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Table of Contents
Isawa [Phoenix] (20 XP) ����������������������������������������������������������49
Isawa Akuma [Phoenix] (10 XP) ����������������������������������������������49
Isawa Chuda ]Phoenix] (15 XP)  ���������������������������������������������49
Isawa Nimuro ]Phoenix] (5 XP)  ����������������������������������������������49
Isawa Norikazu ]Phoenix] (20 XP, Monk/Shugenja only)   ������50
The Phoenix Clan ������������������������������������������������������� 4 Isawa Tadaka ]Phoenix] (10 XP, Shugenja only)   �������������������50
Phoenix Overview ��������������������������������������������������������������������������4 Isawa Takao [Phoenix] (15 XP) �����������������������������������������������50
The Phoenix’ View of Other Clans �������������������������������������������������4 Kitsu Taiko [Phoenix] (20 XP) ��������������������������������������������������50
Phoenix Clan Families �������������������������������������������������������������������5 Naka Kaeteru [Phoenix] (25 XP) ���������������������������������������������50
Agasha Family  �������������������������������������������������������������������������5 Shiba [Phoenix] (15 XP) ����������������������������������������������������������50
Asako Family  ����������������������������������������������������������������������������5 Shiba Chikai ]Phoenix] (15 XP)  ����������������������������������������������51
Isawa Family  ����������������������������������������������������������������������������5 Shiba Gaijushiko [Phoenix] (15 XP)   ��������������������������������������51
Shiba Family  ����������������������������������������������������������������������������5 Shiba Kaigen [Phoenix] (15 XP)  ���������������������������������������������51
Phoenix Vassal Families ����������������������������������������������������������������5 Shiba Konyo ]Phoenix] (10 XP)  ����������������������������������������������51
Atsumaru family ������������������������������������������������������������������������5 Shiba Kyo ]Phoenix] (20 XP)  ��������������������������������������������������51
Chukan family ���������������������������������������������������������������������������5 Shiba Murayasu ]Phoenix] (15 XP)  ����������������������������������������52
Iga family �����������������������������������������������������������������������������������5 Shiba Sakazu ]Phoenix] (10 XP)  ��������������������������������������������52
Izaku family �������������������������������������������������������������������������������5 Shiba Tetsu ]Phoenix] (10 XP)  �����������������������������������������������52
Koganshi family �������������������������������������������������������������������������6 Shiba Toriko [Phoenix] (10 XP) �����������������������������������������������52
Nani family ��������������������������������������������������������������������������������6
Nasu family �������������������������������������������������������������������������������6
Nenryo family ����������������������������������������������������������������������������6
Sesai family �������������������������������������������������������������������������������6
Shingon family ���������������������������������������������������������������������������6
Sodona family ���������������������������������������������������������������������������7

Phoenix Basic Schools ���������������������������������������������� 7


Basic Schools with the [Universal] Tag ������������������������������������������7
Agasha Esoteric (Shugenja) ����������������������������������������������������������7
Asako Henshin (Monk) �������������������������������������������������������������������7
Asako Loremaster (Courtier) ����������������������������������������������������������8
Isawa Elementalist (Shugenja) ������������������������������������������������������8
Kinenhi [Universal] �������������������������������������������������������������������������8
Shiba Guardian (Bushi) ������������������������������������������������������������������9
Shiba Maker (Artisan) ��������������������������������������������������������������������9
Phoenix Paths ����������������������������������������������������������� 18
What Are Paths ����������������������������������������������������������������������������18
Acolyte of Snow [Shugenja] ���������������������������������������������������������18
Agasha Alchemist [Shugenja] ������������������������������������������������������19
Asako Mediator [Courtier] ������������������������������������������������������������20
Asako Savant [Courtier] ���������������������������������������������������������������21
Asako Intellectual [Courtier] ���������������������������������������������������������22
Elemental Legion [Bushi] �������������������������������������������������������������23
Inferno Guard [Shugenja] �������������������������������������������������������������24
Isawa Spell-Duelist [Shugenja] ����������������������������������������������������25
Isawa Temple Guardian [Shugenja] ���������������������������������������������26
Isawa Tensai [Shugenja] ��������������������������������������������������������������27
Kawaru Sage [Shugenja] �������������������������������������������������������������28
Mist Legion [Shugenja] ����������������������������������������������������������������29
Nameless One [Shugenja] �����������������������������������������������������������30
Provincial Guard [Bushi] ��������������������������������������������������������������31
Sesai Ninja [Ninja] ������������������������������������������������������������������������32
Shiba Advisor [Courtier] ���������������������������������������������������������������33
Shiba Arbitrator [Courtier] ������������������������������������������������������������34
Shiba Armorsmith [Artisan] ���������������������������������������������������������35
Shiba Blade-Scholar [Bushi] �������������������������������������������������������36
Shiba Illusionist [Shugenja] ����������������������������������������������������������37
Shiba Naginata Duelist [Bushi] ����������������������������������������������������38
Shiba Yojimbo [Bushi] ������������������������������������������������������������������39
Sisters of the Sacred Light [Shugenja]  ����������������������������������������40
Advanced Schools ��������������������������������������������������� 41
What Are Advanced Schools ��������������������������������������������������������41
Asako Inquisitors [Monk] ��������������������������������������������������������������41
Brotherhood of Heaven’s Wing [Bushi] ����������������������������������������42
Dragon Channelers [Shugenja] ����������������������������������������������������43
Elemental Guard [Shugenja] ��������������������������������������������������������44
Order of the Bent Knee [Courtier] ������������������������������������������������45
Shiba Elite Guard [Bushi] �������������������������������������������������������������46
Phoenix Ancestors ��������������������������������������������������� 48
What are Ancestors ����������������������������������������������������������������������48
Ancestors �������������������������������������������������������������������������������������48
Agasha Fujita ]Phoenix] (15 XP)  ��������������������������������������������48
Agasha Hanujito ]Phoenix] (10 XP)   ���������������������������������������48
Asako [Phoenix] (15 XP) ���������������������������������������������������������48
Asako Hanasaku [Phoenix] (25 XP) ����������������������������������������48
Asako Ingen [Phoenix] (20 XP) �����������������������������������������������48
Asako Ishio ]Phoenix] (20 XP)  �����������������������������������������������49
Asako Sagoten ]Phoenix] (10 XP)  ������������������������������������������49

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The Phoenix Clan
Phoenix Overview
“Speak to the Kami and know the World”

The mere existence of the Mantis Clan as a Great Clan of


Rokugan gives credence to the words of Shinsei: “Fortune
favors the mortal man,” The Mantis were born from Hida
Kaimetsu-Uo, son of Hida Osano-Wo and a Matsu woman.
Kaimetsu-Uo was not chosen as his father’s heir, and so
carved a land of his own out of the Islands of Silk and Spice
off the Empire’s coast. There he and his followers became the
first Minor Clan (although their claim to be the first would be
contested by the Fox Clan). Centuries later during the Clan War,
the Mantis played an essential role in defending the Empire
from the Shadowlands, and when the Clan Champion Yoritomo
demanded the right to stand among the Great Clan Champions
as an equal, they granted him that right, later reinforced by
Imperial decree. Since that time, the Mantis have struggled to
prove to everyone, including perhaps themselves, that they are
truly worthy of the mantle of a Great Clan, and to fulfill their duty
patrolling the seas of Rokugan with their vast fleet of Kobune
(ships).
The samurai who serve the Mantis Clan are etremely diverse The Phoenix’ View of Other Clans
in their philosophies, due primarily to each individual family Crab: An existence that consists solely of war erodes the
having once comprised a separate Minor Clan before their soul. If they would but embrace the wisdom of the Tao, it would
consolidation into the Mantis Clan. Generally, however, most change everything.
subscribe to the philosophies of the Yoritomo family, either out Crane: Like us, they avoid war at all costs, but all too
of loyalty or duty - or at least appear to do so. The Mantis, for often they allow petty politics to influence their decisions. Our
the most part, believe destiny is theirs for the taking. The very honored cousins have a path yet to walk.
fact that the clan has ascended to the ranks of the Great Clans Dragon: Our closest allies share much of our devotion,
is proof in their minds that this is a valid belief, and they see no although their methods are strange. Too much empashis on
reason to stop. There is no obstacle that cannot be overcome, finding a different path means the true path is lost.
no enemy that cannot be defeated, and no goal that cannot be Lion: Why must there always be war? We all exist under a
acheieved. A Mantis enemy is a deadly thing simply because mandate of peace, yet that is the one Imperial decree the Lion
he will never stop trying to defeat you until he wins or dies - in seem to conviently forget.
which case his brothers will take up the quest in his place. Mantis: Upstarts and braggarts. There is no place in a
The Yoritomo are the unquestioned masters of the mantis civilized Empire for those who do not comprehend the natural
Clan, and a more self-assured and ambitious family would be order of things. That the shugenja among their ranks are of
difficult to find. Some believe their outrageous behavior is a such power is an anomaly, nothing more.
result of self-doubt, stemming from the fact that they are the only Scorpion: Nothing can be accomplished with such ridiculous
ruling family without a Kami of their own to call their progenitor, deceptions. They fool themselves with their shadow games, but
but even that changed recently, and saying such to one of them they amount to nothing in the long run.
would result in explosive anger at the very least. The Tsuruchi, Unicorn: They are uncouth and distasteful, but they
perhaps the greatest archers in the Empire, are quiet and understand many foreign forms of magic that should be
resourceful, while the Moshi are more conservative and the carefully studied. Treat them with respect and perhaps they will
behavior of their comrades something of an embarrassment. share the invaulable knowledge they possess..
Their loyalty and devotion to the Tao is unquestionable however. Minor Clans: Of little significancem but for this very reason,
Very recently, the Kitsune became the fourth family to join the deserving of our protection as long as they recognize their
clan, and serve the Yoritomo as scouts and priests, matching jumble place. The abuse they have often suffered at the hands
their unique talents with the Moshi in that regard. of more arrogant and militaristic Great Clans is shameful. Is it
No clan has holdings as diverse and scattered as the Mantis not always the duty of samurai to care for those less powerful?.
Clan. Their primary holding is the island chain known as the
Islands of Silk and Spice, southeast of the Empire. The Yoritomo
have held these islands for centures, and reaped the reward of
their exotic plants, spices, and abundant fishing. The tsuruchi,
Moshi, and Kitsune families have holdings on the mainland,
primarily mountainous, but they do include the Kitsune Mori
forest, well known for its quality wood. Although the subordinate
families control an amoutn of land roughly equal to the total of
the islands, the resources there are scarecer, and the majority
of the clan’s wealth comes from the Isles.

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Phoenix Clan Families Atsumaru family
The  Atsumaru family  was a  vassal family  in service to
the Agasha family of the Phoenix Clan.

An Atsumaru character starts with 1 rank in Melee - Light.

• Wound Threshold: 9 + Fire The Atsumaru family was small even by standards of vassal


• Strain Threshold: 11 + Air families. Their line began centuries ago with early members
• Starting XP: 90 of the  Agasha family  who studied  kagaku. The brilliant but
• Starting Skills: Knowledge (Lore) 1 reclusive  Agasha Nakune  was one of the first  Dragon  to
• Way of the Phoenix: Once per session, your character experiment with the strange blend of magic and science that
may spend a Story Point as an incidental. If they do so, during would one day produce the crafts of  mizugusuri  and kagaku
the next skill check they make during that turn, your character (Magical Elixirs). It was not a perfect practice, and Nakune’s
removes b from the check equal to their Fire. failures meant that he was eternally searching for the proper
combination of components for his strange concoctions.
With regard to the subject of shugenja, the consensus
of an entire Empire is that the Phoenix possess both the Lands 
largest number of shugenja and most powerful of them. The After the  Agasha defection  they gave up the woodlands
descendants of the Tribe of Isawa and those who have sworn that had been their home for centuries, and created a new one
allegiance to them command mystical power unlike anything their own, Atsumaru Mori, a growing orchard outside the village
seen in the other Clans, and the followers of the Kami Shiba of Atsumaru Mura.
have sworn to protect them for all time, no matter the cost.
Membership of the Atsumaru 
The Atsumaru family was very close knit, never numbering
Agasha Family more than about a dozen The name was limited to the ruling
An Agasha character starts with 1 rank in either Craft or descendant of Kadokawa, his or her spouse and their children.
Knoweldge (Tao). Whenever leadership was passed to a new  daimyo, that
Once a family of the Dragon Clan, the Agasha abandoned daimyo’s siblings had the option of swearing fealty, but they
their Togashi masters when they felt the Dragon abandoned were never entitled to pass their name on to their children.
their duties to the Empire. The Phoenix have proven much
more amenable to their unique brand of magic. The Agasha
are highly experimental and curious, always pushing the Chukan family
boundaries of what is known and what can be safely attempted The Chukan family was a vassal family of the Asako.
when dealing with magic.
A Chukan character starts with 1 rank in Calligraphy.
Asako Family Task 
An Asako character starts with 1 rank in either Discipline or In the year 112, the Asako Daimyo Asako Chukan began the
Negotiation. enormous task of standardizing the filing system for the records
The quiet, reclusive Asako are a very monastic family, living of the Asako temples. By  119, he had perfected his method
scholarly and ascetic lives more befitting the Brotherhood of and had applied it to virtually every Phoenix library. The system
Shinsei than a family of samurai. They comprise the majority of placed major records in the larger temples. Smaller temples
the Phoenix Clan’s courtiers, and the entirety of the mysterious nearby could request any records they needed by petitioning
Henshin monks. Asako are contemplative and inquisitive, but the larger regional temple. Spells and research were much
generally without ambition other than to serve and learn. easier to exchange between the various temples thanks to
Chukan’s research. 
Isawa Family
An Isawa character starts with 1 rank in either Discipline or Iga family
Invocation.
The Isawa truly rule the Phoenix Clan, despite the presence The Iga family was a minor vassal family of the Shiba, formed
of a Shiba Clan Champion. They are unquestionably the most by  ji-samurai. The nefarious  Iga Suru, most known as  Jama
knowledgeable, most powerful, and most numerous shugenja Suru, was it most renowned member. 
family in the Empire. Unfortunately, this has made them
arrogant as well, and many Isawa constantly struggle against A Suguru character starts with 1 rank in Vigilance.
their own shortcomings.
Duty
Shiba Family The Iga form most of the duelists of the Phoenix Clan. They
A Shiba character starts with 1 rank in either Craft or prefer to use knowledge, rather than insight, to size up their
Knowledge (Lore). rival, and to strike him down.
The Shiba are among the most scholarly and least aggressive of all
bushi families. They serve the Clan and the Isawa without complaint
or consideration for themselves. Although they prefer peace and Izaku family
compassion, the Shiba will not retreat from a battle once the Phoenix The Izaku family is a vassal of both the Tamori family of the
have committed themselves to an engagement. Dragon clan, and of the Agasha family of the Phoenix clan.

An Izaku character starts with 1 rank in Knowledge (Tao).

Phoenix Vassal Families Founding


A relative young family, the  Izaku  were formed in the
While the main families are the ones that others will aftermath of the  Clan War. During that epic conflict, the
associate with the Phoenix Clan, there are vassal families that evil  shugenja  Yogo Junzo  destroyed many of the learning
serve them, and are appointed to a specific role. In service centers of the Phoenix while seeking the  Black Scrolls, and
of that role, members of that family are instead focused on a destroyed the temples of Shinsei. After the war, the forces of
specific skill, and will recieve a rank in that skill instead of the the Phoenix Clan and Dragon Clan scholars held hand in hand
one associated with their patron family. to recover as much knowledge as possible. A small library came
under construction in  Heibeisu, at the center of Dragon and

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Phoenix lands and was chosen to house this knowledge. This Vassal family 
humble Izaku Library suddenly became the greatest repository When in 435 the Gozoku was broken Shiba Gaijushiko hid
of magical knowledge in the Empire.  the Nasu in his own family, the Shiba. The Nasu kept their
Created from the union of an Asako and Agasha (who were distance from the other families of the Phoenix, the Nasu tended
not yet Phoenix) and Asako agreed to share the resources of to marry fellow Shiba. The Nasu estates, Kankei Seiden, were
the library so that both the Dragon and Phoenix might benefit.  located in Honored Treaty City.  They remained in their duties,
but limited to the Shiba family. 
Between Two Clans 
Currently, the Izaku were sworn vassals of both the Agasha Training 
and the  Tamori  families. After the  War Against Shadow, the The vast majority of Nasu attended the  Asako
aging Asako Miruko petitioned the Izaku to the Imperial Court to Loremaster  School, the  Shiba Guardian  school, or even on
be considered a  vassal family  to both Agasha and Tamori in occasion the Doji Courtier school.
honor of their pledge to serve both Clans when she and Agasha
Tsuru married. Some found this very strange, but both clans
valued the Izaku too highly to abandon them, for to let go of the Nenryo family
Izaku meant only one thing: conceding defeat and accepting The Nenryo family was a vassal family of the Shiba.
the one who kept the Izaku the victor. 
A Nasu character starts with 1 rank in Negotations.

Koganshi family Duty


The  Koganshi family  was a  vassal family  of the  Shiba The mountains of the Phoenix are rich in silver, but without
family of the Phoenix Clan. the knowledge of the Nenryo it is highly unlikely that the Phoenix
would profit from this resource. The Nenryo are the merchant
A Koganshi character starts with 1 rank in Craft. vassal family of the Shiba, maintaining trade routes to the lands
of all the clans.
Duties 
The  Koganshi  were a  Juhin-Kenzoku, a quartermaster
or forgery family, of the Phoenix Clan. They were famous Sesai family
for the beauty of their armour, which were prized throughout The Sesai family was a secretive vassal family of the Shiba.
the  Empire. The intricate embellishments, radiant colours
and beautiful adornments allowed each of their suits to be A Sesai character starts with 1 rank in Melee - Light.
considered as a work of art. Nonetheless, Koganshi armour
was fully functional as no aspect of defense was sacrificed for Founding 
beauty.  Centuries ago,  Shiba Sesai, a formidable Shiba warrior,
served as yojimbo to the Elemental Masters. In his travels he
realized that the Isawa, whom the Shiba had sworn to protect,
Nani family were at constant risk from those jealous of their power. If the
The Nani family was a vassal family of the Asako. Isawa would fall, the Shiba would be defenseless against the
superior military power of the other Great Clans. Sesai trained
A Nani character starts with 1 rank in Knowledge (Tao). his children, nephews and nieces to protect the Isawa at all
costs, even at the cost of the Shiba’s honor. 
Duty 
The main purpose of the family was to lead those henshin who Assassins 
followed a False Path to the true Path of Man. Publicly, the Nani In the years since, his descendants established a tradition
were known as historians who roamed the  Empire  recording of serving the Isawa by preemptively eliminating treats to their
tales for the Imperial Libraries.  power. This family had not the status of vassal family due to its
secrecy (they operated like the  Scorpionninja), but they were
Founder  organised as one of them. The Council of Five and the Shiba
The first of their line was the henshin  Asako Nani, who Daimyo had not knowledge of the Sesai or their activities.  The
accompanied  Asako  during her travels to heal and to learn Sesai brought the new recruits to their fortress in the Mountains
the true nature of the Path of Man. When he learned of the of Regret, trained, sent back home resuming their duties until
path, he speculated that he could outshine Lady Asako and the head of the Sesai called them into action. 
his ancestors by following it. Unfortunately, he walked a false
path and that led him to madness. Lady Asako pitied the
henshin and she took care of Nani and guided him through Shingon family
attaining enlightenment, healing his madness and leading him
to the real path. In return, Nani vowed to Lady Asako to help The Shingon family was a vassal family of the Isawa.
those who had strayed to find the true path. 
A Shingon character starts with 1 rank in Divination.
Lands 
Lady Asako brought Nani and his followers to a secluded The  Shingon family  was created by the son of  Asako
glade in the northernmost Phoenix lands, near where the Castle Shingon after he joined the Isawa family during his gempukku,
of the Faithful Bride would eventually be built. in memory of his father’s sacrifice, who crafted the Elemental
Nemuranai at cost of his life. His capital was Shiro Shingon. 

Nasu family Becoming Isawa family vassal 


The Nasu family was a vassal family of the Shiba. The Shingon obtained access to the Elemental Nemuranai
during a short period, gaining a much better understanding of
A Nasu character starts with 1 rank in Government. relic magic, sharing the knowledge with the Phoenix. The Isawa
family granted the vassal family status with the responsibility of
Gozoku  tracking and cataloguing Nemuranai. 
Originally created by the first  Gozoku  as a new  Imperial
family  in  393, they oversaw the bureaucratic needs of Fortune of Steel Worship 
the Empire.  They outranked the rest of the Imperial Families, Since the ascension of Tsi Xing Guo as the Fortune of Steel,
a family of powerful bureaucrats who forced everyone else to the Shingon began to venerate him. 
submit to their whims and manipulations. 
Understanding of the Raw Material 

6
The Shingon gained a vast knowledge of the different of the Agasha Shugenja School. In addition to their alchemical
properties of  jade,  crystal,  obsidian  and steel. Since interests, the Agasha have always had an interest in the creation
the Scorpion’ return from the Burning Sands they were intrigued of spells that invoked kami of multiple element simultaneously.
by the Ashalan crysteel Among the Phoenix the Agasha have been given leave to
pursue this area of study as far as they wish and they have
made tremendous strides in the area of multi-elemental spells.
Sodona family
The Sodona family was a vassal family of the Shiba. Bonus Career Skills: Calligraphy, any one Artisan Skill,
Invocation, Knowledge (Tao)
A Sesai character starts with 1 rank in Stealth. Honor: 4.5
Outfit: Robes, Wakizashi, any 1 weapon, Spell Scroll,
Founding  Traveling Pack, 5 koku
After the  Return of the Ki-Rin  in the year  815  a significant Affinity/Deficiency: Fire / Water
number of small battles took place between the  Great Clans.
During one such encounter, the  Lion  forces led by  Matsu
Turun  ambushed and killed the  Phoenix Clan Champion  and Unique Talents
his family as they were traveling to  Otosan Uchi. The
succeeding  daimyo,  Shiba Toriiko, refused to mount a Elements of All Things
counteroffensive, and even invited Turun to the funeral of her Activation: Active (Incidental)
predecessor, who refused. In the year 821 her yojimbo Shiba Ranked: No
Sodona  was granted the Sodona vassal family, which was When casting a spell, you may spend a Destiny Point to use
charged with the defense of the Shiba to prevent such tragedies a different Ring of your choosing rather than the appropriate
from occurring again. The Overwatch Tower was the ancestral Ring for that spell. You also gain a on any Conjure spell.
home of the family, and Sodona’s Grave a place to honor their
founder. 

Duty  Asako Henshin (Monk)


The Sodona family defended the Shiba from enemies There are few groups in the Emerald Empire as enigmatic
in the shadows, as the  Kolat,  Bloodspeakers, or the and poorly understood as the monastic Asako sect known as
various  bandits  that plagued the  Empire, without becoming the Henshin. Even among the Phoenix, very few outside the
assassins themselves. The Sodona were very close in purpose Asako family have any real understanding of the Henshin’s
and deeds to the ninja, but more acceptable to the public. Most ways. Most Rokugani believe the Henshin are merely a
Sodona were assigned charges as yojimbo.  monastic group of courtiers and historians within the Asako,
although their strange behaviors do distinguish them from other
Asako and suggest they possess some manner of mystical or
supernatural talent. Unfortunately, that recognition does little to
Phoenix Basic Schools assist in understanding the Henshin’s ways.
The Henshin follow the Path of Man as revealed by Shiba
to Asako. By developing perfect unity with the universe, tricking
A samurai from one of the Clans, Great or Minor, will usually the Elements and learning their secrets, the Henshin can attain
enlist in one of his Clan’s Basic Schools to receive the base absolute perfection of the soul, which in turn grants divinity. The
training he needs to fulfill his role. Each Basic School teaches Henshin are essentially monks of a sort, and as apprentices
you the unique set of techniques that form the essence of your they are known as michibuku. Once they have learned the
job as a member of that School. secrets of the Path of Man, they are inducted into the ranks
The Agasha served the Dragon Clan, but defected to the of the secretive fushihai, the true masters of the Henshin
Phoenix, to continue their research. They are a powerful order. The fushihai hold deep knowledge of the universe and
Shugenja family. The Asako are loremasters and monks, and are essentially immortal, able to live far beyond the normal
their temples amass lore the way others might amass wealth. mortal span. Some among the fushihai ascend to the Celestial
The Isawa are the foremost Shugenja family, renowned across Heavens upon their mortal death, becoming minor Fortunes
the Empire for their single-minded approach to magic. And and validating the Path of Man.
the Shiba serve as both the shield and the sword of the Clan,
defending them all, yet keeping it spiritual with their crafts. Bonus Career Skills: Brawl, Discipline, Knowledge (Tao),
But this only represents the basic training. As you gain more Ritual
experience, and wish to expand your horizons, you have more Honor: 5.5
options available to you. You can specialize in an Alternate Outfit: Robes, Bo, Spell Scroll, Traveling Pack, 5 koku
Path, or go on to study in one of the prestigious dojo to study
an Advanced School. Unique Talents

Basic Schools with the [Universal] Tag The Four Mysteries


Activation: Active (Maneuver)
Each of the Great Clans, and even the Brotherhood of
Ranked: No
Shinsei have had over a thousand years to create their own
You may spend 2 Strain as a Maneuver, to increase or
unique martial art style. One that encapsulates their unique decrease your rating in a Ring by 1. You may also attempt to
philosophy, and that can be taught to any of their members, use this on another, but that will require a contested Discipline /
regardless of Career. Earth roll. This does not affect any derivative value of the Ring
When you take this, it counts as an in-Career Specialization and only applies to rolls using that Ring.
for all purposes. If you take this at character creation, you still Using this lasts for a number of rounds equal to your Void
have to choose a Career that it will belong to, and that will be Ring.
your basic Career.
The Riddle of Earth
Activation: Active (Maneuver)
Ranked: No
Agasha Esoteric (Shugenja) As a Maneuver, you may spend 2 Strain, gaining immunity to
During their centuries of service to the Dragon Clan, the Disease, Poison, Staggered, and Disoriented. Using this lasts
Agasha pursued many unconventional paths of magic, pursuits for a number of rounds equal to your Void Ring.
which were carried out with the full resources and endorsement

7
The Riddle of Air used on the same person again until its effect expires.)
Activation: Active (Maneuver)
Ranked: No Invincible Mind
As a Maneuver, you may spend 2 Strain, gaining the ability Activation: Active (Incidental)
to roll Discipline / Air against the difficulty of any illusion spell Ranked: No
you perceive. If you succeed, then you pierce the illusion. Using Any time you fail a Contested Social Skill Roll to resist
this lasts for a number of rounds equal to your Void Ring. someone trying to influence your emotions, opinions, or
behavior, you may re-roll using Fire as the Ring for the second
The Riddle of Fire roll in place of whichever Ring was originally required. You must
Activation: Active (Action) keep the results of the second roll. This cannot be used to resist
Ranked: No Fear.
You may spend 2 Strain as an Action to increase the damage
of your Brawl attacks by your Fire Ring. Using this last for a Wisdom of the Ages
number of rounds equal to your Void Ring. Activation: Active (Incidental)
Ranked: No
The Riddle of Water Any time you are rolling a Knowledge Skill including for your
Activation: Active (Incidental) other School Techniques, you gain aaaa to the total of
Ranked: No the roll.
You may spend 2 Strain as an Incidental to be able to do 2
Maneuvers per round without paying Strain every round, and
gaining the ability to spend 2 more Strain per round, to be able
to do 3 Maneuvers.. Using this last for a number of rounds Isawa Elementalist (Shugenja)
equal to your Void Ring. The Isawa are the greatest shugenja in the Empire, and
while the family would never claim this openly, the behavior of
those who have trained in their prestigious School bears this
out. Fortunately, most others recognize the truth of it as well and
Asako Loremaster (Courtier) accept it with varying degrees of resentment or resignation. The
Isawa are nearly twice as large as the next largest shugenja
The Asako are monastic and scholarly by nature, and
nowhere is this more evident than in the courtier tradition they family in the Empire. Indeed, there are so many among their
maintain on behalf of the Phoenix Clan. Their training consists ranks that they are nearly the size of a typical bushi family. That
of extensive studies in a large number of subjects, some of so many among them are born with the gift to speak to the
which may be chosen by the students themselves. A broad kami has allowed the family to diversify into numerous areas of
knowledge base gives the Asako a frame of reference from magical specialization, but the core of their power has always
which to examine any new data or situation, and allows them been the Isawa Shugenja School. It is literally the oldest School
great insight into the social situations of court. The Loremasters of its kind in Rokugan, and the Isawa have been struggling to
specialize in scholarly pursuits, and use those as a means of master the secrets of the universe for more than one thousand
succeeding in social situations. Asako courtiers use Lore Skills years. The Isawa Shugenja has no particular specialization, but
to augment their Social Skills, gaining influence and success in instead are constructed around the premise of being the finest
court through their learned natures. at spell-casting in general. Their ability to choose an Affinity
without a corresponding Deficiency, and their unrestricted
Bonus Career Skills: Discipline, Knowledge (Tao), Free Raise on all Spell Casting Rolls of their Affinity, make
Knowledge (Lore), Government them extremely competent and the equal of virtually any other
Honor: 6.5 shugenja character.
Outfit: Robes, Wakizashi, Calligraphy Set, Traveling Pack,
5 koku Bonus Career Skills: Calligraphy, Discipline, Invocation,
Knowledge (Tao)
Honor: 4.5
Unique Talents Outfit: Robes, Wakizashi, any 1 weapon, Spell Scroll,
Traveling Pack, 5 koku
Temple of the Soul Affinity/Deficiency: Isawa shugenja may select an element
Activation: Passive of their choosing, including Void, as their Affinity. They do not
Ranked: No have a Deficiency.
You gain a on all Knowledge checks, and whenever you
spend a Destiny Point on a Charm check, you upgrade the
check twice, instead of once. Unique Talents
From the Ashes Isawa’s Gift
Activation: Active Activation: Passive
Ranked: No Ranked: No
After spending at least one day observing the events in a You gain a on all Invocation Rolls for spells of the element
particular court, you can roll Knowledge (Lore) / Water at a which you chose as your Affinity.
Hard difficulty. On success you gain b on all your Social skill
rolls in that court, for the next two days. (This effect can be
re-activated with another skill roll when it expires – it is not
necessary to spend additional days observing so long as you
Kinenhi [Universal]
Shiba was a kami of peace and wisdom. Nearly every legend
remain in the same court.) about him speaks of how he retained the serenity of Tengoku
even after his fall to the earth. He had the humility required to
Voice of the Universe kneel to Isawa, and he had the presence of mind to see the
Activation: Active
Ranked: No need to unify the disparate families into a coherent clan. 
You may spend an hour conversing with friend or ally and What is much more rarely discussed is Shiba’s martial
then roll Knowledge (Lore) / Earth at Hard difficulty. With a prowess. He was a brilliantly skilled and resourceful swords
success, that ally may add bb to the total of any Social Skill man, and rarely lost a battle. However, he was never talented
Rolls he makes within the next twenty-four hours. You may at unarmed combat. When Shiba went to the Shadowlands
spend aa to affect one (and only one) additional ally, provided searching for the Seven Thunders, he was amazed to witness
that ally also participates in the conversation. (This cannot be the unarmed combat style Shinsei lised against the Horde

8
Though Shiba died during the battle his memories lived on in on the battlefield. The Shiba Techniques optimize the use of
Shiba Tsuzaki, his successor.  Void Points and specialize in the protection of others, allowing
Surprisingly enough to most who are familiar with Phoenix Shiba bushi to more than adequately fill their common role as
philosophies, Kinenbi’s movements are those of a hard style, yojimbo. The also possess an affinity for the use of polearms,
dealing with quick blows and power rather than relying on and can excel at dueling if properly tailored.
sweeping throws and locks. In addition, defensive maneuvers
tend to rely on hard blocks over more graceful maneuvers. Bonus Career Skills: Discipline, Knowledge (Tao), Melee –
Meditation and focus are also important, and though it is an Light, Melee - Heavy
aggressive art, students are cautioned to use it only in self- Honor: 5.5
defense. The art is a contradiction to some, a powerful weapon Outfit: Yoroi Armor, Clothing, Daisho, any 1 weapon,
Traveling Pack, 5 koku
used only by men of peace. 
Kinenhi is a Phoenix martial art, and as such is far more
concerned with the reasons why something is done than that Unique Talents
they are done, Kinenhi concentrates on the mastery of kata
as a way to achieve the mindset necessity for battle, complex Way of the Phoenix
maneuvers are practiced until they can be performed as an Activation: Passive
instinctive reaction to in attack. There are five core precepts, Ranked: No
each one considered the first, showing that they are each as When spending a Destiny Point to enhance a roll, you also
important as the one before them.  gain a on the roll. In addition, once per turn you may use the
Guard Maneuver to defend someone else, as an incidental.
• One, Strive for Perfection of Character 
• One, Guard the Path of Truth
Dancing with the Elements
• One, Strive to Excel in the Art  Activation: Active (Incidental)
• One, Follow the Way of Courtesy  Ranked: No
• One, Avoid Violence  On your turn, you may designate one target within Short
range. The target gains b on all spellcasting rolls he makes,
Bonus Career Skills: Athletics, Brawl, Discipline, Resilience and opponents gain b to cast spells against him. In addition,
Honor: 3.5 whenever you are the target of a spell, you may spend 2 Strain
Outfit: Robes, Traveling Pack, 4 Koku as an incidental to increase or decrease the difficulty of the spell
by 1.

Unique Talents One with the Void


Activation: Passive
Force Meets Force Ranked: No
Activation: Passive Once per session, when a Destiny Point is spent to upgrade
Ranked: No your difficulty, you may upgrade your own roll for free. This can
You gain +2 Defense while unarmed. be used even if you already spent a Destiny Point to upgrade
your roll.
Exploding Fist
Activation: Active (Incidental) Move with the World
Ranked: No Activation: Passive
If you inflict a Critical Roll, you may spend a Destiny Point as Ranked: No
an Incidental, to add your Fire to the damage. When using Polearms, Spears, or a weapon with the Samurai
keyword, your attacks gain the Linked 2 quality.
Strike of the Phoenix
Activation: Passive Touch of the Void
Ranked: No Activation: Passive
You may reduce your Defense before making an attack roll. Ranked: No
If you do, your attacks gain +2 damage per 1 Defense you Whenever you spend a Destiny Point to augment a roll, you
reduce till your next turn. may also spend 5 Strain to double the benefits.

Two Wings Ignite


Activation: Passive
Ranked: No
Shiba Maker (Artisan)
Although they lack the stylish presence of the Kakita Artisans,
Your unarmed attacks gain the Linked 2 quality.
the quiet and unassuming artisan tradition in the Shiba family
has been a mainstay in Rokugan’s world of art for generations.
Thunder of the Phoenix Some find it curious that the stoic Shiba would produce such
Activation: Passive a significant number of artists, but those who have spent time
Ranked: No among the Shiba on the battlefield understand that even their
Your unarmed attacks gain the Concussive 2 quality. most stalwart bushi have within them a quiet serenity that mirrors
the creative genius in the greatest of artisans. In contrast to the
Crane approach to art, which sees their creations as part of
Shiba Guardian (Bushi) the clan’s larger dedication to excellence in culture and politics,
the Shiba artistic tradition is based almost solely on the need
The Shiba Bushi are well known as a relatively peaceful group
at least as bushi are concerned. Their training emphasizes a to capture and express beauty in as pure a form as possible.
number of non-martial skills in addition to the traditional weapons Kakita artists always want an audience; Shiba artists do not
training, which has led to a reputation as warrior scholar in some need one.
circles. A Shiba bushi considers all options before committing to That being said, the Phoenix Clan as a whole recognizes
combat, searching for any possible alternative other than the the value of art in forging alliances and long-term friendships,
loss of life. If those a Shiba protect are threatened, however, and the clan’s representatives in the courts do not hesitate to
or if combat is an inevitability, he attacks swiftly and without take advantage of the artistic gifts of their Shiba brethren.
reservation, committing himself fully to the act until it is done.
Those who mistake the desire of a Shiba bushi to preserve life Bonus Career Skills: Any Two Artisan skill, Government,
for an inability to take it are woefully unprepared to face them Knowledge (Lore),

9
Honor: 4.5
Outfit: Robes, Wakizashi, tools necessary to practice your
chosen specialty, Traveling Pack, 5 Koku.

Unique Talents
Soul of Brilliance
Activation: Passive
Ranked: No
Select one Artisan skill when you take this Talent. Whenever
you spend a Destiny Point to enhance a roll of this skill, you
upgrade it twice.

The Way of Sincerity


Activation: Active
Ranked: No
Once per Month, you may make an Artisan skill / Fire roll
against an Average difficulty. On a success, choose one target,
and your social skill rolls against the target gain b, for a number
of weeks equal to your Void.
For every aa you spend on the roll, you can choose one
more target to be affected.

The Art Speaks


Activation: Passive
Ranked: No
Choose one Artisan Skill. When you are called upon to make
a Social Skill Roll, you may spend 2 Strain to use your Ranks
in the Artisan Skill in place of whatever Social Skill is called for.
There may be social situations where this Talent is not
applicable; when in doubt, the GM has the final say.

Bounty of the Craft


Activation: Passive
Ranked: No
Once per day you may make an Artisan Skill Roll / Fire
against Daunting difficulty. If successful, you and a number of
other people up to your s who are present at the time regain
all Strain. This ritualized presentation of your craft requires at
least fifteen minutes to complete. This Talent cannot be used in
the Shadowlands.

The Touch of Destiny


Activation: Passive
Ranked: No
When your work is on display in court or in the home of
a lord, whenever one or more of your party is present, they
gain one extra Destiny Point. If you are present, you gain two
additional Destiny Points instead, and you may choose to deny
the benefit of this Talent to any in attendance.
This works just once per day.

10
Active
Career Skills - Calligraphy, Discipline, Invocation, Knowledge (Lore), Knowledge (Spirit Realms), Knowledge (Tao),
Perception, Ritual. Passive
Bonus Career Skills – Calligraphy, any one Artisan Skill, Invocation, Knowledge (Tao).
Affinity/Deficiency – Fire/Water.
Ranked

Elements of All Component Casting


Signature Spell Grit
Things
Chooe a signature spell, Gain +1 strain threshold When casting a spell, you may Sacrifice a physical object
consisting of a particular spend a Destiny Point to use a thematically appropriate to a
magic action and a specific set Cost: 5 different Ring of your choosing spell you cast, to gain b.
of one or more effects. When rather than the appropriate
your character casts their Ring for that spell. You also Cost: 5
signature spell, reduce the gain a on any Conjure spell.
difficulty of the check by one.
Cost: 5
Cost: 5

Bonded Implement Overchannel Elementalist Creative Design

Choose one magical When casting a spell, you may Whenever your character As part of a successful crafting
implement your character select a number of additional casts an Attack spell of your check, your character may
owns when taking this talent. effect in (d) up to their ranks Affinity Ring, you always add also apply a result equivalent
Your character becomes in Overchannel. The effect an effect to the spell without to spending a number of a
bonded to this implement, and must be limited to single (d) increasing the difficulty. equal to their ranks in Creative
no other person may use it. effects. The character gains Fire (Fire), Ice (Water), Impact Design. The GM may then
Cost: 5
Your character may attempt to tt per (d) added in this (Earth), Lightning (Air), apply a result equivalent to the
summon it by making a Hard way rather than increase the Piercing (Void). same number of t.
(ddd) Magic Skill check. difficulty of the check.
Cost: 10 Cost: 10
Cost: 10 Cost: 10

Mad Inventor Creative Design Lingering Spell Signature Spell

Once per session, your As part of a successful crafting Spend a Story Point and you Chooe a signature spell,
character may use this talent check, your character may may make concentration consisting of a particular
to make a Craft or Engineering also apply a result equivalent maneuver as an incidental. magic action and a specific set
check to attempt to cobble to spending a number of a of one or more effects. When
together the functional equal to their ranks in Creative Cost: 15 your character casts their
equivalent of any item using Design. The GM may then signature spell, reduce the
spare parts or salvage. apply a result equivalent to the difficulty of the check by one.
same number of t.
Cost: 15 Cost: 15
Cost: 15

Overchannel Elementalist
Familiar Grit
(Improved)
When casting a spell, you may You gain abilities based on You gained a Kami as a Gain +1 strain threshold
select a number of additional your Affinity Ring. familiar. Once per round, you
effect in (d) up to their ranks may use a maneuver, and as Cost: 20
Cost: 20
in Overchannel. The effect long as it is in short range, it
must be limited to single (d) will give b to all magic
effects. The character gains checks. This range increases
Cost: 5
tt per (d) added in this with ranks in Familiar.
way rather than increase the
Cost: 20
difficulty of the check.
Cost: 20

Dedication Bouncing Spell Signature Spell Jury Rigged

Each rank of Dedication When your character fails a Chooe a signature spell, Choose one weapon, armor,
increases one of your spell casting skill check that consisting of a particular or other item and give it a
character’s characteristics by targets another character or magic action and a specific set permanent improvement while
one. This talent cannot NPC, may spend x or of one or more effects. When it remains in use.
increase a characteristic aaa to immediately reroll your character casts their
Cost: 25
above 6. the attempted spell with a new signature spell, reduce the
Cost: 25 target. difficulty of the check by one.
Cost: 25
Cost: 25

11
Active
Career Skills - Athletics, Calligraphy, Discipline, Brawl, Knowledge (Tao), Ritual, Resilience and Vigilance.
Passive
Bonus Career Skills – Brawl, Discipline, Knowledge (Tao), Ritual

Ranked
The Four
Proper Upbringing Stunning Blow Parry
Mysteries
As a maneuver, spend 2 May suffer strain up to ranks in While making Melee checks, When hit by a Melee attack,
Strain, to increase or decrease Proper Upbringing to add an may inflict damage as strain suffer 3 strain to reduce
your Ring by 1. You may also equal number of a to social instead of wounds. This does damage by 2 plus ranks in
attempt to use this on another, skill checks made in polite not ignore soak. Parry.
that will require a contested company.
Cost: 5
Discipline / Earth roll. Cost: 5 Cost: 5
Using this lasts for a number
of rounds equal to your Void
Ring.
Cost: 5

The Riddle of Earth Grit Signature Spell Unarmed Parry

As a Maneuver, you may Gain +1 strain threshold Chooe a signature spell, May Parry while unarmed.
spend 2 Strain, gaining consisting of a particular Reduce strain cost to Parry
immunity to Disease, Poison, Cost: 10 magic action and a specific set while unarmed by 1 (to a
Staggered, and Disoriented. of one or more effects. When minimum of 1).
Using this lasts for a number your character casts their Cost: 10
of rounds equal to your Void signature spell, reduce the
Ring. difficulty of the check by one.
Cost: 10
Cost: 10

Combat Veteran The Riddle of Air Parry Skilled Teacher

Add b to Brawl and Discipline As a Maneuver, you may When hit by a Melee attack, Before an ally within short
checks. spend 2 Strain, allowing you to suffer 3 strain to reduce range makes a skill check, if it
Cost: 15 roll Discipline / Air against the damage by 2 plus ranks in has fewer ranks in that skill
difficulty of any illusion spell Parry. than you, you may suffer strain
you perceive. If you succeed, Cost: 15 up to ranks in Skilled Teacher
then you pierce the illusion. to add an equal number of s
Using this lasts for a number to the ally’s check.
of rounds equal to your Void Cost: 15
Ring.
Cost: 15

Stunning Blow
Signature Spell The Riddle of Fire Intense Focus
(ImproveD)
Chooe a signature spell, When dealing strain damage You may spend 2 Strain as an Perform an Intense Focus
consisting of a particular with Melee or Brawl checks, Action to increase the damage maneuver; suffer 1 strain and
magic action and a specific set may spend x to stagger of your Brawl attacks by your upgrade the ability of the next
of one or more effects. When target for 1 round per x. Fire Ring. Using this last for a skill check once.
your character casts their number of rounds equal to
Cost: 20 Cost: 20
signature spell, reduce the your Void Ring.
difficulty of the check by one.
Cost: 20
Cost: 20

Dedication The Riddle of Water Grit Parry

Each rank of Dedication May spend 2 Strain as an Gain +1 strain threshold When hit by a Melee attack,
increases one of your Incidental to be able to do 2 suffer 3 strain to reduce
character’s characteristics by Maneuvers per round without Cost: 25 damage by 2 plus ranks in
one. This talent cannot paying Strain, and gaining the Parry.
increase a characteristic ability to spend 2 Strain per Cost: 25
above 6. round, to be able to do 3
Cost: 25 Maneuvers.. Using this last for
a number of rounds equal to
your Void Ring.
Cost: 25

12
Active
Career Skills - Calligraphy, Charm, Deception, Government, Knowledge (Lore), Negotiation, Melee – Light, and one of the
following: Arts, Games, Perform, Tea Ceremony. Passive
Bonus Career Skills – Discipline, Knowledge (Tao), Knowledge (Lore), Government.
Ranked

Clever Retort Temple of the Soul Proper Upbringing Grit

Once per encounter, may use You gain a on all Knowledge May suffer strain up to ranks in Gain +1 strain threshold
this talent to add automatic checks, and whenever you Proper Upbringing to add an
tt to another character’s spend a Destiny Point on a equal number of a to social Cost: 5
social skill check. Charm check, you upgrade the skill checks made in polite
check twice, instead of once. company.
Cost: 5
Cost: 5
Cost: 5

Nobody’s Fool Know it All From the Ashes Respected

May upgrade difficulty of Once per session, perfectly After spending at least one When first acquired, choose
incoming Charm, Coercion, or recall an important fact day observing the events in a one social group. The
Deception checks once per previously learned as if a particular court, you can roll character downgrades the
rank of Nobody's Fool. Story Point had been spent. Knowledge (Lore) / Water at a difficulty of checks to interact
Hard (ddd) difficulty. On with members of that social
Cost: 10 success you gain b on all
Cost: 10 group a number of times equal
your Social skill rolls in that to his ranks in Respected.
court, for the next two days.
Cost: 10
Cost: 10

Researcher Grit Voice of the Interjection


Universe
On a successful Knowledge Gain +1 strain threshold You may spend an hour After another character makes
check, character and allies conversing with ally and then a social check, suffer 3 strain
gain automatic a per Cost:
rank of
5 Cost: 15 roll Knowledge (Lore) / Earth to take an interjection
Researcher on checks to act at Hard (ddd) difficulty. With incidental make an Average
on those facts until the end of a success, that ally adds bb (dd) Vigilance check to add
his next turn. to any Social Skill Rolls for the s or f equal to s, and a or
Cost: 15 next twenty-four hours. You t equal to a to the check.
may spend aa to affect one
Cost: 15
(and only one) additional ally
Cost: 15

Thorough
Invincible Mind Respected Researcher
Assessment
Any time you fail a Contested When first acquired, choose Once per session, take a On a successful Knowledge
Social Skill Roll to resist one social group. The Thorough Assessment action: check, character and allies
someone trying to influence character downgrades the make a Hard (ddd) gain automatic a per Cost:
rank of
5
you, you may re-roll using Fire difficulty of checks to interact Knowledge check to gain b Researcher on checks to act
as the Ring for the second roll with members of that social equal to s that can be on those facts until the end of
in place of whichever Ring group a number of times equal distributed during the his next turn.
was originally required. to his ranks in Respected. encounter. Cost: 20

Cost: 20 Cost: 20
Cost: 20

Wisdom of the Can’t We Talk


Master Instructor Dedication
Ages About This?
Once per round, suffer 2 strain Any time you are rolling a Each rank of Dedication Make an opposed Charm or
to allow an ally within short Knowledge Skill including for increases one of your Deception versus Discipline
range to count as having the your other School Techniques, character’s characteristics by check targeting a single
same number of ranks in you gain aaaa to the one. This talent cannot non-nemesis adversary within
Discipline as your character total of the roll. increase a characteristic medium range. If the check
for the next Discipline check Cost: 25 above 6. succeeds, the target cannot
the ally makes. Cost: 25 perform hostile actions against
Cost: 25
your character until the end of
their next turn.
Cost: 25

13
Active
Career Skills - Calligraphy, Discipline, Invocation, Knowledge (Lore), Knowledge (Spirit Realms), Knowledge (Tao),
Perception, Ritual. Passive
Bonus Career Skills – Calligraphy, Discipline, Invocation, Knowledge (Tao).
Affinity/Deficiency – Any one Ring/None
Ranked

Familiar Signature Spell Overchannel Isawa’s Gift

You gained a Kami as a Chooe a signature spell, When casting a spell, you may You gain a on all Invocation
familiar. Once per round, you consisting of a particular select a number of additional checks for your Affinity Ring.
may use a maneuver, and as magic action and a specific set effect in (d) up to their ranks
of one or more effects. When in Overchannel. The effect Cost: 5
long as it is in short range, it
will give b to all magic your character casts their must be limited to single (d)
checks. This range increases signature spell, reduce the effects. The character gains
Cost: 5
with ranks in Familiar. difficulty of the check by one. tt per (d) added in this
way rather than increase the
Cost: 5 Cost: 5 difficulty of the check.
Cost: 5

Brillinat Casting Respected Bonded Implement Hard Headed

May spend a Destiny Point to When first acquired, choose Choose one magical When staggered or
add a number of a equal to one social group. The implement your character disoriented, perform the Hard
your ranks in Knowledge character downgrades the owns when taking this talent. Headed action; make a
(Lore), to an Invocation roll. difficulty of checks to interact Your character becomes Daunting (dddd) Discipline
with members of that social bonded to this implement, and check to remove status.
Cost: 10 no other person may use it. Difficulty reduced per rank of
group a number of times equal
to his ranks in Respected. Your character may attempt to Hard Headed.
summon it by making a Hard Cost: 10
Cost: 10
(ddd) Magic Skill check.
Cost: 10

Second Wind Overchannel Signature Spell Familiar

Once per encounter, your When casting a spell, you may Chooe a signature spell, You gained a Kami as a
character may use this talent select a number of additional consisting of a particular familiar. Once per round, you
to heal an amount of strain effect in (d) up to their ranks magic action and a specific set may use a maneuver, and as
equal to their ranks in Second in Overchannel. The effect of one or more effects. When long as it is in short range, it
Wind. must be limited to single (d) your character casts their will give b to all magic
Cost: 15 effects. The character gains signature spell, reduce the checks. This range increases
Cost: 5
tt per (d) added in this difficulty of the check by one. with ranks in Familiar.
way rather than increase the
Cost: 15 Cost: 15
difficulty of the check.
Cost: 15

Masterful Casting Second Wind Hard Headed Respected

When casting a spell, you may Once per encounter, your When staggered or When first acquired, choose
spend x to activate up to character may use this talent disoriented, perform the Hard one social group. The
three different qualities or spell to heal an amount of strain Headed action; make a character downgrades the
effects that require a or x. equal to their ranks in Second Daunting (dddd) Discipline difficulty of checks to interact
Wind. check to remove status. with members of that social
Cost: 20
Cost: 20 Difficulty reduced per rank of group a number of times equal
Hard Headed. to his ranks in Respected.
Cost: 20 Cost: 20

Heroic Will Dedication Intense Focus Signature Spell

When you purchase this talent Each rank of Dedication Perform an Intense Focus Chooe a signature spell,
for your character, choose two increases one of your maneuver; suffer 1 strain and consisting of a particular
Rings. You may spend a Story character’s characteristics by upgrade the ability of the next magic action and a specific set
Point to have your character one. This talent cannot skill check once. of one or more effects. When
ignore the effects of all Critical increase a characteristic your character casts their
Cost: 25
Injuries on any skill checks above 6. signature spell, reduce the
using those two characteristics Cost: 25 difficulty of the check by one.
until the end of the current
encounter. Cost: 25

Cost: 25

14
Active

Bonus Career Skills – Athletics, Brawl, Discipline, Resilience Passive


Passive

Ranked

Toughness Force Meets Force Iron Body Parry

Gain +2 wound threshold You gain +2 Defense while Remove b per rank of Iron When hit by a Melee attack,
unarmed. Body from Athletics and suffer 3 strain to reduce
Cost: 5 Cost: 5 Resilience checks. Reduce the damage by 2 plus ranks in
critical rating of unarmed Parry.
attacks by 1 per rank of Iron Cost: 5
Body
Cost: 5

Lethal Blows Unarmed Parry Exploding Fist Feral Strength

Add +10 per rank of Lethal May Parry while unarmed. If you inflict a Critical Roll, you Add 1 damage per rank of
Blows to any Critical Injury Reduce strain cost to Parry may spend a Destiny Point as Feral Strength to one hit of
results inflicted on opponents. while unarmed by 1 (to a an Incidental, to add your Fire successful attack made using
minimum of 1). to the damage. Brawl or Melee skills.
Cost: 10
Cost: 10 Cost: 10
Cost: 10

Strike of the
Grit Parry Enduring
Phoenix
You may reduce your Defense Gain +1 strain threshold When hit by a Melee attack, Each rank of Enduring
before making an attack roll. If suffer 3 strain to reduce increases your character’s
you do, your attacks gain +2 Cost: 15 damage by 2 plus ranks in soak value by one.
damage per 1 Defense you Parry.
reduce till your next turn. Cost: 15 Cost: 15
Cost: 15

Iron Body Two Wings Ignite Feral Strength Toughness

Remove b per rank of Iron Your unarmed attacks gain the Add 1 damage per rank of Gain +2 wound threshold
Body from Athletics and Linked 2 quality. Feral Strength to one hit of
Resilience checks. Reduce the Cost: 20 successful attack made using Cost: 20
critical rating of unarmed Brawl or Melee skills.
attacks by 1 per rank of Iron
Body Cost: 20
Cost: 20

Thunder of the
Dedication Enduring Parry (Improved)
Phoenix
Each rank of Dedication Your unarmed attacks gain the Each rank of Enduring When parrying a hit that
increases one of your Concussive 2 quality. increases your character’s generated y or ttt, may
character’s characteristics by Cost: 25 soak value by one. hit attacker once with Melee or
one. This talent cannot Brawl weapon (dealing base
increase a characteristic Cost: 25 damage) after original attack
above 6. resolves.
Cost: 25 Cost: 25

15
Active
Career Skills - Athletics, Battle, Government, Coercion, Resilience, one of the following: Vigilance, Perception, Survival,
and two of the following: Horsemanship, Brawl, Sailing, Melee– Light, Melee– Heavy, or Ranged. Passive
Bonus Career Skills – Discipline, Knowledge (Tao), Melee – Light, Melee - Heavy
Ranked

Body Guard Way of the Phoenix Grit Toughness

Once per round, may suffer a When spending a Destiny Gain +1 strain threshold Gain +2 wound threshold
number of strain no greater Point to enhance a roll, you
than ranks in Body Guard. also gain a on the roll. In Cost: 5 Cost: 5
Upgrade the difficulty to hit addition, once per turn you
that ally an equal number of may use the Guard Maneuver
times, till the end of your next to defend someone else, as an
turn. incidental.
Cost: 5 Cost: 5

Prime Positions Body Guard Dancing with Deflect Spell


the Elements
When you or an ally in short Once per round, may suffer a On your turn, one target within When you are hit by a magic
range takes cover, increase number of strain no greater Short range gains b on all based combat check, you may
soak against ranged attacks than ranks in Body Guard. spellcasting rolls he makes, suffer 3 strain to reduce the
by 1 per rank of Prime Upgrade the difficulty to hit and opponents gain b to cast damage of the hit by two plus
Positions until he leaves that that ally an equal number of spells at him. In addition, ranks in Deflect Spell. This
cover. times, till the end of your next whenever you are the target of talent can only be used once
Cost: 10 turn. a spell, you may spend 2 per hit.
Cost: 10 Strain as an incidental to Cost: 10
increase or decrease the
difficulty of the spell by 1.
Cost: 10

Body Guard One with the


Toughness Grit
(Improved) Void
Gain +2 wound threshold Once per session, when an Once per session, when a Gain +1 strain threshold
ally protected by the Body Destiny Point is spent to
Cost: 15 Guard maneuver suffers a hit, upgrade your difficulty, you Cost: 15
suffer the hit instead. may upgrade your own roll for
Cost: 15 free. This can be used even if
you already spent a Destiny
Point to upgrade your roll.

Cost: 15

Deflect Spell Move with the World Grit Heroic Recovery

When you are hit by a magic When using Polearms, Gain +1 strain threshold Once per encounter, you may
based combat check, you may Spears, or a weapon with the spend one Story Point to heal
suffer 3 strain to reduce the Samurai keyword, your attacks Cost: 20 strain equal to your Air.
damage of the hit by two plus gain the Linked 2 quality.
Cost: 20
ranks in Deflect Spell. This
talent can only be used once Cost: 20
per hit.
Cost: 20

Body Guard Touch of the


Zealous Fire Dedication
(Supreme) Void
Each time your Game Master The Body Guard maneuver Whenever you spend a Each rank of Dedication
spends a Destiny point, your may protect a number of Destiny Point to augment a increases one of your
character heals 2 strain. engaged characters up to roll, you may also spend 5 character’s characteristics by
ranks in Resilience. Strain to double the benefits. one. This talent cannot
Cost: 25 increase a characteristic
Cost: 25
Cost: 25 above 6.
Cost: 25

16
Active
Career Skills - Calligraphy, Charm, Games, Negotiation, Tea Ceremony, Melee - Light, and two of the following: Arts, Craft,
Engineering, and Perform. Passive
Bonus Career Skills – Any Two Artisan skill, Government, Knowledge (Lore),
Ranked

Know Somebody Soul of Brilliance Tinkerer Grit

Once per session, when Select one Artisan skill when May add one Hard Point to a Gain +1 strain threshold
attempting to purchase a you take this Talent. Whenever number of items equal to
legally available item, reduce you spend a Destiny Point to ranks in Tinkerer. Each item Cost: 5
its rarity by 1 per rank of Know enhance a roll of this skill, you may only be modified once.
Somebody. upgrade it twice.
Cost: 5
Cost: 5 Cost: 5

Heroic Recovery Knack For It The Way of Sincerity Known Schematic

Once per encounter, you may Remove bb from all Craft Once per month, may make Once per session, may
spend one Story Point to heal checks. an Average (dd) difficulty perform the Known Schematic
strain equal to your Air. Artisan skill / Fire roll. On maneuver; make a Hard
Cost: 10
success, choose a target, and (ddd) Knowledge
Cost: 10
gain b to your social skill rolls (Geography) check. Success
against him. Spend aa to grants familiarity with a
add another target. building or ship's design.

Cost: 10 Cost: 10

Grit The Art Speaks Utility Belt Jury Rigged

Gain +1 strain threshold Choose one Artisan Skill. Spend a Destiny Point to take Choose one weapon, armor,
When you need to make a a Utility Belt incidental; or other item and give it a
Cost: 15 Social Skill Roll, you may produce an undocumented permanent improvement while
spend 2 Strain to use your item (max. 1 encumbrance) or it remains in use.
Ranks in the Artisan Skill weapon (with Limited Ammo Cost: 15
instead. One quality) from a tool belt or
Cost: 15 a satchel.

Cost: 15

Jury Rigged Museum Worthy Grit Bounty of the Craft

Choose one weapon, armor, Once per session, take Gain +1 strain threshold Once per day make a
or other item and give it a Museum Worthy action, make Daunting (dddd)Artisan
permanent improvement while a Hard (ddd) Knowledge Cost: 20 Skill Roll / Fire. On success,
it remains in use. check to ascertain information you and a number of people
regarding a relic, ruin, or piece up to your s who are present
Cost: 20
of history. regain all Strain.
Cost: 20 Cost: 20

The Touch of
Dedication Just Kidding! Tinkerer
Destiny
Each rank of Dedication When your work is on display Once per round as an May add one Hard Point to a
increases one of your for someone of your party to incidental spend 1 Story Point number of items equal to
character’s characteristics by see, they gain a Destiny Point. to ignore y generated on a ranks in Tinkerer. Each item
one. This talent cannot If you are present, gain two social check by the character may only be modified once.
increase a characteristic Destiny Points instead, and or any ally in short range.
Cost: 25
above 6. you may choose to deny the
benefit of this Talent to any in Cost: 25
Cost: 25
attendance.
Cost: 25

17
Phoenix Paths Acolyte of Snow [Shugenja]
Founded by a third-century Isawa shugenja who was
fascinated by the legends of the Yuki no Onna (Snow Maiden),
These are not fully-fledged schools, but they serve as a way the Acolytes develop magic built around snow and ice, modifying
to highlight some of the focus that the clan puts on specialized spells from Water and Earth to fit their needs.
teachings, so that its samurai can better serve it in their various
capacities. Requirements: Water 3, Knowledge (Spirit Realms) 3,
While some of these may be similar to path or schools found Water Affinity, Isawa’s Gift and Brilliant Casting.
in other Clans, they approach it with a different prespective. Bonus Career Skill: Survival

Unique Talents
What Are Paths
A Path is a lesser training track that you can recieve, if you
stand up to the requirements, that will give you unique tools to
The Maiden’s Icy Grasp
Activation: Passive
further your Clan’s work. This will allow you to do things others Ranked: No When casting Water spells, you may use Earth
of your Basic School will be unable to duplicate. effects, except for Jade, as if they were Water effects, at a cost
Being seleceted to study in a Dojo for an Alternate Path is of 1 extra strain.
considered a great favor by the sensei of Basic Schools, and
will reflect well on the student’s family and teachers.
Because studying a Path is not severely restrictive, you may
study more than one Path, as long as you fulfill the requirements
for all.
In addition to fulfilling the requirements, the student must
also spend 10 XP, to unlock the Path.

Active
Requirements: Water 3, Knowledge (Spirit Realms) 3, Water Affinity, Isawa’s Gift and
Brilliant Casting. Passive
Bonus Career Skill: Survival.
Ranked

The Maiden’s Signature Spell Brace


Hard-Boiled
Icy Grasp
When casting Water spells, Choose a signature spell, When recovering strain after As a maneuver, the character
you may use Earth effects, consisting of a particular an encounter, may spend a may Brace himself. Remove
except for Jade, as if they magic action and a specific set up to ranks in Hard-Boiled to b per rank of Brace from the
were Water effects, at a cost of one or more effects. When recover 1 wound per a spent. next skill check based on
of 1 extra strain. your character casts their changing conditions, inclement
signature spell, reduce the Cost: 16 weather, unstable surfaces,
Cost: 15 difficulty of the check by one. zero gravity, heavy gravity, or
other disruptive physical
Cost: 15 obstacles that would make a
skill check more difficult.

Cost: 15

Brace Blooded Familiar Elementalist

As a maneuver, the character Add b per rank of Blooded to You gained a Kami as a Gain one of the Attack spell
may Brace himself. Remove all checks to resist or recover familiar. Once per round, you effects related to your Affinity
b per rank of Brace from the from poisons, venoms, or may use a maneuver, and as without increasing difficulty.
next skill check based on toxins. Reduce duration of long as it is in short range, it Cost: 20
changing conditions, inclement ongoing poisons by 1 round will give b to all magic
weather, unstable surfaces, per rank of Blooded to a checks. This range increases
zero gravity, heavy gravity, or minimum of 1. with ranks in Familiar.
other disruptive physical Cost: 20
Cost: 20
obstacles that would make a
skill check more difficult.

Cost: 20
18
Agasha Alchemist [Shugenja]
The Atsumaru are a lesser known vassal of the Agasha family
who have deliberately avoided the attention of outsiders ever
since their family joined the Phoenix Clan. These individuals
have continued their studies of the alchemical formulae and
techniques from their time with the Dragon Clan (and which the
Tamori family has continued in that clan). The Atsumaru are
known for their skill at producing potions and other alchemical
items that contain the essence of their magic, as well as for
their skill at transposing and combining different Elements for
maximum effect.

Requirements: Fire 3, Invocation 3, Elements of All Things,


Creative Design
Bonus Career Skill: Craft

Unique Talent
Fury of the Elements
Activation: Passive
Ranked: No
When casting an Attack spell with one target, you may
instead place it into a bottle ward. The spell doesn’t take effect
until you activate it (as an action) by throwing it on a target,
using Invocation/Ring as an attack and spending 2 strain. From
that moment on, the spell will activate.
You may have a number of bottled spells up to your Fire ring.
A bottled spell that has been damaged or destroyed, loses all
power.

Active
Requirements: Fire 3, Invocation 3, Elements of All Things, Creative Design
Bonus Career Skill: Craft Passive

Ranked

Fury of the Explosive Casting Inventor Shape Spell


Elements
When casting an Attack spell When casting an Attack spell, When constructing new items When casting a spell with the
with one target, you may the Blast quality is twice your or modifying attachements, Blast quality spend a to
instead place it into a bottle character’s ranks in add b or remove b per rank exclude 1 target that would be
ward. Knowledge. In addition, you of Inventor. affected by the explosion, up
You may have a number of may spend one Destiny Point Cost: 15 to ranks in Shape Spell.
bottled spells up to your Fire to trigger the spell’s Blast
quality, instead of spending a Cost: 15
ring.
Cost: 15
(even if the attack misses).
Cost: 15

Go Without Shape Spell Signature Spell Inventor

Once per session, count as When casting a spell with the Choose a signature spell, When constructing new items
having the right tools for the Blast quality spend a to consisting of a particular or modifying attachements,
job when performing the next exclude 1 target that would be magic action and a specific set add b or remove b per rank
skill check this turn. affected by the explosion, up of one or more effects. When of Inventor.
to ranks in Shape Spell. your character casts their Cost: 20
Cost: 20 signature spell, reduce the
Cost: 20 difficulty of the check by one.

Cost: 20

19
Asako Intellectual [Courtier]
In every generation there are a few members of the Asako
school who display the “Mind of Fire,” a tremendous natural
talent for memory and an intuitive grasp of how to apply
connections between different fields of study in ways nobody
else could have imagined. These individuals are trained in the
special dojo of the Intellectuals, where their gifts are honed for
both scholarly research and courtly service.

Requirements: Fire 4, Vigilance 3, Two of the following:


Temple of the Soul, From the Ashes, The Four Mysteries, The
Riddle of Earth
Bonus Career Skill: Vigiliance or Knowledge (Lore)

Unique Talent
The Hidden Patterns
Activation: Active (Action)
Ranked: No
If you have spent at least one day observing the patterns
within a court or other social setting, you may roll Vigilance /
Fire at Hard (ddd) difficulty to detect and understand the
hidden patterns underlying others’ behavior and goals. Rivals
and enemies cannot benefit from b on Social Skill Rolls against
you and cannot spend Destiny Points on Social Skill Rolls
against you for the next 24 hours. You may spend aaa to
share the benefits of your insight with a friend or ally.

Active
Requirements: Fire 4, Vigilance 3, Two of the following: Temple of the Soul, From the Ashes, The
Four Mysteries, The Riddle of Earth. Passive
Bonus Career Skill: Vigilance or Knowledge (Lore)
Ranked

The Hidden Researcher Flash of Insight Researcher


Patterns
After spending a day in a On a successful Knowledge When you roll x on a On a successful Knowledge
social setting, make Vigilance check, character and allies knowledge skill check, roll check, character and allies
/ Fire at Hard (ddd) difficulty gain automatic a per rank of bb and add the results to the gain automatic a per rank of
to prevent opponents from Researcher on checks to act check, in addition to spending Researcher on checks to act
using b against you, and on those facts until the end of the x as usual. on those facts until the end of
they cannot use Destiny his next turn. Cost: 15 his next turn.
Points for 24 hours. Cost: 15 Cost: 15
You may spend aaa to
extend this to a friend or ally.

Cost: 15

Seen a Lot
Know the Enemy Careful Planning Valuable Facts
of Things
May use an appropriate Once per session, may Once per session, perform a Whenever your character fails
Knowledge skill when making introduce a "fact" into the Valuable Facts action: make a Knowledge check, they may
checks to determine initiative. narrative as if a Story Point an Average (dd) Knowledge spend aaa to roll the
had been spent. check. If successful, add x to check again during their next
Cost: 20 one ally's skill check during turn.
Cost: 20 the encounter. Cost: 20
Cost: 20

20
Asako Mediator [Courtier]
Few among the Phoenix champion the cause of pacifism as
devoutly as the specially trained Mediators, a near monastic
order dedicated to the cause of peace above all. They believe
that few if any conflicts are beyond peaceful resolution and seek
to bring opposing parties to a harmonious accord whenever
possible.

Requirements: Water 3, Charm 3, 2 Unique Talents from


the Asako Henshin, Asako Loremaster or Shiba Guardian
Special: Members of the Mediators must swear an oath
never to initiate violence against their fellow Rokugani. Violating
this oath should entail a major loss of both Glory and Honor
(roughly equivalent to a Blasphemous Breach of Etiquette) and
will also result in expulsion from the Mediators organization.
Bonus Career Skill: Charm or Discipline

Unique Talent
Stand Down
Activation: Active (Action)
Ranked: No
Any time you are in a situation where samurai are preparing
to enter into formal hostilities (examples would include a
challenge to a duel, a declaration of Blood Feud, or even a
declaration of war), you may approach either or both parties
and attempt to persuade them not to follow through. This is
a Contested Roll of your Charm / Water against their Charm/
Coercion/Deception / Earth. With a success, that party in the
conflict will agree to back down, and your mediation prevents
them from suffering any loss of Glory for doing so.
In some cases, the scope or severity of a quarrel will be
such that it is not possible for a Mediator to actually prevent the
conflict. In this case, a successful roll will merely delay the onset
of hostilities by a reasonable amount of time (as determined
by the GM). In general, the larger the scale of the conflict, the
longer the delay – thus a duel might only be delayed for a day
or two, while a war might be delayed as much as a month.

Active
Requirements: Water 3, Charm 3, 2 Unique Talents from the Asako Henshin, Asako
Loremaster or Shiba Guardian. Passive
Bonus Career Skill: Charm or Discipline.
Ranked

Stand Down Sense Emotions Knack For It Smooth Talker

When trying to stop hostilities, Add b to all Charm, Coercion, Remove bb from all Charm When first acquired choose 1
you may make a Contested and Deception checks. checks. skill; Charm, Coercion,
Roll of your Charm / Water Deception, or Negotiation.
Cost: 15
against their Charm, Coercion Cost: 15 When making checks with that
or Deception / Earth. With a skill spend x to gain
success, that party in the additional s equal to ranks in
conflict will agree to back Smooth Talker.
down, and prevents any loss Cost: 15
of Glory for doing so.
Cost: 15

Smooth Talker Congenial Proper Upbringing Let’s Talk This Over

When first acquired choose 1 May suffer a number of strain May suffer strain up to ranks in Once per game session,
skill; Charm, Coercion, up to ranks in Congenial to Proper Upbringing to add an before a combat encounter,
Deception, or Negotiation. downgrade difficulty of Charm equal number of a to social make a Daunting (dddd)
When making checks with that or Negotiation checks or skill checks made in polite Charm check. If successful,
skill spend x to gain upgrade difficulty when company. the combat encounter instead
additional s equal to ranks in targeted by Charm or Cost: 20 becomes a social encounter.
Smooth Talker. Negotiation checks by an
Cost: 20
Cost: 20
equal number.
Cost: 20

21
Asako Savant [Courtier]
In addition to its purpose as a center of diplomacy, or
perhaps because of it, Nikesake is a noted center of education
within the Phoenix provinces as well. The so-called Blue Tiled
Room within the city is highly specialized, having extensive
tomes concerning philosophy gathered from all across the
Empire and beyond. Many courtiers stationed within the city for
long periods of time, particularly among the Asako, consider the
pursuit of philosophy an entertaining pastime, and spend many
hours within the library poring over the various tomes. Fluency
in one school or another of philosophy is considered something
of an achievement, and the courtiers who frequent the library
enjoy having elaborate debates among themselves, frequently
changing the school of thought from which they are debating
in mid-argument or even multiple times during the course of a
single debate. Scholarly courtiers of other clans, particularly the
Crane, are welcome to join in these debates, but few ever find
the pastime quite as entertaining as the Asako seem to. While
the avid pursuit of philosophy is largely a diversion among the
denizens of Nikesake, the lords of the Phoenix are familiar with
their pursuits and have had occasion to call upon them when
insight into certain other families and clans is required.

Requirements: Fire 3, Charm 3, Government 2, Temple of


the Soul, From the Ashes
Bonus Career Skill: Coercion

Unique Talent
The Winds of Rhetoric
Activation: Passive
Ranked: No
You gain s on all contested Government Skill Rolls.

Active
Requirements: Fire 3, Charm 3, Government 2, Temple of the Soul, From the Ashes.
Bonus Career Skill: Coercion Passive

Ranked

The Winds of
Scathing Tirade
Rhetoric Scathing Tirade Interjection
(Improved)
You gain s on all contested
Government Skill Rolls. Make an Average (dd) After another character makes Enemies affected by your
Coercion check. For each s a social check, suffer 3 strain character’s Scathing Tirade
Cost: 15 generated, one enemy within to take an interjection add b to all skill checks they
short range suffers 1 strain. incidental make an Average make for a number of rounds
For each a, one enemy (dd) Vigilance check to add equal to your character’s
affected by Scathing Tirade s or f equal to s, and a or ranks in Coercion.
suffers 1 additional strain. t equal to a to the check. Cost: 15
Cost: 15 Cost: 15

Plausible
Clever Retort Twisted Words Nobody’s Fool
Deniability
Take a Plausible Deniability When an incoming social
Once per encounter, may use May upgrade difficulty of
action makes a Hard (ddd) check generates tt or y,
this talent to add automatic incoming Charm, Coercion, or
Coercion check to convince may suffer 1 strain as an
tt to another character’s Deception checks once per
one bystander equal to your incidental to inflict strain equal
social skill check. rank of Nobody's Fool.
Fire to depart quietly. to ranks in Coercion on
Cost: 20 speaker. Cost: 20
Cost: 20 Cost: 20

22
Elemental Legion [Bushi]
The most unique and potent force within the Phoenix armies
is unquestionably the Element Guard, a set of small and highly
specialized units consisting primarily of potent Isawa-trained
shugenja who specialize in battle. These individuals are capable
of battlefield-shaking magic, but they cannot and do not take
the field on their own. For each of the Elemental Guard units
there exists a highly trained legion from the Shiba family that
is uniquely prepared to take the field alongside their shugenja
brethren. The Hurricane Initiates are accompanied by the
Legion of Wind, the Avalanche Guard by the Legion of Stone,
the Firestorm Legion by the Legion of Flame, and Tsunami
Legion by the Legion of the Wave. Each of these accompanying
legions are staffed with bushi who have received exhaustive
training from both shugenja and members of the Brotherhood
in how to properly align their spirits with the Element of their
guiding force, allowing them to draw strength from the forces
unleashed by their shugenja comrades.

Requirements: Appropriate Ring 4, Knowledge (Tao) 3,


Way of the Phoenix, Dancing with the Elements.
Bonus Career Skill: Vigilance

Unique Talent
Strength of the Five
Activation: Active (Out-of-Turn Incidental)
Ranked: No
When an allied Shugenja casts a spell that matches your
Legion, you may take an Out-of-Turn incidental to grant yourself
the following power, based on the Ring of your Legion:
Air: Increase your Defense by your Air against one hit.
Earth: Increase your Soak by your Earth against one hit.
Fire: Increase your ranks in a skill by half your Fire for one
roll.
Water: Make a number of initiative rolls equal to your Water,
adding a like number of PC slots.

Active
Requirements: Appropriate Ring 4, Knowledge (Tao) 3, Way of the Phoenix, Dancing
with the Elements. Passive
Bonus Career Skill: Vigilance
Ranked

Strength of the Rapid Reaction Justice of the Coordinated Assault


Five Citadel
When an allied Shugenja Suffer a number of strain to Once per session. on your Once per turn, have a number
casts a spell of your Ring, take add an equal number of s to turn, you may suffer 3 strain to of Engaged allies equal to
an Out-of-Turn incidental to initiative checks. Strain add damage equal to your your ranks in Battle add a to
grant yourself a power, based suffered cannot exceed ranks ranks in Discipline to one hit of all combat checks they make
on the Ring of your Legion. in Rapid Reaction. a successful melee attack. until the end of your next turn.
The range increases by one
Cost: 15 Cost: 15
Cost: 15 band per rank of Coordinated
Assault beyond the first.

Cost: 15

Coordinated Assault Magic Resistance Rapid Reaction Comrades in Arms

Once per turn, have a number Add b to checks to target you Suffer a number of strain to Once per encounter, make a
of Engaged allies equal to with a spell. or add b to check add an equal number of s to Hard (ddd) Discipline
your ranks in Battle add a to to resist a spell. initiative checks. Strain Check. A succes grants you ,
all combat checks they make suffered cannot exceed ranks and one ally per s within
until the end of your next turn. Cost: 20 in Rapid Reaction. medium range +1 to defense
The range increases by one for the encounter.
Cost: 20
band per rank of Coordinated
Cost: 20
Assault beyond the first.

Cost: 20

23
Inferno Guard [Shugenja]
The Elemental Legions of the Phoenix Clan are a legend
even among the Empire’s military traditions. The Firestorm
Legion and their attendants in the Legion of Flame are the most
aggressive of the Elemental Legions, ever on the forefront of
any battle in which they are part of the Phoenix forces. Despite
their overwhelmingly aggressive tactics, however, even the
vaunted Firestorm Legion must give some attention to defense,
and that is the purpose of the Inferno Guard. They defend
positions by creating walls of fire, they protect by immolating
archery fire from the sky, and they obscure by filling the skies
with thick plumes of smoke.

Requirements: Fire 4, Battle 3, Knowledge (Tao) 3,


Invocation 3, Fire Affinity, Isawa’s Gift, Overchannel x2.
Bonus Career Skill: Coercion

Unique Talent
Menacing Flames
Activation: Active (Incidental)
Ranked: No
When casting Fire spells that affect more than one target,
you may increase the difficulty of the spell by 1, to add Fear
2 effect. This can be added up to 3 times, to a max of Fear 5.

Active
Requirements: Fire 4, Battle 3, Knowledge (Tao) 3, Invocation 3, Fire Affinity, Isawa’s Gift,
Overchannel x2. Passive
Bonus Career Skill: Coercion.
Ranked

Menacing Flames Signature Spell Fearsome Threaten

When casting Fire spells that Choose a signature spell, When an adversary becomes After an adversary within short
affect more than one target, consisting of a particular engaged with the character, range deals damage to one of
you may increase the difficulty magic action and a specific set you may force the adversary your allies, you may suffer 3
of the spell by 1, to add Fear 2 of one or more effects. When to make a fear check, with the strain to inflict a number of
effect. This can be added up to your character casts their difficulty equal to your ranks in strain on the adversary equal
3 times, to a max of Fear 5. signature spell, reduce the Fearsome. to your ranks in Coercion. The
difficulty of the check by one. range ncreases by one band
Cost: 15 Cost: 5
per rank of Threaten beyond
Cost: 15 the first.
Cost: 15

Fearsome Threaten Familiar Elementalist

When an adversary becomes After an adversary within short You gained a Kami as a Gain one of the Attack spell
engaged with the character, range deals damage to one of familiar. Once per round, you effects related to your Affinity
you may force the adversary your allies, you may suffer 3 may use a maneuver, and as without increasing difficulty.
to make a fear check, with the strain to inflict a number of long as it is in short range, it Cost: 20
difficulty equal to your ranks in strain on the adversary equal will give b to all magic
Fearsome. to your ranks in Coercion. The checks. This range increases
range ncreases by one band with ranks in Familiar.
Cost: 5
per rank of Threaten beyond
Cost: 20
the first.
Cost: 15

24
Isawa Spell-Duelist [Shugenja]
Shugenja who study at the Isawa Taryu-jiai Academy learn
all the intricacies of the ancient tradition from which the dojo
takes its name. They also delve into the mysteries of the Void
in ways few of their brethren would dare explore, and thus they
are referred to as Masters of the Void. While they perfect their
spells, these shugenja also gain the ability to resist the harmful
effects of the magic of their peers. Only samurai who have
studied in the Isawa Shugenja School arc admitted into this
exclusive dojo.

Requirements: Any two Rings at 4, Discipline 4, Invocation


4, Knowledge (Tao) 4, Knowledge (Lore) 3, Isawa’s Gift,
Overchannel x2, Masterful Casting.
Bonus Career Skill: Resilience

Unique Talent
Master the Void
Activation: Active (Out-of-Turn Incidental)
Ranked: No
When being the target of spells, you may spend 2 Strain to
upgrade the difficulty of the spell.

Active
Requirements: Any two Rings at 4, Discipline 4, Invocation 4, Knowledge (Tao) 4, Knowledge
(Lore) 3, Isawa’s Gift, Overchannel x2, Masterful Casting. Passive
Bonus Career Skill: Resilience.
Ranked
Knoweldge
Master the Void Grit Deflect Spell
Specialization
When being the target of Gain +1 strain threshold When making checks with When you are hit by a magic
spells, you may spend 2 Strain Knowldge (Tao) spend x to based combat check, you may
to upgrade the difficulty of the Cost: 20 gain additional s equal to suffer 3 strain to reduce the
spell. ranks in Knowledge damage of the hit by two plus
Specialization. ranks in Deflect Spell. This
Cost: 20 talent can only be used once
Cost: 20
per hit.
Cost: 20

Knoweldge
Deflect Spell Grit Flash of Insight
Specialization
When making checks with When you are hit by a magic Gain +1 strain threshold When you roll x on a
Knowldge (Tao) spend x to based combat check, you may knowledge skill check, roll
gain additional s equal to suffer 3 strain to reduce the Cost: 25 bb and add the results to the
ranks in Knowledge damage of the hit by two plus check, in addition to spending
Specialization. ranks in Deflect Spell. This the x as usual.
talent can only be used once Cost: 25
Cost: 25
per hit.
Cost: 25

25
Isawa Temple Guardian [Shugenja]
Countless temples and holy sites throughout the Emerald
Empire have benefited from the protection of the Isawa
Temple Guardians over the centuries. Indeed, as a group they
are welcome in the lands of virtually every clan and family in
Rokugan. Although their expertise is only rarely needed, when
it does come into play the results tend to be memorable. There
are many tales of a single Temple Guardian turning the tide
during an unexpected attack.

Requirements: Earth 4, Knowledge (Tao) 3, Isawa’s Gift,


Brilliant Casting.
Bonus Career Skill: Resilience

Unique Talent
This Sacred Ground
Activation: Passive
Ranked: No
When acting in defense of a sacred location, such as
a shrine, temple, or monastery, you gain b on your Earth
Invocation spells. In addition, you may add the Jade effect to
such spells without increasing the difficulty.

Active
Requirements: Earth 4, Knowledge (Tao) 3, Isawa’s Gift, Brilliant Casting.
Bonus Career Skill: Resilience. Passive

Ranked

This Sacred Ground Signature Spell Hard Headed Reflexive Barrier

When acting in defense of a Choose a signature spell, When staggered or Once per session, when your
sacred location, add b on consisting of a particular disoriented, perform the Hard character is targeted by an
Earth Invocation spells. In magic action and a specific set Headed action; make a attack, you may cast Barrier
addition, you may add the of one or more effects. When Daunting (dddd) Discipline as an out of turn incidental.
Jade effect to such spells your character casts their check to remove status.
without increasing the signature spell, reduce the Difficulty reduced per rank of Cost: 15
difficulty. difficulty of the check by one. Hard Headed.
Cost: 15 Cost: 15
Cost: 15

Hard Headed Nobody’s Fool Familiar Elementalist

When staggered or May upgrade difficulty of You gained a Kami as a Gain one of the Attack spell
disoriented, perform the Hard incoming Charm, Coercion, or familiar. Once per round, you effects related to your Affinity
Headed action; make a Deception checks once per may use a maneuver, and as without increasing difficulty.
Daunting (dddd) Discipline rank of Nobody's Fool. long as it is in short range, it Cost: 20
check to remove status. will give b to all magic
Difficulty reduced per rank of Cost: 20
checks. This range increases
Hard Headed. with ranks in Familiar.
Cost: 20 Cost: 20

26
Isawa Tensai [Shugenja]
The Isawa are the undisputed masters of elemental magic
among the Great Clans. This prestigious family produces the
most shugenja by far, and puts them through rigorous training
to maintain high standards. The Tensai stand out as exceptional
prodigies even among the Isawa. Instead of a general study of
the kami, the Tensai focuses his attentions on a single Element.
His command of the kami grows to an astounding level, as the
kami seem to sing and dance at his call. Unfortunately, his
single-mindedness comes at a high cost. It seems to be one
the Tensai are only too eager to bear.

Requirements: Invocation 3, Knowledge (Tao) 3, , Isawa’s


Gift.
Bonus Career Skill: Tea Ceremony

Unique Talent
Embrace the Elements
Activation: Passive
Ranked: No
You gain an additional Affinity in any one Element for which
you already possess an Affinity. You gain a Deficiency in all
other Elements.

Active
Requirements: (Affinity Ring) 3, Void 3, Invocation 3, Knowledge (Tao) 3, Isawa’s Gift
Bonus Career Skill: Resilience Passive

Ranked

Embrace the Ensorcelled Signature Spell Signature Spell


Elements (Improved)
You gain double Affinity to your Once per encounter, may add Choose one signature spell. Choose a signature spell,
Affinity Ring, and a Deficiency a to the result of their next When your character casts consisting of a particular
in all others. social skill check. Additionally, that signature spell, reduce magic action and a specific set
this has a passive narrative the difficulty of the check by of one or more effects. When
Cost: 10
effect; your character’s two, instead of one. your character casts their
appearance is subtly signature spell, reduce the
enhanced by their magic. Cost: 10 difficulty of the check by one.
Cost: 10 Cost: 10

Signature Spell Confidence Ensorcelled Familiar


(Improved) (Improved)
Choose a signature spell, May decrease difficulty of When using the Ensocelled May suffer 2 strain and make
consisting of a particular Discipline checks to avoid fear talent, add sa, instead of an Easy (d) Magic Skill
magic action and a specific set by 1 per rank of Confidence, to a. Additionally, your check; on success, use
of one or more effects. When a minimum of Easy (d). appearance is now noticeably Familiar’s senses for a round,
your character casts their changed by your magic. may suffer 1 strain per round
signature spell, reduce the Cost: 15 to extend duration. In addition,
difficulty of the check by one. Cost: 15 when the Familiar uses the
Assist maneuver, the Assist
Cost: 15 maneuver provides bb.
Cost: 15

27
Kawaru Sage [Shugenja]
This small sect of shugenja studies and refines the ancient
kawaru texts and methods, offering guidance and divination to
all who might need it. To these shugenja the ways of kawaru
are a sacred art, a gift from the Fortunes, and they often blend
the kawaru methods with actual divination magic to get more
precise results. They like to wear robes embroidered with the
kawaru hexagrams. Kawaru Sages occasionally gain fame as
court diviners, although they more often toil in obscurity.

Requirements: Void 3, Divination 3, Guided by Fate (Tonbo


Seer), or any Phoenix Shugenja unique talent.
Bonus Career Skill: Divination or Discipline

Unique Talents
The Veil of the Future
Activation: Active (Action)
Ranked: No
The Kawaru Sages have mastered the art of reading the
sixty-four hexagrams of kawaru in order to divine what will
happen in the near future, enhancing their forecasts with the
aid of the kami of Water. At the beginning of each day, you may
spend one hour in meditation and make a Divination / Water
skill Roll, at a basic difficulty of Average. If successful, you gain
a number of a equal to your Water ring. You may spend these
on any Invocation rolls made during the rest of the day. Unused
a are lost at nightfall.

Active
Requirements: Void 3, Divination 3, Guided by Fate (Tonbo Seer), or any Phoenix Shugenja
unique talent. Passive
Bonus Career Skill: Divination or Discipline.
Ranked

The Veil of the Rapid Reaction Intuitive Casting Second Chances


Future
At the beginning of each day, Suffer a number of strain to Add b to a spell casting skill Once per encounter choose a
make a Divination / Water skill add an equal number of s to check when you’re the first PC number of positive dice equal
Roll, at a basic difficulty of initiative checks. Strain to act in the current encounter. to ranks in Second Chances
Average (dd). On success, suffered cannot exceed ranks and reroll them.
gain a number of a equal to in Rapid Reaction. Cost: 10
Cost: 10
your Water ring. thsat you may
Cost: 10
add to any Invocation rolls
made during the day.
Cost: 10

Intuitive Casting Second Chances Touch of Fate Vision of the Future

Add b to a spell casting skill Once per encounter choose a Once per session, add bb to Once per session, after
check when you’re the first PC number of positive dice equal any 1 check. successfully casting a spell,
to act in the current encounter. to ranks in Second Chances Cost: 15
you may spend aa or x to
and reroll them. add one additional effect to the
Cost: 15 cast spell, which would
Cost: 15
normally have increased the
difficulty by 1.
Cost: 15

28
Mist Legion [Shugenja]
The Phoenix Clan is home to the Elemental Guard, a set of
four elite military units staffed by shugenja specializing in those
Elements. Within the Hurricane Initiates, the Legion focused on
Air, is a secretive group called the Mist Legion which focuses
on using illusions on the battlefield. Although their existence is
seldom officially acknowledged, they can be recognized by a
small gray cloud worked into the school mon on their kimono.
Although they are trained for the battlefield, these shugenja are
not solely warriors, and in non-battle situations many of them
use their abilities to create massive temporary works of art.

Requirements: Air 4, Deception 3, Knowledge (Tao) 3,


Invocation 3, Air Affinity, Isawa’s Gift, Overchannel x2.
Bonus Career Skill: Deception

Unique Talent
The World is a Canvas
Activation: Active (Incidental)
Ranked: No
Once per Session, may cast an Air Shape Area or Illusion
spell without it costing Strain.

Active
Requirements: Air 4, Deception 3, Knowledge (Tao) 3, Invocation 3, Air Affinity,
Isawa’s Gift, Overchannel x2. Passive
Bonus Career Skills: Deception.
Ranked

The World is a Signature Spell Distracting Master of Illusion


Canvas Behavior
Once per Session, may cast Choose a signature spell, Make a Distracting Behavior After a successful Illusion
an Air Shape Area or Illusion consisting of a particular maneuver and suffer strain no spell check, spend a Destiny
spell without it costing Strain. magic action and a specific set greater than Water. Until the Point to make the illusion last
of one or more effects. When beginning of next turn, equal until the end of the encounter,
Cost: 15 your character casts their number of engaged NPC's without concentrating, and no
signature spell, reduce the suffer t on checks. Range need to remain within the
difficulty of the check by one. increases with additional spell’s range. Spend two
ranks. Destiny Points to it last until
Cost: 15 the end of the session instead.
Cost: 15
Cost: 15

Distracting Fear the Shadows Familiar Elementalist


Behavior
Make a Distracting Behavior Once per session, may make You gained a Kami as a Gain one of the Attack spell
maneuver and suffer strain no a Hard (ddd) Deception familiar. Once per round, you effects related to your Affinity
greater than Water. Until the check to force a single minion may use a maneuver, and as without increasing difficulty.
beginning of next turn, equal group or rival to flee the long as it is in short range, it Cost: 20
number of engaged NPC's encounter. will give b to all magic
suffer t on checks. Range Cost: 20 checks. This range increases
increases with additional with ranks in Familiar.
ranks.
Cost: 20
Cost: 20

29
Requirements: Void 4, Knowledge (Tao) 3, Invocation 3,
Nameless One [Shugenja] Void Affinity, Isawa’s Gift, Brilliant Casting
The existence of the individuals called the Nameless Ones Bonus Career Skill: Knowledge (Forbidden)
was at once both a great boon for the Phoenix and a terrible
curse, for those who were doomed to become Nameless Ones
were in many ways lost forever to their family and clan. The Unique Talent
process by which a Nameless One was created was very poorly
understood, and to the clan’s perceptions it seemed to happen Darkness Undone
through the enigmatic intervention of the Void itself, moving to Activation: Active (incidental)
protect those capable of interacting with it. Perhaps two dozen Ranked: No
Nameless Ones were identified throughout the clan’s history, When casting a spell that targets an opponent with
starting with Isawa Ujina in the late eleventh century, so the Shadowlands Taint, you may spend 1 extra Strain to reduce his
Phoenix had very little opportunity to study the phenomenon. Soak by 2. The reduced Soak lasts until the opponent’s next
A Nameless One is created when an ishiken, one of those turn. You may not spend more Strain than your Void.
rare individuals capable of communing with the Void, is
corrupted by some form of spiritual contamination. The most Crsytalized Void
common such malady, of course, is the Shadowlands Taint, Activation: Active (incidental)
but the first of the Nameless Ones was created by the Lying Ranked: No
Darkness. Regardless, on some occasions when an ishiken When casting a Void spell, you may add the Jade effect, at
becomes corrupted, the Void itself purges the corruption from a cost of 1 extra Strain.
their body and spirit. This is an incredibly traumatic occurrence;
sometimes it happens at the instant of corruption, while on other
occasions it takes place over an extended period sometime
after the contamination occurs.
Regardless of when it happens, the purification is horrifically
scarring, severely altering the individual’s physical appearance
and mental faculties. Grotesque deformities are inevitable; this
always includes severe scarring but sometimes extends much
farther, even to the loss of limbs or facial features. Mentally, the
Nameless Ones are changed as well, commonly suffering from
amnesia, mental fugue, or loss of identity (hence their name).
A precious few have retained some semblance of their identity
after this, most notably Isawa Ujina himself, but this is extremely
rare and apparently limited to the most powerful of ishiken.
The boon of the Nameless Ones, if there can be said to be a
positive side to such a traumatic loss, is that they are consumed
with an all-encompassing hatred of the Shadowlands in all its
forms. Even more significantly, however, the magic of these
individuals becomes an incredibly potent weapon against
the Shadowlands. For this reason as well as due to the great
reverence the Phoenix have for all life, the Nameless Ones
were permitted to continue to serve the clan in whatever
capacity they could.

Active
Requirements: Void 4, Knowledge (Tao) 3, Invocation 3, Void Affinity, Isawa’s Gift, Brilliant
Casting. Passive
Bonus Career Skill: Knowledge (Forbidden).
Ranked

Forbidden
Darkness Undone Flash of Insight Mage Hunter
Knowledge
When casting a spell against When you roll x on a Once per session, suffer strain When targeted by a successful
an opponent with Taint, may knowledge skill check, roll up to ranks in Knowledge curse spell, perform the Mage
spend 1 extra Strain to reduce bb and add the results to the (Tao) to increase your ranks in Hunter action; make a
his Soak by 2 until his next check, in addition to spending Knowledge by an equal Daunting (dddd) Discipline
turn. You may not spend more the x as usual. number for the purpose of check to remove status.
Strain than your Void. Cost: 15
determining the strength of Difficulty reduced per rank of
additional effects for the next Mage Hunter.
Cost: 15 spell cast during that round. Cost: 15
Cost: 15

Life or Death Crystalized Void


Life or Death Know the Enemy (Improved)
When your character suffers When you suffer wounds When casting a Void spell, you
May use an appropriate may add the Jade effect, at a
wounds equal to half of their Knowledge skill when making equal to half your Wound
wound threshold or greater, Threshold or more, upgrade f cost of 1 extra Strain.
checks to determine initiative.
add b to all combat checks all combat checks once. Cost: 20
they make. Cost: 20
Cost: 20
Cost: 20

30
Provincial Guard [Bushi]
Once known as the Sapphire Legion, the Provincial Guard
is a unit of distinction among the Phoenix Clan, well known
for its defense of the sacred City of Treaties, Nikesake. The
legion was founded hundreds of years ago, and named for
the accord reached between the Phoenix and Crane clans, an
accord further reinforced in later years by the marriage of Isawa
Asahina to the daughter of the Crane Champion, resulting in the
creation of the Asahina family. The legion’s name is taken from
the color of the gemstone in question, a tribute to the colors of
their allies among the Crane. In recent generations, however,
the creation of an elite unit called the Legion of the Sapphire
Chrysanthemum within the hierarchy of the Imperial families,
who were ignorant of the Phoenix unit’s existence, has created
something of a predicament for the Phoenix clan. They cannot
continue to refer to their unit as the Sapphire Legion for fear
of confusing them with the Imperial group of a similar name,
and so the group has become known simply as the Provincial
Guard, an admittedly somewhat bland name that manages to
preserve both the unit’s intent as well as its integrity. Members of
the Provincial Guard are well known for their courtly tendencies
and are trained in matters of etiquette in addition to their normal
duties as sentries and yojimbo. Perhaps Ironically, the Shiba
who train within Nikesake have found that the two aspects of
their training are actually quite similar, and mutually beneficial.

Requirements: Water 3, Government 2, Discipline 2, Way


of the phoenix
Bonus Career Skill: Charm

Unique Talent
Maintaining the Peace
Activation: Active (incidental)
Ranked: No
When using the Guarded Stance maneuver, you may spend
a Destiny Point to add half your ranks in Government to your
Defense.

Active
Requirements: Water 3, Government 2, Discipline 2, Way of the Phoenix.
Bonus Career Skill: Charm. Passive

Ranked

Maintaining
Proper Upbringing Disarming Smile Proper Upbringing
the Peace
When using the Guarded May suffer strain up to ranks in Take the Disarming Smile May suffer strain up to ranks in
Stance maneuver, you may Proper Upbringing to add an action; succeed at an opposed Proper Upbringing to add an
spend a Destiny Point to add equal number of a to social Charm check against a target equal number of a to social
half your ranks in Government skill checks made in polite within short range to lower all skill checks made in polite
to your Defense. company. defenses of the target by company.
Cost: 10 ranks in Disarming Smile until Cost: 10
Cost: 10
the end of the encounter.
Cost: 10

Stunning Blow
Stunning Blow Congenial Disarm
(Improved)
While making Melee checks, May suffer a number of strain May spend x or aa with a When dealing strain damage
may inflict damage as strain up to ranks in Congenial to successful Brawl or Melee with Melee or Brawl checks,
instead of wounds. This does downgrade difficulty of Charm check to disarm opponent. may spend x to stagger
not ignore soak. or Negotiation checks or target for 1 round per x.
upgrade difficulty when Cost: 15
targeted by Charm or Cost: 15
Cost: 15
Negotiation checks by an
equal number.
Cost: 15

31
Sesai Predator [Ninja]
More than any other group of ninja, the Sesai often turn
their talents toward the battlefield. Sabotage, infiltration, and
assassination are some of the tools they use to give the Phoenix
army a secret edge. The irony is that if anything strange happens
during a battle, enemies will far more readily blame the vast
magical power of the Isawa rather than any supposed order of
ninja. Recruiting entirely from the Shiba, mostly from the Sesai
vassal family, and operating in lands constantly watched over
through magical means, the Sesai have developed elaborate
written codes to communicate with each other, and often wear
customized armor which allows them to recognize each other
at a glance, allowing for quick cooperation on the battlefield.

Requirements: Air 3, Stealth 3, Skullduggery 2,


Unremarkable.
Bonus Career Skill: Streetwise

Unique Talent
Anything for the Phoenix
Activation: Passive
Ranked: No
In a combat, you gain b on your stealth and Skullduggery
rolls, and a on all attack rolls made by surprise. When performing
dishonorable acts on behalf of the Phoenix Clan, you lose half
the normal amount of Honor (rounded up).

Active
Requirements: Air 3, Stealth 3, Skullduggery 2, Unremarkable.
Bonus Career Skill: Streetwise Passive

Ranked

Anything for
Disorient Rapid Reaction Lethal Blows
the Phoenix
In a combat, you gain b on After hitting with combat Suffer a number of strain to Add +10 per rank of Lethal
your stealth and Skullduggery check, may spend aa to add an equal number of s to Blows to any Critical Injury
rolls, and a on surprise disorient target for number of initiative checks. Strain results inflicted on opponents.
attacks. rounds equal to ranks in suffered cannot exceed ranks
Disorient. in Rapid Reaction. Cost: 10
Cost: 10
Cost: 10 Cost: 10

Rapid Reaction Lethal Blows Quick Strike Deadly Strike

Suffer a number of strain to Add +10 per rank of Lethal Add b for each rank of Quick Add damage equal to ranks in
add an equal number of s to Blows to any Critical Injury Strike to any combat checks Melee - Light to one hit of
initiative checks. Strain results inflicted on opponents. against targets that have not successful attack made using
suffered cannot exceed ranks acted yet this encounter. that skill. Can be used once
in Rapid Reaction. Cost: 15 per session.
Cost: 15
Cost: 15 Cost: 15

32
Shiba Advisor [Courtier]
Some Shiba choose to train with the Asako in order to
become scholarly historians of war and conflict, a path of study
which the Asako family normally frowns upon. These Shiba
are able to view contemporary battles and campaigns through
the dispassionate eye of history, allowing them to offer potent
counsel to their fellow Shiba during times of war. When the
Phoenix must fight, every Shiba general makes sure he has an
Advisor on his command staff.

Requirements: Battle 3, Knowledge (Lore) 3, Temple of the


Soul, From the Ashes.
Special Requirement: This path is only open to characters
from the Shiba family.
Bonus Career Skill: Battle

Unique Talent
Lessons Never Forgotten
Activation: Passive
Ranked: No
The Advisors have the ability to call on their scholarly
knowledge of war to enhance their army’s chances of success.
Prior to your side undertaking a military task or duty (such as a
patrol, a scouting mission, an attack on an enemy, or a hunt for
bandits), you may review the plans for the task and apply the
wisdom of history. You make a daunting (dddd) Knowledge
(Lore) / Fire check. With success, you are able to give advice
which increases the chances of success on the mission. One
allied bushi on the mission gains a single Rank of Luck for
the duration of the mission (if unused it disappears at the end
of the mission). You may spend aa to bestow the Luck on
additional allies (but not on yourself), to a maximum number of
allies equal to your Fire.

Active
Requirements: Battle 3, Knowledge (Lore) 3, Temple of the Soul, From the Ashes.
Bonus Career Skill: Battle Passive

Ranked

Lessons Never Command


Field Commander Valuable Facts
Forgotten
|Make a Daunting (dddd) Make an Average (dd) Battle Once per session, perform a Add b per rank of Command
Knowledge (Lore) / Fire check. check. If successful, a number Valuable Facts action: make when making Battle or
With success, one allied bushi of allies equal to your Fire an Average (dd) Knowledge Government checks. Affected
on the mission gains a single may immediately suffer 1 check. If successful, add x to targets add b to Discipline
Rank of Luck. You may spend strain to perform one one ally's skill check during checks for next 24 hours.
aa to bestow the Luck on maneuver (out of turn). the encounter.
Cost: 15
additional allies (except Cost: 15
Cost: 15
yourself), up to your Fire.
Cost: 15

Formation Field Commander


Formation Tactics Command
Tactics (Improved) (Improved))
Make a Hard (ddd) Battle Add b per rank of Command Reduce the difficulty of When using the Field
check. If successful, a number when making Battle or Formation Tactics to average. Commander talent, you affect
of allies within short range Government checks. Affected Spend x or aaaaa to a number of allies equal to
equal to s generated, have targets add b to Discipline have the effect last until the twice your Fire. In addition,
the difficulty of attacks against checks for next 24 hours. end of the encounter. you may spend x to allow
them is upgraded once until Cost: 20 one ally to suffer 1 strain to
Cost: 20
the end of your character's perform an action, instead of a
next turn. maneuver.
Cost: 20 Cost: 20

33
Shiba Arbitrator [Courtier]
While the Phoenix are well considered to be the most
pacifistic Clans, that does not mean that they are necessarily
polite and peaceful. The feud between the Asako and Isawa
families is rooted in the very beginnings of history, and the
two families have spent most of the time since bickering with
each other, leaving only the Shiba to mediate between the two
in an attempt to keep their Clan from falling apart in prideful
arrogance. It is a testament to the skills of the Shiba mediators
that the Phoenix continue to endure, despite any internal
conflict that may rise.

Requirements: Water 3, Charm 2, Government 2,


Knowledge (Tao) 2, Way of the Phoenix or Soul of Brilliance.
Bonus Career Skill: Government or Knowledge (Tao)

Unique Talents
Harmony of the Elements
Activation: Active (Action)
Ranked: No
After talking to two or more people who have a conflict,
for at least a minute, you may make a Government / Water
roll opposed by Air / Government of each involved party.
On success against both parties, you have come up with a
compromise that seems fair to them. If only one side sees it as
fair, then either side may refuse to the deal. Otherwise, refusing
the deal is a Major Breech of Etiquette, and results in loss of
Honor.

Active
Requirements: Water 3, Charm 2, Government 2, Knowledge (Tao) 2, Way of the Phoenix or
Soul of Brilliance. Passive
Bonus Career Skill: Government or Knowledge (Tao)
Ranked

Harmony of the Respected Commanding Respected


Elements Presence
Make a Government / Water When first acquired, choose Once per session, may take When first acquired, choose
roll opposed by Government / one social group. The Commanding Presence action; one social group. The
Airof each involved party. On character downgrades the make an opposed Cool vs. character downgrades the
success, you have come up difficulty of checks to interact Discipline check to force target difficulty of checks to interact
with a compromise that seems with members of that social to leave the encounter. with members of that social
fair to them. Otherwise, group a number of times equal Cost: 15 group a number of times equal
Cost: 10
refusing the deal is a Major to his ranks in Respected. to his ranks in Respected.
Breech of Etiquette, and
Cost: 10 Cost: 10
results in loss of Honor.
Cost: 15
Cost: 10

Inspiring Rhetoric Grit Knack For It Let’s Talk This Over

Make an Average (dd) Battle Gain +1 strain threshold Remove bb from all Once per game session,
check. For each s the check Government checks. before a combat encounter,
generates, one ally within Cost: 15 make a Daunting (dddd)
short range heals one strain. Cost: 10 Charm check. If successful,
For each a, one ally the combat encounter instead
benefiting from Inspiring becomes a social encounter.
Rhetoric heals one additional
Cost: 15 Cost: 25
strain
Cost: 10

34
Shiba Armorsmith [Artisan]
The love of Shiba have for scholarly pursuits and the arts
is an oddity among bushi families in Rokugan, so much so
that many other bushi families look upon them with a mixture
of confusion and distaste. Many Shiba pursue some manner
of artistic endeavor, although they usually prefer those of a
scholarly nature, such as poetry or writing. Some, however,
embrace both sides of their family's nature and take up the
path of the armorsmith, crafting the famous armor of the
Phoenix Clan. These are both beautiful artistic creations and
instruments of defense for what the Shiba regard as the tragic
inevitability of war.

Requirements: Fire 3, Craft 3, Knowledge (Tao) 3), Way of


the Phoenix, Soul of Brilliance or Tinkerer.
Bonus Career Skill: Craft or Resilience

Unique Talents
Brilliant Steel
Activation: Passive
Ranked: No
You gain aa to Craft rolls to make armors, and gain +1 Soak
while wearing armor.

Active
Requirements: Fire 3, Craft 3, Knowledge (Tao) 3), Way of the Phoenix, Soul of Brilliance or
Tinkerer. Passive
Bonus Career Skill: Craft or Resilience
Ranked

Armor Master
Brilliant Steel Tinkerer Eye For Detail
(Improved)
You gain aa to Craft rolls to When wearing armor with a May add one Hard Point to a May suffer strain up to ranks of
make armors, and gain +1 soak value of 2 or higher, number of items equal to Eye For Detail to convert that
Soak while wearing armor. increase defense by 1. ranks in Tinkerer. Each item many s to a.
may only be modified once.
Cost: 10 Cost: 10 Cost: 10
Cost: 10

Armor Master
Armor Master Eye For Detail Jury Rigged
(Supreme)
When wearing armor, increase May suffer strain up to ranks of Choose one weapon, armor, Once per round, after suffering
total soak value by 1. Eye For Detail to convert that or other item and give it a a Critical Injury, suffer 3 Strain
many s to a. permanent improvement while to take the Armor Master
Cost: 15 it remains in use. incidental. Reduce the Critical
Cost: 15
Cost: 15 Injury result by 10 per point of
his soak, to a minimum of 1
Cost: 15

35
Shiba Blade-Scholar [Bushi]
Drawing on their Intellect, rather than their awareness, the
Shiba Blade-Scholars have learned to strike in an intelligent
manner, and to size up their opponent’s weak points with
knowledge rather than insight.

Requirements: Fire 3, Any Knowledge Skill 3, Melee - Light


2, Vigilance 2, Way of the Phoenix
Bonus Career Skill: Vigilance

Unique Talent
Mind, Body, and Soul
Activation: Passive
Ranked: No
You may use your Fire instead of your Void when dueling.
You also add +1 to damage when wielding a Samurai weapon.

Active
Requirements: Fire 3, Any Knowledge Skill 3, Melee - Light 2, Vigilance 2, Way of the
Phoenix. Passive
Bonus Career Skill: Vigilance.
Ranked

Mind, Body & Soul Duelist Intense Focus Lethal Blows

You may use your Fire instead Add b to melee combat Perform an Intense Focus Add +10 per rank of Lethal
of your Void when dueling. You checks while engaged with a maneuver; suffer 1 strain and Blows to any Critical Injury
also add +1 to damage when single opponent. And adds b upgrade the ability of the next results inflicted on opponents.
wielding a Samurai weapon. to melee combat checks while skill check once.
engaged with three or more Cost: 10
Cost: 10 Cost: 10
opponents.
Cost: 10

Thorough
Iaijutsu Training Quick Draw Lethal Blows
Assessment
The first time during an Once per round, draw or Add +10 per rank of Lethal Once per session, take a
encounter that your character holster an easily accessible Blows to any Critical Injury Thorough Assessment action:
draws a Melee weapon, weapon or item as an results inflicted on opponents. make a Hard (ddd)
increase the weapon’s incidental. Knowledge check to gain b
damage by 2 for the remainder Cost: 15 equal to s that can be
Cost: 15
of the turn. distributed during the
Cost: 15 encounter.
Cost: 15

36
Shiba Illusionist [Shugenja]
Founded by the unconventional shugenja Shiba Tsuna, the
Illusionists use Air Magic to delight and entertain, following
their founder's dictum that there is no sound the Air kami like
more than the laughter of children. They are regarded with
some hostility by the Isawa, who believe their use of the kami
is frivolous, but after the disgrace of Tsuna's rival the Isawa
have avoided any direct attack on the organization, preferring
to simply ignore it as much as possible.

Requirements: Air 3, Knowledge (Tao) 3, Perform 2, Isawa’s


Gift or Soul of Brilliance.
Special Requirement: Those who have Isawa’s Gift must
possess an affinity for Air. Those who have Soul of Brilliance
must choose an Affinity to Air, and a Deficiency in all other
Rings. Those with Isawa’s Gift must take Illusion as one of your
spells, and can never take Attack as one of your spells.
Bonus Career Skill: Perform

Unique Talent
The Tejina’s Art
Activation: Passive
Ranked: No
Your Air Illusion spells gain aa to their spellcasting. Those
with Soul of Brilliance, may use Perform to cast Illusion and
Utility spells,

Active
Requirements: Air 3, Knowledge (Tao) 3, Perform 2, Isawa’s Gift or Soul of Brilliance.
Bonus Career Skill: Perform Passive

Ranked

Encouraging
The Tejina’s Art Signature Spell Natural Performer
Performance
Your Air Illusion spells gain aa You may make an Average Choose a signature spell, Once per session, may re-roll
to their spellcasting. Those (dd) Perform check. For consisting of a particular any 1 Charm or Perform
with Soul of Brilliance, may each s the check generates, magic action and a specific set check.
use Perform to cast Illusion one ally within medium range of one or more effects. When
adds b to their next skill your character casts their Cost: 10
and Utility spells,
check. For each a, one ally signature spell, reduce the
Cost: 10 benefiting from Encouraging difficulty of the check by one.
Song heals 1 strain.
Cost: 10
Cost: 10

Signature Spell Bonded Implement Distracting Master of Illusion


Behavior
Choose a signature spell, Choose one magical Make a Distracting Behavior After a successful Illusion
consisting of a particular implement your character maneuver and suffer strain no spell check, spend a Destiny
magic action and a specific set owns when taking this talent. greater than Water. Until the Point to make the illusion last
of one or more effects. When Your character becomes beginning of next turn, equal until the end of the encounter,
your character casts their bonded to this implement, and number of engaged NPC's without concentrating, and no
signature spell, reduce the no other person may use it. suffer t on checks. Range need to remain within the
difficulty of the check by one. Your character may attempt to increases with additional spell’s range. Spend two
summon it by making a Hard ranks. Destiny Points to it last until
Cost: 15 (ddd) Magic Skill check. the end of the session instead.
Cost: 15
Cost: 15 Cost: 15

37
Shiba Naginata Duelist [Bushi]
Phoenix warriors are known to favor the naginata more than
their counterparts in the other Great Clans. except for perhaps
the Unicorn. Down through the ages. this unusual degree of
ease with the weapon has manifested itself in a form of dueling
practiced only by the Phoenix. naginata-kaiwa. A fair number
of Phoenix bushi give naginata-kaiwa a try during their warrior
training. with a few studying it intensively for a short period
of time. The most promising among these students are often
commissioned into the elite Order of Heaven's Wing.

Requirements: Fire 3, Melee - Heavy 2, Knowledge (Tao)


3, One with the Void.
Bonus Career Skill: Resilience

Unique Talents
One with the Strike
Activation: Passive
Ranked: No
When spending a Destiny Point on a Melee – Heavy roll
when using a Naginata, double the benefits.

Active
Requirements: Fire 3, Melee - Heavy 2, Knowledge (Tao) 3, One with the Void.
Bonus Career Skills: Resilience. Passive

Ranked

One with the Strike Burly Center of Being Feral Strength

When spending a Destiny Reduce any wielded weapon's May perform a Center of Being Add 1 damage per rank of
Point on a Melee – Heavy roll Cumbersome quality and maneuver. Until the beginning Feral Strength to one hit of
when using a Naginata, Encumbrance rating by a of your next turn, whenever a successful attack made using
double the benefits. number equal to ranks in Burly melee attack targeting you, the Brawl or Melee skills.
to a minimum of 1. critical rating of the enemy's
Cost: 10
weapon counts as 1 higher per Cost: 10
Cost: 10
rank of Center of Being.
Cost: 10

Extended Reach Feral Strength Resist Disarm Center of Being


(Improved)
Suffer 1 strain to attack an Add 1 damage per rank of Suffer 2 strain to avoid being Suffer 1 Strain to use a Center
opponent in Short Range with Feral Strength to one hit of disarmed or have weapon of Being maneuver as an
a two-handed melee weapon. successful attack made using damaged or destroyed. incidental.
Brawl or Melee skills. Cost: 15
Cost: 15 Cost: 15
Cost: 15

38
Shiba Yojimbo [Bushi]
Shiba bent the knee to man and swore to follow the Isawa
family at the inception of the Phoenix Clan. Throughout
Rokugan's history, the Shiba family has acted as the defenders
of the Isawa shugenja against anything that may stand against
them. The Shiba take this duty seriously and many have
devoted their entire lives to this goal. The Shiba Yojimbo is the
epitome of the family's ideal; he will die before he allows harm
to his charge.

Requirements: Fire 3, Athletics 2, Knowledge (Tao) 3),


Bodyguard (Improved), Honor Rank 5.0+
Bonus Career Skill: Athletics

Unique Talents
Shiba’s Sacrifice
Activation: Active (Out-of-Turn Incidental)
Ranked: No
At the start of any skirmish, you may designate one ally as
your main charge for that skirmish. Any time your main charge
is hit by a physical or a targeted (non-area-affect) damage-
causing spell, if you are within short range, you may make an
Athletics / Fire roll at Hard (ddd) difficulty. With a success,
you take the damage instead of your charge. You may spend a
Destiny Point to reduce the damage by your Fire.

Active
Requirements: Fire 3, Athletics 2, Knowledge (Tao) 3), Bodyguard (Improved), Honor Rank 5.0+.
Bonus Career Skills: Athletics. Passive

Ranked

Shiba’s Sacrifice Grit Parry Parry

Designate one ally as your Gain +1 strain threshold When hit by a Melee attack, When hit by a Melee attack,
main charge. Any time he is hit suffer 3 strain to reduce suffer 3 strain to reduce
by an attack, within Short Cost: 20 damage by 2 plus ranks in damage by 2 plus ranks in
range, make an Athletics / Fire Parry. Parry.
roll at Hard (ddd) difficulty. Cost: 20 Cost: 25
With a success, take the
damage instead. May spend a
Destiny Point to reduce the
damage by your Fire.
Cost: 20

Parry Deflect Spell Grit Parry (Improved)

When hit by a Melee attack, When you are hit by a magic Gain +1 strain threshold When parrying a hit that
suffer 3 strain to reduce based combat check, you may generated y or ttt, may
damage by 2 plus ranks in suffer 3 strain to reduce the Cost: 25 hit attacker once with Melee or
Parry. damage of the hit by two plus Brawl weapon (dealing base
Cost: 25 ranks in Deflect Spell. This damage) after original attack
talent can only be used once resolves.
per hit. Cost: 25
Cost: 25

39
Sisters of the Sacred Light [Shugenja]
Founded in the years immediately after the creation of the
Centipede Clan, the Sisters of the Sacred Light were originally
created to deal with infestations of mischievous spirits. Although
founded by the Centipede, they recruit women from several
clans, and those women are expected to forsake their former
loyalties in order to follow the path of purity and wisdom which
the Sisters teach. They dress in the traditional garb of a temple
priestess (a red hakama and white gi), bereft of all markings
save for a single clan mon to indicate their ancestry.

Requirements: One of the following Talents: Favor of the


Sun, The Soul’s Grace, or Isawa’s Gift.
Bonus Career Skill: Vigilance

Unique Talents
Light Banishes Lies
Activation: Passive
Ranked: No
When casting Dispel on an Illusion spell, the difficulty is reduced
by 1.

Active
Requirements: One of the following Talents: Favor of the Sun, The Soul’s Grace, or
Isawa’s Gift. Passive
Career Skill: Vigilance
Ranked

Light Banishes Lies Proper Upbringing Prepared Spell Proper Upbringing

When casting Dispel on an May suffer strain up to ranks in Once per session, your May suffer strain up to ranks in
Illusion spell, the difficulty is Proper Upbringing to add an character may make a skill Proper Upbringing to add an
reduced by 1. equal number of a to social check to cast a spell without equal number of a to social
skill checks made in polite suffering strain. skill checks made in polite
Cost: 10 company. company.
Cost: 10
Cost: 10 Cost: 10

Heightened Nobody’s Fool Unrelenting Nobody’s Fool


Awarenss Skeptic
Allies within short range of May upgrade difficulty of When targeted by a Deception May upgrade difficulty of
your character add b to their incoming Charm, Coercion, or check, you automatically add incoming Charm, Coercion, or
Perception and Vigilance Deception checks once per f to the check equal to ranks Deception checks once per
checks. Allies engaged with rank of Nobody's Fool. in Vigilance. rank of Nobody's Fool.
your character add bb Cost: 15
instead. Cost: 15 Cost: 15
Cost: 15

40
Advanced Schools Asako Inquisitors [Monk]
The Asako are generally regarded as a peaceful and serene
family, the very picture of the pacifistic Phoenix. For the most
part this is an accurate picture of the family and their philosophy,
What Are Advanced Schools but there are those who stand apart from it. The Asako are the
primary force behind the Inquisitors, the Phoenix order devoted
Advanced Schools represent elite dojo withn the Clans
to eradicating the corrupt and blasphemous from within the
that are not accessible by all young samurai. Whereas Basic ranks of the Empire’s shugenja. It is a mission they embrace
Schools teach thousands every year, an Advanced School completely and enact at any cost. The order has existed
might accept only a few dozen students per year, each one since the Empire’s earliest days, long before the creation of
hand-selected by the master sensei of that dojo. These groups the Jade Magistrates, and organization that fulfills much the
are extremely prestigious, and to have a student selected to same purpose. The Inquisitors sometimes work in cooperation
attend such a dojo is a great honor for his fmaily, as well as for with the Kuni Witch Hunters and have even had a few limited
the sensei who prepared him so well for such a task. contacts with the Yogo family’s secretive Kuroiban.
Each Advanced School has three Unique Talents that are The Asako Inquisitors do not concern themselves exclusively
traditionally more specialized and more powerful that Basic with maho or Shadowlands corruption, although these crimes
School Unique Talents, albeit more narrow in focus. To gain are among their most frequent targets. They also investigate
gaijin magic and any religious groups with heretical beliefs,
entry, you must fulfill the requirements, which are harsher than
such as the Bloodspeaker Cult. Members of the Inquisitor order
those for an Altenate Path. The character must demonstrate his are selected primarily from the ranks of Phoenix Shugenja,
prowess and impress not only his own sensei, but the master but many bushi serve with them and a few Henshin and
sensei of the elite dojo. Brotherhood Monks have been inducted as well. Those who
Due to the harsh requirements and the specific position are inducted into the order and take the necessary vows of duty
of the organization that each Advanced School represents, and secrecy are granted a stylized tattoo of an eye, the symbol
a character may only ever enter one of them. In addition to of the order, somewhere on their body. The back of the hand is
possessing the Requirements, the character must pay 25 XP. the most common location.

Active
Requirements - oid 4, Any two other Rings 3, Knowledge (Lore) 4, Knowledge (Tao) 5, Dedication talent, one of the
following: Isawa’s Gift, Move with the World, The Riddle of Fire. Passive
Bonus Career Skills - Discipline, Vigilance.
Ranked

Eye of the Inquisitor Mage Hunter Magic Resistance Deflect Spell

Take an action to prepare a When targeted by a successful Add b to checks to target you When you are hit by a magic
disruption of magic for a curse spell, perform the Mage with a spell. or add b to check based combat check, you may
specific opponent. When that Hunter action; make a to resist a spell. suffer 3 strain to reduce the
opponent tries to cast a spell, Daunting (dddd) Discipline damage of the hit by two plus
check to remove status. Cost: 20 ranks in Deflect Spell. This
its difficulty is automatically
upgraded once. Difficulty reduced per rank of talent can only be used once
Mage Hunter. per hit.
Cost: 20
Cost: 20 Cost: 20

Magic Resistance Deflect Spell The Trials of Jade Challenge!

Add b to checks to target you When you are hit by a magic Your spells automatically gain Once per encounter, you may
with a spell. or add b to check based combat check, you may the Jade quality, regardless of choose a number of
to resist a spell. suffer 3 strain to reduce the Ring. When making physical adversaries within Short range
damage of the hit by two plus attacks, gain the Linked 2, or up to ranks in Challenge!.
Cost: 25 ranks in Deflect Spell. This increase Linked quality by 1, These adversaries add b to
talent can only be used once when used against opponents combat checks targeting you
per hit. who violated the Empire’s and bb to combat checks
Cost: 25 laws regarding magic. targeting other characters.
Cost: 25 Cost: 25

Conviction of
Challenge! Sense Advantage Mage Hunter
Purity
Once per encounter, you may Once per session, add bb to When targeted by a successful When preparing a disruption of
choose a number of any 1 NPC’s check. curse spell, perform the Mage magic, from Eye of the
adversaries within Short range Cost: 30
Hunter action; make a Inquisitor, it now only takes a
up to ranks in Challenge!. Daunting (dddd) Discipline maneuver to use, and it also
These adversaries add b to check to remove status. adds f to the spellcaster’s
combat checks targeting you Difficulty reduced per rank of roll.
and bb to combat checks Mage Hunter.
Cost: 30
targeting other characters. Cost: 30
Cost: 30

41
Requirements: Void 4, Any two other Rings 3, Knowledge Ranked: No
(Lore) 4, Knowledge (Tao) 5, Dedication talent, one of the When preparing a disruption of magic, from Eye of the
following: Isawa’s Gift, Move with the World, The Riddle of Fire. Inquisitor, it now only takes a maneuver to use, and it also adds
Special Requirements: Cannot be Tainted or be a f to the spellcaster’s roll.
Bloodspeaker.
Bonus Career Skills: Vigilance, Discipline
Brotherhood of Heaven’s Wing [Bushi]
Unique Talents Though the Phoenix clan is not known for martial prowess,
some, if possessed of the correct blend of spiritual fortitude
Eye of the Inquisitor and martial skills, may join the Brotherhood of Heaven’s Wing.
Activation: Active (Action) While not as renowned as other clans’ elite units, the warriors
Ranked: No of Heaven’s wing have their own unique gifts.
You may take an action to prepare a disruption of magic for Heaven’s Wing is an ancient, proud, and somewhat secretive
a specific opponent. When that opponent tries to cast a spell, group dedicated to the cause of personal excellence through
its difficulty is automatically upgraded once. brotherhood. The members of Heaven’s Wing encourage one
another to greatness, and tolerate no weakness or failure
The Trials of Jade among their numbers. During its long history, Heaven’s Wing
Activation: Passive has never admitted any female members, a fact that many
Ranked: No perfectly capable Phoenix samurai-ko look upon with a certain
When casting spells, they automatically gain the Jade amount of resentment.
quality, regardless of their Ring. When making physical attacks,
they either gain the Linked 2, or increase their Linked quality by Requirements: Fire 5, Void 4, Discipline 4, Melee - Light
1, when used against opponents who you know has violated 5, Melee – Heavy 5, Knowledge (Tao) 4, Tea Ceremony 4,
the Empire’s laws regarding the legal forms of magic. Dedication talent, Way of the Phoenix, Dancing with the
Elements, One with the Void, Move with the World, Touch of
Conviction of Purity the Void.
Activation: Passive Bonus Career Skills: Resilience, Vigilance

Active
Requirements - Fire 5, Void 4, Discipline 4, Melee - Light 5, Melee – Heavy 5, Knowledge (Tao) 4, Tea Ceremony 4,
Dedication talent, Way of the Phoenix, Dancing with the Elements, One with the Void, Move with the World, Touch of the Passive
Void.
Bonus Career Skills - Resilience, Vigilance.
Ranked

Mark of Heaven Valuable Facts Inspiring Rhetoric Formation Tactics

You gain the ability to heal 1 Once per session, perform a Make an Average (dd) Battle Make a Hard (ddd) Battle
Wound every hour. Valuable Facts action: make check. For each s the check check. If successful, a number
an Average (dd) Knowledge generates, one ally within of allies within short range
Cost: 20 check. If successful, add x to short range heals one strain. equal to s generated, have
one ally's skill check during For each a, one ally the difficulty of attacks against
the encounter. benefiting from Inspiring them is upgraded once until
Rhetoric heals one additional the end of your character's
Cost: 20 Cost: 15
strain next turn.
Cost: 20 Cost: 20

Inspiring Rhetoric
Encouraing Words Targeted Firepower Way of the World
(Improved)
After an engaged ally fails a When using the Inspiring Once per session, make a Gain +1 Defense. This may let
check, may suffer 1 strain to Rhetoric talent, allies affected Hard (ddd) Knowledge you go to 5 Defense.
assist that ally's next check by it add b to all skill checks check. On success, for the
this encounter as an out of they make for a number of encounter, allies within Short Cost: 25
turn incidental. rounds equal to your range add a number of a to
Cost: 25 character’s ranks in Battle. attacks against the target
equal to s generated on the
Cost: 25 Cost: 15
check.
Cost: 25

Inspiring Formation Inspiring Rhetoric Wing of Glory


Leadership Tactics (Improved) (Supreme)
Make a Hard (ddd) Battle Reduce the difficulty of May choose to suffer 1 strain You may spend a Destiny
check. If successful, a number Formation Tactics to average. to use Inspiring Rhetoric as a Point to gain the Linked 3
of allies up to your Fire within Spend x or aaaaa to maneuver. quality with your Naginata.
Short range add s to their have the effect last until the
next skill check. end of the encounter. Cost: 30 Cost: 30

Cost: 30 Cost: 30

42
Unique Talents spells of a Dragon Channeler are visually distinct from those
cast by other shugenja.
Mark of Heaven
Activation: Passive Requirements: Any one Ring 5, Any two other Rings
Ranked: No 4, Discipline 5, Invocation 5, Knowledge (Tao) 4, Dedication
You gain the ability to heal 1 Wound every hour. talent, Isawa’s Gift or Elements of All Things
Special Requirements: You must be either personally
chosen by the Elemental Dragons or personally trained by an
existing Dragon Channeler.
Way of the World Bonus Career Skills: Resilience, Coercion
Activation: Passive
Ranked: No
Gain +1 Defense. This may let you go to 5 Defense. Unique Talents
Beseech the Dragons
Wing of Glory Activation: Passive
Activation: Active (Incidental) Ranked: No
Ranked: No You lose all your Affinities and Deficiencies and gain an
You may spend a Destiny Point to gain the Linked 3 quality ‘Affinity’ for Dragon Spells. If you cast a spell that isn’t a Dragon
with your Naginata. Spell, or one that isn’t a Signature Spell of yours, you must pay
4 Strain instead of 2 to cast it. You gain one of the listed Dragon
Spells as a Signature Spell.
Dragon Channelers [Shugenja] Once you’ve cast a Dragon Spell, you must meditate for two
hours to regain the use of it, and cannot cast it again until you
Founded by Agasha Miyoshi, the Dragon Channelers are
do.
an elite order of shugenja who are able to directly channel
the power of the Celestial Dragons. This not only grants them
access to new and unique abilities but also affects the way Dragon Spell
in which all the kami answer their prayers; even the “normal” Activation: Passive

Active
Requirements: Any one Ring 5, Any two other Rings 4, Discipline 5, Invocation 5, Knowledge (Tao) 4, Dedication talent,
Isawa’s Gift or Elements of All Things Passive
Bonus Career Skills: Coercion, Resilience.
Ranked

Beseech the
Dragon Spell Fearsome Dragon Spell
Dragons
You lose all Affinities and You gain one additional When an adversary becomes You gain one additional
Deficiencies and gain an Dragon Spell. engaged with the character, Dragon Spell.
‘Affinity’ for Dragon Spells. You you may force the adversary
gain one of the listed Dragon Cost: 20 to make a fear check, with the Cost: 20
Spells as a Signature Spell. difficulty equal to your ranks in
Fearsome.
Cost: 20
Cost: 20

Dragon Spell Fearsome Dragon Spell Hard Headed

You gain one additional When an adversary becomes You gain one additional When staggered or
Dragon Spell. engaged with the character, Dragon Spell. disoriented, perform the Hard
you may force the adversary Headed action; make a
Cost: 25 to make a fear check, with the Cost: 25 Daunting (dddd) Discipline
difficulty equal to your ranks in check to remove status.
Fearsome. Difficulty reduced per rank of
Hard Headed.
Cost: 25
Cost: 25

Hard Headed Dragon Spell Fearsome Dragon Spell

When staggered or You gain one additional When an adversary becomes You gain one additional
disoriented, perform the Hard Dragon Spell. engaged with the character, Dragon Spell.
Headed action; make a you may force the adversary
Daunting (dddd) Discipline Cost: 30 to make a fear check, with the Cost: 30
check to remove status. difficulty equal to your ranks in
Difficulty reduced per rank of Fearsome.
Hard Headed.
Cost: 30
Cost: 30

43
Ranked: No Formidable (ccddd)
You gain one additional Dragon Spell. This may be taken
multiple times, each time, it adds a different Dragon Spell. Protection of the Earth Dragon (Earth)
For 10 rounds you increase your Soak by 5, and are immune
to the Pierce quality.
Dragon Spells Formidable (ddddd)
Courage of the Thunder Dragon (Air, Fire) Tranquility of the Water Dragon (Water)
For one hour, you are immune to Fear, and all your Rings are You are completely healed of all Wounds, poisons, and
considered to be one higher. diseases. And for five rounds, you may spend an Action to
Formidable (ddddd) touch a person, and give them the same blessing.
Formidable (ddddd)
Ferocity of the Fire Dragon (Fire)
For 5 rounds, anyone you attack in elee, or who attacks you Whim of the Air Dragon (Air)
in melee, takes additional damage equal to your Fire. Soak is For one hour, you gain b to all Social skill rolls, and you can
only half as effective against this damage. fly at three times the speed.
Formidable (ddddd) Formidable (ddddd)
Mystery of the Void Dragon (Void)
For 10 rounds you gain the Fear 5 effect to anyone who
sees you. In addition, you gain 1 free Destiny Point, and all your Elemental Guard [Shugenja]
melee attacks gain the Jade quality. The Elements that form the world are as different and unique
Formidable (ddddd) as the people who inhabit the Empire. It is inevitable that
shugenja feel a closer kinship to the personality of the kami of
Perfection of the Celestial Dragon (All) one aspect of nature. These priests join one of the units of the
For one hour, to a maximum of times equal to your lowest Elemental Guard, four separate schools that focus on each of
Ring +5, you may automatically succeed on a Skill Roll or Spell the four main Elements.
Casting Roll with aaaaa. Unlike other Shugenja, this is a military unit that is expected

Active
Requirements: Affinity Ring 5, Invocation 5, Knowledge (Tao) 5, Resilience 3, Dedication talent, Isawa’s Gift or Elements of
All Things. Passive
Bonus Career Skills: Coercion, Resilience.
Ranked

Name of the Ensorcelled Signature Spell


Elementalist
Elements
Spend a Destiny Point to Gain one of the Attack spell Once per encounter, may add Choose a signature spell,
increase your Soak by your effects related to your Affinity a to the result of their next consisting of a particular
Affinity Ring This is a visual without increasing difficulty. social skill check. Additionally, magic action and a specific set
effect, that lasts for 1 round. this has a passive narrative of one or more effects. When
Cost: 20 effect; your character’s your character casts their
Cost: 20 appearance is subtly signature spell, reduce the
enhanced by their magic. difficulty of the check by one.
Cost: 20 Cost: 20

Signature Spell Elementalist Touch of the Ensorcelled


(Improved) Elements (Improved)
Choose a signature spell, Gain an ability related to your Spells of your Affinity Ring When using the Ensocelled
consisting of a particular Affinity. cost a base of 1 Strain instead talent, add sa, instead of
magic action and a specific set Air - Cannot be Disoriented, of 2. a. Additionally, your
of one or more effects. When and limited flight. appearance is now noticeably
Cost: 25
your character casts their Earth - Cannot be Knocked changed by your magic.
signature spell, reduce the Prone, or Staggered.
difficulty of the check by one. Cost: 25
Fire - Immunity to fire, and to
the Burn quality.
Cost: 25
Water - Breathe underwater,
and cannot be Immobilized.

Cost: 25

Elementalist Ensorcelled Signature Spell Shape of the


(Supreme) (Supreme) Elements
When casting Augment or Once per session, force all Choose a signature spell, Select one Signature Spell of
Barrier spells, you may allow enemies within medium range consisting of a particular your Affinity Ring. You may
those affected to gain the to make a Hard (ddd) magic action and a specific set cast that spell as a maneuver
same benefit you have from Discipline check. If they fail, of one or more effects. When a number of times per day
Improved Elementalist, for the they must move away from your character casts their equal to your Affinity Ring.
spell’s duration. you and they suffer 5 strain, signature spell, reduce the
Cost: 30
plus 1 additional strain per s. difficulty of the check by one.
Cost: 30
Cost: 30 Cost: 30

44
to see battle ins ervice to the Phoenix, and has been used on cast that spell as a maneuver a number of times per day equal
various occasions when the Phoenix had to send troops. to your Affinity Ring.

Requirements: Affinity Ring 5, Invocation 5, Knowledge


(Tao) 5, Resilience 3, Dedication talent, Isawa’s Gift or Elements
of All Things Order of the Bent Knee [Courtier]
Bonus Career Skills: Coercion, Resilience. For a Shiba Yojimbo, few things are as tragic as outliving their
charges/ Being entrusted with the care of an Isawa Shugenja is
a great honor, and those yojimbo who fail to protect their wards
Unique Talents often seppuku. However, some yojimbo choose not to, or are
denied the opportunity to atone. Live is difficult for them, as they
Name of the Elements are often bereft of purpose – few Shgenja desire a yojimbo who
Activation: Active (Incidental) is known to have failed.
Ranked: No One such yojimbo was Shiba Raigen, who served as
You may spend a Destiny Point to increase your Soak by your yojimbo to Isawa Osugi, who was vaunted to be a future
Affinity Ring This is a visual effect, as your Affinity surrounds Elemental Master. When Emperor Toturi, under control of
you to defend you. This lasts for 1 round. the Lying Darkness, executed Osugi as a Kolat, Raigen was
shocked. Certain she had done nothing wrong, Raigen became
Touch of the Elements deteremined to discover the full story behind her murder (as he
Activation: Passive saw it). He piled evidence upon evidence, but even when it was
Ranked: No revealed that the Empror was controlled by the Lying Darkness,
Spells of your Affinity Ring cost a base of 1 Strain instead the court and historians were unwilling to contradict the edict of
of 2. an Emperor.
Eventually he formed a school to teach his students how to
Shape of the Elements defend the Isawa from the consequences of their actions, and
Activation: Passive from the dangers of the Court.
Ranked: No This isn’t the most prestigious school of the Phoenix, but is
Select one Signature Spell of your Affinity Ring. You may greatly respected within the Shiba family. They work to guard

Active
Requirements: Air 4, Earth 4, Deception 4, Government 4, Melee - Light 5, Perception 5, Stealth 4, Dedication talent, Way of the
Phoenix, Dancing with the Elements, One with the Void, Move with the World, Touch of the Void. Passive
Bonus Career Skills: Deception, Government.

Ranked

Anticipate the Strike Clever Retort Deceptive Taunt Interjection

In social situations, when Once per encounter, may use Once per session, may make After another character makes
trying to persuade someone to this talent to add automatic Deceptive Taunt action. Make a social check, suffer 3 strain
believe something to protect tt to another character’s opposed Deception check. If to take an interjection
the reputation of yourself, or social skill check. successful, one adversary incidental make an Average
your charge, add bb. must attack the character (dd) Vigilance check to add
Cost: 20
during adversary's next turn. s or f equal to s, and a or
Cost: 20 t equal to a to the check.
Cost: 20
Cost: 20

Just Kidding! Intercept the Strike Grit In the Know

Once per round as an When persuading someone to Gain +1 strain threshold Once per session, make an
incidental spend 1 Story Point refrain from taking an action, opposed Deception vs
to ignore y generated on a add aa. Cost: 25 Vigilance check with the
social check by the character Cost: 10 difficulty downgraded a
Cost: 25
or any ally in short range. number of times equal to your
ranks in Deception to have a
Cost: 25 target NPC believe specific
false intelligence.

Cost: 25

Discredit Grit Bad Press Prevent the Strike

Once per encounter, take the Gain +1 strain threshold Once per session, choose an While in combat, you may
Discredit action, make a Hard organization and make a Hard assign a number of b equal to
(ddd) Deception check to Cost: 30 (dddd) Deception check. your Air, to any opponents in
upgrade the difficulty of one On success, organization Engaged range.
character's social checks members have their strain
Cost: 30
once, plus once for every thresholds reduced by 1, plus
aa, until the end of the 1 per sss, until the end of
encounter. the session.
Cost: 30 Cost: 30

45
the socially inept or controversially engaged members of the Ranked: No
Clan. While in combat, you may assign a number of b equal to
your Air, to any opponents in Engaged range.
Requirements: Air 4, Earth 4, Deception 4, Government 4,
Melee - Light 5, Perception 5, Stealth 4, Dedication talent, Way
of the Phoenix, Dancing with the Elements, One with the Void,
Move with the World, Touch of the Void. Shiba Elite Guard [Bushi]
Bonus Career Skills: Deception, Government Though many even among their own clan consider the Shiba
Elite guard nothing more than glorified Yojimbo, the Shiba Elite
have a warrior tradition as strong as any other. Although they
Unique Talents specialize in preserving the lives of those under their charge,
they hardly see this as a duty to be scorned. They embrace
Anticipate the Strike their role as protectors of the Isawa, and seldom allow any
Activation: Passive under their care to come to harm.
Ranked: No While all Great Clans have an Elite Guard unit, the Shiba’s
In social situations, when you’re trying to persuade someone close knolwedge of Tao allows them to fully embrace it’s
to believe a fact or point to protect the reputation of yourself, or teachings, and makes them closer to Monks, allowing them to
your charge, add bb. use their knowledge to actually cast spells as a monk would.
This remains a closely guarded secret, from the other Great
Intercept the Strike Clans, but the Brotherhood is well aware of this, though with the
Activation: Passive good relations between the Brotherhood and the Phoenix Clan,
Ranked: No they see it as a proof that studying the Tao can bring others to
When persuading someone to refrain from taking an action, Enlightenment.
add aa. This stacks with Anticipate the Strike when you’re
using a fact to deter someone from taking an action. Requirements: Fire 5, Void 4, Melee - Light 5, Knowledge
(Tao) 5, Dedication talent, Way of the Phoenix, Dancing with
Prevent the Strike the Elements, One with the Void, Move with the World, Touch
Activation: Active (Out-of-turn incidental) of the Void.

Active
Requirements: Fire 5, Void 4, Melee - Light 5, Knowledge (Tao) 5, Dedication talent, Way of the Phoenix, Dancing with the
Elements, One with the Void, Move with the World, Touch of the Void. Passive
Bonus Career Skills: Ritual, Vigilance.
Ranked

Shiba’s Strength Challenge! Signature Spell Reflexive Barrier

As long as you take the Guard Once per encounter, you may Choose a signature spell, Once per session, when your
maneuver, or have someone choose a number of consisting of a particular character is targeted by an
designated as a Main Charge, adversaries within Short range magic action and a specific set attack, you may cast Barrier
within Short Range, add your up to ranks in Challenge!. of one or more effects. When as an out of turn incidental.
Soak to theirs. These adversaries add b to your character casts their
combat checks targeting you signature spell, reduce the Cost: 20
Cost: 20 and bb to combat checks difficulty of the check by one.
targeting other characters.
Cost: 20
Cost: 20

Battle Casting Retribution Searing Eyes Challenge!

When wearing armor, do not Once per round when an ally You gain bb to all checks to Once per encounter, you may
add b to spell casting rolls. within medium range is discern illusions. choose a number of
attacked, you may spend one adversaries within Short range
Story Point to use this talent to Cost: 25
Cost: 25 up to ranks in Challenge!.
automatically hit that enemy These adversaries add b to
once with a weapon your combat checks targeting you
character is wielding. and bb to combat checks
targeting other characters.
Cost: 25
Cost: 25

Challenge! Signature Spell My Duty is


Intense Focus
my Ritual
Once per encounter, you may Perform an Intense Focus Choose a signature spell, You gain bb to all Ritual
choose a number of maneuver; suffer 1 strain and consisting of a particular rolls.
adversaries within Short range upgrade the ability of the next magic action and a specific set
Cost: 30
up to ranks in Challenge!. skill check once. of one or more effects. When
These adversaries add b to Cost: 30
your character casts their
combat checks targeting you signature spell, reduce the
and bb to combat checks difficulty of the check by one.
targeting other characters.
Cost: 30
Cost: 30

46
Bonus Career Skills: Ritual, Vigilance

Unique Talents
Shiba’s Strength
Activation: Passive
Ranked: No
As long as you take the Guard maneuver, or have someone
designated as a Main Charge, and they are within Short Range,
that person adds your Soak to theirs.

Searing Eyes
Activation: Passive
Ranked: No
You gain bb to all checks to discern illusions.

My Duty is my Ritual
Activation: Passive
Ranked: No
You gain bb to all Ritual rolls.

47
Phoenix Ancestors Hanujito had watched over the Dragon Clan’s Agasha for
the three hundred and fifty years after his death. Their recent
defection to the Phoenix angered this usually passive spirit and
sent nightmares rippling through the minds of his descendants.
Hanujito visited Agasha Gennai in his dreams and demanded
What are Ancestors to know why the new Phoenix daimyo had become a traitor
Some of those who have gone before are eleveated, after to his clan. Gennai explained what had happened to Hitomi
their death, to a position of revered ancestor. This is reserved and her personal vendetta against the Moon. Hanujito was
only to those heroes who have gone to dwell in Yomi. These still displeased with Gennai’s actions, but understood the
people continue, even after death, to guide and advise their hard choice that the Agasha had made. Despite his belief that
descedants, at least those they find worthy enough, his descendants have made a poor choice, Hanujito refuses
An Ancestor will only advise someone from the same Clan/ to abandon those who carry his family name. When visiting
faction. Even if you claim a direct blood descent from them, but his Phoenix descendants, he is surly and disagreeable, but
are not part of their clan/faction, they will not aid you. dispenses wisdom that has not waned with the passing of time.
If an ancestor has graced you with his advice and guidance, You are blessed with the wisdom of Agasha Hanujito, hero
you are expected, in return, to offer veneration and daily of the Battle of The Sleeping River. You may add aa to any
devotions to that ancestor. Knowledge skill roll, but take t on any Perception skill roll.
No matter how great of a Destiny awaits you, no more than
one Ancestor will ever guide you. Further, if you somehow lose
the favor of an ancestor, you can never replace it with another. Asako (15 XP)
Your failing will be known in Yomi, and no other Ancestor will Shiba’s favored follower, Asako, learned the secrets of
approach you, no matter how noble your later deeds. humanity’s limitless potential from her lord, and founded the
mystic order known as the henshin. She treasured friendship
above all things, but for this very reason felt the pain of betrayal
more deeply and keenly than any other. While Asako guides
Ancestors your steps, others find you a charming ally and a true friend.
Any of your allies gain s to all check made to dissuade them
Agasha Fujita (15 XP)  from aiding you, and you gain b to all Social Skill rolls made
Agasha Fujita was one of the first Agasha to pass his against someone with whom you are an Ally.
gempukku after the family’s defection to the Phoenix. Early on However, if an Ally ever betrays you, you automatically gain
in life, it was clear that Fujita had a very strong connection to s to all combat rolls against them.
the air kami. This was rare for an Agasha, who were typically Demands: Asako requires you to treat your friends with
closer to the fire kami than any others. When he couldn’t be the same devotion you expect of them. If you ever betray or
found at the dojo near Kyuden Agasha, Fujita’s instructors abandon a friend, Asako will forsake you.
could look into the sky and find the young shugеnja darting
among the clouds. Asako Hanasaku (25 XP)
It was during the War of Spirits that Fujita found his true Asako Hanasaku discovered much of what now fills the
calling. When the Phoenix were forced into helping Hantei Asako libraries. His eclectic, almost esoteric research classified
XVI, their units often lost many yojimbo in tough skirmishes. him as dishonorable and aberrant, but the good work Hanasaku
Agasha Fujita found that he had a natural affinity for the art of performed on his own body changed the very nature of study
kenjutsu and began to teach young bushi to wield a blade when for the Asako. Poisons, plants, fish, eggs, inks, blood, oils,
there was no one else left to protect the Phoenix shugеnja in and spices were ingested, scraped into the skin or otherwise
battle. Fujita’s training regimen included an understanding of consumed by Hanasaku in order to discern their properties.
how a shugеnja could augment a samurai’s abilities and how to His knack for understanding anything was a blessing to the
spot those enhancements. He trained many well-known Shiba Phoenix and the rest of Rokugan, as a very unfamiliar world
samurai before their gempukku, including Tsukune’s son Shiba was being explored.
Aikune and the current Voice of the Masters, Shiba Yoma. Hanasaku died while testing a rare, mold-colored poison -
Agasha Fujita was killed in one of the final battles leading afterwards known as Jin-Hana Saku poison. With a tiny drop
up to the Devastation of Beiden Pass while trying to protect on his tongue his body convulsed, and then his left arm went
another young shugеnja, Isawa Nakamuro. The air kami numb. As he recalled it to a scribe, he said, ‘It tastes sour, like
mourned Fujita’s death, but part of his power lives on in his old rice milk.’ With his research complete, he drank a bit of
descendants. sake to clean his mouth. Moments later, the body of Hanasaku
The descendants of Agasha Fujita share their ancestor’s collapsed, and fell to the ground. He never woke.
familiarity with the blade. They are always considered one rank The samurai with Hanasaku as an ancestor is cursed with
higher when using Melee - Light (even if they do not have any the unquenchable desire to know what everything is. Anything
ranks in either skill). In addition, they may expend 2 Strain to undiscovered or unknown to the Asako is a new frontier to be
add aa to all attacks with the katana for a number of rounds tested. An Earth roll against a Hard difficulty is necessary to
equal to their Air ring. resist the allure of trying anything new. However, Hanasaku’s
knowledge of the bizarre gives the samurai an automatic
Agasha Hanujito (10 XP)  upgrade on all rolls involving Medicine, Poison, Herbalism, and
A little over four hundred years ago, the reappearance of all Knowledge rolls involving strange events and information.
Iuchiban and his Bloodspeakers drew the attention of every
shugеnja in Rokugan, especially those of the Dragon. Agasha Asako Ingen (20 XP)
Hanujito was shireikan to the Mirumoto general who helped Asako Ingen was the pioneer responsible for discovering and
win the now-famous Battle of the Sleeping River. Thanks to the refining the initial ventures into the aspects of the Gift resulting
wisdom of both General Mirumoto Gojanuwan and Hanujito, in the Fushihai (immortals). though most Asako do not realize
the Dragon forces at the battle were properly prepared to fight this. He had been obsessed with the Path since he was first
Iuchiban’s blood zombies. The combined might of the Clans accepted into the Henshin Academy over eight hundred years
of Rokugan defeated Iuchiban that day and locked him away ago. Convinced that the Riddles were only the beginning of
forever.

48
something far greater, he embarked on a lifetimes-long journey “convincing Doji Tanitsu to accept a peace treaty with our clan”
to unravel their intricate puzzle. would be fine.
At the end of his life, Ingen finally managed to lay the
groundwork for the modern view of the Path, but died of old
age before it could be completely realized. His last words were
Isawa (20 XP)
The man known as Isawa was unquestionably the greatest
reportedly “I would be as a god!” Some 32 years later, another
shugenja in Rokugan, perhaps in the world, at the time the Kami
great Asako thinker, Reisha, became enraptured with the idea
fell to earth. His power over the Elements was of such potency
of solving the Path’s pattern. Although he showed incredible
that Shiba, a son of the Heavens, bent knee and pledged to
acumen with the higher dynamics, his promise was nipped in
protect Isawa’s line for all time in order to gain his aid against
the bud when he was killed during a surprise Crane attack. His
Fu Leng. Those who are honored with Isawa’s guidance gain
last words, as well, were said to be “I would be as a god!”
b on all Invocation rolls and gain 1 additional Specialized spell.
Six hundred years ago, yet another Asako, known as
Demands: Isawa was a proud man who believed his family’s
Beiwa, made productive inroads into the field of research.
magic superior to all others. He abandons you if you ever lose
This time, he was successful. The gates to the next level of
a magical or scholarly competition with someone who is not
humanity’s existence were flung open, and Beiwa stepped
themselves of the Isawa family.
through He freely gave his insights to the Asako family, and
directed formally the portion of the Academy dedicated to the
Final Mystery for almost four hundred years. He died under Isawa Akuma (10 XP)
mysterious circumstances in the year 779. (Many believe it was Centuries ago, the shugеnja known as Isawa Akuma sought
the result of poison.) His last words were “I would be as a god!” to discover the secrets of identity. He spent years studying
No one has reported those words among the Asako since within the Kuni and Imperial Libraries, went to the Kitsuki for
that day. advice, and even spent time at the Kaiu Wall, observing the
Those with Ingen as an Ancestor are considered to be 1 dot dark legions of the Shadowlands.
higher in their Rings, for all purposes when using Ritual. Eventually, he discovered that his goal would be out of reach
within the known Empire. He prepared for weeks, and then -
despite the fervent warnings of the Crab - ventured into the
Asako Ishio (20 XP)  Dark Realm of Fu Leng. No one would ever see Isawa Akuma
The young Asako Ishio had little affinity for the elements,
again.
but was instead a talented drummer. In his youth he directed
He was convinced that the knowledge he desired rested
impressive taiko drum performances for daimyo from all
in those creatures, and with the abundance of them beyond
families of the Phoenix. When the Clan War erupted, Ishio
the wall, he hoped one of them might have it. He did find his
turned his talent to a more practical use -- ritual drums had
answers, but only after an Oni whose power and cunning he
long kept restless spirits at bay, and the strength of Ishio’s chi
had underestimated taught it to him. The Oni stole his name,
confounded and dazed the armies of the Shadowlands.
stripping him of exactly what he had been seeking all those
Asako Ishio died on the second Day of Thunder shortly
years.
before the defeat of Fu Leng. His remains were found largely
Those choosing Akuma as an Ancestor gain b to their Void
intact — a rarity on that day of grisly combat. Ishio was found
Ring rolls when combating Oni, but are also stigmatized as a
dead beside his drums, drumsticks clutched in both hands.
result of his fall, and their Social skill rolls are automatically
After playing without rest for several days, he had died of
upgraded when dealing with other samurai.
exhaustion. The look on his face was one of great pride, and
he is remembered among the honored heroes of the Phoenix.
You are unaffected by fear effects generated by Shadowlands Isawa Chuda (15 XP) 
creatures and maho. If you play a steady rhythm on a drum, all Though his name is reviled for its association with the fallen
those who can hear the drum may use your Perform skill check Snake Clan, Isawa Chuda was a just and honorable man. His
in place of their Discipline roll to resist fear, or any opposed rolls father was secretly a maho-tsukai, a dark secret that drove
to resist mental control. Chuda to hunt down shugеnja who dared draw upon the power
of corruption. Despite Chuda’s best efforts to stamp out the Taint
of maho, he eventually lost his will to fight when he discovered
Asako Sagoten (10 XP)  that his own wife and son were maho-tsukai. He retired to a
The child of Asako and Yogo, Sagoten is one of the most
monastery to die in obscurity, long before his clan joined with
controversial ancestors of the Asako family. Early in life, he
the shuten doji and destroyed themselves.
was a great hero. He fought against Fu Leng and aided in the
You gain a in combat against all creatures with the
creation of Isawa’s Last Wish. Later in life, he became central
Shadowlands Taint. Once per session, you inflict extra Wounds
to the feud between the Asako and the Isawa. Using the Last
equal to your Fire against any creatures who have used maho
Wish, he destroyed Kyuden Akiko and himself. The story of
against you or injured you in combat.
Sagoten is often related to young Asako as a warning about the
dangers of unbalanced emotions.
The story of Sagoten is also used to show the way of change Isawa Nimuro (5 XP) 
and the growth of the soul. During the War of Spirits, Sagoten Though Isawa Nimuro was not renowned as a great warrior,
returned to Rokugan changed by his time in the realms of he nonetheless has earned his place in Rokugani history. He
the dead. When Hantei XVI attempted to force him to reveal was a contemporary of Sun Tao, and had the honor of hosting
the secrets of the Last Wish, Sagoten escaped and used the the general during his stay with the Phoenix Clan. Nimuro
Last Wish’s power to protect it from the agents of the Steel learned much from Sun Tao, and though he was not a warlike
Chrysanthemum before committing seppuku and finding peace man he applied those lessons in a typical Phoenix manner.
in Yomi. Nimuro invented the game of Go, the complex strategy
Each day, you may select a certain goal that can reasonably game enjoyed to this day throughout the Empire.
be achieved that day (GM’s discretion). When making any roll The Golden Lion of Toshi Ranbo, Matsu Nimuro, took
that would further your pursuit of that goal, you receive a. This Nimuro as his gempukku name to honor one of his father’s
goal may not be as broad as “fighting,” for example, but can be greatest ancestors.
focused to attack rolls against a specific opponent. Likewise, When making Battle & Perception checks, you may add a
something as broad as “Diplomacy” is not acceptable, but on your rolls a number of times per session equal to your Void.

49
Isawa Norikazu (20 XP, Monk/Shugenja only)  Kitsu Taiko (20 XP)
Though he was considered mad, Isawa Norikazu was one Kitsu Taiko was an unassuming babe of peasant birth. A
of the greatest prophets of the Phoenix Clan. His predictions strong child, he learned to walk and caper before his peers could
allowed the Isawa to prepare for the terrible days of the War crawl. When Taiko was very young, his house was attacked by
Against the Darkness, at the end of which he became the Oracle brigands who slaughtered his family. The brigands planned to
of Fire. Sadly, despite the normal longevity of the Oracles, the steal the household’s money and goods, and sell the young boy
same malady that caused his madness eventually took his life. to a laborer as an apprentice. The young Taiko had other ideas.
His duties as Oracle passed on to his brother, Mitori. In the midst of the attack, he called forth the spirits of long-dead
You often have visions of the future. By meditating for one fires. When he was found, Taiko sat alone amidst a blackened
hour, you may make a Void / Divination roll with a difficulty set pile of rubble. The Kitsu who found him say they were guided
by the GM (default difficulty is Average, but increases for more by the spirit of a fire-like, lion-maned beast whose ghostly eyes
critical information) to receive a vision of the past, present, or spoke of centuries of wisdom. Taiko was taken to Shiro sano
future. Specific information revealed is always left to the GM’s Ken Hayai immediately, and placed in their care. When he was
discretion, but the higher the difficulty, the clearer and more accepted into the school of the Kitsu, he was only four years
helpful the visions will be. If you fail your initial roll, you gain old. Taiko had an amazing affinity for the school of Fire, and
one of the following Disadvantages (chosen by the GM) — although his Kitsu blood was too weak to do much more than
Bad Health, Benten’s Curse, Can’t Lie, Compulsion, Contrary, hear an occasional spirit, he soon grew to prominence as one
Driven, Frail Mind, Gullible, Insensitive, Jealousy, Phobia, or of the most deadly shugеnja in the Empire.
Weakness. This Disadvantage is permanent, and usually His ability was the deciding factor in many of the foremost
relates in some way to the nature of the divination. A character battles of his day, and he made numerous innovations to the
attempting to find information about the Dark Oracle of Fire, for knowledge and spellcraft of Fire magic.
instance, may develop an intense phobia of fire if he fails. You Taiko believed in confronting problems with force, and
may have one Disadvantage caused by this spell removed, per destroying obstacles rather than seeking ways to avoid them.
month, by a successful Water / Invocation spell with a Daunting Any problems with the enemy, he would say, should be resolved
difficulty. by killing them all, and then asking the Kitsu to interrogate their
souls in Jigoku. No other answer would satisfy him. When he
retired from the Emperor’s service, he was invited to travel to
Isawa Tadaka (10 XP, Shugenja only)  Phoenix lands and become the next Master of Fire.
Isawa Tadaka is one of the most beloved and respected
Taiko accepted, and was released from his duties to the Lion
heroes of all time, even outside the Phoenix Clan. He was the
clan. Although he died a Phoenix, his heart was with the Kitsu,
second man to bear the burden of serving as the Phoenix Clan
and his descendants are still found among both clans.
Thunder. He unlocked the Black Scrolls’ mysteries at the cost
Only a shugеnja character of the Lion or the Phoenix can
of his own corruption, and yet rose above his own corruption to
purchase this ancestor. The shugеnja may choose an element,
destroy the mad Isawa Tsuke and battle Fu Leng.
and they are considered to be well loved by the kami of that
To many Isawa, Tadaka represented everything the Phoenix
element. Attempts to commune, summon or sense spirits of that
aspired to be. He was willing to sacrifice himself for the greater
element will be met with friendship. and the character counts
good. Though he valued peace and understanding above all,
his Ring as one higher when casting spells of that element
he did not shy away from battle when it became necessary.
Though the wisdom he brought the Phoenix caused the deaths
of many Isawa, Fu Leng could not have been defeated without Naka Kaeteru (25 XP)
his sacrifice. The man called Kaeteru lived when the Empire was young.
You gain a when casting Earth magic. You add b when His thirst for knowledge led him to wander the Empire as a
casting any spell against a Shadowlands creature. monk, learning all he could and passing it on to others who
wished to learn as well. Although it was never his intention, he
gathered many followers and students and became known as a
Isawa Takao (15 XP) great teacher. Eventually he was invited to the Phoenix lands so
The spirit of Isawa Takao is a fierce impetuous force that
they might learn from him as well. Due to his incredible wisdom
guides the hand of his descendants and impels their actions.
and experience, Kaeteru was named the first Grandmaster of
The brash nature of this spirit is what led him to his death some
the Elements by the Phoenix, and awarded the spiritual title of
500 years ago. Isawa Takao was an amazing Master of Fire. At
Naka.
his peak of power, he had far exceeded the expectations of his
The first Grandmaster of the Elements spent much of his
many senseis. At the age of 21, he was the Master of Fire and
life in simple contemplation of the Elements. If you are honored
was deciding the course of events for the Isawa. The remaining
with his guidance, his enlightened insights allow you to make
Masters of the Elements found his methods rash and immature,
an Average Discipline / Fire roll to recover Strain equal to the
but his station afforded him some leeway.
successes gained, once per combat.
When Takao was 24 he sought to prove the might of the
Demands: Kaeteru was detached from mortal concerns
Oracle of Fire and challenged him to a duel. He swore his
and will abandon any descendent who becomes too involved
powers would command and dominate the Chosen in ways
in worldly matters. This may be represented mechanically by
none had known before. When the time came, a giant tower of
your character acquiring more than 3 Skill Ranks in any Artisan,
fire rose from the earth, and licked at the sky.
Low, or Social skill. Role-play can and should impact this as
The fires could be seen for miles, and for many, many
well, and the GM should adjudicate whether a character with
moments, Isawa Takao watched it dance. It seemed as if the
Kaeteru’s guidance is involving himself too deeply in worldly
Oracle of Fire were caught in a trance. And then suddenly
affairs such as politics or money.
Takao stepped forward into the fire and was consumed by it;
quickly it disappeared into nothing. The world fell silent as the
Master of Fire was no more. Shiba (15 XP)
Anyone taking Isawa Takao as ancestor treat their Fire ring Known for his wisdom, perception, and foresight, Shiba
as one higher for the purpose of casting Fire spells. But they served the Isawa faithfully in life, and wrote down the Tao,
suffer b on all Social checks. which became the foundation of the Empire’s religion. When
he perished in the Shadowlands, he found a way to pass on
his knowledge to his descendants, ensuring the Phoenix would

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always be well-led by the Soul of Shiba. However, he also Only a bushi may take Kaigen as an ancestor, for the warrior
sometimes chooses individual Phoenix samurai to benefit from spirit which lies on in his descendants will accept no less.
his guidance. Those who are watched over by Shiba gain b Those who do take the One Man Alone (his title in the ancestral
to all Knowledge rolls and may add 1 Defense. If you enter a records) are proud of their forefather’s death, and ready to
skirmish alongside a member of the Isawa family, you may, as emulate it if ever the time should come.
an incidental, give them the 1 Defense, Because Kaegen was able to perform his feat through his
Demands: Shiba requires that you maintain both a high knowledge of spellcraft, descendants of Kaigen are allowed to
honor and an absolute, unswerving dedication to fulfilling his spend one year within the halls of the Isawa academy, learning
oath to the Isawa. If your Honor Rank ever drops below 4.0, he much about spells, magic and the kami. This knowledge
will abandon you. He will also abandon you if you ever willingly gives the bushi a greater aptitude for using spells in battle,
disobey a higher-ranking Isawa, or if you ever voluntarily leave understanding the destructive potential of shugеnja, and
a skirmish while an Isawa ally remains behind. bringing the elemental spirits to supplement his own strength in
combat. If a shugеnja within Engaged range spends a Destiny
point, the descendant of Kaigen may gain an extra maneuver,
Shiba Chikai (15 XP)  even if he has already performed his two maneuvers for the
Born to the third generation following Shiba’s death,
round.
Shiba Chikai was famous for her absolute devotion to duty.
Even among the Shiba, her discipline and compassion were
legendary. She was offered positions of great rank and prestige Shiba Konyo (10 XP) 
on many occasions, but always declined, claiming that her only In life, Konyo was known as the “Fire Maiden” for her brash,
desire was to fulfill the duty her ancestor swore to the Isawa. Matsu-like attitude. The Phoenix scorned her unorthodox
In time, Chikai’s valor and selflessness gained her a position instinctive fighting style, as she disdained the fighting styles
as yojimbo to the Master of Water, the most powerful man taught by the traditionalist Shiba bushi dojo. Despite being the
within the Phoenix Clan at that time. The Master was smitten black sheep of her family, she brought them honor when she
with Chikai, but she rebuffed every advance. Eventually, he was awarded a post in the Imperial Legions.
became antagonistic toward her, even verbally abusing her in During the first uprising of luchiban, she led a unit of
public. Chikai endured her treatment stoically while continuing Legionnaires to the graveyard where Iuchiban’s forces were
to fulfill her duties. being raised through foul maho. During the battle, she was
After years of faithful service, Shiba Chikai and the Master of struck with a curse of blood rage by one of luchiban’s tsukai.
Water were traveling from Kyuden Isawa to Otosan Uchi when She fell upon her unit and destroyed them to a man, wounding
they were attacked by a band of assassins. The Master was her trusted lieutenant — a favored nephew of the Hantei -
badly wounded, and Chikai sent him on while she stayed and before she drew upon enough inner strength to turn her sword
delayed their attackers. The Master barely survived, healed on herself.
by the herbalists of a nearby village, but Chikai did not. She The Emperor was furious with her actions and blamed her
perished in battle, taking all ten of the assassins with her into for his nephew’s injury despite the maho. For that crime, Konyo
death. The Master of Water was so distraught over her death was stricken from the histories.
that he retired to a monastery shortly thereafter.  As a descendant of Konyo, you gain a on your attack roll
Descendants of Shiba Chikai share her peerless devotion whenever you spend a Destiny point on an attack roll. This
to those under their protection. When defending another, the effect applies only once per attack roll, and only when using
descendant may add bb to the one he defends with each Fire.
Guard maneuver.
Shiba Kyo (20 XP) 
Shiba Gaijushiko (15 XP)  An unknown hero of the Scorpion Clan Coup, Shiba Kyo
Gaijushiko’s story is a strange one. According to Phoenix is celebrated by a small number of Phoenix warriors who
records, he was nothing more than the Imperial Scribe, but recognize his contributions to the clan. Kyo began life as
those who know history remember that he was much, much a samurai from a very poor family. They wanted for little, for
more. At one point, he led the gozoku triad that controlled the their lord ensured that the entire family was sheltered and fed,
reigns of Hantei Fujiwa and Hantei Kusada. He survived the but they had little in the way of luxury items. Kyo spent his
usurpation of his power by Doji Raigu. He survived the downfall childhood hunting through the forest to supplement his family’s
of the gozoku itself, finding a position in Hantei Yugozohime’s meager belongings: his mother wove clothes from materials he
court by betraying his former comrades. He was a ruthless, would gather, and his father fletched arrows for the children to
cold, treacherous man but he was quite adept at surviving practice their kyujutsu. Kyo became a master at moving silently
despite all odds, and lived to a ripe, bitter old age. and remaining hidden at a young age.
Those who have him as an ancestor gain s on all Contested Kyo’s service to the Shiba family was unremarkable for
Social Rolls. most of his adult life. He served honorably and well, but without
distinction. His unit was one of the first to arrive outside Otosan
Uchi after the forces of Bayushi Shoju seized control of the
Shiba Kaigen (15 XP)  city in the year 1123. When his commanding officer needed
Shiba Kaigen stood alone at a focal point of the Phoenix’s
intelligence about what was going on inside, Kyo volunteered.
history. He had been ordered to guard a mountain pass just
He made several stealthy trips inside the city, gathering
north of Otosan Uchi when an invading Lion force attempted
vital information about the Scorpion’s defenses and troop
to charge into Phoenix lands. If the Lion had been able to
movements. On his final mission, he returned to deliver last-
reach the opposite side of the pass, the Phoenix might have
minute information about the Scorpion moving their forces back
been taken unaware. Without previous warning, the Phoenix
toward the Forbidden City, then perished from his wounds.
would not have had a unified front against the Lion, and might
Those who know of his life and his sacrifice revere Shiba
certainly have been destroyed. The courage of all the Shiba
Kyo as a paragon of duty. Kyo considered himself an extension
line changed that destiny. Kaegen and his men held the pass
of his lord’s will, serving him as might a hand or pair of eyes.
and fought the Lion while a message was sent to the Isawa. He
The spiritual descendants of Kyo strive only to prove equal to
used unorthodox strategy, and integrated the power of the kami
their ancestor’s example.
into their defense, saving the pass at the cost of their lives.
The descendants of Shiba Kyo share their ancestor’s

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innate connection with others, and can extend their senses because of a beautiful snow maiden who saved him from certain
to that of another. Descendants of Kyo automatically gain the death. For the remainder of his life, Tetsu was the perfect bushi,
Kharmic Tie advantage at the 15 XP level, although they may mastering every aspect of his training and devoting himself fully
pay additional points to increase this value. Furthermore, the to his duties. In the years following the War of Spirits, Shiba
descendant may spend 2 Strain, or a Destiny point, to allow the Tetsu claimed that it was time for him to fulfill his destiny. He
individual with whom they are bonded to experience something disappeared into the Mori Isawa and never returned. Some say
of their circumstances. This may be done a number of times per that he met his fate by ending some great menace that dwelled
day equal to their Water. The information gained by the other within the forest. Others believe that he somehow stabilized the
individual is not specific. For example, a descendant who is spirit portal within the woods, preventing a terrible rift between
being attacked by bandits, has fallen into a ravine, or is being the realms and Ningen-do from developing. Still others suggest
mauled by a tiger would all yield the same result: the bonded that both are true. None can say for certain.
individual would get a sense that his friend was in danger. Whatever his mortal fate, Shiba Tetsu now dwells within
Yomi alongside his own ancestor Shiba Kaigen, the Realm of
Blessed Ancestors. From there, his spirit looks over those who
Shiba Murayasu 15 XP)  share his affinity for the spirit realms or his utter devotion to
Shiba Murayasu was born to a Phoenix father and a
duty.
wealthy Otomo mother. He spent his youth traveling between
Denizens of the Spirit Realms are always positively
the Imperial Gardens at Otosan Uchi and the dojo at Kyuden
predisposed toward the descendants of Shiba Tetsu. Such
Shiba. His days of training as a bushi showed a quiet brilliance.
beings never begin an encounter hostile toward the character
His simple explanations and natural examples of the essence
unless the character has wronged them in some way. In
of Shiba swordsmanship earned him a place as a junior sensei,
addition, the character gains aaa per day that may be used
and his steady growth in the art of the sword never faltered. At
in any social situation with denizens of the Spirit Realms. This
the age of 26 he became one of the youngest full sensei the
includes creatures and beings from all the Spirit Realms except
school has ever known.
for Jigoku, Gaki-do, and Toshigoku.
When Hantei XVI met his tragic end, his son (a childhood
friend of Murayasu) ascended the throne. Hantei XVII
requested that Murayasu return and teach at the Seppun dojo. Shiba Toriko (10 XP)
Thus did Shiba Murayasu become the sensei of one of the few When Shiba Toriiko was young, her beloved aunt became
ruling Hantei to be trained outside of the Kakita Academy. In the Oracle of the Wind. The child, not knowing what that might
fact, Hantei XVII (though married to a Doji) fell in love with one mean begged her to do a “trick” The Oracle laid her hands
of Murayasu’s cousins, and broke tradition a second time to on the girl and looked into the wind. Her expression soured.
be buried in Phoenix lands upon his death. The burial ground, “What is it, Tama-san?” “To know the future is to deny hope.”
known as Pale Oak Plain, is a popular site for lovers. “There is always hope for peace,” the girl solemnly intoned. The
Characters touched by Murayasu’s spirit possess his Oracle smiled. “Grow strong. One day you will save peace.”
remarkable calmness, both in combat and everyday life. Shiba Toriiko, Champion of the Phoenix, died at the hands of
The character’s difficulty to hit anyone who has declared an a Crane swordsman, defending peace. Her life is immortalized
attack on him that round (including duels) is reduced by 1. in ‘Worlds In Her Eyes’ the epic poem by the once-Crane poet
The character also always takes the last PC initiative slot. This Gosano.
balanced demeanor has a price, however. The character may Those who take Shiba Toriko as an ancestor gain 4 wounds,
never use Fire to make attacks. whenever they are attacked while trying to prevent strife.

Shiba Sakazu (10 XP) 


In  922  the Phoenix attacked a  monastery, a community of
retired Ishiken and Isawa Shugenja that was attacked by Maho-
tsukai. The magic of the Isawa failed, and flames sprang from
the walls, killing many bushi. A direct assault of warriors also
was a failure, their corpses burned too quickly to climb. Another
day they tried to sail on kites from the trees, and tunnel through
the earth, but they were torn apart by the wind or died under
the collapsed earth. Even praying to the Fortunes did not work
Sakazu guessed the spells did not protect the Maho-tsukai
against that which was no threat, so he removed his  armor
and clothes. Naked, alone and emptied of thought he crossed
the fire wall unharmed, disappearing between the burning
stones. Since then no one had seen anyone enter or leave the
monastery, which was lost forever, but the land and elements
recovered.
Though no one knows how Sakazu met his end, his
descendants have inherited his confidence in their abilities
to prevail even when naked, alone and emptied of thought.
Characters with Sakazu as an Ancestor gain aa on all bare
handed attacks.

Shiba Tetsu (10 XP) 


A difficult, unhappy child, Shiba Tetsu was changed forever
when he ran away from his teachers at the Shiba bushi school.
Tetsu fled into Mori Isawa and disappeared. He was gone an
entire night during the dead of winter, and no one expected him
to survive. He did, however, and insisted that his survival was

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