FileName="stance_idle.bin" MidFrames="2" FirstFrame="3" Priority="0"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-60"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<!--TRANSITION-->
<Move Name="KatanaTransition" Template="Transition"
FileName="katana_transition.bin" MidFrames="2" FirstFrame="3" Priority="2"
TacticWeapon="Katana|NinjaSword|ShogunKatana">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
</Move>

<Move Name="AxeTransition" Template="Transition" FileName="axe_transition.bin"


MidFrames="2" FirstFrame="3" Priority="2" TacticWeapon="Axes|ButcherKnives">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
</Operator>
</Locks>
</Move>

<Move Name="SpearTransition" Template="Transition"


FileName="spear_transition.bin" MidFrames="2" FirstFrame="3" Priority="2"
TacticWeapon="Spear|Naginata|Trident|CompositeSpear">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
<Item Type="Weapon" SubType="CompositeSpear"/>
<Item Type="Weapon" SubType="Rifle"/>
</Operator>
</Locks>
</Move>

<Move Name="StaffTransition" Template="Transition"


FileName="staff_transition.bin" MidFrames="2" FirstFrame="3" Priority="2"
TacticWeapon="Staff|WandererStaff|CompositeStaff">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Operator>
</Locks>
<Conditions>
<CurrentAnimation Name="RatWavePlayer" Not="1" />
</Conditions>
</Move>

<Move Name="GlaiveTransition" Template="Transition"


FileName="glaive_transition.bin" MidFrames="2" FirstFrame="3" Priority="2"
TacticWeapon="Glaive|SilverGlaive" >
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="Glaivebow"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Operator>
</Locks>
</Move>

<Move Name="TwoHandedTransition" Template="Transition"


FileName="two_hand_transition.bin" MidFrames="2" FirstFrame="3" Priority="2"
TacticWeapon="TwoHanded|Cudgel|Scythe|TwoHandedBlunt">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
<Item Type="Weapon" SubType="Scythe"/>
</Operator>
</Locks>
</Move>

<Move Name="CompositeScytheTransition" Template="Transition"


FileName="composite_scythe_transition.bin" MidFrames="2" FirstFrame="3"
Priority="2" TacticWeapon="CompositeScythe">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
</Move>

<Move Name="CompositeSwordTransition" Template="Transition"


FileName="composite_sword_transition.bin" MidFrames="2" FirstFrame="3" Priority="2"
TacticWeapon="CompositeSword">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
</Move>

<Move Name="OneHandedSwordTransition" Template="Transition"


FileName="one_handed_sword_transition.bin" MidFrames="2" FirstFrame="3"
Priority="2" TacticWeapon="OneHandedSword">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
</Move>
<Move Name="SetDirectionKatanaTransition" Template="SetDirectionTransition"
FileName="katana_transition.bin" MidFrames="2" FirstFrame="3" Priority="2"
TacticWeapon="Katana|NinjaSword|ShogunKatana">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
</Move>

<Move Name="SetDirectionAxeTransition" Template="SetDirectionTransition"


FileName="axe_transition.bin" MidFrames="2" FirstFrame="3" Priority="2"
TacticWeapon="Axes|ButcherKnives">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
</Operator>
</Locks>
</Move>

<Move Name="SetDirectionSpearTransition" Template="SetDirectionTransition"


FileName="spear_transition.bin" MidFrames="2" FirstFrame="3" Priority="2"
TacticWeapon="Spear|Naginata|Trident|CompositeSpear">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
<Item Type="Weapon" SubType="CompositeSpear"/>
<Item Type="Weapon" SubType="Rifle"/>
</Operator>
</Locks>
</Move>

<Move Name="SetDirectionStaffTransition" Template="SetDirectionTransition"


FileName="staff_transition.bin" MidFrames="2" FirstFrame="3" Priority="2"
TacticWeapon="Staff|WandererStaff|CompositeStaff">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Operator>
</Locks>
</Move>

<Move Name="SetDirectionGlaiveTransition" Template="SetDirectionTransition"


FileName="glaive_transition.bin" MidFrames="2" FirstFrame="3" Priority="2"
TacticWeapon="Glaive|SilverGlaive" >
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
<Item Type="Weapon" SubType="Glaivebow"/>
</Operator>
</Locks>
</Move>

<Move Name="SetDirectionTwoHandedTransition" Template="SetDirectionTransition"


FileName="two_hand_transition.bin" MidFrames="2" FirstFrame="3" Priority="2"
TacticWeapon="TwoHanded|Cudgel|Scythe|TwoHandedBlunt">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
<Item Type="Weapon" SubType="Scythe"/>
</Operator>
</Locks>
</Move>

<Move Name="SetDirectionCompositeScytheTransition"
Template="SetDirectionTransition" FileName="composite_scythe_transition.bin"
MidFrames="2" FirstFrame="3" Priority="2" TacticWeapon="TwoHanded|CompositeScythe">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
</Move>

<Move Name="SetDirectionCompositeSwordTransition"
Template="SetDirectionTransition" FileName="composite_sword_transition.bin"
MidFrames="2" FirstFrame="3" Priority="2" TacticWeapon="CompositeSword">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
</Move>

<Move Name="SetDirectionOneHandedSwordTransition"
Template="SetDirectionTransition" FileName="one_handed_sword_transition.bin"
MidFrames="2" FirstFrame="3" Priority="2" TacticWeapon="OneHandedSword">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
</Move>

<!--START STANCE IDLE-->


<Move Name="FistsStartStanceIdle-Left" Template="StartIdleStance"
FileName="fists1_stance_idle.bin" MidFrames="2" FirstFrame="2" EndFrame="37"
Priority="10">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Player Number="1"/>
<CurrentAnimation Name="Win" Not="1" />
</Conditions>
</Move>

<Move Name="FistsStartStanceIdle-Right" Template="StartIdleStance"


FileName="fists2_stance_idle.bin" MidFrames="2" FirstFrame="3" Priority="10"
TacticWeapon="Fists">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Fists"/>
</Locks>
<Conditions>
<CurrentAnimation Name="StanceLeft" Not="1" />
</Conditions>
</Move>

<Move Name="KnivesStartStanceIdle" Template="StartIdleStance"


FileName="knives_stance_idle.bin" MidFrames="2" FirstFrame="2" EndFrame="53"
Priority="11" TacticWeapon="Knives|Keris">
<Align Axis="X|Z" ShiftModelNode="NPivot">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knives"/>
<Item Type="Weapon" SubType="Keris"/>
</Operator>
</Locks>
</Move>

<Move Name="DaggersStartStanceIdle" Template="StartIdleStance"


FileName="knives_stance_idle.bin" MidFrames="2" FirstFrame="2" Priority="11"
TacticWeapon="Daggers">
<Align Axis="X|Z" ShiftModelNode="NPivot">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Daggers"/>
</Locks>
</Move>

<Move Name="ClownStartStanceIdle" Template="StartIdleStance"


FileName="daggers_stance_idle.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Daggers">
<Align Axis="X|Z" ShiftModelNode="NPivot">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Name="WEAPON_XMAS14_CANES"/>
</Locks>
</Move>

<Move Name="TwoHandedStartStanceIdle" Template="StartIdleStance"


FileName="two_hand_stance_idle.bin" MidFrames="2" FirstFrame="2" EndFrame="49"
Priority="11" TacticWeapon="TwoHanded|Cudgel|TwoHandedBlunt">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
</Operator>
</Locks>
</Move>

<Move Name="SaiStartStanceIdle" Template="StartIdleStance"


FileName="sai_stance_idle.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticWeapon="Sai|HermitSwords">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Sai"/>
<Item Type="Weapon" SubType="HermitSwords"/>
</Operator>
</Locks>
</Move>

<Move Name="BatonsStartStanceIdle" Template="StartIdleStance"


FileName="sticks_stance_idle.bin" MidFrames="2" FirstFrame="2" Priority="11"
TacticWeapon="Batons">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Batons"/>
<Item Type="Weapon" SubType="BattleHammers"/>
<Item Type="Weapon" SubType="FireBatons"/>
</Operator>
</Locks>
</Move>

<Move Name="KatanaStartStanceIdle" Template="StartIdleStance"


FileName="katana_stance_idle.bin" MidFrames="2" FirstFrame="2" EndFrame="39"
Priority="11" TacticWeapon="Katana|NinjaSword|ShogunKatana">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
</Move>

<Move Name="SwordsStartStanceIdle" Template="StartIdleStance"


FileName="swords_stance_idle.bin" MidFrames="2" FirstFrame="2" Priority="11"
TacticWeapon="Swords|ShuangGou|ChineseSabers|BigSwords|Sickles|Machete|Wakidzashi">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Swords"/>
<Item Type="Weapon" SubType="ShuangGou"/>
<Item Type="Weapon" SubType="ChineseSabers"/>
<Item Type="Weapon" SubType="BigSwords"/>
<Item Type="Weapon" SubType="Sickles"/>
<Item Type="Weapon" SubType="Machete"/>
<Item Type="Weapon" SubType="Wakidzashi"/>
</Operator>
</Locks>
</Move>

<Move Name="NunchakuStartStanceIdle" Template="StartIdleStance"


FileName="nunchaku_stance_idle.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticWeapon="Nunchaku">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Nunchaku"/>
</Locks>
</Move>

<Move Name="KnobsticksStartStanceIdle" Template="StartIdleStance"


FileName="knobstick_stance_idle.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticWeapon="Knobsticks">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Knobsticks"/>
</Locks>
</Move>

<Move Name="ClawsStartStanceIdle" Template="StartIdleStance"


FileName="claws_stance_idle.bin" MidFrames="2" FirstFrame="3" EndFrame="47"
Priority="11" TacticWeapon="Claws">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Claws"/>
<Item Type="Weapon" SubType="SteelClaws"/>
<Item Type="Weapon" SubType="ShockerClaws"/>
</Operator>
</Locks>
</Move>

<Move Name="KnucklesStartStanceIdle" Template="StartIdleStance"


FileName="knuckles_stance_idle.bin" MidFrames="2" FirstFrame="2" Priority="11"
TacticWeapon="Knuckles|CrescentKnives|Katars|MonkKatars">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knuckles"/>
<Item Type="Weapon" SubType="CrescentKnives"/>
<Item Type="Weapon" SubType="Katars"/>
<Item Type="Weapon" SubType="MonkKatars"/>
</Operator>
</Locks>
</Move>

<Move Name="TonfaStartStanceIdle" Template="StartIdleStance"


FileName="tonfa_stance_idle.bin" MidFrames="2" FirstFrame="2" Priority="11"
TacticWeapon="Tonfa">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Tonfa"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Operator>
</Locks>
</Move>

<Move Name="StaffStartStanceIdle" Template="StartIdleStance"


FileName="staff_stance_idle.bin" MidFrames="2" FirstFrame="2" Priority="11"
TacticWeapon="Staff|WandererStaff">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
</Operator>
</Locks>
</Move>

<Move Name="GlaiveStartStanceIdle" Template="StartIdleStance"


FileName="glaive_stance_idle.bin" MidFrames="2" FirstFrame="2" Priority="11"
TacticWeapon="Glaive|SilverGlaive">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Operator>
</Locks>
</Move>

<Move Name="KusarigamaStartStanceIdle" Template="StartIdleStance"


FileName="kusarigama_stance_idle.bin" MidFrames="2" FirstFrame="2" Priority="11"
TacticWeapon="Kusarigama">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Kusarigama"/>
</Locks>
</Move>

<Move Name="AxesStartStanceIdle" Template="StartIdleStance"


FileName="axe_stance_idle.bin" MidFrames="2" FirstFrame="2" EndFrame="41"
Priority="11" TacticWeapon="Axes|ButcherKnives|DoubleScythe">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
<Item Type="Weapon" SubType="DoubleScythe"/>
<Item Type="Weapon" SubType="ElectroHammers"/>
</Operator>
</Locks>
</Move>

<Move Name="SpearStartStanceIdle" Template="StartIdleStance"


FileName="spear_stance_idle.bin" MidFrames="2" FirstFrame="2" EndFrame="41"
Priority="11" TacticWeapon="Spear|Naginata|Trident">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
</Operator>
</Locks>
</Move>

<Move Name="CompositeSpearStartStanceIdle" Template="StartIdleStance"


FileName="composite_spear_stance_idle.bin" MidFrames="2" FirstFrame="2"
Priority="11" TacticWeapon="CompositeSpear">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeSpear"/>
</Locks>
</Move>

<Move Name="FansStartStanceIdle" Template="StartIdleStance"


FileName="fans_stance_idle.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticWeapon="Fans">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Fans"/>
</Locks>
</Move>

<Move Name="ScytheStartStanceIdle" Template="StartIdleStance"


FileName="scythe_stance_idle.bin" MidFrames="2" FirstFrame="2" Priority="11"
TacticWeapon="Scythe">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Scythe"/>
</Locks>
</Move>

<Move Name="CompositeScytheStartStanceIdle" Template="StartIdleStance"


FileName="composite_scythe_stance_idle.bin" MidFrames="2" FirstFrame="2"
Priority="11" TacticWeapon="CompositeScythe">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
</Move>

<Move Name="CompositeStaffStartStanceIdle" Template="StartIdleStance"


FileName="composite_staff_stance_idle.bin" MidFrames="2" FirstFrame="1"
Priority="11" TacticWeapon="CompositeStaff">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Locks>
</Move>

<Move Name="CompositeSwordStanceIdle" Template="StartIdleStance"


FileName="composite_sword_stance_idle.bin" MidFrames="2" FirstFrame="1"
EndFrame="38" Priority="11" TacticWeapon="CompositeSword">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
</Move>

<Move Name="PowerFistsStartStanceIdle" Template="StartIdleStance"


FileName="power_fists_stance_idle.bin" MidFrames="2" FirstFrame="2" Priority="11"
TacticWeapon="PowerFists">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="PowerFists"/>
</Locks>
</Move>

<Move Name="OnehandedSwordStartStanceIdle" Template="StartIdleStance"


FileName="one_handed_sword_stance_idle.bin" MidFrames="2" FirstFrame="2"
EndFrame="41" Priority="11" TacticWeapon="OneHandedSword">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="OneHandedSword"/>
</Operator>
</Locks>
</Move>

<Move Name="RifleStartStanceIdle" Template="StartIdleStance"


FileName="rifle_stance_idle.bin" MidFrames="2" FirstFrame="1" EndFrame="52"
Priority="11" TacticWeapon="Rifle">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Rifle"/>
</Locks>
</Move>

<Move Name="GiantSwordStartStanceIdle" Template="StartIdleStance"


FileName="giant_sword_idle.bin" MidFrames="2" FirstFrame="2" EndFrame="41"
Priority="11" TacticWeapon="GiantSword">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
</Move>

<Move Name="TitanGiantSwordStartStanceIdle" Template="TitanStartIdleStance"


FileName="titan_giant_sword_idle.bin" MidFrames="2" FirstFrame="2" Priority="11"
TacticWeapon="TitanGiantSword">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
</Move>

<!--START STANCE-->
<Move Name="FistsStartStance-Left" Template="StanceLeft"
FileName="stance_1.bin" MidFrames="2" FirstFrame="2" Priority="10"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish6" Frame="7"/>
<Sound Name="swish7" Frame="14"/>
<Sound Name="swish6" Frame="28"/>
<Sound Name="swish5" Frame="35"/>
</Actions>
</Move>

<Move Name="FistsStartStance-Right" Template="StanceRight"


FileName="stance_2.bin" MidFrames="2" FirstFrame="2" Priority="10"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="70"/>
</Align>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish6" Frame="3"/>
<Sound Name="swish7" Frame="10"/>
<Sound Name="swish6" Frame="16"/>
<Sound Name="swish7" Frame="24"/>
<Sound Name="swish7" Frame="30"/>
<Sound Name="swish7" Frame="35"/>
<Sound Name="swish5" Frame="43"/>
</Actions>
</Move>

<Move Name="KnucklesStartStance-Left" Template="StanceLeft"


FileName="knuckles_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-25"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knuckles"/>
<Item Type="Weapon" SubType="CrescentKnives"/>
<Item Type="Weapon" SubType="Katars"/>
<Item Type="Weapon" SubType="MonkKatars"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="30"/>
</Actions>
</Move>

<Move Name="KnucklesStartStance-Right" Template="StanceRight"


FileName="knuckles_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-25"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knuckles"/>
<Item Type="Weapon" SubType="CrescentKnives"/>
<Item Type="Weapon" SubType="Katars"/>
<Item Type="Weapon" SubType="MonkKatars"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="30"/>
</Actions>
</Move>

<Move Name="KnivesStartStance-Left" Template="StanceLeft"


FileName="knives_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knives"/>
<Item Type="Weapon" SubType="Keris"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="5"/>
<Sound Name="swish7" Frame="13"/>
<Sound Name="swish7" Frame="18"/>
<Sound Name="swish5" Frame="23"/>
<Sound Name="swish_sword1" Frame="14"/>
<Sound Name="swish_sword2" Frame="19"/>
<Sound Name="swish_sword3" Frame="24"/>
</Actions>
</Move>

<Move Name="KnivesStartStance-Right" Template="StanceRight"


FileName="knives_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knives"/>
<Item Type="Weapon" SubType="Keris"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="5"/>
<Sound Name="swish7" Frame="13"/>
<Sound Name="swish7" Frame="18"/>
<Sound Name="swish5" Frame="23"/>
<Sound Name="swish_sword1" Frame="14"/>
<Sound Name="swish_sword2" Frame="19"/>
<Sound Name="swish_sword3" Frame="24"/>
</Actions>
</Move>
<Move Name="DaggersStartStance-Left" Template="StanceLeft"
FileName="knives_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-50"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Daggers"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish_sword3" Frame="26"/>
</Actions>
</Move>

<Move Name="DaggersStartStance-Right" Template="StanceRight"


FileName="knives_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Daggers"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish_sword3" Frame="26"/>
</Actions>
</Move>

<Move Name="ClownStartStance-Left" Template="StanceLeft"


FileName="daggers_stance.bin" MidFrames="2" FirstFrame="2" Priority="120"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-50"/>
</Align>
<Locks>
<Item Name="WEAPON_XMAS14_CANES"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="6"/>
<Sound Name="swish7" Frame="9"/>
<Sound Name="swish7" Frame="20"/>
<Sound Name="swish7" Frame="23"/>
<Sound Name="swish7" Frame="38"/>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish_sword3" Frame="26"/>
</Actions>
</Move>

<Move Name="ClownStartStance-Right" Template="StanceRight"


FileName="daggers_stance.bin" MidFrames="2" FirstFrame="4" Priority="120"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Name="WEAPON_XMAS14_CANES"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="6"/>
<Sound Name="swish7" Frame="9"/>
<Sound Name="swish7" Frame="20"/>
<Sound Name="swish7" Frame="23"/>
<Sound Name="swish7" Frame="38"/>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish_sword3" Frame="26"/>
</Actions>
</Move>

<Move Name="TwoHandedStartStance-Left" Template="StanceLeft"


FileName="two_hand_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-50"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<Move Name="TwoHandedStartStance-Right" Template="StanceRight"


FileName="two_hand_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<Move Name="SaiStartStance-Left" Template="StanceLeft"


FileName="sai_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Sai"/>
<Item Type="Weapon" SubType="HermitSwords"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="5"/>
<Sound Name="swish7" Frame="13"/>
<Sound Name="swish7" Frame="18"/>
<Sound Name="swish5" Frame="23"/>
<Sound Name="swish_sword1" Frame="14"/>
</Actions>
</Move>

<Move Name="SaiStartStance-Right" Template="StanceRight"


FileName="sai_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Sai"/>
<Item Type="Weapon" SubType="HermitSwords"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="5"/>
<Sound Name="swish7" Frame="13"/>
<Sound Name="swish7" Frame="18"/>
<Sound Name="swish5" Frame="23"/>
<Sound Name="swish_sword1" Frame="14"/>
</Actions>
</Move>

<Move Name="BatonsStartStance-Left" Template="StanceLeft"


FileName="stance_weapon_1.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Batons"/>
<Item Type="Weapon" SubType="BattleHammers"/>
<Item Type="Weapon" SubType="FireBatons"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="13"/>
<Sound Name="swish5" Frame="40"/>
</Actions>
</Move>

<Move Name="BatonsStartStance-Right" Template="StanceRight"


FileName="stance_weapon_1.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Batons"/>
<Item Type="Weapon" SubType="BattleHammers"/>
<Item Type="Weapon" SubType="FireBatons"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="13"/>
<Sound Name="swish5" Frame="40"/>
</Actions>
</Move>

<Move Name="KatanaStartStance-Left" Template="StanceLeft"


FileName="katana_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="12"/>
<Sound Name="swish5" Frame="26"/>
<Sound Name="swish_sword1" Frame="6"/>
</Actions>
</Move>

<Move Name="KatanaStartStance-Right" Template="StanceRight"


FileName="katana_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="12"/>
<Sound Name="swish5" Frame="26"/>
<Sound Name="swish_sword1" Frame="6"/>
</Actions>
</Move>

<Move Name="SwordsStartStance-Left" Template="StanceLeft"


FileName="stance_weapon_1.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Swords"/>
<Item Type="Weapon" SubType="ShuangGou"/>
<Item Type="Weapon" SubType="ChineseSabers"/>
<Item Type="Weapon" SubType="BigSwords"/>
<Item Type="Weapon" SubType="Sickles"/>
<Item Type="Weapon" SubType="Machete"/>
<Item Type="Weapon" SubType="Wakidzashi"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="13"/>
<Sound Name="swish5" Frame="40"/>
<Sound Name="swish_sword1" Frame="14"/>
</Actions>
</Move>

<Move Name="SwordsStartStance-Right" Template="StanceRight"


FileName="stance_weapon_1.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-30"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Swords"/>
<Item Type="Weapon" SubType="ShuangGou"/>
<Item Type="Weapon" SubType="ChineseSabers"/>
<Item Type="Weapon" SubType="BigSwords"/>
<Item Type="Weapon" SubType="Sickles"/>
<Item Type="Weapon" SubType="Machete"/>
<Item Type="Weapon" SubType="Wakidzashi"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="13"/>
<Sound Name="swish5" Frame="40"/>
<Sound Name="swish_sword1" Frame="14"/>
</Actions>
</Move>

<Move Name="NunchakuStartStance-Left" Template="StanceLeft"


FileName="nunchaku_stance.bin" MidFrames="2" FirstFrame="2" EndFrame="64"
Priority="12" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Nunchaku"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
<Sound Name="swish2" Frame="16"/>
<Sound Name="swish7" Frame="20"/>
<Sound Name="m_pl_attack1" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="25" Voice="Female"/>
<Sound Name="swish5" Frame="28"/>
<Sound Name="swish7" Frame="33"/>
<Sound Name="swish6" Frame="38"/>
<Sound Name="swish7" Frame="44"/>
<Sound Name="m_pl_attack2" Frame="49" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="49" Voice="Female"/>
<Sound Name="swish5" Frame="52"/>
</Actions>
</Move>
<Move Name="NunchakuStartStance-Right" Template="StanceRight"
FileName="nunchaku_stance.bin" MidFrames="2" FirstFrame="4" EndFrame="64"
Priority="12" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Nunchaku"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
<Sound Name="swish2" Frame="16"/>
<Sound Name="swish7" Frame="20"/>
<Sound Name="m_pl_attack1" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="25" Voice="Female"/>
<Sound Name="swish5" Frame="28"/>
<Sound Name="swish7" Frame="33"/>
<Sound Name="swish6" Frame="38"/>
<Sound Name="swish7" Frame="44"/>
<Sound Name="m_pl_attack2" Frame="49" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="49" Voice="Female"/>
</Actions>
</Move>

<Move Name="KnobsticksStartStance-Left" Template="StanceLeft"


FileName="knobstick_stance.bin" MidFrames="2" FirstFrame="2" EndFrame="51"
Priority="12" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Knobsticks"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="18"/>
<Sound Name="swish7" Frame="42"/>
</Actions>
</Move>

<Move Name="KnobsticksStartStance-Right" Template="StanceRight"


FileName="knobstick_stance.bin" MidFrames="2" FirstFrame="4" EndFrame="51"
Priority="12" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Knobsticks"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="18"/>
<Sound Name="swish7" Frame="42"/>
</Actions>
</Move>

<Move Name="ClawsStartStance-Left" Template="StanceLeft"


FileName="claws_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-20"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Claws"/>
<Item Type="Weapon" SubType="SteelClaws"/>
<Item Type="Weapon" SubType="ShockerClaws"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="34"/>
<Sound Name="swish_sword1" Frame="17"/>
<Sound Name="swish_sword3" Frame="33"/>
</Actions>
</Move>

<Move Name="ClawsStartStance-Right" Template="StanceRight"


FileName="claws_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-20"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Claws"/>
<Item Type="Weapon" SubType="SteelClaws"/>
<Item Type="Weapon" SubType="ShockerClaws"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="34"/>
<Sound Name="swish_sword1" Frame="17"/>
<Sound Name="swish_sword3" Frame="33"/>
</Actions>
</Move>

<Move Name="TonfaStartStance-Left" Template="StanceLeft"


FileName="tonfa_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Tonfa"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="22"/>
<Sound Name="swish5" Frame="25"/>
<Sound Name="swish3" Frame="28"/>
<Sound Name="swish5" Frame="33"/>
<Sound Name="swish7" Frame="39"/>
<Sound Name="swish3" Frame="46"/>
<Sound Name="swish1" Frame="60"/>
</Actions>
</Move>

<Move Name="TonfaStartStance-Right" Template="StanceRight"


FileName="tonfa_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Tonfa"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="22"/>
<Sound Name="swish5" Frame="25"/>
<Sound Name="swish3" Frame="28"/>
<Sound Name="swish5" Frame="33"/>
<Sound Name="swish7" Frame="39"/>
<Sound Name="swish3" Frame="46"/>
<Sound Name="swish1" Frame="60"/>
</Actions>
</Move>

<Move Name="StaffStartStance-Left" Template="StanceLeft"


FileName="staff_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="14" Voice="Female"/>
<Sound Name="swish5" Frame="17"/>
<Sound Name="swish6" Frame="26"/>
<Sound Name="swish6" Frame="30"/>
<Sound Name="swish6" Frame="33"/>
<Sound Name="swish5" Frame="36"/>
<Sound Name="swish7" Frame="40"/>
<Sound Name="swish7" Frame="44"/>
<Sound Name="swish7" Frame="47"/>
</Actions>
</Move>

<Move Name="StaffStartStance-Right" Template="StanceRight"


FileName="staff_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="14" Voice="Female"/>
<Sound Name="swish5" Frame="17"/>
<Sound Name="swish6" Frame="26"/>
<Sound Name="swish6" Frame="30"/>
<Sound Name="swish6" Frame="33"/>
<Sound Name="swish5" Frame="36"/>
<Sound Name="swish7" Frame="40"/>
<Sound Name="swish7" Frame="44"/>
<Sound Name="swish7" Frame="47"/>
</Actions>
</Move>

<Move Name="GlaiveStartStance-Left" Template="StanceLeft"


FileName="glaive_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="20"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish_sword3" Frame="7"/>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish_sword2" Frame="15"/>
</Actions>
</Move>

<Move Name="GlaiveStartStance-Right" Template="StanceRight"


FileName="glaive_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="20"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish_sword3" Frame="7"/>
<Sound Name="swish_sword2" Frame="11"/>
<Sound Name="swish_sword1" Frame="15"/>
</Actions>
</Move>

<Move Name="SpearStartStance-Left" Template="StanceLeft"


FileName="spear_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-120"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="12" Voice="Female"/>
<Sound Name="swish5" Frame="10"/>
<Sound Name="swish6" Frame="19"/>
</Actions>
</Move>

<Move Name="SpearStartStance-Right" Template="StanceRight"


FileName="spear_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-120"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="12" Voice="Female"/>
<Sound Name="swish5" Frame="10"/>
<Sound Name="swish6" Frame="19"/>
</Actions>
</Move>

<Move Name="CompositeSpearStartStance-Left" Template="StanceLeft"


FileName="composite_spear_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-120"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeSpear"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="12" Voice="Female"/>
<Sound Name="swish5" Frame="10"/>
<Sound Name="swish6" Frame="19"/>
</Actions>
</Move>

<Move Name="CompositeSpearStartStance-Right" Template="StanceRight"


FileName="composite_spear_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-120"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeSpear"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="12" Voice="Female"/>
<Sound Name="swish5" Frame="10"/>
<Sound Name="swish6" Frame="19"/>
</Actions>
</Move>

<Move Name="KusarigamaStartStance-Left" Template="StanceLeft"


FileName="kusarigama_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-90"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Kusarigama"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish1" Frame="6"/>
<Sound Name="swish_sword3" Frame="7"/>
<Sound Name="swish2" Frame="9"/>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish3" Frame="13"/>
<Sound Name="swish_sword2" Frame="15"/>
<Sound Name="swish1" Frame="16"/>
<Sound Name="swish_sword3" Frame="17"/>
<Sound Name="swish2" Frame="19"/>
<Sound Name="swish_sword1" Frame="21"/>
<Sound Name="swish3" Frame="13"/>
<Sound Name="swish_sword2" Frame="25"/>
<Sound Name="swish1" Frame="26"/>
<Sound Name="swish_sword3" Frame="27"/>
<Sound Name="swish2" Frame="29"/>
<Sound Name="swish_sword1" Frame="31"/>
<Sound Name="swish3" Frame="33"/>
<Sound Name="swish_sword2" Frame="35"/>
<Sound Name="swish2" Frame="40"/>
<Sound Name="swish_sword1" Frame="44"/>
</Actions>
</Move>

<Move Name="KusarigamaStartStance-Right" Template="StanceRight"


FileName="kusarigama_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-180"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Kusarigama"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish1" Frame="6"/>
<Sound Name="swish_sword3" Frame="7"/>
<Sound Name="swish2" Frame="9"/>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish3" Frame="13"/>
<Sound Name="swish_sword2" Frame="15"/>
<Sound Name="swish1" Frame="16"/>
<Sound Name="swish_sword3" Frame="17"/>
<Sound Name="swish2" Frame="19"/>
<Sound Name="swish_sword1" Frame="21"/>
<Sound Name="swish3" Frame="13"/>
<Sound Name="swish_sword2" Frame="25"/>
<Sound Name="swish1" Frame="26"/>
<Sound Name="swish_sword3" Frame="27"/>
<Sound Name="swish2" Frame="29"/>
<Sound Name="swish_sword1" Frame="31"/>
<Sound Name="swish3" Frame="33"/>
<Sound Name="swish_sword2" Frame="35"/>
<Sound Name="swish2" Frame="40"/>
<Sound Name="swish_sword1" Frame="44"/>
</Actions>
</Move>

<Move Name="AxesStartStance-Left" Template="StanceLeft"


FileName="axe_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-50"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
<Item Type="Weapon" SubType="DoubleScythe"/>
<Item Type="Weapon" SubType="ElectroHammers"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="12"/>
<Sound Name="swish5" Frame="25"/>
</Actions>
</Move>

<Move Name="AxesStartStance-Right" Template="StanceRight"


FileName="axe_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-50"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
<Item Type="Weapon" SubType="DoubleScythe"/>
<Item Type="Weapon" SubType="ElectroHammers"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="12"/>
<Sound Name="swish5" Frame="25"/>
</Actions>
</Move>

<Move Name="FansStartStance-Left" Template="StanceLeft"


FileName="fans_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-50"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Fans"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="12"/>
<Sound Name="swish5" Frame="25"/>
</Actions>
</Move>

<Move Name="FansStartStance-Right" Template="StanceRight"


FileName="fans_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-50"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Fans"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="12"/>
<Sound Name="swish5" Frame="25"/>
</Actions>
</Move>

<Move Name="ScytheStartStance-Left" Template="StanceLeft"


FileName="scythe_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Scythe"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="16" />
<Sound Name="swish5" Frame="23" />
<Sound Name="swish3" Frame="37" />
<Sound Name="m_pl_attack1" Frame="35" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="35" Voice="Female"/>
</Actions>
</Move>

<Move Name="ScytheStartStance-Right" Template="StanceRight"


FileName="scythe_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Scythe"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="16" />
<Sound Name="swish5" Frame="23" />
<Sound Name="swish3" Frame="37" />
<Sound Name="m_pl_attack1" Frame="35" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="35" Voice="Female"/>
</Actions>
</Move>

<Move Name="CompositeStaffStartStance-Left" Template="StanceLeft"


FileName="composite_staff_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="17" />
<Sound Name="swish5" Frame="21" />
<Sound Name="swish4" Frame="25" />
<Sound Name="swish_sword2" Frame="43" />
<Sound Name="m_pl_attack1" Frame="35" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="35" Voice="Female"/>
</Actions>
</Move>

<Move Name="CompositeStaffStartStance-Right" Template="StanceRight"


FileName="composite_staff_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="17" />
<Sound Name="swish5" Frame="21" />
<Sound Name="swish4" Frame="25" />
<Sound Name="swish_sword2" Frame="43" />
<Sound Name="m_pl_attack1" Frame="35" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="35" Voice="Female"/>
</Actions>
</Move>

<Move Name="CompositeScytheStartStance-Left" Template="StanceLeft"


FileName="composite_scythe_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="15" />
<Sound Name="swish5" Frame="25" />
</Actions>
</Move>

<Move Name="CompositeScytheStartStance-Right" Template="StanceRight"


FileName="composite_scythe_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="15" />
<Sound Name="swish5" Frame="25" />
</Actions>
</Move>

<Move Name="CompositeSwordStartStance-Left" Template="StanceLeft"


FileName="composite_sword_stance.bin" MidFrames="2" FirstFrame="1" EndFrame="43"
Priority="12" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-100"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Effect Name="HermitStormLevitation1" Sequence="magic_fireball_start2"
Scale="0.8" TimeScale="2.0" Looped="1" OnBackground="1" Frame="19">
          <Position Player="Me" Object="Nodes" Part="NKnuckles_1" Follow="1"
ShiftX="-150" ShiftY="150"/>
        </Effect>
        <Effect Name="HermitStormLevitation2" Sequence="magic_fireball_start3"
Scale="0.8" TimeScale="2.0" Looped="1" OnBackground="1" Frame="19">
          <Position Player="Me" Object="Nodes" Part="NKnuckles_2" Follow="1"
ShiftX="-100" ShiftY="0"/>
        </Effect>
<Effect Name="HermitStormLevitation2" Sequence="magic_fireball_start4" Scale="0.8"
TimeScale="2.0" Looped="1" OnBackground="1" Frame="19">
          <Position Player="Me" Object="Nodes" Part="NKnuckles_2" Follow="1"
ShiftX="100" ShiftY="150"/>
        </Effect>
<Effect Name="HermitStormLevitation2" Sequence="magic_fireball_start5" Scale="0.8"
TimeScale="2.0" Looped="1" OnBackground="1" Frame="19">
          <Position Player="Me" Object="Nodes" Part="NKnuckles_2" Follow="1"
ShiftX="200" ShiftY="25"/>
        </Effect>
<Effect Name="HermitStormLevitation2" Sequence="magic_fireball_start6" Scale="0.8"
TimeScale="2.0" Looped="1" OnBackground="1" Frame="19">
          <Position Player="Me" Object="Nodes" Part="NKnuckles_2" Follow="1"
ShiftX="125" ShiftY="-75"/>
        </Effect>
<Sound Name="composite_sword_stance" Frame="18"/>
</Actions>
</Move>

<Move Name="CompositeSwordStartStance-Right" Template="StanceRight"


FileName="composite_sword_stance.bin" MidFrames="2" FirstFrame="1" EndFrame="43"
Priority="12" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-100"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="composite_sword_stance" Frame="18"/>
</Actions>
</Move>

<Move Name="RifleStartStance-Left" Template="StanceLeft"


FileName="rifle_stance.bin" MidFrames="2" FirstFrame="1" EndFrame="43"
Priority="12" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-100"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Rifle"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="42"/>
</Actions>
</Move>

<Move Name="RifleStartStance-Right" Template="StanceRight"


FileName="rifle_stance.bin" MidFrames="2" FirstFrame="1" EndFrame="43"
Priority="12" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-100"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Rifle"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="42"/>
</Actions>
</Move>

<Move Name="PowerFistsStartStance-Left" Template="StanceLeft"


FileName="power_fists_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-25"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="PowerFists"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish6" Frame="15"/>
<Sound Name="swish5" Frame="28"/>
<Sound Name="swish_sword3" Frame="29"/>
<Sound Name="swish3" Frame="32"/>
<Sound Name="swish_sword1" Frame="33"/>
</Actions>
</Move>

<Move Name="PowerFistsStartStance-Right" Template="StanceRight"


FileName="power_fists_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-25"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="PowerFists"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="swish6" Frame="15"/>
<Sound Name="swish5" Frame="28"/>
<Sound Name="swish_sword3" Frame="29"/>
<Sound Name="swish3" Frame="32"/>
<Sound Name="swish_sword1" Frame="33"/>
</Actions>
</Move>

<Move Name="OneHandedSwordStartStance-Left" Template="StanceLeft"


FileName="one_handed_sword_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="sawblade_long" Frame="2" />
</Actions>
</Move>

<Move Name="OneHandedSwordStartStance-Right" Template="StanceRight"


FileName="one_handed_sword_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="sawblade_long" Frame="2" />
</Actions>
</Move>

<Move Name="GiantSwordStartStance-Left" Template="StanceLeft"


FileName="giant_sword_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<Move Name="GiantSwordStartStance-Right" Template="StanceRight"


FileName="giant_sword_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<Move Name="TitanGiantSwordStartStance-Left" Template="StanceLeft"


FileName="titan_giant_sword_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="titan_attack4" Frame="70" />
</Actions>
</Move>

<Move Name="TitanGiantSwordStartStance-Right" Template="StanceRight"


FileName="titan_giant_sword_stance.bin" MidFrames="2" FirstFrame="4" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="titan_attack4" Frame="70" />
</Actions>
</Move>

<!--WIN-->
<Move Name="Win_Fists" Template="Win" FileName="stance_2.bin" MidFrames="2"
FirstFrame="2" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Fists"/>
</Locks>
<Actions>
<Sound Name="swish6" Frame="3"/>
<Sound Name="swish7" Frame="10"/>
<Sound Name="swish6" Frame="16"/>
<Sound Name="swish7" Frame="24"/>
<Sound Name="swish7" Frame="30"/>
<Sound Name="swish7" Frame="35"/>
<Sound Name="swish5" Frame="43"/>
</Actions>
</Move>

<Move Name="Win_Knuckles" Template="Win" FileName="knuckles_stance.bin"


MidFrames="2" FirstFrame="15" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knuckles"/>
<Item Type="Weapon" SubType="CrescentKnives"/>
<Item Type="Weapon" SubType="Katars"/>
<Item Type="Weapon" SubType="MonkKatars"/>
</Operator>
</Locks>
<Actions>
<Sound Name="swish5" Frame="30"/>
</Actions>
</Move>

<Move Name="Win_Knives" Template="Win" FileName="knives_stance.bin"


MidFrames="2" FirstFrame="20" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knives"/>
<Item Type="Weapon" SubType="Fans"/>
<Item Type="Weapon" SubType="Keris"/>
</Operator>
</Locks>
<Actions>
<Sound Name="swish7" Frame="23"/>
<Sound Name="swish7" Frame="28"/>
<Sound Name="swish5" Frame="33"/>
<Sound Name="swish_sword2" Frame="20"/>
<Sound Name="swish_sword3" Frame="24"/>
</Actions>
</Move>

<Move Name="Win_Daggers" Template="Win" FileName="knives_stance.bin"


MidFrames="2" FirstFrame="20" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Daggers"/>
</Locks>
<Actions>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish_sword3" Frame="26"/>
</Actions>
</Move>

<Move Name="Win_Clown" Template="Win" FileName="daggers_stance.bin"


MidFrames="2" FirstFrame="20" Priority="20">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Name="WEAPON_XMAS14_CANES"/>
</Locks>
<Actions>
<Sound Name="swish7" Frame="6"/>
<Sound Name="swish7" Frame="9"/>
<Sound Name="swish7" Frame="20"/>
<Sound Name="swish7" Frame="23"/>
<Sound Name="swish7" Frame="38"/>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish_sword3" Frame="26"/>
</Actions>
</Move>

<Move Name="Win_Sai" Template="Win" FileName="sai_stance.bin" MidFrames="2"


FirstFrame="21" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Sai"/>
<Item Type="Weapon" SubType="HermitSwords"/>
</Operator>
</Locks>
<Actions>
<Sound Name="swish7" Frame="23"/>
<Sound Name="swish7" Frame="28"/>
<Sound Name="swish5" Frame="33"/>
</Actions>
</Move>

<Move Name="Win_Batons" Template="Win" FileName="stance_weapon_1.bin"


MidFrames="2" FirstFrame="17" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Batons"/>
<Item Type="Weapon" SubType="BattleHammers"/>
<Item Type="Weapon" SubType="FireBatons"/>
</Operator>
</Locks>
<Actions>
<Sound Name="swish7" Frame="22"/>
<Sound Name="swish5" Frame="40"/>
</Actions>
</Move>

<Move Name="Win_Katana" Template="Win" FileName="katana_stance.bin"


MidFrames="2" FirstFrame="20" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
<Actions>
<Sound Name="swish5" Frame="26"/>
</Actions>
</Move>

<Move Name="Win_Swords" Template="Win" FileName="stance_weapon_1.bin"


MidFrames="2" FirstFrame="20" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Swords"/>
<Item Type="Weapon" SubType="ShuangGou"/>
<Item Type="Weapon" SubType="ChineseSabers"/>
<Item Type="Weapon" SubType="BigSwords"/>
<Item Type="Weapon" SubType="Sickles"/>
<Item Type="Weapon" SubType="Machete"/>
<Item Type="Weapon" SubType="Wakidzashi"/>
</Operator>
</Locks>
<Actions>
<Sound Name="swish5" Frame="40"/>
</Actions>
</Move>

<Move Name="Win_Nunchaku" Template="Win" FileName="nunchaku_stance.bin"


MidFrames="2" FirstFrame="38" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Nunchaku"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
<Sound Name="swish2" Frame="16"/>
<Sound Name="swish7" Frame="20"/>
<Sound Name="m_pl_attack1" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="25" Voice="Female"/>
<Sound Name="swish5" Frame="28"/>
<Sound Name="swish7" Frame="33"/>
<Sound Name="swish6" Frame="38"/>
<Sound Name="swish7" Frame="44"/>
<Sound Name="m_pl_attack2" Frame="49" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="49" Voice="Female"/>
</Actions>
</Move>

<Move Name="Win_Knobsticks" Template="Win" FileName="knobstick_stance.bin"


MidFrames="2" FirstFrame="20" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Knobsticks"/>
</Locks>
<Actions>
<Sound Name="swish5" Frame="45"/>
</Actions>
</Move>

<Move Name="Win_Claws" Template="Win" FileName="claws_stance.bin" MidFrames="2"


FirstFrame="30" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Claws"/>
<Item Type="Weapon" SubType="SteelClaws"/>
<Item Type="Weapon" SubType="ShockerClaws"/>
</Operator>
</Locks>
<Actions>
<Sound Name="swish5" Frame="34"/>
<Sound Name="swish_sword3" Frame="33"/>
</Actions>
</Move>

<Move Name="Win_Tonfa" Template="Win" FileName="tonfa_stance.bin" MidFrames="2"


FirstFrame="38" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Tonfa"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Operator>
</Locks>
<Actions>
<Sound Name="swish7" Frame="22"/>
<Sound Name="swish5" Frame="25"/>
<Sound Name="swish3" Frame="28"/>
<Sound Name="swish5" Frame="33"/>
<Sound Name="swish7" Frame="39"/>
<Sound Name="swish3" Frame="46"/>
<Sound Name="swish1" Frame="60"/>
</Actions>
</Move>

<Move Name="Win_Staff" Template="Win" FileName="staff_stance.bin" MidFrames="2"


FirstFrame="17" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
</Operator>
</Locks>
<Actions>
<Sound Name="swish7" Frame="22"/>
<Sound Name="swish5" Frame="40"/>
</Actions>
</Move>

<Move Name="Win_Glaive" Template="Win" FileName="glaive_stance.bin"


MidFrames="2" FirstFrame="7" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Operator>
</Locks>
<Actions>
<Sound Name="swish_sword3" Frame="8"/>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish_sword2" Frame="14"/>
</Actions>
</Move>

<Move Name="Win_Spear" Template="Win" FileName="spear_stance.bin" MidFrames="2"


FirstFrame="17" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
</Operator>
</Locks>
<Actions>
<Sound Name="swish7" Frame="22"/>
<Sound Name="swish5" Frame="40"/>
</Actions>
</Move>

<Move Name="Win_CompositeSpear" Template="Win"


FileName="composite_spear_stance.bin" MidFrames="2" FirstFrame="17" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeSpear"/>
</Locks>
<Actions>
<Sound Name="swish7" Frame="22"/>
<Sound Name="swish5" Frame="40"/>
</Actions>
</Move>

<Move Name="Win_Kusarigama" Template="Win" FileName="kusarigama_stance.bin"


MidFrames="2" FirstFrame="7" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Kusarigama"/>
</Locks>
<Actions>
<Sound Name="swish2" Frame="9"/>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish3" Frame="13"/>
<Sound Name="swish_sword2" Frame="15"/>
<Sound Name="swish1" Frame="16"/>
<Sound Name="swish_sword3" Frame="17"/>
<Sound Name="swish2" Frame="19"/>
<Sound Name="swish_sword1" Frame="21"/>
<Sound Name="swish3" Frame="13"/>
<Sound Name="swish_sword2" Frame="25"/>
<Sound Name="swish1" Frame="26"/>
<Sound Name="swish_sword3" Frame="27"/>
<Sound Name="swish2" Frame="29"/>
<Sound Name="swish_sword1" Frame="31"/>
<Sound Name="swish3" Frame="33"/>
<Sound Name="swish_sword2" Frame="35"/>
<Sound Name="swish2" Frame="40"/>
<Sound Name="swish_sword1" Frame="44"/>
</Actions>
</Move>

<Move Name="Win_Axes" Template="Win" FileName="axe_stance.bin" MidFrames="2"


FirstFrame="17" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
<Item Type="Weapon" SubType="DoubleScythe"/>
<Item Type="Weapon" SubType="ElectroHammers"/>
</Operator>
</Locks>
<Actions>
<Sound Name="swish5" Frame="25"/>
</Actions>
</Move>

<Move Name="Win_TwoHanded" Template="Win" FileName="two_hand_stance.bin"


MidFrames="2" FirstFrame="17" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
</Operator>
</Locks>
</Move>

<Move Name="Win_Fans" Template="Win" FileName="fans_stance.bin" MidFrames="2"


FirstFrame="17" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Fans"/>
</Locks>
<Actions>
<Sound Name="swish5" Frame="25"/>
</Actions>
</Move>

<Move Name="Win_Scythe" Template="Win" FileName="scythe_stance.bin"


MidFrames="2" FirstFrame="23" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Scythe"/>
</Locks>
<Actions>
<Sound Name="swish5" Frame="23" />
<Sound Name="swish3" Frame="37" />
<Sound Name="m_pl_attack1" Frame="35" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="35" Voice="Female"/>
</Actions>
</Move>

<Move Name="Win_HermitStorm" Template="Win"


FileName="hermit_super_attack_idle.bin" MidFrames="2" FirstFrame="36" EndFrame="54"
Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="HermitStormPlayer"/>
<CurrentAnimation Name="HermitStormPlayerIdle"/>
</Operator>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Locks>
<Perk Name="PERK_HERMITSTORM" />
</Locks>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="HermitStormPlayer"/>
<CurrentAnimation Name="HermitStormPlayerIdle"/>
</Operator>
</Conditions>
</Move>

<Move Name="Win_CompositeStaff" Template="Win"


FileName="composite_staff_stance.bin" MidFrames="2" FirstFrame="20" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Locks>
<Actions>
<Sound Name="swish5" Frame="17" />
<Sound Name="swish5" Frame="21" />
<Sound Name="swish4" Frame="25" />
<Sound Name="swish_sword2" Frame="43" />
<Sound Name="m_pl_attack1" Frame="35" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="35" Voice="Female"/>
</Actions>
</Move>

<Move Name="Win_CompositeScythe" Template="Win"


FileName="composite_scythe_stance.bin" MidFrames="2" FirstFrame="2" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
<Actions>
<Sound Name="swish7" Frame="16" />
<Sound Name="swish5" Frame="25" />
</Actions>
</Move>

<Move Name="Win_CompositeSword" Template="Win"


FileName="composite_sword_win.bin" MidFrames="2" FirstFrame="1" Priority="0">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
<Actions>
<Sound Name="composite_sword_heavy_slash1" Frame="3"/>
<Sound Name="composite_sword_heavy_slash3" Frame="8"/>
</Actions>
</Move>

<Move Name="Win_Rifle" Template="Win" FileName="rifle_stance.bin" MidFrames="2"


FirstFrame="39" Priority="0">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Rifle"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack2" Frame="34" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="34" Voice="Female"/>
</Actions>
</Move>

<Move Name="Win_PowerFists" Template="Win" FileName="power_fists_stance.bin"


MidFrames="2" FirstFrame="15" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="PowerFists"/>
</Locks>
<Actions>
<Sound Name="swish6" Frame="15"/>
<Sound Name="swish5" Frame="28"/>
<Sound Name="swish_sword3" Frame="29"/>
<Sound Name="swish3" Frame="32"/>
<Sound Name="swish_sword1" Frame="33"/>
</Actions>
</Move>

<Move Name="Win_OneHandedSword" Template="Win"


FileName="one_handed_sword_stance.bin" MidFrames="2" FirstFrame="1" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
<Actions>
<Sound Name="swish7" Frame="13" />
<Sound Name="swish5" Frame="20" />
</Actions>
</Move>

<Move Name="Win_GiantSword" Template="Win" FileName="giant_sword_stance.bin"


MidFrames="2" FirstFrame="7" Priority="0">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
</Move>

<Move Name="Win_TitanGiantSword" Template="Win"


FileName="titan_giant_sword_win_stance.bin" MidFrames="2" FirstFrame="1"
Priority="100" EndsStage="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Actions>
<Sound Name="titan_laugh" Frame="30" Volume="0.7"/>
<Sound Name="super_hit1" Frame="24" Volume="0.7"/>
</Actions>
</Move>

<!--LOSS-->
<Move Name="Loss_1" Template="Loss|NotTitan" FileName="lose_1.bin"
MidFrames="2" FirstFrame="2" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<RoundResult Type="Timeout" Not="1"/>
<Distance Max="0" Axis="X">
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Me" Object="Nodes" Part="NNeck"/>
</Distance>
</Conditions>
<Intervals>
<Interval Name="Unstable"/>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<Move Name="Loss_2" Template="Loss|NotTitan" FileName="lose_2.bin"


MidFrames="2" FirstFrame="2" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<RoundResult Type="Timeout" Not="1"/>
<Distance Min="0" Axis="X">
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Me" Object="Nodes" Part="NNeck"/>
</Distance>
</Conditions>
<Intervals>
<Interval Name="Unstable"/>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<Move Name="TitanRoundLoss" FileName="titan_loss.bin" MidFrames="2"


FirstFrame="1" Priority="2" EndsStage="1" MirrorNode="NHeel_1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<RoundResult Type="Timeout" Not="1"/>
<RoundStage Name="EndStance"/>
<RoundResult Name="Defeat"/>
<CurrentAnimation Name="TitanRoundLoss" Not="1"/>
<CurrentAnimation Name="TitanDeath" Not="1"/>
<ModExists Name="TitanLost" Not="1"/>
<ModExists Name="TitanLoseAnimationForbidden" Not="1"/>
</Conditions>
<Intervals>
<Interval Name="Unstable"/>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<StopEffect/>
<Sound Name="titan_loose" Frame="5"/>
</Actions>
<SetDirection>
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</SetDirection>
<Events>
<EveryFrame/>
</Events>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
</Move>

<Move Name="TitanDeath" FileName="titan_death.bin" MidFrames="2" FirstFrame="1"


Priority="2" EndsStage="1" MirrorNode="NHeel_1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<RoundResult Type="Timeout" Not="1"/>
<RoundStage Name="EndStance"/>
<RoundResult Name="Defeat"/>
<CurrentAnimation Name="TitanDeath" Not="1"/>
<ModExists Name="TitanLost"/>
</Conditions>
<Intervals>
<Interval Name="Unstable"/>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<Sound Name="titan_death" Frame="17"/>
<StopEffect/>
</Actions>
<SetDirection>
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</SetDirection>
<Events>
<EveryFrame/>
</Events>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
</Move>
<Move Name="LossThrowForward" Template="AfterThrowFall|StageStance|NotTitan"
FileName="lose_1.bin" MidFrames="2" FirstFrame="2" Priority="3">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<RoundResult Name="Defeat"/>
<Distance Max="0" Axis="X">
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Me" Object="Nodes" Part="NNeck"/>
</Distance>
</Conditions>
<Intervals>
<Interval Name="Unstable"/>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<Move Name="LossThrowBack" Template="AfterThrowFall|StageStance|NotTitan"


FileName="lose_2.bin" MidFrames="2" FirstFrame="2" Priority="3">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<RoundResult Name="Defeat"/>
<Distance Min="0" Axis="X">
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Me" Object="Nodes" Part="NNeck"/>
</Distance>
</Conditions>
<Intervals>
<Interval Name="Unstable"/>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<Move Name="TimeoutLoss" Template="EndStance|NotTitan"


FileName="lose_tired.bin" MidFrames="2" FirstFrame="2" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Health Max="0" Not="1"/>
<RoundResult Name="Defeat"/>
<CurrentAnimation Name="Loss" Not="1"/>
<CurrentAnimation Name="AfterThrowFall" Not="1"/>
</Conditions>
<Intervals>
<Interval Name="Unstable"/>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<Move Name="ShroudLoss" Template="EndStance|NotTitan" FileName="stun.bin"


MidFrames="2" FirstFrame="2" Priority="4">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Health Max="0" Not="1"/>
<RoundResult Name="Defeat"/>
<CurrentAnimation Name="Loss" Not="1"/>
<CurrentAnimation Name="AfterThrowFall" Not="1"/>
</Conditions>
<Locks>
<Perk Name="PERK_SHROUD_FALL"/>
</Locks>
<Intervals>
<Interval Name="Unstable"/>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<Move Name="Loss_fall" Template="EndStance|NotTitan" FileName="lose_fall.bin"


MidFrames="2" FirstFrame="2" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Health Max="0"/>
<CurrentAnimation Name="Loss" Not="1"/>
<CurrentAnimation Name="AfterThrowFall" Not="1"/>
</Conditions>
<Intervals>
<Interval Name="Unstable"/>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<!--BLOCK-->
<Move Name="HighBlock" Template="Block|NotTitan" FileName="high_block.bin"
MidFrames="2" FirstFrame="1" Priority="520">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="High"/>
<Hit Name="HighShort"/>
<Hit Name="HighHeavyDeflect"/>
<Hit Name="Spinning"/>
<Hit Name="SpinningHeavyDeflect"/>
</Events>
<Intervals>
<Interval Name="Uninterrupt" End="6"/>
<Interval Name="Throwable" Start="7"/>
</Intervals>
</Move>

<Move Name="HighBlockPlus" Template="Block|NotTitan" FileName="high_block.bin"


MidFrames="2" FirstFrame="1" Priority="520">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="HighPlus"/>
<Hit Name="HighShortPlus"/>
</Events>
<Intervals>
<Interval Name="Uninterrupt" End="8"/>
<Interval Name="Throwable" Start="9"/>
</Intervals>
</Move>

<Move Name="MiddleBlock" Template="Block|NotTitan" FileName="middle_block.bin"


MidFrames="2" FirstFrame="1" Priority="520">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="Middle"/>
<Hit Name="MiddleShort"/>
<Hit Name="MiddleHeavyDeflect"/>
</Events>
<Intervals>
<Interval Name="Uninterrupt" End="6"/>
<Interval Name="Throwable" Start="7"/>
</Intervals>
</Move>

<Move Name="MiddleBlockPlus" Template="Block|NotTitan"


FileName="middle_block.bin" MidFrames="2" FirstFrame="1" Priority="520">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="MiddlePlus"/>
<Hit Name="MiddleShortPlus"/>
</Events>
<Intervals>
<Interval Name="Uninterrupt" End="8"/>
<Interval Name="Throwable" Start="9"/>
</Intervals>
</Move>

<Move Name="SweepBlock" Template="Block|NotTitan" FileName="sweep_block.bin"


MidFrames="2" FirstFrame="1" Priority="520">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="Sweep"/>
<Hit Name="Low"/>
<Hit Name="LowPull"/>
<Hit Name="SweepHeavyDeflect"/>
<Hit Name="LowHeavyDeflect"/>
</Events>
<Intervals>
<Interval Name="Unstable" Start="4" End="6"/>
<Interval Name="Uninterrupt" End="6"/>
<Interval Name="Throwable" Start="7"/>
</Intervals>
</Move>

<Move Name="OverheadBlock" Template="Block|NotTitan"


FileName="overhead_block.bin" MidFrames="2" FirstFrame="7" Priority="520">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="Overhead"/>
<Hit Name="OverheadHeavyDeflect"/>
</Events>
<Intervals>
<Interval Name="Unstable" Start="8" End="12"/>
<Interval Name="Uninterrupt" End="12"/>
<Interval Name="Throwable" Start="13"/>
</Intervals>
</Move>

<Move Name="HighBlockHeavy" Template="Block|NotTitan"


FileName="high_block_heavy.bin" MidFrames="2" FirstFrame="2" Priority="520">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="HighHeavy"/>
<Hit Name="SpinningHeavy"/>
<Hit Name="HighLong"/>
</Events>
<Intervals>
<Interval Name="Unstable" Start="5" End="8"/>
<Interval Name="Uninterrupt" End="15"/>
<Interval Name="Throwable" Start="16"/>
</Intervals>
</Move>

<Move Name="MiddleBlockHeavy" Template="Block|NotTitan"


FileName="middle_block_heavy.bin" MidFrames="2" FirstFrame="3" Priority="520">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="MiddleHeavy"/>
</Events>
<Intervals>
<Interval Name="Unstable" Start="2" End="4"/>
<Interval Name="Uninterrupt" End="15"/>
<Interval Name="Throwable" Start="16"/>
</Intervals>
</Move>

<Move Name="SweepBlockHeavy" Template="Block|NotTitan"


FileName="low_block_heavy.bin" MidFrames="2" FirstFrame="3" Priority="520">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="SweepHeavy"/>
<Hit Name="LowHeavy"/>
</Events>
<Intervals>
<Interval Name="Unstable" Start="3" End="16"/>
<Interval Name="Uninterrupt" End="17"/>
<Interval Name="Throwable" Start="18"/>
</Intervals>
</Move>

<Move Name="OverheadBlockHeavy" Template="Block|NotTitan"


FileName="overhead_block_heavy.bin" MidFrames="2" FirstFrame="3" Priority="520">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="OverheadHeavy"/>
</Events>
<Intervals>
<Interval Name="Unstable" Start="2" End="12"/>
<Interval Name="Uninterrupt" End="16"/>
<Interval Name="Throwable" Start="17"/>
</Intervals>
</Move>

<Move Name="TitanBlock" Template="Block" FileName="titan_block.bin"


MidFrames="2" FirstFrame="3" Priority="720">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="HighShort" />
<Hit Name="HighShortPlus" />
<Hit Name="MiddleShort" />
<Hit Name="MiddleShortPlus" />
<Hit Name="High" />
<Hit Name="HighPlus" />
<Hit Name="Middle" />
<Hit Name="MiddlePlus" />
<Hit Name="Sweep" />
<Hit Name="Low" />
<Hit Name="Spinning" />
<Hit Name="Overhead" />
<Hit Name="HighHeavy" />
<Hit Name="HighHeavyDeflect" />
<Hit Name="MiddleHeavy" />
<Hit Name="MiddleHeavyDeflect" />
<Hit Name="SweepHeavy" />
<Hit Name="SweepHeavyDeflect" />
<Hit Name="LowHeavy" />
<Hit Name="LowHeavyDeflect" />
<Hit Name="SpinningHeavy" />
<Hit Name="SpinningHeavyDeflect" />
<Hit Name="OverheadHeavy" />
<Hit Name="OverheadHeavyDeflect" />
<Hit Name="HighLong" />
<Hit Name="LowPull" />
<Hit Name="Electrocution" />
</Events>
<Conditions>
<ModExists Name="MOD_TITAN"/>
<ModExists Player="Enemy" Name="ShieldNoDamage" Not="1"/>
<CurrentInterval Name="TitanUnhittable" Not="1"/>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="10"/>
</Intervals>
</Move>

<!--Move Name="HighBlockLong" Template="Block" FileName="high_block_long.bin"


MidFrames="2" FirstFrame="4" Priority="520">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="HighLong"/>
</Events>
<Intervals>
<Interval Name="Uninterrupt" End="29"/>
<Interval Name="Throwable" Start="30"/>
</Intervals>
</Move-->

<Move Name="HighBlockProfile" FileName="high_block_shop.bin" MidFrames="2"


FirstFrame="1" Priority="520">
<Profile Show="1" KeysDescription="Block_Keys" Icon="block"/>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Intervals>
<Interval Name="Uninterrupt" End="6"/>
<Interval Name="Throwable" Start="7"/>
</Intervals>
</Move>

<!--HIT-->
<Move Name="HighHitShort" Template="Recoil|NotTitan"
FileName="high_hit_short.bin" MidFrames="2" FirstFrame="3" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="HighShort"/>
</Events>
<Intervals>
<Interval Name="Uninterrupt" End="12"/>
<Interval Type="Block" Start="13"/>
<Interval Name="Throwable" Start="13"/>
</Intervals>
</Move>

<Move Name="HighHitShortPlus" Template="Recoil|NotTitan"


FileName="high_hit_short.bin" MidFrames="2" FirstFrame="2" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="HighShortPlus"/>
</Events>
<Intervals>
<Interval Name="Uninterrupt" End="14"/>
<Interval Type="Block" Start="15"/>
<Interval Name="Throwable" Start="15"/>
</Intervals>
</Move>

<Move Name="MiddleHitShort" Template="Recoil|NotTitan"


FileName="middle_hit_short.bin" MidFrames="2" FirstFrame="3" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="MiddleShort"/>
</Events>
<Intervals>
<Interval Name="Uninterrupt" End="13"/>
<Interval Type="Block" Start="14"/>
<Interval Name="Throwable" Start="14"/>
</Intervals>
</Move>

<Move Name="MiddleHitShortPlus" Template="Recoil|NotTitan"


FileName="middle_hit_short.bin" MidFrames="2" FirstFrame="3" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="MiddleShortPlus"/>
</Events>
<Intervals>
<Interval Name="Uninterrupt" End="15"/>
<Interval Type="Block" Start="16"/>
<Interval Name="Throwable" Start="16"/>
</Intervals>
</Move>

<Move Name="HighHit" Template="Recoil|NotTitan" FileName="high_hit.bin"


MidFrames="2" FirstFrame="3" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="High"/>
</Events>
<Intervals>
<Interval Name="CanWallHit" End="13"/>
<Interval Name="Unstable" Start="5" End="8"/>
<Interval Name="Uninterrupt" End="13"/>
<Interval Type="Block" Start="14"/>
<Interval Name="Throwable" Start="14"/>
</Intervals>
</Move>

<Move Name="HighHitPlus" Template="Recoil|NotTitan" FileName="high_hit.bin"


MidFrames="2" FirstFrame="3" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="HighPlus"/>
</Events>
<Intervals>
<Interval Name="CanWallHit" End="13"/>
<Interval Name="Unstable" Start="5" End="8"/>
<Interval Name="Uninterrupt" End="15"/>
<Interval Type="Block" Start="16"/>
<Interval Name="Throwable" Start="16"/>
</Intervals>
</Move>

<Move Name="MiddleHit" Template="Recoil|NotTitan" FileName="middle_hit.bin"


MidFrames="2" FirstFrame="3" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="Middle"/>
</Events>
<Intervals>
<Interval Name="CanWallHit" End="13"/>
<Interval Name="Unstable" Start="5" End="8"/>
<Interval Name="Uninterrupt" End="13"/>
<Interval Type="Block" Start="14"/>
<Interval Name="Throwable" Start="14"/>
</Intervals>
</Move>

<Move Name="MiddleHitPlus" Template="Recoil|NotTitan" FileName="middle_hit.bin"


MidFrames="2" FirstFrame="3" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="MiddlePlus"/>
</Events>
<Intervals>
<Interval Name="CanWallHit" End="13"/>
<Interval Name="Unstable" Start="5" End="8"/>
<Interval Name="Uninterrupt" End="15"/>
<Interval Type="Block" Start="16"/>
<Interval Name="Throwable" Start="16"/>
</Intervals>
</Move>

<Move Name="SweepHit" Template="Recoil|NotTitan" FileName="sweep_hit.bin"


MidFrames="2" FirstFrame="3" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="Sweep"/>
</Events>
<Intervals>
<Interval Name="CanWallHit" End="16"/>
<Interval Name="Unstable" End="10"/>
<Interval Name="Uninterrupt" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
</Intervals>
</Move>

<Move Name="LowHit" Template="Recoil|NotTitan" FileName="low_hit.bin"


MidFrames="2" FirstFrame="3" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="Low"/>
</Events>
<Intervals>
<Interval Name="CanWallHit" End="13"/>
<Interval Name="Uninterrupt" End="13"/>
<Interval Type="Block" Start="14"/>
<Interval Name="Throwable" Start="14"/>
</Intervals>
</Move>

<Move Name="SpinningHit" Template="Recoil|NotTitan" FileName="spinning_hit.bin"


MidFrames="2" FirstFrame="3" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="Spinning"/>
</Events>
<Intervals>
<Interval Name="CanWallHit" End="16"/>
<Interval Name="Unstable" Start="5" End="10"/>
<Interval Name="Uninterrupt" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
</Intervals>
</Move>

<Move Name="OverheadHit" Template="Recoil|NotTitan" FileName="overhead_hit.bin"


MidFrames="2" FirstFrame="3" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="Overhead"/>
</Events>
<Intervals>
<Interval Name="Unstable" Start="5" End="10"/>
<Interval Name="Uninterrupt" End="13"/>
<Interval Type="Block" Start="14"/>
<Interval Name="Throwable" Start="14"/>
</Intervals>
</Move>

<Move Name="HighHitHeavy" Template="Recoil|NotTitan"


FileName="high_hit_heavy.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="HighHeavy"/>
<Hit Name="HighHeavyDeflect"/>
</Events>
<Intervals>
<Interval Name="CanWallHit" End="21"/>
<Interval Name="Unstable" Start="4" End="10"/>
<Interval Name="Uninterrupt" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
</Intervals>
</Move>

<Move Name="MiddleHitHeavy" Template="Recoil|NotTitan"


FileName="middle_hit_heavy.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="MiddleHeavy"/>
<Hit Name="MiddleHeavyDeflect"/>
</Events>
<Intervals>
<Interval Name="CanWallHit" End="18"/>
<Interval Name="Unstable" Start="4" End="6"/>
<Interval Name="Uninterrupt" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
</Intervals>
</Move>

<Move Name="SweepHitHeavy" Template="Recoil|NotTitan"


FileName="sweep_hit_heavy.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="SweepHeavy"/>
<Hit Name="SweepHeavyDeflect"/>
<Hit Name="LowPull" />
</Events>
<Conditions>
<Operator Type="Or">
<Hit Name="SweepHeavy"/>
<Hit Name="SweepHeavyDeflect"/>
<Hit Name="LowPull" Type="Critical" />
<Hit Name="LowPull" Type="Shock" />
</Operator>
</Conditions>
<Intervals>
<Interval Name="Unstable" End="22"/>
<Interval Name="Uninterrupt" End="22"/>
<Interval Type="Block" Start="23"/>
<Interval Name="Throwable" Start="23"/>
</Intervals>
</Move>

<Move Name="LowHitHeavy" Template="Recoil|NotTitan"


FileName="low_hit_heavy.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="LowHeavy"/>
<Hit Name="LowHeavyDeflect"/>
</Events>
<Intervals>
<Interval Name="Unstable" Start="6" End="16"/>
<Interval Name="Uninterrupt" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
</Intervals>
</Move>

<Move Name="SpinningHitHeavy" Template="Recoil|NotTitan"


FileName="spinning_hit_heavy.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="SpinningHeavy"/>
<Hit Name="SpinningHeavyDeflect"/>
</Events>
<Intervals>
<Interval Name="CanWallHit" End="21"/>
<Interval Name="Unstable" Start="5" End="9"/>
<Interval Name="Uninterrupt" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
</Intervals>
</Move>

<Move Name="OverheadHitHeavy" Template="Recoil|NotTitan"


FileName="overhead_hit_heavy.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="OverheadHeavy"/>
<Hit Name="OverheadHeavyDeflect"/>
</Events>
<Intervals>
<Interval Name="Unstable" Start="6" End="14"/>
<Interval Name="Uninterrupt" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
</Intervals>
</Move>

<Move Name="LowPullHitHeavy" Template="Recoil|NotTitan"


FileName="lowpull_hit_heavy.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="LowPull"/>
</Events>
<Intervals>
<Interval Name="Unstable" End="15"/>
<Interval Name="Uninterrupt" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
</Intervals>
</Move>

<Move Name="HighHitLong" Template="Recoil|NotTitan"


FileName="high_hit_long.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="HighLong"/>
</Events>
<Intervals>
<Interval Name="CanWallHit" End="29"/>
<Interval Name="Unstable" Start="4" End="7"/>
<Interval Name="Uninterrupt" End="29"/>
<Interval Type="Block" Start="30"/>
<Interval Name="Throwable" Start="30"/>
</Intervals>
</Move>

<Move Name="WallHit" Template="NotTitan" FileName="wall_hit.bin" MidFrames="2"


FirstFrame="2" NoWallRepulsion="1" Priority="505">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Me" Object="Wall" Part="Back" ShiftX="480"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="Recoil"/>
<CurrentInterval Name="CanWallHit"/>
<Operator Type="Or">
<Distance Max="20" Axis="X">
<From Object="Wall" Part="Back"/>
<To Object="Nodes" Part="NNeck"/>
</Distance>
<Distance Max="35" Axis="X">
<From Object="Wall" Part="Back"/>
<To Object="Nodes" Part="NPivot"/>
</Distance>
</Operator>
</Conditions>
<Locks>
<Item Type="Skeleton" SubType="Skeleton"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="13"/>
<Interval Type="Block" Start="14"/>
<Interval Name="Throwable" Start="14"/>
<Interval Type="Invulnerable" Name="Recovery" End="13"/>
</Intervals>
<Actions>
<Sound Name="wall3" Frame="2"/>
</Actions>
</Move>

<Move Name="ElectrocutionHit" Template="Recoil|ThrowFall|NotTitan"


FileName="hit_electrocution.bin" MidFrames="2" FirstFrame="3" Priority="500">
<SetDirection>
<From Player="Enemy" Object="Wall" Part="Back"/>
<To Player="Enemy" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Enemy" Object="Animation"/>
</Align>
<Events>
<Hit Name="Electrocution"/>
</Events>
<Intervals>
<Interval Name="CanWallHit" End="6"/>
<Interval Name="Uninterrupt" End="49"/>
</Intervals>
</Move>

<Move Name="ToxicHit" Template="Recoil|NotTitan"


FileName="magic_toxic_cloud_hit.bin" MidFrames="2" FirstFrame="3" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="ToxicCloud"/>
</Events>
<Intervals>
<Interval Name="CanWallHit" End="6"/>
<Interval Name="Uninterrupt" End="49"/>
</Intervals>
<Actions>
<Sound Name="m_cough" Frame="4" Voice="Male"/>
<Sound Name="f_cough" Frame="4" Voice="Female"/>
</Actions>
</Move>

<Move Name="TitanMiddleHit" Template="Recoil" FileName="titan_middle_hit.bin"


MidFrames="2" FirstFrame="3" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="HighShort"/>
<Hit Name="HighShortPlus"/>
<Hit Name="MiddleShort"/>
<Hit Name="MiddleShortPlus"/>
<Hit Name="High"/>
<Hit Name="HighPlus"/>
<Hit Name="Middle"/>
<Hit Name="MiddlePlus"/>
<Hit Name="Spinning"/>
<Hit Name="Overhead"/>
<Hit Name="HighHeavy"/>
<Hit Name="HighHeavyDeflect"/>
<Hit Name="MiddleHeavy"/>
<Hit Name="MiddleHeavyDeflect"/>
<Hit Name="SpinningHeavy"/>
<Hit Name="SpinningHeavyDeflect"/>
<Hit Name="OverheadHeavy"/>
<Hit Name="OverheadHeavyDeflect"/>
<Hit Name="HighLong"/>
<Hit Name="ToxicCloud"/>
<Hit Name="Earthquake"/>
</Events>
<Conditions>
<CurrentInterval Name="TitanUnhittable" Not="1"/>
<ModExists Player="Enemy" Name="ShieldNoDamage" Not="1"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="10"/>
<Interval Type="Block" Start="11"/>
</Intervals>
<Actions>
<RandomSound Event="AnimationStart">
<Sound Name="titan_hit1"/>
<Sound Name="titan_hit2"/>
<Sound Name="titan_hit3"/>
<Sound Name="titan_hit4"/>
</RandomSound>
</Actions>
</Move>

<Move Name="TitanLowHit" Template="Recoil" FileName="titan_low_hit.bin"


MidFrames="2" FirstFrame="3" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="Sweep" />
<Hit Name="Low" />
<Hit Name="SweepHeavy" />
<Hit Name="SweepHeavyDeflect" />
<Hit Name="LowHeavy" />
<Hit Name="LowHeavyDeflect" />
<Hit Name="LowPull" />
<Hit Name="Electrocution" />
<Hit Name="RootHit" />
</Events>
<Conditions>
<CurrentInterval Name="TitanUnhittable" Not="1"/>
<ModExists Player="Enemy" Name="ShieldNoDamage" Not="1"/>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="10"/>
<Interval Type="Block" Start="11"/>
</Intervals>
<Actions>
<RandomSound Event="AnimationStart">
<Sound Name="titan_hit1"/>
<Sound Name="titan_hit2"/>
<Sound Name="titan_hit3"/>
<Sound Name="titan_hit4"/>
</RandomSound>
</Actions>
</Move>

<Move Name="TitansHarpoonHit" Template="Recoil|NotTitan"


FileName="titans_harpoon_hit.bin" MidFrames="2" FirstFrame="2" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="TitansHarpoonHit"/>
</Events>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<Move Name="TitansHarpoonHitGrab" Template="Recoil|NotTitan"


FileName="titans_harpoon_grab.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoInterpolationFrames="1">
<Velocity X="30"/>
<SetDirection>
<From Player="Enemy" Object="Wall" Part="Front"/>
<To Player="Enemy" Object="Wall" Part="Back"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="And">
<RoundStage Name="Fight"/>
<Operator Type="Or">
<CurrentAnimation Name="TitansHarpoonHit"/>
<CurrentAnimation Name="TitansHarpoonHitGrab"/>
</Operator>
<Operator Type="Or">
<CurrentAnimation Player="Enemy" Name="TitansHarpoonPlayerStart"/>
<CurrentAnimation Player="Enemy" Name="TitansHarpoonPlayerMiddle"/>
</Operator>
</Operator>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<Move Name="TitansHarpoonStrikeFall" Template="Recoil|NotTitan"


FileName="titans_harpoon_strike_fall.bin" MidFrames="2" FirstFrame="1"
Priority="500">
<SetDirection>
<From Player="Enemy" Object="Wall" Part="Front"/>
<To Player="Enemy" Object="Wall" Part="Back"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="NPivot">
<Pivot Object="Animation"/>
<Position Player="Enemy" Object="Animation"/>
</Align>
<Events>
<Hit Name="TitansHarpoonStrikeFall"/>
</Events>
<Conditions>
<RoundStage Name="Fight"/>
<Operator Type="Or">
<CurrentAnimation Name="TitansHarpoonHitGrab"/>
<CurrentAnimation Name="TitansHarpoonHit"/>
</Operator>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<!--FALL-->
<Move Name="HighHitFall" Template="Fall" FileName="high_hit_fall.bin"
MidFrames="2" FirstFrame="3" Priority="510">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="High" />
<Hit Name="HighPlus" />
<Hit Name="HighShort" />
<Hit Name="HighShortPlus"/>
<Hit Name="HighHeavy"/>
<Hit Name="HighHeavyDeflect"/>
<Hit Name="HighLong" />
<Hit Name="WaspFly" />
<Hit Name="TitanHighHeavy" />
</Events>
<Conditions>
<Operator Type="Or">
<Hit Name="High" Type="Critical" />
<Hit Name="High" Type="Shock" />
<Hit Name="HighPlus" Type="Critical" />
<Hit Name="HighPlus" Type="Shock" />
<Hit Name="HighShort" Type="Critical" />
<Hit Name="HighShort" Type="Shock" />
<Hit Name="HighShortPlus" Type="Critical" />
<Hit Name="HighShortPlus" Type="Shock" />
<Hit Name="HighHeavy" Type="Critical" />
<Hit Name="HighHeavy" Type="Shock" />
<Hit Name="HighHeavyDeflect" Type="Critical" />
<Hit Name="HighHeavyDeflect" Type="Shock" />
<Hit Name="HighLong" Type="Critical" />
<Hit Name="HighLong" Type="Shock" />
<Hit Name="WaspFly" />
<Hit Name="TitanHighHeavy"/>
<ModExists Name="SteelFootAndConcussion" />
</Operator>
<ModExists Name="RockOn" Not="1"/>
</Conditions>
<Intervals>
<Interval Name="CanWallHitFall" End="6"/>
<Interval Name="Unstable" Start="7" End="40"/>
<Interval Name="Uninterrupt" End="41"/>
<Interval Type="Block" Start="42"/>
<Interval Name="Throwable" Start="42"/>
</Intervals>
<Actions>
<Sound Name="bodyfall3" Frame="8"/>
</Actions>
</Move>

<Move Name="MiddleHitFall" Template="Fall" FileName="middle_hit_fall.bin"


MidFrames="2" FirstFrame="3" Priority="510">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="Middle" />
<Hit Name="MiddlePlus" />
<Hit Name="MiddleShort" />
<Hit Name="MiddleShortPlus" />
<Hit Name="MiddleHeavy"/>
<Hit Name="MiddleHeavyDeflect" />
<Hit Name="TitanMiddleHeavy" />
</Events>
<Conditions>
<Operator Type="Or">
<Hit Name="Middle" Type="Critical" />
<Hit Name="Middle" Type="Shock" />
<Hit Name="MiddlePlus" Type="Critical" />
<Hit Name="MiddlePlus" Type="Shock" />
<Hit Name="MiddleShort" Type="Critical" />
<Hit Name="MiddleShort" Type="Shock" />
<Hit Name="MiddleShortPlus" Type="Critical" />
<Hit Name="MiddleShortPlus" Type="Shock" />
<Hit Name="MiddleHeavy" Type="Critical" />
<Hit Name="MiddleHeavy" Type="Shock" />
<Hit Name="MiddleHeavyDeflect" Type="Critical" />
<Hit Name="MiddleHeavyDeflect" Type="Shock" />
<Hit Name="TitanMiddleHeavy" />
<ModExists Name="SteelFootAndConcussion" />
</Operator>
<ModExists Name="RockOn" Not="1"/>
</Conditions>
<Intervals>
<Interval Name="CanWallHitFall" End="8"/>
<Interval Name="Unstable" Start="4" End="31"/>
<Interval Name="Uninterrupt" End="34"/>
<Interval Type="Block" Start="35"/>
<Interval Name="Throwable" Start="35"/>
</Intervals>
<Actions>
<Sound Name="bodyfall3" Frame="9"/>
</Actions>
</Move>

<Move Name="SweepHitFall" Template="Fall" FileName="sweep_hit_fall.bin"


MidFrames="2" FirstFrame="3" Priority="510">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="Sweep" />
<Hit Name="Low" />
<Hit Name="SweepHeavy" />
<Hit Name="SweepHeavyDeflect" />
<Hit Name="LowHeavy" />
<Hit Name="LowHeavyDeflect" />
<Hit Name="Earthquake" />
<Hit Name="TitanSweep"/>
</Events>
<Conditions>
<Operator Type="Or">
<Hit Name="Sweep" Type="Critical" />
<Hit Name="Sweep" Type="Shock" />
<Hit Name="Low" Type="Critical" />
<Hit Name="Low" Type="Shock" />
<Hit Name="SweepHeavy" Type="Critical" />
<Hit Name="SweepHeavy" Type="Shock" />
<Hit Name="SweepHeavyDeflect" Type="Critical" />
<Hit Name="SweepHeavyDeflect" Type="Shock" />
<Hit Name="LowHeavy" Type="Critical" />
<Hit Name="LowHeavy" Type="Shock" />
<Hit Name="LowHeavyDeflect" Type="Critical" />
<Hit Name="LowHeavyDeflect" Type="Shock" />
<Hit Name="Earthquake" />
<Hit Name="TitanSweep"/>
<ModExists Name="SteelFootAndConcussion" />
</Operator>
<ModExists Name="RockOn" Not="1"/>
</Conditions>
<Intervals>
<Interval Name="Unstable" End="42"/>
<Interval Name="Uninterrupt" End="42"/>
<Interval Type="Block" Start="43"/>
<Interval Name="Throwable" Start="43"/>
</Intervals>
<Actions>
<Sound Name="bodyfall3" Frame="11"/>
</Actions>
</Move>

<Move Name="SpinningHitFall" Template="Fall" FileName="spinning_hit_fall.bin"


MidFrames="2" FirstFrame="3" Priority="510">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="Spinning" />
<Hit Name="SpinningHeavy"/>
<Hit Name="SpinningHeavyDeflect" />
</Events>
<Conditions>
<Operator Type="Or">
<Hit Name="Spinning" Type="Critical" />
<Hit Name="Spinning" Type="Shock" />
<Hit Name="SpinningHeavy" Type="Critical" />
<Hit Name="SpinningHeavy" Type="Shock" />
<Hit Name="SpinningHeavyDeflect" Type="Critical" />
<Hit Name="SpinningHeavyDeflect" Type="Shock" />
<ModExists Name="SteelFootAndConcussion" />
</Operator>
<ModExists Name="RockOn" Not="1"/>
</Conditions>
<Intervals>
<Interval Name="Unstable" End="37"/>
<Interval Name="Uninterrupt" End="39"/>
<Interval Type="Block" Start="40"/>
<Interval Name="Throwable" Start="40"/>
</Intervals>
<Actions>
<Sound Name="bodyfall1" Frame="9"/>
</Actions>
</Move>

<Move Name="OverheadHitFall" Template="Fall" FileName="overhead_hit_fall.bin"


MidFrames="2" FirstFrame="1" Priority="510">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="Overhead" />
<Hit Name="OverheadHeavy"/>
<Hit Name="OverheadHeavyDeflect"/>
<Hit Name="HermitStorm" />
<Hit Name="TitanOverhead"/>
</Events>
<Conditions>
<Operator Type="Or">
<Hit Name="Overhead" Type="Critical" />
<Hit Name="Overhead" Type="Shock" />
<Hit Name="OverheadHeavy" Type="Critical" />
<Hit Name="OverheadHeavy" Type="Shock" />
<Hit Name="OverheadHeavyDeflect" Type="Critical" />
<Hit Name="OverheadHeavyDeflect" Type="Shock" />
<Hit Name="HermitStorm" />
<Hit Name="TitanOverhead"/>
<ModExists Name="SteelFootAndConcussion" />
</Operator>
<ModExists Name="RockOn" Not="1"/>
</Conditions>
<Intervals>
<Interval Name="CanWallHitFall" End="6"/>
<Interval Name="Unstable" Start="7" End="37"/>
<Interval Name="Uninterrupt" End="39"/>
<Interval Type="Block" Start="40"/>
<Interval Name="Throwable" Start="40"/>
</Intervals>
<Actions>
<Sound Name="bodyfall1" Frame="4"/>
</Actions>
</Move>

<Move Name="WallHitFall" FileName="wall_hit_fall.bin" MidFrames="2"


FirstFrame="2" NoWallRepulsion="1" Priority="515">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Me" Object="Wall" Part="Back" ShiftX="480"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentInterval Name="CanWallHitFall"/>
<CurrentAnimation Name="Fall"/>
<Distance Max="20" Axis="X">
<From Object="Wall" Part="Back"/>
<To Object="Nodes" Part="NNeck"/>
</Distance>
</Conditions>
<Locks>
<Item Type="Skeleton" SubType="Skeleton"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="2" End="26"/>
<Interval Name="Uninterrupt" End="26"/>
<Interval Type="Block" Start="27"/>
<Interval Name="Throwable" Start="27"/>
<Interval Type="Invulnerable" Name="Recovery" End="26"/>
</Intervals>
<Actions>
<Sound Name="wall3" Frame="2"/>
</Actions>
</Move>
<Move Name="RatWaveHitFall" Template="Recoil|NotTitan"
FileName="high_hit_fall_rat.bin" MidFrames="2" FirstFrame="2" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="RatWaveHit"/>
</Events>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<!--PHYSICAL-->
<Move Name="PhysicalDummy" Physics="1" Priority="0">
<Events>
<RoundStageStart Name="StartStance"/>
<Hit/>
</Events>
<Locks>
<Item Type="Skeleton" SubType="SkeletonPunchingBag"/>
</Locks>
</Move>

<Move Name="PhysicalFall" Template="Physical" Physics="1" Priority="600">


<Events>
<Hit/>
<Hit Name="Physycal"/>
<ModExpires Player="Me" Name="ThornHit"/>
</Events>
<Conditions>
<ModExists Name="WhirlEffectPhysicalFall" Not="1"/>
<CurrentAnimation Name="ThrowFall" Not="1"/>
<Operator Type="Or">
<Health Max="0"/>
<Hit Name="Physycal"/>
<Operator Type="And">
<CurrentInterval Name="Unstable"/>
<CurrentInterval Type="Block" Not="1"/>
</Operator>
</Operator>
</Conditions>
</Move>

<Move Name="PERK_MONK_SET_WHIRL_PHYSICAL_FALL" Template="Physical" Physics="1"


Priority="1000">
<Locks>
<Perk Name="PERK_MONK_SET_WHIRL"/>
</Locks>
<Events>
<Hit/>
</Events>
<Conditions>
<ModExists Player="Enemy" Name="WhirlEffectPhysicalFall"/>
</Conditions>
</Move>

<Move Name="PhysicalFallSuperHit" Template="Physical" Physics="1"


Priority="1000">
<Events>
<Hit/>
</Events>
<Conditions>
<ModExists Name="WhirlEffectPhysicalFall"/>
</Conditions>
</Move>

<Move Name="PhysicalGroundHit" Template="Physical" Physics="1" Priority="605">


<Events>
<EveryFrame/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="PhysicalFall"/>
<CurrentAnimation Name="PhysicalFallSuperHit"/>
</Operator>
<Operator Type="Or">
<Distance Max="45" Axis="Y">
<From Player="Me" Object="Floor"/>
<To Player="Me" Object="COM"/>
</Distance>
<PhysicsFrameNumber Min="120"/>
</Operator>
</Conditions>
<Actions>
<Sound Name="bodyfall1" Frame="1"/>
</Actions>
</Move>

<Move Name="PhysicalLying" Template="Physical" Physics="1" Priority="610">


<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="PhysicalGroundHit"/>
<Distance Min="-1" Max="1" Axis="Y">
<From Object="COM" Frame="Previous"/>
<To Object="COM"/>
</Distance>
<Operator Type="Or">
<Distance Max="30" Axis="Y">
<From Player="Me" Object="Floor"/>
<To Player="Me" Object="COM"/>
</Distance>
<PhysicsFrameNumber Min="240"/>
</Operator>
</Conditions>
<Actions>
</Actions>
</Move>

<!--STAND UP-->
<Move Name="Standup" Template="GetUp" FileName="standup.bin" MidFrames="2"
FirstFrame="7" Priority="400">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Distance Min="0" Axis="Y">
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Me" Object="Nodes" Part="NNeck"/>
</Distance>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Unstable" End="23"/>
<Interval Type="Invulnerable" Name="Recovery" End="25"/>
<Interval Name="Throwable" Start="26"/>
</Intervals>
</Move>

<Move Name="StandupBack" Template="GetUp" FileName="standup_back.bin"


MidFrames="2" FirstFrame="6" Priority="400">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NNeck"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Distance Max="0" Axis="Y">
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Me" Object="Nodes" Part="NNeck"/>
</Distance>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="18"/>
<Interval Type="Block" Start="19"/>
<Interval Name="Unstable" End="17"/>
<Interval Type="Invulnerable" Name="Recovery" End="18"/>
<Interval Name="Throwable" Start="19"/>
</Intervals>
</Move>

<!--MOVES-->
<Move Name="StepForward" Template="ForwardStep|1key" Type="MOVE"
FileName="step_forward.bin" MidFrames="2" FirstFrame="3" Priority="10"
Icon="step_forward">
</Move>

<Move Name="KatanaStepForward" Template="ForwardStep|1key" Type="MOVE"


FileName="katana_step_forward.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepForward">
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
</Move>

<Move Name="TonfaStepForward" Template="ForwardStep|1key" Type="MOVE"


FileName="tonfa_step_forward.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepForward">
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Tonfa"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Operator>
</Locks>
</Move>

<Move Name="StaffStepForward" Template="ForwardStep|1key" Type="MOVE"


FileName="staff_step_forward.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepForward">
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Operator>
</Locks>
</Move>

<Move Name="AxesStepForward" Template="ForwardStep|1key" Type="MOVE"


FileName="axe_step_forward.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepForward">
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
</Operator>
</Locks>
</Move>

<Move Name="TwoHandedStepForward" Template="ForwardStep|1key" Type="MOVE"


FileName="katana_step_forward.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepForward">
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
<Item Type="Weapon" SubType="Scythe"/>
</Operator>
</Locks>
</Move>

<Move Name="GiantSwordStepForward" Template="ForwardStep|1key" Type="MOVE"


FileName="giant_sword_step_forward.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepForward">
<Locks>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
</Move>

<Move Name="TitanGiantSwordStepForward" Template="ForwardStep|1key" Type="MOVE"


FileName="titan_giant_sword_step_forward.bin" MidFrames="2" FirstFrame="3"
Priority="11" TacticEquivalent="StepForward">
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
</Move>
<Move Name="GlaiveStepForward" Template="ForwardStep|1key" Type="MOVE"
FileName="glaive_step_forward.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepForward">
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="Glaivebow"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Operator>
</Locks>
</Move>

<Move Name="SpearStepForward" Template="ForwardStep|1key" Type="MOVE"


FileName="spear_step_forward.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepForward">
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
<Item Type="Weapon" SubType="CompositeSpear"/>
<Item Type="Weapon" SubType="Rifle"/>
</Operator>
</Locks>
</Move>

<Move Name="CompositeScytheStepForward" Template="ForwardStep|1key" Type="MOVE"


FileName="composite_scythe_step_forward.bin" MidFrames="2" FirstFrame="3"
Priority="11" TacticEquivalent="StepForward">
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
</Move>

<Move Name="CompositeSwordStepForward" Template="ForwardStep|1key" Type="MOVE"


FileName="composite_sword_step_forward.bin" MidFrames="2" FirstFrame="3"
Priority="11" TacticEquivalent="StepForward">
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
</Move>

<Move Name="OneHandedSwordStepForward" Template="ForwardStep|1key" Type="MOVE"


FileName="one_handed_sword_step_forward.bin" MidFrames="2" FirstFrame="3"
Priority="11" TacticEquivalent="StepForward">
<Locks>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
</Move>

<Move Name="StepBack" Template="BackStep|1key" Type="MOVE"


FileName="step_back.bin" MidFrames="2" FirstFrame="3" Priority="10"
Icon="step_back">
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
</Move>

<Move Name="KatanaStepBack" Template="BackStep|1key" Type="MOVE"


FileName="katana_step_back.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepBack">
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
</Move>

<Move Name="TonfaStepBack" Template="BackStep|1key" Type="MOVE"


FileName="tonfa_step_back.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepBack">
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Tonfa"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Operator>
</Locks>
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
</Move>

<Move Name="StaffStepBack" Template="BackStep|1key" Type="MOVE"


FileName="staff_step_back.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepBack">
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Operator>
</Locks>
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
</Move>

<Move Name="AxesStepBack" Template="BackStep|1key" Type="MOVE"


FileName="axe_step_back.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepBack">
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
</Operator>
</Locks>
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
</Move>

<Move Name="TwoHandedStepBack" Template="BackStep|1key" Type="MOVE"


FileName="katana_step_back.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepBack">
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
<Item Type="Weapon" SubType="Scythe"/>
</Operator>
</Locks>
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
</Move>

<Move Name="GiantSwordStepBack" Template="BackStep|1key" Type="MOVE"


FileName="giant_sword_step_back.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepBack">
<Locks>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
</Move>

<Move Name="TitanGiantSwordStepBack" Template="BackStep|1key" Type="MOVE"


FileName="titan_giant_sword_step_back.bin" MidFrames="2" FirstFrame="3"
Priority="11" TacticEquivalent="StepBack">
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
</Move>

<Move Name="GlaiveStepBack" Template="BackStep|1key" Type="MOVE"


FileName="glaive_step_back.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepBack">
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="Glaivebow"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Operator>
</Locks>
</Move>

<Move Name="SpearStepBack" Template="BackStep|1key" Type="MOVE"


FileName="spear_step_back.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepBack">
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
<Item Type="Weapon" SubType="CompositeSpear"/>
<Item Type="Weapon" SubType="Rifle"/>
</Operator>
</Locks>
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
</Move>

<Move Name="CompositeSwordStepBack" Template="BackStep|1key" Type="MOVE"


FileName="composite_sword_step_back.bin" MidFrames="2" FirstFrame="3" Priority="11"
TacticEquivalent="StepBack">
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
</Move>

<Move Name="OneHandedSwordStepBack" Template="BackStep|1key" Type="MOVE"


FileName="one_handed_sword_step_back.bin" MidFrames="2" FirstFrame="3"
Priority="11" TacticEquivalent="StepBack">
<Locks>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
</Move>

<Move Name="DoubleStepForward" Template="2key|DoubleStep|Forward" Type="MOVE"


FileName="double_step_forward.bin" MidFrames="2" FirstFrame="5" Priority="20">
<Profile Show="1" Rank="504" Icon="double_step_forward"/>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="2">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Forward" PressType="Tap"/>
<Key Type="Forward" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="SemiUninterrupt" End="2"/>
<Interval Name="Uninterrupt" Start="3" End="9"/>
<Interval Name="SelfUninterrupt" Start="10" End="12"/>
<Interval Type="Block" Start="12"/>
<Interval Type="Throwable" Start="12"/>
</Intervals>
</Move>

<Move Name="CompositeScytheStepBack" Template="BackStep|1key" Type="MOVE"


FileName="composite_scythe_step_back.bin" MidFrames="2" FirstFrame="3"
Priority="11" TacticEquivalent="StepBack">
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
</Move>

<Move Name="BackRoll" Template="1key|DownBack|Retreat|NotTitan" Type="MOVE"


FileName="back_roll.bin" MidFrames="2" FirstFrame="2" Priority="10"
Icon="back_roll">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Conditions>
<Keys>
<Key Type="Down-Back" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="4" End="20"/>
<Interval Name="Uninterrupt" Start="3" End="23"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Name="SemiUninterrupt" End="2"/>
</Intervals>
<Actions>
<Sound Name="m_pl_jump2" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump2" Frame="4" Voice="Female"/>
<Sound Name="swish7" Frame="6"/>
</Actions>
</Move>

<Move Name="ForwardRoll" Template="1key|DownForward|NotTitan" Type="MOVE"


FileName="forward_roll.bin" MidFrames="2" FirstFrame="2" Priority="10"
Icon="forward_roll">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Down-Forward" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="4" End="20"/>
<Interval Name="Uninterrupt" Start="3" End="18"/>
<Interval Type="Block" Start="19"/>
<Interval Name="Throwable" Start="19"/>
<Interval Name="SemiUninterrupt" End="2"/>
</Intervals>
<Actions>
<Sound Name="m_pl_jump1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump1" Frame="4" Voice="Female"/>
<Sound Name="swish7" Frame="6"/>
</Actions>
</Move>

<Move Name="FrontFlip" Template="1key|UpForward|Jump" Type="MOVE"


FileName="front_flip.bin" MidFrames="2" FirstFrame="1" Priority="10"
Icon="front_flip">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up-Forward" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="4" End="20"/>
<Interval Name="Uninterrupt" Start="4" End="23"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Name="SemiUninterrupt" End="3"/>
</Intervals>
<Actions>
<Sound Name="m_pl_jump2" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump2" Frame="4" Voice="Female"/>
<Sound Name="swish7" Frame="6"/>
</Actions>
</Move>

<Move Name="BackFlip" Template="1key|UpBack|Jump|Retreat" Type="MOVE"


FileName="back_flip.bin" MidFrames="2" FirstFrame="1" Priority="10"
Icon="back_flip">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Conditions>
<Keys>
<Key Type="Up-Back" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="SemiUninterrupt" End="3"/>
<Interval Name="Unstable" Start="6" End="22"/>
<Interval Name="Uninterrupt" Start="4" End="22"/>
<Interval Type="Block" Start="23"/>
<Interval Name="Throwable" Start="23"/>
</Intervals>
<Actions>
<Sound Name="m_pl_jump1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump1" Frame="4" Voice="Female"/>
<Sound Name="swish7" Frame="6"/>
</Actions>
</Move>

<Move Name="BackHandflip" Template="2key|Back|Retreat|NotTitan" Type="MOVE"


FileName="back_handflip.bin" MidFrames="2" FirstFrame="3" Priority="20">
<Profile Show="1" Rank="506" Icon="back_handflip"/>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Tactics>
<Conditions>
<Distance Max="401" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Conditions>
<Keys>
<Key Type="Back" PressType="Tap"/>
<Key Type="Back" PressType="Tap"/>
</Keys>
<Distance Min="51" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_2"/>
</Distance>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="7" End="22"/>
<Interval Name="Uninterrupt" End="22"/>
<Interval Type="Block" End="6"/>
<Interval Type="Invulnerable" Name="Evade" Start="7" End="22"/>
<Interval Type="Block" Start="23"/>
<Interval Name="Throwable" Start="23"/>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="9"/>
<Sound Name="swish7" Frame="15"/>
</Actions>
</Move>

<Move Name="JumpUp" Template="1key|Up|Jump" Type="MOVE" FileName="jump.bin"


MidFrames="2" FirstFrame="2" Priority="10" Icon="jump">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="7" End="21"/>
<Interval Name="Uninterrupt" Start="5" End="22"/>
<Interval Type="Block" Start="23"/>
<Interval Name="Throwable" Start="23"/>
<Interval Name="SemiUninterrupt" End="4"/>
</Intervals>
<Actions>
<Sound Name="m_pl_jump3" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump3" Frame="4" Voice="Female"/>
<Sound Name="swish7" Frame="6"/>
</Actions>
</Move>

<Move Name="Duck" Template="1key|Down|NotTitan" Type="MOVE" FileName="duck.bin"


MidFrames="2" FirstFrame="3" Priority="10" Icon="duck">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Down" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="5" End="10"/>
<Interval Name="SemiUninterrupt" End="4"/>
<Interval Name="Uninterrupt" Start="5" End="11"/>
<Interval Type="Block" Start="12"/>
<Interval Name="Throwable" Start="12"/>
</Intervals>
</Move>

<Move Name="WallRunUp" Template="1key|UpBack|Wall" Type="ATTACK"


FileName="wall_run_up.bin" MidFrames="2" FirstFrame="2" NoWallRepulsion="1"
Priority="50" Show="1" Rank="606" TacticWalNode="NHeel_1" TacticWallShift="-300">
<Align Axis="X|Z">
<Pivot Object="Animation" />
<Position Player="Me" Object="Wall" Part="Back" />
</Align>
<Conditions>
<Operator Type="Or">
<Keys>
<Key Type="Up-Back" PressType="Tap" />
</Keys>
<Keys>
<Key Type="Back" PressType="Tap" />
<Key Type="Back" PressType="Tap" />
</Keys>
</Operator>
<Distance Min="250" Max="350" Axis="X">
<From Player="Me" Object="Wall" Part="Back" />
<To Player="Me" Object="Nodes" Part="NPivot" />
</Distance>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="6" End="40" />
<Interval Name="Uninterrupt" Start="2" End="41" />
<Interval Type="Block" Start="42" />
<Interval Name="Throwable" Start="41" />
<Interval Type="Attack" Start="28" End="32">
<AttackingParts>
<Edge Name="EThigh_1" />
<Edge Name="ECalf_1" />
<Edge Name="EInstep_1" />
<Edge Name="EToe_1" />
<Edge Name="EFoot_1" />
<Edge Name="EThigh_2" />
<Edge Name="ECalf_2" />
<Edge Name="EInstep_2" />
<Edge Name="EToe_2" />
<Edge Name="EFoot_2" />
</AttackingParts>
<Damage Value="12">
<Damage Type="UnarmedDamage" />
</Damage>
<Impulse X="175" Y="245" Z="0" />
<Hit Name="Overhead" />
</Interval>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="5" />
<Sound Name="swish5" Frame="8" />
<Sound Name="swish7" Frame="13" />
</Actions>
</Move>

<Move Name="WallJump_50" Template="1key|UpBack|Wall|Jump" Type="MOVE"


FileName="wall_jump_4.bin" MidFrames="2" FirstFrame="3" NoWallRepulsion="1"
Priority="50" Icon="wall_jump" TacticWalNode="NHeel_1" TacticWallShift="-50">
<Tactics>
<Conditions>
<Distance Max="400" Axis="X">
<From Player="Enemy" Object="Wall" Part="Front"/>
<To Player="Enemy" Object="Nodes" Part="NHeel_1"/>
</Distance>
<Operator Type="Or">
<CurrentAnimation Name="Kick" Player="Enemy"/>
<CurrentAnimation Name="Punch" Player="Enemy"/>
<CurrentAnimation Name="Weapon" Player="Enemy"/>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Me" Object="Wall" Part="Back"/>
</Align>
<Conditions>
<Operator Type="Or">
<Keys>
<Key Type="Up-Back" PressType="Tap"/>
</Keys>
<Keys>
<Key Type="Back" PressType="Tap"/>
<Key Type="Back" PressType="Tap"/>
</Keys>
</Operator>
<Distance Max="100" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Conditions>
<Intervals>
<Interval Type="Invulnerable" Name="Evade" End="17"/>
<Interval Name="Unstable" Start="7" End="31"/>
<Interval Name="SemiUninterrupt" End="4"/>
<Interval Name="Uninterrupt" Start="5" End="33"/>
<Interval Type="Block" Start="34"/>
<Interval Name="Throwable" Start="34"/>
</Intervals>
<Actions>
<Sound Name="m_pl_jump1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump1" Frame="4" Voice="Female"/>
<Sound Name="swish5" Frame="5"/>
<Sound Name="swish7" Frame="10"/>
</Actions>
</Move>

<Move Name="WallJump_100" Template="1key|UpBack|Wall|Jump" Type="MOVE"


FileName="wall_jump_2.bin" MidFrames="2" FirstFrame="3" NoWallRepulsion="1"
Priority="50" TacticWalNode="NHeel_1" TacticWallShift="-125">
<Tactics>
<Conditions>
<Distance Max="450" Axis="X">
<From Player="Enemy" Object="Wall" Part="Front"/>
<To Player="Enemy" Object="Nodes" Part="NHeel_1"/>
</Distance>
<Operator Type="Or">
<CurrentAnimation Name="Kick" Player="Enemy"/>
<CurrentAnimation Name="Punch" Player="Enemy"/>
<CurrentAnimation Name="Weapon" Player="Enemy"/>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Me" Object="Wall" Part="Back"/>
</Align>
<Conditions>
<Operator Type="Or">
<Keys>
<Key Type="Up-Back" PressType="Tap"/>
</Keys>
<Keys>
<Key Type="Back" PressType="Tap"/>
<Key Type="Back" PressType="Tap"/>
</Keys>
</Operator>
<Distance Min="100" Max="150" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Conditions>
<Intervals>
<Interval Type="Invulnerable" Name="Evade" End="17"/>
<Interval Name="Unstable" Start="7" End="31"/>
<Interval Name="SemiUninterrupt" End="4"/>
<Interval Name="Uninterrupt" Start="5" End="33"/>
<Interval Type="Block" Start="34"/>
<Interval Name="Throwable" Start="34"/>
</Intervals>
<Actions>
<Sound Name="m_pl_jump1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump1" Frame="4" Voice="Female"/>
<Sound Name="swish5" Frame="5"/>
<Sound Name="swish7" Frame="10"/>
</Actions>
</Move>

<Move Name="WallJump_200" Template="1key|UpBack|Wall|Jump" Type="MOVE"


FileName="wall_jump.bin" MidFrames="2" FirstFrame="3" NoWallRepulsion="1"
Priority="50" TacticWalNode="NHeel_1" TacticWallShift="-200">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Me" Object="Wall" Part="Back"/>
</Align>
<Conditions>
<Operator Type="Or">
<Keys>
<Key Type="Up-Back" PressType="Tap"/>
</Keys>
<Keys>
<Key Type="Back" PressType="Tap"/>
<Key Type="Back" PressType="Tap"/>
</Keys>
</Operator>
<Distance Min="150" Max="230" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Conditions>
<Intervals>
<Interval Type="Invulnerable" Name="Evade" End="18"/>
<Interval Name="Unstable" Start="7" End="31"/>
<Interval Name="SemiUninterrupt" End="4"/>
<Interval Name="Uninterrupt" Start="5" End="33"/>
<Interval Type="Block" Start="34"/>
<Interval Name="Throwable" Start="34"/>
</Intervals>
<Actions>
<Sound Name="m_pl_jump1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump1" Frame="4" Voice="Female"/>
<Sound Name="swish5" Frame="5"/>
<Sound Name="swish7" Frame="10"/>
</Actions>
</Move>

<Move Name="WallJump_250" Template="1key|UpBack|Wall|Jump" Type="MOVE"


FileName="wall_jump_3.bin" MidFrames="2" FirstFrame="3" NoWallRepulsion="1"
Priority="50" TacticWalNode="NHeel_1" TacticWallShift="-250">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Me" Object="Wall" Part="Back"/>
</Align>
<Conditions>
<Operator Type="Or">
<Keys>
<Key Type="Up-Back" PressType="Tap"/>
</Keys>
<Keys>
<Key Type="Back" PressType="Tap"/>
<Key Type="Back" PressType="Tap"/>
</Keys>
</Operator>
<Distance Min="230" Max="300" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Conditions>
<Intervals>
<Interval Name="WaspSplit" Start="12"/>
<Interval Type="Invulnerable" Name="Evade" End="19"/>
<Interval Name="Unstable" Start="7" End="31"/>
<Interval Name="SemiUninterrupt" End="4"/>
<Interval Name="Uninterrupt" Start="5" End="33"/>
<Interval Type="Block" Start="34"/>
<Interval Name="Throwable" Start="34"/>
</Intervals>
<Actions>
<Sound Name="m_pl_jump1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump1" Frame="4" Voice="Female"/>
<Sound Name="swish5" Frame="5"/>
<Sound Name="swish7" Frame="10"/>
</Actions>
</Move>

<!--KICK-->
<Move Name="HighKick" Template="1key|Central|Unarmed|Kick" Type="ATTACK"
FileName="high_kick.bin" MidFrames="2" FirstFrame="3" Priority="110">
<Profile Show="1" Rank="201" Icon="high_kick"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="6" End="12"/>
<Interval Name="Uninterrupt" End="15"/>
<Interval Type="Block" Start="16"/>
<Interval Name="Throwable" Start="16"/>
<Interval Type="Attack" Start="6" End="8">
<AttackingParts>
<Edge Name="EThigh_2"/>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="3" Voice="Female"/>
<Sound Name="swish5" Frame="4"/>
</Actions>
</Move>

<Move Name="HighKneeUp" Template="1key|Unarmed|Kick|ShortAttack" Type="ATTACK"


FileName="high_knee_up.bin" MidFrames="2" FirstFrame="2" Priority="150" Show="0"
Rank="301" Icon="high_knee_up">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
</Keys>
<Distance Max="60" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="4" End="8"/>
<Interval Name="Uninterrupt" End="13"/>
<Interval Type="Block" Start="14"/>
<Interval Name="Throwable" Start="14"/>
<Interval Type="Attack" Start="3" End="5">
<AttackingParts>
<Edge Name="EThigh_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="400" Y="0" Z="300"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack4" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack4" Frame="2" Voice="Female"/>
<Sound Name="swish5" Frame="3"/>
</Actions>
</Move>

<Move Name="FrontKick" Template="2key|Forward|Unarmed|Kick" Type="ATTACK"


FileName="front_kick.bin" MidFrames="2" FirstFrame="2" Priority="120">
<Profile Show="1" Rank="203" Icon="front_kick"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="7" End="13"/>
<Interval Name="Uninterrupt" End="17"/>
<Interval Type="Block" Start="18"/>
<Interval Name="Throwable" Start="18"/>
<Interval Type="Attack" Start="8" End="9">
<AttackingParts>
<Edge Name="EThigh_2"/>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="525" Y="0" Z="0"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="3" Voice="Female"/>
<Sound Name="swish5" Frame="4"/>
</Actions>
</Move>

<Move Name="BackKick" Template="2key|Back|Unarmed|Kick" Type="ATTACK"


FileName="back_kick.bin" MidFrames="2" FirstFrame="1" Priority="120">
<Profile Show="1" Rank="205" Icon="back_kick"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="4" End="19"/>
<Interval Name="SemiUninterrupt" End="4"/>
<Interval Name="Uninterrupt" Start="5" End="18"/>
<Interval Type="Block" Start="19"/>
<Interval Name="Throwable" Start="19"/>
<Interval Type="Attack" Start="7" End="9">
<AttackingParts>
<Edge Name="EThigh_2"/>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="700" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish5" Frame="5"/>
</Actions>
</Move>

<Move Name="ReverseJumpKick" Template="2key|Up|Unarmed|Kick|Jump" Type="ATTACK"


FileName="reverse_jump_kick.bin" MidFrames="2" FirstFrame="3" Priority="120">
<Profile Show="1" Rank="207" Icon="reverse_jump_kick"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="5" End="14"/>
<Interval Name="SemiUninterrupt" End="6"/>
<Interval Name="Uninterrupt" Start="7" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="EThigh_2"/>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="500" Y="0" Z="350"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish5" Frame="5"/>
</Actions>
</Move>

<Move Name="DoubleJumpKick" Template="3key|Up|Unarmed|Kick|Jump" Type="ATTACK"


FileName="double_jump_kick.bin" MidFrames="2" FirstFrame="6" Priority="130"
StyleFactor="0.8">
<Profile Show="1" Rank="208" Icon="double_jump_kick"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="3">
<Conditions>
<CurrentAnimation Name="ReverseJumpKick"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Perk Name="PERK_DOUBLE_JUMP_KICK"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="6" End="34"/>
<Interval Name="Uninterrupt" End="35"/>
<Interval Type="Block" Start="36"/>
<Interval Name="Throwable" Start="36"/>
<Interval Type="Attack" Start="15" End="16">
<AttackingParts>
<Edge Name="EThigh_1"/>
<Edge Name="ECalf_1"/>
<Edge Name="EInstep_1"/>
<Edge Name="EToe_1"/>
<Edge Name="EFoot_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="350"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="24" End="26">
<AttackingParts>
<Edge Name="EThigh_2"/>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="525" Y="-175" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="2" Voice="Female"/>
<Sound Name="swish4" Frame="4"/>
<Sound Name="m_pl_attack5" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="7" Voice="Female"/>
<Sound Name="swish7" Frame="10"/>
<Sound Name="m_pl_attack5" Frame="22" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="22" Voice="Female"/>
<Sound Name="swish7" Frame="23"/>
</Actions>
</Move>

<Move Name="ShortJumpKick" Template="2key|Up|Unarmed|Kick|ShortAttack|Jump"


Type="ATTACK" FileName="short_jump_kick.bin" MidFrames="2" FirstFrame="2"
Priority="160" Show="0" Rank="307" Icon="short_jump_kick">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
<Distance Max="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="4" End="15"/>
<Interval Name="Uninterrupt" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="7" End="10">
<AttackingParts>
<Edge Name="EThigh_2"/>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="245" Y="-245" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack4" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack4" Frame="2" Voice="Female"/>
<Sound Name="swish4" Frame="4"/>
</Actions>
</Move>

<Move Name="FrontJumpKick" Template="2key|UpForward|Unarmed|Kick|Jump"


Type="ATTACK" FileName="front_jump_kick.bin" MidFrames="2" FirstFrame="2"
Priority="120" StyleFactor="1.1">
<Profile Show="1" Rank="209" Icon="front_jump_kick"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Up-Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="6" End="22"/>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="26"/>
<Interval Type="Block" Start="27"/>
<Interval Name="Throwable" Start="27"/>
<Interval Type="Attack" Start="12" End="15">
<AttackingParts>
<Edge Name="EThigh_1"/>
<Edge Name="ECalf_1"/>
<Edge Name="EInstep_1"/>
<Edge Name="EToe_1"/>
<Edge Name="EFoot_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="700" Y="250" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="2" Voice="Female"/>
<Sound Name="swish3" Frame="11"/>
</Actions>
</Move>

<Move Name="FrontJumpScissorsKick" Template="3key|UpForward|Jump" Type="ATTACK"


FileName="front_jump_scissors_kick.bin" MidFrames="2" FirstFrame="2"
Priority="120">
<Profile Show="1" Rank="210" Icon="front_jump_kick" />
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1" />
<Position Player="Me" Object="Pivot" />
</Align>
<Transitions>
<Transition FrameShift="3">
<Conditions>
<CurrentAnimation Name="FrontJumpKick" />
<CurrentInterval Name="SemiUninterrupt" />
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap" />
<Key Type="Kick" PressType="Tap" />
<Key Type="Up-Forward" PressType="Hold" />
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="8" End="21" />
<Interval Name="Uninterrupt" End="24" />
<Interval Type="Block" Start="25" />
<Interval Name="Throwable" Start="22" />
<Interval Type="Attack" Start="9" End="11">
<AttackingParts>
<Edge Name="EThigh_2" />
<Edge Name="ECalf_2" />
<Edge Name="EInstep_2" />
<Edge Name="EToe_2" />
<Edge Name="EFoot_2" />
</AttackingParts>
<Damage Value="0.12">
<Damage Type="UnarmedDamage" />
</Damage>
<Impulse X="525" Y="-175" Z="0" />
<Hit Name="High" />
</Interval>
<Interval Type="Attack" Start="14" End="15">
<AttackingParts>
<Edge Name="EThigh_1" />
<Edge Name="ECalf_1" />
<Edge Name="EInstep_1" />
<Edge Name="EToe_1" />
<Edge Name="EFoot_1" />
</AttackingParts>
<Damage Value="0.12">
<Damage Type="UnarmedDamage" />
</Damage>
<Impulse X="525" Y="-175" Z="0" />
<Hit Name="High" />
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="6" Voice="Male" />
<Sound Name="f_pl_attack5" Frame="6" Voice="Female" />
<Sound Name="swish3" Frame="9" />
<Sound Name="swish3" Frame="14" />
</Actions>
</Move>

<Move Name="AxeKick" Template="2key|UpBack|Unarmed|Kick|Jump" Type="ATTACK"


FileName="air_axe_kick.bin" MidFrames="2" FirstFrame="2" Priority="120"
StyleFactor="1.1">
<Profile Show="1" Rank="211" Icon="axe_kick"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="BackFlip"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Up-Back" PressType="Hold"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="5" End="21"/>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="29"/>
<Interval Type="Block" Start="30"/>
<Interval Name="Throwable" Start="30"/>
<Interval Type="Attack" Start="14" End="17">
<AttackingParts>
<Edge Name="EThigh_2"/>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="245" Y="245" Z="0"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish3" Frame="14"/>
</Actions>
</Move>

<Move Name="BackFlipKick" Template="3key|UpBack|Unarmed|Kick|Jump"


Type="ATTACK" FileName="back_flip_kick.bin" MidFrames="2" FirstFrame="3"
Priority="130" StyleFactor="1.1">
<Profile Show="1" Rank="212" Icon="back_flip_kick"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="AxeKick"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Up-Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Perk Name="PERK_BACK_FLIP_KICK"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="9" End="31"/>
<Interval Name="Uninterrupt" End="32"/>
<Interval Type="Block" Start="33"/>
<Interval Name="Throwable" Start="33"/>
<Interval Type="Attack" Start="11" End="14">
<AttackingParts>
<Edge Name="EThigh_1"/>
<Edge Name="ECalf_1"/>
<Edge Name="EInstep_1"/>
<Edge Name="EToe_1"/>
<Edge Name="EFoot_1"/>
<Edge Name="EThigh_2"/>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="350" Y="-525" Z="0"/>
<Hit Name="HighLong"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="6" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="6" Voice="Female"/>
<Sound Name="swish3" Frame="10"/>
</Actions>
</Move>

<Move Name="Sweep" Template="2key|Down|Unarmed|Kick" Type="ATTACK"


FileName="sweep.bin" MidFrames="2" FirstFrame="2" Priority="120">
<Profile Show="1" Rank="213" Icon="sweep"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="3" End="13"/>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="18"/>
<Interval Type="Block" Start="19"/>
<Interval Name="Throwable" Start="19"/>
<Interval Type="Attack" Start="9" End="11">
<AttackingParts>
<Edge Name="EThigh_2"/>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="175" Y="0" Z="-350"/>
<Hit Name="Sweep"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="3" Voice="Female"/>
<Sound Name="swish7" Frame="4"/>
</Actions>
</Move>

<Move Name="DoubleSweep" Template="3key|Down|Unarmed|Kick" Type="ATTACK"


FileName="double_sweep.bin" MidFrames="2" FirstFrame="2" Priority="130"
StyleFactor="0.7">
<Profile Show="1" Rank="214" Icon="double_sweep"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="Sweep"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Perk Name="PERK_DOUBLE_SWEEP"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="4" End="24"/>
<Interval Name="Uninterrupt" End="26"/>
<Interval Type="Block" Start="27"/>
<Interval Name="Throwable" Start="27"/>
<Interval Type="Attack" Start="9" End="12">
<AttackingParts>
<Edge Name="EThigh_2"/>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="175" Y="0" Z="350"/>
<Hit Name="Sweep"/>
</Interval>
<Interval Type="Attack" Start="15" End="19">
<AttackingParts>
<Edge Name="EThigh_1"/>
<Edge Name="ECalf_1"/>
<Edge Name="EInstep_1"/>
<Edge Name="EToe_1"/>
<Edge Name="EFoot_1"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="0"/>
<Hit Name="Sweep"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="6" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="6" Voice="Female"/>
<Sound Name="swish3" Frame="9"/>
<Sound Name="m_pl_attack5" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="14" Voice="Female"/>
<Sound Name="swish7" Frame="17"/>
</Actions>
</Move>

<Move Name="LowKick" Template="2key|Down|Unarmed|Kick|ShortAttack"


Type="ATTACK" FileName="low_kick.bin" MidFrames="2" FirstFrame="2" Priority="160"
Show="0" Rank="313" Icon="low_kick">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
<Distance Max="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="12"/>
<Interval Type="Block" Start="13"/>
<Interval Name="Throwable" Start="13"/>
<Interval Type="Attack" Start="4" End="6">
<AttackingParts>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="245"/>
<Hit Name="Sweep"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack4" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack4" Frame="2" Voice="Female"/>
<Sound Name="swish5" Frame="3"/>
</Actions>
</Move>

<Move Name="TitanLowKick" Template="2key|Down|Unarmed|TitanKick|ShortAttack"


Type="ATTACK" FileName="titan_low_kick.bin" MidFrames="2" FirstFrame="1"
Priority="160" Show="0" Rank="313" Icon="low_kick" TacticWeapon="TitanGiantSword">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Tactics>
<Conditions>
<Distance Max="200" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="22"/>
<Interval Type="Block" Start="23"/>
<Interval Type="Attack" Start="11" End="13">
<AttackingParts>
<Edge Name="ECalf_1"/>
<Edge Name="EInstep_1"/>
<Edge Name="EToe_1"/>
<Edge Name="EFoot_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="345" Y="0" Z="245"/>
<Hit Name="LowHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="titan_attack1" Frame="3"/>
<Sound Name="super_hit2" Frame="13"/>
</Actions>
</Move>

<Move Name="TitanKick" Template="1key|Down|Unarmed|TitanKick" Type="ATTACK"


FileName="titan_kick.bin" MidFrames="2" FirstFrame="2" Priority="160" Show="0"
Rank="313" Icon="low_kick" TacticWeapon="TitanGiantSword">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Tactics>
<Conditions>
<Distance Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="32"/>
<Interval Type="Block" Start="33"/>
<Interval Type="Attack" Start="10" End="13">
<AttackingParts>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="345" Y="0" Z="245"/>
<Hit Name="LowHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="titan_attack1" Frame="3"/>
<Sound Name="super_hit2" Frame="14"/>
<ShakeScreen PauseTime="0" EffectTime="20" AmplitudeX="7" FrequencyX="1.0"
AmplitudeY="7" FrequencyY="1.0" Frame="15"/>
</Actions>
</Move>

<Move Name="SuckerKick" Template="2key|Down|Unarmed|Kick|ShortAttack"


Type="ATTACK" FileName="sucker_kick.bin" MidFrames="2" FirstFrame="2"
Priority="165" Show="0" Rank="313" Icon="low_kick">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
<Operator Type="Or">
<Distance Max="110" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Distance Max="110" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NTop"/>
</Distance>
<Distance Max="110" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NKnee_1"/>
</Distance>
<Distance Max="110" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NKnee_2"/>
</Distance>
<Distance Max="110" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NHeel_1"/>
</Distance>
<Distance Max="110" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NHeel_2"/>
</Distance>
</Operator>
<Operator Type="Or">
<CurrentAnimation Name="Fall" Player="Enemy"/>
<CurrentAnimation Name="Physical" Player="Enemy"/>
</Operator>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="18"/>
<Interval Type="Block" Start="19"/>
<Interval Name="Throwable" Start="19"/>
<Interval Type="Attack" Start="8" End="9">
<AttackingParts>
<Edge Name="EThigh_1"/>
<Edge Name="ECalf_1"/>
<Edge Name="EInstep_1"/>
<Edge Name="EToe_1"/>
<Edge Name="EFoot_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="245"/>
<Hit Name="LowHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack4" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack4" Frame="8" Voice="Female"/>
<Sound Name="swish5" Frame="9"/>
</Actions>
</Move>

<Move Name="DodgeReverseKick" Template="2key|DownForward|Unarmed|Kick"


Type="ATTACK" FileName="dodge_reverse_kick.bin" MidFrames="2" FirstFrame="2"
Priority="120">
<Profile Show="1" Rank="215" Icon="dodge_reverse_kick"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Down-Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="7" End="19"/>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="10" End="13">
<AttackingParts>
<Edge Name="EThigh_2"/>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
</AttackingParts>
<Damage Value="0.2">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="245" Y="-175" Z="525"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="2" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
</Actions>
</Move>

<Move Name="TwoFootJumpKick" Template="3key|DownForward|Kick|Jump"


Type="ATTACK" FileName="two_foot_jump_kick.bin" MidFrames="2" FirstFrame="3"
Priority="130" StyleFactor="1.2">
<Profile Show="1" Rank="216" Icon="two_foot_jump_kick"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="DodgeReverseKick"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Down-Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Perk Name="PERK_TWO_FOOT_JUMP_KICK"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="9" End="34"/>
<Interval Name="Uninterrupt" End="37"/>
<Interval Type="Block" Start="38"/>
<Interval Name="Throwable" Start="38"/>
<Interval Type="Attack" Start="14" End="17">
<AttackingParts>
<Edge Name="EThigh_2"/>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
<Edge Name="EThigh_1"/>
<Edge Name="ECalf_1"/>
<Edge Name="EInstep_1"/>
<Edge Name="EToe_1"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="525" Y="0" Z="0"/>
<Hit Name="HighLong"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="5" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="5" Voice="Female"/>
<Sound Name="swish3" Frame="15"/>
</Actions>
</Move>

<Move Name="ScissorsKick" Template="2key|DownForward" Type="ATTACK"


FileName="scissors_kick.bin" MidFrames="2" FirstFrame="3" Priority="130">
<Profile Show="1" Rank="216" Icon="scissors_kick" />
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="HighKick"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Kick" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="5" End="20"/>
<Interval Name="Uninterrupt" End="23"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Type="Attack" Start="9" End="10">
<AttackingParts>
<Edge Name="EThigh_1"/>
<Edge Name="ECalf_1"/>
<Edge Name="EInstep_1"/>
<Edge Name="EToe_1"/>
<Edge Name="EFoot_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="0"/>
<Hit Name="MiddleShort"/>
</Interval>
<Interval Type="Attack" Start="16" End="17">
<AttackingParts>
<Edge Name="EThigh_2"/>
<Edge Name="ECalf_2"/>
<Edge Name="EInstep_2"/>
<Edge Name="EToe_2"/>
<Edge Name="EFoot_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="0"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack4" Frame="5" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="5" Voice="Female"/>
<Sound Name="swish6" Frame="7"/>
<Sound Name="m_pl_attack1" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="12" Voice="Female"/>
<Sound Name="swish5" Frame="13"/>
</Actions>
</Move>

<Move Name="DodgeKick" Template="2key|DownBack|Unarmed|Kick" Type="ATTACK"


FileName="dodge_kick.bin" MidFrames="2" FirstFrame="3" Priority="120"
StyleFactor="1.1">
<Profile Show="1" Rank="217" Icon="dodge_kick"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Kick" PressType="Tap"/>
<Key Type="Down-Back" PressType="Hold"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="5" End="21"/>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="10" End="13">
<AttackingParts>
<Edge Name="EThigh_1"/>
<Edge Name="ECalf_1"/>
<Edge Name="EInstep_1"/>
<Edge Name="EToe_1"/>
<Edge Name="EFoot_1"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="420" Y="-420" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="3" Voice="Female"/>
<Sound Name="swish5" Frame="5"/>
</Actions>
</Move>

<!--PUNCH-->
<Move Name="HighPunch" Template="1key|Central|Unarmed|Punch" Type="ATTACK"
FileName="high_punch.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Fists">
<Profile Show="1" Rank="1" Icon="high_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Fists"/>
</Locks>
<Intervals>
<!-- <Interval Name="SemiUninterrupt" End="7"/> -->
<Interval Name="Uninterrupt" End="9"/> <!-- Start="8" -->
<Interval Type="Block" Start="10"/>
<Interval Name="Throwable" Start="10"/>
<Interval Type="Attack" Start="4" End="5">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="2" Voice="Female"/>
<Sound Name="swish7" Frame="3"/>
</Actions>
</Move>

<!-- РАСКОМЕНТИРОВАТЬ К 3.4 -->

<!-- <Move Name="HighDoublePunch" Template="2key|Central|Unarmed|Punch"


Type="ATTACK" FileName="high_double_punch.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="Fists" StyleFactor="0.5">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="HighPunch"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Fists"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
<Interval Type="Attack" Start="4" End="5">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="0"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="11" End="13">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish7" Frame="3"/>
<Sound Name="m_pl_attack2" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="9" Voice="Female"/>
<Sound Name="swish6" Frame="11"/>
</Actions>
</Move> -->

<Move Name="ShortUpwardElbowStrike" Template="1key|Unarmed|Punch|ShortAttack"


Type="ATTACK" FileName="short_upward_elbow_strike.bin" MidFrames="2" FirstFrame="2"
Priority="150" Show="0" Rank="101" Icon="short_upward_elbow_strike">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
<Distance Max="130" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="11"/>
<Interval Type="Block" Start="12"/>
<Interval Name="Throwable" Start="12"/>
<Interval Type="Attack" Start="3" End="5">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="400" Y="-300" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack4" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack4" Frame="3" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
</Actions>
</Move>

<Move Name="HeavyPunch" Template="2key|Forward|Unarmed|Punch" Type="ATTACK"


FileName="heavy_punch.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Fists">
<Profile Show="1" Rank="3" Icon="heavy_punch"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Fists"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.13">
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="525" Y="0" Z="0"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="2" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
</Actions>
</Move>

<Move Name="DoublePunch" Template="3key|Forward|Unarmed|Punch" Type="ATTACK"


FileName="double_punch.bin" MidFrames="2" FirstFrame="1" Priority="130"
TacticWeapon="Fists" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="double_punch"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="HeavyPunch"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Fists"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="23"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Type="Attack" Start="6" End="8">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.13">
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="0"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="15" End="17">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="525" Y="0" Z="0"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="2" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
<Sound Name="m_pl_attack3" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="10" Voice="Female"/>
<Sound Name="swish3" Frame="12"/>
</Actions>
</Move>

<Move Name="SpinningPunch" Template="2key|Back|Unarmed|Punch" Type="ATTACK"


FileName="spinning_punch.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Fists">
<Profile Show="1" Rank="5" Icon="spinning_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Fists"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="5" End="8"/>
<Interval Name="Uninterrupt" End="14"/>
<Interval Type="Block" Start="15"/>
<Interval Name="Throwable" Start="15"/>
<Interval Type="Attack" Start="5" End="6">
<AttackingParts>
<Edge Name="EArm_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.18">
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
</Actions>
</Move>

<Move Name="UpperCut" Template="2key|Up|Unarmed|Punch" Type="ATTACK"


FileName="upper_cut.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Fists">
<Profile Show="1" Rank="7" Icon="upper_cut"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Fists"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="4" End="9"/>
<Interval Name="Uninterrupt" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="9" End="12">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.2">
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish5" Frame="5"/>
</Actions>
</Move>

<Move Name="AirPunch" Template="2key|UpForward" Type="ATTACK"


FileName="air_punch.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Fists" Show="1" Rank="9">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1" />
<Position Player="Me" Object="Pivot" />
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap" />
<Key Type="Up-Forward" PressType="Hold" />
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="9" End="22" />
<Interval Name="Uninterrupt" End="27" />
<Interval Type="Block" Start="28" />
<Interval Name="Throwable" Start="19" />
<Interval Type="Attack" Start="13" End="17">
<AttackingParts>
<Edge Name="EForearm_2" />
<Edge Name="EHand_2" />
<Edge Name="EFingers_2" />
</AttackingParts>
<Damage Value="0.12">
<Damage Type="UnarmedDamage" />
</Damage>
<Impulse X="525" Y="0" Z="0" />
<Hit Name="High" />
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="8" Voice="Male" />
<Sound Name="f_pl_attack5" Frame="8" Voice="Female" />
<Sound Name="swish3" Frame="13" />
</Actions>
</Move>

<Move Name="LowPunch" Template="2key|Down|Unarmed|Punch" Type="ATTACK"


FileName="low_punch.bin" MidFrames="2" FirstFrame="3" Priority="120"
TacticWeapon="Fists">
<Profile Show="1" Rank="13" Icon="low_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Fists"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="8" End="14"/>
<Interval Name="Uninterrupt" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="6" End="8">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.16">
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Low"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="3" Voice="Female"/>
<Sound Name="swish3" Frame="5"/>
</Actions>
</Move>

<Move Name="ElbowStrike" Template="2key|DownBack|Unarmed|Punch" Type="ATTACK"


FileName="elbow_strike.bin" MidFrames="2" FirstFrame="3" Priority="120">
<Profile Show="1" Rank="17" Icon="elbow_strike"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down-Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Perk Name="PERK_ELBOW_STRIKE"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="4" End="10"/>
<Interval Name="Uninterrupt" End="17"/>
<Interval Type="Block" Start="18"/>
<Interval Name="Throwable" Start="18"/>
<Interval Type="Attack" Start="7" End="11">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="245" Y="-245" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish3" Frame="5"/>
</Actions>
</Move>

<!--KNIVES-->
<Move Name="KnivesSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="knives_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Knives|Keris">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knives"/>
<Item Type="Weapon" SubType="Keris"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="17"/>
<Interval Type="Block" Start="18"/>
<Interval Name="Throwable" Start="18"/>
<Interval Type="Attack" Start="6" End="8">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="4"/>
</Actions>
</Move>

<Move Name="KnivesDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="knives_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Knives|Keris" StyleFactor="0.7">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="KnivesSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knives"/>
<Item Type="Weapon" SubType="Keris"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="27"/>
<Interval Type="Block" Start="28"/>
<Interval Name="Throwable" Start="28"/>
<Interval Type="Attack" Start="6" End="8">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="17" End="19">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="Fans-Blade2_1"/>
<Edge Name="Fans-Blade3_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish_sword3" Frame="11"/>
</Actions>
</Move>
<Move Name="KnivesHeavySlash" Template="2key|Forward|Weapon" Type="ATTACK"
FileName="knives_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Knives|Keris">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knives"/>
<Item Type="Weapon" SubType="Keris"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="18"/>
<Interval Type="Block" Start="19"/>
<Interval Name="Throwable" Start="19"/>
<Interval Type="Attack" Start="8" End="11">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.10">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword1" Frame="5"/>
</Actions>
</Move>
<Move Name="KnivesSuperSlash" Template="3key|Forward|Weapon|Jump" Type="ATTACK"
FileName="knives_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Knives" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="KnivesHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Knives"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="14" End="30"/>
<Interval Name="Uninterrupt" End="31"/>
<Interval Type="Block" Start="32"/>
<Interval Name="Throwable" Start="32"/>
<Interval Type="Attack" Start="7" End="9">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="20" End="21">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="Fans-Blade2_1"/>
<Edge Name="Fans-Blade3_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="Overhead"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish_sword1" Frame="16"/>
</Actions>
</Move>

<Move Name="ShopKnivesSuperSlash" Template="ShopTryOn"


FileName="knives_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Knives"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish_sword1" Frame="16"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="KnivesSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="knives_spinning_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Knives|Keris">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knives"/>
<Item Type="Weapon" SubType="Keris"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="14"/>
<Interval Type="Block" Start="15"/>
<Interval Name="Throwable" Start="15"/>
<Interval Type="Attack" Start="4" End="7">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword1" Frame="4"/>
</Actions>
</Move>

<Move Name="KnivesUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="knives_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Knives|Keris">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knives"/>
<Item Type="Weapon" SubType="Keris"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="5" End="8"/>
<Interval Name="Uninterrupt" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="9" End="12">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword2" Frame="5"/>
</Actions>
</Move>

<Move Name="KnivesLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="knives_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Knives|Keris">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knives"/>
<Item Type="Weapon" SubType="Keris"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="7" End="14"/>
<Interval Name="Uninterrupt" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="6" End="8">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="Fans-Blade2_1"/>
<Edge Name="Fans-Blade3_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Low"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
</Actions>
</Move>

<!--SAI-->
<Move Name="SaiSpit" Template="1key|Central|Weapon" Type="ATTACK"
FileName="sai_spit.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Sai|HermitSwords">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Sai"/>
<Item Type="Weapon" SubType="HermitSwords"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="4"/>
<Interval Name="Uninterrupt" Start="5" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="4"/>
</Actions>
</Move>
<Move Name="SaiDoubleSpit" Template="2key|Central|Weapon" Type="ATTACK"
FileName="sai_double_spit.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Sai|HermitSwords" StyleFactor="0.8">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="550" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SaiSpit"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Sai"/>
<Item Type="Weapon" SubType="HermitSwords"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="30"/>
<Interval Type="Block" Start="31"/>
<Interval Name="Throwable" Start="31"/>
<Interval Type="Attack" Start="8" End="9">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-105" Z="-350"/>
<Hit Name="MiddleShortPlus"/>
</Interval>
<Interval Type="Attack" Start="19" End="21">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="345" Y="-205" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish_sword3" Frame="11"/>
</Actions>
</Move>

<Move Name="SaiHeavySpit" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="sai_heavy_spit.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Sai|HermitSwords" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="550" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Sai"/>
<Item Type="Weapon" SubType="HermitSwords"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="8" End="11">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.10">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="MiddleHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword1" Frame="5"/>
</Actions>
</Move>

<Move Name="SaiDoubleSuperSpit" Template="3key|Forward|Weapon|Jump"


Type="ATTACK" FileName="sai_double_jump_spit.bin" MidFrames="2" FirstFrame="4"
Priority="130" TacticWeapon="Sai" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="650" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="2">
<Conditions>
<CurrentAnimation Name="SaiHeavySpit"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Sai"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="15" End="25"/>
<Interval Name="Uninterrupt" End="31"/>
<Interval Type="Block" Start="32"/>
<Interval Name="Throwable" Start="32"/>
<Interval Type="Attack" Start="8" End="11">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="MiddleHeavyDeflect"/>
</Interval>
<Interval Type="Attack" Start="20" End="23">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="5" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="5" Voice="Female"/>
<Sound Name="swish_sword2" Frame="8"/>
<Sound Name="m_pl_attack1" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="12" Voice="Female"/>
<Sound Name="swish_sword3" Frame="19"/>
</Actions>
</Move>

<Move Name="ShopSaiDoubleSuperSpit" Template="ShopTryOn"


FileName="sai_double_jump_spit.bin" MidFrames="2" FirstFrame="4" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Sai"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="5" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="5" Voice="Female"/>
<Sound Name="swish_sword2" Frame="8"/>
<Sound Name="m_pl_attack1" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="12" Voice="Female"/>
<Sound Name="swish_sword3" Frame="19"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="SaiSpinningSpit" Template="2key|Back|Weapon" Type="ATTACK"


FileName="sai_spinning_spit.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Sai|HermitSwords">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Sai"/>
<Item Type="Weapon" SubType="HermitSwords"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="20"/>
<Interval Type="Block" Start="21"/>
<Interval Name="Throwable" Start="21"/>
<Interval Type="Attack" Start="11" End="13">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.10">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword1" Frame="4"/>
</Actions>
</Move>

<Move Name="SaiUpperSpit" Template="2key|Up|Weapon" Type="ATTACK"


FileName="sai_upper_spit.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Sai|HermitSwords" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Sai"/>
<Item Type="Weapon" SubType="HermitSwords"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="5" End="18"/>
<Interval Name="Uninterrupt" End="22"/>
<Interval Type="Block" Start="23"/>
<Interval Name="Throwable" Start="23"/>
<Interval Type="Attack" Start="11" End="12">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_2"/>
</AttackingParts>
<Damage Value="0.09">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword2" Frame="5"/>
</Actions>
</Move>

<Move Name="SaiLowSpit" Template="2key|Down|Weapon" Type="ATTACK"


FileName="sai_low_spit.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Sai|HermitSwords" StyleFactor="1.1">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="550" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Sai"/>
<Item Type="Weapon" SubType="HermitSwords"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="7" End="18"/>
<Interval Name="Uninterrupt" End="28"/>
<Interval Type="Block" Start="29"/>
<Interval Name="Throwable" Start="29"/>
<Interval Type="Attack" Start="9" End="10">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="LowHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
</Actions>
</Move>

<!--BATONS-->
<Move Name="BatonsSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="sticks_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Batons|BattleHammers|ElectroHammers|FireBatons">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Batons"/>
<Item Type="Weapon" SubType="BattleHammers"/>
<Item Type="Weapon" SubType="ElectroHammers"/>
<Item Type="Weapon" SubType="FireBatons"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="7" End="9">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_1"/>
<Edge Name="WEAPON_HAMMERS-Edge1_1"/>
<Edge Name="WEAPON_MACES-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EdgeHandle_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
</Actions>
</Move>

<Move Name="BatonsDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="sticks_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Batons|BattleHammers|ElectroHammers|FireBatons" StyleFactor="0.7">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="BatonsSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Batons"/>
<Item Type="Weapon" SubType="BattleHammers"/>
<Item Type="Weapon" SubType="ElectroHammers"/>
<Item Type="Weapon" SubType="FireBatons"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="27"/>
<Interval Type="Block" Start="28"/>
<Interval Name="Throwable" Start="28"/>
<Interval Type="Attack" Start="7" End="10">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_1"/>
<Edge Name="WEAPON_HAMMERS-Edge1_1"/>
<Edge Name="WEAPON_MACES-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EdgeHandle_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="18" End="19">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_2"/>
<Edge Name="WEAPON_HAMMERS-Edge1_2"/>
<Edge Name="WEAPON_MACES-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EdgeHandle_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="19" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="19" Voice="Female"/>
<Sound Name="swish3" Frame="21"/>
</Actions>
</Move>

<Move Name="BatonsHeavySlash" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="sticks_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Batons|BattleHammers|ElectroHammers" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Batons"/>
<Item Type="Weapon" SubType="BattleHammers"/>
<Item Type="Weapon" SubType="ElectroHammers"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="23"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Type="Attack" Start="11" End="14">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_2"/>
<Edge Name="WEAPON_HAMMERS-Edge1_2"/>
<Edge Name="WEAPON_MACES-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EdgeHandle_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish1" Frame="5"/>
</Actions>
</Move>

<Move Name="BatonsSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"


FileName="sticks_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Batons" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="600" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="BatonsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Batons"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="30"/>
<Interval Type="Block" Start="31"/>
<Interval Name="Throwable" Start="31"/>
<Interval Type="Attack" Start="9" End="10">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_1"/>
<Edge Name="WEAPON_HAMMERS-Edge1_1"/>
<Edge Name="WEAPON_MACES-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="MiddleHeavy"/>
</Interval>
<Interval Type="Attack" Start="19" End="23">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_2"/>
<Edge Name="WEAPON_HAMMERS-Edge1_2"/>
<Edge Name="WEAPON_MACES-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.13">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish1" Frame="16"/>
</Actions>
</Move>

<Move Name="ShopBatonsSuperSlash" Template="ShopTryOn"


FileName="sticks_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Batons"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish1" Frame="16"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="BatonsSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="sticks_spinning_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Batons|BattleHammers|ElectroHammers">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Batons"/>
<Item Type="Weapon" SubType="BattleHammers"/>
<Item Type="Weapon" SubType="ElectroHammers"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="14"/>
<Interval Type="Block" Start="15"/>
<Interval Name="Throwable" Start="15"/>
<Interval Type="Attack" Start="6" End="7">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_2"/>
<Edge Name="WEAPON_HAMMERS-Edge1_2"/>
<Edge Name="WEAPON_MACES-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish1" Frame="4"/>
</Actions>
</Move>

<Move Name="BatonsUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="sticks_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Batons|BattleHammers|ElectroHammers|FireBatons">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Batons"/>
<Item Type="Weapon" SubType="BattleHammers"/>
<Item Type="Weapon" SubType="ElectroHammers"/>
<Item Type="Weapon" SubType="FireBatons"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="18"/>
<Interval Type="Block" Start="19"/>
<Interval Name="Throwable" Start="19"/>
<Interval Type="Attack" Start="7" End="11">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_1"/>
<Edge Name="WEAPON_HAMMERS-Edge1_1"/>
<Edge Name="WEAPON_MACES-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EdgeHandle_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish2" Frame="5"/>
</Actions>
</Move>

<Move Name="BatonsLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="sticks_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Batons|BattleHammers|ElectroHammers|FireBatons">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Batons"/>
<Item Type="Weapon" SubType="BattleHammers"/>
<Item Type="Weapon" SubType="ElectroHammers"/>
<Item Type="Weapon" SubType="FireBatons"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="8" End="15"/>
<Interval Name="Uninterrupt" End="17"/>
<Interval Type="Block" Start="18"/>
<Interval Name="Throwable" Start="18"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_1"/>
<Edge Name="WEAPON_HAMMERS-Edge1_1"/>
<Edge Name="WEAPON_MACES-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EdgeHandle_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.13">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Low"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish2" Frame="4"/>
</Actions>
</Move>

<!--FIRE BATONS-->
<Move Name="FireBatonsSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"
FileName="fire_batons_spinning_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="FireBatons">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="FireBatons"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="16" End="21">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="5" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="5" Voice="Female"/>
<Sound Name="swish1" Frame="14"/>
</Actions>
</Move>

<Move Name="FireBatonsSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"


FileName="fire_batons_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="FireBatons" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="600" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NToe_2"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="FireBatonsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="FireBatons"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="58"/>
<Interval Type="Block" Start="59"/>
<Interval Name="Throwable" Start="59"/>
<Interval Type="Attack" Start="17" End="19">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_2"/>
<Edge Name="WEAPON_BATONS-Edge16_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="35" End="39">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_2"/>
<Edge Name="WEAPON_BATONS-Edge16_2"/>
<Edge Name="WEAPON_BATONS-Edge15_1"/>
<Edge Name="WEAPON_BATONS-Edge16_1"/>
<Edge Name="EForearm_2"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_2"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_2"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="MiddleHeavy"/>
</Interval>
</Intervals>
<Actions>
<CreatePlayer Name="FireBatonsFlame" Frame="34" >
<Item Name="SkeletonMagic"/>
</CreatePlayer>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
<Sound Name="swish2" Frame="15"/>
<Sound Name="magic_fireball_end" Frame="14"/>
<Sound Name="m_pl_attack4" Frame="30" Voice="Male"/>
<Sound Name="f_pl_attack4" Frame="30" Voice="Female"/>
<Sound Name="swish1" Frame="33"/>
<Sound Name="magic_fire_splash_end" Frame="33" />
<Effect Name="FireBatonsSuper" Sequence="effect_fire_tonfa_blow_1"
Scale="1.5" TimeScale="2" Looped="0" Frame="15">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="80"
ShiftY="50"/>
</Effect>
<Effect Name="FireBatonsSuper2" Sequence="effect_fire_tonfa_flamethrower"
Scale="1.8" TimeScale="3" Looped="0" Frame="32">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="200" ShiftY="50"/>
</Effect>
</Actions>
</Move>

<Move Name="FireBatonsSuperSlashFlame" FileName="fire_sticks_maigc.bin"


MidFrames="2" FirstFrame="3" EndFrame="7" Priority="500" NoWallRepulsion="1"
NoInterpolationFrames="1" NoMagicRecharge="1">
<Conditions>
<Name Value="FireBatonsFlame"/>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="FireBatonsSuperSlash"/>
<CurrentAnimation Player="Parent" Name="ShopFireBatonsSuperSlash"/>
</Operator>
</Conditions>
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Y|Z">
<Pivot Object="Animation" />
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="4" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="Magic-Edge6_1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.13">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
<Locks>
</Locks>
</Move>

<Move Name="ShopFireBatonsSuperSlash" Template="ShopTryOn"


FileName="fire_batons_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-200"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="FireBatons"/>
</Locks>
<Actions>
<CreatePlayer Name="FireBatonsFlame" Frame="34" >
<Item Name="SkeletonMagic"/>
</CreatePlayer>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
<Sound Name="swish2" Frame="15"/>
<Sound Name="magic_fireball_end" Frame="14"/>
<Sound Name="m_pl_attack4" Frame="30" Voice="Male"/>
<Sound Name="f_pl_attack4" Frame="30" Voice="Female"/>
<Sound Name="swish1" Frame="33"/>
<Sound Name="magic_fire_splash_end" Frame="33" />
<Effect Name="FireBatonsSuper" Sequence="effect_fire_tonfa_blow_1"
Scale="1.5" TimeScale="2" Looped="0" Frame="15">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="80"
ShiftY="50"/>
</Effect>
<Effect Name="FireBatonsSuper2" Sequence="effect_fire_tonfa_flamethrower"
Scale="1.8" TimeScale="3" Looped="0" Frame="32">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="200" ShiftY="50"/>
</Effect>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="FireBatonsHeavySlash" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="fire_batons_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="FireBatons" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NToe_2"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="FireBatons"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="4"/>
<Interval Name="Uninterrupt" Start="5" End="23"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Type="Attack" Start="13" End="17">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_2"/>
<Edge Name="WEAPON_HAMMERS-Edge1_2"/>
<Edge Name="WEAPON_MACES-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EdgeHandle_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="FireBatonsSuper" Sequence="effect_fire_tonfa_blow_2"
Scale="1.75" TimeScale="2.9" Looped="0" Frame="12">
<Position Player="Me" Object="Nodes" Part="NPivot" ShiftX="145"
ShiftY="50"/>
</Effect>
<Sound Name="m_pl_attack3" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="7" Voice="Female"/>
<Sound Name="swish2" Frame="13"/>
<Sound Name="magic_fireball_end" Frame="10"/>
</Actions>
</Move>

<!--KATANA-->
<Move Name="KatanaSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="katana_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Katana|NinjaSword|ShogunKatana" StyleFactor="1.1">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
<Interval Type="Attack" Start="10" End="10">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="5"/>
</Actions>
</Move>

<Move Name="KatanaDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="katana_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Katana|NinjaSword" StyleFactor="0.7">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="KatanaSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="28"/>
<Interval Type="Block" Start="29"/>
<Interval Name="Throwable" Start="29"/>
<Interval Type="Attack" Start="10" End="10">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="16" End="18">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="5"/>
<Sound Name="swish_sword2" Frame="14"/>
</Actions>
</Move>

<Move Name="KatanaHeavySlash" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="katana_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Katana|NinjaSword|ShogunKatana" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Operator Type="Or">
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
<AnimationEnd Name="AssistantBigNaginataPlayer"/>
</Operator>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
<Interval Type="Attack" Start="11" End="13">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.10">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword1" Frame="5"/>
</Actions>
</Move>

<Move Name="KatanaSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"


FileName="katana_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Katana" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="750" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="KatanaHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Katana"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="12" End="30"/>
<Interval Name="Uninterrupt" End="33"/>
<Interval Type="Block" Start="34"/>
<Interval Name="Throwable" Start="34"/>
<Interval Type="Attack" Start="5" End="6">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="Middle"/>
</Interval>
<Interval Type="Attack" Start="15" End="21">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="475" Y="150" Z="0"/>
<Hit Name="MiddleHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish_sword1" Frame="13"/>
</Actions>
</Move>

<Move Name="ShopKatanaSuperSlash" Template="ShopTryOn"


FileName="katana_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Katana"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish_sword1" Frame="13"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="KatanaSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="katana_spinning_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Katana|NinjaSword|ShogunKatana" StyleFactor="1.1">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="24"/>
<Interval Type="Block" Start="25"/>
<Interval Name="Throwable" Start="25"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.13">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="SpinningHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword1" Frame="4"/>
</Actions>
</Move>

<Move Name="KatanaUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="katana_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Katana|NinjaSword|ShogunKatana" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="22"/>
<Interval Type="Block" Start="23"/>
<Interval Name="Throwable" Start="23"/>
<Interval Type="Attack" Start="11" End="14">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword2" Frame="5"/>
</Actions>
</Move>

<Move Name="KatanaLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="katana_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Katana|NinjaSword|ShogunKatana" StyleFactor="1.1">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katana"/>
<Item Type="Weapon" SubType="NinjaSword"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="LowHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
</Actions>
</Move>

<!-- SHOGUN KATANA -->


<Move Name="ShogunSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="shogun_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="ShogunKatana" AlignOnParentWallCollision="1" StyleFactor="0.9">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="KatanaHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="67"/>
<Interval Type="Block" Start="68"/>
<Interval Name="Throwable" Start="68"/>
<Interval Type="Attack" Start="9" End="10">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="37" End="40">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish_sword1" Frame="10"/>
<Sound Name="m_pl_attack1" Frame="23" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="23" Voice="Female"/>
<Sound Name="swish_sword3" Frame="24"/>
<Sound Name="swish_sword3" Frame="31"/>
<Sound Name="swish_sword1" Frame="38"/>
<Sound Name="swish_sword3" Frame="46"/>
<CreatePlayer Frame="7">
<Item Type="Skeleton" Name="SkeletonShogunWakidzashi"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopShogunSuperSlash" Template="ShopTryOn"


FileName="shogun_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130" >
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish_sword1" Frame="10"/>
<Sound Name="m_pl_attack1" Frame="23" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="23" Voice="Female"/>
<Sound Name="swish_sword3" Frame="24"/>
<Sound Name="swish_sword3" Frame="31"/>
<Sound Name="swish_sword1" Frame="38"/>
<Sound Name="swish_sword3" Frame="46"/>
<CreatePlayer Frame="7">
<Item Type="Skeleton" Name="SkeletonShogunWakidzashi"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShogunWakidzashi" Template="SoundStrike"


FileName="shogun_wakidzashi.bin" MidFrames="2" FirstFrame="8" EndFrame="67"
Priority="500" NoInterpolationFrames="1" NoWallRepulsion="1"
AlignOnParentWallCollision="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="ShogunSuperSlash"/>
<CurrentAnimation Player="Parent" Name="ShopShogunSuperSlash"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="23" End="25">
<AttackingParts>
<Edge Name="WEAPON_WAKIDZASHI-RangedBlade_1"/>
<Edge Name="WEAPON_WAKIDZASHI-Edge24_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="30" End="33">
<AttackingParts>
<Edge Name="WEAPON_WAKIDZASHI-RangedBlade_1"/>
<Edge Name="WEAPON_WAKIDZASHI-Edge24_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="42" End="45">
<AttackingParts>
<Edge Name="WEAPON_WAKIDZASHI-RangedBlade_1"/>
<Edge Name="WEAPON_WAKIDZASHI-Edge24_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="HighLong"/>
</Interval>
</Intervals>
<Actions>
<TryOnEnd Event="AnimationEnd" />
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<Move Name="ShogunSuperSlashHit" Template="PhysicalBullet" Physics="1"


Priority="500">
<Events>
<EveryFrame/>
</Events>
<Locks>
<Item Type="Skeleton" SubType="SkeletonShogunWakizashi"/>
</Locks>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="Hit"/>
<CurrentAnimation Player="Parent" Name="ThrowFall"/>
<CurrentAnimation Player="Parent" Name="Physical"/>
</Operator>
<CurrentAnimation Name="ShogunWakidzashi"/>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<Move Name="ShogunDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="shogun_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="ShogunKatana" AlignOnParentWallCollision="1" StyleFactor="1.2">
<Profile Show="1" Rank="4" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="KatanaSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="ShogunKatana"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="42"/>
<Interval Type="Block" Start="43"/>
<Interval Name="Throwable" Start="43"/>
<Interval Type="Attack" Start="9" End="9">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighShortPlus"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish_sword1" Frame="10"/>
<Sound Name="m_pl_attack1" Frame="22" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="22" Voice="Female"/>
<Sound Name="swish_sword2" Frame="23"/>
<CreatePlayer Frame="7">
<Item Type="Skeleton" Name="SkeletonShogunWakidzashi"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShogunWakidzashiDoubleSlash" Template="SoundStrike"


FileName="shogun_wakidzashi_double_slash.bin" MidFrames="2" FirstFrame="8"
EndFrame="42" Priority="500" NoInterpolationFrames="1" NoWallRepulsion="1"
AlignOnParentWallCollision="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Conditions>
<CurrentAnimation Player="Parent" Name="ShogunDoubleSlash"/>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="21" End="24">
<AttackingParts>
<Edge Name="WEAPON_WAKIDZASHI-RangedBlade_1"/>
<Edge Name="WEAPON_WAKIDZASHI-Edge24_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-100" Z="0"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<Move Name="ShogunDoubleSlashHit" Template="PhysicalBullet" Physics="1"


Priority="500">
<Events>
<EveryFrame/>
</Events>
<Locks>
<Item Type="Skeleton" SubType="SkeletonShogunWakizashi"/>
</Locks>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="Hit"/>
<CurrentAnimation Player="Parent" Name="ThrowFall"/>
<CurrentAnimation Player="Parent" Name="Physical"/>
</Operator>
<CurrentAnimation Name="ShogunWakidzashiDoubleSlash"/>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<!--SWORDS-->
<Move Name="SwordsSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="swords_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Swords|ShuangGou|ChineseSabers|BigSwords|Machete|Wakidzashi">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="StepForward"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Swords"/>
<Item Type="Weapon" SubType="ShuangGou"/>
<Item Type="Weapon" SubType="ChineseSabers"/>
<Item Type="Weapon" SubType="BigSwords"/>
<Item Type="Weapon" SubType="Machete"/>
<Item Type="Weapon" SubType="Wakidzashi"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="MoonSwordsAttack-Edge1_2"/>
<Edge Name="MoonSwordsAttack-Edge2_2"/>
<Edge Name="MoonSwordsAttack-Edge3_2"/>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="4"/>
</Actions>
</Move>

<Move Name="SwordsDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="swords_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Swords|ShuangGou|ChineseSabers|BigSwords|Machete|Wakidzashi"
StyleFactor="0.7">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SwordsSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Swords"/>
<Item Type="Weapon" SubType="ShuangGou"/>
<Item Type="Weapon" SubType="ChineseSabers"/>
<Item Type="Weapon" SubType="BigSwords"/>
<Item Type="Weapon" SubType="Machete"/>
<Item Type="Weapon" SubType="Wakidzashi"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="MoonSwordsAttack-Edge1_2"/>
<Edge Name="MoonSwordsAttack-Edge2_2"/>
<Edge Name="MoonSwordsAttack-Edge3_2"/>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="16" End="18">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
<Edge Name="MoonSwordsAttack-Edge1_1"/>
<Edge Name="MoonSwordsAttack-Edge2_1"/>
<Edge Name="MoonSwordsAttack-Edge3_1"/>
<Edge Name="Fans-Blade2_1"/>
<Edge Name="Fans-Blade3_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
<Sound Name="swish_sword3" Frame="14"/>
</Actions>
</Move>

<Move Name="SwordsHeavySlash" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="swords_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Swords|ShuangGou|ChineseSabers|BigSwords|Machete|Wakidzashi"
StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Swords"/>
<Item Type="Weapon" SubType="ShuangGou"/>
<Item Type="Weapon" SubType="ChineseSabers"/>
<Item Type="Weapon" SubType="BigSwords"/>
<Item Type="Weapon" SubType="Machete"/>
<Item Type="Weapon" SubType="Wakidzashi"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="13" End="17"/>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="10" End="14">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="MoonSwordsAttack-Edge1_2"/>
<Edge Name="MoonSwordsAttack-Edge2_2"/>
<Edge Name="MoonSwordsAttack-Edge3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword1" Frame="5"/>
</Actions>
</Move>

<Move Name="SwordsSuperSlash" Template="3key|Forward|Weapon|Jump" Type="ATTACK"


FileName="swords_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Swords|Wakidzashi" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SwordsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Swords"/>
<Item Type="Weapon" SubType="Wakidzashi"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="12" End="24"/>
<Interval Name="Uninterrupt" End="30"/>
<Interval Type="Block" Start="31"/>
<Interval Name="Throwable" Start="31"/>
<Interval Type="Attack" Start="9" End="11">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="MoonSwordsAttack-Edge1_2"/>
<Edge Name="MoonSwordsAttack-Edge2_2"/>
<Edge Name="MoonSwordsAttack-Edge3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="17" End="19">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
<Edge Name="Fans-Blade2_1"/>
<Edge Name="Fans-Blade3_1"/>
<Edge Name="MoonSwordsAttack-Edge1_1"/>
<Edge Name="MoonSwordsAttack-Edge2_1"/>
<Edge Name="MoonSwordsAttack-Edge3_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="HighPlus"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish_sword1" Frame="16"/>
</Actions>
</Move>

<Move Name="ShopSwordsSuperSlash" Template="ShopTryOn"


FileName="swords_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Operator Type="Or">
<Item Type="Weapon" SubType="Swords"/>
<Item Type="Weapon" SubType="Wakidzashi"/>
</Operator>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish_sword1" Frame="16"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="SwordsSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="swords_spinning_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Swords|ShuangGou|ChineseSabers|BigSwords|Machete|Wakidzashi"
StyleFactor="1.1">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Swords"/>
<Item Type="Weapon" SubType="ShuangGou"/>
<Item Type="Weapon" SubType="ChineseSabers"/>
<Item Type="Weapon" SubType="BigSwords"/>
<Item Type="Weapon" SubType="Machete"/>
<Item Type="Weapon" SubType="Wakidzashi"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="12" End="18"/>
<Interval Name="Uninterrupt" End="24"/>
<Interval Type="Block" Start="25"/>
<Interval Name="Throwable" Start="25"/>
<Interval Type="Attack" Start="6" End="9">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="MoonSwordsAttack-Edge1_2"/>
<Edge Name="MoonSwordsAttack-Edge2_2"/>
<Edge Name="MoonSwordsAttack-Edge3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="SpinningHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword1" Frame="4"/>
</Actions>
</Move>

<Move Name="SwordsUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="swords_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Swords|ShuangGou|ChineseSabers|BigSwords|Machete|Wakidzashi"
StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Swords"/>
<Item Type="Weapon" SubType="ShuangGou"/>
<Item Type="Weapon" SubType="ChineseSabers"/>
<Item Type="Weapon" SubType="BigSwords"/>
<Item Type="Weapon" SubType="Machete"/>
<Item Type="Weapon" SubType="Wakidzashi"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
<Interval Type="Attack" Start="10" End="12">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
<Edge Name="MoonSwordsAttack-Edge1_1"/>
<Edge Name="MoonSwordsAttack-Edge2_1"/>
<Edge Name="MoonSwordsAttack-Edge3_1"/>
<Edge Name="Fans-Blade2_1"/>
<Edge Name="Fans-Blade3_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword2" Frame="5"/>
</Actions>
</Move>

<Move Name="SwordsLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="swords_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Swords|ShuangGou|ChineseSabers|BigSwords|Machete|Wakidzashi">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Swords"/>
<Item Type="Weapon" SubType="ShuangGou"/>
<Item Type="Weapon" SubType="ChineseSabers"/>
<Item Type="Weapon" SubType="BigSwords"/>
<Item Type="Weapon" SubType="Machete"/>
<Item Type="Weapon" SubType="Wakidzashi"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="4" End="18"/>
<Interval Name="Uninterrupt" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="MoonSwordsAttack-Edge1_2"/>
<Edge Name="MoonSwordsAttack-Edge2_2"/>
<Edge Name="MoonSwordsAttack-Edge3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.13">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Low"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="6" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="6" Voice="Female"/>
<Sound Name="swish_sword2" Frame="7"/>
</Actions>
</Move>

<!--NUNCHAKU-->
<Move Name="NunchakuSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="nunchaku_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Nunchaku">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Nunchaku"/>
<Item Type="Weapon" SubType="Knobsticks"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="17"/>
<Interval Type="Block" Start="18"/>
<Interval Name="Throwable" Start="18"/>
<Interval Type="Attack" Start="7" End="9">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_2"/>
<Edge Name="Nunchaku-Edge16_2"/>
<Edge Name="Nunchaka2-Weapon-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="KnobstickEdge1_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="7" Voice="Female"/>
<Sound Name="swish5" Frame="9"/>
</Actions>
</Move>

<Move Name="NunchakuDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="nunchaku_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Nunchaku" StyleFactor="0.7">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="NunchakuSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Nunchaku"/>
<Item Type="Weapon" SubType="Knobsticks"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="42"/>
<Interval Type="Block" Start="43"/>
<Interval Name="Throwable" Start="43"/>
<Interval Type="Attack" Start="8" End="9">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_2"/>
<Edge Name="Nunchaku-Edge16_2"/>
<Edge Name="Nunchaka2-Weapon-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="KnobstickEdge1_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-105" Z="0"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="20" End="21">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_1"/>
<Edge Name="Nunchaku-Edge16_1"/>
<Edge Name="Nunchaka2-Weapon-Edge2_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="Nunchaku-Edge13_2"/>
<Edge Name="Nunchaku-Edge16_2"/>
<Edge Name="Nunchaka2-Weapon-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="KnobstickEdge1_1"/>
<Edge Name="KnobstickEdge1_2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="100" Y="350" Z="0"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="31" End="33">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_1"/>
<Edge Name="Nunchaku-Edge16_1"/>
<Edge Name="Nunchaka2-Weapon-Edge2_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="Nunchaku-Edge13_2"/>
<Edge Name="Nunchaku-Edge16_2"/>
<Edge Name="Nunchaka2-Weapon-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="KnobstickEdge1_1"/>
<Edge Name="KnobstickEdge1_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="50" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="3" Voice="Female"/>
<Sound Name="swish2" Frame="4"/>
<Sound Name="m_pl_attack2" Frame="21" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="21" Voice="Female"/>
<Sound Name="swish3" Frame="22"/>
<Sound Name="m_pl_attack1" Frame="33" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="33" Voice="Female"/>
<Sound Name="swish3" Frame="35"/>
</Actions>
</Move>

<Move Name="NunchakuHeavySlash" Template="2key|Forward|Weapon|Jump"


Type="ATTACK" FileName="nunchaku_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="Nunchaku" StyleFactor="0.8">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="650" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Nunchaku"/>
<Item Type="Weapon" SubType="Knobsticks"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="15" End="26"/>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="34"/>
<Interval Type="Block" Start="35"/>
<Interval Name="Throwable" Start="35"/>
<Interval Type="Attack" Start="6" End="13">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_2"/>
<Edge Name="Nunchaku-Edge16_2"/>
<Edge Name="Nunchaka2-Weapon-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="KnobstickEdge1_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="150" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="24" End="25">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_2"/>
<Edge Name="Nunchaku-Edge16_2"/>
<Edge Name="Nunchaka2-Weapon-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="KnobstickEdge1_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="250" Y="100" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="6" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="6" Voice="Female"/>
<Sound Name="swish2" Frame="8"/>
<Sound Name="swish3" Frame="11"/>
<Sound Name="m_pl_attack2" Frame="16" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="16" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="23" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="23" Voice="Female"/>
<Sound Name="swish3" Frame="20"/>
<Sound Name="swish2" Frame="25"/>
</Actions>
</Move>

<Move Name="NunchakuSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"


FileName="nunchaku_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Nunchaku" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="650" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="NunchakuHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Nunchaku"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="41"/>
<Interval Type="Block" Start="42"/>
<Interval Name="Throwable" Start="42"/>
<Interval Type="Attack" Start="7" End="10">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_1"/>
<Edge Name="Nunchaku-Edge16_1"/>
<Edge Name="Nunchaka2-Weapon-Edge2_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="200" Y="-300"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="16" End="18">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_2"/>
<Edge Name="Nunchaku-Edge16_2"/>
<Edge Name="Nunchaka2-Weapon-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="200" Y="-300"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="30" End="32">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_1"/>
<Edge Name="Nunchaku-Edge16_1"/>
<Edge Name="Nunchaka2-Weapon-Edge2_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="525" Y="0"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="7" Voice="Female"/>
<Sound Name="swish2" Frame="8"/>
<Sound Name="m_pl_attack2" Frame="16" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="16" Voice="Female"/>
<Sound Name="swish3" Frame="17"/>
<Sound Name="m_pl_attack1" Frame="29" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="29" Voice="Female"/>
<Sound Name="swish2" Frame="30"/>
</Actions>
</Move>

<Move Name="ShopNunchakuSuperSlash" Template="ShopTryOn"


FileName="nunchaku_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Nunchaku"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack2" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="7" Voice="Female"/>
<Sound Name="swish2" Frame="8"/>
<Sound Name="m_pl_attack2" Frame="16" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="16" Voice="Female"/>
<Sound Name="swish3" Frame="17"/>
<Sound Name="m_pl_attack1" Frame="29" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="29" Voice="Female"/>
<Sound Name="swish2" Frame="30"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="NunchakuSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="nunchaku_spinning_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Nunchaku" StyleFactor="0.7">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Nunchaku"/>
<Item Type="Weapon" SubType="Knobsticks"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="26"/>
<Interval Type="Block" Start="27"/>
<Interval Name="Throwable" Start="27"/>
<Interval Type="Attack" Start="9" End="10">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_2"/>
<Edge Name="Nunchaku-Edge16_2"/>
<Edge Name="Nunchaka2-Weapon-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="KnobstickEdge1_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-200" Z="-50"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="13" End="14">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_1"/>
<Edge Name="Nunchaku-Edge16_1"/>
<Edge Name="Nunchaka2-Weapon-Edge2_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="KnobstickEdge1_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="MiddlePlus"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="7" Voice="Female"/>
<Sound Name="swish2" Frame="9"/>
<Sound Name="m_pl_attack1" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="11" Voice="Female"/>
<Sound Name="swish3" Frame="13"/>
</Actions>
</Move>

<Move Name="NunchakuUpperSlash" Template="2key|Up|Weapon|Jump" Type="ATTACK"


FileName="nunchaku_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Nunchaku" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Nunchaku"/>
<Item Type="Weapon" SubType="Knobsticks"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="10" End="29"/>
<Interval Name="Uninterrupt" End="30"/>
<Interval Type="Block" Start="31"/>
<Interval Name="Throwable" Start="31"/>
<Interval Type="Attack" Start="11" End="13">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_2"/>
<Edge Name="Nunchaku-Edge16_2"/>
<Edge Name="Nunchaka2-Weapon-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="KnobstickEdge1_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-400" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="10" Voice="Female"/>
<Sound Name="swish2" Frame="13"/>
</Actions>
</Move>

<Move Name="NunchakuLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="nunchaku_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Nunchaku" StyleFactor="0.7">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Nunchaku"/>
<Item Type="Weapon" SubType="Knobsticks"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="10" End="12">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_2"/>
<Edge Name="Nunchaku-Edge16_2"/>
<Edge Name="Nunchaka2-Weapon-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="KnobstickEdge1_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="0" Z="-250"/>
<Hit Name="Low"/>
</Interval>
<Interval Type="Attack" Start="14" End="15">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_1"/>
<Edge Name="Nunchaku-Edge16_1"/>
<Edge Name="Nunchaka2-Weapon-Edge2_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="KnobstickEdge1_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="0" Z="-250"/>
<Hit Name="Low"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish2" Frame="10"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish3" Frame="16"/>
</Actions>
</Move>

<!--KNOBSTICKS-->

<Move Name="KnobsticksSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"


FileName="knobsticks_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Nunchaku" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="650" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="NunchakuHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Knobsticks"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="55"/>
<Interval Type="Block" Start="56"/>
<Interval Name="Throwable" Start="56"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_2"/>
<Edge Name="Nunchaku-Edge16_2"/>
<Edge Name="Nunchaka2-Weapon-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="KnobstickEdge1_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="200" Y="-300"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="26" End="29">
<AttackingParts>
<Edge Name="Nunchaku-Edge13_1"/>
<Edge Name="Nunchaku-Edge16_1"/>
<Edge Name="Nunchaka2-Weapon-Edge2_1"/>
<Edge Name="Nunchaku-Edge13_2"/>
<Edge Name="Nunchaku-Edge16_2"/>
<Edge Name="Nunchaka2-Weapon-Edge2_2"/>
<Edge Name="KnobstickEdge1_1"/>
<Edge Name="KnobstickEdge1_2"/>
</AttackingParts>
<Damage Value="0.09">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="200" Y="-300"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="7" Voice="Female"/>
<Sound Name="swish2" Frame="8"/>
<Sound Name="m_pl_attack2" Frame="23" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="23" Voice="Female"/>
<Sound Name="swish3" Frame="26"/>
</Actions>
</Move>

<Move Name="ShopKnobsticksSuperSlash" Template="ShopTryOn"


FileName="knobsticks_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-60"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Knobsticks"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack2" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="7" Voice="Female"/>
<Sound Name="swish2" Frame="8"/>
<Sound Name="m_pl_attack2" Frame="16" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="16" Voice="Female"/>
<Sound Name="swish3" Frame="26"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--CLAWS-->
<Move Name="ClawsSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="claws_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Claws|SteelClaws|ShockerClaws">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Claws"/>
<Item Type="Weapon" SubType="SteelClaws"/>
<Item Type="Weapon" SubType="ShockerClaws"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="20"/>
<Interval Type="Block" Start="21"/>
<Interval Name="Throwable" Start="21"/>
<Interval Type="Attack" Start="7" End="10">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighPlus"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="4"/>
</Actions>
</Move>

<Move Name="ClawsDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="claws_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Claws|SteelClaws|ShockerClaws" StyleFactor="0.7">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="ClawsSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Claws"/>
<Item Type="Weapon" SubType="SteelClaws"/>
<Item Type="Weapon" SubType="ShockerClaws"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="7" End="10">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="14" End="18">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish_sword3" Frame="11"/>
</Actions>
</Move>

<Move Name="ClawsHeavySlash" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="claws_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Claws|SteelClaws|ShockerClaws" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Claws"/>
<Item Type="Weapon" SubType="SteelClaws"/>
<Item Type="Weapon" SubType="ShockerClaws"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="12" End="24"/>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="29"/>
<Interval Type="Block" Start="30"/>
<Interval Name="Throwable" Start="30"/>
<Interval Type="Attack" Start="14" End="16">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword1" Frame="5"/>
</Actions>
</Move>

<Move Name="ClawsSuperSlash" Template="3key|Forward|Weapon|Jump" Type="ATTACK"


FileName="claws_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Claws" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="250" Max="750" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="ClawsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Claws"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="6" End="34"/>
<Interval Name="Uninterrupt" End="39"/>
<Interval Type="Block" Start="40"/>
<Interval Name="Throwable" Start="40"/>
<Interval Type="Attack" Start="13" End="15">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.18">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="22" End="24">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish_sword1" Frame="16"/>
</Actions>
</Move>

<Move Name="ShopClawsSuperSlash" Template="ShopTryOn"


FileName="claws_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Claws"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish_sword1" Frame="16"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ClawsSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="claws_spinning_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Claws|SteelClaws|ShockerClaws" StyleFactor="1.1">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Claws"/>
<Item Type="Weapon" SubType="SteelClaws"/>
<Item Type="Weapon" SubType="ShockerClaws"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="5" End="7"/>
<Interval Name="Uninterrupt" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
<Interval Type="Attack" Start="10" End="13">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="SpinningHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword1" Frame="4"/>
</Actions>
</Move>

<Move Name="ClawsUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="claws_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Claws|SteelClaws|ShockerClaws" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Claws"/>
<Item Type="Weapon" SubType="SteelClaws"/>
<Item Type="Weapon" SubType="ShockerClaws"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="8" End="10"/>
<Interval Name="Uninterrupt" End="23"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Type="Attack" Start="11" End="14">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword2" Frame="5"/>
</Actions>
</Move>

<Move Name="ClawsLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="claws_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Claws|SteelClaws|ShockerClaws" StyleFactor="1.1">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Claws"/>
<Item Type="Weapon" SubType="SteelClaws"/>
<Item Type="Weapon" SubType="ShockerClaws"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="6" End="14"/>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="10" End="11">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<!--Impulse X="-245" Y="-150" Z="-350"/-->
<Impulse X="1" Y="-150" Z="-350"/>
<Hit Name="LowPull"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
</Actions>
</Move>

<!--SICKLES-->
<Move Name="SicklesSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="sickles_slash.bin" MidFrames="2" FirstFrame="3" Priority="110"
TacticWeapon="Sickles">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Sickles"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="18"/>
<Interval Type="Block" Start="19"/>
<Interval Name="Throwable" Start="19"/>
<Interval Type="Attack" Start="7" End="10">
<AttackingParts>
<Edge Name="WEAPON_SICKLES-Edge5_1"/>
<Edge Name="WEAPON_SICKLES-Edge3_1"/>
<Edge Name="WEAPON_SICKLES-Edge2_1"/>
<Edge Name="WEAPON_SICKLES-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="4"/>
</Actions>
</Move>

<Move Name="SicklesDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="sickles_double_slash.bin" MidFrames="2" FirstFrame="3" Priority="115"
TacticWeapon="Sickles" StyleFactor="0.7">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SicklesSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Sickles"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="7" End="10">
<AttackingParts>
<Edge Name="WEAPON_SICKLES-Edge5_1"/>
<Edge Name="WEAPON_SICKLES-Edge3_1"/>
<Edge Name="WEAPON_SICKLES-Edge2_1"/>
<Edge Name="WEAPON_SICKLES-Edge1_1"/>
<Edge Name="WEAPON_CLAWS-Blade_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="14" End="18">
<AttackingParts>
<Edge Name="WEAPON_SICKLES-Edge5_2"/>
<Edge Name="WEAPON_SICKLES-Edge3_2"/>
<Edge Name="WEAPON_SICKLES-Edge2_2"/>
<Edge Name="WEAPON_SICKLES-Edge1_2"/>
<Edge Name="WEAPON_CLAWS-Blade_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish_sword3" Frame="11"/>
</Actions>
</Move>

<Move Name="SicklesHeavySlash" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="sickles_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Sickles" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Sickles"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="12" End="24"/>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="29"/>
<Interval Type="Block" Start="30"/>
<Interval Name="Throwable" Start="30"/>
<Interval Type="Attack" Start="14" End="16">
<AttackingParts>
<Edge Name="WEAPON_SICKLES-Edge5_2"/>
<Edge Name="WEAPON_SICKLES-Edge3_2"/>
<Edge Name="WEAPON_SICKLES-Edge2_2"/>
<Edge Name="WEAPON_SICKLES-Edge1_2"/>
<Edge Name="WEAPON_CLAWS-Blade_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword1" Frame="5"/>
</Actions>
</Move>

<Move Name="SicklesSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"


FileName="sickles_super_slash.bin" MidFrames="2" FirstFrame="3" Priority="130"
TacticWeapon="Sickles" StyleFactor="0.9">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="1100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="SicklesHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Sickles"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="49"/>
<Interval Type="Block" Start="50"/>
<Interval Name="Throwable" Start="50"/>
<Interval Type="Attack" Start="11" End="12">
<AttackingParts>
<Edge Name="WEAPON_SICKLES-Edge5_2"/>
<Edge Name="WEAPON_SICKLES-Edge3_2"/>
<Edge Name="WEAPON_SICKLES-Edge2_2"/>
<Edge Name="WEAPON_SICKLES-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="0" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="18" End="19">
<AttackingParts>
<Edge Name="WEAPON_SICKLES-Edge5_2"/>
<Edge Name="WEAPON_SICKLES-Edge3_2"/>
<Edge Name="WEAPON_SICKLES-Edge2_2"/>
<Edge Name="WEAPON_SICKLES-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="775" Y="0" Z="0"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="21" End="22">
<AttackingParts>
<Edge Name="WEAPON_SICKLES-Edge5_1"/>
<Edge Name="WEAPON_SICKLES-Edge3_1"/>
<Edge Name="WEAPON_SICKLES-Edge2_1"/>
<Edge Name="WEAPON_SICKLES-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="675" Y="0" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="38" End="39">
<AttackingParts>
<Edge Name="WEAPON_SICKLES-Edge5_2"/>
<Edge Name="WEAPON_SICKLES-Edge3_2"/>
<Edge Name="WEAPON_SICKLES-Edge2_2"/>
<Edge Name="WEAPON_SICKLES-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="WEAPON_SICKLES-Edge5_1"/>
<Edge Name="WEAPON_SICKLES-Edge3_1"/>
<Edge Name="WEAPON_SICKLES-Edge2_1"/>
<Edge Name="WEAPON_SICKLES-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-350" Z="0"/>
<Hit Name="Overhead"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword2" Frame="8"/>
<Sound Name="swish_sword2" Frame="11"/>
<Sound Name="swish_sword2" Frame="18"/>
<Sound Name="swish_sword2" Frame="22"/>
<Sound Name="m_pl_attack1" Frame="31" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="31" Voice="Female"/>
<Sound Name="swish_sword1" Frame="39"/>
</Actions>
</Move>

<Move Name="ShopSicklesSuperSlash" Template="ShopTryOn"


FileName="sickles_super_slash.bin" MidFrames="2" FirstFrame="6" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Sickles"/>
</Locks>
<Actions>
<Sound Name="swish_sword2" Frame="8"/>
<Sound Name="swish_sword2" Frame="11"/>
<Sound Name="swish_sword2" Frame="18"/>
<Sound Name="swish_sword2" Frame="22"/>
<Sound Name="m_pl_attack1" Frame="31" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="31" Voice="Female"/>
<Sound Name="swish_sword1" Frame="39"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="SicklesSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="sickles_spinning_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Sickles" StyleFactor="1.1">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Sickles"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="5" End="7"/>
<Interval Name="Uninterrupt" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
<Interval Type="Attack" Start="10" End="13">
<AttackingParts>
<Edge Name="WEAPON_SICKLES-Edge5_1"/>
<Edge Name="WEAPON_SICKLES-Edge3_1"/>
<Edge Name="WEAPON_SICKLES-Edge2_1"/>
<Edge Name="WEAPON_SICKLES-Edge1_1"/>
<Edge Name="WEAPON_CLAWS-Blade_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="SpinningHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword1" Frame="4"/>
</Actions>
</Move>

<Move Name="SicklesUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="sickles_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Sickles" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Sickles"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="8" End="10"/>
<Interval Name="Uninterrupt" End="23"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Type="Attack" Start="11" End="14">
<AttackingParts>
<Edge Name="WEAPON_SICKLES-Edge5_2"/>
<Edge Name="WEAPON_SICKLES-Edge3_2"/>
<Edge Name="WEAPON_SICKLES-Edge2_2"/>
<Edge Name="WEAPON_SICKLES-Edge1_2"/>
<Edge Name="WEAPON_CLAWS-Blade_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword2" Frame="5"/>
</Actions>
</Move>

<Move Name="SicklesLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="sickles_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Sickles" StyleFactor="1.1">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Sickles"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="6" End="14"/>
<Interval Name="Uninterrupt" End="24"/>
<Interval Type="Block" Start="25"/>
<Interval Name="Throwable" Start="25"/>
<Interval Type="Attack" Start="10" End="11">
<AttackingParts>
<Edge Name="WEAPON_SICKLES-Edge5_2"/>
<Edge Name="WEAPON_SICKLES-Edge3_2"/>
<Edge Name="WEAPON_SICKLES-Edge2_2"/>
<Edge Name="WEAPON_SICKLES-Edge1_2"/>
<Edge Name="WEAPON_CLAWS-Blade_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<!--Impulse X="-245" Y="-150" Z="-350"/-->
<Impulse X="1" Y="-150" Z="-350"/>
<Hit Name="LowPull"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
</Actions>
</Move>

<!--TONFA-->
<Move Name="TonfaSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="tonfa_slash.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Tonfa">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Tonfa"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="4"/>
<Interval Name="Uninterrupt" Start="5" End="12"/>
<Interval Type="Block" Start="13"/>
<Interval Name="Throwable" Start="13"/>
<Interval Type="Attack" Start="5" End="6">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="3" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
</Actions>
</Move>

<Move Name="TonfaDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="tonfa_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Tonfa" StyleFactor="0.7">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="TonfaSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Tonfa"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="18"/>
<Interval Type="Block" Start="19"/>
<Interval Name="Throwable" Start="19"/>
<Interval Type="Attack" Start="5" End="6">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-50" Z="0"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="11" End="12">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-50" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish3" Frame="11"/>
</Actions>
</Move>

<Move Name="TonfaHeavySlash" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="tonfa_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Tonfa" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Tonfa"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="24"/>
<Interval Type="Block" Start="25"/>
<Interval Name="Throwable" Start="25"/>
<Interval Type="Attack" Start="16" End="18">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="300" Y="300" Z="-245"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish2" Frame="4"/>
<Sound Name="m_pl_attack3" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="14" Voice="Female"/>
<Sound Name="swish1" Frame="16"/>
</Actions>
</Move>

<Move Name="TonfaSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"


FileName="tonfa_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Tonfa" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="TonfaHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Tonfa"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="35"/>
<Interval Type="Block" Start="36"/>
<Interval Name="Throwable" Start="36"/>
<Interval Type="Attack" Start="5" End="6">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="130" Y="0" Z="0"/>
<Hit Name="MiddleShort"/>
</Interval>
<Interval Type="Attack" Start="12" End="14">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="200" Y="200" Z="0"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="24" End="26">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="50" Y="500" Z="100"/>
<Hit Name="Overhead"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish2" Frame="4"/>
<Sound Name="swish3" Frame="12"/>
<Sound Name="swish2" Frame="17"/>
<Sound Name="m_pl_attack1" Frame="16" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish2" Frame="23"/>
</Actions>
</Move>

<Move Name="ShopTonfaSuperSlash" Template="ShopTryOn"


FileName="tonfa_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Tonfa"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish2" Frame="4"/>
<Sound Name="swish3" Frame="12"/>
<Sound Name="swish2" Frame="17"/>
<Sound Name="m_pl_attack1" Frame="16" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish2" Frame="23"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="TonfaSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="tonfa_spinning_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Tonfa">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Tonfa"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="20"/>
<Interval Type="Block" Start="21"/>
<Interval Name="Throwable" Start="21"/>
<Interval Type="Attack" Start="9" End="11">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="0" Z="550"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="swish1" Frame="10"/>
</Actions>
</Move>

<Move Name="TonfaUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="tonfa_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Tonfa">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Tonfa"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="20"/>
<Interval Type="Block" Start="21"/>
<Interval Name="Throwable" Start="21"/>
<Interval Type="Attack" Start="10" End="13">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="9" Voice="Female"/>
<Sound Name="swish2" Frame="11"/>
</Actions>
</Move>

<Move Name="TonfaLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="tonfa_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Tonfa" StyleFactor="1.1">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Tonfa"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="4" End="10"/>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="LowHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish2" Frame="4"/>
</Actions>
</Move>

<!--STAFF-->
<Move Name="StaffSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="staff_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Staff|WandererStaff|CompositeStaff">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="4"/>
<Interval Name="Uninterrupt" Start="5" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="8" End="11">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge13"/>
</AttackingParts>
<Damage Value="0.07">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="4" Voice="Female"/>
<Sound Name="swish3" Frame="5"/>
</Actions>
</Move>

<Move Name="StaffDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="staff_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Staff|WandererStaff|CompositeStaff" StyleFactor="0.8">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="StaffSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="4"/>
<Interval Name="Uninterrupt" Start="5" End="31"/>
<Interval Type="Block" Start="32"/>
<Interval Name="Throwable" Start="32"/>
<Interval Type="Attack" Start="8" End="11">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge13"/>
</AttackingParts>
<Damage Value="0.07">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="20" End="22">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge13"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="3" Voice="Female"/>
<Sound Name="swish3" Frame="5"/>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
<Sound Name="swish2" Frame="15"/>
</Actions>
</Move>

<Move Name="StaffHeavySlash" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="staff_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Staff|WandererStaff|CompositeStaff" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="20"/>
<Interval Type="Block" Start="21"/>
<Interval Name="Throwable" Start="21"/>
<Interval Type="Attack" Start="9" End="14">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge13"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="0" Z="0"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="4" Voice="Female"/>
<Sound Name="swish2" Frame="6"/>
</Actions>
</Move>

<Move Name="StaffSuperSlash" Template="3key|Forward|Weapon|Jump" Type="ATTACK"


FileName="staff_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Staff" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="StaffHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Staff"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="22" End="42"/>
<Interval Name="Uninterrupt" End="43"/>
<Interval Type="Block" Start="44"/>
<Interval Name="Throwable" Start="44"/>
<Interval Type="Attack" Start="10" End="12">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge13"/>
<Edge Name="WEAPON_STAFF-Edge14"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="200" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="30" End="32">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge13"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="HighPlus"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="10" Voice="Female"/>
<Sound Name="swish6" Frame="11"/>
<Sound Name="bodyfall1" Frame="12"/>
<Sound Name="m_pl_attack1" Frame="21" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="21" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="28" Voice="Female"/>
<Sound Name="swish5" Frame="29"/>
</Actions>
</Move>

<Move Name="ShopStaffSuperSlash" Template="ShopTryOn"


FileName="staff_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Staff"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack2" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="10" Voice="Female"/>
<Sound Name="swish6" Frame="11"/>
<Sound Name="bodyfall1" Frame="12"/>
<Sound Name="m_pl_attack1" Frame="21" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="21" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="28" Voice="Female"/>
<Sound Name="swish5" Frame="29"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="StaffSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="staff_spinning_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Staff|WandererStaff|CompositeStaff" StyleFactor="1.1">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="600" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="29"/>
<Interval Type="Block" Start="30"/>
<Interval Name="Throwable" Start="30"/>
<Interval Type="Attack" Start="12" End="14">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge13"/>
<Edge Name="WEAPON_STAFF-Edge14"/>
</AttackingParts>
<Damage Value="0.09">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="700" Y="0" Z="-350"/>
<Hit Name="SpinningHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="11" Voice="Female"/>
<Sound Name="swish5" Frame="12"/>
</Actions>
</Move>

<Move Name="StaffUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="staff_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Staff|WandererStaff|CompositeStaff">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="18"/>
<Interval Type="Block" Start="19"/>
<Interval Name="Throwable" Start="19"/>
<Interval Type="Attack" Start="7" End="10">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge14"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="-600" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="4" Voice="Female"/>
<Sound Name="swish6" Frame="5"/>
</Actions>
</Move>

<Move Name="StaffLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="staff_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Staff|WandererStaff|CompositeStaff" StyleFactor="0.8">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Staff"/>
<Item Type="Weapon" SubType="WandererStaff"/>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="33"/>
<Interval Type="Block" Start="34"/>
<Interval Type="Throwable" Start="34"/>
<Interval Type="Attack" Start="9" End="11">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge14"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="150" Z="0"/>
<Hit Name="OverheadHeavy"/>
</Interval>
<Interval Type="Attack" Start="18" End="20">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge14"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="150" Z="0"/>
<Hit Name="LowHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="swish5" Frame="10"/>
<Sound Name="m_pl_attack1" Frame="16" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="16" Voice="Female"/>
<Sound Name="swish5" Frame="18"/>
</Actions>
</Move>

<!--TWO HAND-->
<Move Name="TwoHandedSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="two_hand_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="TwoHanded|Cudgel|Scythe|TwoHandedBlunt" StyleFactor="1.1">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
<Item Type="Weapon" SubType="Scythe"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="30"/>
<Interval Type="Block" Start="31"/>
<Interval Name="Throwable" Start="31"/>
<Interval Type="Attack" Start="15" End="17">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge1"/>
<Edge Name="WEAPON_SCYTHE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge3"/>
<Edge Name="WEAPON_SCYTHE-Edge4"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="665" Y="-325" Z="-650"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack6" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="11" Voice="Female"/>
<Sound Name="swish6" Frame="13"/>
</Actions>
</Move>

<Move Name="TwoHandedDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="two_hand_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="TwoHanded|Cudgel|Scythe|TwoHandedBlunt" StyleFactor="0.8">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="TwoHandedSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
<Item Type="Weapon" SubType="Scythe"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="46"/>
<Interval Type="Block" Start="47"/>
<Interval Name="Throwable" Start="47"/>
<Interval Type="Attack" Start="15" End="17">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge1"/>
<Edge Name="WEAPON_SCYTHE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge3"/>
<Edge Name="WEAPON_SCYTHE-Edge4"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="665" Y="-325" Z="-650"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="31" End="33">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge1"/>
<Edge Name="WEAPON_SCYTHE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge3"/>
<Edge Name="WEAPON_SCYTHE-Edge4"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="700" Y="-305" Z="-650"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack6" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="11" Voice="Female"/>
<Sound Name="swish6" Frame="13"/>
<Sound Name="swish6" Frame="29"/>
<Sound Name="m_pl_attack6" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="28" Voice="Female"/>
</Actions>
</Move>

<Move Name="TwoHandedHeavySlash" Template="2key|Forward|Weapon|Jump"


Type="ATTACK" FileName="two_hand_heavy_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="TwoHanded|Cudgel|Scythe|TwoHandedBlunt"
StyleFactor="1.2">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="300" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
<Item Type="Weapon" SubType="Scythe"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="34"/>
<Interval Type="Block" Start="35"/>
<Interval Name="Throwable" Start="35"/>
<Interval Type="Attack" Start="20" End="22">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge1"/>
<Edge Name="WEAPON_SCYTHE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge3"/>
<Edge Name="WEAPON_SCYTHE-Edge4"/>
</AttackingParts>
<Damage Value="0.2">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="800" Y="850" Z="245"/>
<Hit Name="MiddleHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="20" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="20" Voice="Female"/>
<Sound Name="swish6" Frame="21"/>
</Actions>
</Move>

<Move Name="TwoHandedSuperSlash" Template="3key|Forward|Weapon|Jump"


Type="ATTACK" FileName="two_hand_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130" TacticWeapon="TwoHanded" StyleFactor="0.7">
<Profile Show="1" Rank="13" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="1150" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="TwoHandedHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="TwoHanded"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="12" End="45"/>
<Interval Name="Uninterrupt" End="53"/>
<Interval Type="Block" Start="54"/>
<Interval Name="Throwable" Start="54"/>
<Interval Type="Attack" Start="9" End="11">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="575" Y="720" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="19" End="21">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="805" Y="750" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="35" End="39">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
</AttackingParts>
<Damage Value="0.16">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="875" Y="850" Z="0"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="4" Voice="Female"/>
<Sound Name="swish6" Frame="6"/>
<Sound Name="m_pl_attack3" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="28" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
<Sound Name="swish6" Frame="14"/>
<Sound Name="swish6" Frame="32"/>
<Sound Name="super_hit1" Frame="35"/>
</Actions>
</Move>

<Move Name="ShopTwoHandedSuperSlash" Template="ShopTryOn"


FileName="two_hand_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="TwoHanded"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="4" Voice="Female"/>
<Sound Name="swish6" Frame="6"/>
<Sound Name="m_pl_attack3" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="28" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
<Sound Name="swish6" Frame="14"/>
<Sound Name="swish6" Frame="32"/>
<Sound Name="super_hit1" Frame="35"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="TwoHandedSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="two_hand_spinning_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="TwoHanded|Cudgel|Scythe|TwoHandedBlunt" StyleFactor="1.1">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="250" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
<Item Type="Weapon" SubType="Scythe"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="31"/>
<Interval Type="Block" Start="32"/>
<Interval Name="Throwable" Start="32"/>
<Interval Type="Attack" Start="17" End="19">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge1"/>
<Edge Name="WEAPON_SCYTHE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge3"/>
<Edge Name="WEAPON_SCYTHE-Edge4"/>
</AttackingParts>
<Damage Value="0.17">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="895" Y="0" Z="-690"/>
<Hit Name="MiddleHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack6" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="14" Voice="Female"/>
<Sound Name="swish6" Frame="15"/>
</Actions>
</Move>

<Move Name="TwoHandedUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="two_hand_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="TwoHanded|Cudgel|Scythe" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="Cudgel"/>
<Item Type="Weapon" SubType="Scythe"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="31"/>
<Interval Type="Block" Start="32"/>
<Interval Name="Throwable" Start="32"/>
<Interval Type="Attack" Start="15" End="17">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge1"/>
<Edge Name="WEAPON_SCYTHE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge3"/>
<Edge Name="WEAPON_SCYTHE-Edge4"/>
</AttackingParts>
<Damage Value="0.16">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="750" Y="-800" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="10" Voice="Female"/>
<Sound Name="swish6" Frame="14"/>
</Actions>
</Move>

<Move Name="TwoHandedLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="two_hand_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="TwoHanded|Cudgel|Scythe|TwoHandedBlunt" StyleFactor="1.1">
<Profile Show="1" Rank="4" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="550" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="TwoHanded"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
<Item Type="Weapon" SubType="Cudgel"/>
<Item Type="Weapon" SubType="Scythe"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="31"/>
<Interval Type="Block" Start="32"/>
<Interval Name="Throwable" Start="32"/>
<Interval Type="Attack" Start="11" End="14">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge1"/>
<Edge Name="WEAPON_SCYTHE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge3"/>
<Edge Name="WEAPON_SCYTHE-Edge4"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="700" Y="0" Z="-675"/>
<Hit Name="SweepHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="7" Voice="Female"/>
<Sound Name="swish6" Frame="9"/>
</Actions>
</Move>

<!--GIANT SWORD -->


<Move Name="GiantSwordSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="giant_sword_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="GiantSword" StyleFactor="1.1">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="26"/>
<Interval Type="Block" Start="27"/>
<Interval Name="Throwable" Start="27"/>
<Interval Type="Attack" Start="12" End="14">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="665" Y="-325" Z="-650"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack6" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="12" Voice="Female"/>
<Sound Name="swish6" Frame="13"/>
</Actions>
</Move>

<Move Name="GiantSwordDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="giant_sword_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="GiantSword" StyleFactor="0.8">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="GiantSwordSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="31"/>
<Interval Type="Block" Start="32"/>
<Interval Name="Throwable" Start="32"/>
<Interval Type="Attack" Start="11" End="13">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="665" Y="-325" Z="-650"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="21" End="23">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="700" Y="-305" Z="-650"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack6" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="11" Voice="Female"/>
<Sound Name="swish6" Frame="12"/>
<Sound Name="swish6" Frame="23"/>
<Sound Name="m_pl_attack6" Frame="21" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="21" Voice="Female"/>
</Actions>
</Move>

<Move Name="GiantSwordHeavySlash" Template="2key|Forward|Weapon|Jump"


Type="ATTACK" FileName="giant_sword_heavy_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="GiantSword" StyleFactor="1.2">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="300" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="75"/>
<Interval Type="Block" Start="76"/>
<Interval Name="Throwable" Start="76"/>
<Interval Type="Attack" Start="14" End="18">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
</AttackingParts>
<Damage Value="0.2">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="800" Y="850" Z="245"/>
<Hit Name="MiddleHeavy"/>
</Interval>
<Interval Type="Attack" Start="32" End="39">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
</AttackingParts>
<Damage Value="0.2">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="800" Y="850" Z="245"/>
<Hit Name="MiddleHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="15" Voice="Female"/>
<Sound Name="swish6" Frame="14"/>
<Sound Name="m_pl_attack1" Frame="32" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="32" Voice="Female"/>
<Sound Name="swish6" Frame="35"/>
</Actions>
</Move>

<Move Name="GiantSwordSuperSlash" Template="3key|Forward|Weapon|Jump"


Type="ATTACK" FileName="giant_sword_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130" TacticWeapon="GiantSword" StyleFactor="0.7">
<Profile Show="1" Rank="13" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="1150" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="GiantSwordHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="12" End="45"/>
<Interval Name="Uninterrupt" End="53"/>
<Interval Type="Block" Start="54"/>
<Interval Name="Throwable" Start="54"/>
<Interval Type="Attack" Start="17" End="19">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="575" Y="720" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="35" End="38">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
</AttackingParts>
<Damage Value="0.16">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="875" Y="850" Z="0"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="15" Voice="Female"/>
<Sound Name="swish6" Frame="16"/>
<Sound Name="m_pl_attack1" Frame="34" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="34" Voice="Female"/>
<Sound Name="swish6" Frame="36"/>
<Sound Name="swish6" Frame="36"/>
</Actions>
</Move>

<Move Name="ShopGiantSwordSuperSlash" Template="ShopTryOn"


FileName="giant_sword_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack3" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="15" Voice="Female"/>
<Sound Name="swish6" Frame="16"/>
<Sound Name="m_pl_attack1" Frame="34" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="34" Voice="Female"/>
<Sound Name="swish6" Frame="36"/>
<Sound Name="swish6" Frame="36"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="GiantSwordSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="giant_sword_spinning_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="GiantSword" StyleFactor="1.1">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="250" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="47"/>
<Interval Type="Block" Start="48"/>
<Interval Name="Throwable" Start="48"/>
<Interval Type="Attack" Start="14" End="17">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
</AttackingParts>
<Damage Value="0.17">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="895" Y="0" Z="-690"/>
<Hit Name="MiddleHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack6" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="14" Voice="Female"/>
<Sound Name="swish6" Frame="15"/>
</Actions>
</Move>

<Move Name="GiantSwordUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="giant_sword_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="GiantSword" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="31"/>
<Interval Type="Block" Start="32"/>
<Interval Name="Throwable" Start="32"/>
<Interval Type="Attack" Start="15" End="17">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
</AttackingParts>
<Damage Value="0.16">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="750" Y="-800" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="11" Voice="Female"/>
<Sound Name="swish6" Frame="15"/>
</Actions>
</Move>

<Move Name="GiantSwordLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="giant_sword_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="GiantSword" StyleFactor="1.1">
<Profile Show="1" Rank="4" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="550" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="GiantSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="40"/>
<Interval Type="Block" Start="41"/>
<Interval Name="Throwable" Start="41"/>
<Interval Type="Attack" Start="12" End="15">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="700" Y="0" Z="-675"/>
<Hit Name="SweepHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="7" Voice="Female"/>
<Sound Name="swish6" Frame="12"/>
</Actions>
</Move>

<!--TITAN GIANT SWORD -->


<Move Name="TitanGiantSwordSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="titan_giant_sword_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="TitanGiantSword" StyleFactor="1.1">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="180" Max="550" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="26"/>
<Interval Type="Block" Start="27"/>
<Interval Type="Attack" Start="12" End="14">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
<Edge Name="Hash1"/>
<Edge Name="Hash2"/>
<Edge Name="Hash3"/>
<Edge Name="Hash4"/>
<Edge Name="Hash5"/>
<Edge Name="Hash6"/>
<Edge Name="Hash7"/>
<Edge Name="Hash8"/>
<Edge Name="Hash9"/>
<Edge Name="Hash10"/>
<Edge Name="Hash11"/>
<Edge Name="Hash12"/>
<Edge Name="Hash13"/>
<Edge Name="Hash14"/>
<Edge Name="Hash15"/>
<Edge Name="Hash16"/>
<Edge Name="Hash17"/>
<Edge Name="Hash18"/>
<Edge Name="Hash19"/>
<Edge Name="Hash20"/>
<Edge Name="Hash21"/>
<Edge Name="Hash22"/>
<Edge Name="Hash23"/>
<Edge Name="Hash24"/>
<Edge Name="Hash25"/>
<Edge Name="Hash26"/>
<Edge Name="Hash27"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="665" Y="-325" Z="-650"/>
<Hit Name="MiddleHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="titan_attack1" Frame="9" Voice="Male"/>
<Sound Name="titan_swish1" Frame="10"/>
</Actions>
</Move>

<Move Name="TitanGiantSwordDoubleSlash" Template="2key|Central|Weapon"


Type="ATTACK" FileName="titan_giant_sword_double_slash.bin" MidFrames="2"
FirstFrame="2" Priority="115" TacticWeapon="TitanGiantSword" StyleFactor="0.8">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="180" Max="600" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="TitanGiantSwordSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="31"/>
<Interval Type="Block" Start="32"/>
<Interval Type="Attack" Start="11" End="13">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
<Edge Name="Hash1"/>
<Edge Name="Hash2"/>
<Edge Name="Hash3"/>
<Edge Name="Hash4"/>
<Edge Name="Hash5"/>
<Edge Name="Hash6"/>
<Edge Name="Hash7"/>
<Edge Name="Hash8"/>
<Edge Name="Hash9"/>
<Edge Name="Hash10"/>
<Edge Name="Hash11"/>
<Edge Name="Hash12"/>
<Edge Name="Hash13"/>
<Edge Name="Hash14"/>
<Edge Name="Hash15"/>
<Edge Name="Hash16"/>
<Edge Name="Hash17"/>
<Edge Name="Hash18"/>
<Edge Name="Hash19"/>
<Edge Name="Hash20"/>
<Edge Name="Hash21"/>
<Edge Name="Hash22"/>
<Edge Name="Hash23"/>
<Edge Name="Hash24"/>
<Edge Name="Hash25"/>
<Edge Name="Hash26"/>
<Edge Name="Hash27"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="665" Y="-325" Z="-650"/>
<Hit Name="MiddleHeavy"/>
</Interval>
<Interval Type="Attack" Start="21" End="23">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="700" Y="-305" Z="-650"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="titan_attack1" Frame="9" Voice="Male"/>
<Sound Name="titan_swish1" Frame="10"/>
<Sound Name="titan_swish1" Frame="23"/>
<Sound Name="titan_attack3" Frame="19" Voice="Male"/>
</Actions>
</Move>

<Move Name="TitanGiantSwordHeavySlash" Template="2key|Forward|Weapon"


Type="ATTACK" FileName="titan_giant_sword_heavy_slash.bin" MidFrames="2"
FirstFrame="2" Priority="120" TacticWeapon="TitanGiantSword" StyleFactor="1.2">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="350" Max="900" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="6"/>
<Interval Name="Uninterrupt" Start="7" End="74"/>
<Interval Type="Block" Start="75"/>
<Interval Type="Attack" Start="11" End="18">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
<Edge Name="Hash1"/>
<Edge Name="Hash2"/>
<Edge Name="Hash3"/>
<Edge Name="Hash4"/>
<Edge Name="Hash5"/>
<Edge Name="Hash6"/>
<Edge Name="Hash7"/>
<Edge Name="Hash8"/>
<Edge Name="Hash9"/>
<Edge Name="Hash10"/>
<Edge Name="Hash11"/>
<Edge Name="Hash12"/>
<Edge Name="Hash13"/>
<Edge Name="Hash14"/>
<Edge Name="Hash15"/>
<Edge Name="Hash16"/>
<Edge Name="Hash17"/>
<Edge Name="Hash18"/>
<Edge Name="Hash19"/>
<Edge Name="Hash20"/>
<Edge Name="Hash21"/>
<Edge Name="Hash22"/>
<Edge Name="Hash23"/>
<Edge Name="Hash24"/>
<Edge Name="Hash25"/>
<Edge Name="Hash26"/>
<Edge Name="Hash27"/>
</AttackingParts>
<Damage Value="0.2">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="800" Y="850" Z="245"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="34" End="39">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
<Edge Name="Hash1"/>
<Edge Name="Hash2"/>
<Edge Name="Hash3"/>
<Edge Name="Hash4"/>
<Edge Name="Hash5"/>
<Edge Name="Hash6"/>
<Edge Name="Hash7"/>
<Edge Name="Hash8"/>
<Edge Name="Hash9"/>
<Edge Name="Hash10"/>
<Edge Name="Hash11"/>
<Edge Name="Hash12"/>
<Edge Name="Hash13"/>
<Edge Name="Hash14"/>
<Edge Name="Hash15"/>
<Edge Name="Hash16"/>
<Edge Name="Hash17"/>
<Edge Name="Hash18"/>
<Edge Name="Hash19"/>
<Edge Name="Hash20"/>
<Edge Name="Hash21"/>
<Edge Name="Hash22"/>
<Edge Name="Hash23"/>
<Edge Name="Hash24"/>
<Edge Name="Hash25"/>
<Edge Name="Hash26"/>
<Edge Name="Hash27"/>
</AttackingParts>
<Damage Value="0.2">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="800" Y="850" Z="245"/>
<Hit Name="TitanHighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="titan_attack4" Frame="9" Voice="Male"/>
<Sound Name="titan_swish4" Frame="14"/>
<Sound Name="titan_swish1" Frame="35"/>
<Sound Name="titan_attack3" Frame="33" Voice="Male"/>
</Actions>
</Move>

<Move Name="TitanGiantSwordSuperSlash" Template="3key|Forward|Weapon"


Type="ATTACK" FileName="titan_giant_sword_super_slash.bin" MidFrames="2"
FirstFrame="2" Priority="130" TacticWeapon="TitanGiantSword" StyleFactor="0.7">
<Profile Show="1" Rank="13" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="1200" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="TitanGiantSwordHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Intervals>
<Interval Name="TitanUnhittable" Start="20" End="50"/>
<Interval Name="Uninterrupt"/>
<Interval Type="Attack" Start="17" End="19">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
<Edge Name="Hash1"/>
<Edge Name="Hash2"/>
<Edge Name="Hash3"/>
<Edge Name="Hash4"/>
<Edge Name="Hash5"/>
<Edge Name="Hash6"/>
<Edge Name="Hash7"/>
<Edge Name="Hash8"/>
<Edge Name="Hash9"/>
<Edge Name="Hash10"/>
<Edge Name="Hash11"/>
<Edge Name="Hash12"/>
<Edge Name="Hash13"/>
<Edge Name="Hash14"/>
<Edge Name="Hash15"/>
<Edge Name="Hash16"/>
<Edge Name="Hash17"/>
<Edge Name="Hash18"/>
<Edge Name="Hash19"/>
<Edge Name="Hash20"/>
<Edge Name="Hash21"/>
<Edge Name="Hash22"/>
<Edge Name="Hash23"/>
<Edge Name="Hash24"/>
<Edge Name="Hash25"/>
<Edge Name="Hash26"/>
<Edge Name="Hash27"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="575" Y="720" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="35" End="38">
<IgnoresBlock/>
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
<Edge Name="Hash1"/>
<Edge Name="Hash2"/>
<Edge Name="Hash3"/>
<Edge Name="Hash4"/>
<Edge Name="Hash5"/>
<Edge Name="Hash6"/>
<Edge Name="Hash7"/>
<Edge Name="Hash8"/>
<Edge Name="Hash9"/>
<Edge Name="Hash10"/>
<Edge Name="Hash11"/>
<Edge Name="Hash12"/>
<Edge Name="Hash13"/>
<Edge Name="Hash14"/>
<Edge Name="Hash15"/>
<Edge Name="Hash16"/>
<Edge Name="Hash17"/>
<Edge Name="Hash18"/>
<Edge Name="Hash19"/>
<Edge Name="Hash20"/>
<Edge Name="Hash21"/>
<Edge Name="Hash22"/>
<Edge Name="Hash23"/>
<Edge Name="Hash24"/>
<Edge Name="Hash25"/>
<Edge Name="Hash26"/>
<Edge Name="Hash27"/>
</AttackingParts>
<Damage Value="0.16">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="875" Y="850" Z="0"/>
<Hit Name="TitanOverhead"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="titan_attack2" Event="AnimationStart" Voice="Male"/>
<Sound Name="titan_swish3" Frame="16"/>
<Sound Name="titan_attack4" Frame="34" Voice="Male"/>
<Sound Name="titan_swish4" Frame="36"/>
<Effect Name="SuperSlashShield" Sequence="effect_shield_hex"
TimeScale="1.5" Scale="1.5" Looped="1" Frame="20">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="1" ShiftX="0"
ShiftY="50"/>
</Effect>
<ShakeScreen PauseTime="0" EffectTime="30" AmplitudeX="6" FrequencyX="1"
AmplitudeY="15" FrequencyY="1.0" Frame="19"/>
<ShakeScreen PauseTime="0" EffectTime="30" AmplitudeX="7" FrequencyX="1"
AmplitudeY="20" FrequencyY="1.5" Frame="39"/>
<Sound Name="bucher_touchdown" Frame="19"/>
<Sound Name="bucher_touchdown" Frame="39"/>
<StopEffect Name="SuperSlashShield" Frame="49"/>
<StopEffect Name="SuperSlashShield" Event="Hit"/>
<Sound Name="magic_bomb_start" Frame="20"/>
</Actions>
</Move>

<Move Name="TitanGiantSwordSpinningSlash" Template="2key|Back|Weapon"


Type="ATTACK" FileName="titan_giant_sword_spinning_slash.bin" MidFrames="2"
FirstFrame="2" Priority="120" TacticWeapon="TitanGiantSword" StyleFactor="1.1">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="49"/>
<Interval Type="Block" Start="50"/>
<Interval Type="Attack" Start="14" End="17">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
<Edge Name="Hash1"/>
<Edge Name="Hash2"/>
<Edge Name="Hash3"/>
<Edge Name="Hash4"/>
<Edge Name="Hash5"/>
<Edge Name="Hash6"/>
<Edge Name="Hash7"/>
<Edge Name="Hash8"/>
<Edge Name="Hash9"/>
<Edge Name="Hash10"/>
<Edge Name="Hash11"/>
<Edge Name="Hash12"/>
<Edge Name="Hash13"/>
<Edge Name="Hash14"/>
<Edge Name="Hash15"/>
<Edge Name="Hash16"/>
<Edge Name="Hash17"/>
<Edge Name="Hash18"/>
<Edge Name="Hash19"/>
<Edge Name="Hash20"/>
<Edge Name="Hash21"/>
<Edge Name="Hash22"/>
<Edge Name="Hash23"/>
<Edge Name="Hash24"/>
<Edge Name="Hash25"/>
<Edge Name="Hash26"/>
<Edge Name="Hash27"/>
</AttackingParts>
<Damage Value="0.17">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="895" Y="0" Z="-690"/>
<Hit Name="TitanMiddleHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="titan_attack4" Frame="8" Voice="Male"/>
<Sound Name="titan_swish2" Frame="15"/>
</Actions>
</Move>

<Move Name="TitanGiantSwordUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="titan_giant_sword_upper_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="TitanGiantSword" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="38"/>
<Interval Type="Block" Start="39"/>
<Interval Type="Attack" Start="15" End="17">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
<Edge Name="Hash1"/>
<Edge Name="Hash2"/>
<Edge Name="Hash3"/>
<Edge Name="Hash4"/>
<Edge Name="Hash5"/>
<Edge Name="Hash6"/>
<Edge Name="Hash7"/>
<Edge Name="Hash8"/>
<Edge Name="Hash9"/>
<Edge Name="Hash10"/>
<Edge Name="Hash11"/>
<Edge Name="Hash12"/>
<Edge Name="Hash13"/>
<Edge Name="Hash14"/>
<Edge Name="Hash15"/>
<Edge Name="Hash16"/>
<Edge Name="Hash17"/>
<Edge Name="Hash18"/>
<Edge Name="Hash19"/>
<Edge Name="Hash20"/>
<Edge Name="Hash21"/>
<Edge Name="Hash22"/>
<Edge Name="Hash23"/>
<Edge Name="Hash24"/>
<Edge Name="Hash25"/>
<Edge Name="Hash26"/>
<Edge Name="Hash27"/>
</AttackingParts>
<Damage Value="0.16">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="750" Y="-800" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="titan_attack1" Frame="11" Voice="Male"/>
<Sound Name="titan_swish1" Frame="15"/>
</Actions>
</Move>

<Move Name="TitanGiantSwordLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="titan_giant_sword_low_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="TitanGiantSword" StyleFactor="1.1">
<Profile Show="1" Rank="4" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="300" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="42"/>
<Interval Type="Block" Start="43"/>
<Interval Type="Attack" Start="12" End="15">
<AttackingParts>
<Edge Name="Titan_sword_edge_0"/>
<Edge Name="Titan_sword_edge_1"/>
<Edge Name="Hash1"/>
<Edge Name="Hash2"/>
<Edge Name="Hash3"/>
<Edge Name="Hash4"/>
<Edge Name="Hash5"/>
<Edge Name="Hash6"/>
<Edge Name="Hash7"/>
<Edge Name="Hash8"/>
<Edge Name="Hash9"/>
<Edge Name="Hash10"/>
<Edge Name="Hash11"/>
<Edge Name="Hash12"/>
<Edge Name="Hash13"/>
<Edge Name="Hash14"/>
<Edge Name="Hash15"/>
<Edge Name="Hash16"/>
<Edge Name="Hash17"/>
<Edge Name="Hash18"/>
<Edge Name="Hash19"/>
<Edge Name="Hash20"/>
<Edge Name="Hash21"/>
<Edge Name="Hash22"/>
<Edge Name="Hash23"/>
<Edge Name="Hash24"/>
<Edge Name="Hash25"/>
<Edge Name="Hash26"/>
<Edge Name="Hash27"/>
</AttackingParts>
<Damage Value="0.22">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="400" Y="0" Z="0"/>
<Hit Name="TitanSweep"/>
</Interval>
</Intervals>
<Actions>
<ShakeScreen PauseTime="0" EffectTime="30" AmplitudeX="7" FrequencyX="1"
AmplitudeY="20" FrequencyY="1.0" Frame="18"/>
<Sound Name="titan_attack4" Frame="7" Voice="Male"/>
<Sound Name="titan_swish3" Frame="12"/>
</Actions>
</Move>

<!--GLAIVE-->
<Move Name="GlaiveSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="glaive_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Glaive|SilverGlaive|Glaivebow">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="Glaivebow"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="11" End="12">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge1"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="MiddleShort"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="11" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="swish2" Frame="3"/>
<Sound Name="swish_sword3" Frame="9"/>
</Actions>
</Move>

<Move Name="GlaiveDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="glaive_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Glaive|SilverGlaive|Glaivebow" StyleFactor="0.8">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="GlaiveSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="Glaivebow"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="32"/>
<Interval Type="Block" Start="33"/>
<Interval Name="Throwable" Start="33"/>
<Interval Type="Attack" Start="11" End="12">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge1"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
<Interval Type="Attack" Start="22" End="23">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge2"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="11" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="swish2" Frame="3"/>
<Sound Name="swish_sword3" Frame="9"/>
<Sound Name="m_pl_attack3" Frame="21" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="21" Voice="Female"/>
<Sound Name="swish1" Frame="16"/>
<Sound Name="swish_sword1" Frame="20"/>
</Actions>
</Move>

<Move Name="GlaiveHeavySlash" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="glaive_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Glaive|SilverGlaive|Glaivebow" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="Glaivebow"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="26"/>
<Interval Type="Block" Start="27"/>
<Interval Name="Throwable" Start="27"/>
<Interval Type="Attack" Start="15" End="16">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge1"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="6" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="6" Voice="Female"/>
<Sound Name="m_pl_attack6" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="15" Voice="Female"/>
<Sound Name="swish4" Frame="5"/>
<Sound Name="swish_sword1" Frame="12"/>
</Actions>
</Move>

<Move Name="GlaiveSuperSlash" Template="3key|Forward|Weapon|Jump" Type="ATTACK"


FileName="glaive_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Glaive" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="950" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="GlaiveHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Glaive"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="15" End="31"/>
<Interval Name="Uninterrupt" End="41"/>
<Interval Type="Block" Start="42"/>
<Interval Name="Throwable" Start="42"/>
<Interval Type="Attack" Start="13" End="14">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge1"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="31" End="33">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge1"/>
<Edge Name="WEAPON_GLAIVE-Edge2"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword3" Frame="10"/>
<Sound Name="m_pl_attack3" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="swish1" Frame="17"/>
<Sound Name="swish_sword1" Frame="28"/>
<Sound Name="m_pl_attack6" Frame="32" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="32" Voice="Female"/>
</Actions>
</Move>

<Move Name="ShopGlaiveSuperSlash" Template="ShopTryOn" Type="ATTACK"


FileName="glaive_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Glaive"/>
</Locks>
<Actions>
<Sound Name="swish_sword3" Frame="10"/>
<Sound Name="m_pl_attack3" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="swish1" Frame="17"/>
<Sound Name="swish_sword1" Frame="28"/>
<Sound Name="m_pl_attack6" Frame="32" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="32" Voice="Female"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="GlaiveSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="glaive_spinning_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Glaive|SilverGlaive|Glaivebow">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="Glaivebow"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="10" End="12">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge1"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="swish_sword1" Frame="6"/>
<Sound Name="swish4" Frame="3"/>
</Actions>
</Move>

<Move Name="GlaiveUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="glaive_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Glaive|SilverGlaive|Glaivebow" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="Glaivebow"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="5" End="10"/>
<Interval Name="Uninterrupt" End="23"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Type="Attack" Start="13" End="15">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge1"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="10" Voice="Female"/>
<Sound Name="swish5" Frame="5"/>
<Sound Name="swish_sword3" Frame="11"/>
</Actions>
</Move>

<Move Name="GlaiveLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="glaive_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Glaive|SilverGlaive|Glaivebow" StyleFactor="1.1">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="250" Max="550" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Glaive"/>
<Item Type="Weapon" SubType="Glaivebow"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="10" End="16"/>
<Interval Name="Uninterrupt" End="22"/>
<Interval Type="Block" Start="23"/>
<Interval Name="Throwable" Start="23"/>
<Interval Type="Attack" Start="10" End="11">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge1"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="LowHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack6" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="10" Voice="Female"/>
<Sound Name="swish1" Frame="3"/>
<Sound Name="swish_sword3" Frame="8"/>
</Actions>
</Move>

<!--SPEAR-->
<Move Name="SpearSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="spear_slash.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Spear|Naginata|Trident|MagariYari">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="3"/>
<Interval Name="Uninterrupt" Start="4" End="17"/>
<Interval Type="Block" Start="18"/>
<Interval Name="Throwable" Start="18"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.07">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="4" Voice="Female"/>
<Sound Name="swish3" Frame="5"/>
</Actions>
</Move>

<Move Name="SpearDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="spear_double_split.bin" MidFrames="2" FirstFrame="1" Priority="115"
TacticWeapon="Spear|Naginata|Trident|MagariYari" StyleFactor="0.8">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="600" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SpearSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="33"/>
<Interval Type="Block" Start="34"/>
<Interval Name="Throwable" Start="34"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="MiddleShort"/>
</Interval>
<Interval Type="Attack" Start="20" End="23">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="MiddlePlus"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="3" Voice="Female"/>
<Sound Name="swish3" Frame="5"/>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
<Sound Name="swish2" Frame="15"/>
</Actions>
</Move>

<Move Name="SpearHeavySlash" Template="2key|Forward|Weapon|Jump" Type="ATTACK"


FileName="spear_heavy_split.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Spear|Naginata|Trident|MagariYari" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="400" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="6" End="24"/>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="32"/>
<Interval Type="Block" Start="33"/>
<Interval Name="Throwable" Start="33"/>
<Interval Type="Attack" Start="14" End="18">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="0" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="4" Voice="Female"/>
<Sound Name="swish2" Frame="14"/>
</Actions>
</Move>

<Move Name="SpearSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"


FileName="spear_super_split.bin" MidFrames="2" FirstFrame="4" Priority="130"
TacticWeapon="Spear" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="2">
<Conditions>
<CurrentAnimation Name="SpearHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Spear"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="5" End="34"/>
<Interval Name="Uninterrupt" End="44"/>
<Interval Type="Block" Start="45"/>
<Interval Name="Throwable" Start="45"/>
<Interval Type="Attack" Start="9" End="10">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="200" Z="0"/>
<Hit Name="MiddleShort"/>
</Interval>
<Interval Type="Attack" Start="15" End="16">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.04">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="200" Z="0"/>
<Hit Name="Low"/>
</Interval>
<Interval Type="Attack" Start="25" End="30">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="MiddleHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="9" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="28" Voice="Female"/>
<Sound Name="swish6" Frame="9"/>
<Sound Name="swish6" Frame="15"/>
<Sound Name="swish5" Frame="29"/>
</Actions>
</Move>

<Move Name="ShopSpearSuperSlash" Template="ShopTryOn"


FileName="spear_super_split.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Spear"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack2" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="9" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="28" Voice="Female"/>
<Sound Name="swish6" Frame="9"/>
<Sound Name="swish6" Frame="15"/>
<Sound Name="swish5" Frame="29"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="SpearSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="spear_spinning_split.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Spear|Naginata|Trident|MagariYari" StyleFactor="1.2">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="13" End="17">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.09">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="0" Z="-350"/>
<Hit Name="HighHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="11" Voice="Female"/>
<Sound Name="swish5" Frame="12"/>
</Actions>
</Move>

<Move Name="SpearUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="spear_upper_split.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Spear|Naginata|Trident|MagariYari" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="600" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="26"/>
<Interval Type="Block" Start="27"/>
<Interval Name="Throwable" Start="27"/>
<Interval Type="Attack" Start="12" End="15">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="550" Y="-150" Z="0"/>
<Hit Name="HighHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="4" Voice="Female"/>
<Sound Name="swish6" Frame="5"/>
</Actions>
</Move>

<Move Name="SpearLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="spear_low_split.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Spear|Naginata|Trident|MagariYari" StyleFactor="1.1">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Spear"/>
<Item Type="Weapon" SubType="Naginata"/>
<Item Type="Weapon" SubType="Trident"/>
<Item Type="Weapon" SubType="MagariYari"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="29"/>
<Interval Type="Block" Start="30"/>
<Interval Name="Throwable" Start="30"/>
<Interval Type="Attack" Start="13" End="16">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="150" Z="0"/>
<Hit Name="LowHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="swish5" Frame="10"/>
<Sound Name="m_pl_attack1" Frame="16" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="16" Voice="Female"/>
<Sound Name="swish5" Frame="18"/>
</Actions>
</Move>

<!--COMPOSITE SPEAR-->
<Move Name="CompositeSpearSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="composite_spear_split.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="CompositeSpear">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSpear"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="3"/>
<Interval Name="Uninterrupt" Start="4" End="18"/>
<Interval Type="Block" Start="19"/>
<Interval Name="Throwable" Start="19"/>
<Interval Type="Attack" Start="12" End="16">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.07">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="10" Voice="Female"/>
<Sound Name="swish3" Frame="12"/>
</Actions>
</Move>

<Move Name="CompositeSpearDoubleSlash" Template="2key|Central|Weapon"


Type="ATTACK" FileName="composite_spear_double_split.bin" MidFrames="2"
FirstFrame="1" Priority="115" TacticWeapon="CompositeSpear" StyleFactor="0.8">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="600" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="CompositeSpearSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSpear"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="42"/>
<Interval Type="Block" Start="43"/>
<Interval Name="Throwable" Start="43"/>
<Interval Type="Attack" Start="12" End="17">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="MiddleShortPlus"/>
</Interval>
<Interval Type="Attack" Start="25" End="28">
<AttackingParts>
<Edge Name="SC_Edge7"/>
</AttackingParts>
<Damage Value="0.02">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="145" Y="90" />
<Hit Name="MiddleShort"/>
</Interval>
<Interval Type="Attack" Start="32" End="38">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.07">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="255" Y="105" />
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="10" Voice="Female"/>
<Sound Name="swish3" Frame="12"/>
<Sound Name="m_pl_attack1" Frame="30" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="30" Voice="Female"/>
<Sound Name="swish2" Frame="32"/>
</Actions>
</Move>

<Move Name="CompositeSpearHeavySlash" Template="2key|Forward|Weapon|Jump"


Type="ATTACK" FileName="composite_spear_heavy_split.bin" MidFrames="2"
FirstFrame="2" Priority="120" TacticWeapon="CompositeSpear" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="400" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSpear"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="32"/>
<Interval Type="Block" Start="33"/>
<Interval Name="Throwable" Start="33"/>
<Interval Type="Attack" Start="13" End="18">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.09">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="0" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="6" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="6" Voice="Female"/>
<Sound Name="swish2" Frame="12"/>
</Actions>
</Move>

<Move Name="CompositeSpearSuperSlash" Template="3key|Forward|Weapon"


Type="ATTACK" FileName="composite_spear_super_split.bin" MidFrames="2"
FirstFrame="4" Priority="130" TacticWeapon="CompositeSpear" StyleFactor="0.5">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="2">
<Conditions>
<CurrentAnimation Name="CompositeSpearHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSpear"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="46"/>
<Interval Type="Block" Start="47"/>
<Interval Name="Throwable" Start="47"/>
<Interval Type="Attack" Start="11" End="13">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.07">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="200" Z="0"/>
<Hit Name="MiddleShortPlus"/>
</Interval>
<Interval Type="Attack" Start="23" End="26">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.07">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="300" Z="0"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="34" End="43">
<AttackingParts>
<Edge Name="SC_Edge7"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="MiddleHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="9" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="28" Voice="Female"/>
<Sound Name="swish6" Frame="9"/>
<Sound Name="swish6" Frame="16"/>
<Sound Name="swish6" Frame="18"/>
<Sound Name="swish6" Frame="20"/>
<Sound Name="swish5" Frame="29"/>
</Actions>
</Move>

<Move Name="ShopCompositeSpearSuperSlash" Template="ShopTryOn"


FileName="composite_spear_super_split.bin" MidFrames="2" FirstFrame="2"
Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="CompositeSpear"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack2" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="9" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="28" Voice="Female"/>
<Sound Name="swish6" Frame="9"/>
<Sound Name="swish6" Frame="16"/>
<Sound Name="swish6" Frame="18"/>
<Sound Name="swish6" Frame="20"/>
<Sound Name="swish5" Frame="29"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="CompositeSpearSpinningSlash" Template="2key|Back|Weapon"


Type="ATTACK" FileName="composite_spear_spinning_split.bin" MidFrames="2"
FirstFrame="2" Priority="120" TacticWeapon="CompositeSpear" StyleFactor="0.9">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSpear"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="34"/>
<Interval Type="Block" Start="35"/>
<Interval Name="Throwable" Start="35"/>
<Interval Type="Attack" Start="10" End="12">
<AttackingParts>
<Edge Name="SC_Edge7"/>
</AttackingParts>
<Damage Value="0.025">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="380" Y="20"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="17" End="24">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="430" Y="120"/>
<Hit Name="LowHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="11" Voice="Female"/>
<Sound Name="swish5" Frame="11"/>
<Sound Name="m_pl_attack2" Frame="21" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="21" Voice="Female"/>
<Sound Name="swish6" Frame="21"/>
</Actions>
</Move>

<Move Name="CompositeSpearUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="composite_spear_upper_split.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="CompositeSpear" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="600" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSpear"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="35"/>
<Interval Type="Block" Start="36"/>
<Interval Name="Throwable" Start="36"/>
<Interval Type="Attack" Start="12" End="15">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge1"/>
</AttackingParts>
<Damage Value="0.3">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="550" Y="-150" Z="0"/>
<Hit Name="HighHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="11" Voice="Female"/>
<Sound Name="swish6" Frame="11"/>
</Actions>
</Move>

<Move Name="CompositeSpearLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="composite_spear_low_split.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="CompositeSpear" StyleFactor="0.9">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSpear"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="29"/>
<Interval Type="Block" Start="30"/>
<Interval Name="Throwable" Start="30"/>
<Interval Type="Attack" Start="15" End="18">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="150" Z="0"/>
<Hit Name="LowHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="13" Voice="Female"/>
<Sound Name="swish1" Frame="13"/>
</Actions>
</Move>

<!--KUSARIGAMA-->
<Move Name="KusarigamaSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="kusarigama_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Kusarigama" StyleFactor="1.1">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Kusarigama"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="22"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Type="Attack" Start="9" End="11">
<AttackingParts>
<Edge Name="KusarigamaAttackEdges-Edge2"/>
<Edge Name="KusarigamaAttackEdges-Edge3"/>
<Edge Name="KusarigamaChain-Edge14"/>
<Edge Name="KusarigamaChain-Edge10"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighPlus"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="11" Voice="Female"/>
<Sound Name="swish2" Frame="3"/>
<Sound Name="swish5" Frame="8"/>
<Sound Name="swish_sword3" Frame="9"/>
</Actions>
</Move>

<Move Name="KusarigamaDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="kusarigama_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Kusarigama" StyleFactor="0.8">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="550" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="KusarigamaSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Kusarigama"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="40"/>
<Interval Type="Block" Start="41"/>
<Interval Name="Throwable" Start="41"/>
<Interval Type="Attack" Start="9" End="10">
<AttackingParts>
<Edge Name="KusarigamaAttackEdges-Edge2"/>
<Edge Name="KusarigamaAttackEdges-Edge3"/>
<Edge Name="KusarigamaChain-Edge14"/>
<Edge Name="KusarigamaChain-Edge10"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="22" End="23">
<AttackingParts>
<Edge Name="KusarigamaAttackEdges-Edge1"/>
<Edge Name="KusarigamaChain-Edge7"/>
<Edge Name="KusarigamaChain-Edge8"/>
<Edge Name="KusarigamaChain-Edge9"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="11" Voice="Female"/>

<Sound Name="swish2" Frame="3"/>


<Sound Name="swish_sword3" Frame="9"/>
<Sound Name="m_pl_attack3" Frame="21" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="21" Voice="Female"/>
<Sound Name="swish1" Frame="16"/>
</Actions>
</Move>

<Move Name="KusarigamaHeavySlash" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="kusarigama_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Kusarigama" StyleFactor="1.3">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="550" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Kusarigama"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="41"/>
<Interval Type="Block" Start="42"/>
<Interval Name="Throwable" Start="42"/>
<Interval Type="Attack" Start="14" End="16">
<AttackingParts>
<Edge Name="KusarigamaAttackEdges-Edge2"/>
<Edge Name="KusarigamaAttackEdges-Edge3"/>
<Edge Name="KusarigamaChain-Edge12"/>
<Edge Name="KusarigamaChain-Edge11"/>
<Edge Name="KusarigamaChain-Edge10"/>
<Edge Name="KusarigamaChain-Edge14"/>
</AttackingParts>
<Damage Value="0.21">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="HighLong"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="4" Voice="Female"/>
<Sound Name="m_pl_attack6" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="15" Voice="Female"/>
<Sound Name="swish4" Frame="5"/>
<Sound Name="swish_sword1" Frame="12"/>
<Sound Name="swish4" Frame="20"/>
<Sound Name="swish3" Frame="30"/>
<Sound Name="swish2" Frame="40"/>
</Actions>
</Move>

<Move Name="KusarigamaSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"


FileName="kusarigama_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Kusarigama" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="1250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="KusarigamaHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Kusarigama"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="7" End="38"/>
<Interval Name="Uninterrupt" End="47"/>
<Interval Type="Block" Start="48"/>
<Interval Name="Throwable" Start="48"/>
<Interval Type="Attack" Start="14" End="16">
<AttackingParts>
<Edge Name="KusarigamaAttackEdges-Edge2"/>
<Edge Name="KusarigamaAttackEdges-Edge3"/>
<Edge Name="KusarigamaChain-Edge14"/>
<Edge Name="KusarigamaChain-Edge10"/>
<Edge Name="KusarigamaChain-Edge11"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="SpinningHeavy"/>
</Interval>
<Interval Type="Attack" Start="21" End="23">
<AttackingParts>
<Edge Name="KusarigamaAttackEdges-Edge2"/>
<Edge Name="KusarigamaAttackEdges-Edge3"/>
<Edge Name="KusarigamaChain-Edge14"/>
<Edge Name="KusarigamaChain-Edge10"/>
<Edge Name="KusarigamaChain-Edge11"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="Spinning"/>
</Interval>
<Interval Type="Attack" Start="28" End="31">
<AttackingParts>
<Edge Name="KusarigamaAttackEdges-Edge2"/>
<Edge Name="KusarigamaAttackEdges-Edge3"/>
<Edge Name="KusarigamaChain-Edge14"/>
<Edge Name="KusarigamaChain-Edge10"/>
<Edge Name="KusarigamaChain-Edge11"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="SpinningHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword3" Frame="10"/>
<Sound Name="m_pl_attack3" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="m_pl_attack6" Frame="17" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="17" Voice="Female"/>
<Sound Name="swish1" Frame="13"/>
<Sound Name="swish_sword1" Frame="19"/>
<Sound Name="m_pl_attack6" Frame="22" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="22" Voice="Female"/>
<Sound Name="swish1" Frame="17"/>
<Sound Name="swish_sword1" Frame="28"/>
<Sound Name="m_pl_attack6" Frame="32" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="32" Voice="Female"/>
<Sound Name="swish3" Frame="44"/>
</Actions>
</Move>

<Move Name="ShopKusarigamaSuperSlash" Template="ShopTryOn"


FileName="kusarigama_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Kusarigama"/>
</Locks>
<Actions>
<Sound Name="swish_sword3" Frame="10"/>
<Sound Name="m_pl_attack3" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="m_pl_attack6" Frame="17" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="17" Voice="Female"/>
<Sound Name="swish1" Frame="13"/>
<Sound Name="swish_sword1" Frame="19"/>
<Sound Name="m_pl_attack6" Frame="22" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="22" Voice="Female"/>
<Sound Name="swish1" Frame="17"/>
<Sound Name="swish_sword1" Frame="28"/>
<Sound Name="m_pl_attack6" Frame="32" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="32" Voice="Female"/>
<Sound Name="swish3" Frame="44"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="KusarigamaSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="kusarigama_spinning_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="Kusarigama" StyleFactor="1.1">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="250" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Kusarigama"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="30"/>
<Interval Type="Block" Start="31"/>
<Interval Name="Throwable" Start="31"/>
<Interval Type="Attack" Start="16" End="18">
<AttackingParts>
<Edge Name="KusarigamaAttackEdges-Edge2"/>
<Edge Name="KusarigamaAttackEdges-Edge3"/>
<Edge Name="KusarigamaChain-Edge14"/>
<Edge Name="KusarigamaChain-Edge10"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="MiddleHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish4" Frame="3"/>
<Sound Name="swish2" Frame="13"/>
<Sound Name="swish3" Frame="16"/>
<Sound Name="swish1" Frame="34"/>
</Actions>
</Move>

<Move Name="KusarigamaUpperSlash" Template="2key|Up|Weapon|Jump" Type="ATTACK"


FileName="kusarigama_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Kusarigama" StyleFactor="0.8">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="900" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Kusarigama"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="9" End="33"/>
<Interval Name="Uninterrupt" End="40"/>
<Interval Type="Block" Start="41"/>
<Interval Name="Throwable" Start="41"/>
<Interval Type="Attack" Start="13" End="16">
<AttackingParts>
<Edge Name="KusarigamaAttackEdges-Edge2"/>
<Edge Name="KusarigamaAttackEdges-Edge3"/>
<Edge Name="KusarigamaChain-Edge14"/>
<Edge Name="KusarigamaChain-Edge10"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="575" Y="-625" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="25" End="28">
<AttackingParts>
<Edge Name="KusarigamaAttackEdges-Edge2"/>
<Edge Name="KusarigamaAttackEdges-Edge3"/>
<Edge Name="KusarigamaChain-Edge14"/>
<Edge Name="KusarigamaChain-Edge10"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="275" Y="525" Z="0"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="10" Voice="Female"/>
<Sound Name="swish5" Frame="5"/>
<Sound Name="swish_sword3" Frame="11"/>
<Sound Name="swish4" Frame="20"/>
<Sound Name="swish_sword3" Frame="19"/>
<Sound Name="swish1" Frame="42"/>
</Actions>
</Move>

<Move Name="KusarigamaLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="kusarigama_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Kusarigama" StyleFactor="0.9">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="600" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Kusarigama"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="35" End="38"/>
<Interval Name="Uninterrupt" End="54"/>
<Interval Type="Block" Start="55"/>
<Interval Name="Throwable" Start="55"/>
<Interval Type="Attack" Start="16" End="19">
<AttackingParts>
<Edge Name="KusarigamaAttackEdges-Edge1"/>
<Edge Name="KusarigamaChain-Edge9"/>
<Edge Name="KusarigamaChain-Edge8"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="LowHeavy"/>
</Interval>
<Interval Type="Attack" Start="35" End="37">
<AttackingParts>
<Edge Name="KusarigamaAttackEdges-Edge1"/>
<Edge Name="KusarigamaChain-Edge9"/>
<Edge Name="KusarigamaChain-Edge8"/>
</AttackingParts>
<Damage Value="0.09">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack6" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="10" Voice="Female"/>
<Sound Name="swish2" Frame="5"/>
<Sound Name="swish3" Frame="15"/>
<Sound Name="swish4" Frame="25"/>
<Sound Name="swish3" Frame="33"/>
<Sound Name="swish4" Frame="45"/>
<Sound Name="swish5" Frame="48"/>
<Sound Name="swish2" Frame="51"/>
</Actions>
</Move>

<!--AXES-->
<Move Name="AxesSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="axe_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Axes|ButcherKnives" StyleFactor="1.1">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="23"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_AXE-Edge6_2"/>
<Edge Name="WEAPON_DOUBLE_AXE-Edge7_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge1_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
</Actions>
</Move>

<Move Name="AxesDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="axe_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Axes|ButcherKnives" StyleFactor="0.8">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="AxesSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="12" End="20"/>
<Interval Name="Uninterrupt" End="33"/>
<Interval Type="Block" Start="34"/>
<Interval Name="Throwable" Start="34"/>
<Interval Type="Attack" Start="8" End="9">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_AXE-Edge6_2"/>
<Edge Name="WEAPON_DOUBLE_AXE-Edge7_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge1_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="20" End="21">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_AXE-Edge6_1"/>
<Edge Name="WEAPON_DOUBLE_AXE-Edge7_1"/>
<Edge Name="WEAPON_DOUBLE_AXE-Edge6_2"/>
<Edge Name="WEAPON_DOUBLE_AXE-Edge7_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge1_1"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge2_1"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge1_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge2_2"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="SpinningHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="19" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="19" Voice="Female"/>
<Sound Name="swish3" Frame="21"/>
</Actions>
</Move>

<Move Name="AxesHeavySlash" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="axe_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Axes|ButcherKnives" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="16" End="25"/>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="31"/>
<Interval Type="Block" Start="32"/>
<Interval Name="Throwable" Start="32"/>
<Interval Type="Attack" Start="14" End="16">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_AXE-Edge6_1"/>
<Edge Name="WEAPON_DOUBLE_AXE-Edge7_1"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge1_1"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge2_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.2">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish1" Frame="5"/>
</Actions>
</Move>

<Move Name="AxesSuperSlash" Template="3key|Forward|Weapon|Jump" Type="ATTACK"


FileName="axe_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Axes" StyleFactor="0.9">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="AxesHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Axes"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="7" End="47"/>
<Interval Name="Uninterrupt" End="51"/>
<Interval Type="Block" Start="52"/>
<Interval Name="Throwable" Start="52"/>
<Interval Type="Attack" Start="10" End="11">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_AXE-Edge6_2"/>
<Edge Name="WEAPON_DOUBLE_AXE-Edge7_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="13" End="14">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_AXE-Edge6_1"/>
<Edge Name="WEAPON_DOUBLE_AXE-Edge7_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="475" Y="-420" Z="0"/>
<Hit Name="SpinningHeavy"/>
</Interval>
<Interval Type="Attack" Start="33" End="35">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_AXE-Edge6_2"/>
<Edge Name="WEAPON_DOUBLE_AXE-Edge7_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge1_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.18">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish1" Frame="16"/>
<Sound Name="swish3" Frame="30"/>
</Actions>
</Move>

<Move Name="ShopAxesSuperSlash" Template="ShopTryOn"


FileName="axe_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Axes"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish1" Frame="16"/>
<Sound Name="swish3" Frame="30"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="AxesSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="axe_spinning_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Axes|ButcherKnives" StyleFactor="1.1">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="11" End="12">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_AXE-Edge6_2"/>
<Edge Name="WEAPON_DOUBLE_AXE-Edge7_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge1_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="SpinningHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish1" Frame="4"/>
</Actions>
</Move>

<Move Name="AxesUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="axe_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Axes|ButcherKnives" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="2">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="14" End="22"/>
<Interval Name="Uninterrupt" End="26"/>
<Interval Type="Block" Start="27"/>
<Interval Name="Throwable" Start="27"/>
<Interval Type="Attack" Start="13" End="16">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_AXE-Edge6_2"/>
<Edge Name="WEAPON_DOUBLE_AXE-Edge7_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge1_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.17">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish2" Frame="5"/>
</Actions>
</Move>

<Move Name="AxesLowSlash" Template="2key|Down|Weapon|Jump" Type="ATTACK"


FileName="axe_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Axes|ButcherKnives" StyleFactor="1.1">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="550" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Axes"/>
<Item Type="Weapon" SubType="ButcherKnives"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="5" End="19"/>
<Interval Name="Uninterrupt" End="28"/>
<Interval Type="Block" Start="29"/>
<Interval Name="Throwable" Start="29"/>
<Interval Type="Attack" Start="15" End="16">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_AXE-Edge6_1"/>
<Edge Name="WEAPON_DOUBLE_AXE-Edge7_1"/>
<Edge Name="WEAPON_DOUBLE_AXE-Edge6_2"/>
<Edge Name="WEAPON_DOUBLE_AXE-Edge7_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge1_1"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge2_1"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge1_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge2_2"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="LowHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish2" Frame="4"/>
</Actions>
</Move>

<!--SHUANGOU-->
<Move Name="ShuanGouSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="shuang_gou_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="ShuangGou" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SwordsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="ShuangGou"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="39"/>
<Interval Type="Block" Start="40"/>
<Interval Name="Throwable" Start="40"/>
<Interval Type="Attack" Start="13" End="16">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="0" Z="-350"/>
<Hit Name="HighPlus"/>
</Interval>
<Interval Type="Attack" Start="22" End="24">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="MiddleHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="10" Voice="Female"/>
<Sound Name="swish2" Frame="13"/>
<Sound Name="m_pl_attack1" Frame="19" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="19" Voice="Female"/>
<Sound Name="swish1" Frame="22"/>
</Actions>
</Move>

<Move Name="ShopShuanGouSuperSlash" Template="ShopTryOn"


FileName="shuang_gou_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="ShuangGou"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="10" Voice="Female"/>
<Sound Name="swish2" Frame="13"/>
<Sound Name="m_pl_attack1" Frame="19" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="19" Voice="Female"/>
<Sound Name="swish1" Frame="22"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--CHINESESABERS-->
<Move Name="ChineseSabersSuperSlash" Template="3key|Forward|Weapon"
Type="ATTACK" FileName="chinese_sabers_super_slash.bin" MidFrames="2"
FirstFrame="2" Priority="130" TacticWeapon="ChineseSabers" StyleFactor="0.6">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="900" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SwordsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="ChineseSabers"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="12" End="24"/>
<Interval Name="Uninterrupt" End="44"/>
<Interval Type="Block" Start="45"/>
<Interval Name="Throwable" Start="45"/>
<Interval Type="Attack" Start="9" End="10">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.04">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="375" Y="-220" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="13" End="15">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.04">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="375" Y="-220" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="17" End="19">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.04">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="375" Y="-220" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="22" End="23">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.04">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="375" Y="-220" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="25" End="26">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.04">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-220" Z="0"/>
<Hit Name="HighHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword2" Frame="9"/>
<Sound Name="swish_sword2" Frame="13"/>
<Sound Name="swish_sword2" Frame="17"/>
<Sound Name="swish_sword2" Frame="22"/>
<Sound Name="swish_sword2" Frame="27"/>
</Actions>
</Move>

<Move Name="ShopChineseSabersSuperSlash" Template="ShopTryOn"


FileName="chinese_sabers_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="ChineseSabers"/>
</Locks>
<Actions>
<Sound Name="swish_sword2" Frame="9"/>
<Sound Name="swish_sword2" Frame="13"/>
<Sound Name="swish_sword2" Frame="17"/>
<Sound Name="swish_sword2" Frame="22"/>
<Sound Name="swish_sword2" Frame="27"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--CRESCENTKNIVES-->
<Move Name="CrescentKnivesSuperSlash" Template="3key|Forward|Weapon|Jump"
Type="ATTACK" FileName="crescent_knives_super_slash.bin" MidFrames="2"
FirstFrame="3" Priority="130" TacticWeapon="CrescentKnives" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="750" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="KnucklesHeavyPunch"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CrescentKnives"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="44"/>
<Interval Type="Block" Start="45"/>
<Interval Name="Throwable" Start="45"/>
<Interval Type="Attack" Start="8" End="9">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-150" Z="-350"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="26" End="27">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-150" Z="350"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="swish3" Frame="17"/>
<Sound Name="m_pl_attack1" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="25" Voice="Female"/>
<Sound Name="swish3" Frame="26"/>
</Actions>
</Move>

<Move Name="ShopCrescentKnivesSuperSlash" Template="ShopTryOn"


FileName="crescent_knives_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="CrescentKnives"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="swish3" Frame="17"/>
<Sound Name="m_pl_attack1" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="25" Voice="Female"/>
<Sound Name="swish3" Frame="26"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--NINJASWORD-->
<Move Name="NinjaSwordSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="ninja_sword_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="NinjaSword" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="KatanaHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="NinjaSword"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="19" End="45"/>
<Interval Name="Uninterrupt" End="47"/>
<Interval Type="Block" Start="48"/>
<Interval Name="Throwable" Start="48"/>
<Interval Type="Attack" Start="13" End="15">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="0" Z="0"/>
<Hit Name="MiddleHeavy"/>
</Interval>
<Interval Type="Attack" Start="30" End="32">
<AttackingParts>
<Edge Name="WEAPON_KATANA-Blade"/>
<Edge Name="WEAPON_KATANA-Edge24"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-100" Z="0"/>
<Hit Name="OverheadHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="10" Voice="Female"/>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="m_pl_attack1" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="25" Voice="Female"/>
<Sound Name="swish_sword2" Frame="26"/>
</Actions>
</Move>

<Move Name="ShopNinjaSwordSuperSlash" Template="ShopTryOn"


FileName="ninja_sword_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="NinjaSword"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="10" Voice="Female"/>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="m_pl_attack1" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="25" Voice="Female"/>
<Sound Name="swish_sword2" Frame="26"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--KNUCKLES-->
<Move Name="KnucklesHighPunch" Template="1key|Central|Weapon" Type="ATTACK"
FileName="high_punch.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Knuckles|CrescentKnives">
<Profile Show="1" Rank="1" Icon="high_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knuckles"/>
<Item Type="Weapon" SubType="CrescentKnives"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="9"/>
<Interval Type="Block" Start="10"/>
<Interval Name="Throwable" Start="10"/>
<Interval Type="Attack" Start="4" End="5">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="2" Voice="Female"/>
<Sound Name="swish7" Frame="3"/>
</Actions>
</Move>

<Move Name="KnucklesHeavyPunch" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="heavy_punch.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Knuckles|CrescentKnives">
<Profile Show="1" Rank="3" Icon="heavy_punch"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knuckles"/>
<Item Type="Weapon" SubType="CrescentKnives"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.13">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="525" Y="0" Z="0"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="2" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
</Actions>
</Move>

<Move Name="KnucklesSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"


FileName="knuckles_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Knuckles" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="750" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="KnucklesHeavyPunch"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Knuckles"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="39"/>
<Interval Type="Block" Start="40"/>
<Interval Name="Throwable" Start="40"/>
<Interval Type="Attack" Start="8" End="12">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="200" Y="0" Z="0"/>
<Hit Name="HighPlus"/>
</Interval>
<Interval Type="Attack" Start="16" End="19">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-100" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="29" End="31">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-100" Z="0"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish3" Frame="11"/>
<Sound Name="swish3" Frame="16"/>
<Sound Name="m_pl_attack1" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="28" Voice="Female"/>
<Sound Name="swish3" Frame="29"/>
</Actions>
</Move>

<Move Name="ShopKnucklesSuperSlash" Template="ShopTryOn"


FileName="knuckles_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Knuckles"/>
</Locks>
<Actions>
<Sound Name="swish3" Frame="11"/>
<Sound Name="swish3" Frame="16"/>
<Sound Name="m_pl_attack1" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="28" Voice="Female"/>
<Sound Name="swish3" Frame="29"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="KnucklesSpinningPunch" Template="2key|Back|Weapon" Type="ATTACK"


FileName="spinning_punch.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Knuckles|CrescentKnives">
<Profile Show="1" Rank="5" Icon="spinning_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knuckles"/>
<Item Type="Weapon" SubType="CrescentKnives"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="5" End="8"/>
<Interval Name="Uninterrupt" End="14"/>
<Interval Type="Block" Start="15"/>
<Interval Name="Throwable" Start="15"/>
<Interval Type="Attack" Start="5" End="6">
<AttackingParts>
<Edge Name="EArm_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.18">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
</Actions>
</Move>

<Move Name="KnucklesUpperCut" Template="2key|Up|Weapon" Type="ATTACK"


FileName="upper_cut.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Knuckles|CrescentKnives">
<Profile Show="1" Rank="7" Icon="upper_cut"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knuckles"/>
<Item Type="Weapon" SubType="CrescentKnives"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="4" End="9"/>
<Interval Name="Uninterrupt" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="9" End="12">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.2">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish5" Frame="5"/>
</Actions>
</Move>

<Move Name="KnucklesLowPunch" Template="2key|Down|Weapon" Type="ATTACK"


FileName="low_punch.bin" MidFrames="2" FirstFrame="3" Priority="120"
TacticWeapon="Knuckles|CrescentKnives">
<Profile Show="1" Rank="13" Icon="low_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Knuckles"/>
<Item Type="Weapon" SubType="CrescentKnives"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="8" End="14"/>
<Interval Name="Uninterrupt" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="6" End="8">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.16">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Low"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="3" Voice="Female"/>
<Sound Name="swish3" Frame="5"/>
</Actions>
</Move>

<!--KATARS-->
<Move Name="KatarsHighPunch" Template="1key|Central|Unarmed|Punch"
Type="ATTACK" FileName="high_punch.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Katars">
<Profile Show="1" Rank="1" Icon="high_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Katars"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="9"/>
<Interval Type="Block" Start="10"/>
<Interval Name="Throwable" Start="10"/>
<Interval Type="Attack" Start="4" End="5">
<AttackingParts>
<Edge Name="KATAREDGE_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="2" Voice="Female"/>
<Sound Name="swish7" Frame="3"/>
</Actions>
</Move>

<Move Name="KatarsHeavyPunch" Template="2key|Forward|Unarmed|Punch"


Type="ATTACK" FileName="heavy_punch.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="Katars|MonkKatars">
<Profile Show="1" Rank="3" Icon="heavy_punch"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katars"/>
<Item Type="Weapon" SubType="MonkKatars"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="KATAREDGE_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="525" Y="0" Z="0"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="2" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
</Actions>
</Move>

<Move Name="KatarsSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"


FileName="indian_katar_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Katars" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="750" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="KatarsHeavyPunch"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Katars"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="39"/>
<Interval Type="Block" Start="40"/>
<Interval Name="Throwable" Start="40"/>
<Interval Type="Attack" Start="8" End="12">
<AttackingParts>
<Edge Name="KATAREDGE_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.09">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="200" Y="0" Z="0"/>
<Hit Name="HighPlus"/>
</Interval>
<Interval Type="Attack" Start="16" End="19">
<AttackingParts>
<Edge Name="KATAREDGE_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-100" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="29" End="31">
<AttackingParts>
<Edge Name="KATAREDGE_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-100" Z="0"/>
<Hit Name="MiddleHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish3" Frame="9"/>
<Sound Name="swish3" Frame="16"/>
<Sound Name="m_pl_attack1" Frame="27" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="27" Voice="Female"/>
<Sound Name="swish3" Frame="29"/>
</Actions>
</Move>

<Move Name="ShopKatarsSuperSlash" Template="ShopTryOn"


FileName="indian_katar_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130">
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="HeavyPunch"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Katars"/>
</Locks>
<Actions>
<Sound Name="swish3" Frame="9"/>
<Sound Name="swish3" Frame="16"/>
<Sound Name="m_pl_attack1" Frame="27" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="27" Voice="Female"/>
<Sound Name="swish3" Frame="29"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="KatarsSpinningPunch" Template="2key|Back|Unarmed|Punch"


Type="ATTACK" FileName="indian_katar_spinning_punch.bin" MidFrames="2"
FirstFrame="2" Priority="120" TacticWeapon="Katars|MonkKatars">
<Profile Show="1" Rank="5" Icon="spinning_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katars"/>
<Item Type="Weapon" SubType="MonkKatars"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="5" End="8"/>
<Interval Name="Uninterrupt" End="14"/>
<Interval Type="Block" Start="15"/>
<Interval Name="Throwable" Start="15"/>
<Interval Type="Attack" Start="5" End="6">
<AttackingParts>
<Edge Name="KATAREDGE_2"/>
<Edge Name="EArm_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
</Actions>
</Move>

<Move Name="KatarsUpperCut" Template="2key|Up|Unarmed|Punch" Type="ATTACK"


FileName="upper_cut.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Katars|MonkKatars">
<Profile Show="1" Rank="7" Icon="upper_cut"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Katars"/>
<Item Type="Weapon" SubType="MonkKatars"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="4" End="9"/>
<Interval Name="Uninterrupt" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="9" End="12">
<AttackingParts>
<Edge Name="KATAREDGE_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.18">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish5" Frame="5"/>
</Actions>
</Move>

<Move Name="KatarsLowPunch" Template="2key|Down|Unarmed|Punch" Type="ATTACK"


FileName="low_punch.bin" MidFrames="2" FirstFrame="3" Priority="120"
TacticWeapon="Katars">
<Profile Show="1" Rank="13" Icon="low_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Katars"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="8" End="14"/>
<Interval Name="Uninterrupt" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="6" End="8">
<AttackingParts>
<Edge Name="KATAREDGE_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="3" Voice="Female"/>
<Sound Name="swish3" Frame="5"/>
</Actions>
</Move>

<!--KATARS CHALLENGE2 C2_Z2_MONK_KATAR-->


<Move Name="MonkKatarsHighPunch" Template="1key|Central|Unarmed|Punch"
Type="ATTACK" FileName="katar_challenge2_high_punch.bin" MidFrames="2"
FirstFrame="1" Priority="110" TacticWeapon="MonkKatars">
<Profile Show="1" Rank="1" Icon="high_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="MonkKatars"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="9"/>
<Interval Type="Block" Start="10"/>
<Interval Name="Throwable" Start="10"/>
<Interval Type="Attack" Start="4" End="5">
<AttackingParts>
<Edge Name="KATAREDGE_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="2" Voice="Female"/>
<Sound Name="swish7" Frame="3"/>
</Actions>
</Move>

<Move Name="MonkKatarSuperSlash" Template="3key|Forward|Weapon|Jump"


Type="ATTACK" FileName="katar_challenge2_super_slash.bin" MidFrames="2"
FirstFrame="2" Priority="130" TacticWeapon="MonkKatars" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="KatarHeavyPunch"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="MonkKatars"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="14" End="45"/>
<Interval Name="Uninterrupt" End="46"/>
<Interval Type="Block" Start="47"/>
<Interval Name="Throwable" Start="47"/>
<Interval Type="Attack" Start="10" End="13">
<AttackingParts>
<Edge Name="KATAREDGE_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="15" End="18">
<AttackingParts>
<Edge Name="KATAREDGE_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="25" End="28">
<AttackingParts>
<Edge Name="KATAREDGE_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="KATAREDGE_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="34" End="36">
<AttackingParts>
<Edge Name="KATAREDGE_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="KATAREDGE_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="Overhead"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword2" Frame="8"/>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish_sword2" Frame="22"/>
<Sound Name="m_pl_attack1" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="25" Voice="Female"/>
<Sound Name="swish_sword1" Frame="32"/>
</Actions>
</Move>

<Move Name="ShopMonkKatarsSuperSlash" Template="ShopTryOn"


FileName="katar_challenge2_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130">
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="KatarHeavyPunch"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="MonkKatars"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish_sword1" Frame="16"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="MonkKatarLowPunch" Template="2key|Down|Unarmed|Punch" Type="ATTACK"


FileName="katar_challenge2_low_punch.bin" MidFrames="2" FirstFrame="3"
Priority="120" TacticWeapon="MonkKatars">
<Profile Show="1" Rank="13" Icon="low_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="MonkKatars"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="8" End="14"/>
<Interval Name="Uninterrupt" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="6" End="8">
<AttackingParts>
<Edge Name="KATAREDGE_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="3" Voice="Female"/>
<Sound Name="swish3" Frame="5"/>
</Actions>
</Move>

<!--BIGSWORDS-->
<Move Name="BigSwordsSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="big_swords_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="BigSwords" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SwordsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="BigSwords"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="57"/>
<Interval Type="Block" Start="58"/>
<Interval Name="Throwable" Start="58"/>
<Interval Type="Attack" Start="9" End="11">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-200" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="22" End="25">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="300" Y="0" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="27" End="29">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-200" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="40" End="42">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="250"/>
<Hit Name="SpinningHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="11" Voice="Female"/>
<Sound Name="swish3" Frame="12"/>
<Sound Name="swish3" Frame="23"/>
<Sound Name="swish3" Frame="28"/>
<Sound Name="m_pl_attack1" Frame="40" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="40" Voice="Female"/>
<Sound Name="swish3" Frame="41"/>
</Actions>
</Move>

<Move Name="ShopBigSwordsSuperSlash" Template="ShopTryOn"


FileName="big_swords_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="BigSwords"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="11" Voice="Female"/>
<Sound Name="swish3" Frame="12"/>
<Sound Name="swish3" Frame="23"/>
<Sound Name="swish3" Frame="28"/>
<Sound Name="m_pl_attack1" Frame="40" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="40" Voice="Female"/>
<Sound Name="swish3" Frame="41"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--NAGINATA-->
<Move Name="NaginataSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="naginata_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Naginata" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="900" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SpearHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Naginata"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="10" End="39"/>
<Interval Name="Uninterrupt" End="41"/>
<Interval Type="Block" Start="42"/>
<Interval Name="Throwable" Start="42"/>
<Interval Type="Attack" Start="9" End="11">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="150" Y="200" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="28" End="30">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge1"/>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="150" Y="200" Z="0"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="10" Voice="Female"/>
<Sound Name="swish6" Frame="11"/>
<Sound Name="m_pl_attack1" Frame="21" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="21" Voice="Female"/>
<Sound Name="swish5" Frame="26 "/>
</Actions>
</Move>

<Move Name="ShopNaginataSuperSlash" Template="ShopTryOn"


FileName="naginata_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Naginata"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack2" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="10" Voice="Female"/>
<Sound Name="swish6" Frame="11"/>
<Sound Name="m_pl_attack1" Frame="21" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="21" Voice="Female"/>
<Sound Name="swish5" Frame="26 "/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--CUDGEL-->
<Move Name="CudgelSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="cudgel_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Cudgel" StyleFactor="0.9">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="300" Max="1100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="TwoHandedHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Cudgel"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="76"/>
<Interval Type="Block" Start="77"/>
<Interval Name="Throwable" Start="77"/>
<Interval Type="Attack" Start="18" End="20">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="32" End="35">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="305" Y="350" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="51" End="53">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
</AttackingParts>
<Damage Value="0.18">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="305" Y="350" Z="0"/>
<Hit Name="HighLong"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="17" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="17" Voice="Female"/>
<Sound Name="swish5" Frame="18"/>
<Sound Name="swish6" Frame="34"/>
<Sound Name="m_pl_attack2" Frame="51" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="51" Voice="Female"/>
<Sound Name="swish5" Frame="52"/>
</Actions>
</Move>

<Move Name="ShopCudgelSuperSlash" Template="ShopTryOn"


FileName="cudgel_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Cudgel"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack2" Frame="17" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="17" Voice="Female"/>
<Sound Name="swish5" Frame="18"/>
<Sound Name="swish6" Frame="34"/>
<Sound Name="m_pl_attack2" Frame="51" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="51" Voice="Female"/>
<Sound Name="swish5" Frame="52"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--TWO_HANDED_MACE and NORTHERN_HAMMER-->


<Move Name="TwoHandedBluntSuperSlash" Template="3key|Forward|Weapon"
Type="ATTACK" FileName="two_handed_blunt_super_slash.bin" MidFrames="2"
FirstFrame="4" Priority="130" TacticWeapon="TwoHandedBlunt" StyleFactor="1.1">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="2">
<Conditions>
<CurrentAnimation Name="TwoHandedHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="13" End="49"/>
<Interval Name="Uninterrupt" End="64"/>
<Interval Type="Block" Start="65"/>
<Interval Name="Throwable" Start="65"/>
<Interval Type="Attack" Start="14" End="17">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="100" Y="200" Z="0"/>
<Hit Name="MiddlePlus"/>
</Interval>
<Interval Type="Attack" Start="18" End="28">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="75" Y="-175" Z="0"/>
<Hit Name="MiddleHeavy"/>
</Interval>
<Interval Type="Attack" Start="47" End="51">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-150" Z="100"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish1" Frame="15"/>
<Sound Name="swish3" Frame="24"/>
<Sound Name="swish5" Frame="48"/>
<Sound Name="m_pl_attack2" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="7" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="36" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="36" Voice="Female"/>
</Actions>
</Move>

<Move Name="ShopTwoHandedBluntSuperSlash" Template="ShopTryOn"


FileName="two_handed_blunt_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
</Locks>
<Actions>
<Sound Name="swish1" Frame="15"/>
<Sound Name="swish3" Frame="24"/>
<Sound Name="swish5" Frame="48"/>
<Sound Name="m_pl_attack2" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="7" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="36" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="36" Voice="Female"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="TwoHandedBluntUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="two_handed_blunt_upper_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="TwoHandedBlunt" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="TwoHandedBlunt"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="42"/>
<Interval Type="Block" Start="43"/>
<Interval Name="Throwable" Start="43"/>
<Interval Type="Attack" Start="15" End="21">
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
</AttackingParts>
<Damage Value="0.16">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="750" Y="-800" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="10" Voice="Female"/>
<Sound Name="swish6" Frame="15"/>
</Actions>
</Move>

<!--TRIDENT-->
<Move Name="TridentSuperSpit" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="trident_super_spit.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Trident" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="950" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SpearHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Trident"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="46"/>
<Interval Type="Block" Start="47"/>
<Interval Name="Throwable" Start="47"/>
<Interval Type="Attack" Start="9" End="14">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="0" Z="0"/>
<Hit Name="MiddlePlus"/>
</Interval>
<Interval Type="Attack" Start="20" End="22">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.04">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="0" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="34" End="37">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="HighPlus"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="11" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="22" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="22" Voice="Female"/>
<Sound Name="swish6" Frame="12"/>
<Sound Name="swish6" Frame="22"/>
<Sound Name="swish5" Frame="35"/>
</Actions>
</Move>

<Move Name="ShopTridentSuperSpit" Template="ShopTryOn"


FileName="trident_super_spit.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Trident"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack2" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="11" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="22" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="22" Voice="Female"/>
<Sound Name="swish6" Frame="12"/>
<Sound Name="swish6" Frame="22"/>
<Sound Name="swish5" Frame="35"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--FANS-->
<Move Name="FansSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="swords_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Fans">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="StepForward"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Fans"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="4"/>
</Actions>
</Move>

<Move Name="FansDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="swords_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Fans" StyleFactor="0.7">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="FansSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Fans"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="16" End="18">
<AttackingParts>
<Edge Name="Fans-Blade2_1"/>
<Edge Name="Fans-Blade3_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
<Sound Name="swish_sword3" Frame="14"/>
</Actions>
</Move>

<Move Name="FansHeavySlash" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="fans_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Fans" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Fans"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="13" End="17"/>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="24"/>
<Interval Type="Block" Start="25"/>
<Interval Name="Throwable" Start="25"/>
<Interval Type="Attack" Start="10" End="14">
<AttackingParts>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword1" Frame="5"/>
</Actions>
</Move>

<Move Name="FansSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="fans_spinning_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Fans" StyleFactor="1.1">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Fans"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="12" End="18"/>
<Interval Name="Uninterrupt" End="24"/>
<Interval Type="Block" Start="25"/>
<Interval Name="Throwable" Start="25"/>
<Interval Type="Attack" Start="6" End="9">
<AttackingParts>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="SpinningHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword1" Frame="4"/>
</Actions>
</Move>

<Move Name="FansUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="swords_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Fans" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Fans"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
<Interval Type="Attack" Start="10" End="12">
<AttackingParts>
<Edge Name="Fans-Blade2_1"/>
<Edge Name="Fans-Blade3_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword2" Frame="5"/>
</Actions>
</Move>

<Move Name="FansLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="fans_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Fans" StyleFactor="1.1">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Fans"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="4" End="18"/>
<Interval Name="Uninterrupt" End="22"/>
<Interval Type="Block" Start="23"/>
<Interval Name="Throwable" Start="23"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.13">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="LowHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
</Actions>
</Move>

<Move Name="FansSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"


FileName="fans_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Fans" StyleFactor="0.7">
<Profile Show="1" Rank="13" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="300" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="FansHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Operator Type="Or">
<Item Type="Weapon" SubType="Fans"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="62"/>
<Interval Type="Block" Start="63"/>
<Interval Name="Throwable" Start="63"/>
<Interval Type="Attack" Start="11" End="13">
<AttackingParts>
<Edge Name="Fans-Blade2_1"/>
<Edge Name="Fans-Blade3_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="150" Z="-245"/>
<Hit Name="HighPlus"/>
</Interval>
<Interval Type="Attack" Start="21" End="22">
<AttackingParts>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="150" Z="245"/>
<Hit Name="HighPlus"/>
</Interval>
<Interval Type="Attack" Start="31" End="37">
<AttackingParts>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="345" Y="-150" Z="0"/>
<Hit Name="HighLong"/>
</Interval>
<Interval Type="Attack" Start="35" End="41">
<AttackingParts>
<Edge Name="Fans-Blade2_1"/>
<Edge Name="Fans-Blade3_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="345" Y="-150" Z="0"/>
<Hit Name="HighLong"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="5" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="5" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="25" Voice="Female"/>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish_sword1" Frame="20"/>
<Sound Name="swish_sword3" Frame="31"/>
<Sound Name="swish_sword3" Frame="35"/>
<Sound Name="swish_sword2" Frame="33"/>
<Sound Name="swish_sword2" Frame="37"/>
<Sound Name="swish_sword2" Frame="40"/>
<Sound Name="swish_sword2" Frame="43"/>
<Sound Name="swish_sword2" Frame="46"/>
</Actions>
</Move>

<Move Name="ShopFansSuperSlash" Template="ShopTryOn"


FileName="fans_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Fans"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="5" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="5" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="25" Voice="Female"/>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish_sword1" Frame="20"/>
<Sound Name="swish_sword3" Frame="31"/>
<Sound Name="swish_sword3" Frame="35"/>
<Sound Name="swish_sword2" Frame="33"/>
<Sound Name="swish_sword2" Frame="37"/>
<Sound Name="swish_sword2" Frame="40"/>
<Sound Name="swish_sword2" Frame="43"/>
<Sound Name="swish_sword2" Frame="46"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--BUTCHER_KNIVES-->
<Move Name="ButcherKnivesSuperSlash" Template="3key|Forward|Weapon"
Type="ATTACK" FileName="butcher_knives_super_slash.bin" MidFrames="2"
FirstFrame="2" Priority="130" TacticWeapon="ButcherKnives" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="AxesHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="ButcherKnives"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="10" End="40"/>
<Interval Name="Uninterrupt" End="44"/>
<Interval Type="Block" Start="45"/>
<Interval Name="Throwable" Start="45"/>
<Interval Type="Attack" Start="12" End="14">
<AttackingParts>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge1_1"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge2_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighPlus"/>
</Interval>
<Interval Type="Attack" Start="26" End="28">
<AttackingParts>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge1_2"/>
<Edge Name="WEAPON_BUTHER_KNIVES-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.18">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="SpinningHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="27" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="27" Voice="Female"/>
<Sound Name="swish1" Frame="12"/>
<Sound Name="swish3" Frame="26"/>
</Actions>
</Move>

<!--KERIS-->
<Move Name="KerisSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="keris_super_slash.bin" MidFrames="2" FirstFrame="4" Priority="130"
TacticWeapon="Keris" StyleFactor="0.6">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="550" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="2">
<Conditions>
<CurrentAnimation Name="KnivesHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Keris"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="10" End="36"/>
<Interval Name="Uninterrupt" End="44"/>
<Interval Type="Block" Start="45"/>
<Interval Name="Throwable" Start="45"/>
<Interval Type="Attack" Start="6" End="7">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.035">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="HighPlus"/>
</Interval>
<Interval Type="Attack" Start="19" End="20">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="21" End="23">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="24" End="25">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="26" End="28">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.035">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="6"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish_sword1" Frame="17"/>
<Sound Name="swish_sword1" Frame="20"/>
<Sound Name="swish_sword1" Frame="23"/>
</Actions>
</Move>

<Move Name="ShopKerisSuperSlash" Template="ShopTryOn"


FileName="keris_super_slash.bin" MidFrames="2" FirstFrame="4" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Keris"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="6"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish_sword1" Frame="17"/>
<Sound Name="swish_sword1" Frame="20"/>
<Sound Name="swish_sword1" Frame="23"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--MACHETE-->
<Move Name="MacheteSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="machete_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Machete" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="250" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="SwordsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Machete"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="8" End="38"/>
<Interval Name="Uninterrupt" End="43"/>
<Interval Type="Block" Start="44"/>
<Interval Name="Throwable" Start="44"/>
<Interval Type="Attack" Start="10" End="12">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="420" Z="0"/>
<Hit Name="HighPlus"/>
</Interval>
<Interval Type="Attack" Start="21" End="23">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Edge19_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="325" Y="0" Z="0"/>
<Hit Name="Middle"/>
</Interval>
<Interval Type="Attack" Start="32" End="34">
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Edge19_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="250" Y="-550" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword2" Frame="8"/>
<Sound Name="m_pl_attack2" Frame="17" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="17" Voice="Female"/>
<Sound Name="swish_sword2" Frame="18"/>
<Sound Name="m_pl_attack2" Frame="31" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="31" Voice="Female"/>
<Sound Name="swish_sword3" Frame="32"/>
</Actions>
</Move>

<Move Name="ShopMacheteSuperSlash" Template="ShopTryOn" Type="ATTACK"


FileName="machete_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Machete"/>
</Locks>
<Actions>
<Sound Name="swish_sword2" Frame="8"/>
<Sound Name="m_pl_attack2" Frame="17" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="17" Voice="Female"/>
<Sound Name="swish_sword2" Frame="18"/>
<Sound Name="m_pl_attack2" Frame="31" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="31" Voice="Female"/>
<Sound Name="swish_sword3" Frame="32"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--SILVER GLAIVE-->
<Move Name="SilverGlaiveSuperSlash" Template="3key|Forward|Weapon|Jump"
Type="ATTACK" FileName="silver_glaive_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130" TacticWeapon="SilverGlaive" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="GlaiveHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="46" End="60"/>
<Interval Name="Uninterrupt" End="64"/>
<Interval Type="Block" Start="65"/>
<Interval Name="Throwable" Start="65"/>
<Interval Type="Attack" Start="16" End="19">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge2"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="30" End="33">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge2"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="45" End="47">
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge1"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="275" Y="-120" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword1" Frame="12"/>
<Sound Name="swish6" Frame="12"/>
<Sound Name="m_pl_attack3" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="swish6" Frame="22"/>
<Sound Name="swish6" Frame="26"/>
<Sound Name="swish_sword2" Frame="30"/>
<Sound Name="swish6" Frame="30"/>
<Sound Name="m_pl_attack6" Frame="32" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="32" Voice="Female"/>
<Sound Name="swish6" Frame="40"/>
<Sound Name="swish_sword3" Frame="45"/>
<Sound Name="m_pl_attack6" Frame="48" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="48" Voice="Female"/>
</Actions>
</Move>

<Move Name="ShopSilverGlaiveSuperSlash" Template="ShopTryOn"


FileName="silver_glaive_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="SilverGlaive"/>
</Locks>
<Actions>
<Sound Name="swish_sword1" Frame="12"/>
<Sound Name="swish6" Frame="12"/>
<Sound Name="m_pl_attack3" Frame="15" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="15" Voice="Female"/>
<Sound Name="swish6" Frame="22"/>
<Sound Name="swish6" Frame="26"/>
<Sound Name="swish_sword2" Frame="30"/>
<Sound Name="swish6" Frame="30"/>
<Sound Name="m_pl_attack6" Frame="32" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="32" Voice="Female"/>
<Sound Name="swish6" Frame="40"/>
<Sound Name="swish_sword3" Frame="45"/>
<Sound Name="m_pl_attack6" Frame="48" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="48" Voice="Female"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--WANDERER_STAFF-->
<Move Name="WandererStaffSuperSlash" Template="3key|Forward|Weapon|Jump"
Type="ATTACK" FileName="wanderer_staff_super_slash.bin" MidFrames="2"
FirstFrame="2" Priority="130" TacticWeapon="WandererStaff" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="StaffHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="WandererStaff"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="22" End="42"/>
<Interval Name="Uninterrupt" End="51"/>
<Interval Type="Block" Start="52"/>
<Interval Name="Throwable" Start="52"/>
<Interval Type="Attack" Start="13" End="15">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge13"/>
<Edge Name="WEAPON_STAFF-Edge14"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="200" Z="0"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="21" End="23">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge14"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="37" End="38">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge13"/>
<Edge Name="WEAPON_STAFF-Edge14"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="10" Voice="Female"/>
<Sound Name="swish6" Frame="11"/>
<Sound Name="bodyfall1" Frame="12"/>
<Sound Name="m_pl_attack1" Frame="21" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="21" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="28" Voice="Female"/>
<Sound Name="swish5" Frame="29"/>
</Actions>
</Move>

<Move Name="ShopWandererStaffSuperSlash" Template="ShopTryOn"


FileName="wanderer_staff_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="WandererStaff"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack2" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="10" Voice="Female"/>
<Sound Name="swish6" Frame="11"/>
<Sound Name="bodyfall1" Frame="12"/>
<Sound Name="m_pl_attack1" Frame="21" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="21" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="28" Voice="Female"/>
<Sound Name="swish5" Frame="29"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--BATTLE_HAMMERS-->
<Move Name="BattleHammersSuperSlash" Template="3key|Forward|Weapon"
Type="ATTACK" FileName="battle_hammers_super_slash.bin" MidFrames="2"
FirstFrame="2" Priority="130" TacticWeapon="BattleHammers">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="330" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="BatonsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="BattleHammers"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="23" End="35"/>
<Interval Name="Uninterrupt" End="39"/>
<Interval Type="Block" Start="40"/>
<Interval Name="Throwable" Start="40"/>
<Interval Type="Attack" Start="10" End="11">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_1"/>
<Edge Name="WEAPON_HAMMERS-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="-350"/>
<Hit Name="SpinningHeavy"/>
</Interval>
<Interval Type="Attack" Start="14" End="15">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_2"/>
<Edge Name="WEAPON_HAMMERS-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="-320" Z="-350"/>
<Hit Name="SpinningHeavyDeflect" End="14"/>
<Hit Name="Spinning" Start="15"/>
</Interval>
<Interval Type="Attack" Start="27" End="29">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_2"/>
<Edge Name="WEAPON_HAMMERS-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="120" Z="0"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="9" Voice="Female"/>
<Sound Name="swish1" Frame="10"/>
<Sound Name="swish2" Frame="12"/>
<Sound Name="m_pl_attack2" Frame="23" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="23" Voice="Female"/>
<Sound Name="swish3" Frame="24"/>
</Actions>
</Move>

<Move Name="ShopBattleHammersSuperSlash" Template="ShopTryOn"


FileName="battle_hammers_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="BattleHammers"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack2" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="9" Voice="Female"/>
<Sound Name="swish1" Frame="10"/>
<Sound Name="swish2" Frame="12"/>
<Sound Name="m_pl_attack2" Frame="23" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="23" Voice="Female"/>
<Sound Name="swish3" Frame="24"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--ELECTRO HAMMERS-->
<Move Name="ElectroHammersSuperSlash" Template="3key|Forward|Weapon|Jump"
Type="ATTACK" FileName="electro_hammers_super_slash.bin" MidFrames="2"
FirstFrame="2" Priority="130" TacticWeapon="ElectroHammers">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="330" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="BatonsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="ElectroHammers"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="23" End="35"/>
<Interval Name="Uninterrupt" End="57"/>
<Interval Type="Block" Start="58"/>
<Interval Name="Throwable" Start="58"/>
<Interval Type="Attack" Start="12" End="15">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_1"/>
<Edge Name="WEAPON_HAMMERS-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EdgeHandle_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.05">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="-350"/>
<Hit Name="SpinningHeavy"/>
</Interval>
<Interval Type="Attack" Start="16" End="20">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_2"/>
<Edge Name="WEAPON_HAMMERS-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EdgeHandle_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="-320" Z="-350"/>
<Hit Name="SpinningHeavyDeflect" End="16"/>
<Hit Name="Spinning" Start="17"/>
</Interval>
<Interval Type="Attack" Start="34" End="38">
<AttackingParts>
<Edge Name="WEAPON_BATONS-Edge15_1"/>
<Edge Name="WEAPON_HAMMERS-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EdgeHandle_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="120" Z="0"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="9" Voice="Female"/>
<Sound Name="swish5" Frame="12"/>
<Sound Name="swish5" Frame="15"/>
<Sound Name="bucher_touchdown" Frame="13" Volume="0.35"/>
<Sound Name="bucher_touchdown" Frame="17" Volume="0.35"/>
<Sound Name="m_pl_attack3" Frame="27" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="27" Voice="Female"/>
<Sound Name="swish7" Frame="34"/>
<Sound Name="bucher_touchdown" Frame="36"/>
<ShakeScreen PauseTime="0" EffectTime="30" AmplitudeX="7" FrequencyX="1"
AmplitudeY="9" FrequencyY="0.3" Frame="37"/>
<Effect Name="ElectroHammers" Sequence="effect_hammer" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="36">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="220" ShiftY="29"/>
</Effect>
</Actions>
</Move>

<Move Name="ShopElectroHammersSuperSlash" Template="ShopTryOn"


FileName="electro_hammers_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-60"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="ElectroHammers"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack2" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="9" Voice="Female"/>
<Sound Name="swish5" Frame="12"/>
<Sound Name="swish5" Frame="15"/>
<Sound Name="bucher_touchdown" Frame="13" Volume="0.35"/>
<Sound Name="bucher_touchdown" Frame="17" Volume="0.35"/>
<Sound Name="m_pl_attack3" Frame="27" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="27" Voice="Female"/>
<Sound Name="swish7" Frame="34"/>
<Sound Name="bucher_touchdown" Frame="36"/>
<ShakeScreen PauseTime="0" EffectTime="30" AmplitudeX="7" FrequencyX="1"
AmplitudeY="9" FrequencyY="0.3" Frame="37"/>
<Effect Name="ElectroHammers" Sequence="effect_hammer" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="36">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="220" ShiftY="29"/>
</Effect>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--HERMIT_SWORDS-->
<Move Name="HermitSwordsSuperSlash" Template="3key|Forward|Weapon|Jump"
Type="ATTACK" FileName="hermit_swords_super_slash.bin" MidFrames="2" FirstFrame="4"
Priority="130" TacticWeapon="HermitSwords">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="2">
<Conditions>
<CurrentAnimation Name="SaiHeavySpit"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="HermitSwords"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="12" End="50"/>
<Interval Name="Uninterrupt" End="54"/>
<Interval Type="Block" Start="55"/>
<Interval Name="Throwable" Start="55"/>
<Interval Type="Attack" Start="11" End="14">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge30_2"/>
<Edge Name="WEAPON_SAI-Edge31_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-100" Z="0"/>
<Hit Name="HighHeavy" End="13"/>
<Hit Name="HighPlus" Start="14"/>
</Interval>
<Interval Type="Attack" Start="27" End="29">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge30_2"/>
<Edge Name="WEAPON_SAI-Edge31_2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="25" Y="-100" Z="0"/>
<Hit Name="Low"/>
</Interval>
<Interval Type="Attack" Start="32" End="33">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge30_1"/>
<Edge Name="WEAPON_SAI-Edge31_1"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="25" Y="-120" Z="0"/>
<Hit Name="Low"/>
</Interval>
<Interval Type="Attack" Start="35" End="37">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge30_2"/>
<Edge Name="WEAPON_SAI-Edge31_2"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="25" Y="-150" Z="0"/>
<Hit Name="Low"/>
</Interval>
<Interval Type="Attack" Start="41" End="44">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge30_2"/>
<Edge Name="WEAPON_SAI-Edge31_2"/>
<Edge Name="WEAPON_SAI-Edge30_1"/>
<Edge Name="WEAPON_SAI-Edge31_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="275" Y="-100" Z="0"/>
<Hit Name="MiddlePlus"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword1" Frame="11"/>
<Sound Name="swish_sword1" Frame="28"/>
<Sound Name="swish_sword1" Frame="32"/>
<Sound Name="swish_sword1" Frame="35"/>
<Sound Name="swish_sword1" Frame="42"/>
</Actions>
</Move>

<!--MAGARI_YARI-->
<Move Name="MagariYariSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="magari_yari_super_slash.bin" MidFrames="2" FirstFrame="4" Priority="130"
TacticWeapon="MagariYari">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="2">
<Conditions>
<CurrentAnimation Name="SpearHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="MagariYari"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="32" End="41"/>
<Interval Name="Uninterrupt" End="56"/>
<Interval Type="Block" Start="57"/>
<Interval Name="Throwable" Start="57"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="100" Y="220" Z="0"/>
<Hit Name="MiddlePlus"/>
</Interval>
<Interval Type="Attack" Start="20" End="23">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="75" Y="0" Z="0"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="33" End="35">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge1"/>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="275" Y="30" Z="100"/>
<Hit Name="SpinningHeavy"/>
</Interval>
<Interval Type="Attack" Start="42" End="44">
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="25" Y="-175" Z="0"/>
<Hit Name="LowHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish3" Frame="8"/>
<Sound Name="swish3" Frame="23"/>
<Sound Name="swish3" Frame="36"/>
<Sound Name="swish3" Frame="43"/>
<Sound Name="m_pl_attack2" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="7" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="32" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="32" Voice="Female"/>
</Actions>
</Move>

<Move Name="ShopMagariYariSuperSlash" Template="ShopTryOn"


FileName="magari_yari_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="MagariYari"/>
</Locks>
<Actions>
<Sound Name="swish3" Frame="8"/>
<Sound Name="swish3" Frame="23"/>
<Sound Name="swish3" Frame="36"/>
<Sound Name="swish3" Frame="43"/>
<Sound Name="m_pl_attack2" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="7" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="32" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="32" Voice="Female"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--SHARP_TONFA-->
<!--Move Name="SharpTonfaSuperSlash" Template="3key|Forward|Weapon|Jump"
Type="ATTACK" FileName="sharp_tonfa_super_slash.bin" MidFrames="2" FirstFrame="4"
Priority="130" TacticWeapon="SharpTonfa">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="2">
<Conditions>
<CurrentAnimation Name="TonfaHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="SharpTonfa"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="29" End="39"/>
<Interval Name="Uninterrupt" End="58"/>
<Interval Type="Block" Start="59"/>
<Interval Name="Throwable" Start="59"/>
<Interval Type="Attack" Start="10" End="13">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="100" Y="-170" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="18" End="21">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="75" Y="-170" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="28" End="31">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="75" Y="300" Z="100"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="38" End="42">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="50" Y="0" Z="0"/>
<Hit Name="MiddleShort"/>
</Interval>
<Interval Type="Attack" Start="43" End="47">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="50" Y="0" Z="0"/>
<Hit Name="MiddleShort"/>
</Interval>
<Interval Type="Attack" Start="48" End="51">
<AttackingParts>
<Edge Name="WEAPON_TONFA-Edge1_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="50" Y="0" Z="0"/>
<Hit Name="MiddleShort"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish3" Frame="10"/>
<Sound Name="swish3" Frame="18"/>
<Sound Name="swish3" Frame="28"/>
<Sound Name="swish3" Frame="38"/>
<Sound Name="swish3" Frame="40"/>
<Sound Name="swish3" Frame="42"/>
<Sound Name="swish3" Frame="44"/>
<Sound Name="swish3" Frame="45"/>
</Actions>
</Move>

<Move Name="ShopSharpTonfaSuperSlash" Template="ShopTryOn"


FileName="sharp_tonfa_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="SharpTonfa"/>
</Locks>
<Actions>
<Sound Name="swish3" Frame="10"/>
<Sound Name="swish3" Frame="18"/>
<Sound Name="swish3" Frame="28"/>
<Sound Name="swish3" Frame="38"/>
<Sound Name="swish3" Frame="40"/>
<Sound Name="swish3" Frame="42"/>
<Sound Name="swish3" Frame="44"/>
<Sound Name="swish3" Frame="45"/>
<Sound Name="m_pl_attack6" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="9" Voice="Female"/>
<Sound Name="m_pl_attack6" Frame="18" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="18" Voice="Female"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move-->

<!--STEEL_CLAWS-->
<Move Name="SteelClawsSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="steel_claws_super_slash.bin" MidFrames="2" FirstFrame="3" Priority="130"
TacticWeapon="SteelClaws">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="800" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="ClawsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="SteelClaws"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="34" End="39"/>
<Interval Name="Uninterrupt" End="51"/>
<Interval Type="Block" Start="52"/>
<Interval Name="Throwable" Start="52"/>
<Interval Type="Attack" Start="11" End="12">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="400" Y="-170" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="26" End="28">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="550" Y="-450" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="36" End="38">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="375" Y="-75" Z="100"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="40" End="41">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="-50" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="10" Voice="Female"/>
<Sound Name="swish_sword3" Frame="10"/>
<Sound Name="m_pl_attack1" Frame="23" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="23" Voice="Female"/>
<Sound Name="swish_sword3" Frame="25"/>
<Sound Name="m_pl_attack2" Frame="35" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="35" Voice="Female"/>
<Sound Name="swish_sword3" Frame="35"/>
<Sound Name="swish_sword3" Frame="39"/>
</Actions>
</Move>

<Move Name="ShopSteelClawsSuperSlash" Template="ShopTryOn"


FileName="steel_claws_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="SteelClaws"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack1" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="10" Voice="Female"/>
<Sound Name="swish_sword3" Frame="10"/>
<Sound Name="m_pl_attack1" Frame="23" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="23" Voice="Female"/>
<Sound Name="swish_sword3" Frame="25"/>
<Sound Name="m_pl_attack2" Frame="35" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="35" Voice="Female"/>
<Sound Name="swish_sword3" Frame="35"/>
<Sound Name="swish_sword3" Frame="39"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--SCYTHE-->
<Move Name="ScytheSuperSlash" Template="3key|Forward|Weapon|Jump" Type="ATTACK"
FileName="scythe_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Scythe" StyleFactor="0.9">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="300" Max="1100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="TwoHandedHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Scythe"/>
</Locks>
<Intervals>
<Interval Name="Unstable" End="50"/>
<Interval Name="Uninterrupt" End="58"/>
<Interval Type="Block" Start="59"/>
<Interval Name="Throwable" Start="59"/>
<Interval Type="Attack" Start="12" End="14">
<AttackingParts>
<Edge Name="WEAPON_SCYTHE-Edge1"/>
<Edge Name="WEAPON_SCYTHE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge3"/>
<Edge Name="WEAPON_SCYTHE-Edge4"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="475" Y="-320" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="27" End="29">
<AttackingParts>
<Edge Name="WEAPON_SCYTHE-Edge1"/>
<Edge Name="WEAPON_SCYTHE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge3"/>
<Edge Name="WEAPON_SCYTHE-Edge4"/>
</AttackingParts>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="475" Y="-850" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="39" End="41">
<AttackingParts>
<Edge Name="WEAPON_SCYTHE-Edge1"/>
<Edge Name="WEAPON_SCYTHE-Edge2"/>
<Edge Name="WEAPON_SCYTHE-Edge3"/>
<Edge Name="WEAPON_SCYTHE-Edge4"/>
</AttackingParts>
<Damage Value="0.18">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="305" Y="150" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="10" Voice="Female"/>
<Sound Name="swish5" Frame="11"/>
<Sound Name="m_pl_attack2" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="25" Voice="Female"/>
<Sound Name="swish7" Frame="26"/>
<Sound Name="m_pl_attack2" Frame="35" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="35" Voice="Female"/>
<Sound Name="swish5" Frame="38"/>
</Actions>
</Move>

<Move Name="ShopScytheSuperSlash" Template="ShopTryOn"


FileName="scythe_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Scythe"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack2" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="10" Voice="Female"/>
<Sound Name="swish5" Frame="11"/>
<Sound Name="m_pl_attack2" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="25" Voice="Female"/>
<Sound Name="swish7" Frame="26"/>
<Sound Name="m_pl_attack2" Frame="35" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="35" Voice="Female"/>
<Sound Name="swish5" Frame="38"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--DOUBLE_SCYTHE-->

<Move Name="DoubleScytheSlash" Template="1key|Central|Weapon" Type="ATTACK"


FileName="double_scythe_slash.bin" MidFrames="2" FirstFrame="3" Priority="110"
TacticWeapon="DoubleScythe">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="DoubleScythe"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
<Interval Type="Attack" Start="10" End="12">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge1_1"/>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge2_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword3" Frame="4"/>
</Actions>
</Move>

<Move Name="DoubleScytheDoubleSlash" Template="2key|Central|Weapon"


Type="ATTACK" FileName="double_scythe_double_slash.bin" MidFrames="2"
FirstFrame="3" Priority="115" TacticWeapon="DoubleScythe" StyleFactor="0.7">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="DoubleScytheSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="DoubleScythe"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
<Interval Type="Attack" Start="7" End="10">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge1_2"/>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
<Interval Type="Attack" Start="14" End="17">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge1_1"/>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge2_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish_sword3" Frame="11"/>
</Actions>
</Move>

<Move Name="DoubleScytheHeavySlash" Template="2key|Forward|Weapon"


Type="ATTACK" FileName="double_scythe_heavy_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="DoubleScythe" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="DoubleScythe"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="12" End="24"/>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="29"/>
<Interval Type="Block" Start="30"/>
<Interval Name="Throwable" Start="30"/>
<Interval Type="Attack" Start="10" End="13">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge1_2"/>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.07">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="15" End="17">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge1_1"/>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge2_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.07">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword1" Frame="5"/>
</Actions>
</Move>

<Move Name="DoubleScytheSuperSlash" Template="3key|Forward|Weapon"


Type="ATTACK" FileName="double_scythe_super_slash.bin" MidFrames="2" FirstFrame="3"
Priority="130" TacticWeapon="DoubleScythe" StyleFactor="0.9">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="1100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="DoubleScytheHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="DoubleScythe"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="56"/>
<Interval Type="Block" Start="57"/>
<Interval Name="Throwable" Start="57"/>
<Interval Type="Attack" Start="7" End="10">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge1_1"/>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge2_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.10">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="0" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="18" End="21">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge1_2"/>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="775" Y="0" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="23" End="25">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge1_2"/>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="675" Y="0" Z="0"/>
<Hit Name="MiddleHeavy"/>
</Interval>
<Interval Type="Attack" Start="27" End="29">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge1_1"/>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge2_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-350" Z="0"/>
<Hit Name="MiddleHeavy"/>
</Interval>
<Interval Type="Attack" Start="34" End="39">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge1_2"/>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge2_2"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.07">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="250" Y="0" Z="0"/>
<Hit Name="MiddleHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword3" Frame="8"/>
<Sound Name="swish_sword2" Frame="19"/>
<Sound Name="swish_sword2" Frame="23"/>
<Sound Name="swish_sword2" Frame="27"/>
<Sound Name="m_pl_attack1" Frame="33" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="33" Voice="Female"/>
<Sound Name="swish_sword1" Frame="35"/>
</Actions>
</Move>

<Move Name="ShopDoubleScytheSuperSlash" Template="ShopTryOn"


FileName="double_scythe_super_slash.bin" MidFrames="2" FirstFrame="6"
Priority="130">
<Align Axis="X|Z" >
<Pivot Object="Nodes" Part="NHeel_1" />
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="DoubleScythe"/>
</Locks>
<Actions>
<Sound Name="swish_sword3" Frame="8"/>
<Sound Name="swish_sword2" Frame="19"/>
<Sound Name="swish_sword2" Frame="23"/>
<Sound Name="swish_sword2" Frame="27"/>
<Sound Name="m_pl_attack1" Frame="33" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="33" Voice="Female"/>
<Sound Name="swish_sword1" Frame="35"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="DoubleScytheSpinningSlash" Template="2key|Back|Weapon"


Type="ATTACK" FileName="sickles_spinning_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="DoubleScythe" StyleFactor="1.1">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="DoubleScythe"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="5" End="7"/>
<Interval Name="Uninterrupt" End="21"/>
<Interval Type="Block" Start="22"/>
<Interval Name="Throwable" Start="22"/>
<Interval Type="Attack" Start="10" End="12">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge1_1"/>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge2_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword1" Frame="4"/>
</Actions>
</Move>

<Move Name="DoubleScytheUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="sickles_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="DoubleScythe" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="DoubleScythe"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="8" End="10"/>
<Interval Name="Uninterrupt" End="23"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Type="Attack" Start="11" End="14">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge1_2"/>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword2" Frame="5"/>
</Actions>
</Move>

<Move Name="DoubleScytheLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="sickles_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="DoubleScythe" StyleFactor="1.1">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="DoubleScythe"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="6" End="14"/>
<Interval Name="Uninterrupt" End="24"/>
<Interval Type="Block" Start="25"/>
<Interval Name="Throwable" Start="25"/>
<Interval Type="Attack" Start="10" End="11">
<AttackingParts>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge1_2"/>
<Edge Name="WEAPON_DOUBLE_SCYTHE-Edge2_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<!--Impulse X="-245" Y="-150" Z="-350"/-->
<Impulse X="1" Y="-150" Z="-350"/>
<Hit Name="LowPull"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
</Actions>
</Move>

<!--TONFA_GUNS-->

<Move Name="TonfaGunsSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"


FileName="tonfa_guns_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="TonfaGuns" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="TonfaHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="35"/>
<Interval Type="Block" Start="36"/>
<Interval Name="Throwable" Start="36"/>
<Interval Type="Attack" Start="23" NoEffect="1">
<AttackingParts>
<Edge Name="EdgeOfSchrodinger"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.1" NoCritical="1" BodyPart="Body">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish2" Frame="23"/>
<CreatePlayer Name="TonfaShotLow" Frame="15">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="SkeletonTonfa"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopTonfaGunsSuperSlash" Template="ShopTryOn" Type="ATTACK"


FileName="tonfa_guns_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="TonfaGuns"/>
</Locks>
<Actions>
<Sound Name="swish2" Frame="23"/>
<CreatePlayer Name="TonfaShotLow" Frame="15">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="SkeletonTonfa"/>
</CreatePlayer>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--TonfaShot-->

<Move Name="TonfaShotLowStart" Template="SoundStrike|RangedMissile"


FileName="kunai_fly.bin" MidFrames="2" FirstFrame="1" EndFrame="3" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1" NoMagicRecharge="1">
<Conditions>
<Name Value="TonfaShotLow"/>
</Conditions>
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Ranged-Node2_1"/>
<Position Player="Parent" Object="Nodes" Part="Weapon-Node2_1" ShiftY="20"
ShiftX="-20"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="1" NoEffect="1">
<AttackingParts>
<Edge Name="Ranged-Edge1_1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.1" NoCritical="1" BodyPart="Body">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="TonfaShotHighStart" Sequence="tonfa_guns_start" Scale="0.65"
TimeScale="1.5" Looped="0" Event="AnimationEnd" Frame="1">
<Position Player="Me" Object="Nodes" Part="Ranged-Node3_1" Follow="0"
ShiftX="5" ShiftY="13"/>
</Effect>
<Effect Name="TonfaShotHighMiddle" Sequence="tonfa_guns_middle" Scale="1.0"
TimeScale="3.0" Looped="1" OnBackground="1" Event="AnimationEnd" Frame="2">
<Position Player="Me" Object="Nodes" Part="Ranged-Node3_1" Follow="1"
ShiftX="-65.0" ShiftY="15"/>
</Effect>
<Effect Name="TonfaShotHighEnd" Sequence="tonfa_guns_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Ranged-Node3_1" Follow="0"
ShiftX="0.0" ShiftY="16"/>
</Effect>
<Effect Name="TonfaShotHighStart" Sequence="tonfa_guns_start" Scale="0.65"
TimeScale="1.5" Looped="0" Event="AnimationEnd" Frame="1">
<Position Player="Me" Object="Nodes" Part="Ranged-Node3_1" Follow="0"
ShiftX="-10" ShiftY="-11"/>
</Effect>
<Effect Name="TonfaShotLowMiddle" Sequence="tonfa_guns_middle" Scale="1.0"
TimeScale="3.0" Looped="1" OnBackground="1" Event="AnimationEnd" Frame="2">
<Position Player="Me" Object="Nodes" Part="Ranged-Node3_1" Follow="1"
ShiftX="-80.0" ShiftY="-9"/>
</Effect>
<Effect Name="TonfaShotLowEnd" Sequence="tonfa_guns_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Ranged-Node3_1" Follow="0"
ShiftX="0.0" ShiftY="-8"/>
</Effect>
<StopFollowEffect Name="TonfaShotLowStart" Event="AnimationEnd"/>
<StopFollowEffect Name="TonfaShotHighStart" Event="AnimationEnd"/>
<Sound Name="musket_shot_1" Frame="2"/>
<Delete Player="Me" Event="Strike"/>
</Actions>
<Locks>
<Item Type="Weapon" Name="SkeletonTonfa"/>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
</Move>

<Move Name="TonfaShotLowMiddle" Template="SoundStrike|RangedMissile"


FileName="kunai_fly.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoMagicRecharge="1">
<Align Axis="X|Y|Z" >
<Pivot Object="Nodes" Part="Ranged-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1" />
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Name Value="TonfaShotLow"/>
<Operator Type="Or">
<CurrentAnimation Name="TonfaGunsLowSuperSlash"/>
<CurrentAnimation Name="TonfaShotLowStart"/>
<CurrentAnimation Name="TonfaShotLowMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<AttackingParts>
<Edge Name="Ranged-Edge1_1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.14" NoCritical="1" BodyPart="Body">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="TonfaShotLowEnd" Sequence="tonfa_guns_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Ranged-Node3_1" Follow="0"
ShiftX="0.0" ShiftY="16"/>
</Effect>
<Delete Player="Me" Event="Strike"/>
<Sound Name="musket_shot_2" Event="Strike"/>
<Effect Name="TonfaShotHighEnd" Sequence="tonfa_guns_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Ranged-Node3_1" Follow="0"
ShiftX="0.0" ShiftY="-8"/>
</Effect>
<Sound Name="musket_shot_2" Event="Strike"/>
</Actions>
<Locks>
<Item Type="Weapon" Name="SkeletonTonfa"/>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
</Move>

<Move Name="TonfaShotLowWall" Template="SoundStrike|RangedMissile"


FileName="kunai_fly.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoMagicRecharge="1">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Ranged-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<Name Value="TonfaShotLow"/>
<CurrentAnimation Name="TonfaShotLowMiddle"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Ranged-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
<Locks>
<Item Type="Weapon" Name="SkeletonTonfa"/>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
</Move>

<Move Name="TonfaShotLowPlayerHit" Template="PhysicalBullet|RangedMissile"


Physics="1" Priority="400" NoMagicRecharge="1">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Ranged-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<Name Value="TonfaShotLow"/>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="Hit"/>
<CurrentAnimation Player="Parent" Name="Physical"/>
<CurrentAnimation Player="Parent" Name="ThrowFall"/>
</Operator>
<CurrentAnimation Player="Me" Name="TonfaShotLowStart"/>
</Conditions>
<Actions>
<Delete Player="Me" Event="Hit"/>
<StopEffect Name="TonfaShotLowStart" Event="Hit"/>
<StopEffect Name="TonfaShotHighStart" Event="Hit"/>
<StopEffect Name="TonfaShotLowMiddle" Event="Hit"/>
<StopEffect Name="TonfaShotHighMiddle" Event="Hit"/>
</Actions>
<Locks>
<Item Type="Weapon" Name=" "/>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
</Move>

<!-- COMPOSITE_STAFF -->

<Move Name="CompositeStaffSuperSlash" Template="3key|Forward|Weapon|Jump"


Type="ATTACK" FileName="composite_staff_super_slash.bin" MidFrames="2"
FirstFrame="2" Priority="130" TacticWeapon="CompositeStaff" StyleFactor="0.9">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="300" Max="1100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="StaffHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Locks>
<Intervals>
<Interval Name="Unstable" End="60"/>
<Interval Name="Uninterrupt" End="77"/>
<Interval Type="Block" Start="78"/>
<Interval Name="Throwable" Start="78"/>
<Interval Type="Attack" Start="13" End="15">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge14"/>
<Edge Name="CompositeStaff-Edge6_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="105" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="23" End="25">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge13"/>
<Edge Name="CompositeStaff-Edge6_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="300" Y="0" Z="-250"/>
<Hit Name="MiddleHeavy"/>
</Interval>
<Interval Type="Attack" Start="41" End="42">
<AttackingParts>
<Edge Name="WEAPON_STAFF-Edge13"/>
<Edge Name="CompositeStaff-Edge6_1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="300" Y="0" Z="-250"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="10" Voice="Female"/>
<Sound Name="swish5" Frame="11"/>
<Sound Name="m_pl_attack2" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="25" Voice="Female"/>
<Sound Name="swish7" Frame="26"/>
<Sound Name="m_pl_attack2" Frame="37" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="37" Voice="Female"/>
<Sound Name="swish5" Frame="30"/>
</Actions>
</Move>

<Move Name="ShopCompositeStaffSuperSlash" Template="ShopTryOn"


FileName="composite_staff_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-300"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="CompositeStaff"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack2" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="10" Voice="Female"/>
<Sound Name="swish5" Frame="11"/>
<Sound Name="m_pl_attack2" Frame="25" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="25" Voice="Female"/>
<Sound Name="swish7" Frame="26"/>
<Sound Name="m_pl_attack2" Frame="37" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="37" Voice="Female"/>
<Sound Name="swish5" Frame="30"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--DAGGERS-->
<Move Name="DaggersSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="daggers_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Daggers" StyleFactor="1.1">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Daggers"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="24"/>
<Interval Type="Block" Start="25"/>
<Interval Name="Throwable" Start="25"/>
<Interval Type="Attack" Start="13" End="15">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="6"/>
<Sound Name="swish7" Frame="9"/>
<Sound Name="swish_sword3" Frame="13"/>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
</Actions>
</Move>

<Move Name="DaggersDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="daggers_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Daggers" StyleFactor="0.8">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="DaggersSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Daggers"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="40"/>
<Interval Type="Block" Start="41"/>
<Interval Name="Throwable" Start="41"/>
<Interval Type="Attack" Start="13" End="15">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="26" End="28">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="6"/>
<Sound Name="swish7" Frame="9"/>
<Sound Name="swish_sword3" Frame="13"/>
<Sound Name="swish3" Frame="22"/>
<Sound Name="swish_sword3" Frame="26"/>
<Sound Name="m_pl_attack1" Frame="26" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="26" Voice="Female"/>
</Actions>
</Move>

<Move Name="DaggersHeavySlash" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="daggers_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Daggers" StyleFactor="0.8">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Daggers"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Unstable" Start="18" End="22"/>
<Interval Name="Uninterrupt" Start="6" End="35"/>
<Interval Type="Block" Start="36"/>
<Interval Name="Throwable" Start="36"/>
<Interval Type="Attack" Start="9" End="10">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.10">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="0" Z="0"/>
<Hit Name="Low"/>
</Interval>
<Interval Type="Attack" Start="23" End="25">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="150" Z="245"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish_sword1" Frame="5"/>
<Sound Name="swish7" Frame="17"/>
<Sound Name="swish_sword3" Frame="22"/>
<Sound Name="m_pl_attack1" Frame="23" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="23" Voice="Female"/>
</Actions>
</Move>

<Move Name="DaggersSuperSlash" Template="3key|Forward|Weapon|Jump"


Type="ATTACK" FileName="daggers_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130" TacticWeapon="Daggers" StyleFactor="0.6">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="DaggersHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Daggers"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="18" End="37"/>
<Interval Name="Uninterrupt" End="46"/>
<Interval Type="Block" Start="47"/>
<Interval Name="Throwable" Start="47"/>
<Interval Type="Attack" Start="13" End="14">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.05">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-100" Z="0"/>
<Hit Name="MiddleShortPlus"/>
</Interval>
<Interval Type="Attack" Start="23" End="24">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="25" End="26">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="27" End="28">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="29" End="31">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="33" End="35">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.05">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="0" Z="0"/>
<Hit Name="MiddleShort"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword3" Frame="12"/>
<Sound Name="m_pl_attack2" Frame="18" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="18" Voice="Female"/>
<Sound Name="swish7" Frame="22"/>
<Sound Name="swish_sword1" Frame="23"/>
<Sound Name="swish7" Frame="25"/>
<Sound Name="swish_sword1" Frame="26"/>
<Sound Name="swish7" Frame="28"/>
<Sound Name="swish_sword1" Frame="29"/>
<Sound Name="m_pl_attack1" Frame="32" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="32" Voice="Female"/>
<Sound Name="swish6" Frame="33"/>
</Actions>
</Move>

<Move Name="ShopDaggersSuperSlash" Template="ShopTryOn"


FileName="daggers_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Daggers"/>
</Locks>
<Actions>
<Sound Name="swish_sword3" Frame="12"/>
<Sound Name="m_pl_attack2" Frame="18" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="18" Voice="Female"/>
<Sound Name="swish7" Frame="22"/>
<Sound Name="swish_sword1" Frame="23"/>
<Sound Name="swish7" Frame="25"/>
<Sound Name="swish_sword1" Frame="26"/>
<Sound Name="swish7" Frame="28"/>
<Sound Name="swish_sword1" Frame="29"/>
<Sound Name="m_pl_attack1" Frame="32" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="32" Voice="Female"/>
<Sound Name="swish6" Frame="33"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="DaggersSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="daggers_spinning_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Daggers" StyleFactor="0.7">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Daggers"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="29"/>
<Interval Type="Block" Start="30"/>
<Interval Name="Throwable" Start="30"/>
<Interval Type="Attack" Start="7" End="9">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.10">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Spinning"/>
</Interval>
<Interval Type="Attack" Start="18" End="20">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.10">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword1" Frame="6"/>
<Sound Name="swish7" Frame="12"/>
<Sound Name="swish_sword3" Frame="17"/>
</Actions>
</Move>

<Move Name="DaggersUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="daggers_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Daggers" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Daggers"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="27"/>
<Interval Type="Block" Start="28"/>
<Interval Name="Throwable" Start="28"/>
<Interval Type="Attack" Start="12" End="15">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_2"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="300" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="4"/>
<Sound Name="m_pl_attack3" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="7" Voice="Female"/>
<Sound Name="swish_sword2" Frame="11"/>
</Actions>
</Move>

<Move Name="DaggersLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="daggers_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Daggers" StyleFactor="1.1">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Daggers"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="7" End="23"/>
<Interval Name="Uninterrupt" End="28"/>
<Interval Type="Block" Start="29"/>
<Interval Name="Throwable" Start="29"/>
<Interval Type="Attack" Start="13" End="15">
<AttackingParts>
<Edge Name="WEAPON_KNIVES-Edge17_1"/>
<Edge Name="WEAPON_KNIVES-Edge18_1"/>
<Edge Name="Fans-Blade2_1"/>
<Edge Name="Fans-Blade3_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.10">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="0" Z="-350"/>
<Hit Name="Low"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish6" Frame="8"/>
<Sound Name="swish_sword1" Frame="13"/>
</Actions>
</Move>

<!--COMPOSITE_SCYTHE-->

<Move Name="CompositeScytheSlash" Template="1key|Central|Weapon" Type="ATTACK"


FileName="composite_scythe_slash.bin" MidFrames="2" FirstFrame="3" Priority="110"
TacticWeapon="CompositeScythe" StyleFactor="1.1">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="31"/>
<Interval Type="Block" Start="32"/>
<Interval Name="Throwable" Start="32"/>
<Interval Type="Attack" Start="15" End="17">
<AttackingParts>
<Edge Name="Layer2-Weapon-Edge6_1"/>
<Edge Name="Edge1"/>
<Edge Name="Edge2"/>
<Edge Name="Edge3"/>
<Edge Name="Edge4"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="665" Y="-325" Z="-650"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack6" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="13" Voice="Female"/>
<Sound Name="swish6" Frame="15"/>
</Actions>
</Move>

<Move Name="CompositeScytheDoubleSlash" Template="2key|Central|Weapon"


Type="ATTACK" FileName="composite_scythe_double_slash.bin" MidFrames="2"
FirstFrame="3" Priority="115" TacticWeapon="CompositeScythe" StyleFactor="0.8">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="CompositeScytheSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="47"/>
<Interval Type="Block" Start="48"/>
<Interval Name="Throwable" Start="48"/>
<Interval Type="Attack" Start="15" End="17">
<AttackingParts>
<Edge Name="Layer2-Weapon-Edge6_1"/>
<Edge Name="Edge1"/>
<Edge Name="Edge2"/>
<Edge Name="Edge3"/>
<Edge Name="Edge4"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="665" Y="-325" Z="-650"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="31" End="33">
<AttackingParts>
<Edge Name="Layer2-Weapon-Edge6_1"/>
<Edge Name="Edge1"/>
<Edge Name="Edge2"/>
<Edge Name="Edge3"/>
<Edge Name="Edge4"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="700" Y="-305" Z="-650"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack6" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="13" Voice="Female"/>
<Sound Name="swish6" Frame="14"/>
<Sound Name="swish_sword2" Frame="21"/>
<Sound Name="swish6" Frame="30"/>
<Sound Name="m_pl_attack6" Frame="31" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="31" Voice="Female"/>
</Actions>
</Move>
<Move Name="CompositeScytheHeavySlash" Template="2key|Forward|Weapon"
Type="ATTACK" FileName="composite_scythe_heavy_slash.bin" MidFrames="2"
FirstFrame="2" Priority="120" TacticWeapon="CompositeScythe" StyleFactor="1.2">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="12" End="24"/>
<Interval Name="SemiUninterrupt" End="4"/>
<Interval Name="Uninterrupt" Start="6" End="43"/>
<Interval Type="Block" Start="44"/>
<Interval Name="Throwable" Start="44"/>
<Interval Type="Attack" Start="9" End="11">
<AttackingParts>
<Edge Name="Edge2"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="28" End="30">
<AttackingParts>
<Edge Name="Layer2-Weapon-Edge6_1"/>
<Edge Name="Edge1"/>
<Edge Name="Edge2"/>
<Edge Name="Edge3"/>
<Edge Name="Edge4"/>
</AttackingParts>
<Damage Value="0.2">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="800" Y="850" Z="245"/>
<Hit Name="MiddleHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword1" Frame="9"/>
<Sound Name="m_pl_attack3" Frame="22" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="22" Voice="Female"/>
<Sound Name="swish6" Frame="27"/>

</Actions>
</Move>

<Move Name="CompositeScytheSuperSlash" Template="3key|Forward|Weapon"


Type="ATTACK" FileName="composite_scythe_super_slash.bin" MidFrames="2"
FirstFrame="3" Priority="130" TacticWeapon="CompositeScythe" StyleFactor="0.9">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="CompositeScytheHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="55"/>
<Interval Type="Block" Start="56"/>
<Interval Name="Throwable" Start="56"/>
<Interval Type="Attack" Start="10" End="12">
<AttackingParts>
<Edge Name="Layer2-Weapon-Edge6_1"/>
<Edge Name="Edge1"/>
<Edge Name="Edge2"/>
<Edge Name="Edge3"/>
<Edge Name="Edge4"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="-200" Z="0"/>
<Hit Name="HighLong"/>
</Interval>
<Interval Type="Attack" Start="37" End="40">
<AttackingParts>
<Edge Name="Layer2-Weapon-Edge6_1"/>
<Edge Name="Edge1"/>
<Edge Name="Edge2"/>
<Edge Name="Edge3"/>
<Edge Name="Edge4"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="775" Y="0" Z="0"/>
<Hit Name="SpinningHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="10"/>
<Sound Name="swish_sword1" Frame="24"/>
<Sound Name="m_pl_attack1" Frame="36" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="36" Voice="Female"/>
<Sound Name="swish4" Frame="37"/>
<Sound Name="swish3" Frame="42"/>
</Actions>
</Move>

<Move Name="ShopCompositeScytheSuperSlash" Template="ShopTryOn"


FileName="composite_scythe_super_slash.bin" MidFrames="2" FirstFrame="6"
Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
<Actions>
<Sound Name="swish5" Frame="10"/>
<Sound Name="swish_sword1" Frame="24"/>
<Sound Name="m_pl_attack1" Frame="36" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="36" Voice="Female"/>
<Sound Name="swish4" Frame="37"/>
<Sound Name="swish3" Frame="42"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="CompositeScytheSpinningSlash" Template="2key|Back|Weapon"


Type="ATTACK" FileName="composite_scythe_spinning_slash.bin" MidFrames="2"
FirstFrame="2" Priority="120" TacticWeapon="CompositeScythe" StyleFactor="0.8">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="7" End="9"/>
<Interval Name="Uninterrupt" End="48"/>
<Interval Type="Block" Start="49"/>
<Interval Name="Throwable" Start="49"/>
<Interval Type="Attack" Start="18" End="22">
<AttackingParts>
<Edge Name="Layer2-Weapon-Edge6_1"/>
<Edge Name="Edge1"/>
<Edge Name="Edge2"/>
<Edge Name="Edge3"/>
<Edge Name="Edge4"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="695" Y="0" Z="-690"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="29" End="32">
<AttackingParts>
<Edge Name="Layer2-Weapon-Edge6_1"/>
<Edge Name="Edge1"/>
<Edge Name="Edge2"/>
<Edge Name="Edge3"/>
<Edge Name="Edge4"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="895" Y="0" Z="-690"/>
<Hit Name="SpinningHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="7" Voice="Female"/>
<Sound Name="swish_sword2" Frame="9"/>
<Sound Name="swish5" Frame="20"/>
<Sound Name="swish3" Frame="25"/>
<Sound Name="swish4" Frame="30"/>
</Actions>
</Move>

<Move Name="CompositeScytheUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="composite_scythe_upper_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="CompositeScythe" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="8" End="10"/>
<Interval Name="Uninterrupt" End="30"/>
<Interval Type="Block" Start="31"/>
<Interval Name="Throwable" Start="31"/>
<Interval Type="Attack" Start="16" End="18">
<AttackingParts>
<Edge Name="Layer2-Weapon-Edge6_1"/>
<Edge Name="Edge1"/>
<Edge Name="Edge2"/>
<Edge Name="Edge3"/>
<Edge Name="Edge4"/>
</AttackingParts>
<Damage Value="0.16">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="750" Y="-800" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="10" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="10" Voice="Female"/>
<Sound Name="swish6" Frame="14"/>
</Actions>
</Move>

<Move Name="CompositeScytheLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="composite_scythe_low_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="CompositeScythe" StyleFactor="1.2">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeScythe"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="6" End="14"/>
<Interval Name="Uninterrupt" End="39"/>
<Interval Type="Block" Start="40"/>
<Interval Name="Throwable" Start="40"/>
<Interval Type="Attack" Start="21" End="24">
<AttackingParts>
<Edge Name="Layer2-Weapon-Edge6_1"/>
<Edge Name="Edge1"/>
<Edge Name="Edge2"/>
<Edge Name="Edge3"/>
<Edge Name="Edge4"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="700" Y="0" Z="-675"/>
<Hit Name="SweepHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="7" Voice="Female"/>
<Sound Name="swish_sword2" Frame="9"/>
<Sound Name="swish5" Frame="21"/>
</Actions>
</Move>

<!--POWER FISTS-->
<Move Name="PowerFistsHighPunch" Template="1key|Central|Weapon|Punch"
Type="ATTACK" FileName="power_fists_high_punch.bin" MidFrames="2" FirstFrame="1"
Priority="110" TacticWeapon="PowerFists">
<Profile Show="1" Rank="1" Icon="high_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="PowerFists"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="9"/>
<Interval Type="Block" Start="10"/>
<Interval Name="Throwable" Start="10"/>
<Interval Type="Attack" Start="4" End="5">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="POWER_FISTS_EDGE_2"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="260"/>
<Hit Name="HighShort"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="2" Voice="Female"/>
<Sound Name="swish7" Frame="3"/>
</Actions>
</Move>

<Move Name="PowerFistsHeavyPunch" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="power_fists_heavy_punch.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="PowerFists">
<Profile Show="1" Rank="3" Icon="heavy_punch"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="PowerFists"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="POWER_FISTS_EDGE_2" />
</AttackingParts>
<Damage Value="0.13">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="525" Y="0" Z="0"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="2" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
<Sound Name="swish_sword3" Frame="8"/>
</Actions>
</Move>

<Move Name="PowerFistsSpinningPunch" Template="2key|Back|Weapon" Type="ATTACK"


FileName="power_fists_spinning_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="PowerFists">
<Profile Show="1" Rank="5" Icon="spinning_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="PowerFists"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="5" End="8"/>
<Interval Name="Uninterrupt" End="14"/>
<Interval Type="Block" Start="15"/>
<Interval Name="Throwable" Start="15"/>
<Interval Type="Attack" Start="5" End="6">
<AttackingParts>
<Edge Name="EArm_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="POWER_FISTS_EDGE_2" />
</AttackingParts>
<Damage Value="0.18">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish3" Frame="4"/>
<Sound Name="swish_sword3" Frame="3"/>
</Actions>
</Move>
<Move Name="PowerFistsSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"
FileName="power_fists_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="PowerFists" StyleFactor="0.7">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="1200" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="KnucklesHeavyPunch"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="PowerFists"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="55"/>
<Interval Name="Unstable" Start="10" End="18"/>
<Interval Name="Unstable" Start="22" End="53"/>
<Interval Type="Block" Start="54"/>
<Interval Name="Throwable" Start="54"/>
<Interval Type="Attack" Start="11" End="12">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="POWER_FISTS_EDGE_2" />
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="200" Y="0" Z="0"/>
<Hit Name="MiddleHeavy"/>
</Interval>
<Interval Type="Attack" Start="26" End="28">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="POWER_FISTS_EDGE_2" />
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="200" Y="0" Z="0"/>
<Hit Name="MiddleHeavy"/>
</Interval>
<Interval Type="Attack" Start="41" End="44">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="POWER_FISTS_EDGE_1" />
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="-100" Z="0"/>
<Hit Name="LowHeavy"/>
</Interval>
</Intervals>
<Actions>
<CreatePlayer Name="Earthquake" Frame="42">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="POWER_FISTS_EARTHQAKE"/>
</CreatePlayer>
<Sound Name="swish1" Frame="7"/>
<Sound Name="swish2" Frame="24"/>
<Sound Name="m_pl_attack1" Frame="23" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="23" Voice="Female"/>
<Sound Name="swish6" Frame="38"/>
<Sound Name="bucher_touchdown" Frame="44"/>
<ShakeScreen PauseTime="0" EffectTime="60" AmplitudeX="7" FrequencyX="1"
AmplitudeY="18" FrequencyY="0.5" Frame="46" />
<Effect Name="ButcherEarthquake" Sequence="effect_fall" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="45">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="155" ShiftY="-40"/>
</Effect>
</Actions>
</Move>

<Move Name="PowerFistsStart" FileName="power_fists_earthquake.bin"


MidFrames="2" NoWallRepulsion="1" FirstFrame="1" Priority="500"
MirrorNode="NHeel_1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1" />
<Position Player="Parent" Object="Pivot" ShiftX="230"/>
</Align>
<Events>
<Birth/>
</Events>
<Locks>
<Item Type="Weapon" Name="POWER_FISTS_EARTHQAKE" />
</Locks>
<Conditions>
<CurrentAnimation Player="Parent" Name="PowerFistsSuperSlash"/>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="3" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Edge1"/>
</AttackingParts>
<Impulse X="150" Y="-350" Z="0"/>
<Damage Value="0.15" NoCritical="1" BodyPart="Body">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="Earthquake"/>
</Interval>
</Intervals>
<Actions>
<Delete Player="Me" Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="ShopPowerFistsSuperSlash" Template="ShopTryOn"


FileName="power_fists_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="PowerFists"/>
</Locks>
<Actions>
<Sound Name="swish1" Frame="7"/>
<Sound Name="swish2" Frame="24"/>
<Sound Name="m_pl_attack1" Frame="23" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="23" Voice="Female"/>
<Sound Name="swish6" Frame="38"/>
<Sound Name="bucher_touchdown" Frame="44"/>
<ShakeScreen PauseTime="0" EffectTime="60" AmplitudeX="7" FrequencyX="1"
AmplitudeY="18" FrequencyY="0.5" Frame="45" />
<Effect Name="ButcherEarthquake" Sequence="effect_fall" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="45">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="155" ShiftY="-40"/>
</Effect>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="PowerFistsUpperCut" Template="2key|Up|Weapon" Type="ATTACK"


FileName="power_fists_upper_cut.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="PowerFists">
<Profile Show="1" Rank="7" Icon="upper_cut"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="PowerFists"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="4" End="9"/>
<Interval Name="Uninterrupt" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="9" End="12">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="POWER_FISTS_EDGE_2" />
</AttackingParts>
<Damage Value="0.2">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="225" Y="-625"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="swish5" Frame="5"/>
<Sound Name="swish_sword2" Frame="10"/>
</Actions>
</Move>

<Move Name="PowerFistsDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="power_fists_double_punch.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="PowerFists" StyleFactor="0.7">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="PowerFistsHighPunch"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="PowerFists"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="24"/>
<Interval Type="Block" Start="25"/>
<Interval Name="Throwable" Start="25"/>
<Interval Type="Attack" Start="6" End="8">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="POWER_FISTS_EDGE_2" />
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="255" Y="105" Z="-350"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="16" End="19">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="POWER_FISTS_EDGE_2" />
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="275" Y="105" Z="-350"/>
<Hit Name="MiddleShort"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish4" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
<Sound Name="swish_sword3" Frame="14"/>
</Actions>
</Move>

<Move Name="PowerFistsLowPunch" Template="2key|Down|Weapon" Type="ATTACK"


FileName="power_fists_low_punch.bin" MidFrames="2" FirstFrame="3" Priority="120"
TacticWeapon="PowerFists">
<Profile Show="1" Rank="13" Icon="low_punch"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="PowerFists"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="8" End="14"/>
<Interval Name="Uninterrupt" End="16"/>
<Interval Type="Block" Start="17"/>
<Interval Name="Throwable" Start="17"/>
<Interval Type="Attack" Start="6" End="8">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="POWER_FISTS_EDGE_1" />
</AttackingParts>
<Damage Value="0.16">
<Damage Type="UnarmedDamage" Shift="-10"/>
<Damage Type="WeaponDamage"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Low"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="3" Voice="Female"/>
<Sound Name="swish3" Frame="5"/>
</Actions>
</Move>

<!--COMPOSITE SWORD-->
<Move Name="CompositeSwordSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="composite_sword_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="CompositeSword">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="17"/>
<Interval Type="Block" Start="18"/>
<Interval Name="Throwable" Start="18"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="SegmentClutch_1"/>
<Edge Name="SegmentClutch_2"/>
<Edge Name="SegmentClutch_3"/>
<Edge Name="SegmentClutch_4"/>
<Edge Name="SegmentClutch_5"/>
<Edge Name="SegmentClutch_6"/>
<Edge Name="SegmentClutch_7"/>
<Edge Name="SegmentClutch_8"/>
<Edge Name="SegmentClutch_9"/>
<Edge Name="SegmentEdge_1"/>
<Edge Name="SegmentEdge_2"/>
<Edge Name="SegmentEdge_3"/>
<Edge Name="SegmentEdge_4"/>
<Edge Name="SegmentEdge_5"/>
<Edge Name="SegmentEdge_6"/>
<Edge Name="SegmentEdge_7"/>
<Edge Name="SegmentEdge_8"/>
<Edge Name="SegmentEdge_9"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="3" />
<Sound Name="m_pl_attack1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="4" Voice="Female"/>
<Sound Name="composite_sword_heavy_slash1" Frame="4"/>
<Sound Name="composite_sword_heavy_slash3" Frame="6"/>
<CreatePlayer Name="Fireball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_BALL"/>
</CreatePlayer>
<CreatePlayer Name="Fireball" Frame="6">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_BALL"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="CompositeSwordDoubleSlash" Template="2key|Central|Weapon"


Type="ATTACK" FileName="composite_sword_double_slash.bin" MidFrames="2"
FirstFrame="2" Priority="120" TacticWeapon="CompositeSword">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="CompositeSwordSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="36"/>
<Interval Type="Block" Start="37"/>
<Interval Name="Throwable" Start="37"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="SegmentClutch_1"/>
<Edge Name="SegmentClutch_2"/>
<Edge Name="SegmentClutch_3"/>
<Edge Name="SegmentClutch_4"/>
<Edge Name="SegmentClutch_5"/>
<Edge Name="SegmentClutch_6"/>
<Edge Name="SegmentClutch_7"/>
<Edge Name="SegmentClutch_8"/>
<Edge Name="SegmentClutch_9"/>
<Edge Name="SegmentEdge_1"/>
<Edge Name="SegmentEdge_2"/>
<Edge Name="SegmentEdge_3"/>
<Edge Name="SegmentEdge_4"/>
<Edge Name="SegmentEdge_5"/>
<Edge Name="SegmentEdge_6"/>
<Edge Name="SegmentEdge_7"/>
<Edge Name="SegmentEdge_8"/>
<Edge Name="SegmentEdge_9"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighShort"/>
</Interval>
<Interval Type="Attack" Start="17" End="19">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="SegmentClutch_1"/>
<Edge Name="SegmentClutch_2"/>
<Edge Name="SegmentClutch_3"/>
<Edge Name="SegmentClutch_4"/>
<Edge Name="SegmentClutch_5"/>
<Edge Name="SegmentClutch_6"/>
<Edge Name="SegmentClutch_7"/>
<Edge Name="SegmentClutch_8"/>
<Edge Name="SegmentClutch_9"/>
<Edge Name="SegmentEdge_1"/>
<Edge Name="SegmentEdge_2"/>
<Edge Name="SegmentEdge_3"/>
<Edge Name="SegmentEdge_4"/>
<Edge Name="SegmentEdge_5"/>
<Edge Name="SegmentEdge_6"/>
<Edge Name="SegmentEdge_7"/>
<Edge Name="SegmentEdge_8"/>
<Edge Name="SegmentEdge_9"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish5" Frame="3" />
<Sound Name="composite_sword_heavy_slash1" Frame="4"/>
<Sound Name="m_pl_attack4" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack4" Frame="4" Voice="Female"/>
<Sound Name="composite_sword_heavy_slash1" Frame="14"/>
<Sound Name="swish_sword3" Frame="16" />
<Sound Name="composite_sword_heavy_slash3" Frame="18"/>
<CreatePlayer Name="Fireball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_BALL"/>
</CreatePlayer>
<CreatePlayer Name="FireSplash" Frame="3">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_SPLASH"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="CompositeSwordHeavySlash" Template="2key|Forward|Weapon"


Type="ATTACK" FileName="composite_sword_heavy_slash.bin" MidFrames="2"
FirstFrame="2" Priority="120" TacticWeapon="CompositeSword">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Operator Type="Or">
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Operator>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="37"/>
<Interval Type="Block" Start="38"/>
<Interval Name="Throwable" Start="38"/>
<Interval Type="Attack" Start="11" End="14">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="SegmentClutch_1"/>
<Edge Name="SegmentClutch_2"/>
<Edge Name="SegmentClutch_3"/>
<Edge Name="SegmentClutch_4"/>
<Edge Name="SegmentClutch_5"/>
<Edge Name="SegmentClutch_6"/>
<Edge Name="SegmentClutch_7"/>
<Edge Name="SegmentClutch_8"/>
<Edge Name="SegmentClutch_9"/>
<Edge Name="SegmentEdge_1"/>
<Edge Name="SegmentEdge_2"/>
<Edge Name="SegmentEdge_3"/>
<Edge Name="SegmentEdge_4"/>
<Edge Name="SegmentEdge_5"/>
<Edge Name="SegmentEdge_6"/>
<Edge Name="SegmentEdge_7"/>
<Edge Name="SegmentEdge_8"/>
<Edge Name="SegmentEdge_9"/>
</AttackingParts>
<Damage Value="0.10">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="OverheadHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="4" Voice="Female"/>
<Sound Name="composite_sword_heavy_slash1" Frame="4" />
<Sound Name="swish_sword3" Frame="8" />
<Sound Name="composite_sword_heavy_slash2" Frame="12" />
<Sound Name="swish5" Frame="21" />
<Sound Name="composite_sword_heavy_slash3" Frame="22"/>
<CreatePlayer Name="FirePillar" Frame="3">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_PILLAR"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="CompositeSwordSuperSlash" Template="3key|Forward|Weapon"


Type="ATTACK" FileName="composite_sword_super_slash.bin" MidFrames="2"
FirstFrame="2" Priority="130" TacticWeapon="CompositeSword">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="750" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="CompositeSwordHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="11" End="31"/>
<Interval Name="Uninterrupt" End="56"/>
<Interval Type="Block" Start="57"/>
<Interval Name="Throwable" Start="57"/>
<Interval Type="Attack" Start="13" End="17">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="SegmentClutch_1"/>
<Edge Name="SegmentClutch_2"/>
<Edge Name="SegmentClutch_3"/>
<Edge Name="SegmentClutch_4"/>
<Edge Name="SegmentClutch_5"/>
<Edge Name="SegmentClutch_6"/>
<Edge Name="SegmentClutch_7"/>
<Edge Name="SegmentClutch_8"/>
<Edge Name="SegmentClutch_9"/>
<Edge Name="SegmentEdge_1"/>
<Edge Name="SegmentEdge_2"/>
<Edge Name="SegmentEdge_3"/>
<Edge Name="SegmentEdge_4"/>
<Edge Name="SegmentEdge_5"/>
<Edge Name="SegmentEdge_6"/>
<Edge Name="SegmentEdge_7"/>
<Edge Name="SegmentEdge_8"/>
<Edge Name="SegmentEdge_9"/>
</AttackingParts>
<Damage Value="0.07">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="Spinning"/>
</Interval>
<Interval Type="Attack" Start="26" End="30">
<AttackingParts>
<Edge Name="SegmentClutch_1"/>
<Edge Name="SegmentClutch_2"/>
<Edge Name="SegmentClutch_3"/>
<Edge Name="SegmentClutch_4"/>
<Edge Name="SegmentClutch_5"/>
<Edge Name="SegmentClutch_6"/>
<Edge Name="SegmentClutch_7"/>
<Edge Name="SegmentClutch_8"/>
<Edge Name="SegmentClutch_9"/>
<Edge Name="SegmentEdge_1"/>
<Edge Name="SegmentEdge_2"/>
<Edge Name="SegmentEdge_3"/>
<Edge Name="SegmentEdge_4"/>
<Edge Name="SegmentEdge_5"/>
<Edge Name="SegmentEdge_6"/>
<Edge Name="SegmentEdge_7"/>
<Edge Name="SegmentEdge_8"/>
<Edge Name="SegmentEdge_9"/>
</AttackingParts>
<Damage Value="0.10">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="475" Y="150" Z="0"/>
<Hit Name="SpinningHeavy"/>
</Interval>
<Interval Type="Attack" Start="38" End="39">
<AttackingParts>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="SegmentClutch_1"/>
<Edge Name="SegmentClutch_2"/>
<Edge Name="SegmentClutch_3"/>
<Edge Name="SegmentClutch_4"/>
<Edge Name="SegmentClutch_5"/>
<Edge Name="SegmentClutch_6"/>
<Edge Name="SegmentClutch_7"/>
<Edge Name="SegmentClutch_8"/>
<Edge Name="SegmentClutch_9"/>
<Edge Name="SegmentEdge_1"/>
<Edge Name="SegmentEdge_2"/>
<Edge Name="SegmentEdge_3"/>
<Edge Name="SegmentEdge_4"/>
<Edge Name="SegmentEdge_5"/>
<Edge Name="SegmentEdge_6"/>
<Edge Name="SegmentEdge_7"/>
<Edge Name="SegmentEdge_8"/>
<Edge Name="SegmentEdge_9"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="475" Y="150" Z="0"/>
<Hit Name="Overhead"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack5" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="4" Voice="Female"/>
<Sound Name="composite_sword_heavy_slash3" Frame="4" />
<Sound Name="swish_sword3" Frame="8" />
<Sound Name="m_pl_attack3" Frame="21" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="21" Voice="Female"/>
<Sound Name="swish_sword1" Frame="22" />
<Sound Name="composite_sword_heavy_slash1" Frame="23"/>
<Sound Name="swish1" Frame="33" />
<Sound Name="composite_sword_whip" Frame="33"/>
<Sound Name="composite_sword_heavy_slash2" Frame="37"/>
<CreatePlayer Name="Fireball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_BALL"/>
</CreatePlayer>
<CreatePlayer Name="Fireball" Frame="5">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_BALL"/>
</CreatePlayer>
<CreatePlayer Name="FirePillar" Frame="3">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_PILLAR"/>
</CreatePlayer>
<CreatePlayer Name="FirePillar" Frame="9">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_PILLAR"/>
</CreatePlayer>
<CreatePlayer Name="FireSplash" Frame="5">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_SPLASH"/>
</CreatePlayer>
<CreatePlayer Name="FireSplash" Frame="10">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_SPLASH"/>
</CreatePlayer>
<CreatePlayer Name="MassBomb" Frame="7">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_MASS_BOMB"/>
</CreatePlayer>
<CreatePlayer Name="MassBomb" Frame="13">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_MASS_BOMB"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopCompositeSwordSuperSlash" Template="ShopTryOn"


FileName="composite_sword_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack5" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack5" Frame="4" Voice="Female"/>
<Sound Name="composite_sword_heavy_slash3" Frame="4" />
<Sound Name="swish_sword3" Frame="8" />
<Sound Name="m_pl_attack3" Frame="21" />
<Sound Name="f_pl_attack3" Frame="21" />
<Sound Name="swish_sword1" Frame="22" />
<Sound Name="composite_sword_heavy_slash1" Frame="23"/>
<Sound Name="swish1" Frame="33" />
<Sound Name="composite_sword_whip" Frame="33"/>
<Sound Name="composite_sword_heavy_slash2" Frame="37"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="CompositeSwordSpinningSlash" Template="2key|Back|Weapon"


Type="ATTACK" FileName="composite_sword_spinning_slash.bin" MidFrames="2"
FirstFrame="2" Priority="120" TacticWeapon="CompositeSword">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="31"/>
<Interval Name="Unstable" Start="8" End="23"/>
<Interval Type="Block" Start="32"/>
<Interval Name="Throwable" Start="32"/>
<Interval Type="Attack" Start="16" End="18">
<AttackingParts>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
<Edge Name="SegmentClutch_1"/>
<Edge Name="SegmentClutch_2"/>
<Edge Name="SegmentClutch_3"/>
<Edge Name="SegmentClutch_4"/>
<Edge Name="SegmentClutch_5"/>
<Edge Name="SegmentClutch_6"/>
<Edge Name="SegmentClutch_7"/>
<Edge Name="SegmentClutch_8"/>
<Edge Name="SegmentClutch_9"/>
<Edge Name="SegmentEdge_1"/>
<Edge Name="SegmentEdge_2"/>
<Edge Name="SegmentEdge_3"/>
<Edge Name="SegmentEdge_4"/>
<Edge Name="SegmentEdge_5"/>
<Edge Name="SegmentEdge_6"/>
<Edge Name="SegmentEdge_7"/>
<Edge Name="SegmentEdge_8"/>
<Edge Name="SegmentEdge_9"/>
</AttackingParts>
<Damage Value="0.13">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="3" Voice="Female"/>
<Sound Name="composite_sword_heavy_slash1" Frame="8"/>
<Sound Name="swish7" Frame="13" />
<Sound Name="composite_sword_whip" Frame="13"/>
<Sound Name="composite_sword_heavy_slash3" Frame="26"/>
<CreatePlayer Name="MassBomb" Frame="6">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_MASS_BOMB"/>
</CreatePlayer>
<CreatePlayer Name="FireSplash" Frame="3">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_SPLASH"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="CompositeSwordUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="composite_sword_upper_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="CompositeSword">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="26"/>
<Interval Name="Unstable" Start="11" End="13"/>
<Interval Type="Block" Start="27"/>
<Interval Name="Throwable" Start="27"/>
<Interval Type="Attack" Start="10" End="12">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="SegmentClutch_1"/>
<Edge Name="SegmentClutch_2"/>
<Edge Name="SegmentClutch_3"/>
<Edge Name="SegmentClutch_4"/>
<Edge Name="SegmentClutch_5"/>
<Edge Name="SegmentClutch_6"/>
<Edge Name="SegmentClutch_7"/>
<Edge Name="SegmentClutch_8"/>
<Edge Name="SegmentClutch_9"/>
<Edge Name="SegmentEdge_1"/>
<Edge Name="SegmentEdge_2"/>
<Edge Name="SegmentEdge_3"/>
<Edge Name="SegmentEdge_4"/>
<Edge Name="SegmentEdge_5"/>
<Edge Name="SegmentEdge_6"/>
<Edge Name="SegmentEdge_7"/>
<Edge Name="SegmentEdge_8"/>
<Edge Name="SegmentEdge_9"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack4" Frame="6" Voice="Male"/>
<Sound Name="f_pl_attack4" Frame="6" Voice="Female"/>
<Sound Name="composite_sword_heavy_slash1" Frame="5"/>
<Sound Name="swish7" Frame="9" />
<Sound Name="composite_sword_heavy_slash2" Frame="13"/>
<Sound Name="composite_sword_heavy_slash3" Frame="17"/>
<CreatePlayer Name="FirePillar" Frame="3">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_PILLAR"/>
</CreatePlayer>
<CreatePlayer Name="Fireball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_BALL"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="CompositeSwordLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="composite_sword_low_slash.bin" MidFrames="2" FirstFrame="1"
Priority="120" TacticWeapon="CompositeSword">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-2">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-2">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="CompositeSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="22"/>
<Interval Name="Unstable" Start="8" End="12"/>
<Interval Type="Block" Start="23"/>
<Interval Name="Throwable" Start="23"/>
<Interval Type="Attack" Start="8" End="10">
<AttackingParts>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
<Edge Name="SegmentClutch_1"/>
<Edge Name="SegmentClutch_2"/>
<Edge Name="SegmentClutch_3"/>
<Edge Name="SegmentClutch_4"/>
<Edge Name="SegmentClutch_5"/>
<Edge Name="SegmentClutch_6"/>
<Edge Name="SegmentClutch_7"/>
<Edge Name="SegmentClutch_8"/>
<Edge Name="SegmentClutch_9"/>
<Edge Name="SegmentEdge_1"/>
<Edge Name="SegmentEdge_2"/>
<Edge Name="SegmentEdge_3"/>
<Edge Name="SegmentEdge_4"/>
<Edge Name="SegmentEdge_5"/>
<Edge Name="SegmentEdge_6"/>
<Edge Name="SegmentEdge_7"/>
<Edge Name="SegmentEdge_8"/>
<Edge Name="SegmentEdge_9"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="LowHeavyDeflect"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish7" Frame="5" />
<Sound Name="composite_sword_heavy_slash2" Frame="7"/>
<Sound Name="m_pl_attack1" Frame="6" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="6" Voice="Female"/>
<Sound Name="swish3" Frame="10" />
<CreatePlayer Name="MassBomb" Frame="3">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_MASS_BOMB"/>
</CreatePlayer>
<CreatePlayer Name="FireSplash" Frame="4">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_SPLASH"/>
</CreatePlayer>
</Actions>
</Move>

<!--SHOCKER CLAWS-->
<Move Name="ShockerClawsSuperSlash" Template="3key|Forward|Weapon|Jump"
Type="ATTACK" FileName="claws_electro_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130" TacticWeapon="ShockerClaws" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="250" Max="750" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="ClawsHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="ShockerClaws"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="51"/>
<Interval Type="Block" Start="52"/>
<Interval Name="Throwable" Start="52"/>
<Interval Type="Attack" Start="11" End="12">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.18">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-420" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="21" End="22">
<AttackingParts>
<Edge Name="WEAPON_CLAWS-Blade_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
<Interval Type="Attack" Start="40" End="48" NoEffect="1">
<IgnoresBlock />
<AttackingParts>
<Edge Name="WEAPON_SHOCKER_CLAWS_ARC"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="350" Z="0"/>
<Hit Name="Electrocution"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="swish_sword3" Frame="1"/>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish_sword1" Frame="16"/>
<Sound Name="m_pl_attack4" Frame="30" Voice="Male"/>
<Sound Name="f_pl_attack4" Frame="30" Voice="Female"/>
<Sound Name="swish_sword2" Frame="34"/>
<Sound Name="shoker2" Frame="39"/>
<Effect Name="ElectrocutionEffect" Sequence="effect_shocker" Scale="1.68"
TimeScale="0.9" Looped="0" Frame="40">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="157.0" ShiftY="71.0"/>
</Effect>
<StopEffect Name="ElectrocutionEffect" Event="Hit" />
</Actions>
</Move>

<Move Name="ShopElectroClawsSuperSlash" Template="ShopTryOn"


FileName="claws_electro_super_slash.bin" MidFrames="2" FirstFrame="2"
Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="ShockerClaws"/>
</Locks>
<Actions>
<Sound Name="swish_sword3" Frame="1"/>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="swish_sword2" Frame="4"/>
<Sound Name="m_pl_attack1" Frame="14" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="14" Voice="Female"/>
<Sound Name="swish_sword1" Frame="16"/>
<Sound Name="m_pl_attack4" Frame="30" Voice="Male"/>
<Sound Name="f_pl_attack4" Frame="30" Voice="Female"/>
<Sound Name="swish_sword2" Frame="34"/>
<Sound Name="shoker2" Frame="38"/>
<Effect Name="ElectrocutionEffect" Sequence="effect_shocker" Scale="1.68"
TimeScale="0.9" Looped="0" Frame="40">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="157.0" ShiftY="71.0"/>
</Effect>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<!--ONE HANDED SWORD-->

<Move Name="OneHandedSwordSlash" Template="1key|Central|Weapon" Type="ATTACK"


FileName="one_handed_sword_slash.bin" MidFrames="2" FirstFrame="3" Priority="110"
TacticWeapon="OneHandedSword">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="0" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="8" End="9">
<AttackingParts>
<Edge Name="OneHandedEdge1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="sawblade_3" Frame="6"/>
</Actions>
</Move>

<Move Name="OneHandedSwordDoubleSlash" Template="2key|Central|Weapon"


Type="ATTACK" FileName="one_handed_sword_double_slash.bin" MidFrames="2"
FirstFrame="3" Priority="115" TacticWeapon="OneHandedSword" StyleFactor="0.7">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="OneHandedSwordSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="40"/>
<Interval Type="Block" Start="41"/>
<Interval Name="Throwable" Start="41"/>
<Interval Type="Attack" Start="8" End="9">
<AttackingParts>
<Edge Name="OneHandedEdge1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
<Interval Type="Attack" Start="20" End="21">
<AttackingParts>
<Edge Name="OneHandedEdge1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
<Interval Type="Attack" Start="30" End="31">
<AttackingParts>
<Edge Name="OneHandedEdge1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="2" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="2" Voice="Female"/>
<Sound Name="sawblade_1" Frame="6"/>
<Sound Name="m_pl_attack1" Frame="17" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="17" Voice="Female"/>
<Sound Name="sawblade_2" Frame="19"/>
<Sound Name="m_pl_attack1" Frame="26" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="26" Voice="Female"/>
<Sound Name="sawblade_3" Frame="28"/>
</Actions>
</Move>

<Move Name="OneHandedSwordHeavySlash" Template="2key|Forward|Weapon"


Type="ATTACK" FileName="one_handed_sword_heavy_slash.bin" MidFrames="2"
FirstFrame="2" Priority="120" TacticWeapon="OneHandedSword" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="23"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Name="Unstable" Start="5" End="11"/>
<Interval Type="Attack" Start="12" End="13">
<AttackingParts>
<Edge Name="OneHandedEdge1"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="100" Y="200" Z="0"/>
<Hit Name="Overhead"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="5" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="5" Voice="Female"/>
<Sound Name="sawblade_1" Frame="8"/>
</Actions>
</Move>q

<Move Name="OneHandedSwordSuperSlash" Template="3key|Forward|Weapon"


Type="ATTACK" FileName="one_handed_sword_super_slash.bin" MidFrames="2"
FirstFrame="3" Priority="130" TacticWeapon="OneHandedSword" StyleFactor="0.9">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="1100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="1">
<Conditions>
<CurrentAnimation Name="OneHandedSwordHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="50"/>
<Interval Type="Block" Start="51"/>
<Interval Name="Throwable" Start="51"/>
<Interval Name="Unstable" Start="5" End="11"/>
<Interval Type="Attack" Start="12" End="13">
<AttackingParts>
<Edge Name="OneHandedEdge1"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="100" Y="200" Z="0"/>
<Hit Name="HighPlus"/>
</Interval>
<Interval Type="Attack" Start="22" End="23">
<AttackingParts>
<Edge Name="OneHandedEdge1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="31" End="32">
<AttackingParts>
<Edge Name="OneHandedEdge1"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="200" Y="0" Z="0"/>
<Hit Name="Middle"/>
</Interval>
<Interval Type="Attack" Start="36" End="37">
<AttackingParts>
<Edge Name="OneHandedEdge1"/>
</AttackingParts>
<Damage Value="0.06">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="0" Z="0"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="5" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="5" Voice="Female"/>
<Sound Name="sawblade_1" Frame="8"/>
<Sound Name="m_pl_attack3" Frame="18" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="18" Voice="Female"/>
<Sound Name="sawblade_2" Frame="20"/>
<Sound Name="m_pl_attack3" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="28" Voice="Female"/>
<Sound Name="sawblade_3" Frame="30"/>
<Sound Name="sawblade_3" Frame="35"/>
</Actions>
</Move>

<Move Name="ShopOneHandedSwordSuperSlash" Template="ShopTryOn"


FileName="one_handed_sword_super_slash.bin" MidFrames="2" FirstFrame="6"
Priority="130">
<Align Axis="X|Z" >
<Pivot Object="Nodes" Part="NHeel_1" />
<Position Player="Me" Object="Pivot" ShiftX="-150"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
<Actions>
<Sound Name="m_pl_attack3" Frame="5" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="5" Voice="Female"/>
<Sound Name="sawblade_1" Frame="8"/>
<Sound Name="m_pl_attack3" Frame="18" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="18" Voice="Female"/>
<Sound Name="sawblade_2" Frame="20"/>
<Sound Name="m_pl_attack3" Frame="28" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="28" Voice="Female"/>
<Sound Name="sawblade_3" Frame="30"/>
<Sound Name="sawblade_3" Frame="35"/>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="OneHandedSwordSpinningSlash" Template="2key|Back|Weapon"


Type="ATTACK" FileName="one_handed_sword_spinning_slash.bin" MidFrames="2"
FirstFrame="2" Priority="120" TacticWeapon="OneHandedSword" StyleFactor="1.1">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="19"/>
<Interval Name="Unstable" Start="8" End="23"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="11" End="12">
<AttackingParts>
<Edge Name="OneHandedEdge1"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="6" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="6" Voice="Female"/>
<Sound Name="sawblade_3" Frame="7"/>
</Actions>
</Move>

<Move Name="OneHandedSwordUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="one_handed_sword_upper_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="OneHandedSword" StyleFactor="1.1">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="26"/>
<Interval Name="Unstable" Start="11" End="13"/>
<Interval Type="Block" Start="27"/>
<Interval Name="Throwable" Start="27"/>
<Interval Type="Attack" Start="10" End="12">
<AttackingParts>
<Edge Name="OneHandedEdge1"/>
</AttackingParts>
<Damage Value="0.11">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack4" Frame="6" Voice="Male"/>
<Sound Name="f_pl_attack4" Frame="6" Voice="Female"/>
<Sound Name="sawblade_2" Frame="8" />
</Actions>
</Move>

<Move Name="OneHandedSwordLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="one_handed_sword_low_slash.bin" MidFrames="2" FirstFrame="2"
Priority="120" TacticWeapon="OneHandedSword" StyleFactor="1.1">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="450" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="-1">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="OneHandedSword"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="6" End="12"/>
<Interval Name="Uninterrupt" End="24"/>
<Interval Type="Block" Start="25"/>
<Interval Name="Throwable" Start="25"/>
<Interval Type="Attack" Start="8" End="9">
<AttackingParts>
<Edge Name="OneHandedEdge1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="200" Y="0" Z="-350"/>
<Hit Name="Low"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="3" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="3" Voice="Female"/>
<Sound Name="sawblade_1" Frame="7"/>
</Actions>
</Move>

<!-- GLAIVEBOW -->

<Move Name="GlaivebowStartStanceIdle" Template="StartIdleStance"


FileName="glaivebow_stance_idle.bin" MidFrames="2" FirstFrame="2" Priority="11"
TacticWeapon="Glaivebow">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Glaivebow"/>
</Locks>
</Move>

<Move Name="GlaivebowStartStance-Left" Template="StanceLeft"


FileName="glaivebow_stance.bin" MidFrames="2" FirstFrame="2" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-100"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Glaivebow"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<CreatePlayer Name="GlaivebowArrow" Frame="3">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="GlaivebowArrow"/>
</CreatePlayer>
<Sound Name="bow_long" Frame="9"/>
</Actions>
</Move>
<Move Name="GlaivebowStartStance-Right" Template="StanceRight"
FileName="glaivebow_stance.bin" MidFrames="3" FirstFrame="1" Priority="12"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-100"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Glaivebow"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<CreatePlayer Name="GlaivebowArrow" Frame="3">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="GlaivebowArrow"/>
</CreatePlayer>
<Sound Name="bow_long" Frame="15"/>
</Actions>
</Move>

<Move Name="GlaivebowStartStanceArrow-Left"
FileName="glaivebow_stance_arrow.bin" MidFrames="2" FirstFrame="4" Priority="14"
NoInterpolationFrames="1" >
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="Ranged-Node2_1">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Parent" Object="Pivot" ShiftX="100"/>
</Align>
<Conditions>
<Name Value="GlaivebowArrow"/>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="GlaivebowStartStance-Left"/>
<CurrentAnimation Player="Parent" Name="Win_Glaivebow"/>
</Operator>
</Conditions>
<Events>
<Birth/>
</Events>
<Intervals/>
<Actions>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
<Locks>
<Item Type="Weapon" Name="GlaivebowArrow"/>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
</Move>

<Move Name="GlaivebowStartStanceArrow-Right"
FileName="glaivebow_stance_arrow.bin" MidFrames="3" FirstFrame="4" Priority="14"
NoInterpolationFrames="1" >
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="Ranged-Node2_1">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Parent" Object="Pivot" ShiftX="100"/>
</Align>
<Conditions>
<Name Value="GlaivebowArrow"/>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="GlaivebowStartStance-Right"/>
</Operator>
</Conditions>
<Events>
<Birth/>
</Events>
<Intervals/>
<Actions>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
<Locks>
<Item Type="Weapon" Name="GlaivebowArrow"/>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
</Move>

<Move Name="Win_Glaivebow" Template="Win" FileName="glaivebow_stance.bin"


MidFrames="6" FirstFrame="39" Priority="2">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="Glaivebow"/>
</Locks>
<Actions>
<!--CreatePlayer Name="GlaivebowArrow" Frame="2">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="GlaivebowArrow"/>
</CreatePlayer-->
</Actions>
</Move>

<Move Name="GlaivebowSuperSlash" Template="3key|Forward|Weapon|Jump"


Type="ATTACK" FileName="glaivebow_super_slash.bin" MidFrames="2" FirstFrame="1"
Priority="130" TacticWeapon="Glaivebow" StyleFactor="0.8">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="200" Max="950" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="GlaiveHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Glaivebow"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="31"/>
<Interval Type="Block" Start="32"/>
<Interval Name="Throwable" Start="32"/>
<Interval Type="Attack" Start="23" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="dflkjrnfkwhjn"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.1" NoCritical="1" BodyPart="Body">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="bow_fast" Frame="15"/>
<CreatePlayer Name="GlaivebowArrow" Frame="7">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="GlaivebowArrow"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="GlaivebowArrowStart" Template="SoundStrike|RangedMissileStart"


FileName="glaivebow_super_slash_arrow_start.bin" MidFrames="2" FirstFrame="8"
Priority="500" NoWallRepulsion="1" NoInterpolationFrames="1" NoMagicRecharge="1">
<Conditions>
<Name Value="GlaivebowArrow"/>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="GlaivebowSuperSlash"/>
<CurrentAnimation Player="Parent" Name="ShopGlaivebowSuperSlash"/>
</Operator>
</Conditions>
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Y|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation" ShiftY="5"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="23" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="ArrowEdge1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions/>
<Locks>
<Item Type="Weapon" Name="GlaivebowArrow"/>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
</Move>

<Move Name="GlaivebowArrowMiddle" Template="SoundStrike|RangedMissile"


FileName="glaivebow_super_slash_arrow_middle.bin" MidFrames="2" FirstFrame="1"
Priority="500" NoMagicRecharge="1">
<Align Axis="X|Y|Z" >
<Pivot Object="Nodes" Part="Ranged-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1" />
</Align>
<Velocity X="40"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Name Value="GlaivebowArrow"/>
<Operator Type="Or">
<CurrentAnimation Name="GlaivebowArrowStart"/>
<CurrentAnimation Name="GlaivebowArrowMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="ArrowEdge1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.14">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Delete Player="Me" Event="Strike"/>
<Effect Name="Arrow_shot" Sequence="magic_wave_middle" Scale="0.25"
Looped="1" Frame="1" OnBackground="1">
<Position Player="Me" Object="Nodes" Part="Ranged-Node3_1" Follow="1"
ShiftX="22" ShiftY="0"/>
</Effect>
</Actions>
<Locks>
<Item Type="Weapon" Name="GlaivebowArrow"/>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
</Move>

<Move Name="ShopGlaivebowSuperSlash" Template="ShopTryOn" Type="ATTACK"


FileName="glaivebow_super_slash.bin" MidFrames="2" FirstFrame="1" Priority="130">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-60"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Glaivebow"/>
</Locks>
<Actions>
<Sound Name="bow_fast" Frame="15"/>
<CreatePlayer Name="GlaivebowArrow" Frame="7">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="GlaivebowArrow"/>
</CreatePlayer>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="GlaivebowArrowWall" Template="SoundStrike|RangedMissile"


FileName="tonfa_shot_low.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoMagicRecharge="1">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Ranged-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<Name Value="GlaivebowArrow"/>
<CurrentAnimation Name="GlaivebowArrowMiddle"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Ranged-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
<Locks>
<Item Type="Weapon" Name="GlaivebowArrow"/>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
</Move>

<!--RIFLE-->
<Move Name="RifleSlash" Template="1key|Central|Weapon" Type="ATTACK"
FileName="rifle_slash.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Rifle">
<Profile Show="1" Rank="1" Icon="slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Rifle"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="12" End="15">
<AttackingParts>
<Edge Name="RIFLE_Edge1"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish3" Frame="11"/>
</Actions>
</Move>

<Move Name="RifleDoubleSlash" Template="2key|Central|Weapon" Type="ATTACK"


FileName="rifle_double_slash.bin" MidFrames="2" FirstFrame="2" Priority="115"
TacticWeapon="Rifle" StyleFactor="0.9">
<Profile Show="1" Rank="2" Icon="double_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="RifleSlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Rifle"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="44"/>
<Interval Type="Block" Start="45"/>
<Interval Name="Throwable" Start="45"/>
<Interval Type="Attack" Start="9" End="12">
<AttackingParts>
<Edge Name="RIFLE_Edge1"/>
</AttackingParts>
<Damage Value="0.07">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Middle"/>
</Interval>
<Interval Type="Attack" Start="21" End="25">
<AttackingParts>
<Edge Name="RIFLE_Edge1"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish2" Frame="11"/>
<Sound Name="m_pl_attack1" Frame="22" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="22" Voice="Female"/>
<Sound Name="swish3" Frame="24"/>
</Actions>
</Move>

<Move Name="RifleHeavySlash" Template="2key|Forward|Weapon" Type="ATTACK"


FileName="rifle_heavy_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Rifle" StyleFactor="1.1">
<Profile Show="1" Rank="3" Icon="heavy_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Rifle"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="5"/>
<Interval Name="Uninterrupt" Start="6" End="34"/>
<Interval Type="Block" Start="35"/>
<Interval Name="Throwable" Start="35"/>
<Interval Type="Attack" Start="13" End="17">
<AttackingParts>
<Edge Name="RIFLE_Edge1"/>
</AttackingParts>
<Damage Value="0.16">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="245" Z="245"/>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="8" Voice="Female"/>
<Sound Name="swish1" Frame="15"/>
</Actions>
</Move>

<Move Name="RifleSpinningSlash" Template="2key|Back|Weapon" Type="ATTACK"


FileName="rifle_spinning_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Rifle" StyleFactor="1.1">
<Profile Show="1" Rank="5" Icon="spinning_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Rifle"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="34"/>
<Interval Type="Block" Start="35"/>
<Interval Name="Throwable" Start="35"/>
<Interval Type="Attack" Start="11" End="17">
<AttackingParts>
<Edge Name="RIFLE_Edge1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="SpinningHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="11" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="11" Voice="Female"/>
<Sound Name="swish1" Frame="14"/>
</Actions>
</Move>

<Move Name="RifleUpperSlash" Template="2key|Up|Weapon" Type="ATTACK"


FileName="rifle_upper_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Rifle">
<Profile Show="1" Rank="7" Icon="upper_slash"/>
<Tactics>
<Conditions>
<Distance Min="100" Max="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="JumpUp"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Up" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Rifle"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="23"/>
<Interval Type="Block" Start="24"/>
<Interval Name="Throwable" Start="24"/>
<Interval Type="Attack" Start="9" End="13">
<AttackingParts>
<Edge Name="RIFLE_Edge1"/>
</AttackingParts>
<Damage Value="0.12">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="175" Y="-525" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="9" Voice="Female"/>
<Sound Name="swish2" Frame="11"/>
</Actions>
</Move>

<Move Name="RifleLowSlash" Template="2key|Down|Weapon" Type="ATTACK"


FileName="rifle_low_slash.bin" MidFrames="2" FirstFrame="2" Priority="120"
TacticWeapon="Rifle">
<Profile Show="1" Rank="13" Icon="low_slash"/>
<Tactics>
<Conditions>
<Distance Min="50" Max="350" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="Duck"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="ForwardStep"/>
<CurrentInterval Name="StepStart"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Down" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Rifle"/>
</Locks>
<Intervals>
<Interval Name="Unstable" Start="10" End="20"/>
<Interval Name="Uninterrupt" End="30"/>
<Interval Type="Block" Start="31"/>
<Interval Name="Throwable" Start="31"/>
<Interval Type="Attack" Start="7" End="12">
<AttackingParts>
<Edge Name="RIFLE_Edge1"/>
</AttackingParts>
<Damage Value="0.13">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="LowHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="9" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="9" Voice="Female"/>
<Sound Name="swish2" Frame="11"/>
</Actions>
</Move>

<Move Name="RifleSuperSlash" Template="3key|Forward|Weapon" Type="ATTACK"


FileName="rifle_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130"
TacticWeapon="Rifle" StyleFactor="0.6">
<Profile Show="1" Rank="4" Icon="super_slash"/>
<Tactics>
<Conditions>
<Distance Min="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Transitions>
<Transition FrameShift="0">
<Conditions>
<CurrentAnimation Name="RifleHeavySlash"/>
<CurrentInterval Name="SemiUninterrupt"/>
</Conditions>
</Transition>
</Transitions>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Rifle"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="46"/>
<Interval Type="Block" Start="47"/>
<Interval Name="Throwable" Start="47"/>
<Interval Type="Attack" Start="17" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="dflkjrnfkwhjn1"/>
</AttackingParts>
<Impulse X="300" Y="0" Z="0"/>
<Damage Value="0.06" NoCritical="1" BodyPart="Body">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="22" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="dflkjrnfkwhjn2"/>
</AttackingParts>
<Impulse X="300" Y="0" Z="0"/>
<Damage Value="0.06" NoCritical="1" BodyPart="Body">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="HighShortPlus"/>
</Interval>
<Interval Type="Attack" Start="25" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="dflkjrnfkwhjn3"/>
</AttackingParts>
<Impulse X="300" Y="0" Z="0"/>
<Damage Value="0.06" NoCritical="1" BodyPart="Body">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="HighShortPlus"/>
</Interval>
</Intervals>
<Actions>
<CreatePlayer Name="RifleShot" Frame="17">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="SkeletonTonfa"/>
</CreatePlayer>
<CreatePlayer Name="RifleShot" Frame="22">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="SkeletonTonfa"/>
</CreatePlayer>
<CreatePlayer Name="RifleShot" Frame="25">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="SkeletonTonfa"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShopRifleSuperSlash" Template="ShopTryOn" Type="ATTACK"


FileName="rifle_super_slash.bin" MidFrames="2" FirstFrame="2" Priority="130">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-80"/>
</Align>
<Locks>
<Screen Name="ShopWeapon"/>
<Item Type="Weapon" SubType="Rifle"/>
</Locks>
<Actions>
<CreatePlayer Name="RifleShot" Frame="17">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="SkeletonTonfa"/>
</CreatePlayer>
<CreatePlayer Name="RifleShot" Frame="22">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="SkeletonTonfa"/>
</CreatePlayer>
<CreatePlayer Name="RifleShot" Frame="25">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="SkeletonTonfa"/>
</CreatePlayer>
<TryOnEnd Event="AnimationEnd" />
</Actions>
</Move>

<Move Name="RifleShotStart" Template="SoundStrike|RangedMissile"


FileName="kunai_fly.bin" MidFrames="2" FirstFrame="1" EndFrame="3" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1" NoMagicRecharge="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Ranged-Node2_1"/>
<Position Player="Parent" Object="Nodes" Part="Weapon-Node2_1" ShiftY="-
5"/>
</Align>
<Events>
<Birth/>
</Events>
<Locks>
<Item Type="Weapon" Name="SkeletonTonfa"/>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
<Conditions>
<Name Value="RifleShot"/>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="1" NoEffect="1">
<AttackingParts>
<Edge Name="Ranged-Edge1_1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.06" >
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Hit Name="HighShortPlus"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="RifleShotStart" Sequence="tonfa_guns_start" Scale="0.75"
TimeScale="1.5" Looped="0" Event="AnimationEnd" Frame="1">
<Position Player="Me" Object="Nodes" Part="Ranged-Node3_1" Follow="0"
ShiftX="20" ShiftY="5"/>
</Effect>
<Effect Name="RifleShotMiddle" Sequence="tonfa_guns_middle" Scale="0.65"
TimeScale="3.0" Looped="1" OnBackground="1" Event="AnimationEnd" Frame="2">
<Position Player="Me" Object="Nodes" Part="Ranged-Node3_1" Follow="1"
ShiftY="5"/>
</Effect>
<Effect Name="RifleShotEnd" Sequence="tonfa_guns_end" Scale="0.9"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Ranged-Node3_1" Follow="0"
ShiftX="0.0" ShiftY="14"/>
</Effect>
<Sound Name="musket_shot_1" Frame="2" Volume="0.75"/>
<Delete Player="Me" Event="Strike"/>
</Actions>
</Move>

<Move Name="RifleShotMiddle" Template="SoundStrike|RangedMissile"


FileName="kunai_fly.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoMagicRecharge="1">
<Align Axis="X|Y|Z" >
<Pivot Object="Nodes" Part="Ranged-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1" />
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Locks>
<Item Type="Weapon" Name="SkeletonTonfa"/>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
<Conditions>
<Name Value="RifleShot"/>
<Operator Type="Or">
<CurrentAnimation Name="RifleSuperSlash"/>
<CurrentAnimation Name="RifleShotStart"/>
<CurrentAnimation Name="RifleShotMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<AttackingParts>
<Edge Name="Ranged-Edge1_1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.06" NoCritical="1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Hit Name="HighShortPlus"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="RifleShotEnd" Sequence="tonfa_guns_end" Scale="0.9"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Ranged-Node3_1" Follow="0"
ShiftX="0.0" ShiftY="14"/>
</Effect>
<Delete Player="Me" Event="Strike"/>
<Sound Name="musket_shot_2" Event="Strike" Volume="0.75"/>
</Actions>
</Move>

<!--THROW-->
<Move Name="ThrowForward" Template="2key|Throw|Forward|Unarmed|Arms"
Type="ATTACK" FileName="throw_forward_a.bin" MidFrames="2" FirstFrame="2"
NoWallRepulsion="1" Priority="220" Show="1" Rank="403" Icon="throw_forward">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Distance Max="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="Or">
<Operator Type="And">
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
<Distance Max="300" Axis="X" Not="1">
<From Player="Me" Object="Nodes" Part="NHeel_1"/>
<To Player="Me" Object="Wall" Part="Front"/>
</Distance>
</Operator>
<Operator Type="And">
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
<Distance Max="200" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_2"/>
</Distance>
</Operator>
</Operator>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="48"/>
<Interval Type="Block" Start="49"/>
<Interval Type="Attack" Start="26" End="26">
<Damage Value="0.35">
<Damage Type="UnarmedDamage"/>
<Defense Type="BodyDefense"/>
</Damage>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_jump2" Frame="12" Voice="Male"/>
<Sound Name="f_pl_jump2" Frame="12" Voice="Female"/>
<Sound Name="swish5" Frame="20"/>
</Actions>
</Move>

<Move Name="ThrowForwardV" Template="ThrowFall" FileName="throw_forward_v.bin"


MidFrames="2" FirstFrame="3" NoWallRepulsion="1" Priority="550">
<SetDirection>
<From Player="Enemy" Object="Wall" Part="Back"/>
<To Player="Enemy" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Enemy" Object="Animation"/>
</Align>
<Events>
<AnimationStart Player="Enemy" Name="ThrowForward"/>
</Events>
<Actions>
<Sound Name="bodyfall1" Frame="9"/>
</Actions>
</Move>

<Move Name="ThrowForwardProfile" Template="ThrowProfile"


FileName="throw_forward_a.bin" MidFrames="2" FirstFrame="2" NoWallRepulsion="1"
NoInterpolationFrames="1" Priority="220" >
<Profile Show="1" Rank="403" KeysDescription="Throw_Keys"
Icon="throw_forward"/>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
</Conditions>
<Intervals>
<Interval Type="Attack">
<Damage Value="0.3501"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_jump2" Frame="12" Voice="Male"/>
<Sound Name="f_pl_jump2" Frame="12" Voice="Female"/>
<Sound Name="swish5" Frame="17"/>
<CreatePlayer Frame="2">
<Item Type="Skeleton" Name="Skeleton"/>
<Item Type="Armor" Name="Body"/>
<Item Type="Weapon" Name="Fists"/>
<Item Type="Helm" Name="HEAD_KENJI"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ThrowForwardVProfile" FileName="throw_forward_v.bin" MidFrames="2"


FirstFrame="2" NoWallRepulsion="1" NoInterpolationFrames="1" Priority="550">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="NPivot">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth />
</Events>
<Conditions>
<CurrentAnimation Player="Parent" Name="ThrowForwardProfile"/>
</Conditions>
<Actions>
<Sound Name="bodyfall1" Frame="23"/>
<Delete Player="Me" Frame="48"/>
</Actions>
</Move>

<Move Name="ThrowThroughTheBack" Template="2key|Throw|Back|Unarmed|Arms|


ChangeDirection" Type="ATTACK" FileName="throw_through_the_back_a.bin"
MidFrames="2" FirstFrame="3" NoWallRepulsion="1" Priority="220" >
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Direction Player="Enemy">
<From Player="Enemy" Object="Nodes" Part="NPivot"/>
<To Player="Me" Object="Nodes" Part="NPivot"/>
</Direction>
<Distance Max="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="Or">
<Operator Type="And">
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
<Distance Max="200" Axis="X" Not="1">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_2"/>
</Distance>
</Operator>
<Operator Type="And">
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
<Distance Max="300" Axis="X">
<From Player="Me" Object="Nodes" Part="NHeel_1"/>
<To Player="Me" Object="Wall" Part="Front"/>
</Distance>
</Operator>
</Operator>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="38"/>
<Interval Type="Block" Start="39"/>
<Interval Type="Attack" Start="26" End="26">
<Damage Value="0.35">
<Damage Type="UnarmedDamage"/>
<Defense Type="BodyDefense"/>
</Damage>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_jump2" Frame="12" Voice="Male"/>
<Sound Name="f_pl_jump2" Frame="12" Voice="Female"/>
<Sound Name="swish5" Frame="20"/>
</Actions>
</Move>

<Move Name="ThrowThroughTheBackV" Template="ThrowFall"


FileName="throw_through_the_back_v.bin" MidFrames="2" FirstFrame="7"
NoWallRepulsion="1" Priority="550">
<SetDirection>
<From Player="Enemy" Object="Wall" Part="Back"/>
<To Player="Enemy" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Enemy" Object="Animation"/>
</Align>
<Events>
<AnimationStart Player="Enemy" Name="ThrowThroughTheBack"/>
</Events>
<Actions>
<Sound Name="bodyfall1" Frame="9"/>
</Actions>
</Move>
<Move Name="ThrowThroughTheBackProfile" Template="ThrowProfile"
FileName="throw_through_the_back_a.bin" MidFrames="2" FirstFrame="3"
NoWallRepulsion="1" NoInterpolationFrames="1" Priority="220" >
<Profile Show="1" Rank="404" KeysDescription="Throw_Keys"
Icon="throw_through_the_back"/>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Intervals>
<Interval Type="Attack">
<Damage Value="0.3501"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_jump2" Frame="12" Voice="Male"/>
<Sound Name="f_pl_jump2" Frame="12" Voice="Female"/>
<Sound Name="swish5" Frame="17"/>
<CreatePlayer Frame="3">
<Item Type="Skeleton" Name="Skeleton"/>
<Item Type="Armor" Name="Body"/>
<Item Type="Weapon" Name="Fists"/>
<Item Type="Helm" Name="HEAD_KENJI"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ThrowThroughTheBackVProfile"
FileName="throw_through_the_back_v.bin" MidFrames="2" FirstFrame="3"
NoWallRepulsion="1" NoInterpolationFrames="1" Priority="550">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Front"/>
<To Player="Parent" Object="Wall" Part="Back"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="NPivot">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth />
</Events>
<Conditions>
<CurrentAnimation Player="Parent" Name="ThrowThroughTheBackProfile"/>
</Conditions>
<Actions>
<Sound Name="bodyfall1" Frame="26"/>
<Delete Player="Me" Frame="46"/>
</Actions>
</Move>

<Move Name="ThrowSuplex" Template="2key|Throw|Back|Unarmed|Arms|


ChangeDirection" Type="ATTACK" FileName="suplex_a.bin" MidFrames="2" FirstFrame="2"
NoWallRepulsion="0" Priority="221">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Direction Player="Enemy">
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Direction>
<Distance Max="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="Or">
<Operator Type="And">
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
<Distance Max="300" Axis="X" Not="1">
<From Player="Me" Object="Nodes" Part="NHeel_1"/>
<To Player="Me" Object="Wall" Part="Front"/>
</Distance>
</Operator>
<Operator Type="And">
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
<Distance Max="200" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_2"/>
</Distance>
</Operator>
</Operator>
</Conditions>
<Locks>
<Perk Name="PERK_SUPLEX"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="48"/>
<Interval Type="Block" Start="49"/>
<Interval Type="Attack" Start="26" End="26">
<Damage Value="0.35" BodyPart="Head">
<Damage Type="UnarmedDamage"/>
<Defense Type="HeadDefense"/>
</Damage>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_jump2" Frame="12" Voice="Male"/>
<Sound Name="f_pl_jump2" Frame="12" Voice="Female"/>
<Sound Name="swish5" Frame="20"/>
</Actions>
</Move>

<Move Name="ThrowSuplexV" Template="ThrowFall" FileName="suplex_v.bin"


MidFrames="2" FirstFrame="3" NoWallRepulsion="0" Priority="550">
<SetDirection>
<From Player="Enemy" Object="Wall" Part="Back"/>
<To Player="Enemy" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Enemy" Object="Animation"/>
</Align>
<Events>
<AnimationStart Player="Enemy" Name="ThrowSuplex"/>
</Events>
<Actions>
<Sound Name="bodyfall1" Frame="9"/>
</Actions>
</Move>

<Move Name="ThrowSuplexProfile" Template="ThrowProfile" FileName="suplex_a.bin"


MidFrames="2" FirstFrame="2" NoWallRepulsion="1" NoInterpolationFrames="1"
Priority="221">
<Profile Show="1" Rank="405" KeysDescription="Throw_Keys_Suplex"
Icon="throw_suplex"/>
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Perk Name="PERK_SUPLEX"/>
</Locks>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
</Conditions>
<Intervals>
<Interval Type="Attack">
<Damage Value="0.3501"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_jump2" Frame="12" Voice="Male"/>
<Sound Name="f_pl_jump2" Frame="12" Voice="Female"/>
<Sound Name="swish5" Frame="19"/>
<CreatePlayer Frame="3">
<Item Type="Skeleton" Name="Skeleton"/>
<Item Type="Armor" Name="Body"/>
<Item Type="Weapon" Name="Fists"/>
<Item Type="Helm" Name="HEAD_KENJI"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ThrowSuplexVProfile" FileName="suplex_v.bin" MidFrames="2"


FirstFrame="3" NoWallRepulsion="1" NoInterpolationFrames="1" Priority="550">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="NPivot">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth />
</Events>
<Conditions>
<CurrentAnimation Player="Parent" Name="ThrowSuplexProfile"/>
</Conditions>
<Actions>
<Sound Name="bodyfall1" Frame="26"/>
<Delete Player="Me" Frame="43"/>
</Actions>
</Move>

<Move Name="TitanThrowForward" Template="2key|TitanThrow|Forward|Unarmed|Arms"


Type="ATTACK" FileName="titan_throw_forward_a.bin" MidFrames="2" FirstFrame="2"
NoWallRepulsion="1" Priority="820" Show="1" Rank="403" Icon="throw_forward">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Conditions>
<Distance Max="150" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="Or">
<Operator Type="And">
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Forward" PressType="Hold"/>
</Keys>
<Distance Max="300" Axis="X" Not="1">
<From Player="Me" Object="Nodes" Part="NHeel_1"/>
<To Player="Me" Object="Wall" Part="Front"/>
</Distance>
</Operator>
<Operator Type="And">
<Keys>
<Key Type="Punch" PressType="Tap"/>
<Key Type="Back" PressType="Hold"/>
</Keys>
<Distance Max="200" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Operator>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Invulnerable" Name="Evade" End="17"/>
<Interval Name="Uninterrupt" End="85"/>
<Interval Type="Block" Start="86"/>
<Interval Type="Attack" Start="21" End="21">
<Damage Value="0.2">
<Damage Type="UnarmedDamage"/>
<Defense Type="BodyDefense"/>
</Damage>
</Interval>
<Interval Type="Attack" Start="54" End="54">
<Damage Value="0.25">
<Damage Type="UnarmedDamage"/>
<Defense Type="BodyDefense"/>
</Damage>
</Interval>
</Intervals>
<Actions>
<Sound Name="titan_attack4" Frame="9"/>
<ShakeScreen PauseTime="30" EffectTime="90" AmplitudeX="5" FrequencyX="1.1"
AmplitudeY="15" FrequencyY="1.0" Frame="21"/>
<ZoomEffect EffectTime="90" ZoomScale="0.2" Frame="37"/>
</Actions>
</Move>

<Move Name="TitanThrowForwardV" FileName="titan_throw_forward_v.bin"


MidFrames="2" FirstFrame="2" Priority="550" MirrorNode="NHeel_1">
<SetDirection>
<From Player="Enemy" Object="Wall" Part="Front"/>
<To Player="Enemy" Object="Wall" Part="Back"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Enemy" Object="Animation"/>
</Align>
<Events>
<AnimationStart Player="Enemy" Name="TitanThrowForward"/>
</Events>
<Locks>
<Item Type="Skeleton" SubType="Skeleton"/>
</Locks>
<Conditions>
<Name Value="Assistant" Not="1" />
<Operator Type="Or">
<CurrentAnimation Name="Throw" Not="1"/>
<Player Number="2"/>
</Operator>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="99"/>
</Intervals>
<Actions>
<Sound Name="titan_throw_hit" Frame="49"/>
<Sound Name="m_pl_hit2" Frame="49"/>
<ShakeScreen PauseTime="0" EffectTime="30" AmplitudeX="8" FrequencyX="1.0"
AmplitudeY="8" FrequencyY="1.0" Frame="53"/>
</Actions>
</Move>

<Move Name="StandupAfterThrowFall" Template="AfterThrowFall"


FileName="high_hit_fall.bin" MidFrames="2" FirstFrame="30" Priority="400">
<SetDirection>
<From Player="Me" Object="Nodes" Part="NNeck"/>
<To Player="Me" Object="Nodes" Part="NPivot"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<RoundResult Name="Defeat" Not="1"/>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="40"/>
<Interval Type="Block" Start="41"/>
<Interval Type="Invulnerable" Name="Recovery" End="40"/>
</Intervals>
</Move>

<!--RANGED-->
<!--Shuriken-->
<Move Name="RangedShurikenPlayer" Template="1key|RangedPlayer" Type="ATTACK"
FileName="ranged_light_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Shuriken">
<Locks>
<Item Type="Ranged" SubType="Shuriken"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="30"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="knife" Frame="10"/>
<Sound Name="swish7" Frame="5"/>
<CreatePlayer Frame="5">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="RangedShurikenWeapon" Template="RangedMissilePerk|


RangedMissileStart|SoundStrike" FileName="ranged_light_weapon.bin" MidFrames="2"
FirstFrame="6" Priority="500" NoInterpolationFrames="1" NoWallRepulsion="1">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="RangedShurikenPlayer"/>
<CurrentAnimation Player="Parent" Name="ShopRangedTryOnShurikenPlayer"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="15">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.075">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="400" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
</Move>

<!--Kunai-->
<Move Name="RangedKunaiPlayer" Template="1key|RangedPlayer" Type="ATTACK"
FileName="ranged_light_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Kunai|KunaiOfWind">
<Locks>
<Operator Type="Or">
<Item Type="Ranged" SubType="Kunai"/>
<Item Type="Ranged" SubType="KunaiOfWind"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="30"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="knife" Frame="10"/>
<Sound Name="swish7" Frame="5"/>
<CreatePlayer Frame="4">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="RangedKunaiWeapon" Template="RangedMissilePerk|RangedMissileStart|


SoundStrike" FileName="ranged_light_weapon.bin" MidFrames="2" FirstFrame="5"
Priority="500" NoInterpolationFrames="1" NoWallRepulsion="1">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="RangedKunaiPlayer"/>
<CurrentAnimation Player="Parent" Name="ShopRangedTryOnKunaiPlayer"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="15">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.075">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="400" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
</Move>
<Move Name="RangedKunaiOfWindWeapon" Template="RangedMissilePerk|
RangedMissileStart|SoundStrike" FileName="kunai_of_wind_start.bin" MidFrames="2"
FirstFrame="5" Priority="501" NoInterpolationFrames="1" NoWallRepulsion="1">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="RangedKunaiPlayer"/>
<CurrentAnimation Player="Parent" Name="ShopRangedTryOnKunaiPlayer"/>
</Operator>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="KunaiOfWind"/>
</Locks>
<Intervals>
<Interval Type="Attack" Start="15">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.075">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
</Move>

<!--Heavy-->
<Move Name="RangedHeavyPlayer" Template="1key|RangedPlayer" Type="ATTACK"
FileName="ranged_heavy_player.bin" MidFrames="2" FirstFrame="3" Priority="110"
TacticWeapon="Chakram">
<Locks>
<Operator Type="Or">
<Item Type="Ranged" SubType="Chakram"/>
<Item Type="Ranged" SubType="Skull"/>
</Operator>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="42"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="17" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="17" Voice="Female"/>
<Sound Name="disk" Frame="18"/>
<CreatePlayer Frame="5">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="RangedHeavyWeapon" Template="RangedMissilePerk|RangedMissileStart|


SoundStrike" FileName="ranged_heavy_weapon.bin" MidFrames="2" FirstFrame="6"
Priority="500" NoInterpolationFrames="1" NoWallRepulsion="1">
<Conditions>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="RangedHeavyPlayer"/>
<CurrentAnimation Player="Parent" Name="ShopRangedTryOnHeavyPlayer"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="21">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.09">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="18" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="18" Voice="Female"/>
<Sound Name="disk" Frame="17"/>
</Actions>
</Move>

<!--Needles-->
<Move Name="RangedNeedlesPlayer" Template="1key|RangedPlayer" Type="ATTACK"
FileName="ranged_light_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="Needles">
<Locks>
<Item Type="Ranged" SubType="Needles"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="30"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="knife" Frame="10"/>
<Sound Name="swish7" Frame="5"/>
<CreatePlayer Frame="6" Name="NeedleUp">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<CreatePlayer Frame="6" Name="NeedleMiddle">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<CreatePlayer Frame="6" Name="NeedleDown">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="RangedNeedlesWeaponUp" Template="RangedMissilePerk|


RangedMissileStart|SoundStrike" FileName="ranged_light_weapon.bin" MidFrames="2"
FirstFrame="7" Priority="500" NoInterpolationFrames="1" NoWallRepulsion="1">
<Conditions>
<Name Value="NeedleUp"/>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="RangedNeedlesPlayer"/>
<CurrentAnimation Player="Parent" Name="ShopRangedTryOnNeedlesPlayer"/>
</Operator>
</Conditions>
<Rotation Angle="-5">
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1"/>
</Rotation>
<Intervals>
<Interval Type="Attack" Start="15">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="130" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
</Move>

<Move Name="RangedNeedlesWeaponMiddle" Template="RangedMissilePerk|


RangedMissileStart|SoundStrike" FileName="ranged_light_weapon.bin" MidFrames="2"
FirstFrame="7" Priority="500" NoInterpolationFrames="1" NoWallRepulsion="1">
<Conditions>
<Name Value="NeedleMiddle"/>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="RangedNeedlesPlayer"/>
<CurrentAnimation Player="Parent" Name="ShopRangedTryOnNeedlesPlayer"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="15">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="130" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
</Move>

<Move Name="RangedNeedlesWeaponDown" Template="RangedMissilePerk|


RangedMissileStart|SoundStrike" FileName="ranged_light_weapon.bin" MidFrames="2"
FirstFrame="7" Priority="500" NoInterpolationFrames="1" NoWallRepulsion="1">
<Conditions>
<Name Value="NeedleDown"/>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="RangedNeedlesPlayer"/>
<CurrentAnimation Player="Parent" Name="ShopRangedTryOnNeedlesPlayer"/>
</Operator>
</Conditions>
<Rotation Angle="5">
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1"/>
</Rotation>
<Intervals>
<IgnoresBlock />
<Interval Type="Attack" Start="15">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="130" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
</Move>

<!--CircularSaw-->
<Move Name="RangedCircularSawPlayer" Template="1key|RangedPlayer" Type="ATTACK"
FileName="ranged_circular_saw_player.bin" MidFrames="2" FirstFrame="1"
Priority="110" TacticWeapon="CircularSaw">
<Locks>
<Item Type="Ranged" SubType="CircularSaw"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="30"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="knife" Frame="10"/>
<Sound Name="swish7" Frame="5"/>
<CreatePlayer Frame="4" Name="CircularSawModel">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<CreatePlayer Frame="4" Name="CircularSawEffect">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="SkeletonCircularSaw"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="RangedCircularSawModel" Template="RangedMissilePerk|


RangedMissileStart|SoundStrike" FileName="ranged_circular_saw_weapon.bin"
MidFrames="2" FirstFrame="5" Priority="500" NoInterpolationFrames="1"
NoWallRepulsion="1">
<Conditions>
<Name Value="CircularSawModel"/>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="RangedCircularSawPlayer"/>
<CurrentAnimation Player="Parent"
Name="ShopRangedTryOnCircularSawPlayer"/>
</Operator>
</Conditions>
<Actions>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<Move Name="RangedCircularSawWeapon" Template="RangedMissilePerk|


RangedMissileStart|SoundStrike" FileName="ranged_circular_saw_weapon.bin"
MidFrames="2" FirstFrame="5" Priority="500" NoInterpolationFrames="1"
NoWallRepulsion="1">
<Conditions>
<Name Value="CircularSawEffect"/>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="RangedCircularSawPlayer"/>
<CurrentAnimation Player="Parent"
Name="ShopRangedTryOnCircularSawPlayer"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="12">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="Ranged-Edge1_1"/>
</AttackingParts>
<Damage Value="0.075">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
</Move>

<!--Blaster-->
<Move Name="RangedBlasterPlayer" Template="1key|RangedPlayer" Type="ATTACK"
FileName="ranged_blaster_player.bin" MidFrames="2" FirstFrame="3" Priority="110"
TacticWeapon="Blaster">
<Locks>
<Item Type="Ranged" SubType="Blaster"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="41"/>
</Intervals>
<Actions>
<CreatePlayer Frame="4" Name="Blaster" >
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<CreatePlayer Frame="20" Name="BlasterEffect" >
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Name="BlasterBullet" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="RangedBlasterModel" Template="RangedMissilePerk|RangedMissileStart|


SoundStrike" FileName="ranged_blaster_weapon.bin" MidFrames="2" FirstFrame="6"
Priority="500" NoInterpolationFrames="1" NoWallRepulsion="1">
<Conditions>
<Name Value="Blaster"/>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="RangedBlasterPlayer"/>
<CurrentAnimation Player="Parent" Name="ShopRangedTryOnBlaster"/>
</Operator>
</Conditions>
<Locks>
<Item Type="Weapon" Name="RANGED_BLASTER" />
</Locks>
<Actions>
<Sound Name="musket_shot_1" Frame="19"/>
<Effect Name="BlasterStart" Sequence="tonfa_guns_start" Scale="1.5"
Looped="0" Frame="21">
<Position Player="Me" Object="Nodes" Part="Ranged-Node3_1" Follow="0"
ShiftX="0.0" ShiftY="5.0"/>
</Effect>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<Move Name="RangedBlasterBullet" Template="RangedMissilePerk|RangedMissileFly"


FileName="ranged_blaster_bulet.bin" MidFrames="2" FirstFrame="22" Priority="500"
NoInterpolationFrames="1" NoWallRepulsion="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Conditions>
<Name Value="BlasterEffect"/>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="RangedBlasterPlayer"/>
<CurrentAnimation Player="Parent" Name="ShopRangedTryOnBlaster"/>
</Operator>
</Conditions>
<Locks>
<Item Type="Weapon" Name="BlasterBullet" />
</Locks>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="Ranged-Edge1_1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.09">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="BlasterBullet" Sequence="tonfa_guns_middle" Scale="1.5"
Looped="1" Frame="23">
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1" Follow="1"
ShiftX="0.0" ShiftY="5.0"/>
</Effect>
<Effect Name="BlasterBlow" Sequence="tonfa_guns_end" Scale="1.5" Looped="0"
Event="Strike">
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="5.0"/>
</Effect>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<!--Fly-->
<Move Name="ShurikenFly" Template="RangedMissilePerk|RangedMissileFly"
FileName="shuriken_fly.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoInterpolationFrames="1">
<Velocity X="30"/>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="RangedShurikenWeapon"/>
<CurrentAnimation Name="ShurikenFly"/>
</Operator>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Shuriken"/>
</Locks>
<Intervals>
<Interval Type="Attack">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.075">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="450" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="shuriken_fly" Frame="1"/>
</Actions>
</Move>

<Move Name="KunaiFly" Template="RangedMissilePerk|RangedMissileFly"


FileName="kunai_fly.bin" MidFrames="20" FirstFrame="1" Priority="500"
NoInterpolationFrames="1">
<Velocity X="30"/>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="RangedKunaiWeapon"/>
<CurrentAnimation Name="KunaiFly"/>
</Operator>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Kunai"/>
</Locks>
<Intervals>
<Interval Type="Attack">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.075">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
</Move>

<Move Name="NeedlesFlyUp" Template="RangedMissilePerk|RangedMissileFly"


FileName="kunai_fly.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoInterpolationFrames="1">
<Velocity X="25" Y="-1.66"/>
<Conditions>
<Name Value="NeedleUp"/>
<Operator Type="Or">
<CurrentAnimation Name="RangedNeedlesWeaponUp"/>
<CurrentAnimation Name="NeedlesFlyUp"/>
</Operator>
</Conditions>
<Rotation Angle="-5">
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1"/>
</Rotation>
<Locks>
<Item Type="Weapon" SubType="Needles"/>
</Locks>
<Intervals>
<Interval Type="Attack">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="-100" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
</Move>

<Move Name="NeedlesFlyMiddle" Template="RangedMissilePerk|RangedMissileFly"


FileName="kunai_fly.bin" MidFrames="20" FirstFrame="1" Priority="500"
NoInterpolationFrames="1">
<Velocity X="30"/>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="RangedNeedlesWeaponMiddle"/>
<CurrentAnimation Name="NeedlesFlyMiddle"/>
</Operator>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Needles"/>
</Locks>
<Intervals>
<Interval Type="Attack">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="200" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
</Move>

<Move Name="NeedlesFlyDown" Template="RangedMissilePerk|RangedMissileFly"


FileName="kunai_fly.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoInterpolationFrames="1">
<Velocity X="25" Y="1.66"/>
<Rotation Angle="5">
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1"/>
</Rotation>
<Conditions>
<Name Value="NeedleDown"/>
<Operator Type="Or">
<CurrentAnimation Name="RangedNeedlesWeaponDown"/>
<CurrentAnimation Name="NeedlesFlyDown"/>
</Operator>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Needles"/>
</Locks>
<Intervals>
<Interval Type="Attack">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.03">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="150" Y="100" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
</Move>

<Move Name="KunaiOfWindFly" Template="RangedMissilePerk|RangedMissileFly"


FileName="kunai_of_wind_fly.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoInterpolationFrames="1">
<Velocity X="30"/>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="KunaiOfWindFly"/>
<CurrentAnimation Name="RangedKunaiOfWindWeapon"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.075">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
</Move>

<Move Name="ChakramFly" Template="RangedMissilePerk|RangedMissileFly"


FileName="chakram_fly.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoInterpolationFrames="1">
<Velocity X="30"/>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="RangedHeavyWeapon"/>
<CurrentAnimation Name="ChakramFly"/>
</Operator>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Chakram"/>
</Locks>
<Intervals>
<Interval Type="Attack">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.09">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="600" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
</Move>

<Move Name="SkullFly" Template="RangedMissilePerk|RangedMissileFly"


FileName="chakram_fly.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoInterpolationFrames="1">
<Velocity X="30"/>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="RangedHeavyWeapon"/>
<CurrentAnimation Name="SkullFly"/>
</Operator>
</Conditions>
<Locks>
<Item Type="Weapon" SubType="Skull"/>
</Locks>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="RANGED-Edge1"/>
<Edge Name="RANGED-Edge2"/>
</AttackingParts>
<Damage Value="0.09">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="600" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="SkullExplode" Sequence="magic_fireball_end" Scale="0.8"
TimeScale="0.5" Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="20.0"/>
</Effect>
<Sound Name="magic_wave_end" Event="Strike"/>
</Actions>
</Move>

<Move Name="CircularSawFly" Template="RangedMissilePerk|RangedMissileFly"


FileName="kunai_fly.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoInterpolationFrames="1">
<Velocity X="25"/>
<Rotation Angle="-90">
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1"/>
</Rotation>
<Align Axis="X|Y|Z" ShiftModelNode="Ranged-Node2_1">
<Pivot Object="Nodes" Part="Ranged-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1" ShiftY="30"/>
</Align>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="RangedCircularSawWeapon"/>
<CurrentAnimation Name="CircularSawFly"/>
</Operator>
</Conditions>
<Locks>
<Item Type="Weapon" Name="SkeletonCircularSaw"/>
</Locks>
<Intervals>
<Interval Type="Attack">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="Ranged-Edge1_1"/>
</AttackingParts>
<Damage Value="0.075">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="shuriken_fly" Frame="0"/>
<Sound Name="shuriken_fly" Frame="2"/>
<Sound Name="shuriken_fly" Frame="4"/>
<Sound Name="shuriken_fly" Frame="6"/>
<Sound Name="shuriken_fly" Frame="8"/>
<Sound Name="shuriken_fly" Frame="10"/>
<Effect Name="CircularSawFly" Sequence="effect_round_knife" Scale="0.8"
TimeScale="0.8" Looped="1" Frame="1">
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1" Follow="1"
ShiftX="0.0" ShiftY="20.0"/>
</Effect>
<StopEffect Name="CircularSawFly" Event="Strike"/>
</Actions>
</Move>

<!--RAID CHARGES-->
<!--SPHERE1-->
<Move Name="RaidChargeSphere1Player" Template="1key|MagicPlayer" Type="ATTACK"
FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="110">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="RaidCharge" PressType="Tap"/>
</Keys>
<Bullets Type="RaidChargeBullet" Min="1"/>
</Conditions>
<Locks>
<Item Name="Sphere1_Name"/>
</Locks>
<Intervals>
<Interval Type="Invulnerable" Name="Evade" End="14"/>
<Interval Name="Uninterrupt" End="31"/>
</Intervals>
<Actions>
<CreatePlayer Name="RaidChargeSphere1" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="RaidConsumable" CopyParentSubtype="RaidCharge"
Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="RaidChargeBullet" Frame="13" Value="-1"/>
<SetCooldown Frame="13" Duration="60" Button="RaidCharge"/>
</Actions>
</Move>

<Move Name="RaidChargeSphere1Start" Template="RaidMissileStart|


RaidChargeSphere1" FileName="fireball_start.bin" MidFrames="2" FirstFrame="2"
Priority="500" NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Y|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation" ShiftY="45"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="13" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery|ShroudInterval"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="RaidChargeDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="smallsphere_start" Frame="2"/>
<Effect Name="FireballStart" Sequence="magic_small_sphere_start"
Scale="0.75" TimeScale="1.45" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="1"
ShiftX="0.0" ShiftY="80.0"/>
</Effect>
<Sound Name="smallsphere_middle" Event="AnimationEnd"/>
<Effect Name="FireballMiddle" Sequence="magic_small_sphere_middle"
Scale="0.75" TimeScale="1.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="1"
ShiftX="-70.0" ShiftY="55.0"/>
</Effect>
<Sound Name="magic_fireball_start" Frame="2"/>
<Sound Name="smallsphere_end" Event="Strike"/>
<Delete Player="Me" Event="Strike"/>
<Effect Name="FireballEnd" Sequence="magic_small_sphere_end" Scale="1.5"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="100.0" ShiftY="80.0"/>
</Effect>
</Actions>
</Move>

<Move Name="RaidChargeSphere1Middle" Template="RaidChargeSphere1"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="RaidChargeSphere1Start"/>
<CurrentAnimation Name="RaidChargeSphere1Middle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="RaidChargeDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="smallsphere_end" Event="Strike"/>
<Delete Player="Me" Event="Strike"/>
<Effect Name="FireballEnd" Sequence="magic_small_sphere_end" Scale="1.5"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="100.0" ShiftY="80.0"/>
</Effect>
</Actions>
</Move>

<Move Name="RaidChargeSphere1Wall" Template="RaidChargeSphere1"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="RaidChargeSphere1Middle"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<!--SPHERE 2-->
<Move Name="RaidChargeSphere2Player" Template="1key|MagicPlayer" Type="ATTACK"
FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="110">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="RaidCharge" PressType="Tap"/>
</Keys>
<Bullets Type="RaidChargeBullet" Min="1"/>
</Conditions>
<Locks>
<Item Name="Sphere2_Name"/>
</Locks>
<Intervals>
<Interval Type="Invulnerable" Name="Evade" End="14"/>
<Interval Name="Uninterrupt" End="31"/>
</Intervals>
<Actions>
<CreatePlayer Name="RaidChargeSphere2" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="RaidConsumable" CopyParentSubtype="RaidCharge"
Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="RaidChargeBullet" Frame="13" Value="-1"/>
<SetCooldown Frame="13" Duration="60" Button="RaidCharge"/>
</Actions>
</Move>

<Move Name="RaidChargeSphere2Start" Template="RaidMissileStart|


RaidChargeSphere2" FileName="fireball_start.bin" MidFrames="2" FirstFrame="2"
Priority="500" NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="13" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery|ShroudInterval"/>
<AttackingParts>
<Edge Name="Magic-Edge2_1"/>
<Edge Name="lightningEdge2"/>
<Edge Name="lightningEdge1"/>
</AttackingParts>
<Impulse X="600" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="RaidChargeDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="EnergyballStart" Sequence="magic_mid_sphere_start"
Scale="1.0" TimeScale="1.1" Looped="0" Frame="3">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="1"
ShiftX="25.0" ShiftY="0.0"/>
</Effect>
<Effect Name="EnergyballMiddle" Sequence="magic_mid_sphere_middle"
Scale="1.0" TimeScale="1.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="1"
ShiftX="5.0" ShiftY="0.0"/>
</Effect>
<Sound Name="midsphere_start" Frame="2"/>
<Sound Name="midsphere_middle" Frame="12"/>
<Sound Name="midsphere_end" Event="Strike"/>
<Delete Player="Me" Event="Strike"/>
<Effect Name="EnergyballEnd" Sequence="magic_mid_sphere1_end" Scale="1.5"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="5.0" ShiftY="0.0"/>
</Effect>
</Actions>
</Move>

<Move Name="RaidChargeSphere2Middle" Template="RaidChargeSphere2"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="RaidChargeSphere2Start"/>
<CurrentAnimation Name="RaidChargeSphere2Middle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery|ShroudInterval"/>
<AttackingParts>
<Edge Name="Magic-Edge2_1"/>
<Edge Name="lightningEdge2"/>
<Edge Name="lightningEdge1"/>
</AttackingParts>
<Impulse X="600" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="RaidChargeDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="midsphere_end" Event="Strike"/>
<Delete Player="Me" Event="Strike"/>
<Effect Name="EnergyballEnd" Sequence="magic_mid_sphere1_end" Scale="1.5"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="5.0" ShiftY="0.0"/>
</Effect>
</Actions>
</Move>

<Move Name="RaidChargeSphere2Wall" Template="RaidChargeSphere2"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="RaidChargeSphere2Middle"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<!--RaidChargeSphere3-->
<Move Name="RaidChargeSphere3Player" Template="1key|MagicPlayer" Type="ATTACK"
FileName="big_sphere_player.bin" MidFrames="1" FirstFrame="1" Priority="110">
<Tactics>
<Conditions>
<Distance Min="400" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="RaidCharge" PressType="Tap"/>
</Keys>
<Bullets Type="RaidChargeBullet" Min="1"/>
</Conditions>
<Locks>
<Item Name="Sphere3_Name"/>
</Locks>
<Intervals>
<Interval Type="Invulnerable" End="25"/>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<Effect Name="Sphere3Start" Sequence="magic_big_sphere_start" Scale="0.75"
TimeScale="4.0" Frame="19">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="95"
ShiftY="15"/>
</Effect>
<CreatePlayer Name="RaidChargeSphere3" Frame="12">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="RaidConsumable" CopyParentSubtype="RaidCharge"
Type="Weapon"/>
</CreatePlayer>
<Sound Name="bigsphere_end" Frame="12" Volume="0.7"/>
<!-- <Sound Name="bigsphere_start" Frame="2"/> -->
<AddBullets Type="RaidChargeBullet" Frame="13" Value="-1"/>
<SetCooldown Frame="13" Duration="60" Button="RaidCharge"/>
</Actions>
</Move>

<Move Name="RaidChargeSphere3Middle" Template="RaidMissileStart|


RaidChargeSphere3" FileName="magic_acid_cloud_start.bin" MidFrames="3"
FirstFrame="1" Priority="600" NoMagicRecharge="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NPivot"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="4" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<Impulse X="0" Y="3" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="RaidChargeDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="HighHeavy"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="Sphere3Start" Sequence="magic_big_sphere_end" Scale="2.0"
TimeScale="2.0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="0" ShiftY="0"/>
</Effect>
<Delete Player="Me" Event="Strike"/>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<!--MAGIC-->
<!--Fireball-->
<Move Name="FireballPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="FireBall">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="FireBall"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="31"/>
</Intervals>
<Actions>
<CreatePlayer Name="Fireball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
</Actions>
</Move>

<Move Name="FireballStart" Template="MagicMissileStart|Fireball"


FileName="fireball_start.bin" MidFrames="2" FirstFrame="2" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="13" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery|ShroudInterval"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="FireballStart" Sequence="magic_fireball_start" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="FireballStart" Sequence="magic_fireball_start2" Scale="2.0"
TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="-200" ShiftY="70"/>
</Effect>
<Effect Name="FireballStart" Sequence="magic_fireball_start3" Scale="2.0"
TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="100" ShiftY="70"/>
</Effect>
<Effect Name="FireballStart" Sequence="magic_fireball_start4" Scale="2.0"
TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="100" ShiftY="-70"/>
</Effect>
<Effect Name="FireballStart" Sequence="magic_fireball_start5" Scale="2.0"
TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="-200" ShiftY="-70"/>
</Effect>
<Effect Name="FireballStart" Sequence="magic_fireball_start6" Scale="2.0"
TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="-100" ShiftY="0.0"/>
</Effect>
<Effect Name="FireballMiddle" Sequence="magic_fireball_middle" Scale="1.0"
TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="100" ShiftY="70"/>
</Effect>
<Effect Name="FireballMiddle" Sequence="magic_fireball_middle2" Scale="2.0"
TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="-200" ShiftY="70"/>
</Effect>
<Effect Name="FireballMiddle" Sequence="magic_fireball_middle3" Scale="2.0"
TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="100" ShiftY="70"/>
</Effect>
<Effect Name="FireballMiddle" Sequence="magic_fireball_middle4" Scale="2.0"
TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="100" ShiftY="-70"/>
</Effect>
<Effect Name="FireballMiddle" Sequence="magic_fireball_middle5" Scale="2.0"
TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="-200" ShiftY="-70"/>
</Effect>
<Effect Name="FireballMiddle" Sequence="magic_fireball_middle6" Scale="2.0"
TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="-100" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_fireball_start" Frame="2"/>
<RandomSound Event="Strike">
<Sound Name="magic_fireball_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="FireballEnd" Sequence="magic_fireball_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="FireballEnd" Sequence="magic_fireball_end2" Scale="2.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="-200" ShiftY="70"/>
</Effect>
<Effect Name="FireballEnd" Sequence="magic_fireball_end3" Scale="2.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="100" ShiftY="70"/>
</Effect>
<Effect Name="FireballEnd" Sequence="magic_fireball_end4" Scale="2.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="100" ShiftY="-70"/>
</Effect>
<Effect Name="FireballEnd" Sequence="magic_fireball_end5" Scale="2.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="-200" ShiftY="-70"/>
</Effect>
<Effect Name="FireballEnd" Sequence="magic_fireball_end6" Scale="2.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="-100" ShiftY="0.0"/>
</Effect>
</Actions>
</Move>

<Move Name="FireballMiddle" Template="Fireball" FileName="fireball_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="FireballStart"/>
<CurrentAnimation Name="FireballMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<RandomSound Event="Strike">
<Sound Name="magic_fireball_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="FireballEnd" Sequence="magic_fireball_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="FireballEnd" Sequence="magic_fireball_end2" Scale="2.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="-200" ShiftY="70"/>
</Effect>
<Effect Name="FireballEnd" Sequence="magic_fireball_end3" Scale="2.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="100" ShiftY="70"/>
</Effect>
<Effect Name="FireballEnd" Sequence="magic_fireball_end4" Scale="2.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="100" ShiftY="-70"/>
</Effect>
<Effect Name="FireballEnd" Sequence="magic_fireball_end5" Scale="2.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="-200" ShiftY="-70"/>
</Effect>
<Effect Name="FireballEnd" Sequence="magic_fireball_end6" Scale="2.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="-100" ShiftY="0.0"/>
</Effect>
</Actions>
</Move>

<Move Name="FireballWall" Template="Fireball" FileName="fireball_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="FireballMiddle"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<!--MassBomb-->
<Move Name="MassBombPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="mass_bomb_player.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="MassBomb">
<Tactics>
<Conditions>
<Operator Type="Or">
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="And">
<Distance Min="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<CurrentAnimation Name="Fall" Player="Enemy"/>
</Operator>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MassBomb"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="MassBomb" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
<Sound Name="m_pl_attack6" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="4" Voice="Female"/>
</Actions>
</Move>

<Move Name="MassBombStart" Template="MagicMissileStart|MassBomb"


FileName="mass_bomb_start.bin" MidFrames="2" FirstFrame="2" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Actions>
<Effect Name="MassBombStart" Sequence="magic_mass_bomb_start" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="0.0" ShiftY="50.0"/>
</Effect>
<Effect Name="MassBombStart" Sequence="magic_mass_bomb_start1" Scale="2.5"
TimeScale="2.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="-200" ShiftY="50.0"/>
</Effect>
<Effect Name="MassBombStart" Sequence="magic_mass_bomb_start2" Scale="2.5"
TimeScale="2.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="-100" ShiftY="50.0"/>
</Effect>
<Effect Name="MassBombStart" Sequence="magic_mass_bomb_start3" Scale="2.5"
TimeScale="2.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="100" ShiftY="50.0"/>
</Effect>
<Effect Name="MassBombStart" Sequence="magic_mass_bomb_start4" Scale="2.5"
TimeScale="2.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="200" ShiftY="50.0"/>
</Effect>
<Effect Name="MassBombStart" Sequence="magic_mass_bomb_start5" Scale="2.5"
TimeScale="2.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="300" ShiftY="50.0"/>
</Effect>
<StopFollowEffect Name="MassBombStart" Event="AnimationEnd"/>
<Sound Name="magic_massbomb_start" Frame="2"/>
<Sound Name="magic_massbomb_middle" Frame="13"/>
</Actions>
</Move>

<Move Name="MassBombMiddle" Template="MassBomb" FileName="mass_bomb_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="MassBomb-MacroNode1"/>
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"/>
</Align>
<Velocity X="8"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="MassBombStart"/>
<CurrentAnimation Name="MassBombMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="MassBomb-Edge1"/>
</AttackingParts>
<Impulse X="200" Y="-500" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="MassBombMiddle" Sequence="magic_mass_bomb_middle" Scale="1.0"
TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="0.0" ShiftY="42.0"/>
</Effect>
<Effect Name="MassBombMiddle" Sequence="magic_mass_bomb_middle1"
Scale="2.3" TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="-200" ShiftY="42.0"/>
</Effect>
<Effect Name="MassBombMiddle" Sequence="magic_mass_bomb_middle2"
Scale="2.3" TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="-100" ShiftY="42.0"/>
</Effect>
<Effect Name="MassBombMiddle" Sequence="magic_mass_bomb_middle3"
Scale="2.3" TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="100" ShiftY="42.0"/>
</Effect>
<Effect Name="MassBombMiddle" Sequence="magic_mass_bomb_middle4"
Scale="2.3" TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="200" ShiftY="42.0"/>
</Effect>
<Effect Name="MassBombMiddle" Sequence="magic_mass_bomb_middle5"
Scale="2.3" TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="300" ShiftY="42.0"/>
</Effect>
<RandomSound Frame="1">
<Sound Name="magic_massbomb_middle"/>
<Sound Name="magic_massbomb_middle2"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="MassBombEnd" Sequence="magic_mass_bomb_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="0.0" ShiftY="120.0"/>
</Effect>
<Effect Name="MassBombEnd" Sequence="magic_mass_bomb_end1" Scale="2.3"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="-200" ShiftY="120.0"/>
</Effect>
<Effect Name="MassBombEnd" Sequence="magic_mass_bomb_end2" Scale="2.3"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="-100" ShiftY="120.0"/>
</Effect>
<Effect Name="MassBombEnd" Sequence="magic_mass_bomb_end3" Scale="2.3"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="100" ShiftY="120.0"/>
</Effect>
<Effect Name="MassBombEnd" Sequence="magic_mass_bomb_end4" Scale="2.3"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="200" ShiftY="120.0"/>
</Effect>
<Effect Name="MassBombEnd" Sequence="magic_mass_bomb_end5" Scale="2.3"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="300" ShiftY="120.0"/>
</Effect>
<Sound Name="magic_massbomb_end" Event="Strike"/>
</Actions>
</Move>

<Move Name="MassBombWall" Template="MassBomb" FileName="mass_bomb_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="MassBombMiddle"/>
<Distance Max="-100" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<!--Iceball-->
<Move Name="IceballPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Iceball">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="IceBall"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="Iceball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
</Actions>
</Move>

<Move Name="IceballStart" Template="MagicMissileStart|Iceball"


FileName="fireball_start.bin" MidFrames="2" FirstFrame="2" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="13" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery|ShroudInterval"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="IceballStart" Sequence="magic_ice_ball_start" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="IceballMiddle" Sequence="magic_ice_ball_middle" Scale="1.0"
TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Delete Player="Me" Event="Strike"/>
<Effect Name="IceballEnd" Sequence="magic_ice_ball_end" Scale="1.5"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="30.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_ice_ball_start" Frame="2" />
<Sound Name="magic_ice_ball_end" Event="Strike"/>
</Actions>
</Move>

<Move Name="IceballMiddle" Template="Iceball" FileName="fireball_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="IceballStart"/>
<CurrentAnimation Name="IceballMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Delete Player="Me" Event="Strike"/>
<Effect Name="IceballEnd" Sequence="magic_ice_ball_end" Scale="1.5"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="30.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_ice_ball_end" Event="Strike"/>
</Actions>
</Move>

<Move Name="IceballWall" Template="Iceball" FileName="fireball_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="IceballMiddle"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<!--Energyball-->
<Move Name="EnergyballPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="Energyball">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="EnergyBall"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="31"/>
</Intervals>
<Actions>
<CreatePlayer Name="Energyball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
</Actions>
</Move>

<Move Name="EnergyballStart" Template="MagicMissileStart|Energyball"


FileName="fireball_start.bin" MidFrames="2" FirstFrame="2" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="13" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery|ShroudInterval"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="600" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="EnergyballStart" Sequence="magic_energy_ball_start"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="EnergyballMiddle" Sequence="magic_energy_ball_middle"
Scale="1.0" TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_energyball_start" Frame="2"/>
<Sound Name="magic_energyball_middle" Frame="12"/>
<RandomSound Event="Strike">
<Sound Name="magic_energyball_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="EnergyballEnd" Sequence="magic_energy_ball1_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="EnergyballDust" Sequence="magic_energy_ball2_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="-35.0"/>
</Effect>
</Actions>
</Move>

<Move Name="EnergyballMiddle" Template="Energyball"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="EnergyballStart"/>
<CurrentAnimation Name="EnergyballMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery|ShroudInterval"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="600" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<RandomSound Event="Strike">
<Sound Name="magic_energyball_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="EnergyballEnd" Sequence="magic_energy_ball1_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="EnergyballDust" Sequence="magic_energy_ball2_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="-35.0"/>
</Effect>
</Actions>
</Move>

<Move Name="EnergyballWall" Template="Energyball"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="EnergyballMiddle"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<!--MagicBomb-->
<Move Name="MagicBombPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="fireball_player.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="MagicBomb">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MagicBomb"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="MagicBomb" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
</Actions>
</Move>

<Move Name="MagicBombStart" Template="MagicMissileStart|MagicBomb"


FileName="fireball_start.bin" MidFrames="2" FirstFrame="2" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="13" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="800" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="MagicBombStart" Sequence="magic_bomb_start" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="MagicBombMiddle" Sequence="magic_bomb_middle" Scale="1.0"
TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_bomb_start" Frame="2"/>
<Sound Name="magic_bomb_middle" Frame="13"/>
<RandomSound Event="Strike">
<Sound Name="magic_bomb_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="MagicBombEnd" Sequence="magic_bomb_end" Scale="1.4"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
</Actions>
</Move>

<Move Name="MagicBombMiddle" Template="MagicBomb"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="MagicBombStart"/>
<CurrentAnimation Name="MagicBombMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="800" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<RandomSound Event="Strike">
<Sound Name="magic_bomb_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="MagicBombEnd" Sequence="magic_bomb_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
</Actions>
</Move>

<Move Name="MagicBombWall" Template="MagicBomb" FileName="fireball_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="MagicBombMiddle"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<!--LightningArrow-->
<Move Name="LightningArrowPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="lightning_arrow_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="LightningArrow">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="LightningArrow"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="LightningArrow" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="13" Value="-1"/>
</Actions>
</Move>

<Move Name="LightningArrowStart" Template="MagicMissileStart|LightningArrow"


FileName="lightning_arrow_start.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="13" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="450" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="LightningArrowStart" Sequence="magic_lightning_arrow_start"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="LightningArrowMiddle" Sequence="magic_lightning_arrow_middle"
Scale="1.0" TimeScale="2.0" Looped="1" Frame="14">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<StopFollowEffect Name="LightningArrowStart" Event="AnimationEnd"/>
<Sound Name="magic_lightningarrow_start" Frame="13"/>
<Delete Player="Me" Event="Strike"/>
<Effect Name="LightningArrowEnd" Sequence="magic_lightning_arrow_end"
Scale="1.55" Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_lightningarrow_end" Event="Strike"/>
</Actions>
</Move>

<Move Name="LightningArrowMiddle" Template="LightningArrow"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="LightningArrowStart"/>
<CurrentAnimation Name="LightningArrowMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="450" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="magic_lightningarrow_middle" Frame="1"/>
<Delete Player="Me" Event="Strike"/>
<Effect Name="LightningArrowEnd" Sequence="magic_lightning_arrow_end"
Scale="1.0" Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Sound Name="magic_lightningarrow_end" Event="Strike"/>
</Actions>
</Move>

<Move Name="LightningArrowWall" Template="LightningArrow"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="LightningArrowMiddle"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Event="AnimationEnd"/>
<Sound Name="magic_lightningarrow_end" Frame="1"/>
</Actions>
</Move>

<!--IcePins-->
<Move Name="IcePinsPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="ice_pins_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="IcePins">
<Tactics>
<Conditions>
<Operator Type="Or">
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="And">
<Distance Min="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<CurrentAnimation Name="Fall" Player="Enemy"/>
</Operator>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="IcePins"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="IcePins" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="6" Value="-1"/>
</Actions>
</Move>

<Move Name="IcePinsStart" Template="MagicMissileStart|IcePins"


FileName="ice_pins_start.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Actions>
<Effect Name="IcePinsStart" Sequence="magic_ice_pins_start" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="0.0" ShiftY="25.0"/>
</Effect>
<StopFollowEffect Name="IcePinsStart" Event="AnimationEnd"/>
<Sound Name="magic_ice_pins_start" Frame="3"/>
<Sound Name="magic_ice_pins_middle" Frame="19"/>
</Actions>
</Move>

<Move Name="IcePinsMiddle_1" Template="IcePins" FileName="ice_pins_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="MassBomb-MacroNode1"/>
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"/>
</Align>
<Velocity X="8"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="IcePinsStart"/>
<CurrentAnimation Name="IcePinsMiddle_2"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="MassBomb-Edge1"/>
</AttackingParts>
<Impulse X="200" Y="-400" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="IcePinsMiddle_1" Sequence="magic_ice_pins_middle_1"
Scale="1.0" TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="0.0" ShiftY="85"/>
</Effect>
<Sound Name="magic_ice_pins_middle" Frame="2"/>
<RandomSound Event="Strike">
<Sound Name="magic_ice_pins_end" Frame="2"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="IcePinsEnd" Sequence="magic_ice_pins_end" Scale="2.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="130.0" ShiftY="150"/>
</Effect>
</Actions>
</Move>

<Move Name="IcePinsMiddle_2" Template="IcePins" FileName="ice_pins_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="MassBomb-MacroNode1"/>
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"/>
</Align>
<Velocity X="8"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="IcePinsMiddle_1"/>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="MassBomb-Edge1"/>
</AttackingParts>
<Impulse X="200" Y="-400" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="IcePinsMiddle" Sequence="magic_ice_pins_middle_2" Scale="1.0"
TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="15" ShiftY="95"/>
</Effect>
<Sound Name="magic_ice_pins_middle" Frame="2"/>
<RandomSound Event="Strike">
<Sound Name="magic_ice_pins_end" Frame="2"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="IcePinsEnd" Sequence="magic_ice_pins_end" Scale="2.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="130.0" ShiftY="150"/>
</Effect>
</Actions>
</Move>

<Move Name="IcePinsWall" Template="IcePins" FileName="mass_bomb_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="IcePinsMiddle_1"/>
<CurrentAnimation Name="IcePinsMiddle_2"/>
</Operator>
<Distance Max="0" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<Move Name="IcePinsPlayerHit" Template="PhysicalBullet" Physics="1"


Priority="400">
<Events>
<EveryFrame/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="Hit"/>
<CurrentAnimation Player="Parent" Name="Physical"/>
<CurrentAnimation Player="Parent" Name="ThrowFall"/>
</Operator>
<CurrentAnimation Player="Me" Name="IcePinsStart"/>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
<StopEffect Name="IcePinsStart" Frame="1"/>
</Actions>
</Move>

<!--FirePillar -->
<Move Name="FirePillarPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="fire_pillar_player.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="FirePillar">
<Tactics>
<Conditions>
<Operator Type="Or">
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="And">
<Distance Min="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<CurrentAnimation Name="Fall" Player="Enemy"/>
</Operator>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="FirePillar"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
<Interval Type="Attack" Start="16" End="26" NoEffect="1">
<AttackingParts>
<Edge Name="FirePillar-Edge1"/>
</AttackingParts>
<Impulse X="150" Y="-600" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
</Interval>
</Intervals>
<Actions>
<CreatePlayer Name="FirePillar" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
<Sound Name="m_pl_attack6" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="12" Voice="Female"/>
</Actions>
</Move>

<Move Name="FirePillarStart" Template="MagicMissileStart|FirePillar"


FileName="fire_pillar_start.bin" MidFrames="2" FirstFrame="2" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Actions>
<Effect Name="FirePillarStart" Sequence="magic_fire_pillar_start"
Scale="1.25" TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="FirePillar-MacroNode1"
Follow="0" ShiftX="-100" ShiftY="113"/>
</Effect>
<Effect Name="FirePillarStart" Sequence="magic_fire_pillar_start2"
Scale="2.3" TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="FirePillar-MacroNode1"
Follow="0" ShiftX="-200" ShiftY="111"/>
</Effect>
<Effect Name="FirePillarStart" Sequence="magic_fire_pillar_start3"
Scale="2.3" TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="FirePillar-MacroNode1"
Follow="0" ShiftX="-50" ShiftY="111"/>
</Effect>
<Effect Name="FirePillarStart" Sequence="magic_fire_pillar_start4"
Scale="2.3" TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="FirePillar-MacroNode1"
Follow="0" ShiftX="0" ShiftY="111"/>
</Effect>
<Effect Name="FirePillarStart" Sequence="magic_fire_pillar_start5"
Scale="2.3" TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="FirePillar-MacroNode1"
Follow="0" ShiftX="50" ShiftY="111"/>
</Effect>
<Effect Name="FirePillarStart" Sequence="magic_fire_pillar_start1"
Scale="2.3" TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="FirePillar-MacroNode1"
Follow="0" ShiftX="-300" ShiftY="111"/>
</Effect>
<Sound Name="magic_firepillar_start" Frame="2"/>
</Actions>
</Move>

<Move Name="FirePillarMiddle" Template="FirePillar"


FileName="fire_pillar_end.bin" MidFrames="2" FirstFrame="5" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NPivot"/>
</Align>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="FirePillarStart"/>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="8" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="FirePillar-Edge1"/>
</AttackingParts>
<Impulse X="150" Y="-600" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="FirePillarMiddle" Sequence="magic_fire_pillar_end"
Scale="1.5" Looped="0" Frame="9">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="217"/>
</Effect>
<Effect Name="FirePillarMiddle" Sequence="magic_fire_pillar_end1"
Scale="3.0" Looped="0" Frame="9">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="-200" ShiftY="215"/>
</Effect>
<Effect Name="FirePillarMiddle" Sequence="magic_fire_pillar_end2"
Scale="3.0" Looped="0" Frame="9">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="-100" ShiftY="215"/>
</Effect>
<Effect Name="FirePillarMiddle" Sequence="magic_fire_pillar_end4"
Scale="3.0" Looped="0" Frame="9">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="100" ShiftY="215"/>
</Effect>
<Effect Name="FirePillarMiddle" Sequence="magic_fire_pillar_end3"
Scale="3.0" Looped="0" Frame="9">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="200" ShiftY="215"/>
</Effect>
<Effect Name="FirePillarMiddle" Sequence="magic_fire_pillar_end5"
Scale="3.0" Looped="0" Frame="9">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="300" ShiftY="215"/>
</Effect>
<Sound Name="magic_firepillar_end" Frame="6"/>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<!--MagicWave-->
<Move Name="MagicWavePlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="magic_wave_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="MagicWave">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MagicWave"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="MagicWave" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="1" Value="-1"/>
</Actions>
</Move>

<Move Name="MagicWaveStart" Template="MagicMissileStart|MagicWave"


FileName="magic_wave_start.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="9" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="MagicWaveStart" Sequence="magic_wave_start" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="6">
<Position Player="Me" Object="Nodes" Part="Magic-Node3_1" Follow="1"
ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="MagicWaveMiddle" Sequence="magic_wave_middle" Scale="1.0"
TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="-50.0" ShiftY="0.0"/>
</Effect>
<StopFollowEffect Name="MagicWaveStart" Event="AnimationEnd"/>
<Sound Name="magic_wave_start" Frame="1"/>
<RandomSound Event="Strike">
<Sound Name="magic_wave_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="MagicWaveEnd" Sequence="magic_wave_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
</Actions>
</Move>

<Move Name="MagicWaveMiddle" Template="MagicWave"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="MagicWaveStart"/>
<CurrentAnimation Name="MagicWaveMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<RandomSound Event="Strike">
<Sound Name="magic_wave_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="MagicWaveEnd" Sequence="magic_wave_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
</Actions>
</Move>

<Move Name="MagicWaveWall" Template="MagicWave" FileName="fireball_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="MagicWaveMiddle"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<!--WaterBall-->
<Move Name="WaterBallPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="water_ball_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="WaterBall">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="WaterBall"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="24"/>
</Intervals>
<Actions>
<CreatePlayer Name="WaterBall" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="5" Value="-1"/>
</Actions>
</Move>

<Move Name="WaterBallStart" Template="MagicMissileStart|WaterBall"


FileName="water_ball_start.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="13" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="WaterBallStart" Sequence="magic_water_ball_start" Scale="1.0"
TimeScale="1.0" Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="WaterBallMiddle" Sequence="magic_water_ball_middle"
Scale="1.0" TimeScale="2.0" Looped="1" Frame="13">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="0.0" ShiftY="20.0"/>
</Effect>
<StopFollowEffect Name="WaterBallStart" Event="AnimationEnd"/>
<Sound Name="magic_water_ball_start" Frame="1"/>
<RandomSound Event="Strike">
<Sound Name="magic_water_ball_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="WaterBallEnd" Sequence="magic_water_ball_end" Scale="1.5"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="10.0"/>
</Effect>
</Actions>
</Move>

<Move Name="WaterBallMiddle" Template="WaterBall"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="WaterBallStart"/>
<CurrentAnimation Name="WaterBallMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<RandomSound Event="Strike">
<Sound Name="magic_water_ball_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="WaterBallEnd" Sequence="magic_water_ball_end" Scale="1.5"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="10.0"/>
</Effect>
</Actions>
</Move>

<Move Name="WaterBallWall" Template="WaterBall" FileName="fireball_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="WaterBallMiddle"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<!--RootStun-->
<Move Name="RootStunPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="root_stun_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="RootStun">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="RootStun"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="RootStun" Frame="10">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="6" Value="-1"/>
<Sound Name="m_pl_attack6" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="12" Voice="Female"/>
</Actions>
</Move>

<Move Name="RootStunStart" Template="MagicMissileStart|RootStun"


FileName="root_stun_start.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NPivot"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="1" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="RootStun-Edge1"/>
</AttackingParts>
<Impulse X="0" Y="0" Z="0"/>
<Damage Value="0.15" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="RootHit"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="Roots_start" Frame="5" />
<Effect Name="RootStunStart1" Sequence="magic_root_stun_start_1"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="-30" ShiftY="42"/>
</Effect>
<Effect Name="RootStunStart2" Sequence="magic_root_stun_start_2"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="75" ShiftY="42"/>
</Effect>
</Actions>
</Move>

<Move Name="RootStunMiddle" Template="RootStun" FileName="root_stun_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Me" Object="Animation"/>
</Align>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="RootStunStart"/>
<!--<CurrentAnimation Name="RootStunMiddle"/>-->
</Operator>
</Conditions>
<Actions>
<Effect Name="RootStunMiddle1" Sequence="magic_root_stun_middle_1"
Scale="1.0" Looped="1" Event="AnimationEnd" Frame="1">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="-30" ShiftY="42"/>
</Effect>
<Effect Name="RootStunMiddle2" Sequence="magic_root_stun_middle_2"
Scale="1.0" Looped="1" Event="AnimationEnd" Frame="1">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="75" ShiftY="42"/>
</Effect>
</Actions>
</Move>

<Move Name="RootHit" Template="Recoil|NotTitan" FileName="root_hit.bin"


MidFrames="2" FirstFrame="3" Priority="700">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Front"/>
<To Player="Parent" Object="Wall" Part="Back"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="RootHit"/>
</Events>
<Intervals>
<Interval Name="Uninterrupt" End="70"/>
<Interval Name="Throwable" Start="7"/>
</Intervals>
</Move>

<Move Name="RootStunEnd" Template="RootStun" FileName="root_stun_end.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Me" Object="Animation"/>
</Align>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="RootStunMiddle"/>
</Conditions>
<Intervals>
</Intervals>
<Actions>
<Sound Name="Roots_end" Frame="1" />
<StopEffect Name="RootStunMiddle1" Frame="1"/>
<StopEffect Name="RootStunMiddle2" Frame="1"/>
<Effect Name="RootStunEnd1" Sequence="magic_root_stun_end_1" Scale="1.0"
Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="-30" ShiftY="42"/>
</Effect>
<Effect Name="RootStunEnd2" Sequence="magic_root_stun_end_2" Scale="1.0"
Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="75" ShiftY="42"/>
</Effect>
<Delete Player="Me" Frame="17"/>
</Actions>
</Move>

<Move Name="ShopMagicRootStunPlayer" Template="ShopPeacefulStart"


FileName="root_stun_player.bin" MidFrames="2" FirstFrame="2" Priority="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-80"/>
</Align>
<Locks>
<Screen Name="ShopMagic"/>
<Item Type="Magic" SubType="RootStun"/>
</Locks>
<Actions>
<Sound Name="Roots_start" Frame="5" />
<Effect Name="RootStunStart1" Sequence="magic_root_stun_start_1"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="500" ShiftY="42"/>
</Effect>
<Effect Name="RootStunStart2" Sequence="magic_root_stun_start_2"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="2">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="375" ShiftY="42"/>
</Effect>
<Effect Name="RootStunMiddle1" Sequence="magic_root_stun_middle_1"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="10">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="500" ShiftY="42"/>
</Effect>
<Effect Name="RootStunMiddle2" Sequence="magic_root_stun_middle_2"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="10">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="375" ShiftY="42"/>
</Effect>
</Actions>
</Move>

<!--EarthStrike -->
<Move Name="EarthStrikePlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="mass_bomb_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="EarthStrike">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="EarthStrike"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="FirePillar" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="6" Value="-1"/>
<Sound Name="m_pl_attack6" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="12" Voice="Female"/>
</Actions>
</Move>

<Move Name="EarthStrikeStart" Template="MagicMissileStart|EarthStrike"


FileName="earth_strike_start.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Actions>
<Effect Name="EarthStrikeStart" Sequence="magic_earth_strike_start"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="19">
<Position Player="Me" Object="Nodes" Part="FirePillar-MacroNode1"
Follow="0" ShiftX="0" ShiftY="0"/>
</Effect>
<Sound Name="magic_firepillar_start" Frame="1"/>
</Actions>
</Move>

<Move Name="EarthStrikeMiddle" Template="EarthStrike"


FileName="earth_strike_end.bin" MidFrames="2" FirstFrame="5" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NPivot"/>
</Align>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="EarthStrikeStart"/>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="10" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="FirePillar-Edge1"/>
</AttackingParts>
<Impulse X="150" Y="-600" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="EarthStrikeMiddle" Sequence="magic_earth_strike_end"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="9">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="180"/>
</Effect>
<Sound Name="magic_firepillar_end" Frame="1"/>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<!--FireSplash-->
<Move Name="FireSplashPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="mass_bomb_player.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="FireSplash">
<Tactics>
<Conditions>
<Operator Type="Or">
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="And">
<Distance Min="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<CurrentAnimation Name="Fall" Player="Enemy"/>
</Operator>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="FireSplash"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="FireSplash" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
<Sound Name="m_pl_attack6" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="4" Voice="Female"/>
</Actions>
</Move>

<Move Name="FireSplashStart" Template="MagicMissileStart|FireSplash"


FileName="mass_bomb_start.bin" MidFrames="2" FirstFrame="2" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Actions>
<Effect Name="FireSplashStart" Sequence="magic_fire_splash_start"
Scale="2.0" TimeScale="1.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="0.0" ShiftY="5.0"/>
</Effect>
<Effect Name="FireSplashStart" Sequence="magic_fire_splash_start2"
Scale="3.5" TimeScale="1.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="-100" ShiftY="5.0"/>
</Effect>
<Effect Name="FireSplashStart" Sequence="magic_fire_splash_start1"
Scale="3.5" TimeScale="1.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="-200" ShiftY="5.0"/>
</Effect>
<Effect Name="FireSplashStart" Sequence="magic_fire_splash_start3"
Scale="3.5" TimeScale="1.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="-300" ShiftY="5.0"/>
</Effect>
<Effect Name="FireSplashStart" Sequence="magic_fire_splash_start4"
Scale="3.5" TimeScale="1.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="-400" ShiftY="5.0"/>
</Effect>
<Effect Name="FireSplashStart" Sequence="magic_fire_splash_start5"
Scale="3.5" TimeScale="1.0" Looped="0" Frame="4">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="-500" ShiftY="5.0"/>
</Effect>
<StopFollowEffect Name="FireSplashStart" Event="AnimationEnd"/>
<Sound Name="magic_fire_splash_start" Frame="2"/>
</Actions>
</Move>

<Move Name="FireSplashMiddle" Template="FireSplash"


FileName="fire_splash_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="MassBomb-MacroNode1"/>
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"/>
</Align>
<Velocity X="10"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="FireSplashStart"/>
<CurrentAnimation Name="FireSplashMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="MassBomb-Edge1"/>
</AttackingParts>
<Impulse X="200" Y="-500" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="FireSplashMiddle" Sequence="magic_fire_splash_middle"
Scale="1.0" TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="30.0" ShiftY="85.0"/>
</Effect>
<Effect Name="FireSplashMiddle" Sequence="magic_fire_splash_middle2"
Scale="2.5" TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="-50" ShiftY="85.0"/>
</Effect>
<Effect Name="FireSplashMiddle" Sequence="magic_fire_splash_middle1"
Scale="2.5" TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="-150" ShiftY="85.0"/>
</Effect>
<Effect Name="FireSplashMiddle" Sequence="magic_fire_splash_middle3"
Scale="2.5" TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="130" ShiftY="85.0"/>
</Effect>
<Effect Name="FireSplashMiddle" Sequence="magic_fire_splash_middle4"
Scale="2.5" TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="230" ShiftY="85.0"/>
</Effect>
<Effect Name="FireSplashMiddle" Sequence="magic_fire_splash_middle5"
Scale="2.5" TimeScale="2.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="330" ShiftY="85.0"/>
</Effect>
<RandomSound Frame="1">
<Sound Name="magic_fire_splash_middle1"/>
<Sound Name="magic_fire_splash_middle2"/>
<Sound Name="magic_fire_splash_middle3"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="FireSplashEnd" Sequence="magic_fire_splash_end" Scale="1.5"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="30.0" ShiftY="150.0"/>
</Effect>
<Effect Name="FireSplashEnd" Sequence="magic_fire_splash_end2" Scale="2.5"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="-50" ShiftY="150.0"/>
</Effect>
<Effect Name="FireSplashEnd" Sequence="magic_fire_splash_end1" Scale="2.5"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="-150" ShiftY="150.0"/>
</Effect>
<Effect Name="FireSplashEnd" Sequence="magic_fire_splash_end3" Scale="2.5"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="130" ShiftY="150.0"/>
</Effect>
<Effect Name="FireSplashEnd" Sequence="magic_fire_splash_end4" Scale="2.5"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="230" ShiftY="150.0"/>
</Effect>
<Effect Name="FireSplashEnd" Sequence="magic_fire_splash_end5" Scale="2.5"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="330" ShiftY="150.0"/>
</Effect>
<Sound Name="magic_fire_splash_end" Event="Strike"/>
</Actions>
</Move>

<Move Name="FireSplashWall" Template="FireSplash"


FileName="fire_splash_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="FireSplashMiddle"/>
<Distance Max="-100" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<!--MagicAsteroid-->
<Move Name="MagicAsteroidPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="magic_asteroid_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="MagicAsteroid">
<Tactics>
<Conditions>
<Distance Min="400" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MagicAsteroid"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="MagicAsteroid" Frame="4">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="4" Value="-1"/>
</Actions>
</Move>

<Move Name="MagicAsteroidMiddle" Template="MagicAsteroid"


FileName="magic_asteroid_middle_1.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="27" End="30" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="MAGIC_ASTEROID-Edge1"/>
</AttackingParts>
<Impulse X="175" Y="-420" Z="0"/>
<Damage Value="0.15" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="21" End="26" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="MAGIC_ASTEROID-Edge2"/>
</AttackingParts>
<Impulse X="175" Y="-420" Z="0"/>
<Damage Value="0.3" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
<!-- <Interval Type="Attack" Start="25" End="28" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="MAGIC_ASTEROID-Edge3"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.1" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval> -->
<!-- <Interval Type="Attack" Start="18" End="30" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="MAGIC_ASTEROID-Edge4"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.1" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval> -->
<Interval Type="Attack" Start="32" End="34" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="MAGIC_ASTEROID-Edge2"/>
<Edge Name="MAGIC_ASTEROID-Edge4"/>
<Edge Name="MAGIC_ASTEROID-Edge5"/>
</AttackingParts>
<Impulse X="400" Y="-400" Z="0"/>
<Damage Value="0.3" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="MagicAsteroidMiddle_1" Sequence="magic_asteroid_middle"
Scale="1.5" TimeScale="1.0" Looped="1" Frame="1">
<Position Player="Me" Object="Nodes" Part="MAGIC_ASTEROID-Node2"
Follow="1" ShiftX="-60.0" ShiftY="80.0"/>
</Effect>
<Effect Name="MagicAsteroidMiddle_2" Sequence="magic_asteroid_middle"
Scale="0.4" TimeScale="1.0" Looped="1" Frame="15">
<Position Player="Me" Object="Nodes" Part="MAGIC_ASTEROID-Node4"
Follow="1" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="MagicAsteroidEnd_1" Sequence="magic_asteroid_end_2"
Scale="2.0" TimeScale="2.0" Looped="0" Frame="30">
<Position Player="Me" Object="Nodes" Part="MAGIC_ASTEROID-Node2"
Follow="0" ShiftX="0.0" ShiftY="60.0"/>
</Effect>
<Effect Name="MagicAsteroidEnd_2" Sequence="magic_asteroid_end_1"
Scale="1.5" TimeScale="2.0" Looped="0" Frame="26">
<Position Player="Me" Object="Nodes" Part="MAGIC_ASTEROID-Node4"
Follow="0" ShiftX="25.0" ShiftY="85.0"/>
</Effect>
<Sound Name="magic_asteroid_start" Frame="8"/>
<Sound Name="magic_asteroid_end" Frame="29"/>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<!--MagicDeathRay-->
<Move Name="MagicDeathRayPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="magic_death_ray_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="MagicDeathRay">
<Tactics>
<Conditions>
<Distance Min="400" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MagicDeathRay"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="MagicDeathRay" Frame="4">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="4" Value="-1"/>
</Actions>
</Move>

<Move Name="MagicDeathRayStart" Template="MagicMissileStart|MagicDeathRay"


FileName="magic_death_ray_start.bin" MidFrames="2" FirstFrame="2" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Actions>
<Sound Name="magic_firepillar_start" Frame="2"/>
</Actions>
</Move>

<Move Name="MagicDeathRayMiddle" Template="MagicDeathRay"


FileName="magic_death_ray_end.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NPivot"/>
</Align>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="MagicDeathRayStart"/>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="14" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Magic-Edge4_1"/>
<Edge Name="MagicDeathRayEdge1"/>
<Edge Name="MagicDeathRayEdge2"/>
</AttackingParts>
<Impulse X="150" Y="-600" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="MagicDeathRayMiddle" Sequence="magic_death_ray" Scale="2.2"
TimeScale="3.2" Looped="0" Frame="6">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="250"/>
</Effect>
<Sound Name="magic_deathray" Frame="9"/>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<!--MagicAcidCloud-->
<Move Name="MagicAcidCloudPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="magic_toxic_cloud.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="MagicAcidCloud">
<Tactics>
<Conditions>
<Distance Min="400" Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MagicAcidCloud"/>
</Locks>
<Intervals>
<Interval Type="Invulnerable" End="50" Name="Evade" />
<Interval Name="Uninterrupt" End="50"/>
</Intervals>
<Actions>
<CreatePlayer Name="MagicAcidCloud" Frame="16">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<Effect Name="FearAbilityStart" Sequence="effect_energy_ray_start" Scale="1.5"
TimeScale="1.5" Frame="20">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="897"
ShiftY="10" />
</Effect>
<Effect Name="FearAbilityMid" Sequence="effect_energy_ray_mid" Scale="1.5"
TimeScale="1.5" Frame="24">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="890"
ShiftY="20" />
</Effect>
<Effect Name="FearAbilityMiddle" Sequence="effect_energy_ray_middle"
Scale="1.5" TimeScale="1.5" Frame="28">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="1090"
ShiftY="20" />
</Effect>
<Effect Name="FearAbilityEnd" Sequence="effect_energy_ray_end" Scale="1.5"
TimeScale="1.5" Frame="32">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="890"
ShiftY="20" />
</Effect>
<Sound Name="snd_rayshot_bones" Frame="1"/>
<Sound Name="snd_rayshot" Frame="4"/>
</Actions>
</Move>

<Move Name="MagicAcidCloud" Template="MagicMissileFly|MagicAcidCloud"


FileName="magic_acid_cloud_start.bin" MidFrames="3" FirstFrame="1" Priority="600"
NoMagicRecharge="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NPivot"/>
</Align>
<Locks>
<Item Type="Skeleton" SubType="SkeletonMagic"/>
</Locks>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="6" End="10" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="lightningEdge1"/>
<Edge Name="lightningEdge2"/>
</AttackingParts>
<Impulse X="0" Y="3" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="ToxicCloud"/>
</Interval>
</Intervals>
<Actions>
<Delete Player="Me" Event="Strike"/>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<!--MagicSaw-->
<Move Name="MagicSawPlayer" Template="1key|MagicPlayer|Jump" Type="ATTACK"
FileName="magic_circular_saw.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="MagicSaw">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NKnee_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MagicSaw"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="24"/>
</Intervals>
<Actions>
<CreatePlayer Name="MagicSaw" Frame="5">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="5" Value="-1"/>
</Actions>
</Move>

<Move Name="MagicSawStart" Template="MagicMissileStart|MagicSaw"


FileName="magic_circular_saw_start.bin" MidFrames="2" FirstFrame="6" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Y|Z" ShiftModelNode="Magic-Node2_1">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation" ShiftY="-120"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="5" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>`
<Edge Name="Magic-Edge1_1"/>
<Edge Name="Magic-Edge2_1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="MiddleHeavy"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="magic_saw_long" Frame="8"/>
<Effect Name="MagicSawMiddle" Sequence="effect_round_knife_big" Scale="0.9"
TimeScale="1.0" Looped="1" Frame="7">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="1"
ShiftX="-100" ShiftY="40"/>
</Effect>
</Actions>
</Move>

<Move Name="MagicSawMiddle" Template="MagicSaw" FileName="fireball_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="MagicSawStart"/>
<CurrentAnimation Name="MagicSawMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
<Edge Name="Magic-Edge1_1"/>
<Edge Name="Magic-Edge2_1"/>
</AttackingParts>
<Impulse X="700" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="MiddleHeavy"/>
</Interval>
</Intervals>
</Move>

<Move Name="MagicSawWall" Template="MagicSaw" FileName="fireball_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="MagicSawMiddle"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<!--MagicFireAura-->
<Move Name="MagicFireAuraPlayer" Template="1key|MagicPlayer"
FileName="magic_fire_aura.bin" MidFrames="2" NoWallRepulsion="1" FirstFrame="1"
Priority="110" TacticWeapon="MagicFireAura">
<Tactics>
<Conditions>
<Distance Max="600" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MagicFireAura" />
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="32"/>
<Interval Name="TitanUnhittable" Start="9" End="30"/>
<Interval Name="Unstable" Start="31" End="34"/>
</Intervals>
<Actions>
<CreatePlayer Name="MagicFireAura" Frame="9">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_FIRE_AURA"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="7" Value="-1"/>
<Sound Name="magic_fire_splash_start" Frame="8"/>
<Sound Name="magic_firepillar_end" Frame="21"/>
</Actions>
</Move>

<Move Name="MagicFireAuraMiddle" Template="MagicFireAura"


FileName="magic_fire_aura_bullet.bin" MidFrames="3" FirstFrame="1" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Y|Z" >
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation" ShiftY="20"/>
</Align>
<Events>
<Birth/>
</Events>
<Conditions>
<Name Value="MagicFireAura" />
</Conditions>
<Intervals>
<Interval Type="Attack" Start="9" End="21" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Magic-Edge4_1"/>
<Edge Name="Magic-Edge1_1"/>
<Edge Name="Magic-Edge2_1"/>
<Edge Name="Magic-Edge1_1"/>
<Edge Name="Magic-Edge2_1"/>
</AttackingParts>
<Impulse X="150" Y="-600" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="OverheadHeavy"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="MagicFireAuraEffect" Sequence="effect_fire_aura" Scale="2.5"
TimeScale="2.0" OnBackground="0" Frame="3">
<Position Player="Parent" Object="Nodes" Part="NStomach" Follow="0"
ShiftX="3" ShiftY="15"/>
</Effect>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<!--LYNX-->
<!--InvisibilityCloak-->
<Move Name="InvisibilityCloakPlayer" Template="1key|BossAbility" Type="ATTACK"
FileName="smoke_bomb.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="InvisibilityCloak">
<Tactics>
<Conditions>
<Operator Type="Or">
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="And">
<Distance Min="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Operator Type="Or">
<CurrentAnimation Name="Fall" Player="Enemy"/>
<CurrentAnimation Name="Physical" Player="Enemy"/>
</Operator>
</Operator>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up" PressType="Tap"/>
</Keys>
<ModExists Name="InvisibilityRecharge" Not="1"/>
</Conditions>
<Locks>
<Perk Name="PERK_INVISIBILITY"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="13"/>
</Intervals>
<Actions>
<Effect Name="InvisibilityCloakStart" Sequence="magic_invisible_start"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="-
30" ShiftY="110"/>
</Effect>
<Effect Name="InvisibilityCloakEnd" Sequence="magic_invisible_end"
Scale="1.6" TimeScale="2.0" Looped="0" Frame="8">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="40"
ShiftY="100"/>
</Effect>
<Sound Name="smoke_bomb" Frame="12"/>
<Sound Name="m_pl_attack6" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="12" Voice="Female"/>
</Actions>
</Move>

<Move Name="InvisibilityCloakPlayerHit" Template="PhysicalBullet" Physics="1"


Priority="400">
<Events>
<EveryFrame/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Player="Parent" Name="Hit"/>
<CurrentAnimation Player="Parent" Name="Physical"/>
<CurrentAnimation Player="Parent" Name="ThrowFall"/>
</Operator>
<CurrentAnimation Player="Me" Name="InvisibilityCloakStart"/>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
<StopEffect Name="InvisibilityCloakStart" Frame="1"/>
</Actions>
</Move>

<!--HERMIT-->
<!--HermitStormAttack-->
<Move Name="HermitStormPlayer" Template="1key|BossAbility"
FileName="hermit_super_attack.bin" MidFrames="2" NoWallRepulsion="1" FirstFrame="1"
Priority="110" MirrorNode="NHeel_1">
<Tactics>
<Conditions>
<Distance Min="100" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Distance Min="200" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
<Distance Min="200" Axis="X">
<From Player="Me" Object="Nodes" Part="NHeel_1"/>
<To Player="Me" Object="Wall" Part="Front"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up" PressType="Tap"/>
</Keys>
<ModExists Name="HermitStormRecharge" Not="1"/>
</Conditions>
<Locks>
<Perk Name="PERK_HERMITSTORM" />
</Locks>
<Intervals>
<Interval Name="Unstable"/>
<Interval Name="Uninterrupt" End="36"/>
<Interval Name="SemiUninterrupt" Start="36"/>
<Interval Type="Attack" Start="8" End="9">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_1"/>
<Edge Name="EForearm_1"/>
<Edge Name="EHand_1"/>
<Edge Name="EFingers_1"/>
</AttackingParts>
<Damage Value="0.05">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="345" Y="-205" Z="-350"/>
<Hit Name="High"/>
</Interval>
<Interval Type="Attack" Start="11" End="19">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_1"/>
<Edge Name="WEAPON_SAI-Edge31_2"/>
</AttackingParts>
<Damage Value="0.05">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="345" Y="-205" Z="-350"/>
<Hit Name="Low"/>
</Interval>
<Interval Type="Attack" Start="20" End="27">
<AttackingParts>
<Edge Name="WEAPON_SAI-Edge31_1"/>
<Edge Name="WEAPON_SAI-Edge31_2"/>
</AttackingParts>
<Damage Value="0.05">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="345" Y="-205" Z="-350"/>
<Hit Name="Low"/>
</Interval>
</Intervals>
<Actions>
<CreatePlayer Name="HermitStorm" Frame="25">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="HERMIT_STORM"/>
</CreatePlayer>
<Effect Name="HermitStormLevitation" Sequence="effect_levitation_middle"
Scale="1.5" TimeScale="2.0" Looped="1" OnBackground="1" Frame="19">
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1"
ShiftX="3" ShiftY="15"/>
</Effect>
<StopEffect Name="HermitStormLevitation" Event="Hit"/>
<Sound Name="hermit_storm_start" Frame="1"/>
<Sound Name="hermit_storm_idle" Frame="31"/>
<Sound Name="hermit_storm_idle" Frame="39"/>
</Actions>
</Move>

<Move Name="HermitStormPlayerIdle" FileName="hermit_super_attack_idle.bin"


MidFrames="2" FirstFrame="3" EndFrame="54" Priority="1" MirrorNode="NHeel_1"
TacticEquivalent="StanceIdle" EndsStage="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<AnimationEnd />
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="HermitStormPlayer"/>
<CurrentAnimation Name="HermitStormPlayerIdle"/>
<CurrentAnimation Name="Win_HermitStorm"/>
</Operator>
</Conditions>
<Locks>
<Perk Name="PERK_HERMITSTORM" />
</Locks>
<Intervals>
<Interval Name="Unstable"/>
<Interval Name="SemiUninterrupt" Start="36"/>
<Interval Name="Uninterrupt" End="35"/>
</Intervals>
<Actions>
<CreatePlayer Name="HermitStorm" Frame="25">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="HERMIT_STORM"/>
</CreatePlayer>
<StopEffect Name="HermitStormLevitation" Event="Hit"/>
<Sound Name="hermit_storm_idle" Frame="3"/>
<Sound Name="hermit_storm_idle" Frame="10"/>
<Sound Name="hermit_storm_idle" Frame="18"/>
<Sound Name="hermit_storm_idle" Frame="26"/>
<Sound Name="hermit_storm_idle" Frame="34"/>
<Sound Name="hermit_storm_idle" Frame="42"/>
<Sound Name="hermit_storm_idle" Frame="50"/>
</Actions>
</Move>

<Move Name="HermitStormStart" Template="HermitStorm|MagicMissile"


FileName="hermit_storm_start.bin" MidFrames="2" FirstFrame="10" EndFrame="11"
Priority="500">
<SetDirection>
<From Player="Enemy" Object="Wall" Part="Front"/>
<To Player="Enemy" Object="Wall" Part="Back"/>
</SetDirection>
<Events>
<Birth/>
</Events>
</Move>

<Move Name="HermitStormMiddle0" Template="HermitStorm|MagicMissileFly"


FileName="hermit_storm_middle.bin" MidFrames="2" FirstFrame="4" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NPivot"/>
</Align>
<Events>
<AnimationEnd Name="HermitStormStart" />
</Events>
<Intervals>
<Interval Type="Attack" Start="11" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="HermitStorm-Edge1"/>
</AttackingParts>
<Impulse X="150" Y="600" Z="0"/>
<Damage Value="0.25" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="HermitStorm"/>
</Interval>
</Intervals>
<Actions>
<ShakeScreen PauseTime="0" EffectTime="60" AmplitudeX="7" FrequencyX="1"
AmplitudeY="18" FrequencyY="0.5" Frame="13" />
<Effect Name="HermitStormMiddle" Sequence="effect_lightning_end"
Scale="1.2" TimeScale="2.0" Looped="0" Frame="10">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="-210"/>
</Effect>
<RandomSound Frame="10">
<Sound Name="hermit_lightning" />
<Sound Name="hermit_lightning2" />
</RandomSound>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<Move Name="HermitStormMiddle150" Template="HermitStorm|MagicMissileFly"


FileName="hermit_storm_middle.bin" MidFrames="2" FirstFrame="4" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NPivot" ShiftX="-150"/>
</Align>
<Events>
<AnimationEnd Name="HermitStormStart" />
</Events>
<Conditions>
<Distance Min="-250" Max="250" Axis="X" Not="1">
<From Player="Parent" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="11" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="HermitStorm-Edge1"/>
</AttackingParts>
<Impulse X="150" Y="600" Z="0"/>
<Damage Value="0.25" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="HermitStorm"/>
</Interval>
</Intervals>
<Actions>
<ShakeScreen PauseTime="0" EffectTime="60" AmplitudeX="7" FrequencyX="1"
AmplitudeY="18" FrequencyY="0.5" Frame="13" />
<Effect Name="HermitStormMiddle" Sequence="effect_lightning_end"
Scale="1.2" TimeScale="2.0" Looped="0" Frame="10">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="-210"/>
</Effect>
<RandomSound Frame="10">
<Sound Name="hermit_lightning" />
<Sound Name="hermit_lightning2" />
</RandomSound>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<Move Name="HermitStormMiddle300" Template="HermitStorm|MagicMissileFly"


FileName="hermit_storm_middle.bin" MidFrames="2" FirstFrame="4" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NPivot" ShiftX="-300"/>
</Align>
<Events>
<AnimationEnd Name="HermitStormStart" />
</Events>
<Conditions>
<Distance Min="-400" Max="400" Axis="X" Not="1">
<From Player="Parent" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="11" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="HermitStorm-Edge1"/>
</AttackingParts>
<Impulse X="150" Y="600" Z="0"/>
<Damage Value="0.25" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="HermitStorm"/>
</Interval>
</Intervals>
<Actions>
<ShakeScreen PauseTime="0" EffectTime="60" AmplitudeX="7" FrequencyX="1"
AmplitudeY="18" FrequencyY="0.5" Frame="13" />
<Effect Name="HermitStormMiddle" Sequence="effect_lightning_end"
Scale="1.2" TimeScale="2.0" Looped="0" Frame="10">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="-210"/>
</Effect>
<RandomSound Frame="10">
<Sound Name="hermit_lightning" />
<Sound Name="hermit_lightning2" />
</RandomSound>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<Move Name="HermitStormMiddle400" Template="HermitStorm|MagicMissileFly"


FileName="hermit_storm_middle.bin" MidFrames="2" FirstFrame="4" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NPivot" ShiftX="-400"/>
</Align>
<Events>
<AnimationEnd Name="HermitStormStart" />
</Events>
<Conditions>
<Distance Min="-500" Max="500" Axis="X" Not="1">
<From Player="Parent" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="11" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="HermitStorm-Edge1"/>
</AttackingParts>
<Impulse X="150" Y="600" Z="0"/>
<Damage Value="0.25" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="HermitStorm"/>
</Interval>
</Intervals>
<Actions>
<ShakeScreen PauseTime="0" EffectTime="60" AmplitudeX="7" FrequencyX="1"
AmplitudeY="18" FrequencyY="0.5" Frame="13" />
<Effect Name="HermitStormMiddle" Sequence="effect_lightning_end"
Scale="1.2" TimeScale="2.0" Looped="0" Frame="10">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="-210"/>
</Effect>
<RandomSound Frame="10">
<Sound Name="hermit_lightning" />
<Sound Name="hermit_lightning2" />
</RandomSound>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<!--BUTCHER-->
<!--ButcherEarthquake-->
<Move Name="ButcherEarthquakePlayer" Template="1key|BossAbility"
FileName="butcher_super_attack.bin" MidFrames="2" NoWallRepulsion="1"
FirstFrame="1" Priority="110" MirrorNode="NHeel_1">
<Tactics>
<Conditions>
<CurrentAnimation Name="Jump" Player="Enemy" Not="1"/>
<Operator Type="Or">
<Distance Min="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<CurrentAnimation Name="Fall" Player="Enemy"/>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up-Forward" PressType="Tap"/>
</Keys>
<ModExists Name="EarthquakeRecharge" Not="1"/>
</Conditions>
<Locks>
<Perk Name="PERK_EARTHQUAKE" />
</Locks>
<Intervals>
<Interval Name="Unstable" End="24"/>
<Interval Name="Uninterrupt" End="32"/>
<Interval Type="Block" Start="33"/>
<Interval Name="Throwable" Start="33"/>
</Intervals>
<Actions>
<CreatePlayer Name="Earthquake" Frame="22">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_BUTCHER_EARTHQUAKE"/>
</CreatePlayer>
<ShakeScreen PauseTime="0" EffectTime="60" AmplitudeX="7" FrequencyX="1"
AmplitudeY="18" FrequencyY="0.5" Frame="23" />
<Effect Name="ButcherEarthquake" Sequence="effect_fall" Scale="1.0"
TimeScale="2.0" Looped="0" Frame="22">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="40"
ShiftY="-40"/>
</Effect>
<Sound Name="bodyfall1" Frame="23" Voice="Male"/>
<Sound Name="bucher_jump_new" Frame="4" Voice="Male"/>
<Sound Name="bucher_touchdown" Frame="23"/>
</Actions>
</Move>

<Move Name="ButcherEarthquakeStart" Template="MagicMissileFly"


FileName="butcher_super_attack_activ.bin" MidFrames="2" NoWallRepulsion="1"
FirstFrame="1" Priority="500" MirrorNode="NHeel_1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NPivot"/>
</Align>
<Events>
<Birth/>
</Events>
<Locks>
<Item Type="Weapon" Name="MAGIC_BUTCHER_EARTHQUAKE" />
</Locks>
<Conditions>
<CurrentAnimation Player="Parent" Name="ButcherEarthquakePlayer"/>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="2" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Edge1"/>
</AttackingParts>
<Impulse X="150" Y="-300" Z="0"/>
<Damage Value="0.4" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="Earthquake"/>
</Interval>
</Intervals>
<Actions>
<Delete Player="Me" Event="AnimationEnd" />
</Actions>
</Move>

<!--WASP-->
<!--WaspFly-->
<Move Name="WaspFly_150" Template="1key|WaspFly|BossAbility"
FileName="naginata_boss_1.bin" MidFrames="2" NoWallRepulsion="1" FirstFrame="1"
Priority="110" MirrorNode="NHeel_1">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Me" Object="Wall" Part="Back" ShiftX="-160"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up-Back" PressType="Tap"/>
</Keys>
<ModExists Name="WaspFlyRecharge" Not="1"/>
<Distance Min="80" Max="150" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Conditions>
<Locks>
<Perk Name="PERK_WASPFLY" />
</Locks>
<Intervals>
<Interval Type="Invulnerable" Name="Boss" />
<Interval Name="Unstable" End="45"/>
<Interval Name="Uninterrupt" End="50"/>
<Interval Type="Block" Start="51"/>
<Interval Name="Throwable" Start="51"/>
<Interval Type="Attack" Start="19" End="31">
<IgnoresBlock />
<IgnoresInvulnerable />
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.3">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="0" Z="0"/>
<Hit Name="WaspFly"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="WaspSpeedSplitWingsEnd" Sequence="wasp_speed_split_wings_end"
Scale="1.35" TimeScale="1.9" Looped="0" Frame="32">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="140.0" ShiftY="14.0"/>
</Effect>
<!-- <Effect Name="WaspSpeedSplitAsh" Sequence="wasp_speed_split_ash"
Scale="1.35" TimeScale="1.9" Looped="0" Frame="15">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="700.0" ShiftY="-40.0"/>
</Effect>-->
<Sound Name="f_pl_attack3" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="4" Voice="Female"/>
<Sound Name="swish2" Frame="14"/>
<Sound Name="wasp_fly_start" Frame="1"/>
<Sound Name="wasp_fly_mid" Frame="14"/>
<Sound Name="wasp_fly_end" Frame="26"/>
</Actions>
</Move>

<Move Name="WaspFly_200" Template="1key|WaspFly|BossAbility"


FileName="naginata_boss.bin" MidFrames="2" NoWallRepulsion="1" FirstFrame="1"
Priority="110" MirrorNode="NHeel_1">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Me" Object="Wall" Part="Back" ShiftX="-70"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up-Back" PressType="Tap"/>
</Keys>
<ModExists Name="WaspFlyRecharge" Not="1"/>
<Distance Min="150" Max="230" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Conditions>
<Locks>
<Perk Name="PERK_WASPFLY" />
</Locks>
<Intervals>
<Interval Type="Invulnerable" Name="Boss"/>
<Interval Name="Unstable" End="45"/>
<Interval Name="Uninterrupt" End="50"/>
<Interval Type="Block" Start="51"/>
<Interval Name="Throwable" Start="51"/>
<Interval Type="Attack" Start="19" End="31">
<IgnoresBlock />
<IgnoresInvulnerable />
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.3">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="0" Z="0"/>
<Hit Name="WaspFly"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="WaspSpeedSplitWingsStart"
Sequence="wasp_speed_split_wings_start" Scale="1.35" TimeScale="1.9" Looped="0"
Frame="4">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="-
70.0" ShiftY="65.0"/>
</Effect>
<Effect Name="WaspSpeedSplitWingsEnd" Sequence="wasp_speed_split_wings_end"
Scale="1.35" TimeScale="1.9" Looped="0" Frame="32">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="140.0" ShiftY="14.0"/>
</Effect>
<!-- <Effect Name="WaspSpeedSplitAsh" Sequence="wasp_speed_split_ash"
Scale="1.35" TimeScale="1.9" Looped="0" Frame="15">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="700.0" ShiftY="-40.0"/>
</Effect>-->
<Sound Name="f_pl_attack3" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="4" Voice="Female"/>
<Sound Name="swish2" Frame="14"/>
<Sound Name="wasp_fly_start" Frame="1"/>
<Sound Name="wasp_fly_mid" Frame="14"/>
<Sound Name="wasp_fly_end" Frame="26"/>
</Actions>
</Move>

<Move Name="WaspFly_300" Template="1key|WaspFly|BossAbility"


FileName="naginata_boss_2.bin" MidFrames="2" NoWallRepulsion="1" FirstFrame="1"
Priority="110" MirrorNode="NHeel_1">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Me" Object="Wall" Part="Back" ShiftX="0"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up-Back" PressType="Tap"/>
</Keys>
<ModExists Name="WaspFlyRecharge" Not="1"/>
<Distance Min="230" Max="300" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Conditions>
<Locks>
<Perk Name="PERK_WASPFLY" />
</Locks>
<Intervals>
<Interval Type="Invulnerable" Name="Boss"/>
<Interval Name="Unstable" End="45"/>
<Interval Name="Uninterrupt" End="50"/>
<Interval Type="Block" Start="51"/>
<Interval Name="Throwable" Start="51"/>
<Interval Type="Attack" Start="19" End="31">
<IgnoresBlock />
<IgnoresInvulnerable />
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.3">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="0" Z="0"/>
<Hit Name="WaspFly"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="WaspSpeedSplitWingsStartTwo"
Sequence="wasp_speed_split_wings_start_2" Scale="1.35" TimeScale="1.9" Looped="0"
Frame="4">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="-
75.0" ShiftY="90.0"/>
</Effect>
<Effect Name="WaspSpeedSplitWingsEnd" Sequence="wasp_speed_split_wings_end"
Scale="1.35" TimeScale="1.9" Looped="0" Frame="32">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="140.0" ShiftY="14.0"/>
</Effect>
<!-- <Effect Name="WaspSpeedSplitAsh" Sequence="wasp_speed_split_ash"
Scale="1.35" TimeScale="1.9" Looped="0" Frame="15">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="700.0" ShiftY="-40.0"/>
</Effect>-->
<Sound Name="f_pl_attack3" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="4" Voice="Female"/>
<Sound Name="swish2" Frame="14"/>
<Sound Name="wasp_fly_start" Frame="1"/>
<Sound Name="wasp_fly_mid" Frame="14"/>
<Sound Name="wasp_fly_end" Frame="26"/>
</Actions>
</Move>

<Move Name="WaspFly_370" Template="1key|WaspFly|BossAbility"


FileName="naginata_boss_3.bin" MidFrames="2" NoWallRepulsion="1" FirstFrame="1"
Priority="110" MirrorNode="NHeel_1">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Me" Object="Wall" Part="Back" ShiftX="75"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up-Back" PressType="Tap"/>
</Keys>
<ModExists Name="WaspFlyRecharge" Not="1"/>
<Distance Min="300" Max="370" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Conditions>
<Locks>
<Perk Name="PERK_WASPFLY" />
</Locks>
<Intervals>
<Interval Type="Invulnerable" Name="Boss"/>
<Interval Name="Unstable" End="55"/>
<Interval Name="Uninterrupt" End="62"/>
<Interval Type="Block" Start="63"/>
<Interval Name="Throwable" Start="63"/>
<Interval Type="Attack" Start="26" End="39">
<IgnoresBlock />
<IgnoresInvulnerable />
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.3">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="0" Z="0"/>
<Hit Name="WaspFly"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="WaspSpeedSplitWingsEnd" Sequence="wasp_speed_split_wings_end"
Scale="1.35" TimeScale="1.9" Looped="0" Frame="39">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="140.0" ShiftY="14.0"/>
</Effect>
<!-- <Effect Name="WaspSpeedSplitAsh" Sequence="wasp_speed_split_ash"
Scale="1.35" TimeScale="1.9" Looped="0" Frame="22">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="700.0" ShiftY="-40.0"/>
</Effect>-->
<Sound Name="f_pl_attack3" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="4" Voice="Female"/>
<Sound Name="swish2" Frame="14"/>
<Sound Name="wasp_fly_start" Frame="1"/>
<Sound Name="wasp_fly_mid" Frame="14"/>
<Sound Name="wasp_fly_end" Frame="26"/>
</Actions>
</Move>
<!--WIDOW-->
<!--WidowTeleportation-->
<Move Name="WidowTeleportationStart" Template="1key|BossAbility"
FileName="widow_teleportation_start.bin" MidFrames="2" NoWallRepulsion="1"
FirstFrame="1" Priority="110" MirrorNode="NHeel_1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up-Forward" PressType="Tap"/>
</Keys>
<ModExists Name="TeleportationRecharge" Not="1"/>
<Distance Min="150" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Distance Min="300" Axis="X">
<From Player="Enemy" Object="Nodes" Part="NHeel_1"/>
<To Player="Enemy" Object="Wall" Part="Back"/>
</Distance>
<Direction Player="Enemy">
<From Player="Enemy" Object="Nodes" Part="NPivot"/>
<To Player="Me" Object="Nodes" Part="NPivot"/>
</Direction>
</Conditions>
<Locks>
<Perk Name="PERK_TELEPORTATION" />
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="13"/>
<Interval Type="Block" Start="14"/>
<Interval Name="Throwable" Start="14"/>
</Intervals>
<Actions>
<Effect Name="WidowTeleportationStart" Sequence="widow_teleportation_start"
Scale="1.30" TimeScale="1.5" Looped="0" Frame="13">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="54.0" ShiftY="73.0"/>
</Effect>
<Sound Name="widow_teleport_start" Frame="4"/>
<StopSound Name="widow_teleport_start" Event="Hit"/>
</Actions>
</Move>

<Move Name="WidowTeleportationEnd" Template="ChangeDirection"


FileName="widow_teleportation_end.bin" MidFrames="2" NoWallRepulsion="1"
FirstFrame="1" Priority="450" MirrorNode="NHeel_1">
<SetDirection>
<From Player="Enemy" Object="Wall" Part="Front"/>
<To Player="Enemy" Object="Wall" Part="Back"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="NPivot">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Enemy" Object="Pivot" ShiftX="120"/>
</Align>
<Events>
<AnimationEnd />
</Events>
<Conditions>
<CurrentAnimation Name="WidowTeleportationStart"/>
</Conditions>
<Locks>
<Perk Name="PERK_TELEPORTATION" />
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="19"/>
<Interval Type="Block" Start="20"/>
<Interval Name="Throwable" Start="20"/>
<Interval Type="Attack" Start="3" End="4">
<IgnoresBlock />
<AttackingParts>
<Edge Name="Fans-Blade2_2"/>
<Edge Name="Fans-Blade3_2"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.25">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="-245" Y="-245" Z="0"/>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="WidowTeleportEnd" Sequence="widow_teleportation_end"
Scale="1.5" TimeScale="1.5" Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="65.0" ShiftY="95.0"/>
</Effect>
<Sound Name="swish_sword1" Frame="4"/>
<Sound Name="widow_teleport_end" Frame="6"/>
<StopSound Name="widow_teleport_end" Event="Hit"/>
</Actions>
</Move>

<!--SHOGUN-->
<!--AssistantLongKatana-->
<Move Name="AssistantLongKatanaPlayer" Template="2key|SummonAssistant"
Type="ATTACK" FileName="back_roll.bin" MidFrames="2" FirstFrame="1" Priority="110">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Distance Min="300" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Down-Back" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
</Intervals>
<Actions>
<CreatePlayer Name="Assistant" Frame="3">
<Item Type="Weapon" Name="WEAPON_NODACHI"/>
<Item Type="Armor" Name="ARMOR_CENTURION"/>
<Item Type="Helm" Name="HELM_CRESCENT"/>
<Item Type="Skeleton" Name="Skeleton"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="AssistantLongKatanaStart" Template="SummonedAssistant"


FileName="front_flip.bin" MidFrames="2" FirstFrame="2" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="NPivot">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Parent" Object="Pivot" ShiftX="-470"/>
</Align>
<Events>
<Birth/>
</Events>
<Conditions>
<CurrentAnimation Player="Parent" Name="AssistantLongKatanaPlayer"/>
</Conditions>
<Intervals>
<Interval Type="Invulnerable" Name="Boss"/>
<Interval Name="Uninterrupt" End="19"/>
</Intervals>
<Actions>
<Sound Name="m_pl_jump2" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump2" Frame="4" Voice="Female"/>
<Sound Name="swish7" Frame="6"/>
</Actions>
</Move>

<Move Name="AssistantLongKatanaEnd" Template="SummonedAssistant|SoundStrike"


FileName="two_hand_low_slash.bin" MidFrames="2" NoWallRepulsion="1" FirstFrame="5"
Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<IntervalEnd Name="Uninterrupt"/>
</Events>
<Conditions>
<CurrentAnimation Name="AssistantLongKatanaStart"/>
</Conditions>
<Intervals>
<Interval Type="Invulnerable" Name="Boss"/>
<Interval Name="Uninterrupt" End="31"/>
<Interval Type="Attack" Start="11" End="14">
<IgnoresBlock />
<AttackingParts>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge1"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge2"/>
<Edge Name="WEAPON_TWO-HAND_SWORD-Edge3"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge2"/>
<Edge Name="WEAPON_HEAVY_HAMMER-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge3"/>
<Edge Name="WEAPON_TWO-HAND_MACE-Edge2"/>
<Edge Name="EHand_1"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_1"/>
<Edge Name="EFingers_2"/>
<Edge Name="EForearm_1"/>
<Edge Name="EForearm_2"/>
</AttackingParts>
<Damage Value="0.25">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="700" Y="0" Z="-675"/>
<Hit Name="Sweep"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="7" Voice="Female"/>
<Sound Name="swish6" Frame="9"/>
</Actions>
</Move>

<!--AssistantBigNaginata-->
<Move Name="AssistantBigNaginataPlayer" Template="2key|SummonAssistant"
Type="ATTACK" FileName="back_roll.bin" MidFrames="2" FirstFrame="1" Priority="110">
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Distance Min="300" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up-Forward" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Block" Start="26"/>
<Interval Name="Throwable" Start="26"/>
</Intervals>
<Actions>
<CreatePlayer Name="Assistant" Frame="1">
<Item Type="Weapon" Name="WEAPON_BG_NAGINATA"/>
<Item Type="Armor" Name="ARMOR_CENTURION"/>
<Item Type="Helm" Name="HELM_CRESCENT"/>
<Item Type="Skeleton" Name="Skeleton"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="AssistantBigNaginataStart" Template="SummonedAssistant|SoundStrike"


FileName="spear_heavy_split.bin" MidFrames="2" FirstFrame="2" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="NPivot">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Parent" Object="Pivot" ShiftX="-470"/>
</Align>
<Events>
<Birth/>
</Events>
<Conditions>
<CurrentAnimation Player="Parent" Name="AssistantBigNaginataPlayer"/>
</Conditions>
<Intervals>
<Interval Type="Invulnerable" Name="Boss"/>
<Interval Name="Uninterrupt" End="25"/>
<Interval Type="Attack" Start="14" End="18">
<IgnoresBlock />
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.1">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="350" Y="0" Z="0"/>
<Hit Name="Overhead"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack3" Frame="4" Voice="Male"/>
<Sound Name="f_pl_attack3" Frame="4" Voice="Female"/>
<Sound Name="swish2" Frame="14"/>
</Actions>
</Move>

<!--AssistantBigMagariYari-->
<Move Name="AssistantBigMagariYariPlayer" Template="2key|SummonAssistant"
Type="ATTACK" FileName="back_flip.bin" MidFrames="2" FirstFrame="1" Priority="110">
<Tactics>
<Conditions>
<Distance Min="150" Max="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Distance Min="300" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NHeel_1"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Down-Forward" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Unstable" Start="6" End="22"/>
<Interval Name="Uninterrupt" End="22"/>
<Interval Type="Block" Start="23"/>
<Interval Name="Throwable" Start="23"/>
</Intervals>
<Actions>
<CreatePlayer Name="Assistant" Frame="3">
<Item Type="Weapon" Name="WEAPON_BG_YARI"/>
<Item Type="Armor" Name="ARMOR_CENTURION"/>
<Item Type="Helm" Name="HELM_CRESCENT"/>
<Item Type="Skeleton" Name="Skeleton"/>
</CreatePlayer>
<Sound Name="m_pl_jump1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump1" Frame="4" Voice="Female"/>
<Sound Name="swish7" Frame="6"/>
</Actions>
</Move>

<Move Name="AssistantBigMagariYariStart" Template="SummonedAssistant|


SoundStrike" FileName="spear_super_split.bin" MidFrames="2" FirstFrame="20"
Priority="500" NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="NPivot">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Parent" Object="Pivot" ShiftX="-470"/>
</Align>
<Events>
<Birth/>
</Events>
<Conditions>
<CurrentAnimation Player="Parent" Name="AssistantBigMagariYariPlayer"/>
</Conditions>
<Intervals>
<Interval Type="Invulnerable" Name="Boss"/>
<Interval Name="Uninterrupt" End="43"/>
<Interval Type="Attack" Start="21" End="31">
<IgnoresBlock />
<AttackingParts>
<Edge Name="WEAPON_SPEAR-Edge2"/>
</AttackingParts>
<Damage Value="0.25">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="500" Y="0" Z="0"/>
<Hit Name="Middle"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack2" Frame="7" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="7" Voice="Female"/>
<Sound Name="m_pl_attack1" Frame="13" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="13" Voice="Female"/>
<Sound Name="m_pl_attack2" Frame="22" Voice="Male"/>
<Sound Name="f_pl_attack2" Frame="22" Voice="Female"/>
<Sound Name="swish6" Frame="6"/>
<Sound Name="swish6" Frame="12"/>
<Sound Name="swish5" Frame="21"/>
</Actions>
</Move>

<!--AssistantUniqGlaive-->
<Move Name="AssistantUniqGlaivePlayer" Template="2key|SummonAssistant"
Type="ATTACK" FileName="katana_idle.bin" MidFrames="2" FirstFrame="1"
Priority="110">
<Tactics>
<Conditions>
<Distance Max="700" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Distance Min="-350" Axis="X" Not="1">
<From Player="Enemy" Object="Wall" Part="Back"/>
<To Player="Enemy" Object="Pivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up" PressType="Tap"/>
</Keys>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="4"/>
<Interval Type="Block" Start="5"/>
<Interval Name="Throwable" Start="5"/>
</Intervals>
<Actions>
<CreatePlayer Name="Assistant" Frame="3">
<Item Type="Weapon" Name="WEAPON_BG_GLAIVE"/>
<Item Type="Armor" Name="ARMOR_CENTURION"/>
<Item Type="Helm" Name="HELM_CRESCENT"/>
<Item Type="Skeleton" Name="Skeleton"/>
</CreatePlayer>
<Sound Name="m_pl_jump1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump1" Frame="4" Voice="Female"/>
<Sound Name="swish7" Frame="6"/>
</Actions>
</Move>

<Move Name="AssistantUniqGlaiveStart" Template="SummonedAssistant"


FileName="forward_roll.bin" MidFrames="2" FirstFrame="2" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Front"/>
<To Player="Parent" Object="Wall" Part="Back"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="NPivot">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Enemy" Object="Pivot" ShiftX="-500"/>
</Align>
<Events>
<Birth/>
</Events>
<Conditions>
<CurrentAnimation Player="Parent" Name="AssistantUniqGlaivePlayer"/>
</Conditions>
<Intervals>
<Interval Type="Invulnerable" Name="Boss"/>
<Interval Name="Uninterrupt" End="17"/>
</Intervals>
<Actions>
<Sound Name="m_pl_jump1" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump1" Frame="4" Voice="Female"/>
<Sound Name="swish7" Frame="6"/>
</Actions>
</Move>

<Move Name="AssistantUniqGlaiveEnd" Template="SummonedAssistant|SoundStrike"


FileName="glaive_spinning_slash.bin" NoWallRepulsion="1" MidFrames="2"
FirstFrame="4" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<IntervalEnd Name="Uninterrupt"/>
</Events>
<Conditions>
<CurrentAnimation Name="AssistantUniqGlaiveStart"/>
</Conditions>
<Intervals>
<Interval Type="Invulnerable" Name="Boss"/>
<Interval Name="Uninterrupt" End="18"/>
<Interval Type="Attack" Start="10" End="12">
<IgnoresBlock />
<AttackingParts>
<Edge Name="WEAPON_GLAIVE-Edge1"/>
<Edge Name="WEAPON_GLAIVE-Edge3"/>
<Edge Name="EForearm_2"/>
<Edge Name="EHand_2"/>
<Edge Name="EFingers_2"/>
</AttackingParts>
<Damage Value="0.25">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="-350"/>
<Hit Name="Spinning"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Sound Name="swish_sword1" Frame="6"/>
<Sound Name="swish4" Frame="3"/>
</Actions>
</Move>

<!--AssistantLeave-->
<Move Name="AssistantLeave" Template="Assistant" FileName="jump_away.bin"
MidFrames="2" NoWallRepulsion="1" FirstFrame="1" Priority="600"
MirrorNode="NHeel_1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<IntervalEnd Name="Uninterrupt"/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="AssistantLongKatanaEnd"/>
<CurrentAnimation Name="AssistantKatanaEnd"/>
<CurrentAnimation Name="AssistantBigNaginataStart"/>
<CurrentAnimation Name="AssistantBigMagariYariStart"/>
<CurrentAnimation Name="AssistantUniqGlaiveEnd"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Invulnerable" Name="Boss"/>
</Intervals>
<Actions>
<Sound Name="m_pl_attack1" Frame="8" Voice="Male"/>
<Sound Name="f_pl_attack1" Frame="8" Voice="Female"/>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<!-- Mine -->


<Move Name="MinePlayerBot" Template="1key|MagicPlayer" Type="ATTACK"
FileName="mine_player.bin" MidFrames="2" FirstFrame="1" Priority="710"
MirrorNode="NHeel_1">
<Tactics>
<Conditions>
<CurrentAnimation Name="Jump" Player="Enemy" Not="1"/>
<Operator Type="Or">
<Distance Min="150" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Distance Min="75" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NPivot"/>
</Distance>
<CurrentAnimation Name="Fall" Player="Enemy"/>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Super" PressType="Tap"/>
</Keys>
<ModExists Name="MineRecharge" Not="1"/>
</Conditions>
<Locks>
<Perk Name="PERK_MINE" />
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="30"/>
</Intervals>
<Actions>
<CreatePlayer Name="MineBot" Frame="3">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item Type="Weapon" Name="MAGIC_MINE"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="MineStartBot" Template="RangedMissileStart"


FileName="mine_start.bin" MidFrames="2" FirstFrame="3" Priority="600"
NoMagicRecharge="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Locks>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
<Item Type="Weapon" Name="MAGIC_MINE"/>
</Locks>
<Events>
<Birth/>
</Events>
<Conditions>
<Name Value="MineBot"/>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="25">
<IgnoresBlock />
<AttackingParts>
<Edge Name="Mine-Edge1"/>
</AttackingParts>
<Impulse X="0" Y="-1000" Z="0"/>
<Damage Value="0.23" NoCritical="1" BodyPart="Body">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="Physycal"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="EffectTimeBomb" Sequence="effect_time_bomb" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="10"/>
</Effect>
<RandomSound Event="Strike">
<Sound Name="magic_bomb_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<StopEffect Name="EffectTimeBomb" Event="Strike"/>
</Actions>
</Move>

<Move Name="MineIdleBot" FileName="mine_start.bin" MidFrames="20"


FirstFrame="24" Priority="600" NoMagicRecharge="1" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Ranged-Node2_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
<Item Type="Weapon" Name="MAGIC_MINE"/>
</Locks>
<Events>
<AnimationEnd Player="Me" Name="MineIdleBot"/>
<AnimationEnd Player="Me" Name="MineStartBot"/>
</Events>
<Conditions>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Mine-Edge1"/>
</AttackingParts>
<Impulse X="0" Y="-1000" Z="0"/>
<Damage Value="0.23" NoCritical="1" BodyPart="Body">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="Physycal"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="EffectTimeBomb" Sequence="effect_mine" Scale="0.6" Looped="0"
Event="AnimationEnd" OnBackground="1">
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1" Follow="0"
ShiftX="25.0" ShiftY="9"/>
</Effect>
<Effect Name="EffectTimeBombStrike" Sequence="effect_time_bomb" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="10"/>
</Effect>
<RandomSound Event="Strike">
<Sound Name="magic_bomb_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<StopEffect Name="EffectTimeBomb" Event="Strike"/>
</Actions>
</Move>

<Move Name="MinePlayer" Template="1key|RangedPlayer" Type="ATTACK"


FileName="mine_player.bin" MidFrames="2" FirstFrame="1" Priority="710"
MirrorNode="NHeel_1" TacticWeapon="Mine">
<Tactics>
<Conditions>
<CurrentAnimation Name="Jump" Player="Enemy" Not="1"/>
<Operator Type="Or">
<Distance Min="150" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<Distance Min="75" Axis="X">
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Nodes" Part="NPivot"/>
</Distance>
<CurrentAnimation Name="Fall" Player="Enemy"/>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Ranged" PressType="Tap"/>
</Keys>
<ModExists Name="MineRecharge" Not="1"/>
</Conditions>
<Locks>
<Item Type="Ranged" SubType="Mine"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="30"/>
</Intervals>
<Actions>
<CreatePlayer Name="Mine" Frame="3">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="MineStart" Template="RangedMissilePerk|RangedMissileStart"


FileName="mine_start.bin" MidFrames="2" FirstFrame="3" Priority="600"
NoMagicRecharge="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Locks>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
<Item Type="Weapon" SubType="Mine"/>
</Locks>
<Events>
<Birth/>
</Events>
<Conditions>
<Name Value="Mine"/>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="25">
<IgnoresBlock />
<AttackingParts>
<Edge Name="Mine-Edge1"/>
</AttackingParts>
<Impulse X="0" Y="-1000" Z="0"/>
<Damage Value="0.23" NoCritical="1" BodyPart="Body">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="Physycal"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="EffectTimeBomb" Sequence="effect_time_bomb" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="10"/>
</Effect>
<RandomSound Event="Strike">
<Sound Name="magic_bomb_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
</Actions>
</Move>

<Move Name="MineIdle" Template="RangedMissilePerk" FileName="mine_start.bin"


MidFrames="20" FirstFrame="24" Priority="600" NoMagicRecharge="1"
NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Ranged-Node2_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
<Item Type="Weapon" SubType="Mine"/>
</Locks>
<Events>
<AnimationEnd Player="Me" Name="MineIdle"/>
<AnimationEnd Player="Me" Name="MineStart"/>
</Events>
<Conditions>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Mine-Edge1"/>
</AttackingParts>
<Impulse X="0" Y="-1000" Z="0"/>
<Damage Value="0.23" NoCritical="1" BodyPart="Body">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="Physycal"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="EffectTimeBomb" Sequence="effect_mine_player" Scale="0.6"
Looped="0" Event="AnimationEnd" OnBackground="1">
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1" Follow="0"
ShiftX="25.0" ShiftY="9"/>
</Effect>
<Effect Name="EffectTimeBombStrike" Sequence="effect_time_bomb" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1" Follow="0"
ShiftX="0.0" ShiftY="10"/>
</Effect>
<RandomSound Event="Strike">
<Sound Name="magic_bomb_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<StopEffect Name="EffectTimeBomb" Event="Strike"/>
</Actions>
</Move>

<Move Name="ShopRangedMinePlayer" Template="ShopPeacefulStart|


ShopPeacefulRestore" FileName="shop_ranged_mine_player.bin" MidFrames="2"
FirstFrame="3" Priority="1" NoInterpolationFrames="1">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot" ShiftX="-60"/>
</Align>
<Locks>
<Screen Name="ShopMissile"/>
<Item Type="Ranged" SubType="Mine"/>
</Locks>
<Actions>
<CreatePlayer Frame="6">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<Effect Name="EffectTimeBomb" Sequence="effect_mine_player" Scale="0.2"
Looped="0" Frame="56">
<Position Player="Me" Object="Nodes" Part="NKnuckles_1" Follow="0"
ShiftX="0" ShiftY="0" />
</Effect>
<StopEffect Name="EffectTimeBomb" Frame="71"/>
</Actions>
</Move>

<Move Name="ShopRangedMineWeapon" Template="RangedMissile"


FileName="shop_ranged_mine_weapon.bin" MidFrames="2" FirstFrame="7" Priority="500"
NoInterpolationFrames="1" NoWallRepulsion="1">
<Conditions>
<CurrentAnimation Player="Parent" Name="ShopRangedMinePlayer"/>
</Conditions>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Actions>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<!--Enchantment Bomb-->

<Move Name="Bomb" FileName="magic_lightning.bin" MidFrames="1" FirstFrame="7"


Priority="600" NoMagicRecharge="1">
<Align Axis="X|Y|Z" ShiftModelNode="Magic-Node2_1">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NPivot" ShiftY="100"/>
</Align>
<Locks>
<Item Type="Skeleton" SubType="SkeletonMagic"/>
<Item Type="Weapon" Name="LIGHTNING"/>
</Locks>
<Events>
<Birth/>
</Events>
<Conditions>
<Name Value="Bomb"/>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="7" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="lightningEdge"/>
</AttackingParts>
<Impulse X="0" Y="-1000" Z="0"/>
<Damage Value="0.23" NoCritical="1" BodyPart="Body">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="Physycal"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="EffectTimeBomb" Sequence="effect_time_bomb" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Enemy" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="0.0" ShiftY="100"/>
</Effect>
<RandomSound Event="Strike">
<Sound Name="magic_bomb_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
</Actions>
</Move>

<!-- Enchantment Stun-->


<Move Name="StunTransitionFromIdle" Template="StanceStun"
FileName="stun_transition_from_idle.bin" MidFrames="2" FirstFrame="1"
Priority="490">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<IntervalEnd Name="Uninterrupt"/>
<AnimationEnd/>
</Events>
<Conditions>
<ModExists Name="Stun"/>
<CurrentInterval Name="Uninterrupt" Not="1"/>
<Operator Type="Or">
<CurrentAnimation Name="GetUp"/>
<CurrentAnimation Name="Recoil"/>
<CurrentAnimation Name="Fall"/>
<CurrentAnimation Name="WallHit"/>
<CurrentAnimation Name="WallHitFall"/>
<CurrentAnimation Name="Block"/>
<CurrentAnimation Name="ForwardStep"/>
<CurrentAnimation Name="BackStep"/>
</Operator>
</Conditions>
</Move>

<Move Name="Stun" Template="StanceStun" FileName="stun.bin" MidFrames="2"


FirstFrame="4" Priority="490">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="StunTransitionFromIdle"/>
</Conditions>
</Move>

<!-- Это пока тестовая анимация


<Move Name="StunTransitionToIdle" Template="StanceStun"
FileName="stun_transition_to_idle.bin" MidFrames="2" FirstFrame="1" Priority="490">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<CurrentAnimation Name="Stun"/>
</Conditions>
</Move> -->
<!-- SHROUD -->

<Move Name="KaliHitShroutStart" Type="ATTACK"


FileName="double_step_forward.bin" MidFrames="2" FirstFrame="2" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Enemy" Object="Wall" Part="Front"/>
<To Player="Enemy" Object="Wall" Part="Back"/>
</SetDirection>
<Align Axis="X|Z" ShiftModelNode="NPivot">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Enemy" Object="Pivot" ShiftX="-700"/>
</Align>
<Events>
<Birth/>
</Events>
<Conditions>
<Name Value="Kali" />
</Conditions>
<Locks>
<Item Type="Magic" SubType="EnergyBall"/>
</Locks>
<Intervals>
<Interval Name="SemiUninterrupt" End="2"/>
<Interval Name="Uninterrupt" Start="3" End="9"/>
<Interval Name="SelfUninterrupt" Start="10" End="12"/>
<Interval Type="Block" Start="12"/>
<Interval Type="Throwable" Start="12"/>
</Intervals>
<Actions>
<Sound Name="m_pl_jump2" Frame="4" Voice="Male"/>
<Sound Name="f_pl_jump2" Frame="4" Voice="Female"/>
<Sound Name="swish7" Frame="6"/>
</Actions>
</Move>

<Move Name="KaliHitShroutEnd" Type="ATTACK" FileName="fireball_player.bin"


MidFrames="2" FirstFrame="2" Priority="500" NoWallRepulsion="1"
NoInterpolationFrames="1">
<SetDirection>
<From Player="Enemy" Object="Wall" Part="Front"/>
<To Player="Enemy" Object="Wall" Part="Back"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<IntervalEnd Name="Uninterrupt"/>
</Events>
<Conditions>
<Name Value="Kali" />
<CurrentAnimation Name="KaliHitShroutStart"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="EnergyBall"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="31"/>
</Intervals>
<Actions>
<CreatePlayer Name="Energyball" Frame="2">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
</Actions>
</Move>

<Move Name="ShroudFakeStance" FileName="katana_step_forward.bin" MidFrames="2"


FirstFrame="3" Priority="500" MirrorNode="NHeel_1">
<SetDirection>
<From Player="Me" Object="Nodes" Part="NPivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<IntervalEnd Name="Uninterrupt"/>
<AnimationEnd/>
</Events>
<Locks>
<Perk Name="PERK_SHROUD_FALL"/>
</Locks>
<Conditions>
<Operator Type="Or">
<ModExists Name="SHROUD_FALL_END"/>
<CurrentAnimation Name="$Move"/>
</Operator>
</Conditions>
<Intervals>
<Interval Name="ShroudInterval" Type="Invulnerable"/>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>

<Move Name="ShroudFakeRecoil" FileName="high_hit_short.bin" MidFrames="2"


FirstFrame="3" Priority="600">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit/>
</Events>
<Locks>
<!-- <Perk Name="PERK_SHROUD_FALL"/> -->
</Locks>
<Conditions>
<CurrentAnimation Name="ShroudFakeStance" />
</Conditions>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
</Move>
<Move Name="RuleEarthquakeHit" FileName="rule_earthquake.bin" MidFrames="5"
NoWallRepulsion="1" FirstFrame="2" Priority="500" MirrorNode="NHeel_1"
NoMagicRecharge="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NPivot"/>
</Align>
<Events>
<Birth/>
</Events>
<Conditions>
<Name Value="Earthquake"/>
</Conditions>
<Locks>
<Item Type="Weapon" Name="RULE_EARTHQUAKE" />
</Locks>
<Intervals>
<Interval Type="Attack" Start="3" End="3" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Edge1"/>
</AttackingParts>
<Impulse X="150" Y="-300" Z="0"/>
<Damage Value="0.1" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="Earthquake"/>
</Interval>
</Intervals>
<Actions>
<Delete Player="Me" Event="AnimationEnd" />
</Actions>
</Move>

<!--Titan MUAHAHAHAH-->
<!--MindThrow-->
<Move Name="MindThrowPlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="mind_throw_1.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="MindThrow">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MindThrow"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
<Interval Name="TitanUnhittable" End="30"/>
</Intervals>
<Actions>
<CreatePlayer Name="MindThrow" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="6" Value="-1"/>
<Sound Name="m_pl_attack6" Frame="12" Voice="Male"/>
<Sound Name="f_pl_attack6" Frame="12" Voice="Female"/>
<Effect Name="MindThrowShield" Sequence="effect_shield_hex" TimeScale="1.5"
Scale="1.5" Looped="1" Frame="3">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="1" ShiftX="0"
ShiftY="50"/>
</Effect>
<StopEffect Name="MindThrowShield" Event="Hit"/>
<StopEffect Name="MindThrowShield" Event="AnimationEnd"/>
<Sound Name="magic_bomb_start" Frame="3"/>
</Actions>
</Move>

<Move Name="MindThrowPlayer2" Type="ATTACK" FileName="mind_throw_2.bin"


MidFrames="2" FirstFrame="1" Priority="110" TacticWeapon="MindThrow">
<Events>
<ModExpires Player="Me" Name="MindThrowFlag" />
</Events>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<CurrentAnimation Player="Enemy" Name="MindThrowHit"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MindThrow"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
<Interval Name="TitanUnhittable" End="25"/>
<Interval Type="Attack" Start="48" End="49">
<Damage Value="0.15" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
</Interval>
</Intervals>
<Actions>
<Effect Name="MindThrowStart" Sequence="magic_mind_throw_start" Scale="1"
TimeScale="2.0" Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="NFingertipsS_1" Follow="1"
ShiftX="0" ShiftY="5"/>
</Effect>
<Effect Name="MindThrowMiddle" Sequence="magic_mind_throw_middle"
Scale="0.8" TimeScale="3.5" Looped="0" Frame="2">
<Position Player="Enemy" Object="Nodes" Part="NNeck" Follow="1"
ShiftX="5" ShiftY="10"/>
</Effect>
<Effect Name="MindThrowEnd" Sequence="magic_mind_throw_end" Scale="1.5"
TimeScale="2.0" Looped="0" Frame="47">
<Position Player="Enemy" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="-52" ShiftY="63"/>
</Effect>
<StopEffect Name="MindThrowShield" Frame="5"/>
<ShakeScreen PauseTime="0" EffectTime="30" AmplitudeX="7" FrequencyX="1"
AmplitudeY="9" FrequencyY="0.3" Frame="48"/>
<Sound Name="magic_lightningarrow_start" Frame="13"/>
<Sound Name="bucher_touchdown" Frame="47"/>
<Sound Name="magic_lightningarrow_end" Event="Strike"/>
</Actions>
</Move>

<Move Name="MindThrowStart" Template="MagicMissileStart|MindThrow"


FileName="mind_suffocation_start.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="10" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="450" Y="0" Z="0"/>
<Damage Value="0.3" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="MindThrowHit"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="MindThrowStart" Sequence="magic_mind_throw_start" Scale="0.6"
TimeScale="0.9" Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="1"
ShiftX="0" ShiftY="5"/>
</Effect>
<StopFollowEffect Name="MindThrowStart" Event="AnimationEnd"/>
<Sound Name="magic_lightningarrow_start" Frame="13"/>
<Sound Name="magic_lightningarrow_end" Event="Strike"/>
<Delete Player="Me" Event="Strike"/>
</Actions>
</Move>

<Move Name="MindThrowMiddle" Template="MindThrow"


FileName="mind_suffocation_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="40"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="MindThrowStart"/>
<CurrentAnimation Name="MindThrowMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
<Edge Name="Magic-Edge2_1"/>
</AttackingParts>
<Impulse X="450" Y="0" Z="0"/>
<Damage Value="0.35" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="MindThrowHit"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="MindThrowStart" Sequence="magic_mind_throw_middle"
Scale="0.6" TimeScale="1.0" Looped="0" Frame="1">
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="1"
ShiftX="0" ShiftY="5"/>
</Effect>
<Sound Name="magic_lightningarrow_middle" Frame="10"/>
<Delete Player="Me" Event="Strike"/>
<Sound Name="magic_lightningarrow_end" Event="Strike"/>
</Actions>
</Move>

<Move Name="MindThrowHit" Template="Recoil" FileName="mind_suffocation.bin"


MidFrames="2" FirstFrame="2" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="MindThrowHit"/>
</Events>
<Conditions>
<RoundStage Name="Fight"/>
</Conditions>
<Intervals>
<Interval Name="Uninterrupt" End="84"/>
<Interval Name="Throwable" Start="7"/>
</Intervals>
</Move>

<Move Name="MindThrowWall" Template="MindThrow"


FileName="mind_suffocation_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="MindThrowMiddle"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<StopEffect Name="MindThrowShield" Frame="1"/>
<StopEffect Name="MindThrowStart" Frame="1"/>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<!--TITANS_HARPOON-->
<Move Name="TitansHarpoonPlayerStart" Template="1key|RangedPlayer"
Type="ATTACK" FileName="titans_harpoon_player_start.bin" MidFrames="2"
FirstFrame="1" Priority="100" TacticWeapon="TitansHarpoon">
<Tactics>
<Conditions>
<Distance Min="500" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Locks>
<Item Type="Ranged" SubType="TitansHarpoon"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
<Interval Name="TitanUnhittable" End="68"/>
<Interval Type="Attack" Start="16" End="68" NoEffect="1">
<AttackingParts>
<Edge Name="EArm_1"/>
</AttackingParts>
<Damage Value="0.01" NoCritical="1" BodyPart="Body">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Hit Name="TitansHarpoonStrikeFall"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="harpoon_shoot" Frame="15" Voice="Male"/>
<CreatePlayer Name="TitansHarpoonMissile" Frame="3">
<Item Type="Skeleton" Name="SkeletonMissile"/>
<Item CopyParentType="Ranged" Type="Weapon"/>
</CreatePlayer>
<Effect Name="HarpoonShield" Sequence="effect_shield_hex" TimeScale="1.5"
Scale="1.5" Looped="1" Frame="10">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="1"
ShiftX="0" ShiftY="50"/>
</Effect>
<Sound Name="magic_bomb_start" Frame="10"/>
<StopEffect Name="HarpoonShield" Event="AnimationEnd"/>
<StopEffect Name="HarpoonShield" Event="Hit"/>
<StopEffect Name="HarpoonShield" Event="Strike"/>
</Actions>
</Move>

<Move Name="TitansHarpoonPlayerMiddle" Type="ATTACK"


FileName="titans_harpoon_player_middle.bin" FirstFrame="0" Priority="110"
TacticWeapon="TitansHarpoon">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Me" Object="Animation"/>
</Align>
<Locks>
<Item Type="Ranged" SubType="TitansHarpoon"/>
</Locks>
<Events>
<AnimationEnd />
</Events>
<Conditions>
<Operator Type="And">
<Operator Type="Or">
<CurrentAnimation Name="TitansHarpoonPlayerStart"/>
<CurrentAnimation Name="TitansHarpoonPlayerMiddle"/>
</Operator>
<Operator Type="Or">
<CurrentAnimation Player="Enemy" Name="TitansHarpoonHit"/>
<CurrentAnimation Player="Enemy" Name="TitansHarpoonHitGrab"/>
</Operator>
</Operator>
</Conditions>
<Intervals>
<Interval Name="TitanUnhittable"/>
<Interval Type="Attack" NoEffect="1">
<AttackingParts>
<Edge Name="EArm_1"/>
<Edge Name="EArm_2"/>
</AttackingParts>
<Damage Value="0.01" NoCritical="1" BodyPart="Body">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Hit Name="TitansHarpoonStrikeFall"/>
</Interval>
</Intervals>
</Move>

<Move Name="TitansHarpoonWeapon" Template="RangedMissilePerk|


RangedMissileStart|SoundStrike" FileName="titans_harpoon_weapon.bin" MidFrames="2"
FirstFrame="4" Priority="500" NoInterpolationFrames="1" NoWallRepulsion="1">
<Conditions>
<CurrentAnimation Player="Parent" Name="TitansHarpoonPlayerStart"/>
<CurrentAnimation Player="Enemy" Name="TitansHarpoonHit" Not="1"/>
</Conditions>
<Intervals>
<Interval Type="Invisible" Start="1" End="3"/>
<Interval Type="Attack" Start="7">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="TitanHarpoonAttack_Edge"/>
</AttackingParts>
<Damage Value="0.05">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Hit Name="TitansHarpoonHitGrab"/>
</Interval>
</Intervals>
<Actions>
<TryOnEnd Event="AnimationEnd"/>
</Actions>
</Move>

<Move Name="TitansHarpoonFly" Template="SoundStrike"


FileName="titans_harpoon_fly.bin" MidFrames="2" FirstFrame="1" EndFrame="24"
Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Ranged-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Ranged-Node2_1"/>
</Align>
<Events>
<AnimationEnd/>
</Events>
<Locks>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
<Conditions>
<Name Value="TitansHarpoonMissile"/>
<CurrentAnimation Name="TitansHarpoonWeapon"/>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1" End="22">
<IgnoresBlock/>
<IgnoresInvulnerable Name="Evade"/>
<AttackingParts>
<Edge Name="TitanHarpoonAttack_Edge"/>
<Edge Name="Ranged-Edge1_1"/>
</AttackingParts>
<Damage Value="0.05">
<Damage Type="RangedDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="100" Y="0" Z="0"/>
<Hit Name="TitansHarpoonHit"/>
</Interval>
</Intervals>
<Actions>
<Delete Player="Me" Event="AnimationEnd"/>
</Actions>
</Move>

<Move Name="TitansHarpoonFlyBackStart"
FileName="titans_harpoon_fly_back_start.bin" MidFrames="2" FirstFrame="1"
Priority="500" NoInterpolationFrames="1">
<SetDirection>
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Ranged-Node3_1"/>
<Position Player="Enemy" Object="Nodes" Part="NNeck"/>
</Align>
<Events>
<AnimationStart Player="Enemy" Name="TitansHarpoonHit"/>
</Events>
<Locks>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
<Conditions>
<RoundStage Name="Fight"/>
<Name Value="TitansHarpoonMissile"/>
</Conditions>
<Actions>
</Actions>
</Move>

<Move Name="TitansHarpoonFlyBackMiddle" Template="RangedMissilePerk"


FileName="titans_harpoon_fly_back.bin" MidFrames="1" FirstFrame="1" Priority="500">
<SetDirection>
<From Player="Me" Object="Wall" Part="Back"/>
<To Player="Me" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Ranged-Node3_1"/>
<Position Player="Enemy" Object="Nodes" Part="NNeck"/>
</Align>
<Velocity X="-30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<RoundStage Name="Fight"/>
<CurrentAnimation Name="TitansHarpoonFlyBackStart"/>
</Conditions>
<Locks>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
</Move>

<Move Name="TitansHarpoonPlayerStrike" Type="ATTACK"


FileName="titans_harpoon_player_strike.bin" MidFrames="2" FirstFrame="1"
Priority="110" TacticWeapon="TitansHarpoon" MirrorNode="NHeel_1">
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Me" Object="Animation"/>
</Align>
<Locks>
<Item Type="Ranged" SubType="TitansHarpoon"/>
</Locks>
<Events>
<AnimationStart Player="Enemy" Name="TitansHarpoonStrikeFall"/>
</Events>
<Intervals>
<Interval Name="Uninterrupt"/>
<Interval Type="Attack" Start="15" End="17">
<Damage Value="0.25">
<Damage Type="UnarmedDamage"/>
<Defense Type="BodyDefense"/>
</Damage>
</Interval>
</Intervals>
<Actions>
<Sound Name="titan_attack2" Frame="8" Volume="0.7" Voice="Male"/>
<Sound Name="sword_pierce" Frame="12" Voice="Male"/>
</Actions>
</Move>

<Move Name="TitanHeadBlow" Template="1key|Unarmed" Type="ATTACK"


FileName="titan_headblow.bin" MidFrames="2" FirstFrame="2" Priority="150" Show="0"
Rank="101" TacticWeapon="TitanGiantSword">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
<Item Type="Weapon" SubType="TitanGiantSword"/>
</Locks>
<Conditions>
<Keys>
<Key Type="Punch" PressType="Tap"/>
</Keys>
<Distance Max="300" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
<Intervals>
<Interval Type="Invulnerable" Name="Evade" End="11"/>
<Interval Name="Uninterrupt" End="11"/>
<Interval Type="Block" Start="12"/>
<Interval Name="Throwable" Start="12"/>
<Interval Type="Attack" Start="4" End="7">
<AttackingParts>
<Edge Name="EHead"/>
<Edge Name="EChest"/>
</AttackingParts>
<Damage Value="0.08">
<Damage Type="UnarmedDamage"/>
</Damage>
<Impulse X="100" Y="-300" Z="0"/>
<Hit Name="TitanHighHeavy"/>
</Interval>
</Intervals>
<Actions>
</Actions>
</Move>

<!--RULE_ENERGY_PILLAR -->

<Move Name="RULE_ENERGY_PILLAR_X0" Template="RULE_ENERGY_PILLAR_BASE">


<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NStomach" ShiftX="0"/>
</Align>
</Move>

<Move Name="RULE_ENERGY_PILLAR_X50" Template="RULE_ENERGY_PILLAR_BASE">


<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NStomach" ShiftX="50"/>
</Align>
<Conditions>
<Operator Type="AND">
<Distance Min="100" Axis="X" >
<From Player="Enemy" Object="Nodes" Part="NHeel_2" />
<To Player="Enemy" Object="Wall" Part="Front"/>
</Distance>
<Distance Min="100" Axis="X" >
<From Player="Enemy" Object="Wall" Part="Back"/>
<To Player="Enemy" Object="Nodes" Part="NHeel_2" />
</Distance>
</Operator>
</Conditions>
</Move>

<Move Name="RULE_ENERGY_PILLAR_X110" Template="RULE_ENERGY_PILLAR_BASE">


<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NStomach" ShiftX="110"/>
</Align>
<Conditions>
<Operator Type="AND">
<Distance Min="160" Axis="X" >
<From Player="Enemy" Object="Nodes" Part="NHeel_2" />
<To Player="Enemy" Object="Wall" Part="Front"/>
</Distance>
<Distance Min="160" Axis="X" >
<From Player="Enemy" Object="Wall" Part="Back"/>
<To Player="Enemy" Object="Nodes" Part="NHeel_2" />
</Distance>
</Operator>
</Conditions>
</Move>

<Move Name="RULE_ENERGY_PILLAR_X200" Template="RULE_ENERGY_PILLAR_BASE">


<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NStomach" ShiftX="200"/>
</Align>
<Conditions>
<Operator Type="AND">
<Distance Min="250" Axis="X" >
<From Player="Enemy" Object="Nodes" Part="NHeel_2" />
<To Player="Enemy" Object="Wall" Part="Front"/>
</Distance>
<Distance Min="250" Axis="X" >
<From Player="Enemy" Object="Wall" Part="Back"/>
<To Player="Enemy" Object="Nodes" Part="NHeel_2" />
</Distance>
</Operator>
</Conditions>
</Move>

<Move Name="RULE_ENERGY_PILLAR_X-50" Template="RULE_ENERGY_PILLAR_BASE">


<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NStomach" ShiftX="-50"/>
</Align>
<Conditions>
<Operator Type="AND">
<Distance Min="100" Axis="X" >
<From Player="Enemy" Object="Nodes" Part="NHeel_2" />
<To Player="Enemy" Object="Wall" Part="Front"/>
</Distance>
<Distance Min="100" Axis="X" >
<From Player="Enemy" Object="Wall" Part="Back"/>
<To Player="Enemy" Object="Nodes" Part="NHeel_2" />
</Distance>
</Operator>
</Conditions>
</Move>

<Move Name="RULE_ENERGY_PILLAR_X-110" Template="RULE_ENERGY_PILLAR_BASE">


<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NStomach" ShiftX="-110"/>
</Align>
<Conditions>
<Operator Type="AND">
<Distance Min="160" Axis="X" >
<From Player="Enemy" Object="Nodes" Part="NHeel_2" />
<To Player="Enemy" Object="Wall" Part="Front"/>
</Distance>
<Distance Min="160" Axis="X" >
<From Player="Enemy" Object="Wall" Part="Back"/>
<To Player="Enemy" Object="Nodes" Part="NHeel_2" />
</Distance>
</Operator>
</Conditions>
</Move>

<Move Name="RULE_ENERGY_PILLAR_X-200" Template="RULE_ENERGY_PILLAR_BASE">


<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NStomach" ShiftX="-200"/>
</Align>
<Conditions>
<Operator Type="AND">
<Distance Min="250" Axis="X" >
<From Player="Enemy" Object="Nodes" Part="NHeel_2" />
<To Player="Enemy" Object="Wall" Part="Front"/>
</Distance>
<Distance Min="250" Axis="X" >
<From Player="Enemy" Object="Wall" Part="Back"/>
<To Player="Enemy" Object="Nodes" Part="NHeel_2" />
</Distance>
</Operator>
</Conditions>
</Move>

<!-- MagicDarkWave -->


<Move Name="MagicDarkWavePlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="magic_wave_player.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="MagicWave">
<Tactics>
<Conditions>
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Magic" PressType="Tap"/>
</Keys>
<Bullets Type="MagicBullet" Min="1"/>
</Conditions>
<Locks>
<Item Type="Magic" SubType="MagicDarkWave"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="37"/>
</Intervals>
<Actions>
<CreatePlayer Name="MagicDarkWave" Frame="1">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item CopyParentType="Magic" Type="Weapon"/>
</CreatePlayer>
<AddBullets Type="MagicBullet" Frame="1" Value="-1"/>
</Actions>
</Move>

<Move Name="MagicDarkWaveStart" Template="MagicMissileStart|MagicDarkWave"


FileName="magic_wave_start.bin" MidFrames="2" FirstFrame="1" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation"/>
</Align>
<Events>
<Birth/>
</Events>
<Intervals>
<Interval Type="Attack" Start="9" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="MagicDarkWaveStart" Sequence="magic_dark_wave_start"
Scale="1.0" TimeScale="2.0" Looped="0" Frame="6">
<Position Player="Me" Object="Nodes" Part="Magic-Node3_1" Follow="1"
ShiftX="0.0" ShiftY="0.0"/>
</Effect>
<Effect Name="MagicDarkWaveMiddle" Sequence="magic_dark_wave_middle"
Scale="1.0" TimeScale="2.0" Looped="1" Event="AnimationEnd">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="1" ShiftX="-50.0" ShiftY="0.0"/>
</Effect>
<StopFollowEffect Name="MagicDarkWaveStart" Event="AnimationEnd"/>
<Sound Name="magic_wave_start" Frame="1"/>
<RandomSound Event="Strike">
<Sound Name="magic_wave_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="MagicDarkWaveEnd" Sequence="magic_dark_wave_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
</Actions>
</Move>

<Move Name="MagicDarkWaveMiddle" Template="MagicDarkWave"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Velocity X="30"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="MagicDarkWaveStart"/>
<CurrentAnimation Name="MagicDarkWaveMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Fireball-Edge1"/>
</AttackingParts>
<Impulse X="500" Y="0" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="High"/>
</Interval>
</Intervals>
<Actions>
<RandomSound Event="Strike">
<Sound Name="magic_wave_end"/>
</RandomSound>
<Delete Player="Me" Event="Strike"/>
<Effect Name="MagicDarkWaveEnd" Sequence="magic_dark_wave_end" Scale="1.0"
Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="Fireball-MacroNode2"
Follow="0" ShiftX="0.0" ShiftY="0.0"/>
</Effect>
</Actions>
</Move>

<Move Name="MagicDarkWaveWall" Template="MagicDarkWave"


FileName="fireball_middle.bin" MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="MagicDarkWaveMiddle"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<!--RatWave-->
<Move Name="RatWavePlayer" Template="1key|MagicPlayer" Type="ATTACK"
FileName="rats_wave.bin" MidFrames="2" FirstFrame="2" Priority="110"
TacticWeapon="MassBomb">
<Tactics>
<Conditions>
<Operator Type="Or">
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up" PressType="Tap"/>
</Keys>
<ModExists Name="RatWaveRecharge" Not="1"/>
</Conditions>
<Locks>
<Item Name="WEAPON_ARCKHOS"/>
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="58"/>
</Intervals>
<Actions>
<CreatePlayer Name="RatWave" Frame="21">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_RAT_WAVE"/>
</CreatePlayer>
<Effect Name="RatWaveStart" Sequence="rat_wave_start" Scale="1.2"
TimeScale="4.2" Looped="0" Frame="21">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0"
ShiftX="220.0" ShiftY="20.0"/>
</Effect>
<Sound Name="rats_cast" Frame="20"/>
</Actions>
</Move>

<Move Name="RatWaveStart" Template="MagicMissileStart|RatWave"


FileName="mass_bomb_start.bin" MidFrames="2" FirstFrame="2" Priority="500"
NoWallRepulsion="1" NoInterpolationFrames="1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Animation"/>
<Position Player="Parent" Object="Animation" ShiftX="100"/>
</Align>
<Events>
<Birth/>
</Events>
<Actions>
<Sound Name="rats_ring" Frame="13" Looped="1"/>
</Actions>
</Move>

<Move Name="RatWaveMiddle" Template="RatWave" FileName="mass_bomb_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="MassBomb-MacroNode1"/>
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"/>
</Align>
<Velocity X="8"/>
<Events>
<AnimationEnd/>
</Events>
<Conditions>
<Operator Type="Or">
<CurrentAnimation Name="RatWaveStart"/>
<CurrentAnimation Name="RatWaveMiddle"/>
</Operator>
</Conditions>
<Intervals>
<Interval Type="Attack" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="MassBomb-Edge1"/>
</AttackingParts>
<Impulse X="200" Y="-500" Z="0"/>
<Damage Value="0.45" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="RatWaveHit"/>
</Interval>
</Intervals>
<Actions>
<Effect Name="RatWaveMiddle" Sequence="rat_wave_middle" Scale="1.2"
TimeScale="3.0" Looped="0" Event="AnimationStart">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="1" ShiftX="0.0" ShiftY="70.0"/>
</Effect>
<Delete Player="Me" Event="Strike"/>
<Effect Name="RatWaveEnd" Sequence="rat_wave_end" Scale="1.2"
TimeScale="3.0" Looped="0" Event="Strike">
<Position Player="Me" Object="Nodes" Part="MassBomb-MacroNode1"
Follow="0" ShiftX="120.0" ShiftY="150.0"/>
</Effect>
<StopSound Name="rats_ring" Event="Strike" />
<Sound Name="rats_hit" Event="Strike" />
</Actions>
</Move>

<Move Name="RatWaveWall" Template="RatWave" FileName="mass_bomb_middle.bin"


MidFrames="2" FirstFrame="1" Priority="500">
<Align Axis="X|Y|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Me" Object="Nodes" Part="Magic-Node2_1"/>
</Align>
<Events>
<EveryFrame/>
</Events>
<Conditions>
<CurrentAnimation Name="RatWaveMiddle"/>
<Distance Max="-100" Axis="X">
<From Object="Nodes" Part="Magic-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Conditions>
<Actions>
<StopSound Name="rats_ring" Frame="1"/>
<Delete Player="Me" Frame="1"/>
</Actions>
</Move>

<!-- HOAXEN -->


<Move Name="HoaxenSpikeStrikePlayer" Template="1key|BossAbility|Weapon"
Type="ATTACK" FileName="hoaxen_ability.bin" MidFrames="2" FirstFrame="1"
Priority="110" MirrorNode="NHeel_1">
<Tactics>
<Conditions>
<Operator Type="Or">
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up" PressType="Tap"/>
</Keys>
<ModExists Name="HoaxenRecharge" Not="1"/>
</Conditions>
<Locks>
<Item Name="WEAPON_HOAXEN" />
</Locks>
<Intervals>
<Interval Name="Uninterrupt" End="49"/>
<Interval Type="Attack" Start="13" End="25">
<IgnoresBlock />
<AttackingParts>
<Edge Name="Edge132"/>
<Edge Name="Edge139"/>
<Edge Name="Edge174"/>
<Edge Name="Edge175"/>
</AttackingParts>
<Damage Value="0.2">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="0" Z="0"/>
<Hit Name="HoaxenPierce"/>
</Interval>
</Intervals>
<Actions>
<Sound Name="hoaxen_cast" Frame="2" Volume="0.5"/>
</Actions>
</Move>
<!--HUNGER-->
<Move Name="HungerPlayer" Template="1key|BossAbility"
FileName="boss_hunger_ability.bin" MidFrames="2" NoWallRepulsion="1" FirstFrame="1"
Priority="110" MirrorNode="NHeel_1">
<Tactics>
<Conditions>
<CurrentAnimation Name="Jump" Player="Enemy" Not="1"/>
<Operator Type="Or">
<Distance Min="250" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
<CurrentAnimation Name="Fall" Player="Enemy"/>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_1"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up-Forward" PressType="Tap"/>
</Keys>
<ModExists Name="HungerRecharge" Not="1"/>
</Conditions>
<Locks>
<Item Name="WEAPON_KARCER" />
</Locks>
<Intervals>
<Interval Name="Unstable" End="24"/>
<Interval Name="Uninterrupt" End="32"/>
<Interval Type="Block" Start="33"/>
<Interval Name="Throwable" Start="33"/>
</Intervals>
<Actions>
<CreatePlayer Name="Hunger" Frame="22">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_BUTCHER_EARTHQUAKE"/>
</CreatePlayer>
<Effect Name="HungerStart" Sequence="perk_hunger_claws_start" Scale="2.3"
TimeScale="2.0" Looped="0" Frame="22">
<Position Player="Enemy" Object="Nodes" Part="NKnee_1" Follow="0"
ShiftX="0.0" ShiftY="-30"/>
</Effect>
<Effect Name="HungerEnd" Sequence="perk_hunger_claws_end" Scale="2.3"
TimeScale="2.0" Looped="0" Frame="22">
<Position Player="Enemy" Object="Nodes" Part="NKnee_1" Follow="0"
ShiftX="0.0" ShiftY="-30"/>
</Effect>
<Sound Name="snd_perk_hunger_claws" Frame="2" Volume="0.5"/>
</Actions>
</Move>

<Move Name="HungerStart" Template="MagicMissileFly"


FileName="butcher_super_attack_activ.bin" MidFrames="2" NoWallRepulsion="1"
FirstFrame="1" Priority="500" MirrorNode="NHeel_1">
<SetDirection>
<From Player="Parent" Object="Wall" Part="Back"/>
<To Player="Parent" Object="Wall" Part="Front"/>
</SetDirection>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="Magic-Node2_1"/>
<Position Player="Enemy" Object="Nodes" Part="NPivot"/>
</Align>
<Events>
<Birth/>
</Events>
<Locks>
<Item Type="Weapon" Name="MAGIC_BUTCHER_EARTHQUAKE" />
</Locks>
<Conditions>
<CurrentAnimation Player="Parent" Name="HungerPlayer"/>
</Conditions>
<Intervals>
<Interval Type="Attack" Start="2" NoEffect="1">
<IgnoresBlock />
<IgnoresInvulnerable Name="Evade|Recovery"/>
<AttackingParts>
<Edge Name="Edge1"/>
</AttackingParts>
<Impulse X="150" Y="-300" Z="0"/>
<Damage Value="0.4" NoCritical="1" BodyPart="Body">
<Damage Type="MagicDamage"/>
<Damage Type="UnarmedDamage" Shift="-25"/>
<Defense Type="BodyDefense"/>
</Damage>
<Hit Name="MiddleHeavy"/>
</Interval>
</Intervals>
<Actions>
<Delete Player="Me" Event="AnimationEnd" />
</Actions>
</Move>

<!--Drakaina Skill-->
<Move Name="WarPlayer" Template="1key|BossAbility|Weapon" Type="ATTACK"
FileName="boss_war_ability.bin" MidFrames="2" FirstFrame="1" Priority="110"
TacticWeapon="War">
<Tactics>
<Conditions>
<CurrentAnimation Name="Jump" Player="Enemy" Not="0"/>
<Distance Min="0" Max="1200" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Locks>
</Locks>
<Conditions>
<Keys>
<Key Type="Down-Back" PressType="Hold"/>
</Keys>
<ModExists Name="WarRecharge" Not="1"/>
</Conditions>
<Locks>
<Item Name="WEAPON_DRAKAINA" />
</Locks>
<Intervals>
<Interval Type="Attack" Start="5" End="6">
<IgnoresBlock />
<AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="8" End="9">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="11" End="12">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="15" End="16">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="20" End="21">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="25" End="26">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="30" End="31">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="35" End="36">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="40" End="41">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="45" End="46">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="50" End="51">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="55" End="56">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Type="Attack" Start="60" End="61">
<IgnoresBlock /> <AttackingParts>
<Edge Name="WEAPON_SWORDS-Blade_1"/>
<Edge Name="WEAPON_SWORDS-Blade_2"/>
<Edge Name="WEAPON_SWORDS-Blade_1_1"/>
<Edge Name="WEAPON_SWORDS-Blade_1_2"/>
</AttackingParts>
<Damage Value="0.15">
<Damage Type="WeaponDamage"/>
<Damage Type="UnarmedDamage" Shift="-10"/>
</Damage>
<Impulse X="245" Y="105" Z="-350"/>
<Hit Name="Overhead"/>
</Interval>
<Interval Name="Uninterrupt" End="60"/>
</Intervals>
<Actions>
<Effect Name="War Start" Sequence="mgc_war_ability_start" Scale="1.5" TimeScale="2"
Looped="0" Frame="3" >
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" ShiftX="0"
ShiftY="-30"/>
</Effect>
<Effect Name="War Middle1" Sequence="mgc_war_ability_middle" Scale="1.5"
TimeScale="1" Looped="0" Frame="10" >
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" ShiftX="0"
ShiftY="-30"/>
</Effect>
<Effect Name="War Middle2" Sequence="mgc_war_ability_middle" Scale="1.5"
TimeScale="1" Looped="0" Frame="18" >
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" ShiftX="0"
ShiftY="-30"/>
</Effect>
<Effect Name="War Middle3" Sequence="mgc_war_ability_middle" Scale="1.5"
TimeScale="1" Looped="0" Frame="26" >
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" ShiftX="0"
ShiftY="-30"/>
</Effect>
<Effect Name="War Middle4" Sequence="mgc_war_ability_middle" Scale="1.5"
TimeScale="1" Looped="0" Frame="34" >
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" ShiftX="0"
ShiftY="-30"/>
</Effect>
<Effect Name="War Middle5" Sequence="mgc_war_ability_middle" Scale="1.5"
TimeScale="1.25" Looped="0" Frame="42" >
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" ShiftX="0"
ShiftY="-30"/>
</Effect>
<Effect Name="War End" Sequence="mgc_war_ability_end" Scale="1.5" TimeScale="2"
Looped="0" Frame="52" >
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" ShiftX="0"
ShiftY="-30"/>
</Effect>
<Sound Name="snd_war_blade" Frame="12"/>
</Actions>
</Move>

<!-- FEAR SKILL -->

<Move Name="BossFearAbility" Template="1key|MagicPlayer" Type="ATTACK"


FileName="boss_fear_ability.bin" MidFrames="2" FirstFrame="1" Priority="110">
<Tactics>
<Conditions>
<Operator Type="Or">
<Distance Min="400" Axis="X">
<From Player="Me" Object="Pivot"/>
<To Player="Enemy" Object="Nodes" Part="NPivot"/>
</Distance>
</Operator>
</Conditions>
</Tactics>
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NHeel_2"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Conditions>
<Keys>
<Key Type="Up-Forward" PressType="Hold"/>
</Keys>
<ModExists Name="FearRecharge" Not="1"/>
</Conditions>
<Locks>
<Item Name="WEAPON_TENEBRIS"/>
</Locks>
<Intervals>
<Interval Type="Invulnerable" End="50" Name="Evade" />
<Interval Name="Uninterrupt" End="50" />
</Intervals>
<Actions>
<CreatePlayer Name="MagicAcidCloud" Frame="16">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="MAGIC_ACID_CLOUD"/>
</CreatePlayer>
<Effect Name="FearAbilityStart" Sequence="effect_energy_ray_1" Scale="1.0"
TimeScale="1.5" Frame="20">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="597"
ShiftY="10" />
</Effect>
<Effect Name="FearAbilityMid" Sequence="effect_energy_ray_2" Scale="1.0"
TimeScale="1.5" Frame="24">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="590"
ShiftY="20" />
</Effect>
<Effect Name="FearAbilityMiddle" Sequence="effect_energy_ray_3" Scale="1.0"
TimeScale="1.5" Frame="28">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="590"
ShiftY="20" />
</Effect>
<Effect Name="FearAbilityEnd" Sequence="effect_energy_ray_4" Scale="1.0"
TimeScale="1.5" Frame="32">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="590"
ShiftY="20" />
</Effect>
</Actions>
</Move>

<!--HIT-->
<Move Name="HoaxenPierceHit" Template="Recoil|ThrowFall|NotTitan"
FileName="hoaxen_ability_hit.bin" MidFrames="2" FirstFrame="3" EndFrame="53"
Priority="510">
<Align Axis="X|Z">
<Pivot Object="Nodes" Part="NPivot"/>
<Position Player="Me" Object="Pivot"/>
</Align>
<Events>
<Hit Name="HoaxenPierce" />
</Events>
<Locks>
</Locks>
<Intervals>
<Interval Name="Uninterrupt"/>
</Intervals>
<Actions>
<RandomSound Frame="3">
<Sound Name="hoaxen_tentacle_hit1"/>
<Sound Name="hoaxen_tentacle_hit2"/>
<Sound Name="hoaxen_tentacle_hit3"/>
</RandomSound>
<Sound Name="bone_boss_soul" Frame="4" Volume="0.6"/>
<Sound Name="bodyfall3" Frame="38"/>
<Effect Name="Soul" Sequence="soul_extract" TimeScale="1.5" Scale="1.5"
Looped="1" Frame="26">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="1" ShiftX="0"
ShiftY="50"/>
</Effect>
<StopEffect Name="Soul" Event="AnimationEnd"/>
<StopEffect Name="Soul" Event="Hit"/>
</Actions>
</Move>
</Moves>

<Triggers>

<Trigger Name="CriticalEffect">
<Events>
<Hit />
</Events>
<Conditions>
<ModExists Name="TornadoHitEffect" Player="Enemy" Not="1" />
<Hit Type="Critical" />
</Conditions>
<Actions>
<HitEffect FileName="critical"/>
</Actions>
</Trigger>

<Trigger Name="BlockEffect">
<Events>
<Hit />
</Events>
<Conditions>
<ModExists Name="TornadoHitEffect" Player="Enemy" Not="1" />
<CurrentInterval Type="Block" />
<ModExists Name="BlockOff" Not="1" />
<CurrentAnimation Name="Physical" Not="1" />
</Conditions>
<Actions>
<HitEffect FileName="block"/>
</Actions>
</Trigger>

<Trigger Name="HitEffect">
<Events>
<Hit />
</Events>
<Conditions>
<ModExists Name="TornadoHitEffect" Player="Enemy" Not="1" />
<ModExists Player="Me" Name="SwitchCooldown" Not="1"/>
<CurrentInterval Not="1" Type="Block" />
<Hit Not="1" Type="Critical" />
</Conditions>
<Actions>
<HitEffect FileName="hit_blade"/>
</Actions>
</Trigger>

<Trigger Name="BombStart">
<Events>
<ModExpires Player="Me" Name="CurseBomb"/>
</Events>
<Conditions>
<Health Player="Enemy" Max="0" Not="1" />
<Health Player="Me" Max="0" Not="1" />
</Conditions>
<Locks>
<Operator Type="Or">
<Perk Name="PERK_ITEM_SPECIAL_TIME_BOMB_WEAPON"/>
<Perk Name="PERK_ITEM_SPECIAL_TIME_BOMB_RANGED"/>
<Perk Name="PERK_ITEM_SPECIAL_TIME_BOMB_MAGIC"/>
</Operator>
</Locks>
<Actions>
<CreatePlayer Name="Bomb" Event="AnimationStart" >
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="LIGHTNING"/>
</CreatePlayer>
</Actions>
</Trigger>

<Trigger Name="KaliShroud">
<Events>
<IntervalStart Name="ShroudInterval" Player="Enemy"/>
</Events>
<Conditions>
<CurrentAnimation Player="Enemy" Name="ShroudFakeStance"/>
<ModExists Name="SHROUD_FALL_END" Player="Enemy"/>
</Conditions>
<Actions>
<CreatePlayer Name="Kali" Event="IntervalStart" Player="Enemy">
<Item Type="Magic" Name="MAGIC_ENERGY_BALL"/>
<Item Type="Armor" Name="ARMOR_WOMAN_REDSHIFT"/>
<Item Type="Helm" Name="HELM_ASSASSIN"/>
<Item Type="Skeleton" Name="Skeleton"/>
</CreatePlayer>
</Actions>
</Trigger>

<Trigger Name="Rule_Earthquake_screen_shake">
<Events>
<ModExpires Player="Me" Name="RULE_QUAKE_CD"/>
</Events>
<Locks>
<Perk Name="PERK_RULE_EARTHQUAKE" Player="Me"/>
</Locks>
<Actions>
<ShakeScreen PauseTime="0" EffectTime="180" AmplitudeX="7"
FrequencyX="1" AmplitudeY="20" FrequencyY="0.5"/>
</Actions>
</Trigger>

<Trigger Name="Rule_Earthquake">
<Events>
<ModExpires Player="Me" Name="RULE_PREQUAKE"/>
</Events>
<Locks>
<Perk Name="PERK_RULE_EARTHQUAKE" Player="Me"/>
</Locks>
<Actions>
<CreatePlayer Name="Earthquake">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="RULE_EARTHQUAKE"/>
</CreatePlayer>
<Sound Name="earthquake"/>
<Effect Name="Earthquake" Sequence="magic_earth_quake_end" Scale="2.1"
TimeScale="4.0" Looped="0">
<Position Player="Me" Object="Floor" Follow="0" ShiftX="250"
ShiftY="100"/>
</Effect>
<Effect Name="Earthquake" Sequence="magic_earth_quake_end" Scale="2.0"
TimeScale="4.0" Looped="0">
<Position Player="Me" Object="Floor" Follow="0" ShiftX="500"
ShiftY="75"/>
</Effect>
<Effect Name="Earthquake" Sequence="magic_earth_quake_end" Scale="1.8"
TimeScale="4.0" Looped="0">
<Position Player="Me" Object="Floor" Follow="0" ShiftX="750"
ShiftY="95"/>
</Effect>
<Effect Name="Earthquake" Sequence="magic_earth_quake_end" Scale="2.5"
TimeScale="4.0" Looped="0">
<Position Player="Me" Object="Floor" Follow="0" ShiftX="1000"
ShiftY="75"/>
</Effect>
<Effect Name="Earthquake" Sequence="magic_earth_quake_end" Scale="1.8"
TimeScale="4.0" Looped="0">
<Position Player="Me" Object="Floor" Follow="0" ShiftX="1250"
ShiftY="100"/>
</Effect>
<Effect Name="Earthquake" Sequence="magic_earth_quake_end" Scale="2.5"
TimeScale="4.0" Looped="0">
<Position Player="Me" Object="Floor" Follow="0" ShiftX="1500"
ShiftY="100"/>
</Effect>
<Effect Name="Earthquake" Sequence="magic_earth_quake_end" Scale="2.1"
TimeScale="4.0" Looped="0">
<Position Player="Me" Object="Floor" Follow="0" ShiftX="1750"
ShiftY="75"/>
</Effect>
</Actions>
</Trigger>

<Trigger Name="DeleteChild">
<Events>
<EveryFrame/>
</Events>
<Conditions>
<Operator Type="And">
<Name Value="RootStun" Not="1"/>
<CurrentAnimation Name="MagicSawStart" Not="1"/>
<Operator Type="Or">
<Operator Type="And">
<Operator Type="Or">
<RoundStage Name="EndStance"/>
<CurrentAnimation Player="Parent" Name="Hit"/>
<CurrentAnimation Player="Parent" Name="Physical"/>
<CurrentAnimation Player="Parent" Name="ThrowFall"/>
</Operator>
<Operator Type="Or">
<CurrentAnimation Player="Me" Name="MissileStart"/>
<Operator Type="And">
<CurrentAnimation Player="Me" Name="HermitStorm"/>
<CurrentInterval Type="Attack" Not="1"/>
</Operator>
</Operator>
</Operator>
<Operator Type="And">
<CurrentAnimation Name="RangedMissile"/>
<Distance Max="-250" Axis="X">
<From Object="Nodes" Part="Ranged-Node2_1"/>
<To Object="Wall" Part="Front"/>
</Distance>
</Operator>
<Operator Type="And">
<CurrentAnimation Name="TitansHarpoonFlyBackMiddle"/>
<CurrentAnimation Player="Enemy" Name="TitansHarpoonStrikeFall"/>
</Operator>
</Operator>
</Operator>
</Conditions>
<Actions>
<Delete Player="Me" Frame="1"/>
<StopEffect Player="Me" Frame="1"/>
<TryOnEnd Frame="1" />
</Actions>
</Trigger>

<Trigger Name="TornadoEffect">
<Events>
<Hit/>
</Events>
<Conditions>
<ModExists Name="TornadoHitEffect" Player="Enemy" />
</Conditions>
<Locks>
<Perk Name="PERK_MONK_SET_WHIRL" Player="Enemy"/>
</Locks>
<Actions>
<HitEffect FileName="effect_tornado_hit"/>
<ShakeScreen PauseTime="60" EffectTime="90" AmplitudeX="5" FrequencyX="1.1"
AmplitudeY="15" FrequencyY="1"/>
<Sound Name="blizzard_hit" Frame="4" />
</Actions>
</Trigger>

<Trigger Name="WhirlEffect1">
<Events>
<ModExpires Player="Me" Name="WhirlEffect1"/>
</Events>
<Locks>
<Perk Name="PERK_MONK_SET_WHIRL"/>
<Screen Name="ShopWeapon" Not="1"/>
</Locks>
<Actions>
<Effect Name="TornadoStage1" Sequence="effect_tornado_start" Scale="1.1"
TimeScale="2.0" Looped="1" OnBackground="0" Frame="60">
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" />
</Effect>
<Sound Name="blizzard_1" Frame="1" Looped="1"/>
</Actions>
</Trigger>

<Trigger Name="WhirlEffect1Stop">
<Events>
<ModExpires Player="Me" Name="WhirlEffect1Stop"/>
</Events>
<Actions>
<StopEffect Name="TornadoStage1" Frame="2"/>
<StopSound Name="blizzard_1"/>
</Actions>
</Trigger>

<Trigger Name="WhirlEffect2">
<Events>
<ModExpires Player="Me" Name="WhirlEffect2"/>
</Events>
<Locks>
<Perk Name="PERK_MONK_SET_WHIRL"/>
<Screen Name="ShopWeapon" Not="1"/>
</Locks>
<Actions>
<Effect Name="TornadoStage2" Sequence="effect_tornado_middle" Scale="1.1"
TimeScale="2.0" Looped="1" OnBackground="0" Frame="45">
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" />
</Effect>
<Sound Name="blizzard_2" Frame="1" Looped="1"/>
</Actions>
</Trigger>

<Trigger Name="WhirlEffect2Stop">
<Events>
<ModExpires Player="Me" Name="WhirlEffect2Stop"/>
</Events>
<Actions>
<StopEffect Name="TornadoStage2" Frame="2"/>
<StopSound Name="blizzard_2"/>
</Actions>
</Trigger>

<Trigger Name="WhirlEffect3">
<Events>
<ModExpires Player="Me" Name="WhirlEffect3"/>
</Events>
<Locks>
<Screen Name="ShopWeapon" Not="1"/>
<Perk Name="PERK_MONK_SET_WHIRL"/>
</Locks>
<Actions>
<Effect Name="TornadoStage3" Sequence="effect_tornado_end" Scale="1.1"
TimeScale="2.0" Looped="1" OnBackground="0" Frame="30">
<Position Player="Me" Object="Nodes" Part="NStomach" Follow="1" />
</Effect>
<Sound Name="blizzard_3" Frame="1" Looped="1"/>
</Actions>
</Trigger>

<Trigger Name="WhirlEffect3Stop">
<Events>
<ModExpires Player="Me" Name="WhirlEffect3Stop"/>
</Events>
<Actions>
<StopEffect Name="TornadoStage3" Frame="2"/>
<StopSound Name="blizzard_3"/>
</Actions>
</Trigger>

<Trigger Name="WhirlEffectAllStop">
<Events>
<AnimationStart Player="Enemy" Name="Loss"/>
</Events>
<Actions>
<StopEffect Name="TornadoStage3"/>
<StopEffect Name="TornadoStage2"/>
<StopEffect Name="TornadoStage1"/>
<StopSound Name="blizzard_3"/>
<StopSound Name="blizzard_2"/>
<StopSound Name="blizzard_1"/>
</Actions>
</Trigger>

<Trigger Name="RULE_ENERGY_PILLAR">
<Events>
<ModExpires Player="Me" Name="RULE_ENERGY_PILLAR"/>
</Events>
<Locks>
<Perk Name="PERK_RULE_ENERGY_PILLAR"/>
</Locks>
<Actions>
<CreatePlayer Name="RULE_ENERGY_PILLAR_OBJ">
<Item Type="Skeleton" Name="SkeletonMagic"/>
<Item Type="Weapon" Name="ENERGY_PILLAR"/>
</CreatePlayer>
</Actions>
</Trigger>
<Trigger Name="DeleteTitansHand">
<Events>
<AnimationStart Player="Enemy" Name="TitansHarpoonStrikeFall"/>
<RoundStageStart Name="EndStance"/>
</Events>
<Locks>
<Item Type="Skeleton" SubType="SkeletonMissile"/>
</Locks>
<Conditions>
<Name Value="TitansHarpoonMissile"/>
</Conditions>
<Actions>
<Delete Player="Me"/>
</Actions>
</Trigger>

<Trigger Name="SpawnTitansShield">
<Locks>
<Perk Name="PERK_TITANS_SHIELD"/>
</Locks>
<Events>
<ModExpires Player="Me" Name="CooldownIcon"/>
</Events>
<Conditions>
<RoundStage Name="Fight"/>
</Conditions>
<Actions>
<Effect Name="EffectTitansShield" Sequence="effect_shield_hex"
TimeScale="1.5" Scale="1.5" Looped="1">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="1" ShiftX="0"
ShiftY="50"/>
</Effect>
<Sound Name="magic_bomb_start"/>
</Actions>
</Trigger>

<Trigger Name="DeleteTitansShield">
<Locks>
<Perk Name="PERK_TITANS_SHIELD"/>
</Locks>
<Events>
<ModExpires Player="Me" Name="ShieldIcon"/>
</Events>
<Actions>
<StopEffect Name="EffectTitansShield"/>
</Actions>
</Trigger>

<Trigger Name="TitansShieldHitEffect">
<Locks>
<Perk Name="PERK_TITANS_SHIELD"/>
</Locks>
<Events>
<Hit/>
</Events>
<Conditions>
<ModExists Player="Enemy" Name="ShieldNoDamage"/>
</Conditions>
<Actions>
<HitEffect FileName="effect_shield_hex_hit"/>
<Sound Name="blizzard_hit"/>
</Actions>
</Trigger>

<Trigger Name="SoulExtractEffect">
<Events>
<ModExpires Player="Me" Name="SoulExtractCoolDown"/>
</Events>
<Locks>
<Perk Name="PERK_HOAXEN_TENTACLES" Player="Enemy"/>
</Locks>
<Conditions>
<RoundStage Name="Fight"/>
</Conditions>
<Actions>
<Effect Name="SoulExtract" Sequence="soul_extract" Scale="1.5"
TimeScale="2.7" Looped="0">
<Position Player="Me" Object="Nodes" Part="NPivot" Follow="0" ShiftX="-50"
ShiftY="20" />
</Effect>
</Actions>
</Trigger>

</Triggers>
</Movesxml>

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