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rule book
ANSELM ZIELONKA
2
ÄÓØÀ ÍÎÂÎÉ ÌÀØÛÍÛ Óïðàâëåíèå áèçíåñîì: Ëèçà Ïîíäñìèò
Встречай бегущего по лезвию Óïðàâëåíèå ïðîåêòàìè: Êîäè Ïîíäñìèò è Ìàéê Ïîíäñìèò.
page 6 Õóäîæåñòâåííîå ðóêîâîäñòâî: Äæåé Êîâà÷
Îáëîæêè: Àíñåëüì Çåëîíêà
3
ÆÛÇÍÅÍÍÛÉ ÏÓÒÜ Èëëþñòðàöèÿ: Ð. Áàãî, Íèë Áðàíêèíüî, Àëåêñàíäð Äóäàð, Ýëèî
Подготовь своего персонажа к жизни Frazão, Maksym Harahulin, Adrian Marc, Eddie Mendoza,
page 14 Angelina Stroganova, Sebstian Szmyd, and Anselm Zielonka
Êàðòîãðàôèÿ: Ìýòò Ôðàíñåëëà
4
ÏÎËÎÆÈ ÊÈÁÅÐÍÅÒÈÊÓ Â ÑÂÎÅÃÎ Ýëåìåíòû êàðòû: Ìàéêë Ê. Òóìåé èç Gamer Printshop
ÏÀÍÊÀ Кибер импланты Ìàêåò è äèçàéí ñòðàíèöû: Äæ Ãðåé, Äæåé Êîâà÷ è Êîäè
page 18 Pondsmith
Ïðîâåðêà è ðåäàêòèðîâàíèå: Äýâèä Àêåðìàí, Äæåé Ãðåé, Äæåéìñ Õàòò, Êîäè
5
ÊÀÊ ÈÃÐÀÒÜ Â ÈÐÓ Ïîíäñìèò, Ëèçà Ïîíäñìèò, Ìàéê Ïîíäñìèò è Äæåññèêà Ðîññ Êîíñóëüòàöèÿ
как играть в игру ïðîäóêòà: Àðîí Òàðáàê
page 23 Òåñòèðîâàíèå: òûñÿ÷è èãðîêîâ êèáåðïàíêà çà
6
NETRUNNING ÊÐÀÑÍÎÃÎ ÂÅÊÀ
Подключи свой мозг к кибер пространству
page 29 Ïîñâÿùàåòñÿ óäèâèòåëüíûì ëþäÿì Ð.
Òàëñîðèàíà, èãðàì ïðîøëîãî è
7
ÑÐÅÄÀ ÍÎ× ÌÅÒÀÍÈÅ Â ÍÈÇ
То если бой пойдёт не так
page 37
íàñòîÿùåãî. Âìåñòå ìû äåëàåì áóäóùåå.
1 ÂÈÄ ÇÀ ÃÐÀÍÜÞ
« Я не человек или машина.
Я просто что-то среднее. Я все
люблю - динамо
Так что нажмите кнопку и —Lovin’ Every Minute of It
1984 Zomba Enterprises Inc.
отпустите меня. (ASCAP)34êóâàï
2
THE VIEW FROM THE EDGE
Agent. Designer drugs were illegal. You could walk down most
city streets without an armor jacket. There wasn’t even a NET. Cyberpunk Was Closer
Not that there is anymore, but they didn't even have the idea
back then.
Than They Thought
Here’s more background for you to think over: When the
The Crash of 1994 grand old Masters of the Movement first started writing the
cyberpunk genre, they assumed that most of the things they
Now we know better. History books can tell you in detail wrote about would either never happen or would happen in the
about the Crash of 1994, when the Euro–Combines established far future. No one knew that the West Germans were already
the World Stock Exchange and the economies of the United developing “organic” circuitry in the late 1980s, or that the
States and Old Sov Russia collapsed. United States Air Force was developing mentally controlled
In those days, both were ranked as superpowers, instead of weapons systems. Synthetic myomar muscle fibers were just
a couple of over–armed second–raters waving nuclear weap- starting to be used to control prosthetics, and very few people
ons around under the watchful eye of the EuroSpace Defense could project ahead into the 1990s when organic chipped arms
Agency. So far, the Tycho mass drivers are still ready to throw and legs would be possible. There were a few primitive exper-
rocks at Moscow and Washington, so we’ll probably avoid iments with bio–engineering—things like Frostban™ and a few
having the nuclear war everyone’s been expecting since 1944. new types of corn—nothing like the bio–engineered animals
After all, rocks are cheap. that we used to (unsuccessfully) terraform the Martian colonies.
It took about fifteen years for the newtech to catch up with
The Fourth Corp War and the vision. First, the military started using cybertechnology to
create “perfect soldiers” and pilots. Some of the spin–off led
the Fall of Night City to prosthetic limbs, eyes, and other body parts. Organic cir-
cuitry led to direct hookups between people and computers.
Now, of course, a couple years back, everything was more
Combined with advanced telecommunications technology and
or less run by the Corporations, which were pretty much gov-
satellite downlinks, the basis for the once planet–wide NET
ernments in themselves. But then, there was a huge and very
(now wrecked thanks to the War and the R.A.B.I.D.S.), was
ugly war between two of the biggest Megacorps—Arasaka
established. As each new technological advancement slammed
Security and Militech Arms—that ended with one of the sides
into place, a sort of cultural technoshock set in.
popping off a pocket nuke in the middle of downtown Night
City. So you can see how that ended up.
Technoshock
What We Miss Technoshock: When technology outstrips people’s ability to
comprehend or fit it into their lives. Suddenly, people freak
For all of the wartime uglies, you can go anywhere on one
out. They get irrational, violent. Families shatter; relationships
passport—one–world–ism at its best. What currencies still exist
tear apart. People feel helpless in the face of the Universe.
are stabilized to each other, and the Eurodollar is still the world
Eventually, the whole society grinds to a halt, the victim of a
currency. Hardly anyone complains anymore about Corporate
mass psychosis. That’s what we now call the Collapse.
Lifetime Contracts or the abolition of unions; in these unstable
times, they don’t even miss them. It’s the price of living in a There were three major responses to technoshock. The vast
stable, safe society, right? majority of people, their lives uprooted and changed by the
advancements, sat passively waiting for their leaders to tell
Life on the Street them what to do next. One smaller group tried to turn back
the clock, founding the basis for what we call the Neo–Luddite
After all, you could be living on the Street—sixteen people movement. The remaining group decided to hit the future head
to an apartment, sharing ration chips every week to buy food, on. With the old 1980s visionary writings as their guide, they
with eight thousand apartments per city block? Sure, it isn’t the established the movement we now call Cyberpunk.
best life, what with the boostergangs roaming the Malls and
the major–league crime problems, but it beats actually being
on the Street. At least the mega–arcologies have cops (okay,
So, Welcome to the Dark Future
rented Corporate cops, but it’s easier than fronting the euro for Okay, so now you’re ready.
your own personal Solo!). Besides, the media–nets make sure As a Cyberpunk, you grab technology by the throat and hang
that every apartment has direct cable access to TV, radio, and on. You’re not afraid to check out the newest in enhancements,
sensory feed, so there’s always something to do on a Saturday cybertech, and bio–engineering. You’ve got interface plugs in
night. your wrists, weapons in your arms, lasers in your eyes, bio-
Where were we? Oh yeah—you want to be a Cyberpunk. chip programs in your brain. You become the car you drive,
3
THE VIEW FROM THE EDGE
the aerodyne you fly, the guns you shoot. You dive headfirst
into computer systems, using your mind to hurtle at lightspeed
all over the new networks of micro–nets, Data Fortresses, and
Artificial Intelligences. With cyborg fingers, you pick computer
locks; with enhanced senses, you see into the Future.
Cyberpunk is also an attitude. You wear the most “in” clothes,
know the right people, and follow the right crowds. You plan
your crimes in the most select clubs and bars; your enemies
are Corporate armies, cyborg bike gangs, power–armored
assassins, and computer–wired Netrunners. Your weapons are
nerve, street smarts, bravado, and the Minami 10 smartgun on
your hip.
Are you ready now? Of course you are. You can’t wait.
Now you're
Cyberpunk.
Maximum mike
R BAGO
4
THE VIEW FROM THE EDGE
ÓËÈ×ÍÛÉ ÑËÅÍÃ
Some Common Terms in The Time of the Red
5
HÉLIO FRAZÃO
Ýòî îñîáåííî âåðíî âî âðåìåíà Êðàñíîãî, êîãäà àòîìíàÿ áîìáàðäèðîâêà è ìàññèâíàÿ âîéíà ìåæäó ìåãàêîðïîðàöèÿìè
ðàçîðèëè òå íåìíîãèå îñòàòêè öèâèëèçàöèè, êîòîðûå áûëè áû çíàêîìû ëþäÿì â ñîâðåìåííîì îáùåñòâå.
a y s t a k e it to it and are just itching for an excuse. Never walk into a room
when you can stride in. Never look at someone unless you can
Alw the make it your best "killer" look. Use your best "I'm bad and you
E d g e . It 's
the aren't” smile. Don't sit around the flat or cube waiting for the
b e r p u n k w ay. next job—get on out and hit the clubs and hangouts. Make sure
Cy ny Silverha
nd
you're where the party starts.
John
3) Live on the Edge
The Edge is that nebulous zone where risk–takers and high–
riders go. On the Edge, you'll risk your cash, your rep, and even
As A Cyberpunk Player your life on something as vague as a principle or a big score.
As a Cyberpunk, you want to be the action, start the rebellion,
As a Cyberpunk roleplayer, it's up to you to find your cause light the fire. Join great causes and fight for big issues. Never
and go to the wall with it. This is the essence of Cyberpunk—
drive slow when you can drive fast. Throw yourself up against
playing your Character with the proper disaffected, cynical–
danger and take it head on. Never play it too safe. Stay com-
yet–idealistic style. Whether you're a biker with leathered skin
mitted to the Edge.
and metal claws or a débutante in satin sporting the latest in
designer cyberoptics, you're going to need panache—a cer-
tain flair—in portraying yourself. To achieve the essence of the
2000s, you need to master three concepts: ROLES
1) Style Over Substance The Core of Cyberpunk Roleplaying
It doesn't matter how well you do something, as long as you Even after a massive war between Megacorporations fol-
look good doing it. If you're going to blow it, make sure you lowed by an atomic bombing, the world of Cyberpunk is a
look like you planned it that way. Normally, clothes and looks combination of savage, sophisticated, modern, and retro–
don't matter in an adventure, but in this world, having a leather grade. Fashion–model beautiful Techs rub shoulders with bat-
armor jacket and mirror shades is a serious consideration. tle–armored road warriors, all of them making the scene in the
hottest dance clubs, sleaziest bars, and meanest streets this side
2) Attitude Is Everything of the post holocaust.
It's true. Think dangerous, be dangerous. Think weak, be
weak. Remember: everyone in the 2000s is carrying lethal
hardware. Each Character in this world is playing a part—a
The Roles
face that person projects to the outside world as the real thing. There are nine Roles in Cyberpunk Red: Rockerboys, Solos,
They won't be impressed by your new H&K smartgun unless Netrunners, Execs, Techs, Lawmen, Fixers, Medias, and Nomads.
The Rules:
1) Style Over Substance.
2) Attitude is Everything.
ge.
3) Always take It to the Ed
4) Break the Rules.
Ripperjack
7
ÄÓØÀ È ÍÎÂÀß ÌÀØÈÍÀ
Rockerboys
Ïîâñòàíöû êîòîðûå èñïîëüçóþò âûñòóïëåíèÿ è
ðèòîðèêó ÷òîáû áîðîòñÿ ñ âëàñòü èìóùèìè.
Solos
Óáèéöû, íà¸ìíèêè, ñîëäàòû , òåëîõðàíèòåëè â
íîâîì áåççàêîííîì ìèðå.
Netrunners
Êèòáåðíèòè÷åñêèå ìàñòåðà âçëîìà â ïîñò
èíòåðíåòíîì ìèðå. Ìîçãîçæèãàþùèå âîðû
ñèêðåòîâ.
Techs
Отступники, механники, и доктора
которые сплетают мясо и плоть вместе.
Medias
Âèäóùèå íîâîñòåé çâ¸çäû èëè àêò¸ðû,
êîòîðûå èìåþò ñîöèàëüíîå âëèÿíèå
ðèñêóþùèå âñåì ðàäè ïðàâäû.
This Role will be available in the Cyberpunk Red core rulebook.
Lawmen
Максимально законопослушные,
патрульная служба улиц и дорог и
окружаешего города.
This Role will be available in the Cyberpunk Red core rulebook.
Execs
Êîðïîðàòèâíûå áðîêèðû áèçíåñ íàë¸ò÷èêè
áîðþùèåñÿ çà âîññòàíîâëåíèå ïðàâëåíèÿ
ìåãîêîðïîðàöèé.
This Role will be available in the Cyberpunk Red core rulebook.
Fixers
Óëè÷íûå ðåøàëû, òîðãîâöû èíôîðìàöèåé,
êîíòðàáàíäèñòû. íà ïîñò âîåííûõ óëèöàõ.
Nomads
Эксперты перевозки "Джейсен Стедханд".
ALEXANDER DUDAR
8
ÄÓØÀ È ÍÎÂÀß ÌÀØÈÍÀ
3
STARTING HITS SERIOUSLY WOUNDED DEATH SAVE
Gear
Âàæíûå ïðåäìåòû, ñ
8 êîòîðûìè âàø ïåðñîíàæ Атлетика Драка кулак. Концентрация Матерьял "Кивлар"
5
(DEX) +3 (DEX) +2 (WILL) +4
íà÷èíàåò èãðó. Íå âêëþ÷àåò Образование Уклонение Человечность Защита Head Armor 7
áðîíþ è îðóæèå. 4 Умения
(INT) +2
Узко.специал.
(INT) +5
(DEX) +5
Стрельба
(REF) +4
(EMP) +5
Восприятие
(INT) +3
Body Armor 7
6
(COOL) +6 (EMP) +6 (DEX) +3 Название Урон
èíôîðìàöèÿ îá èñòîðèè, Оружие Slice & Dice 2d6
Very Heavy Pistol 4d6
ëè÷íîñòè è öåëÿõ âàøåãî
9 ïåðñîíàæà. Ïåðåéäèòå íà
ñòðàíèöó 14 è ëèáî âûáåðèòå Предыстория
Програмное
Снаряжение
äëÿ êàæäîé êàòåãîðèè, ëèáî обеспечение
âûáåðèòå ñëó÷àéíûì îáðàçîì Мотивация
ñâîé æèçíåííûé ïóòü.
Cyberaudio Agent
Ïîìíèòå, ýòîò ïåðñîíàæ Цели (Amped Hearing)
Adds +1 to any
A pocket-sized
machine which
functions as a
- âàø, ÷òîáû èãðàòü! Âû sound-related
task check.
computer and a
phone.
Èíòåëëåêò (INT): Íàñêîëüêî âû â öåëîì óìíû. Êàê ïðàâèëî, ýòî Óëè÷íàÿ Êðûñà (Øàáëîíû)
ýòî áîëüøå, ÷åì ïðîñòî óì, íî òàêæå âêëþ÷àåò â ñåáÿ óì, Øàáëîíû - ýòî ñàìûé áûñòðûé ñïîñîá ñîçäàòü ñèìâîë
îñîçíàííîñòü, âîñïðèÿòèå è âàøó ñïîñîáíîñòü ó÷èòüñÿ. êèáåðïàíêà.
Ñèëà âîëè (âîëÿ): âàøà ðåøèìîñòü è ñïîñîáíîñòü ïðîòèâîñòîÿòü Øàáëîíû - ýòî ïðåäâàðèòåëüíî ñãåíåðèðîâàííûå
îïàñòíîñòè / èëè ñòðåññó. Ýòîò ñòàò òàêæå ïðåäñòàâëÿåò âàøó íàáðîñêè ïåðñîíàæåé, ãäå ìû ïðåäîñòàâëÿåì
ñìåëîñòü è ñïîñîáíîñòü ïåðåæèòü äîëãîñðî÷íîå ëèøåíèå. ñãåíåðèðîâàííûå êîìïüþòåðîì ÷èñëà, íàâûêè è
ñíàðÿæåíèå äëÿ ïåðñîíàæåé ýòîãî òèïà. Øàáëîíû
Cool (COOL): âàøà ñïîñîáíîñòü óäèâëÿòü è âëèÿòü íà ëþäåé ÿâëÿþòñÿ õîðîøèì ñïîñîáîì äëÿ íà÷èíàþùåãî èãðîêà;
÷åðåç âàø õàðàêòåð è õàðèçìó; íàñêîëüêî õîðîøî âû ëàäèòå ñ Âàøà ñòàòèñòèêà àâòîìàòè÷åñêè óðàâíîâåøèâàåòñÿ,
äðóãèìè; êàê âû âçàèìîäåéñòâóåòå â ñîöèàëüíûõ ñèòóàöèÿõ. ÷òîáû ñîçäàòü îïòèìàëüíîãî ïåðñîíàæà äëÿ ðîëè,
êîòîðóþ âû õîòèòå ñûãðàòü, ñ ïîìîùüþ âñåãî ëèøü
Ýìïàòèÿ (EMP): âàøà ñïîñîáíîñòü îòíîñèòüñÿ ê äðóãèì è çàáîòèòüñÿ î íèõ,
íåñêîëüêèõ äîïîëíèòåëüíûõ âàðèàíòîâ.
è ïðèíèìàòü âî âíèìàíèå äðóãèõ. Î÷åíü âàæíî, ïîñêîëüêó ýòî
Ýòî âàðèàíò, êîòîðûé ìû áóäåì èñïîëüçîâàòü â ýòîì
êîìïåíñèðóåò ïîñëåäñòâèÿ êèáåðïñèõîçà, ñìåðòåëüíîãî
Jumpstart Kit, ïîòîìó ÷òî ýòî áûñòðî, ïðîñòî,
ïñèõè÷åñêîãî çàáîëåâàíèÿ, ðàñïðîñòðàíåííîãî â òåìíîì
è, ÷òî ëó÷øå âñåãî, äåëàåò åãî ïî÷òè âíóøèòåëüíûì
áóäóùåì.
ìîæíî áðîñèòü ïëîõîãî ïåðñîíàæà.
10
ÄÓØÀ È ÍÎÂÀß ÌÀØÈÍÀ
Áåãóùèé ïî ëåçâèþ (Áûñòðî è ãðÿçíî) îò ñâîåãî (ÍP). Ïî ìåðå òîãî, êàê î÷êè æèçíè ïåðñîíàæà
äîñòèãàþò îïðåäåëåííûõ ïîðîãîâ, ïîÿâëÿþòñÿ øòðàôû, êîòîðûå
 îñíîâíîé êíèãå ïðàâèë Cyberpunk Red áûñòðûå è ãðÿçíûå ïðåäñòàâëÿþò ñîâîêóïíûé óðîí, êîòîðûé äåëàåò ïåðñîíàæà
ïåðñîíàæè ñîçäàþòñÿ ïóòåì áðîñàíèÿ êóáèêîâ è ïðîâåðêè ôèçè÷åñêè ìåäëåííåå è ïñèõè÷åñêè îïàñíåå. Ïîñëå òîãî, êàê
ðåçóëüòàòîâ ïî ðÿäó òàáëèö. Ýòà ñèñòåìà îáëàäàåò áîëüøåé ïåðñîíàæ ïàäàåò äî íóëÿ, îí ïîïàäàåò â ñîñòîÿíèå ñìåðòè. Ìû
ãèáêîñòüþ, ÷åì ìåòîä øàáëîíà, íî èìååò ìåíüøå ïàðàìåòðîâ è
óãëóáèìñÿ â ïîðîãè ðàí, øòðàôîâ è ñîñòîÿíèå ñìåðòè â áîåâîì
ìåíüøóþ òî÷íîñòü, ÷åì ìåòîä Constructed. Ýòî õîðîøàÿ ñèñòåìà,
ðàçäåëå.
êîòîðóþ ìîæíî èñïîëüçîâàòü, êîãäà ó âàñ ïîä ðóêîé íåñêîëüêî
 íàñòîÿùåå âðåìÿ âû ìîæåòå îáðàòèòüñÿ ê òàáëèöå íèæå,
èãð è âû äåéñòâèòåëüíî õîòèòå ðàñøèðèòü ñâîè âîçìîæíîñòè, èëè
÷òîáû óçíàòü, ñêîëüêî î÷êîâ æèçíè èçíà÷àëüíî ó âàøåãî
êîãäà âû çíàåòå ñèñòåìó, íî íå õîòèòå òðàòèòü ìíîãî âðåìåíè íà
ïåðñîíàæà, ãäå íàõîäèòñÿ åãî ïîðîã ñåðüåçíîãî ðàíåíèÿ è êàêîâ
ïîäñ÷åò ÷èñåë. èõ ñïàñáðîñîê ñìåðòè.
Òåëîñëî- Íà÷àëüíîå Ðàíåíèå Ñïàñ áðàñîê
Ïîëíûé ïàêåò (Ïîñòðîåí ïî òî÷êàì) Çäîðîâüå Ñìåðòè
æåíèå
Òàêæå â îñíîâíîé êíèãå ïðàâèë ýòîò ìåòîä ïîçâîëÿåò âàì
2 10 5 2
ïîñòðîèòü ïåðñîíàæà ñ íóëÿ, èñïîëüçóÿ ïóë «Î÷êîâ ïåðñîíàæà»,
÷òîáû «êóïèòü» åãî õàðàêòåðèñòèêè, íàâûêè, ýêèïèðîâêó è 3 15 8 3
ðàçëè÷íûå âåùè. Õîòÿ ýòî ñàìûé ãèáêèé ìåòîä, îí òàêæå ÿâëÿåòñÿ 4 20 10 4
ñàìûì òðóäîåìêèì è íå ðåêîìåíäóåòñÿ äëÿ íà÷èíàþùèõ ðîëåâûõ
5 25 13 5
èãðîêîâ.
6 30 15 6
ÑËÅÄÓÞÙÈÉ: ÕÈÒÛ
7 35 18 7
Êàæäûé ïåðñîíàæ â êàìïàíèè «Êðàñíûé êèáåðïàíê» 8 40 20 8
èìååò ïðîèçâîäíóþ ñòàòèñòèêó, èçâåñòíóþ êàê î÷êè æèçíè 9 45 23 9
(HP). Î÷êè æèçíè îòðàæàþò ñòðåìëåíèå ïåðñîíàæà ê 10 50 25 10
æèçíè è ôèçè÷åñêîå ñîñòîÿíèå. Êîãäà ïåðñîíàæ ïîëó÷àåò
óðîí îò âíåøíèõ èñòî÷íèêîâ, îí âû÷èòàåò ýòîò óðîí
E DDI E M E N DOZ A
11
ÄÓØÀ È ÍÎÂÀß ÌÀØÈÍÀ
ÓÌÅÍÈß Îñíîâíûå íàâûêè
Õîðîøàÿ íîâîñòü çàêëþ÷àåòñÿ â òîì, ÷òî êàæäûé Ïåðñîíàæ
Íàâûêè - ýòî òî, ÷òî Ïåðñîíàæ çíàåò èëè ìîæåò ñäåëàòü; îíè
òàêæå ïîëó÷àåò ñòàðòîâûé íàáîð óìåíèé äëÿ íà÷àëà, ÷òîáû îíè íå
ïðåäñòàâëÿþò ñâîé óðîâåíü çíàíèé è äîñòèæåíèé. Ñóùåñòâóåò
áûëè ñîâåðøåííî áåñïîìîùíûìè â ñâîåé íîâîé ñðåäå. Ýòî
äåâÿòü îñíîâíûõ êàòåãîðèé óìåíèé:
áàçîâûå íàâûêè.
Áîåâûå íàâûêè: ñïîñîáíîñòü ñðàæàòüñÿ â ðóêîïàøíîì áîþ, èëè
ñ îðóæèåì áëèæíåãî áîÿ. Áàçîâûå íàâûêè - ýòî âåùè, îáùèå äëÿ âñåõ âî âñåõ êóëüòóðàõ
Íàâûêè äàëüíåãî áîÿ: íàâûêè èñïîëüçîâàíèÿ îðóæèÿ äàëüíåãî èëè ïåðèîäàõ âðåìåíè: âîñïðèÿòèå, êîíöåíòðàöèÿ, îáðàçîâàíèå,
áîÿ, òàêèå êàê êàê ïèñòîëåò èëè ëóê. óáåæäåíèå, àòëåòèêà, îáó÷åíèå, çíàíèå óëèö (çíàíèå âàøåãî
Íàâûêè îñâåäîìëåííîñòè: âàøå ïîíèìàíèå îêðóæàþùåé ñðåäû, ðåãèîíà), äðàêà è óêëîíåíèå. Îíè ïðåäîñòàâëÿþòñÿ áåñïëàòíî
äåòàëèé ïðîèñõîäÿùåãî è ò. ä. âñåì ïåðñîíàæàì ìàñòåðîì è èìåþò àâòîìàòè÷åñêèé ñòàðòîâûé
Âîæäåíèå: èñïîëüçîâàíèå íàâûêîâ óïðàâëåíèÿ òðàíñïîðòíûìè
óðîâåíü 2.
ñðåäñòâàìè èëè âåðõîì íà æèâîòíûõ.
Ôèçè÷åñêèå âîçìîæíîñòè: Èñïîëüçîâàíèå Íàâûêîâ, âêëþ÷àþùèõ Êàê ÷àñòü âàøèõ ïåðñîíàæåé Jumpstart,
ôèçè÷åñêèå çàäà÷è, óìåíèÿ ñèëà, âûíîñëèâîñòü è äðóãèå
ôèçè÷åñêèå õàðàêòåðèñòèêè.
ìû óæå ïðåäîñòàâèëè âàì
Ñîöèàëüíûå íàâûêè: Âàøè ñïîñîáíîñòè ñëèâàòüñÿ, èçáåãàòü âàøè áàçîâûå íàâûêè ïëþñ íåêîòîðûå
ñîöèàëüíûõ îøèáîê, ïîêàçàòü ñòèëü è èçÿùíîñòü â áåñåäå. Òàêæå íàâûêè, êîòîðûå âû
âêëþ÷àåò â ñåáÿ âàøó ñïîñîáíîñòü óáåæäàòü äðóãèõ ÷åðåç
íóæíî áóäåò âûïîëíÿòü â âàøèõ ïåðñîíàæåé
ñîöèàëüíóþ áåñåäó.
âûáðàííàÿ ðîëü. Íèæå âû áóäåòå
Âëàäåíèå òåõíèêîé: Èçó÷åííûå ïðîôåññèîíàëüíûå íàâûêè è íàõîäèòü
ìàñòåðñòâî, ñïîñîáíîñòè.
Ìàñòåðñòâî âûñòóïëåíèÿ: îáó÷åíèå àêòåðñêîìó ìàñòåðñòâó, îïèñàíèÿ íàâûêîâ, èñïîëüçóåìûõ â ýòîì
ìóçûêàëüíîñòè, ñïåö. ýôôåêòû, ìàêèÿæ èëè äðóãèå ñöåíè÷åñêèå Òîë÷îê.
ðåìåñëà.
Îáðàçîâàòåëüíûå íàâûêè: Çíàíèÿ è îáó÷åíèå, îñíîâàííûå íà Íàâûêè áëèæíåãî áîÿ
ôîðìàëüíîì îáðàçîâàíèè / îáó÷åíèè. Óëå÷íàÿ äðàêè: áàçîâûå íàâûêè áîÿ ðóêàìè è äðóãèìè
÷àñòÿìè òåëà. (DEX)
Íàâûêè îáû÷íî îöåíèâàþòñÿ îò îäíîãî äî äåñÿòè è èñïîëüçóþòñÿ Óêëîíåíèå: Ýòîò íàâûê èñïîëüçóåòñÿ äëÿ çàùèòû, êîãäà íà
â èãðîâîì ïðîöåññå, äîáàâëÿÿ óðîâåíü Íàâûêà ê óðîâíþ íàèáîëåå âàñ íàïàäàåò êòî-òî, èñïîëüçóþùèé êóëàêè, îðóæèå
ïðèìåíèìîé õàðàêòåðèñòèêè. áëèæíåãî áîÿ è íàâûêè ìåòêîé ñòðåëüáû. (DEX)
Íàâûêè ïîäîáíû ñòàòèñòèêå: ó íèõ åñòü äèàïàçîí ýôôåêòèâíîñòè,
êîòîðûé çàâèñèò îò òîãî, ñêîëüêî îíè ñòîÿò. Îðóæèå áëèæíåãî áîÿ: íàâûê èñïîëüçîâàíèÿ ðàçëè÷íûõ âèäîâ
îðóæèÿ áëèæíåãî áîÿ, òàêèõ êàê êàê íîæè, äóáèíû, òîïîðû,
ìå÷è, êîïüÿ è ò. ä. (DEX)
12
ÄÓØÀ È ÍÎÂÀß ÌÀØÈÍÀ
Òåõíè÷åñêèå óìåíèÿ
Áàçîâàÿ òåõíîëîãèÿ: ñïîñîáíîñòü èäåíòèôèöèðîâàòü,
ïîíèìàòü, ðåìîíòèðîâàòü è ïîäêëþ÷àòü ýëåêòðîííûå
óñòðîéñòâà. (ÒÅÕ)
Cybertech: ñïîñîáíîñòü èäåíòèôèöèðîâàòü, ïîíèìàòü,
âîññòàíàâëèâàòü è ïåðåçàïèñûâàòü êèáåðíåòè÷åñêèå
óñîâåðøåíñòâîâàíèÿ, êîíå÷íîñòè è èìïëàíòàòû. (ÒÅÕ)
Ïåðâàÿ ïîìîùü: ñïîñîáíîñòü ëå÷åíèÿ ðàíåíûõ, ÷òîáû íå äàòü èì
óìåðåòü. (ÒÅÕ)
Ìàñòåðñòâî âûñòóïëíåíèÿ
Èãðà íà èíñòðóìåíòå: óìåíèå èãðàòü íà èíñòðóìåíòå è ïèñàòü
ìóçûêà äëÿ ýòîãî èíñòðóìåíòà. (EMP)
Îáðàçîâàòåëüíûå íàâûêè
Îáðàçîâàíèå: îáùèå çíàíèÿ, òàêèå êàê ìàòåìàòèêà, èñòîðèÿ,
íàóêà, ñëóõè, èëè òåêóùèå ñîáûòèÿ. (INT)
Ìåñòíûé ýêñïåðò: Çíàíèå âàøåãî îêðóæåíèÿ è ïîâåñòêè äíÿ
ðàçëè÷íûõ ôðàêöèé, êàê ïîëèòè÷åñêèõ, òàê è êðèìèíàëüíûõ.
(INT)
Êëàññîâûå íàâûêè
 Êðàñíîé Êíèãå Êèáåðïàíêà êàæäàÿ Ðîëü áóäåò èìåòü ñâîè
îñîáûå ñïîñîáíîñòè. Ýòè ñïåöèàëüíûå ñïîñîáíîñòè ïðåäñòàâëÿþò
óëîâêè òîðãîâëè, êîòîðóþ êàæäàÿ Ðîëü èìååò ïîñëå íåñêîëüêèõ
NEIL BRANQUINHO ëåò íà ðàáîòå. Çäåñü ìû äàëè âàì ïðåäñòàâëåíèå î òîì, êàêèìè
áóäóò ýòè Ðîëåâûå ñïîñîáíîñòè ñ ïîìîùüþ Ðîëåâûõ
Êëàññîâûå íàâûêè ñïîñîáíîñòåé Netrunner: Èíòåðôåéñ.
Èíòåðôåéñ: Èíòåðôåéñ - ýòî Ðîëåâàÿ Ñïîñîáíîñòü, ñïåöèàëüíî
Àòëåòèêà: áàçîâûå íàâûêè àòëåòèêè: ïåðåâîðà÷èâàíèå, ïðûæîê, ñâÿçàííàÿ ñ Ðîëüþ Netrunner, êîòîðàÿ ïîçâîëÿåò èì âûïîëíÿòü
ïîáåã, ìåòàíèå, ïëàâàíèå è ò. ä. (DEX) «Netruns» è ïðîíèêàòü âî ìíîãèå ëîêàëüíûå ñåòè â ìèðå
Ñêðûòíîñòü: ñïîñîáíîñòü ïðÿòàòüñÿ â òåíè, òèõî äâèãàòüñÿ èëè Cyberpunk Red. Èíòåðôåéñ ïðåäîñòàâëÿåò Netrunner äîñòóï ê
èçáåãàòü îáíàðóæåíèå â áîåâûõ ñèòóàöèÿõ. (DEX) Netrunning è îïðåäåëÿåò, íàñêîëüêî îíè ýôôåêòèâíû â ñåòè.
Ñîöèàëüíûå íàâûêè
Âçÿòî÷íè÷åñòâî: Ïåðñîíàæ ñ ýòèì íàâûêîì çíàåò, êîãäà
äàâàòü âçÿòêó, êàê ïîäîéòè ê ñâîåé öåëè, è ñêîëüêî
ïðåäëîæèòü. (COOL)
Ðàçãîâîð: ýòà ñïîñîáíîñòü ïîçâîëÿåò âàì ïîëó÷àòü èíôîðìàöèþ ãäå-òî òàì åñòü ïàðåíü ñ
îò îñòîðîæíûõ, íåðàçãîâîð÷èâûõ ëþäåé. Èñïîëüçîâàíèå ýòîãî
íàâûêà òðåáóåò âðåìåíè, è ïðè ïðîâàëåííîé ïðîâåðêå ñóáúåêò ñîææåííîé ïîëîâèíîé
ïîíèìàåò, ÷òî åãî íà¸áûâàþò äëÿ ïîëó÷åíèÿ èíôîðìàöèè. (EMP)
ïåðåäíåãî ìîçãà. Èíòåðåñíî,
íàøëè ëè îíè êîãäà-íèáóäü
Âîñïðèÿòèå ÷åëîâåêà: ñïîñîáíîñòü ÷èòàòü ìèìèêó ÷åëîâåêà
âûðàæåíèÿ è ÿçûê òåëà, ÷òîáû ðàçëè÷èòü ëîæü è óçíàòü,
13
ANGELINA ST ROGANOVA
3 ÆÛÇÍÅÍÍÛÉ ÏÓÒÜ
«ß ïîìíþ, îíà ãîâîðèëà ìíå, ÷òî ðîäèëàñü â Ìàéàìè, ïðèìåðíî â 2004
ãîäó èëè îêîëî òîãî ... Îíà áûëà ïî÷òè óâåðåíà, ïîòîìó ÷òî îíà âñå åùå
ìîãëà âñïîìíèòü, êàê ýòî áûëî, êîãäà åâðî ïîòðÿñëè Âàøèíãòîí, à
áëèæàéøàÿ ìèññ âûâåçëà Òàìïó ...
«Ó íåå áûëè ýòè íåâåðîÿòíî ãîëóáûå ãëàçà - ïðîçðà÷íûå íàñêâîçü, êàê
êðèñòàëëû êðóæåâà, è óëûáêà èç æóðíàëüíîãî ñíà». Êîíå÷íî, ãëàçà áûëè
Teknics 2350, à óëûáêà äåéñòâèòåëüíî áûëà èç æóðíàëà - îòëè÷íàÿ áèî-
ñêóëüïòóðíàÿ ðàáîòà. Íåâàæíî, íàñêîëüêî ýòî áûëî ðåàëüíî, â êîíöå
êîíöîâ. ß âñå åùå óïàë íà íåå. ß òàêîé òèï ".
Ýòî êàê âûëåçàòü èç êëîíà. (Åñëè êëîíèðîâàíèå ðàáîòàåò òàêèì îáðàçîì, òî ýòî.)
Òàì ñòîèò ýòîò ïîëóôîðìèðîâàííûé ÷åëîâåê, êàïàþùèé ñëèçüþ. Ó âàñ åñòü ñòàòèñòèêà, ìîæåò áûòü, ñìóòíîå
ïðåäñòàâëåíèå î òîì, êóäà âû èäåòå ñ ïåðñîíàæåì, íî áîëüøå íè÷åãî.
Èòàê, êàê âû áåðåòå ýòîò áëàíê è ïðåâðàùàåòå åãî â íàñòîÿùåãî êèáåðïàíêà? Äà ÿ äà!
14
ÆÛÇÍÅÍÍ
ÛÉ ÏÓÒÜ
You start with the Lifepath. In the Cyberpunk Red core rulebook, Lifepath is a flowchart of "plot complications" designed to help
you give your Cyberpunk Character an authentically Dark Future background. Its sections cover your national and ethnic origins,
your family, friends, enemies, personal habits, and even key events on a yearly basis. It's intended primarily as a guide; if you
encounter something you don't think fits the Character you've envisioned, feel free to change the path as you see fit.
In this Jumpstart Kit, you won’t be rolling as many options but you’ll still be generating a full background for your Character.
Remember: Cyberpunk hinges on roleplaying, so make use of the information in your Lifepath run. It's a guaranteed adventure
generator!
Lifepath: Enhancing roleplaying and fleshing out Characters’ stories since 1984.
BACKGROUND
Ìîòèâàöèÿ Öåëè
15
ÆÛÇÍÅÍÍ
ÛÉ ÏÓÒÜ
Äðóçüÿ Âðàãè
y Ðîìàíòèêà
áÿ ...
 áóäóùåì íåãäå ñïðÿòàòüñÿ îò ñå
16
6 6 10 7 4
ÛÉ ÏÓÒÜ
A SAMPLE LIFEPATH
Athletics
(DEX) +3
Brawling
(DEX) +2
Concentration
(WILL) +4
Education Evasion Human Perception
SKILLS IN ACTION
(INT) +2
Local Expert
(DEX) +5
Marksmanship
(EMP) +5
Perception
(INT) +5 (REF) +4 (INT) +3
MoverPersuasion
the Solo Play
runsInstrument
his Lifepath.
Melee Weapon
(COOL) +6 (EMP) +6 (DEX) +3
He rolls:
MOTIVATION 6: Vengeance.
1 Friend.
FRIENDS
2: Like a younger sibling to you.
2 Enemies.
ENEMIES 5: Person working for you.
4: Childhood enemy.
ALEXANDER DUDAR
17
SE BAS T IA N SZ M Y D
Íî îíè íå îáÿçàòåëüíî õîäÿ÷èé òàíê. Cybertech ìîæåò áûòü áîëåå ïëàâíûì - ìåíåå î÷åâèäíûì. Âû äîëæíû îáúåäèíèòü
âàøè ãàäæåòû newtech â ãëàäêîå, öåëüíîå öåëîå. Âû ëèáî õèùíèê, ëèáî æåðòâà, è ÷åì áûñòðåå âû íàó÷èòåñü ñòèðàòü ãðàíü
ìåæäó äâóìÿ êàòåãîðèÿìè, òåì äîëüøå âû áóäåòå âûæèâàòü.
And that’s the point: survival.
18
ÂÑÒÀÂËÅÍÈÅ ÊÈÁÅÐÀ Â ÏÀÍÊ
19
ÂÑÒÀÂËÅÍÈÅ ÊÈÁÅÐÀ Â ÏÀÍÊ
Îïöèÿ « êèáåðîïòèêà», âõîäÿùèå ñîîáùåíèÿ âûñâå÷èâàþòñÿ â
CYBERTECHNOLOGY âåðõíåì êðàå ïîëÿ çðåíèÿ â âèäå êðàñíûõ ïðîêðó÷èâàåìûõ
áóêâ. Ñ òî÷êè çðåíèÿ èãðû, ðàäèîèìïëàíò äàåò âàì
Êèáåðòåõíîëîãèè ìîæíî ïðèîáðåñòè ïðàêòè÷åñêè ãäå óãîäíî. âîçìîæíîñòü îáùàòüñÿ ñ ëþáûì ïðèåìíèêîì íà òîé æå
Íåêîòîðûå ìåäèöèíñêèå ïðîöåäóðû ïðîñòû: ââîäíûå îïåðàöèè, ñ ÷àñòîòå â äèàïàçîíå äî 1 ìèëè. Ýòî òàêæå îçíà÷àåò, ÷òî âû
íåáîëüøèìè èíñòàëëÿöèÿìè â òîðãîâûõ öåíòðàõ B ( odyshoppe, âðåìÿ îò âðåìåíè ïîëó÷àåòå ÷üè-òî ðàäèîñîîáùåíèÿ.
Fashion / Fusion è Parts N P
' rograms - òðè ïîïóëÿðíûõ ñåòåâûõ
ìàãàçèíà) èëè ïðÿìûå ìåäèöèíñêèå öåíòðû (Docs). R Us ™). Ýòè
óñòàíîâêè î÷åíü ïîõîæè íà ïðîêàëûâàíèå óøåé. Âû äàæå ìîæåòå CYBEROPTICS
èìåòü îáíîâëåíèÿ è óëó÷øåíèÿ, ïîäêëþ÷àåìûå ê ñòàðîìó Ñî÷åòàíèå öèôðîâîãî ïðîöåññîðà è êàìåðû, êèáåðîïòèêà ÿâëÿþòñÿ
îáîðóäîâàíèþ, ïî öåíå íîâûõ äåòàëåé, ÷òî ïîçâîëÿåò íà÷èíàòü ñ çàìåíîé äëÿ íîðìàëüíûõ ãëàç. Êèáåðâèçèÿ ïîõîæà íà îáû÷íîå
ìàëîãîíàçûâàåìîãî
( «ðàçäåòûì» èëè « ýêîíîìè÷íûì» ) è çðåíèå, òîëüêî ëó÷øå. Öâåòà ÿð÷å, èçîáðàæåíèÿ ðåç÷å. È ýòî òîëüêî
äîáàâëÿòü ïî ìåðå íåîáõîäèìîñòè. íà÷àëî.
Êèáåðîïòèêà ìîæåò âûãëÿäåòü òî÷íî òàê æå, êàê îáû÷íûå ãëàçà, õîòÿ
Òàáëèöà êèáåð-ïðîãðàììíîãî îáåñïå÷åíèÿ äîñòóïíî áîëüøîå ðàçíîîáðàçèå öâåòîâ èðèñà (ÿíòàðíûé, áåëûé,
áîðäîâûé è ôèîëåòîâûé î÷åíü ïîïóëÿðíû). Íåêîòîðûå âåðñèè
ÿâëÿþòñÿ ïðîçðà÷íûìè, ñ áëåñêîì èëè îãíÿìè, öèðêóëèðóþùèìè
Îñíîâíûå Îïèñàíèå âíóòðè íèõ. Äðóãèå ÿâëÿþòñÿ ñóïåðõðîìèðîâàííûìè äëÿ áîëåå
«êèáåð» âçãëÿäà. Äðóãèå ìîãóò ìåíÿòü öâåò ãëàç ïî æåëàíèþ, ÷òîáû
Cyberaudio +1 ê ëþáîé ïðîâåðêå, ñâÿçàííîé
ñîîòâåòñòâîâàòü îäåæäå è îáñòàíîâêå. Ó íåêîòîðûõ äàæå åñòü
(Óñèëåííûé ñëóõ) ñî çâóêîì. êðîøå÷íûå äèçàéíåðñêèå ëîãîòèïû âîêðóã ðàäóæíîé îáîëî÷êè.
Cyberaudio Ìèêðî ðàäèî èìïëàíòàò äàåò âàì Êèáåðîïòèêà ñ êàìåðàìè èëè îðóæèåì îáû÷íî çàãðóæàåòñÿ ñïåðåäè,
(Ðàäèîñâÿçü) ñïîñîáíîñòü îáùàòüñÿ ñ ëþáûì ïðè ýòîì ðàäóæíàÿ îáîëî÷êà îòêðûâàåòñÿ, êîãäà ïåðåäíÿÿ ÷àñòü
ïðèåìíèêîì íà òîé æå ÷àñòîòå äî 1 ãëàçà îïóùåíà. Öèôðîâàÿ êàìåðà: ýòà êèáåðîïòè÷åñêàÿ êàìåðà
ìèëè / 1,6 êì. çàíèìàåò äâà Âàðèàíòû ïðîáåëîâ. Èçîáðàæåíèÿ ìîãóò áûòü
Cyberoptic Èçîáðàæåíèÿ ìîãóò áûòü çàïèñàíû çàïèñàíû íà âñòðîåííûé öèôðîâîé ÷èï è çàãðóæåíû ÷åðåç
(Êàìåðà) íà âñòðîåííûé ÷èï è çàãðóæåíû íà èíòåðôåéñíûå êàáåëè íà âíåøíèé ðåêîðäåð, âíóòðåííèé ðåêîðäåð
ðåêîðäåð èëè íàñèòåëü. èëè âíóòðåííèé ÆÊ-ýêðàí.
Cyberoptic Âû ìîæåòå ÿñíî âèäåòü â òóñêëîì Ïðèãëóøåííûé ñâåò: ïîçâîëÿåò ïîëüçîâàòåëþ ÷åòêî âèäåòü ïðè
(ïðèãëóøîííûé ñâåò) ñâåòå (ñëàáûé ëóííûé ñâåò, äàëüíèå ñëàáîì îñâåùåíèè,âïëîòü äî î÷åíü ñëàáîãî ëóííîãî ñâåòà èëè
óëè÷íûå ôîíàðè). äàëüíèõ óëè÷íûõ ôîíàðåé.
Cyberoptic Âñòðîåííûé ïðèöåë ïîçâîëÿåò
Âñòðîåííûé ïðèöåë: ïðîåöèðóåò ïðèöåë â ïîëå âèäåíèå ïî
(ïðèöåëèâàíèå) äîáàâèòü +1 ê ñòðåëüáå.
æåëàíèþ. Îáëàñòü ïðèöåëèâàíèÿ áóäåò ñ÷èòûâàòü äàëüíîñòü äî
Interface Plugs Ñîêåòû, êîòîðûå ïîçâîëÿþò
ïîëüçîâàòåëþ âçàèìîäåéñòâîâàòü ñ îïðåäåëåííûõ îáúåêòîâ, ñêîðîñòü ïåðåìåùåíèÿ, íàïðàâëåíèå
(ðàçü¸ìû) ìàøèíàìè è êèáåðòåõíèêîé. è ðàçìåð, à òàêæå ïðåäîñòàâèò íåñêîëüêî òèïîâ ïðèöåëà äëÿ
Reflex Boost Âû óñêîðåíû íà 5 õîäîâ (+3 ê âûðàâíèâàíèÿ îðóæèÿ. Ïðè ïîïàäàíèè â ðóæüå ïðèöåë áóäåò
(Óñêîðèòåëü) ïðîâåðêàì èíèöèàòèâû). Çàòåì âû ñîïîñòàâëÿòü èçâëåêàþùèå äàò÷èêè ðóæüÿ ñ òåì, íà ÷òî âû
äîëæíû ïîäîæäàòü 2 õîäà ïåðåä ñìîòðèòå, à çàòåì áóäåò ìèãàòü «ñèãíàë ãîòîâíîñòè», êîãäà
ïîâòîðíûì ïðèìåíåíèåì. öåëü áóäåò äîñòèãíóòà. Ñ òî÷êè çðåíèÿ èãðû, ýòà îïöèÿ
ïîçâîëÿåò äîáàâèòü +1 ê ïðîâåðêàì ìåòêîé ñòðåëüáû.
CYBERAUDIO
Ñèñòåìû Cyberaudio âñòðàèâàþòñÿ â ñëóõîâûå íåðâû è
ðå÷åâûå öåíòðû ìîçãà. Ýòî óëó÷øåíèå çàòðàãèâàåò îáà óõà è
÷àñòî òàêæå âêëþ÷àåò ñóá-âîêàëèçóþùèé ìèêðîôîí íà
INTERFACE PLUGS
ñîñöåâèäíîé êîñòè. Íåò âèäèìûõ èçìåíåíèé âî âíåøíåì óõå, Ýòî îñíîâíîé ýëåìåíò êóëüòóðû êèáåðïàíêà. Îáû÷íî óñòàíîâëåííûå â
õîòÿ íåêîòîðûå êèáåðïàíêè çàìåíÿþò âíåøíåå óõî íàáîðîì êîñòÿõ çàïÿñòüÿ, ïîçâîíî÷íèêà èëè ÷åðåïà, îíè ïîäêëþ÷àþòñÿ ê
ìåõàíè÷åñêèõ äàò÷èêîâ äëÿ ìàêñèìàëüíîãî ýôôåêòà. îñíîâíûì íåðâíûì ñòâîëàì è âçàèìîäåéñòâóþò ñ íåéðîííûì
ïðîöåññîðîì äëÿ îòïðàâêè è ïðèåìà ñèãíàëîâ. Áîëüøèíñòâî ëþäåé íîñÿò
Óñèëåííûé ñëóõ: ýòà ñèñòåìà óëó÷øàåò ñëóõ è ñâîè ïðîáêè íà çàïÿñòüÿõ äëÿ ïðîñòîòû èñïîëüçîâàíèÿ. Âðåìÿ îò
ñïîñîáíîñòü ðàñïîçíàâàíèÿ çâóêà, äîáàâëåíèå +1 ê âðåìåíè íàñòîÿùèé êèáåðòåõíèê áóäåò óñòàíàâëèâàòü èõ â ëàäîíÿõ
ëþáîé ïðîâåðêå îñâåäîìëåííîñòè î çâóêå. (ãîëîâêå øòåïñåëÿ), ïðÿìî çà óøàìè (òàê íàçûâàåìûé Ôðàíêåíøòåéí)
èëè â çàäíåé ÷àñòè ãîëîâû (ãîëîâà ìàðèîíåòêè). Íåêîòîðûå ïîêðûâàþò
Radio Link: ìèêðîìèíèàòþðíûé ðàäèîïðèåìîïåðåäàò÷èê, èõ èíêðóñòàöèåé ñåðåáðÿíûõ èëè çîëîòûõ êîëïà÷êîâ, äðóãèå - ãðåëêàìè
îáû÷íî óñòàíàâëèâàåìûé ó îñíîâàíèÿ ÷åðåïà è äëÿ çàïÿñòèé. Åùå ðàç, âîïðîñ ñòèëÿ.
èñïîëüçóþùèé âàøè ïëîìáû â êà÷åñòâå àíòåíí. Îí
àêòèâèðóåòñÿ ïðè ðåçêîì ñòûêàíèè çóáîâ. ×òîáû ãîâîðèòü,
âû ïðîñòî ïîäçâó÷èòå (áîðìî÷èòå ñåáå ïîä íîñ). Ïðèåì
îñóùåñòâëÿåòñÿ îäíèì èç äâóõ ñïîñîáîâ: 1) ïðèåìíèê
REFLEX BOOSTERS
íåïîñðåäñòâåííî âèáðèðóåò ñîñöåâèäíûé îòðîñòîê, äàâàÿ Ýòî ñïåöèàëèçèðîâàííûå ñîïðîöåññîðû TRC, êîòîðûå
âàì íåáîëüøîé æåñòÿíîé ãîëîñ â çàòûëêå, èëè 2) ñâÿçàííûé
óñèëèâàþò è óñêîðÿþò îáðàáîòêó ñèãíàëîâ. Ñàìîå
ñ
áîëüøîå ïðåèìóùåñòâî äëÿ
20
ÂÑÒÀÂËÅÍÈÅ ÊÈÁÅÐÀ Â ÏÀÍÊ
óñòàíàâëèâàåòñÿ âî ïëîòè íàä êîíå÷íîñòüþ, â òî âðåìÿ êàê
îñíîâíîé áëîê ñîåäèíåí ñ ìåòàëëè÷åñêîé è ïëàñòèêîâîé
ìàíæåòîé âîêðóã ìÿñíîé ÷àñòè êîíå÷íîñòè. Ìàíæåòà îáû÷íî
ðàñïîëàãàåòñÿ íà âåðõíåé ÷àñòè áèöåïñà / áåäðà èëè ëîêòÿ /
êîëåíà; îäíàêî ðóêè òàêæå ìîãóò áûòü ïðèêðåïëåíû ê
èñêóññòâåííîìó ïëå÷ó è çàêðåïëåíû íà âíåøíåé ïîäâåñêå.
Cyberlimb Table
Êîíå÷íîñòü Îïèñàíèå Óðîí
Cyberarm Ñêðûòîå â ðàìå êèáåð Xd6*
(Êèáåð îðóæèå) îðóæèå
ÓÐÎÍ
21
ÂÑÒÀÂËÅÍÈÅ ÊÈÁÅÐÀ Â ÏÀÍÊ
Âñå êèáåð êîíå÷íîñòè ìîãóò ëåãêî ðàçäàâèòü ëåãêèå ìåòàëëû, äåðåâî è Rippers: Äâà âåðõíèõ ñóñòàâà êàæäîãî ïàëüöà çàìåíåíû íà
ïëàñòèê. Îíè ìîãóò ðàçäàâèòü ñòåêëî è ïëàñòèê â ïûëü (õîòÿ îíè íå ìîãóò ïëàñòèêîâûå è ìåòàëëè÷åñêèå îáîëî÷êè, â êîòîðûõ
ðàçäðîáèòü êóñêè óãëÿ â àëìàçû!). Â áîþ ëþáàÿ ñîêðóøèòåëüíàÿ õâàòêà ñ ðàçìåùåíû òðåõäþéìîâûå êàðáî-ñòåêëÿííûå êîãòè. Rippers
êèáåðàðìîé - ýòî Óäóøàþùåå Äåéñòâèå (ñì. Ñòð. 24), êîòîðîå ìîæíî óäëèíèòü, â ñòèëå êîøêè. Áîëüøèíñòâî ëþäåé íîñÿò
íàíîñèò 2d6 óðîíà âìåñòî óðîíà òåëó. íàêëàäíûå íîãòè íà ñâîèõ Rippers, ÷òî çàòðóäíÿåò èõ
îáíàðóæåíèå (Ñëîæíîñòü DV18). Rippers ðåæóò âî âñåõ
Jump Boosters íàïðàâëåíèÿõ.
Big Knucks: Óñèëåííûå êîñòÿøêè, ïðèäàþùèå óäàðó
Êèáåðëåãè èñïîëüçóþò ìîùíûå ïîðøíè è ìèêðîñåðâî, êóëàêó âåñ ïàðû ëàòóííûõ êàñòåòîâ.
ïîääåðæèâàåìûå ïó÷êàìè ñèíòåòè÷åñêèõ ìûøö. Ñ ïàðîé èç íèõ Slice N’ Dice: Êàòóøêà ñ ìîíîôèëàìåíòíîé ïðîâîëîêîé,
âû ìîæåòå ïðûãíóòü íà îãðîìíûå ðàññòîÿíèÿ. Ïåðñîíàæè ñ óñòàíîâëåííàÿ â êîíöå îäíîãî ïàëåöà ñ óòÿæåëåííûì
ïàðíûìè êèáåðëåãàìè ìîãóò ïðûãíóòü íà 6 ìåòðîâ / ÿðäîâ ââåðõ ëîæíûì íîãòåì, ÷òîáû ïðèäàòü åìó ðàâíîâåñèå.
èëè ñîâåðøèòü áåãîâîé ïðûæîê äî 8 ìåòðîâ / ÿðäîâ. Ìîíîìîëåêóëÿðíàÿ ïðîâîëîêà ïðîðåæåò ïðàêòè÷åñêè
ëþáîé îðãàíè÷åñêèé ìàòåðèàë è áîëüøèíñòâî ïëàñòèêîâ.
Ìîæåò èñïîëüçîâàòüñÿ êàê ãàððîòå, ðåçàê èëè ðåæóùèé
BLACK MARKET õëûñò.
CYBERTECH
Òî, ÷òî íå ìîæåò áûòü êóïëåíî îòêðûòî, - ýòî êèáåð-
ïðîãðàììíîå îáåñïå÷åíèå, èçâåñòíîå êàê Black Market Cybertech.
Ýòè ïðåäìåòû ìîãóò áûòü ïðèîáðåòåíû òîëüêî ÷åðåç
ýòî íå ñîáèðàåòñÿ
êðèìèíàëüíûå êîíòàêòû íà óëèöå è óñòàíîâëåíû äîðîãîñòîÿùèìè
ïîäçåìíûìè ìåäòåõíèêàìè, èçâåñòíûìè êàê ðèïïåðäîêè.
Êèáåðòåõíèêà ÷åðíîãî ðûíêà ÷àñòî îïàñíà, ïëîõî óñòàíîâëåíà è
íåìíîãî áîëüíî.
âñåãäà äîðîãàÿ. Íî, ýé, ìû âñå çäåñü áîëüøèå äåòè, è êðîìå òîãî,
òû çíàåøü, ÷òî äåëàòü ñ Ðèïïåðäîêîì, êîòîðûé ñ òîáîé øóòèò,
âåðíî?
íó ìîæåò íåìíîãî.
Îðóæèå ÷¸ðíîãî ðûíêà Òèõèé êðèê
Âèëëè? Êòî ÿ
Îðóæèå Îïèñàíèå Óðîí
Big Knucks Óñèëåíèå êîñòÿøåê, ïðèäàþùèå 2d6
(ïàðíûå) êóëàêàì óäàðíóþ âÿçêîñòü
äîëæåí çàñòðÿë,
ëàòóííûõ êàñòåòà
CYBERÎÐÓÆÈÅ
 âåðõíåé ÷àñòè ñïèñêà ïîïàäàíèé êèáåð-ïðîãðàìì ÷åðíîãî ðûíêà
íàõîäèòñÿ êèáåð-îðóæèå: ñêðûòûå èíñòðóìåíòû óáèéñòâà, êîòîðûå
òîò?
ìîæíî ñïðÿòàòü â âàøåé êîæå äî òîãî ìîìåíòà, ïîêà âû íå çàõîòèòå
êîãî-íèáóäü óáèòü. Cyberweap-äîïîëíåíèÿ îáû÷íî íå äîñòóïíû íà
îòêðûòîì ðûíêå (åäèíñòâåííûìè èñêëþ÷åíèÿìè ÿâëÿþòñÿ öàðàïèíû è
âàìïèðû), è èõ îáíàðóæåíèå îáû÷íî âêëþ÷àåò â ñåáÿ ïðîíèêíîâåíèå â
ìåñòíóþ áîåâóþ çîíó, íàõîæäåíèå Ôèêñàòîðà è âûïëàòó áîëüøîãî
êîëè÷åñòâà åâðî óðîäëèâûì, ïðîòèâíûì, æåñòîêèì ëþäè, êîòîðûå
îáû÷íî ñ÷èòàþò âàñ çàï÷àñòÿìè.
Áóñòåðû, êîíå÷íî æå, òÿíóòñÿ ê êèáåðîðóæèþ êàê «çîíåð» äëÿ
scenes From Savage Doc's
óâåëè÷åíèÿ ïûëè.
22
HÉLIO F RAZÃO
5 ÊÀÊ ÈÃÐÀÒÜ?
 ðîëåâîé èãðå « äîñêà» - ýòî âàøå âîîáðàæåíèå; ÃÌ îïèñûâàåò
îêðóæåíèå, è âû äîëæíû ïðåäñòàâèòü ñåáå, ãäå âñå íàõîäèòñÿ,
èñõîäÿ èç ýòèõ îïèñàíèé (õîòÿ ñåòî÷íûå êàðòû è ìèíèàòþðû
èíîãäà èñïîëüçóþòñÿ â êà÷åñòâå íàãëÿäíûõ ïîñîáèé â áîëåå
ñëîæíûõ ñèòóàöèÿõ).
GETTING THE SCENE DOWN
Åñòü íåñêîëüêî îñíîâíûõ ïðàâèë äëÿ ýòîãî ìåíòàëüíîãî ëàíäøàôòà. Âî-ïåðâûõ, åñëè âàø ïåðñîíàæ ìîæåò óâèäåòü ÷òî-òî íåâîîðóæåííûì ãëàçîì èëè
ïðèöåëîì îðóæèÿ, âû ìîæåòå âçàèìîäåéñòâîâàòü ñ íèì. Åñëè íà ïóòè ÷òî-òî åñòü, îíî ñ÷èòàåòñÿ çàáëîêèðîâàííûì, è âû íå ìîæåòå ñ íèì
âçàèìîäåéñòâîâàòü. Åñëè îí ðàñïîëîæåí âïåðåäè âàøèõ ïëå÷, âû ìîæåòå ñòîëêíóòüñÿ ñ íèì è, âîçìîæíî, âçàèìîäåéñòâîâàòü ñ íèì. Íàêîíåö, åñëè îí
íàõîäèòñÿ â ïðåäåëàõ äîñÿãàåìîñòè (2 ìåòðà), âû òàêæå ìîæåòå ïðèêîñíóòüñÿ ê íåìó; â ïðîòèâíîì ñëó÷àå âàì ïîòðåáóåòñÿ èñïîëüçîâàòü áîëåå äëèííûé
èíñòðóìåíò, îðóæèå èëè êàêîé-ëèáî äðóãîé ìåòîä, ÷òîáû ðàñøèðèòü äîñÿãàåìîñòü.
Ýòî ïîäâîäèò íàñ ê òåìå èçìåðåíèÿ. Â Êèáåðïàíêå ìû èçìåðÿåì âñå â ìåòðàõ èëè ÿðäàõ (è îòíîñèìñÿ ê íèì âçàèìîçàìåíÿåìî; ðàçíèöà ñîñòàâëÿåò
âñåãî îêîëî 2 äþéìîâ). Îäíà èç ïðè÷èí, ïî êîòîðîé ìû ýòî äåëàåì, çàêëþ÷àåòñÿ â òîì, ÷òî íàì íå íóæíî ìåíÿòü èçìåðåíèÿ ìåæäó ìåòðè÷åñêîé è
àíãëèéñêîé ñèñòåìàìè. Ýòî òàêæå ñîîòâåòñòâóåò äîâîëüíî õîðîøî 6-ôóòîâîìó Õàðàêòåðó.
23
ÊÀÊ ÈÃÐÀÒÜ?
Êàæäûé õîä Ïåðñîíàæ ïîëó÷àåò îäíî
ÐÀÑÑÒÎßÍÈÅ, ÄÂÈÆÅÍÈÅ Äâèæåíèå è îäíî Äåéñòâèå.
Äâèæåíèå
Êàæäûé õîä ïåðñîíàæ ïîëó÷àåò äåéñòâèå ïåðåìåùåíèÿ, êîòîðîå ìîæíî
èñïîëüçîâàòü òîëüêî äëÿ ïåðåìåùåíèÿ íà êîëè÷åñòâî ì / ÿðäîâ, ðàâíîå
åãî ïåðåìåùåíèþ x 2, èëè íà ÷èñëî êâàäðàòîâ, ðàâíîå åãî ïåðåìåùåíèþ,
êîòîðîå ìîæåò âêëþ÷àòü â ñåáÿ ïåðåìåùåíèå ïî
äèàãîíàëè.
Äåéñòâèå
Îñíîâíûå äåéñòâèÿ - ýòî õëåá ñ ìàñëîì âàøåãî õîäà â êèáåðïàíêå.
Îâëàäåíèå èìè ïîçâîëèò âàì ñäåëàòü ãîðàçäî áîëüøå, ÷åì ïðîñòî
àòàêîâàòü âðàãà â ñâîé õîä â áîþ. Âû ñìîæåòå äóøèòü îõðàííèêà,
êîòîðîãî âû ñõâàòèëè â ïîñëåäíèé õîä, òàùà åãî òåëî çà óêðûòèå. Âû
ñìîæåòå ñêîîðäèíèðîâàòü ñòðàòåãèþ ñ îñòàëüíîé ÷àñòüþ âàøåé êîìàíäû,
èñïîëüçóÿ äåéñòâèå óäåðæàíèÿ, ÷òîáû ïîëó÷èòü ïðåèìóùåñòâî ïåðåä
ïðåâîñõîäÿùèìè íîìåðàìè. Âû áóäåòå â ñîñòîÿíèè ïîéòè íà êðàé, êàê
íèêòî äðóãîé. Íå ïîçâîëÿéòå íàçâàíèþ îáìàíóòü âàñ. Îñíîâíûå äåéñòâèÿ -
ýòî ÷òî óãîäíî.
Ìåòîä Ìèëü\÷ Êì/÷
Õîäüáà 2.5 4 • Àòàêà
ÁÅÃ 5 11 • Èñïîëüçóéòå áàçîâîå äåéñòâèå, ÷òîáû àòàêîâàòü â äàëüíåì
Íàçåìíûé òðàíñïîðò 100 160 áîþ èëè â ðóêîïàøíîì áîþ.
(Àâòî, ìîòî) • Ïðîâåðüòå Áîåâóþ ñèñòåìó (ñòð. 37) äëÿ ïîëó÷åíèÿ
Âîçäóøíûé òðàíñïîðò 200 322 èíôîðìàöèè î òîì, êàê ñäåëàòü àòàêó.
(Âåðòîë¸òû, âèíòîêðûëû)
Êîãäà íà÷èíàåòñÿ áîé, êàæäûé áðîñàåò Èíèöèàòèâó: Çàõâàòå è ïîëó÷àþò -3 âñåì Ïðîâåðêàì, ïîêà îíè îñòàþòñÿ â Çàõâàòå. Âî
âðåìÿ çàõâàòà Öåëü íå ìîæåò èñïîëüçîâàòü ñâîå äåéñòâèå ïåðåìåùåíèÿ
Èíèöèàòèâà = REF + 1d10 è ïåðåòàñêèâàåòñÿ ñ àòàêóþùèì âñÿêèé ðàç, êîãäà àòàêóþùèé âûïîëíÿåò
ñâîå äåéñòâèå ïåðåìåùåíèÿ. Àòàêóþùèé ìîæåò çàâåðøèòü çàõâàò â
Âñå ó÷àñòíèêè áîÿ ðàñïîëàãàþòñÿ â ñîîòâåòñòâèè ñ èõ Èíèöèàòèâíûì
áðîñêîì â Èíèöèàòèâíóþ î÷åðåäü â ïîðÿäêå óáûâàíèÿ. Ðàçðåøèòå ñâÿçè, ëþáîå âðåìÿ, íå èñïîëüçóÿ êàêîå-ëèáî äåéñòâèå, íî Öåëü èëè ëþáîé
êàòÿñü ñíîâà. Áîé ïðîäîëæàåòñÿ â ïîðÿäêå Èíèöèàòèâíîé î÷åðåäè, äðóãîé ïåðñîíàæ äîëæåí èñïîëüçîâàòü ýòî äåéñòâèå, ÷òîáû áðîñèòü
ïðè÷åì êàæäûé îáúåêò â Èíèöèàòèâíîé î÷åðåäè ïîëó÷àåò Õîä. Êîãäà óñïåøíûé çàõâàò ïðîòèâ àòàêóþùåãî, ÷òîáû ñëîìàòü çàõâàò. Êîãäà âû
äîñòèãàåòñÿ äíî, î÷åðåäü èíèöèàòèâ ñíîâà íà÷èíàåòñÿ ñ âåðøèíû â íîâîì
ðàóíäå. ïûòàåòåñü ñáåæàòü èç çàõâàòà, âû ïî-ïðåæíåìó ñ÷èòàåòåñü àòàêóþùèì
äëÿ öåëåé Öåëè, âûèãðàâøåãî íè÷üþ.
24
ÊÀÊ ÈÃÐÀÒÜ?
îòíîøåíèå è Îñíîâíîå äåéñòâèå íà êàæäûé õîä, ÷òîáû ïîïûòàòüñÿ èëè äàëüíþþ àòàêó
âûïîëíèòü åãî, ñî ñêîðîñòüþ 3 ñåêóíäû íà õîä, äåëàÿ
àóäèòîðèÿ. ÇÀÕÂÀÒ
ïðîâåðêó. òîëüêî êîãäà âû çàêîí÷èëè âûïîëíåíèå
çàäàíèÿ. Ðåøåíèå çàäà÷è îïèñûâàåòñÿ â ðàçäåëå
Çàõâàòèòå è óäåðæèâàéòå
«Ðàçðåøåíèå äåéñòâèé ñ ïîìîùüþ íàâûêîâ», êîòîðîå
ïðèâåäåíî äàëåå â ýòîì ðàçäåëå.
öåëü èëè çàáåðèòå ïðåäìåò,
êîòîðûé îí äåðæèò.
kerry eurodyne
• Èñïîëüçîâàíèå îáåêòîâ ÓÄÓØÅÍÈÅ
Âûõâàòûâàíèå ëåãêîäîñòóïíîãî îðóæèÿ íå ÿâëÿåòñÿ
Óäóøèòü ïðîòèâíèêà,
• Áðîñîê äåéñòâèåì, åñëè ó âàñ åñòü ñâîáîäíàÿ ðóêà.
• Èñïîëüçóéòå Äåéñòâèå êàê ïîäáîð - âñå äëÿ
êîòîðîãî âû ñõâàòèëè.
Áðîñüòå ÷åëîâåêà, êîòîðîãî âû ñõâàòèëè, èëè
èñïîëüçîâàíèÿ / ìàíèïóëèðîâàíèÿ / çàõâàòà ëþáîãî
ïðåäìåò, êîòîðûé âû äåðæèòå. Åñëè âû â íàñòîÿùèé
äðóãîãî îáúåêòà ñïîñîáàìè, êîòîðûå íå òðåáóþò ÁÐÎÑÎÊ
ìîìåíò ÿâëÿåòåñü Àòàêóþùèì â Çàõâàòå, âû ìîæåòå
èñïîëüçîâàíèÿ Íàâûêà è íå îõâàòûâàþòñÿ äðóãèìè Áðîñüòå ñõâà÷åííîãî
èñïîëüçîâàòü Äåéñòâèå, ÷òîáû Áðîñèòü èõ íà çåìëþ,
Äåéñòâèÿìè, íî âñå æå ïîòðåáóþò áûñòðûõ 3 ñåêóíä
íàíîñÿ ñâîé BODY íåïîñðåäñòâåííî ïî èõ Õèòïîéíòàì. ïðîòèâíèêà íà çåìëþ
óñèëèé. Èñïîëüçóéòå ýòî äëÿ òàêèõ âåùåé, êàê
Ýòîò óðîí èãíîðèðóåò áðîíþ Öåëè, íî èëè áðîñüòå ïðåäìåò.
îòêðûòèå äâåðè, çàìåíà óäåðæèâàåìîãî ðóæüÿ íà
íå ïîíèæàåò SP åãî áðîíè. Áðîñîê âàøåé öåëè
øòóðìîâóþ âèíòîâêó, ïîäíÿòóþ íà ñïèíó, ïîäíÿòèå
çàâåðøàåò âàøó ñõâàòêó ñ íèìè (îñâîáîæäàÿ âàñ
áåç ïðèñìîòðà îðóæèÿ ñ ïîëà, íàæàòèå êíîïêè íà
ÏÎÄÜÅÌ
îáîèõ îò -3 êî âñåõ Ïðîâåðîê, íàëîæåííûõ òåì, ÷òî âû
ÿâëÿåòåñü ó÷àñòíèêîì ñõâàòêè), è îñòàâëÿåò èõ
äåòîíàòîðå èëè êóñàíèå ïèööû. Âàø õîä ñîñòàâëÿåò Ñòîÿòü, êîãäà ñêëîíåí.
âñåãî 3 ñåêóíäû, ïîýòîìó, åñëè âû äåéñòâèòåëüíî
Ëåæàùèìè, íåñïîñîáíûìè èñïîëüçîâàòü èõ
Äâèæåíèå Ïåðåìåùåíèÿ, ïîêà îíè íå èñïîëüçóþò
õîòèòå âûïîëíèòü ïðîñòîå çàäàíèå, êîòîðîå çàíèìàåò ÁÅÃ
áîëüøå âðåìåíè â áîþ, âàì íóæíî áóäåò èñïîëüçîâàòü
ñâîå Îñíîâíîå Äåéñòâèå, ÷òîáû Âñòàòü. Âîçüìèòå
• Âû òàêæå ìîæåòå èñïîëüçîâàòü ýòî äåéñòâèå, ÷òîáû
ýòî äåéñòâèå êàæäûé õîä, ÷òîáû ïëàòèòü çà íåãî ïî
îäíîìó 3-ñåêóíäíîìó õîäó çà ðàç.
äîïîëíèòåëüíîå Äâèæåíèå.
áðîñèòü îáúåêò, êîòîðûé âû äåðæèòå íà ìàêñèìàëüíîì
ðàññòîÿíèè â ì / ÿðäàõ, ðàâíîì
âàøåìó BODY. Åñëè âû èñïîëüçóåòå ñåòêó, ýòî ïîëîâèíà
• Èñïîëüçîâàíèå NET ACTIONS ÓÌÅÍÈß
âàøåãî BODY â êâàäðàòàõ, îêðóãëÿÿ ââåðõ. Äëÿ ýòîãî Òîëüêî Netrunner ìîæåò èñïîëüçîâàòü NET-Action, Èñïîëüçóéòå îäèí èç âàøèõ
êîòîðûå îíè ìîãóò âûïîëíÿòü âìåñòî òîãî, ÷òîáû íàâûêîâ äëÿ âûïîëíåíèÿ
êîìïëåêòà Jumpstart, òàê êàê íå íóæíî
áûñòðîé çàäà÷è.
ìíîãî áðîñàòü (áåç ãðàíàò, áåç ìåòàòåëüíûõ íîæåé), ïðåäïðèíèìàòü äðóãèå áàçîâûå äåéñòâèÿ â ñâîé
ìàñòåð îïðåäåëÿåò, êàêîé óðîí íàíåñåò âàø õîä. Áîëüøèíñòâî Netrunners ìîãóò äàæå
èìïðîâèçèðîâàííûé áðîøåííûé îáúåêò, è ìîæåò ëè îí
ÎÁÜÅÊÒ
ñîâåðøèòü íåñêîëüêî ÷èñòûõ äåéñòâèé çà îäèí
äàæå ïîâðåäèòü áðîíèðîâàííóþ öåëü. Ýòî ìîæåò ïðîñòî
õîä! NET-Action îïèñàíû â ðàçäåëå Netrunning
Ìàíèïóëèðóéòå
ñâåñòè öåëü ñ óìà. Â ïîëíîé èãðå áóäóò çàáàâíûå âåùè,
(ñòð. 29).
îáúåêòîì íå èñïîëüçóÿ
êîòîðûå ìîæíî áðîñèòü íà ëþäåé. íàâûêîâ.
Îòñðî÷åííîå äåéñòâèå
Ïîäúåì
•
•
 áîþ Ïåðñîíàæ ìîæåò èñïîëüçîâàòü ýòî Äåéñòâèå, NET Actions
Èñïîëüçóéòå îñíîâíîå äåéñòâèå, ÷òîáû âñòàòü. Îòñðî÷åííîå äåéñòâèå äåéñòâóåò äî òåõ ïîð, ïîêà íå
Âûïîëíèòå äåéñòâèå
• Íàõîäÿñü ëåæà÷èì, âû íå ìîæåòå èñïîëüçîâàòü ïîÿâèòñÿ êîíêðåòíîå ÷èñëî â Èíèöèàòèâíîé î÷åðåäè,
êîòîðîå ìîæåò áûòü òîëüêî ïîçäíåå â òåêóùåì Ðàóíäå.
âíóòðè ñåòè.
ñâîå Äâèæåíèå «Ïåðåìåùåíèå», ïîêà âû íå
Êîãäà ýòî âðåìÿ íàñòóïèò, îíè ìîãóò ëèáî âûïîëíèòü
èñïîëüçóåòå ýòî Äåéñòâèå.
âûáðàííîå Äåéñòâèå, ëèáî ïîëíîñòüþ îòêàçàòüñÿ îò ÎÒÑÐÎ×ÅÍÍÎÅ
• Áåã íåãî. Âû íå ìîæåòå ïðîâîäèòü Äåéñòâèå â íåñêîëüêèõ Óäåðæèâàéòå äåéñòâèå äî
ðàóíäàõ. Âû íå ìîæåòå èçìåíèòü ñâîå ìíåíèå î òîì, òåõ ïîð, ïîêà íå îêàæåòåñü â
Èñïîëüçóéòå Äåéñòâèå, ÷òîáû âûïîëíèòü
êîãäà â î÷åðåäè èíèöèàòèâ âû ñîâåðøàåòå Îòñðî÷åííîå
äîïîëíèòåëüíîå äåéñòâèå ïåðåìåùåíèÿ.
î÷åðåäè èíèöèàòèâû.
äåéñòâèå. Ïåðåäâåæåíèå è NET Actions íå ìîãóò áûòü
• Åñëè âû íå ìîæåòå ñåé÷àñ èñïîëüçîâàòü Îòñðî÷åííûì äåéñòâèåì.
Äâèæåíèå Ïåðåìåùåíèÿ, âû íå ìîæåòå
èñïîëüçîâàòü ýòî Äåéñòâèå.
25
ÊÀÊ ÈÃÐÀÒÜ?
ÐÀÇÐÅØÅÍÈÅ ÄÅÉÑÒÂÈÉ Ñ ÍÀÂÛÊÀÌÈ Êðèòè÷åñêèé Óñïåõ
Êîãäà âû áðîñàåòå åñòåñòâåííûé áðîñîê 10 íà d10, âû
Âñÿêèé ðàç, êîãäà âàø Ïåðñîíàæ ïûòàåòñÿ ÷òî-òî ñäåëàòü (ýòî ïîëó÷àåòå êðèòè÷åñêèé óñïåõ. Áðîñüòå åùå 1d10 è äîáàâüòå
íàçûâàåòñÿ äåéñòâèåì), âñåãäà âîçíèêàåò âîïðîñ, äîáüþòñÿ ëè îíè ðåçóëüòàò ê ñâîåìó ïåðâîìó áðîñêó. Åñëè âû áðîñèòå åùå
óñïåõà èëè íåò. Èíîãäà çàäà÷à íàñòîëüêî ïðîñòà, ÷òî ñòàíîâèòñÿ 10, âû íå ïîëó÷èòå åùå îäèí Êðèòè÷åñêèé Óñïåõ.
î÷åâèäíîé; íàïðèìåð, ñäåëàòü øàã âïåðåä, íå óïàâ.  ýòèõ ñëó÷àÿõ
ñîîáùèòå ÃÌ, ÷òî âû äåëàåòå, è áðîñîê êóáèêà íå òðåáóåòñÿ. Íî Êðèòè÷åñêèé ñáîé
åñëè âû ïûòàåòåñü ñäåëàòü øàã íà ïàëóáå êîðàáëÿ, äèêî Êîãäà âû áðîñàåòå åñòåñòâåííûé áðîñîê 1 íà d10, âû
ðàçáèâàþùåãîñÿ âî âðåìÿ ïðîëèâíîãî äîæäÿ, ïðîãóëêà ïîëó÷àåòå êðèòè÷åñêèé ïðîâàë. Áðîñüòå åùå 1d10 è
äåéñòâèòåëüíî ìîæåò áûòü î÷åíü ñëîæíîé. Âîò ãäå ðåøàþòñÿ âû÷òèòå ðåçóëüòàò èç âàøåãî ïåðâîãî áðîñêà. Åñëè âû
äåéñòâèÿ ñ âàøèìè íàâûêàìè. Åñòü äâà ñïîñîáà ðàçðåøèòü áðîñèòå åùå 1, âû íå ïîëó÷èòå åùå îäèí êðèòè÷åñêèé
äåéñòâèå. ïðîâàë.
Âî-ïåðâûõ, ýòî ðåøèòü äåéñòâèå ïðîòèâ äðóãîãî æèâîãî ÈÇÌÅÍÅÍÈÅ ÏÎÏÛÒÊÈ
ñóùåñòâà èëè ÷åëîâåêà (íàïðèìåð, ïîïûòàòüñÿ óáåäèòü êîãî-òî
ñäåëàòü ÷òî-òî äëÿ âàñ). Äëÿ ýòîãî âû, àòàêóþùèé, äîáàâëÿåòå Èíîãäà, óñëîâèÿ âíå âàøåãî êîíòðîëÿ ìîãóò óñëîæíèòü
ñîîòâåòñòâóþùèé áðîñîê êóáèêà STAT + SKILL + 1d10 ïðîòèâ âûïîëíåíèå Äåéñòâèÿ. Íàïðèìåð, çàìåíà ëàìïî÷êè ìîæåò
âàøåãî îïïîíåíòà, ñîáñòâåííûé áðîñîê êóáèêà STAT + SKILL +
áûòü ïîâñåäíåâíîé çàäà÷åé, íî çàìåíà ëàìïî÷êè âî âðåìÿ
çåìëåòðÿñåíèÿ íà ïîðÿäîê ñëîæíåå. Ýòè âíåøíèå óñëîâèÿ
1d10, ñîîòâåòñòâóþùèé Öåëè. Ðåçóëüòàò áðîñêà êóáèêà ïî ñòàòàì +
íàçûâàþòñÿ ìîäèôèêàòîðàìè. Êîãäà ÃÌ ðåøèò, ÷òî
óìåíèÿì + 1d10 âàøåãî îïïîíåíòà òàêæå èçâåñòåí êàê çíà÷åíèå
ìîäèôèêàòîð ïðèìåíÿåòñÿ ê âàøåìó äåéñòâèþ, âû
ñëîæíîñòè, èëè DV, è ïðåäñòàâëÿåò ñîáîé ñóììó, êîòîðóþ âàì
àâòîìàòè÷åñêè âû÷òåòå çíà÷åíèå ìîäèôèêàòîðà, êîòîðîå
íóæíî ïîáèòü ñî ñòàòîì + íàâûêîì + 1d10, ÷òîáû âû ñìîãëè
èäåò ñ íèì, èç áðîñêà êóáèêà. Âîò íåêîòîðûå òèïè÷íûå
óñïåøíî âûïîëíèòü çàäàíèå.  ñëó÷àå íè÷üåé Öåëü âñåãäà óñëîâèÿ è èõ ìîäèôèêàòîðû (îíè ÿâëÿþòñÿ
ïîáåæäàåò. íàêîïèòåëüíûìè).
Òàáëèöà ïðèìåðîâ ìîäèôèêàòîðîâ
Àòàêóþùèé STAT + SKILL + 1d10 Ñîñòîÿíèå Çíà÷åíèå
vs Íåçíàêîìûå èíñòðóìåíòû, îðóæèå èëè
òðàíñïîðòíîå ñðåäñòâî
-4
Îòñóòñòâèå èíñòðóêöèé äëÿ çàäà÷è -2
Öåëü STAT + SKILL + 1d10
Âòîðîé ñïîñîá - ýòî äåéñòâèå â ñèòóàöèè (íàïðèìåð, âçëîì
Ó âàñ íåò ïîäõîäÿùèõ èíñòðóìåíòîâ èëè äåòàëåé -2
çàìêà èëè âîæäåíèå àâòîìîáèëÿ). Íàñêîëüêî ñëîæíî ðåøèòü ýòè Ñëîæíîå çàäàíèå -3
çàäà÷è, çàâèñèò îò òîãî, íàñêîëüêî òðóäíî áóäåò âûïîëíèòü Íèêîãäà íå äåëàë ýòîãî ðàíüøå -1
æåëàåìîå Äåéñòâèå. Âî-ïåðâûõ, ÃÌ èñïîëüçóåò òàáëèöó íèæå è
ðåøàåò, êàêîé ðåéòèíã ëó÷øå âñåãî îïèñûâàåò óðîâåíü
Ïîä ñòðåññîì èëè ïîä àòàêîé -3
ñïîñîáíîñòåé, íåîáõîäèìûõ äëÿ âûïîëíåíèÿ çàäà÷è. Çàòåì âû Ïüÿíûé, ïîä íàðêîòîé èëè óñòàë -4
äîáàâëÿåòå ñâîé STAT + SKILL + 1d10 è ïûòàåòåñü ïîáèòü Ïîïûòêà ñêðûòíî âûïîëíèòü çàäàíèå -4
çíà÷åíèå ñëîæíîñòè (DV) ÃÌ, íàçíà÷åííîãî äåéñòâèþ, êîòîðîå âû
Öåëü ñêðûòà äûìîì, òüìîé -4
õîòèòå âûïîëíèòü.
26
GETTING IT DONE
Ïîïðîáîâàòü ñíîâà, èñïîëüçóÿ ÊÀÊÈÅ ÍÀÂÛÊÈ
äîïîëíèòåëüíûå íàâûêè èëè
äîïîëíèòåëüíîå âðåìÿ ß ÈÑÏÎËÜÇÓÞ?
Åñëè âû ïðîâàëèëè ïðîâåðêó íàâûêîâ, âû íå ñìîæåòå ïîâòîðèòü
ïîïûòêó, åñëè âàøè øàíñû íà óñïåõ ïî êàêîé-òî ïðè÷èíå íå
×ÒÎ ÑÒÀÒÓÑ ß
 ýòîì Jumpstart Kit ìû ñâÿçàëè êàæäûé íàâûê ñî
óëó÷øèëèñü - âû ïîòðàòèëè áîëüøå âðåìåíè, èñïîëüçîâàëè áîëåå
êà÷åñòâåííûé èíñòðóìåíò èëè ïðîâåëè äîïîëíèòåëüíóþ ïðîâåðêó
USE ?ñ êîòîðûì îí èñïîëüçóåòñÿ.  íà÷àëå ýòîé êíèãè
ñòàòîì,
íàâûêîâ. ðàçäåë «Äóøà è íîâàÿ ìàøèíà» áîëåå ïîäðîáíî
Äîïîëíèòåëüíûå ïðîâåðêè íàâûêîâ - ýòî êîãäà îäèí íàâûê ðàñêðûâàåò êàæäîå èç ýòèõ óìåíèé, à ñèñòåìà áîÿ
íàïðÿìóþ âëèÿåò íà èñïîëüçîâàíèå ïîñëåäóþùåãî íàâûêà. Ïî îáñóæäàåò, êàê îíè äåéñòâóþò â áîþ.
óñìîòðåíèþ ìàñòåðà, õîðîøèé áðîñîê îäíîãî íàâûêà ìîæåò äàòü
Åñëè âû äåéñòâèòåëüíî õîòèòå èñïîëüçîâàòü êîìáèíàöèþ
áîíóñ +1 ê ïîñëåäóþùåìó èñïîëüçîâàíèþ ñîîòâåòñòâóþùåãî
íàâûêà, ïðè óñëîâèè, ÷òî êîìïëèìåíòàðíîñòü ýòèõ äâóõ íàâûêîâ Stat è Skill, íå óêàçàííóþ çäåñü, ÷òîáû ïîëó÷èòü ñåáå
èìååò ñìûñë. Ýòîò áîíóñ +1 âëèÿåò òîëüêî íà ïîñëåäóþùóþ ïðåèìóùåñòâî, âìåñòî ýòîãî ïîïðîáóéòå ïðåäëîæèòü
ïîïûòêó îäèí ðàç, è áîíóñû äîïîëíèòåëüíîãî íàâûêà íå äîïîëíèòåëüíóþ ïðîâåðêó íàâûêîâ âàøåìó GM, ÷òîáû
ñóììèðóþòñÿ. ïîòåíöèàëüíî ïîëó÷èòü ñåáå ñëàäêèé áîíóñ +1, èëè
Äîïîëíèòåëüíîå âðåìÿ òàêæå ìîæåò äàòü âàì áîíóñ ê âàøåìó ïîïðîáóéòå ÷åòûðå ðàçà äîëüøå, ÷òîáû çàâåðøèòü çàäàíèå
áðîñêó íàâûêà. Êîãäà ìàñòåð ñîîáùàåò âàì, ñêîëüêî âðåìåíè
çàéìåò âûïîëíåíèå çàäà÷è, âû ìîæåòå ïîëó÷èòü îäèí áîíóñ +1 ê
íà åùå îäèí áîíóñ +1. Åñëè âû äàæå íå ìîæåòå íàéòè
áðîñêó íàâûêà çà òî, ÷òî âû âçÿëè â ÷åòûðå ðàçà áîëüøå âðåìåíè. äîïîëíèòåëüíûé íàâûê, ïðî÷èòàéòå ñòàòüþ «Êîãäà ó âàñ íåò
íàâûêîâ». Íåóäà÷à ÿâëÿåòñÿ ÷àñòüþ ðàññêàçûâàíèÿ èñòîðèé
(è æèçíè) è äîëæíà ïðèíèìàòüñÿ âî âíèìàíèå è â ðîëåâîé
Ñïèñîê íàâûêîâ èãðå!
27
ÊÀÊ ÈÃÐÀÒÜ?
ll
Åñëè ó âàñ ïðîñòî íåò íàâûêà äëÿ èñïîëüçîâàíèÿ, íî âû âñå ðàâíî õîòèòå ïîïðîáîâàòü, ó âàñ åñòü äâà âàðèàíòà:
Outta Luck
Ïðîñòî èñïîëüçóéòå ñòàò, ñ êîòîðûì ñâÿçàí âàø íàâûê, è äîáàâüòå åãî ê 1d10. Ýòî âñå, ÷òî âû ïîëó÷àåòå. Âû ïîëàãàåòåñü
èñêëþ÷èòåëüíî íà ñâîé ñòàò è òóïóþ óäà÷ó. Ãîâîðÿ î ÓÄÀ×Å, âðåìÿ, êîãäà âû ðàññìàòðèâàåòå ýòîò âàðèàíò, ÿâëÿåòñÿ èäåàëüíûì
âðåìåíåì äëÿ åãî èñïîëüçîâàíèÿ. Ïåðåä áðîñêîì âû ìîæåòå ïîñâÿòèòü ÷àñòü ñâîåãî îñòàâøåãîñÿ ïóëà ÓÄÀ×È (êîòîðûé èìååò î÷êè
ÓÄÀ×È, ðàâíûå âàøåé ÓÄÀ×Å, è êîòîðûå ïîïîëíÿþòñÿ â íà÷àëå êàæäîé èãðîâîé ñåññèè) ýòîìó áðîñêó, êîòîðûé óâåëè÷èâàåò áðîñîê íà +1
äëÿ êàæäîãî î÷êà â òâîé Óäà÷íûé ïóë, êîòîðûé òû ïîòðàòèë.
Êóëüòóðíûå çíàêîìñòâà
Ìîæíî ñäåëàòü î÷åíü ìàëî âåùåé, êîòîðûå òàê èëè èíà÷å íå îïèñàíû â ñðåäñòâàõ ìàññîâîé èíôîðìàöèè: ëþäè ñòðåëÿþò
èç îðóæèÿ â êèíî, ëåãåíäû îïèñûâàþò, êàê ãåðîé èñïîëüçîâàë ñâîé ìå÷, ðîìàíû Òîìà Êëýíñè ðàññêàçûâàþò âñå î òîì, êàê
ðàáîòàþò ïîäâîäíûå ëîäêè. Êóëüòóðíîå çíàêîìñòâî ïðåäïîëàãàåò, ÷òî ÷åì øèðå âû îáðàçîâàíû, òåì áîëüøå ó âàñ øàíñîâ
âñòðåòèòü ÷òî-òî, êàñàþùååñÿ òîãî, ÷òî âû ñîáèðàåòåñü ïðåäïðèíÿòü.
Åñëè ó âàñ íåò Íàâûêà, êîòîðûé áóäåò ïðèìåíÿòüñÿ, âû ìîæåòå èñïîëüçîâàòü Êóëüòóðíîå çíàêîìñòâî âìåñòî Íàâûêà.
Âàøà êóëüòóðíàÿ èçâåñòíîñòü óâåëè÷èâàåòñÿ íà åäèíèöó íà êàæäûå òðè î÷êà, êîòîðûå ó âàñ åñòü â íàâûêå îáðàçîâàíèÿ,
ïîýòîìó îñòàâàéòåñü â øêîëå.
íàâûê: Îáðàçîâàíèå 1 2 3 4 5 6 7 8 9 10
Cultural Familiarity 0 0 1 1 1 2 2 2 3 3
Ïðîñòî? Ïîìíèòå: ÷òîáû ñäåëàòü ÷òî-íèáóäü â êèáåðïàíêå, ïðîñòî ñîåäèíèòå ñòàò, íàâûê è áðîñîê d10 ïðîòèâ çíà÷åíèÿ
ñëîæíîñòè (DV). Åñëè âàø áðîñîê ïðåâûñèë ýòó ñóììó, âû ñäåëàëè ýòî! Âñå îñòàëüíîå - ïðîñòî îòûãðûø!
ADRIAN MARC
28
NEIL BRANQUINHO
29
NETRUNNING ÊÐÀÑÍÎÃÎ ÂÅÊÀ
Ó NetRun åñòü äîñòóï ê äâóì âèäàì äåéñòâèé:
30
NETRUNNING ÊÐÀÑÍÎÃÎ ÂÅÊÀ
Netrunner Ñïîñîáíîñòè
Âàø Netrunner òàêæå èìååò äåâÿòü Ñïîñîáíîñòåé, êîòîðûå îíè ìîãóò âûïîëíÿòü êàê Äåéñòâèÿ (îíè àâòîìàòè÷åñêè ïðîãðàììèðóþòñÿ â
èõ Cyberdeck). Îíè ìîãóò èñïîëüçîâàòü ýòè ñïîñîáíîñòè, èñïîëüçóÿ NET Actions (çà èñêëþ÷åíèåì ñêàíåðà). Ðàçðåøåíèå íà
èñïîëüçîâàíèå ëþáîé èç ýòèõ Ñïîñîáíîñòåé (êðîìå Zap) î÷åíü ïîõîæå íà âûïîëíåíèå ëþáîãî äðóãîãî òèïà Äåéñòâèÿ:
׸ðíûé Èñïîëüçóéòå äåéñòâèå «NET», ÷òîáû óçíàòü Netrunner ñòàëêèâàåòñÿ ñ îñîáåííî ñëîæíûì ïàðîëåì
õîä ðàñïîëîæåíèå ñèñòåì â îáëàñòè ìÿñà. ×åì âûøå ðîëë, DV14, áëîêèðóþùèì èõ ïðîäâèæåíèå â ñèñòåìå.
òåì áîëüøå âû çàìå÷àåòå äåòàëåé. Ìàcòåð ïî ñâîåìó Èñïîëüçóÿ NET Äåéñòâèå, îí ïûòàåòñÿ ïðîéòè çà íåãî. Îí
óñìîòðåíèþ îïðåäåëÿåò, ñêîëüêî âû íàéäåòå. áðîñàåò d10 è äîáàâëÿþò ñâîé èíòåðôåéñ (7), ïîëó÷àÿ
16. Ïàðîëü áîëüøå íå áëîêèðóåò Netrunner.
Îòñëåæè- Èñïîëüçóåò äåéñòâèå NET äëÿ ÷àñòè÷íîãî ðàñêðûòèÿ «êàðòû» Ïîñëå ïîäêëþ÷åíèÿ ê íîâîé ñèñòåìå Netrunner íå èìååò
àðõèòåêòóðû NET. ×åì âûøå âàø ðîëë, òåì áîëüøå âû íè ìàëåéøåãî ïðåäñòàâëåíèÿ î òîì, ñ ÷åì îí ìîæåò
âàíèå ñòîëêíóòüñÿ, ïîýòîìó îí èñïîëüçóåò ñâîþ ñïîñîáíîñòü
óçíàåòå. Êàê ïðàâèëî, ýòî ãîâîðèò î òîì, ÷òî íàõîäèòñÿ â
(ñòðóêòóðè ñèñòåìå, â êîòîðóþ âû òîëüêî ÷òî âçëîìàëè, íî íå î ÷åì- "Îòñëåæèâàíèå" äåéñòâèåì NET äëÿ âûÿñíåíèÿ ýòîãî.
ðîâàíèå) ëèáî. Ìàñòåð ïî ñâîåìó óñìîòðåíèþ îïðåäåëÿåò, êàêóþ ÷àñòü Äîïóñòèì áðîñàÿ 1d10 + LVL èíòåðôåéñà, îí ïîëó÷ò
êàðòû NET âû èçó÷èòå. Ãëóáîêèå ýòàæè «ëèôòà» ãîðàçäî òîëüêî 10. Ìàñòåð îïðåäåëÿåò, ÷òî îí èçó÷àåò òîëüêî
ñëîæíåå íàìåòèòü. ïåðâûå 3 óðîâíÿ «ëèôòà» ñ òàêèì íèçêèì ðîëîì.
Ñêîëüæåíèå Ïîïûòàéòåñü èçáåæàòü âñòðå÷è ñ ïðîãðàììîé  ïðè âñòðå÷å ñ ÷åðíûì ëüäîì "Àäñêîé ãîíü÷üåé"
Netrunner ðåøàåò, ÷òî åìó äåéñòâèòåëüíî íå õî÷åòñÿ áûòü
׸ðíûé ˨Ä, â êà÷åñòâå NET Äåéñòâèÿ. Åñëè âàì óáèòûì ïðÿìî ñåé÷àñ. Èñïîëüçóÿ äåéñòâèå NET, îí
óäàñòñÿ ïðîâåñòè óñïåøíóþ Slide Check, Âîñïðèÿòèå ïûòàåòñÿ óñêîëüçíóòü îò ×åðíîãî ËÜÄÀ, ðàçâåðíóâ
+ 1d10, âû ìîæåòå ñáåæàòü îò ׸ðíîãî ËÜÄÀ íà Èíòåðôåéñ (7) + 1d10 ïðîòèâ Âîñïðèÿòèÿ "ËÜÄÀ" (8) +
ñîñåäíèé «ýòàæ» ëèôòà, íî åëè îí áåç ïàðîëÿ èëè 1d10. Netrunner ïîëó÷àåò 14 ïðîòèâ 13-ãî "ËÜÄÀ". Óñïåõ!
äðóãîãî ïðåïÿòñòâèÿ â ñåòè. Âû ìîæåòå ïûòàòüñÿ Netrunner ðåøàåò ñáåæàòü íà ñëåäóþùèé ýòàæ ëèôòà. Ê
ñêîëüçèòü òîëüêî îäèí ðàç çà õîä. Âû íå ìîæåòå ñîæàëåíèþ, òàì åñòü åùå îäíà "Àäñêàÿ ãîí÷àÿ". Ýòîò
ñêîëüçèòü ïðåâåíòèâíî. Netrunner äåéñòâèòåëüíî äîëæåí áûë èñïîëüçîâàòü
"Îòñëåæèâàíèå"! Îí íå ìîæåò ñíîâà ñêîëüçèòü äî
ñëåäóþùåãî õîäà!
Zap Ïîçâîëÿåò âàì ñîâåðøàòü àòàêó äåéñòâèåì ïðîòèâ Netrunner, êîòîðûé óæå èñïîëüçîâàë âñå ñâîè àòàêóþùèå
ïðîãðàììû èëè âðàæåñêîãî Netrunner. Åñëè âàì óäàñòñÿ ïðîãðàììû â ýòîì Õîäó, òàê è íå ñìîã ïðèêîí÷èòü ýòîãî
ïðîâåñòè óñïåøíóþ ïðîâåðêó Zap ïî çíà÷åíèþ çàùèòû Àäñêîãî ïñà. Ê ñ÷àñòüþ, ó íåãî îñòàëîñü îäíî NET
ïðîãðàììû + 1d10 èëè èíòåðôåéñó Netrunner + 1d10, âû Äåéñòâèå. Èíòåðôåéñì (7) + 1d10 ïðîòèâ çàùèòû Àäñêîé
íàíåñåòå 1d6 óðîíà ïðîãðàììíîìó REZ èëè íåïîñðåäñòâåííî Ñîáàêè (7) + 1d10 îí íà àòàêóåò Àäñêóþ Ñîáàêó è íàíîñÿò
ìîçãó Netrunner. (Ïîâðåæäåíèå ìîçãà íå çàâèñèò îò 1d6 óðîíà REZó Àäñêîé Ñîáàêè, âûêëþ÷àÿ åã¸.
ìåñòîïîëîæåíèÿ)
Eye-Dee Ïîçâîëÿåò óçíàòü, ÷òî òàêîå â íàéäåííîì ôðàãìåíòå Ïîñëå îáíàðóæåíèÿ èíòåðåñíîãî ôàéëà, Netrunner
äàííûõ (íàïðèìåð, ôàéëå), è åãî DV ñ ïîìîùüþ èñïîëüçóåò ñâîþ ñïîñîáíîñòü Eye-Dee Äåéñòâèåì
äåéñòâèÿ NET. Ó íåêîòîðûõ ôàéëîâ åñòü DV, êîòîðûé NET. Ýòî ôàéë DV10, Netrunner ñ èíòåðôåéñîì (7) +
íóæíî ïðîáðîñèòü, ÷òîáû óçíàòü èíôîðìàöèþ èç íèõ. 1d10 è ëåãêî ïðîáðàñûâàåò âûøå 10. Íî ê
ñîæàëåíèþ, ôàéë îñòàëñÿ ïóñòûøêîé â ñèñòåìå,
ïðîñòî ÷òîáû çàäåðæàòü Netrunner!
Êîíòðîëü Ýòî âîçìîæíîñòü óïðàâëÿòü ïîäêëþ÷åííûìè ê ñèñòåìå  ñåòè Netrunner îáíàðóæèâàåò óïðàâëÿþùèé óçåë
âåùàìè, òàêèìè êàê êàìåðû, òðàíñïîðòíûå ñðåäñòâà, ðîáîòû DV12, êîòîðûé óïðàâëÿåò êàìåðàìè íà ýòîì ýòàæå.
è ïóëüòû äèñòàíöèîííîãî óïðàâëåíèÿ, èñïîëüçóÿ óçåë Èñïîëüçóÿ äåéñòâèå NET äëÿ èõ èñïîëüçîâàíèÿ,
óïðàâëåíèÿ. Êàæäûé óçåë èìååò DV. Äëÿ ðàáîòû êàæäîé
îòäåëüíîé âåùè, ïîäêëþ÷åííîé ê óçëó, òðåáóåòñÿ îòäåëüíîå Èèíòåðôåéñ (7) + 1d10 è äîïóñòèì áðîñàåò áîëüøå
äåéñòâèå NET ïîñëå óñïåøíîãî ðîëëà íà óçëå DV äëÿ ÷åì DV óïðàâëÿþùåãî óçëà íà 2. Òåïåðü, êîãäà îí
ïîñëåäóþùåãî ïåðåõâàòà ýòîãî óçëà, â íàñòîÿùåå âðåìÿ âçÿë èõ ïîä êîíòðîëü, îí èñïîëüçóåò ìîæåò
ïðèíàäëåæàùåãî Netrunner, ðàâåí ðîëëó êîòîðûé îí ñäåëàë, Äåéñòâèåì NET èçìåíèòü ïîëîæåíèå êàìåð. ÷òîáû
÷òîáû ïîëó÷èòü êîíòðîëü íàä íèì. îíè íå ïîéìàëè äðóçåé Íåòðàííåðà, ïîêà îíè
êðàäóòñÿ ñ ïîæàðíîé ëåñòíèöû.
31
NETRUNNING ÊÐÀÑÍÎÃÎ ÂÅÊÀ
Òàáëèöà ñïîñîáíîñòåé Netrunner (ïðîäîëæåíèå)
REZ ÏÐÎÃÐÀÌÌÛ
Õèò-òî÷êè ïðîãðàìì è Ýòî îðóæèå è ñíàðÿæåíèå
êèáåðïðîñòðàíñòâà. Êàê îðóæèå è REDEYE’S
÷åðíîãî ëüäà. ñíàðÿæåíèå â ìÿñíîì ïðîñòðàíñòâå,
Ïðîãðàììû - ýòî èíñòðóìåíòû, êîòîðûå CYBERDECK
Cëîò Netrunner èñïîëüçóåò äëÿ áîðüáû, çàùèòû è
×àñòü ïàìÿòè â èçó÷åíèÿ ýëåêòðîííîãî öàðñòâà. Äëÿ
àêòèâàöèè èëè äåàêòèâàöèè ïðîãðàììû
Cyberdeck, âûäåëåííàÿ äëÿ
ïðîãðàììû. ×åì ëó÷øå
òðåáóåòñÿ îäíî äåéñòâèå NET.
Ìîäåëü Kendachi
äèñê, òåì áîëüøå ó íåãî
Ñëîòû âàøåé ïðîãðàììû 22342
Êèáåðïàíê èìååò îãðàíè÷åííîå êîëè÷åñòâî
ñëîòîâ. ñëîòîâ äëÿ õðàíåíèÿ îãðîìíûõ ïðîãðàìì íà
Î÷êè Âèðòóàëüíîñòè îñíîâå èñêóññòâåííîãî èíòåëëåêòà, êîòîðûå Ðåéòèíã Ñòàíäàðò
Î÷êè, êîòîðûå íàêëàäûâàþò íåîáõîäèìû äëÿ ðàáîòû â ñåòè, ïîýòîìó âû
6
êèáåðïðîñòðàíñòâî íà âàøå äîëæíû òùàòåëüíî âûáèðàòü èõ. Äëÿ óäàëåíèÿ
ïîëå çðåíèÿ â ðåàëå. ïðîãðàììû òðåáóåòñÿ îäíî äåéñòâèå Ñëîò
«Meat» (ñì. Ñòð. 30) è îäíî äåéñòâèå «Meat»
äëÿ óñòàíîâêè íîâîé.
32
NETRUNNING ÊÐÀÑÍÎÃÎ ÂÅÊÀ
Ó êàæäîé ïðîãðàììû åñòü êëàññ, àòàêà, REZ (èëè õèò-ïîèíòû) è ýôôåêò.
Áóñòåðû
Èìÿ Êëàññ ATT DEF REZ Ýôåêò Âèçóàëèçàöèÿ
Speedy Gonzalvez Áóñòåð 0 0 7 Óâåëè÷èâàåò âàø SPD íà +4, ïîêà Ñëåä ïîÿâëÿåòñÿ ïîçàäè
ýòà ïðîãðàììà îñòàåòñÿ Íåòðàííåðà, êîãäà îí
çàãðóæåííîé. äâèãàåòñÿ.
Attackers
Èìÿ Êëàññ ATT DEF REZ Ýôåêò Âèçóàëèçàöèÿ
Banhammer Àòàêóþùèé 2 0 0 Íàíîñèò 3d6 óðîíà REZ Hellhound, Ãèãàíòñêèé ñâåòÿùèéñÿ áåëûé
2d6 óðîíà REZ äëÿ âñåõ îñòàëüíûõ. ìîëîò.
Ìîæåò òîëüêî íàâðåäèòü ïðîãðàììå.
Defenders
Íàçâàíèå Êëàññ ATT DEF REZ Ýôåêò Âèçóàëèçàöèÿ
Flack Çàùèòíûé 0 0 1 Îñòàíàâëèâàåò ïåðâóþ óñïåøíóþ Îáëàêî îñëåïëÿþùèõ,
àòàêó (íå-"Hellhound") îò ïûëàþùèõ, ðàçíîöâåòíûõ îãíåé,
ïîâðåæäåíèÿ ìîçãà. Ïîñëå êðóæàùèõñÿ âî âñåõ
ïðåêðàùåíèÿ ýòîé àòàêè, Flack íàïðàâëåíèÿõ.
èç÷åçàåò.
Ýòè ïðîãðàììû - âñå, ÷òî âàì íóæíî äëÿ ýòîãî íàáîðà Jumpstart.  ïîëíîé âåðñèè èãðû åñòü åùå ìíîãî ÷åãî.
 Cyberdeck ìîæíî îäíîâðåìåííî çàïóñòèòü òîëüêî îäèí ýêçåìïëÿð êîíêðåòíîé ïðîãðàììû, à îòäåëüíûå ïðîãðàììû
ìîæíî àêòèâèðîâàòü òîëüêî îäèí ðàç çà ðàóíä ìÿñíîãî ïðîñòðàíñòâà.
ADRIAN MARC
33
NETRUNNING ÊÐÀÑÍÎÃÎ ÂÅÊÀ
E
Ýòî ñïåöèàëüíûå ïðîãðàììû, ñ êîòîðûìè âû ìîæåòå ñòîëêíóòüñÿ, âõîäÿ â ñèñòåìó èëè ñðàæàÿñü ñ äðóãèì Netrunner. Âû ìîæåòå
çàãðóçèòü â ñâîé äèñê ñâîèì ñîáñòâåííûì ׸ðíûì ËÜÄÎÌ, íî ýòè ïðîãðàììû âåñÿò íàìíîãî áîëüøå è áóäóò èñïîëüçîâàòü äâà ñëîòà â
äèñêå. Ïðîãðàììû ׸ðíîãî ëüäà èìåþò êëàññ, âîñïðèÿòèå (PER), ñêîðîñòü (SPD), çàùèòó (DEF), àòàêó (ATT) è çíà÷åíèå REZ (òàêæå
èçâåñòíûå êàê õèòû). Àêòèâàöèÿ èëè äåàêòèâàöèÿ ïðîãðàììû ׸ðíûé ˸ä - ýòî äåéñòâèå NET.  Cyberdeck ìîæíî îäíîâðåìåííî
çàïóñòèòü òîëüêî îäèí ýêçåìïëÿð êîíêðåòíîé ïðîãðàììû ׸ðíûé ˸ä, à îòäåëüíûå ïðîãðàììû ìîæíî àêòèâèðîâàòü òîëüêî îäèí ðàç çà
ðàóíä ìÿñíîãî ïðîñòðàíñòâà.
Ñóùåñòâóåò äâà êëàññà ÷åðíîãî ëüäà:
Êëàññ Öåëü
Àíòè Ïåðñîíà Àòàêóåò è íàíîñèò ôèçè÷åñêèé óùåðá ìîçãó Íåòðàííåðà
Àíòè Ïðîãðàììà Àòàêóåò ïðîãðàììû Netrunner (íå âõîäèò â ýòîò êîìïëåêò Jumpstart)
Äëÿ ýòîãî íàáîðà Jumpstart âñå, ÷òî âàì íóæíî, ýòî Hellhound.
Èìÿ Êëàññ PER SPD DEF ATT REZ Attack Effect Icon
Hellhound Àíòè Ïåðñîíà 8 6 7 8 25 Íàíîñèò ëè óðîí 3d6 óðîí Îãðîìíûé ÷åðíûé
ìåòàëëè÷åñêèé âîëê. Åãî
Ìîçãó Ðàííåðà. ãëàçà ñâåòÿòñÿ áåëûì, è îãîíü
Ìîæåò òîëüêî íàâðåäèòü ïîêðûâàåòñÿ ðÿáüþ ïî âñåìó
Netrunners. Ïîâðåæäåíèå òåëó. Îí ãîâîðèò
ðåøèòåëüíûì ìåòàëëè÷åñêèì
ìîçãà íå çàâèñèò îò ãîëîñîì, ïîâòîðÿÿ èìÿ
ìåñòîïîëîæåíèÿ. Íåòðàííåðà.
34
NETRUNNING ÊÐÀÑÍÎÃÎ ÂÅÊÀ
äîñòóïåí; Â íàñòîÿùåå âðåìÿ NetRunners âûíóæäåíû ñòàâèòü â
òóïèê âìåñòå ñ îñòàëüíûìè «ìåøêàìè ñ ìÿñîì» è ïîäâåðãàòü
ñåáÿ îïàñíîñòè îêàçàòüñÿ äîñòàòî÷íî áëèçêî, ÷òîáû èìåòü
âîçìîæíîñòü âîéòè â ñèñòåìó. È ýòî ìåíÿåò òî, êàê Netrunners
äóìàþò î ðàíèíãå - ýòî óæå íå ïàðÿùèé ïîëåò íàä ìèðîì ÿðêèõ
ÈÊÎÍ è áåñêîíå÷íûõ ïðîñòðàíñòâ, à áèòâà çà ïðåîäîëåíèå
ãîðàçäî áîëåå îãðàíè÷åííîé ñèñòåìû ïðÿìî ïåðåä âàìè.
35
NETRUNNING ÊÐÀÑÍÎÃÎ ÂÅÊÀ
ìîæåò ñäåëàòü òåïåðü, êîãäà îíà íàõîäèòñÿ â ïðåäåëàõ 6 ìåòðîâ Â îáùåì, îíà áðîñàåò 15, ÷òî íå ìîæåò ïðåâçîéòè 16-ó Hellhound,
îò òî÷êè äîñòóïà. Âî âðåìÿ ýòîãî äåéñòâèÿ åé ïðèäåòñÿ äàæå ñ +4 ê åå SPD îò Speedy Gonzalvez. Îíà íåìåäëåííî
îñòàâàòüñÿ â ýòîì äèàïàçîíå, èíà÷å îíà áóäåò àâòîìàòè÷åñêè èñïûòûâàåò ýôôåêò Àòàêè, íàíîñÿùèé óðîí 3d6 ïðÿìî â åå ìîçã, è
ïðèíóäèòåëüíî ïîäàâëåíà, ÷òî ïðèâåäåò ê òîìó, ÷òî îíà îí áðîñàåò 15! Âñå ïîâðåæäåíèÿ ìîçãà íå çàâèñÿò îò
ïîäâåðãíåòñÿ ýôôåêòó àòàêè âñåõ "׸ðíûõ Ëüäîâ", ñ êîòîðûìè ìåñòîïîëîæåíèÿ òåëà, ïîýòîìó ýòî ïîâðåæäåíèå íå óäâàèâàåòñÿ.
îíà ñòîëêíóëàñü â ñèñòåìå, â äîïîëíåíèå ê ïîòåðå âñåãî Çàòåì Hellhound ïîìåùàåòñÿ íà âåðøèíó î÷åðåäè èíèöèàòèâ.
ïðîãðåññà â ñèñòåìå. Íà óðîâíå 1 Redeye íàõîäèò ïàðîëü, Òåïåðü, êîãäà îíà íàõîäèòñÿ íà 4-ì ýòàæå, Ðåäàé âèäèò, ÷òî îíà
áëîêèðóþùèé åå. Îíà ïûòàåòñÿ èñïîëüçîâàòü "׸ðíûé Õîä", äîñòèãëà êîíöà ëèôòà, è íà äíå åå íåò íèêàêèõ ñîêðîâèù.
÷òîáû âçëîìàòü ïàðîëü. DV äëÿ âçëîìà ïàðîëÿ - 10, à îáùèé
Ïîñêîëüêó íåò ïðè÷èí ñðàæàòüñÿ ñ ýòîé Hellhound, îíà ðåøàåò
áðîñîê Redeye - 12 (óðîâåíü èíòåðôåéñà 7 + 5), ÷òî îçíà÷àåò,
âûáðàòüñÿ îòòóäà. Áûñòðî, îíà òðàòèò ñâîå ïåðâîå äåéñòâèå NET,
÷òî îíà ìîæåò ïðîðâàòüñÿ. Åñëè áû ó Redeye áûë äîñòóï ê
÷òîáû èñïîëüçîâàòü åå ñïîñîáíîñòü "Ñêðûòñÿ", èíòåðôåéñ + 1d10 è
ïàðîëþ, îíà ìîãëà áû ïðîïóñòèòü ýòó ïðîâåðêó, è åé âîîáùå íå
ïîëó÷àÿ 12, ÷òî ñêðîåò åå äåéñòâèÿ â ñèñòåìå çà DV 12. Îíà
ïðèøëîñü áû èñïîëüçîâàòü äåéñòâèå NET, ÷òîáû îòêðûòü áàðüåð.
èñïîëüçóåò ñâîå âòîðîå äåéñòâèå NET äëÿ áåçîïàñíîãî âûõîäà èç
ñèñòåìû, îñòàâëÿÿ Hellhound áåç Netrunner, ÷òîáû ïðè÷èíèòü âðåä.
Ïîñêîëüêó óðîâåíü èíòåðôåéñà Redeye ðàâåí 7, îíà ìîæåò  ýòîò õîä ó íåå âñå åùå åñòü îäíî ÷èñòîå äåéñòâèå, ïîýòîìó îíà
ñîâåðøàòü 3 äåéñòâèÿ NET çà õîä, ïîýòîìó â ýòîì õîäó ó íåå èñïîëüçóåò ñâîþ ñïîñîáíîñòü «Eye-Dee» íà ôàéëå DV8, êîòîðûé
îñòàëîñü òîëüêî îäíî äåéñòâèå NET. Êîãäà åå êîìàíäà îõðàíÿåò îíà óêðàëà ðàíåå, âñå åùå áåçîïàñíî õðàíèò â ñâîåé êèáåðäåêå,
êîìíàòó, Redeye èñïîëüçóåò ñâîþ ñïîñîáíîñòü "Îòñëåæèâàíèå", âûïîëíÿÿ óñïåøíóþ 14. Ýòî ëþáîâíàÿ çàïèñêà îò ìåíåäæåðà
÷òîáû ïîïûòàòüñÿ îáíàðóæèòü êàðòó ýòîé ñåòè. Îíà áðîñàåò
çäàíèÿ, è, âîçìîæíî, áóäü õîðîøèì øàíòàæîì. Ïîñêîëüêó îíà óæå
îáùóþ ïðîâåðêó èíòåðôåéñà 12. Ãðîññìåéñòåð îïðåäåëÿåò, ÷òî
îòñòðàíåíà, îíà ìîæåò áåçîïàñíî èñïîëüçîâàòü ñâîå Äâèæåíèå,
Redeye òåïåðü ìîæåò âèäåòü 4 óðîâíÿ ñåòè, íî îíà âñå åùå íå
ìîæåò âèäåòü DV ÷åãî-ëèáî. Redeye òàêæå íå çíàåò, ÷òî ýòà ñåòü ÷òîáû âûéòè èç çäàíèÿ ñî ñâîåé êîìàíäîé â ëèìóçèí, îæèäàþùèé
èìååò òîëüêî 4 óðîâíÿ â ãëóáèíó, ïîñêîëüêó îíà íå ìîæåò âèäåòü, èõ.
÷òî íåò ïÿòîãî óðîâíÿ, ïîòîìó ÷òî ãðîññìåéñòåð îïðåäåëèë, ÷òî
åå áðîñîê ïîçâîëÿåò åé âèäåòü òîëüêî ÷åòûðå óðîâíÿ âãëóáü ñåòè.
36
ALEXANDER DUDAR
37
ÑÐÅÄÀ ÍÎ× ÌÅÒÀÍÈÅ Â ÍÈÇ
Âñå äàëüíèå áîè ðåøàþòñÿ ñëåäóþùèì îáðàçîì:
REF + íàâûê ÑÒÐÅËÜÁÀ àòàêóþùåãî + 1d10
ïðîòèâ
DV Öåëè (îïðåäåëÿåòñÿ äàëüíîñòüþ äî öåëè è îðóæèÿ)
èëè æå
DEX + íàâûê óêëîíåíèÿ çàùèòíèêà + 1d10
Öåëü ñ REF> 9 ìîæåò ïîïûòàòüñÿ óêëîíèòüñÿ îò àòàêè äàëüíåãî áîÿ âìåñòî èñïîëüçîâàíèÿ òàáëèöû äàëüíîñòåé äëÿ
ðàñ÷åòà DV. Îäíàêî.âû íå ìîæåòå èçáåæàòü âçðûâîâ.
38
ÑÐÅÄÀ ÍÎ× ÌÅÒÀÍÈÅ Â ÍÈÇ
êòî íå ïðîøåë ïðîâåðêó, âûíóæäåí èñïîëüçîâàòü ñâîå ñëåäóþùåå
äåéñòâèå ïåðåìåùåíèÿ, ÷òîáû ïîïàñòü â óêðûòèå. Åñëè ýòîãî äåéñòâèÿ Åñëè âû àòàêóåòå â áëèæíåì áîþ ñ ïîìîùüþ
ïåðåìåùåíèÿ íåäîñòàòî÷íî äëÿ òîãî, ÷òîáû ïîïàñòü â óêðûòèå, îíè òàêæå
äîëæíû èñïîëüçîâàòü äåéñòâèå ÁÅÃ (ÐÛÂÎÊ), êîòîðîå èñïîëüçóåò ñâîå îðóæèÿ áëèæíåãî áîÿ, âû ìîæåòå àòàêîâàòü
äåéñòâèå äëÿ âûïîëíåíèÿ äðóãîãî äåéñòâèÿ ïåðåìåùåíèÿ, êîòîðîå
íåîáõîäèìî èñïîëüçîâàòü, ÷òîáû ïîïàñòü â óêðûòèå èëè êàê ìîæíî áëèæå
äâàæäû îäíèì äåéñòâèåì.
ê óêðûòèþ.
DEX + íàâûê îðóæèÿ áëèæíåãî áîÿ
Âçðûâ÷àòûå âåùåñòâà
Õîòÿ âû òî÷íî íå ñòðåëÿåòå â íèõ, âçðûâ÷àòûå âåùåñòâà â + 1d10
ýòîé ñèñòåìå ðàññìàòðèâàþòñÿ êàê îðóæèå äàëüíåãî áîÿ,
ïîòîìó ÷òî èõ ýôôåêòû îõâàòûâàþò îáøèðíóþ îáëàñòü è íå vs
òðåáóþò ìûøå÷íîé ñèëû äëÿ íàíåñåíèÿ ýòîãî óðîíà.  îòëè÷èå
îò îðóäèé, âçðûâ÷àòûå âåùåñòâà íàíîñÿò óðîí âñåì, êòî DEX Öåëè + Íàâûê Óêëîíåíèÿ
íàõîäèòñÿ â ðàéîíå, ãäå îíè âçðûâàþòñÿ, ÷òî äëÿ öåëåé ýòîãî
íàáîðà äëÿ áûñòðîãî çàïóñêà âñåãäà ïðåäñòàâëÿåò ñîáîé êðóã ñ + 1d10
ðàäèóñîì 3 ìåòðà. (Åñëè âû èñïîëüçóåòå ñåòêó, òî ýòî êâàäðàò,
ñîñòîÿùèé èç 9 êâàäðàòîâ.) Âçðûâ÷àòûå âåùåñòâà íàíîñÿò
Åñëè âû àòàêóåòå â ðóêîïàøíîì áîþ, âû
òîëüêî óðîí ìåñòîïîëîæåíèþ òåëà, à óðîí áðîíè óìåíüøàåòñÿ,
êàê îáû÷íî. Ìàñòåð íàíîñèò óðîí îäèí ðàç âñåì æåðòâàì ìîæåòå àòàêîâàòü äâàæäû îäíèì äåéñòâèåì.
âçðûâà.
ADRIAN MARC
39
ÑÐÅÄÀ ÍÎ× ÌÅÒÀÍÈÅ Â ÍÈÇ
Åñëè âû ïðîêèäûâàåòå áîëüøå DV, âû ïîïàäàåòå, (Çàùèòíèê ïîáåæäàåò â
íè÷üåé) íàíîñèòå óùåðá òåëó Öåëè, îñíîâûâàÿñü íà âàøåì Îðóæèè.
Õîëîäíîå îðóæèå
Óðîí, íàíîñèìûé îðóæèåì áëèæíåãî áîÿ, èãíîðèðóåò ïîëîâèíó
áðîíè öåëè. Îêðóãëÿòü â áîëüøóþ ñòîðîíó. Êàæäàÿ èç äâóõ àòàê,
ïðîâîäèìûõ ñ èñïîëüçîâàíèåì îðóæèÿ áëèæíåãî áîÿ ñ
èñïîëüçîâàíèåì îäíîãî äåéñòâèÿ, ïðîèçâîäèòñÿ îòäåëüíî è
íàíîñèò óðîí îðóæèåì áëèæíåãî áîÿ èíäèâèäóàëüíî,
èíäèâèäóàëüíî óìåíüøàåòñÿ íà áðîíþ è ìîæåò èíäèâèäóàëüíî
ïîðòèòü áðîíþ. Âàøè äâå àòàêè ñ èñïîëüçîâàíèåì îðóæèÿ
áëèæíåãî áîÿ òàêæå ìîæíî ðàçäåëèòü íà äâå ðàçíûå öåëè,
èñïîëüçóÿ ÷àñòü äåéñòâèÿ «Ïåðåìåùåíèå» äëÿ ïåðåìåùåíèÿ
ìåæäó äâóìÿ öåëÿìè. Âû äàæå ìîæåòå ïðèäóìàòü ñâîé áëèæíèé
áîé, ïðåâðàòèâ âòîðóþ àòàêó â óäàð êóëàêîì. Îðóæèå áëèæíåãî
áîÿ ýôôåêòèâíî ïðîòèâ áðîíèðîâàííûõ öåëåé.
Îðóæèå Óðîí*
Cyberarm, Íîæ 1d6
Slice & Dice, Rippers, Big Knucks 2d6
Áëèæíèé áîé
Óðîí, íàíåñåííûé Äðàêîé, âñåãäà ðàâåí íóëþ, åñëè â ýòîì
ìåñòå òåëà åñòü êàêàÿ-ëèáî áðîíÿ. Òåì íå ìåíåå, óðîí,
íàíîñèìûé ïîòàñîâêîé, ñèëüíî çàâèñèò îò BODY, ÷òî äåëàåò åãî
ìîùíûì âàðèàíòîì äëÿ íåêîòîðûõ ïåðñîíàæåé. Êàæäàÿ èç äâóõ
àòàê, âûïîëíåííûõ ñ ïîìîùüþ áëèæíåãî áîÿ ñ èñïîëüçîâàíèåì
îäíîãî äåéñòâèÿ, ïðîèçâîäèòñÿ îòäåëüíî è íàíîñèò óðîí
èíäèâèäóàëüíî, è åå ìîæíî ðàçäåëèòü íà äâå ðàçíûå öåëè,
âûïîëíèâ äåéñòâèå ïåðåìåùåíèÿ äëÿ ïåðåìåùåíèÿ ìåæäó äâóìÿ
öåëÿìè. Âû ìîæåòå äàæå ïîëó÷èòü ðàçâëå÷üñÿ ñî ñâîèì
ðóêîïàøíûì áîåì, ñäåëàâ ýòó âòîðóþ àòàêó îðóæèåì áëèæíåãî
áîÿ. Áëèæíèé áîé ýôôåêòèâåí ïðîòèâ íåáðîíèðîâàííûõ öåëåé.
Òåëîñëîæåíèå 3 4 5 6 7 8 9 10
Áëèæíèé 1d6 1d6 2d6 2d6 3d6 3d6 4d6 4d6
áîé*
*Âñåãäà íàíîñèò íóëåâîé óðîí áðîíå è áðîíèðîâàííîé öåëè.
Ïðèöåëèâàíèå â ãîëîâó
Ïðèíèìàÿ øòðàô -6 ê Àòàêå, âû ìîæåòå ïðèöåëèòñÿ â
ãîëîâó. Åñëè âû ïîïàëè, óðîí, ïîëó÷àåìûé Öåëüþ ðåæåòñÿ
áðîí¸é à ïîñëå, óäâàèâàåòñÿ. Âû íå ìîæåòå ñäåëàòü ýòî ñî
âçðûâ÷àòêîé. Ñìîòðèòå ðàçäåë áðîíè.
40
ÑÐÅÄÀ ÍÎ× ÌÅÒÀÍÈÅ Â ÍÈÇ
ÁÐÎÍß ÁÐÎÍß Stopping Power
Áðîíÿ îöåíèâàåòñÿ ïî åå Îñòàíàâëèâàþùåé ñïîñîáíîñòè,
Áðîíÿ Ëîêàöèÿ Stopping Power
èëè SP, òî åñòü íàñêîëüêî õîðîøî îíà ìîæåò îñòàíîâèòü
óðîí. Êîæàííàÿ Òåëî 4
Ÿ ìîæíî íîñèòü êàê íà òåëå, òàê è íà ãîëîâå, è Êîæàííàÿ Ãîëîâà 4
ðåêîìåíäóåòñÿ íîñèòü îáà âàðèàíòà. Êèâëàðîâàÿ Òåëî 7
Êîãäà âû ïîïàëè â áðîíèðîâàííóþ ëîêàöèþ: Êèâëàðîâàÿ Ãîëîâà 7
1. Âàø Àòàêóþùèé íàíîñèò óðîí ñâîåé àòàêè. Bodyweight êîñòþì Òåëî 11
2. Âû÷òèòå SP âàøåé áðîíè èç ýòîãî óðîíà. Âû ïîëó÷àåòå Bodyweight êîñòþì Ãîëîâà 11
óðîí íàíåñ¸ííûé ïî î÷êîâ æèçíè. ˸ãêàÿ áðîíÿ Òåëî 11
3. Åñëè âû â êîíå÷íîì èòîãå ïîëó÷èëè êàêîé-ëèáî óðîí, ˸ãêàÿ áðîíÿ Ãîëîâà 11
âàøà áðîíÿ â ýòîì ìåñòå ïîâðåæäåíà, ÷òî ñíèæàåò åå SP íà
Òÿæîëàÿ áðîíÿ Òåëî 15
1 î÷êî, íàâñåãäà. Ñëåäèòå çà ýòèì íà âàøåì ëèñòå
Òÿæîëàÿ áðîíÿ Ãîëîâà 15
ïåðñîíàæà.
Ìå ðò âû é ìå ðò â.
ÈÑÖÅËÅÍÈÅ
÷à ñòè åñ òü ÷à ñòè .
Ïðåäïîëàãàÿ, ÷òî âû íå îêàæåòåñü â Áàíêå êîíå÷íîñòåé â
êà÷åñòâå çàïàñíûõ ÷àñòåé, âàì ïîíàäîáèòñÿ ëå÷åíèå, ÷òîáû
ìå ðò âû å ïà ðí è ýòî çà ï÷ àñ òè .
âû ìîãëè âåðíóòüñÿ íà óëèöó è ïîâòîðèòü âñå çàíîâî.
×òîáû íà÷àòü ïðîöåññ çàæèâëåíèÿ, âû äîëæíû ñíà÷àëà
Ripperjack
ïîëó÷èòü ïåðâóþ ïîìîùü.
41
ÑÐÅÄÀ ÍÎ× ÌÅÒÀÍÈÅ Â ÍÈÇ
Ðåïóòàöèÿ,
êòî æåñò÷å, çëåå è âûãëÿäèò áîëåå ãîòîâûì äîêàçàòü ýòî.
Ýòî ÷àñòî ïðèâîäèò ê òîìó, ÷òî íàçûâàåò «îïóùåíûé»,
ÄÐÓÃÎÉ ÂÈÄ ÁÎÐÜÁÛ êîãäà äâà òÿæåëîâåñà íà Óëè÷íîé ïëîùàäè óõîäÿò ïðÿìî
ïåðåä áîåì èëè âèäÿò, êòî îòñòóïèò îò êîíôðîíòàöèè.
Äåëàÿ ëèöîì âíèç, îáà ó÷àñòíèêà áóäóò áðîñàòü:
Îòñòóïè...
Óðîâåíü Êòî çíàåò î òåáå
1 Ëþáîé, êòî áûë òàì â òî âðåìÿ, çíàåò.
èëè
2 Èñòîðèè äîøëè äî íåïîñðåäñòâåííûõ äðóçåé. Ïðèìè -3 ê ëþáûì áóäóùèì ïðîâåðêàì
3 Âñå âàøè êîëëåãè è ñëó÷àéíûå çíàêîìûå çíàþò.
ïðîòèâ ýòîãî êîíêðåòíîãî ïðîòèâíèêà
4 Èñòîðèè ïîâñþäó.
èç-çà
5 Äðóãèå çà ïðåäåëàìè âàøåé ìåñòíîñòè óçíàþò
âàøå èìÿ. ñòðàõà, ïîêà íå ïîáåäèø åãî 1 ðàç.
6 Äðóãèå çà ïðåäåëàìè âàøåé ìåñòíîñòè çíàþò
âàñ ñ ïåðâîãî âçãëÿäà. Ïðèìåð: Ëðîíìàñòåð - îïàñíûé ãàíñòåð, èçâåñòíûé âî âñåì
Íî÷íîì Ãîðîäå.  ñåðåäèíå Slammer îí ñòàëêèâàåòñÿ ñ
7 Îäíà èëè äâå íîâîñòè áûëè íàïèñàíû î âàøèõ
ïðèâëåêàòåëüíîé ìîëîäîé æåíùèíîé è åå ñïóòíèêîì-ìóæ÷èíîé.
ïîäâèãàõ.
Æåëåçíûé Ìàñòåð ãîâîðèò: «Âîçüìè ïîäñêàçêó è èñ÷åçíè, Ìàëûø
8 Âàøè ïîäâèãè ðåãóëÿðíî ïîïàäàþò â çàãîëîâêè
- ìóñîð; äûðêà òåïåðü ñî ìíîé ». Ìàëûø âñòàåò è ãîâîðèò:«
è êðè÷àò.
Èñ÷åçíè ñàì, æãó÷èé ìîçã ». Íà÷èíàåòñÿ "Îïóùåíèå".
9 Âàøè ïîäâèãè âñåãäà äåëàþò êðèêè è ÒÂ.
Æåëåçíûé Ìàñòåð èçâåñòåí ïî âñåìó ãîðîäó, ÷òî äàåò åìó
10 Âû èçâåñòíû âî âñåì ìèðå. ðåïóòàöèþ 6. ×åãî îí íå çíàåò, òàê ýòî òîãî, ÷òî Ìàëûø - ýòî
÷åðíûé ïîÿñ ïî êàðàòý. Õîòÿ Ìàëûø íîâè÷îê â Çîíå è íå èìååò
Âñÿêèé ðàç, êîãäà âàø ïåðñîíàæ âñòðå÷àåò íîâûõ ëþäåé â
áîëüøîé ðåïóòàöèè (3), îí ïîëíîñòüþ ñàìîäîñòàòî÷åí è çíàåò î
íîâûõ ñèòóàöèÿõ, èõ ðåïóòàöèÿ ìîæåò ôàêòè÷åñêè âëèÿòü íà òî,
êàê ýòè ëþäè ðåàãèðóþò íà íèõ. Ïðè ïåðâîé âñòðå÷å ïåðñîíàæè ñâîèõ íàâûêàõ (COOL = 10). Æåëåçíûé Ìàñòåð êðåïîê, íî îí â
áðîñàþò 1d10. Ïåðñîíàæ, êîòîðûé ïîïàäàåò ïîä óðîâåíü îñíîâíîì õóëèãàí. Åãî COOL âñåãî 4, åãî ïîääåðæèâàåò ðåïóòàöèÿ
ðåïóòàöèè ÷åëîâåêà, ñ êîòîðûì îí âñòðå÷àåòñÿ, ñëûøàë îá åãî íåñêîëüêèõ ñ÷àñòëèâûõ ïîåäèíêîâ. Èòîãî: 4 + 4 + (áðîñîê 6) = 14.
èìåíè. Èíîãäà ýòî ìîæåò áûòü î÷åíü õîðîøî.  äðóãèõ ñëó÷àÿõ Ñóììà ìàëûøà 3 + 10 + (áðîñîê 3) = 16. Æåëåçíûé Ìàñòåð
ýòî ìîæåò áûòü î÷åíü ïëîõî, îñîáåííî åñëè ó âàñ áûëî ìíîãî èñïûòûâàåò ñòðàííîå áåñïîêîéñòâî, ãëÿäÿ íà ñïîêîéíîå, ãîòîâîå
âðàãîâ, êîãäà âû çàðàáàòûâàëè ðåïóòàöèþ. ê ñêàëå Äèòÿ. Åãî ãëàçà îòâîðà÷èâàþòñÿ, è îí ñ âîð÷àíèåì
îòñòóïàåò. Äðóãèì âàðèàíòîì áûëî áû ïðèáåãíóòü ê íàñèëèþ, íî
Ðåïóòàöèÿ òàêæå ìîæåò áûòü íåäîñòàòêîì. Âñÿêèé ðàç, êîãäà
îí âçÿë áû -3 íà âñå áóäóùèå ïðîâåðêè, ñäåëàííûå ïðîòèâ
âû äåëàåòå ÷òî-òî êðàéíå íå êðóòîå (äåìîíñòðèðóåòå òðóñîñòü,
äåçåðòèðóåòå èëè ïðåäàåòå êîãî-ëèáî è ò. Ä.), ÃÌ âñå ðàâíî ìîæåò Ìàëûøà, èç-çà ñòðàõà, è ýòî ñäåëàëî áû áîé äîâîëüíî òÿæåëûì,
íàãðàäèòü âàñ î÷êàìè ðåïóòàöèè çà ýòè äåéñòâèÿ. ×åì áîëüøå íå òàê ëè? Ïîýòîìó îí îòñòóïàåò.
î÷êîâ âû íàáåðåòå, òåì áîëüøå âåðîÿòíîñòü òîãî, ÷òî ëþäè
óñëûøàò î âàøèõ ïîçîðíûõ ïîñòóïêàõ (ñíîâà áðîñüòå 1d10).
Îäíàêî íà ýòîò ðàç îíè íå áóäóò âïå÷àòëåíû; åñëè âàø
Òàêèì îáðàçîì, âû ïîëó÷èëè îñíîâû? Ýòî
ïðåäñòàâèòåëü çà òðóñîñòü, ýòî ìîæåò äàæå ñðàáîòàòü ïðîòèâ âàñ. âðåìÿ, ÷òîáû çàõâàòèòü ñàìûé áîëüøîé êàëèáð
îðóæèå, êîòîðîå âû ìîæåòå íàéòè è íà÷àòü
Îïóùåííûé çàñëóæèòü ðåïóòàöèþ. Òàê êàê
Ðåïóòàöèÿ â Êèáåðïàíêå èìååò åùå îäèí áîëüøîé ýôôåêò: ýòî åäèíñòâåííûé ñïîñîá ñäåëàòü
îïóùåíûé. Áîëüøàÿ áèòâà â Êèáåðïàíêå ñâîäèòñÿ ê äóýëè âîëè
-
ýòî âî âðåìåíà êðàñíîãî.
42
Forty the Rockerboy
INT REF DEX TECH COOL WILL LUCK MOVE BODY EMP
5 8 5 4 9 8 6 6 10 6
STARTING HITS SERIOUSLY WOUNDED DEATH SAVE
50 25 10
Athletics (DEX) +3, Brawling (DEX) +2, Concentration (WILL) +4, Education (INT) +2, Evasion
SKILLS (DEX) +5, Human Perception (EMP) +5, Local Expert (INT) +5, Marksmanship (REF) +4,
Melee Weapon (DEX) +3, Perception (INT) +3, Persuasion (COOL) +6, Play Instrument (EMP) +6
Athletics (DEX) +4, Brawling (DEX) +3, Bribery (COOL) +5, Concentration (WILL) +5,
SKILLS Conversation (EMP) +5, Education (INT) +3, Evasion (DEX) +5, Human Perception (EMP) +3,
Local Expert (INT) +4, Marksmanship (REF) +3, Perception (INT) +3, Persuasion (COOL) +4
Athletics (DEX) +5, Brawling (DEX) +4, Concentration (WILL) +4, Education (INT) +2,
SKILLS Evasion (DEX) +5, Interrogation (COOL) +3, Local Expert (INT) +3, Marksmanship (REF) +6,
Melee Weapon (DEX) +5, Perception (INT) +5, Persuasion (COOL) +2, Stealth (DEX) +3
43
Racer the Nomad
INT REF DEX TECH COOL WILL LUCK MOVE BODY EMP
6 10 9 4 7 9 7 7 5 6
STARTING HITS SERIOUSLY WOUNDED DEATH SAVE
25 13 5
Athletics (DEX) +4, Brawling (DEX) +4, Concentration (WILL) +4, Driving (REF) +7,
SKILLS Education (INT) +2, Evasion (DEX) +5, Local Expert (INT) +2, Marksmanship (REF) +5,
Melee Weapon (DEX) +6, Perception (INT) +5, Persuasion (COOL) +2, Tracking (INT) +3
NAME DAMAGE NAME DAMAGE Heavy Armorjack
WEAPONS Rippers 2d6 Very Heavy ARMOR Head Armor 15
4d6
Shotgun 5d6 Pistol Body Armor 15
Cyberoptics (Low Light): Full vision in dim light. Agent: Pocket computer/phone
CYBERWARE Rippers: see Weapons. GEAR Groundcar: Seats 6.
Athletics (DEX) +2, Brawling (DEX) +4, Basic Tech (TECH) +3, Concentration (WILL) +6,
SKILLS Education (INT) +6, Evasion (DEX) +3, Interface (INT) +7, Local Expert (INT) +2,
Marksmanship (REF) +3, Perception (INT) +4, Persuasion (COOL) +2, Stealth (DEX) +6
Bodyweight Suit
NAME DAMAGE
WEAPONS ARMOR Head Armor 11
Heavy Pistol 3d6
Body Armor 11
Agent: Pocket computer/phone.
Interface Plugs: Allows
Cyberdeck & Cables: Used to netrun.
CYBERWARE Redeye to connect to machines and GEAR Programs: Speedy Gonzalvez, Banhammer, Flak.
cybertech.
Black ICE: Hellhound.
Athletics (DEX) +2, Basic Tech (TECH) +7, Brawling (DEX) +2, Concentration (WILL) +4,
SKILLS Cybertech (TECH) +5, Education (INT) +6, Evasion (DEX) +5, Local Expert (INT) +4,
Marksmanship (REF) +3, Melee Weapon (DEX) +3, Perception (INT) +4, Persuasion (COOL) +3
44