Академический Документы
Профессиональный Документы
Культура Документы
Charles Edge
Chip Pearson
Amy Larson Pearson
The Startup Players Handbook: A Roadmap to Building SaaS and Software
Companies
Charles Edge Chip Pearson
Minneapolis, MN, USA St. Paul, MN, USA
iii
Table of Contents
Purpose���������������������������������������������������������������������������������������������������������32
Key Performance Indicators (KPIs)����������������������������������������������������������������34
The Four Box�������������������������������������������������������������������������������������������������37
Conclusion����������������������������������������������������������������������������������������������������������39
iv
Table of Contents
Chapter 4: Product������������������������������������������������������������������������������97
The Evolution of Product Management in Startups���������������������������������������������98
Analyze Market Conditions�������������������������������������������������������������������������������102
Solve a Problem������������������������������������������������������������������������������������������������104
Why Initiatives Fail��������������������������������������������������������������������������������������������106
Pricing���������������������������������������������������������������������������������������������������������������108
Understand Margins������������������������������������������������������������������������������������109
Define a Currency����������������������������������������������������������������������������������������111
Freemium����������������������������������������������������������������������������������������������������116
Pricing and Return on Investment��������������������������������������������������������������������118
Cost Savings������������������������������������������������������������������������������������������������118
Revenue�������������������������������������������������������������������������������������������������������119
Margins�������������������������������������������������������������������������������������������������������120
Reach����������������������������������������������������������������������������������������������������������120
Telemetry and Agility�����������������������������������������������������������������������������������121
Surveys��������������������������������������������������������������������������������������������������������122
Case Studies������������������������������������������������������������������������������������������������122
Competitive Analysis�����������������������������������������������������������������������������������124
v
Table of Contents
The Value����������������������������������������������������������������������������������������������������������127
Market and Market Fit��������������������������������������������������������������������������������������129
Personas�����������������������������������������������������������������������������������������������������������132
Parts of a Persona���������������������������������������������������������������������������������������133
Continuous Discovery���������������������������������������������������������������������������������������138
Build a Plan�������������������������������������������������������������������������������������������������������142
The Roadmap����������������������������������������������������������������������������������������������������143
Product Management as a Discipline���������������������������������������������������������������145
Build a Portfolio�������������������������������������������������������������������������������������������������147
When to Pull the Plug����������������������������������������������������������������������������������150
Conclusion��������������������������������������������������������������������������������������������������������152
Chapter 5: Leadership����������������������������������������������������������������������155
Leadership Styles Through Television���������������������������������������������������������������156
Continual Improvement of the Leadership Skill������������������������������������������������161
Learn to Agree Even When We Disagree�����������������������������������������������������������162
Accept Evolution, Not Revolution����������������������������������������������������������������������164
Revolution Through Evolutions��������������������������������������������������������������������164
Centralize All the Things!�����������������������������������������������������������������������������165
Mentorship��������������������������������������������������������������������������������������������������������166
Being a Mentor��������������������������������������������������������������������������������������������167
Creating Mentorship Programs��������������������������������������������������������������������171
Finding a Mentor�����������������������������������������������������������������������������������������172
Conclusion��������������������������������������������������������������������������������������������������������174
vi
Table of Contents
Chapter 6: Management�������������������������������������������������������������������177
Leveling Up Our Management Game�����������������������������������������������������������������178
Managing Managers�����������������������������������������������������������������������������������������182
Hiring Managers������������������������������������������������������������������������������������������182
Training Managers���������������������������������������������������������������������������������������184
People Management vs. Task Management�����������������������������������������������������186
Historical Perspectives on Work Management��������������������������������������������187
Kanban��������������������������������������������������������������������������������������������������������191
One-on-Ones�����������������������������������������������������������������������������������������������193
How We Know When Management Is Broken���������������������������������������������������196
Improving Our Teams (and Engagement)����������������������������������������������������������197
Individualized Learning Plans����������������������������������������������������������������������199
Management vs. Leadership�����������������������������������������������������������������������������203
Conclusion��������������������������������������������������������������������������������������������������������205
Chapter 7: Humans���������������������������������������������������������������������������207
The Adventuring Party: Unique Skills, Perspectives, and Abilities��������������������208
Roles, Goals, and Expectations��������������������������������������������������������������������211
Build a Different Place to Work��������������������������������������������������������������������211
Buy, Borrow, or Build Talent������������������������������������������������������������������������������212
Buy Talent ���������������������������������������������������������������������������������������������������213
Expected Compensation������������������������������������������������������������������������������214
Borrow Talent����������������������������������������������������������������������������������������������215
Build Talent��������������������������������������������������������������������������������������������������217
Clarity: Goals, Roles, and Behaviors������������������������������������������������������������������219
Start with Organizational Goals�������������������������������������������������������������������220
Confirm the Key Behaviors That Matter Most����������������������������������������������221
vii
Table of Contents
viii
Table of Contents
Chapter 8: Technology����������������������������������������������������������������������277
Leveling Up the Technology������������������������������������������������������������������������������278
Technical Roadmaps�����������������������������������������������������������������������������������������281
Data Access�������������������������������������������������������������������������������������������������281
Code Maturity Level�������������������������������������������������������������������������������������282
Data Center Operations�������������������������������������������������������������������������������283
Compliance and Security�����������������������������������������������������������������������������283
User Experience������������������������������������������������������������������������������������������284
Product Management����������������������������������������������������������������������������������284
Create a Platform����������������������������������������������������������������������������������������������285
API Strategies����������������������������������������������������������������������������������������������286
Create Value with Machine Learning����������������������������������������������������������������296
A Rough Look at Implementation Strategies�����������������������������������������������297
Sentiment Analysis��������������������������������������������������������������������������������������300
Recommending Tags and Categories����������������������������������������������������������305
Keep Going with Machine Learning�������������������������������������������������������������307
Machine Learning on the Edge��������������������������������������������������������������������308
Machine Learning as a Threat���������������������������������������������������������������������309
Scan Products for Vulnerabilities����������������������������������������������������������������������313
Types of Scanning���������������������������������������������������������������������������������������314
ix
Table of Contents
x
Table of Contents
xi
Table of Contents
Advertising��������������������������������������������������������������������������������������������������������467
Paid Search�������������������������������������������������������������������������������������������������468
Social Media������������������������������������������������������������������������������������������������471
Dark Social: Old-School Paid Advertising����������������������������������������������������474
Coupons, Sales, and Specials����������������������������������������������������������������������479
The Wrong Calls������������������������������������������������������������������������������������������������480
Marketing Development Funds�������������������������������������������������������������������������481
Measure, Measure, Measure�����������������������������������������������������������������������������482
Customer Advocacy�������������������������������������������������������������������������������������������484
What’s an Advocacy Program?��������������������������������������������������������������������484
Define Personas������������������������������������������������������������������������������������������485
Start with a Spreadsheet�����������������������������������������������������������������������������486
A Word of Caution About Customer Advocacy���������������������������������������������486
A Simple Implementation����������������������������������������������������������������������������487
Make the Ask�����������������������������������������������������������������������������������������������488
Collect, Analyze, Repeat�������������������������������������������������������������������������������489
Add More Structure�������������������������������������������������������������������������������������489
Turnover�������������������������������������������������������������������������������������������������������492
Conclusion��������������������������������������������������������������������������������������������������������493
xii
Table of Contents
Press Releases��������������������������������������������������������������������������������������������������506
Press Release Tips��������������������������������������������������������������������������������������506
Headline������������������������������������������������������������������������������������������������������508
Header���������������������������������������������������������������������������������������������������������509
Dateline and Lead����������������������������������������������������������������������������������������509
Body������������������������������������������������������������������������������������������������������������510
General Information�������������������������������������������������������������������������������������511
Failures in Public Relations�������������������������������������������������������������������������������512
Conclusion��������������������������������������������������������������������������������������������������������514
xiii
Table of Contents
xiv
Table of Contents
xv
Table of Contents
Investor Management���������������������������������������������������������������������������������������616
Build a Board of Directors���������������������������������������������������������������������������616
Raising Capital���������������������������������������������������������������������������������������������634
The Funding Hamster Wheel�����������������������������������������������������������������������635
A Lifestyle Business Can Lead to a Great Lifestyle�������������������������������������������650
When to Stop Growing���������������������������������������������������������������������������������651
Communication�������������������������������������������������������������������������������������������652
Leadership After Growth Slows�������������������������������������������������������������������653
Financial Calculus Post-growth�������������������������������������������������������������������655
Sell the Company?��������������������������������������������������������������������������������������������657
Define an Acquirer���������������������������������������������������������������������������������������658
Inform Teams�����������������������������������������������������������������������������������������������662
Will Founders Stay at the Company?�����������������������������������������������������������664
Conclusion��������������������������������������������������������������������������������������������������������666
Index�������������������������������������������������������������������������������������������������667
xvi
About the Authors
Charles Edge is the CTO of bootstrappers.mn, the Founder of Secret
Chest, and a former director at Jamf. He has 35 years of experience
as a developer, administrator, network architect, product manager,
entrepreneur, and CTO. He is the author of 20+ books on technology,
business, and history, and more than 6,000 blog posts on technology.
Charles also serves on the board of directors for a number of companies
and nonprofits and frequently speaks at conferences including DefCon,
Black Hat, LinuxWorld, the Apple Worldwide Developers Conference,
and a number of Apple-focused conferences. Charles is also the author of
krypted.com and a cofounder/host of the Mac Admins Podcast and the
History of Computing podcast.
xvii
About the Authors
xviii
CHAPTER 1
The Mission
The gamemaster of life has prepared a new campaign, one that is as
arduous a journey as any previously attempted. The party is woefully
underpowered to make it through the gauntlet of encounters, each as
much a riddle as it is melee—and each with real consequences.
During and after each encounter, we prepare for the next, without
knowing what it will be. We conserve resources, and with each level we
achieve, we realize there are more to go. At some point, we decide how the
campaign will end—at least for us personally.
The adventure begins when we get this idea to evolve something.
Evolution is innovation. The idea could take five minutes or a lifetime to
form in our minds. But once formed, we simply cannot let it go. So we
form an organization in support of the idea, create a product, and take it
to market.
The product we create gets a little success. We use our network of
friends and colleagues, and word spreads through word of mouth and our
own self-promotion, maybe even experimenting with a few cheap ads here
and there. We get a few customers. We think creating a company means
freedom. But the idea is now a job, and we have less freedom than before.
We realize we can’t do the job alone. We’ve bootstrapped thus far
but need help. This is a turning point: do we go it alone, sell our fledgling
company, risk our own financial freedom to hire cheaply, or take on
outside angel funding and dilute equity and so sacrifice even more of our
freedom?
2
Chapter 1 The Mission
The Campaign
A campaign in most tabletop gaming platforms is a collection of games
that follow a common storyline, usually with the same characters. Think
of the lifecycle of a company founded to support a given innovation as a
campaign.
The campaign that inspired many a game like Dungeons and Dragons
is J. R. R. Tolkien’s The Lord of the Rings series. In the trilogy, we follow a
few characters, each inspiring different classes of characters in Dungeons
and Dragons—and in so many modern computer games. None are
as archetypal as Strider, the ranger. We begin the campaign with the
ranger, exploring the wild lands, much as a founder (or founding team)
explores different industries. Over time, though, Strider faces a choice:
to set aside the wandering ways and take the rightful place as ruler of the
3
Chapter 1 The Mission
lands (or, to extend the analogy, to turn into a paladin and put charisma
over perception to become the chief executive) or to move on to the next
adventure.
But Strider (a.k.a. Aragorn) doesn’t do it all alone. Nor can any founder
who sets out to change the world by bringing an innovation to the masses.
A brave adventuring party is formed. Just as our companies grow, the
party then consists of many a utility player, each with their own set of skills
they bring to the table. As they explore the path to save the world, they
encounter others with specialized skillsets. These are the basis of character
classes in most modern role-playing games. Let’s look at the analogous
relationships with those we’ll need in our startups:
4
Chapter 1 The Mission
5
Chapter 1 The Mission
6
Chapter 1 The Mission
7
Chapter 1 The Mission
8
Chapter 1 The Mission
9
Chapter 1 The Mission
Most innovations a campaign centers around will fit into one of these
categories. The mission of our organization is then to foster an innovation
around one or more of these. The mission is to bring the technology to the people
and so improve productivity or improve the telemetry to a given piece of data
not previously available or improve the quality of someone’s life. Hopefully we’re
able to do all three, because that’s a mission for which we can easily recruit
others to join us. But enough of one of these is valuable in its own right.
10
Chapter 1 The Mission
11
Chapter 1 The Mission
Now that we’ve answered those, make a list and prioritize the items
in the list. Try to connect them with a philosophical theme (think of that
warrior monk in the party when doing so). What is under the hood of
everything else? Take a Plato-esque stroll through an olive garden (not the
restaurant) and consider the question: if most businesses fail, why start
one? Pro-tip: It’s about more than just the money. It’s about the mission,
and to recruit others to the cause, we need a good mission.
12
Chapter 1 The Mission
13
Chapter 1 The Mission
The preceding examples are brands we all know and love. Let’s go
back to what our organization does, the innovation we will support. We
make a thing, and we want to say why. If we’re new, we need to keep it to a
sentence. If we have space in the sentence, we can go further and say how
(or inspirationally what) we might do if we’re successful, like Patagonia
did. But don’t lose sight of which category our innovation falls into: we
increase productivity, provide telemetry, increase quality of life, or do a
combination of these.
Now let’s just write the sentence. Or put it off until the chapter is over.
First, it might help to think deeper about the big idea, which we’ll cover in
the next section.
14
Chapter 1 The Mission
15
Chapter 1 The Mission
16
Chapter 1 The Mission
Commercialization Options
for Intellectual Property
We’ve all had moments of inspiration. Sometimes those are about
an evolution in technology not previously considered. Other times
our evolution involves what we think is the next step in the journey
of a horizontal or vertical application of technology along the path of
technological determinism.
We want to see our idea taken to market and used to improve lives.
We want to help as many people as we can to increase their productivity,
providing deeper telemetry into anything we can, and we want to improve
the quality of lives. That idea in our head spills out in the form of progress
in our field, and there are countless tactical ways to implement the
strategy. Some provide personal gain. Others benefit our organization.
Others can lift an entire industry. And still others can change the world.
Only history is the arbiter of how successful the idea and implementation
are. Some evolutions are deterministic and basically no-brainers. They were
going to happen, whether it was us or someone else. Others are new ideas
that only a deep understanding of an industry can bring. Some ideas can be
implemented in a vacuum; others need broader support.
The modern options for commercializing our ideas began to crystalize
in the post–World War II technology boom led by the military-university-
industrial complex throughout Western powers. Here, we saw universities
like MIT develop various aspects of computing, like core memory, modern
CPU architectures, and, well, general-purpose computers. But that was
part of the war effort when every scientist was doing their part. After the
war, each university brought in law firms to try to figure out where they
17
Chapter 1 The Mission
Open Source
Pivotal artificer George Graham perfected the concept of a cylinder
escapement in clockworks to bring about the modern watch in the
1720s. In doing so, he changed navigation and timekeeping forever. If
he had patented his (and Thomas Tompion’s) escapement, the history
of timekeeping might be completely different, and the dominoes that
dropped and led to mechanical computing might never have fallen.
Today, many developers post code to social coding sites like GitHub in
much the same way, using a variety of licenses. Sometimes these are small
scripts that might save others a couple of hours. Other times they’re entire
projects for complicated apps and services.
Not everyone is going to post something that changes the world, like
Graham’s designs did—but some projects have made technologies such
as machine learning much more approachable. One thing certain is that
the aggregate of open source software has certainly changed the world by
hastening development of software in nearly every imaginable case.
The choice to open source, or effectively give work product away for free,
is a choice. Doing so doesn’t mean we aren’t commercializing intellectual
property in some way. Many earn higher salaries, earn money from those
who license code, or maybe get stock grants, like Linus Torvalds did when
companies commercializing his Linux went public (arguably this is extremely
18
Chapter 1 The Mission
rare). Still, none of these are certain, and most open source solutions come
from those who love what they do and feel passionate about it. Without
open source tooling, web apps wouldn’t be able to run in Tomcat, Rails, Go,
Python, or PHP. It is the building block of nearly any SaaS or other enterprise
software offering. Those paid tools can build on top of the open source
tooling—but in many cases if they are distributed for on-premise installations
with the open source tools, a license must be paid to a developer (or at
minimum, a reference to the developer’s ownership in the installation).
Copyright
We can go a step beyond open source and copyright our work. Not
everyone wants to DIY their own game from the Old School Reference
and Index Compilation (OSRIC) when they can play all the cool classes
and settings in Wizard of the Coast’s fifth edition of Dungeons and
Dragons. Let’s say we create a piece of software to sell or lease access
to. We can copyright our code. This doesn’t protect all of the ideas and
innovations the code surfaces but does provide protection to the copyright
holder against others using their code for commercialization purposes, if
able to decompile or see unrendered source. Funny enough, this is actually
what we’re doing in a Free and Open Source Software (FOSS) license such
as MIT or GPL, just with different nuances.
We often host our services on a Linux computer (or use one hosted
by Amazon or Google); run a service like Apache, NGINX, or Tomcat on it
to host a web app framework; and then bring add-ons (e.g., frameworks)
into our web apps to make development faster, more secure, and more
modern. We also write in a language like Go, Java, Ruby, or Python. These
are all the products of the open source community. Yet there are (and often
should be) copyrights and other protections on new and novel ways to put
these Lego bricks together.
These practices date back to a case that dealt with a piano roll (to play
music) in 1908 that then led to the Copyright Act of 1909 and then the
19
Chapter 1 The Mission
Copyright Act of 1976, both catching up to the next available ways we use
technology to store information. We went from paper to drum storage for
those player pianos to encoding data into bits on wax for records and then
hard drives. The fact that source code uses a copyright, features might
use a patent, and the design might use a design patent or a copyright only
helps reduce how people go about protecting their intellectual property,
but it is worth a call to a law firm who specializes in intellectual property
protection to determine if such protections should be pursued.
Copyrighting software seems to be less and less of a thing over time,
while open source becomes more and more a thing. One reason is that for
most governments to issue a copyright, we have to pay them to effectively
escrow source code. This is outdated in an era of continuous testing,
continuous research, continuous DevOps, continuous DevSecOps, and the
resultant sometimes nightly software release cadence.
Governments move slower than innovation. Much of the submission
information from governments to copyright code discusses “the first 25
pages of code,” and in an object-oriented programming world, it’s likely we’ll
have potentially hundreds of paragraphed-sized microservices as separate
bits of code rather than one big file. Or we’re supposed to submit code
on a CD-ROM. Thus, officially copyrighting software, while an important
option to consider, is less feasible than it once was. This being said, the
line between the entertainment industry (where copyright is crucial) and
software can be incredibly thin. For example, there are works such as video
games with rich audio and video materials that are easily copyrighted. We
can copyright the words we use on a screen and not our code. To protect
how we do something, a better option is typically to patent the idea.
Patents
Most technological progress combines two (or more) previous inventions
or discoveries together that haven’t been put together yet. Netflix didn’t
invent subscriptions or DVDs. But they did patent their subscription DVD
20
Chapter 1 The Mission
Do Nothing
We don’t have to open source or patent our ideas or creations. Instead, we
can just put them out to market in the hopes that a first mover advantage
brands us as thought leaders and innovators, which helps win customers.
21
Chapter 1 The Mission
Most who choose not to do anything special with creations except maybe put
them out there as a monthly service don’t make this as a conscious decision.
It’s a valid decision, but often out of inaction rather than deliberation.
The choice to not open source, patent, or copyright often just happens
because we build something and don’t realize it’s special. Every country
has a period with which we can file a patent or provisional patent. If we
don’t do so, then others can copy our works. Again, this is fine, but each
organization should make a conscious decision about it. A key question to
ask ourselves is how we’ll react when another organization copies us.
Once ideas and innovations are out there, there are still more options.
As patents near expiration or when something wasn’t protected and begins
to gain mass appeal, we may choose to reduce the friction of consumers to
use the innovation. That’s when we look to create standards, more patents,
or a combination of the two.
Standardization
Standards ensure a rapid proliferation of a technology in a manner that
values interoperability. For example, we used electricity in experimental
capacities for centuries, but the standardization once patents began to
expire (and thus the formation of international standards boards) led to
an explosion in the use of electricity for everything from lighting homes to
food preparation and refrigeration.
We need interoperability when we are in a red ocean of competitors
and an innovation is used by third parties who are dependent on us.
Think of TCP/IP, DNS, HTML, and TLS. These are the building blocks
of the modern Internet, and the standards are well defined, fought over,
and ratified by the Internet Engineering Task Force (IETF). These allowed
companies like MCI to commercialize leased lines to access networks, then
web browsers, then digital commerce, and now the mobile revolution.
Computers have communicated with one another since the early days of
transistorized computing and throughout the era of teletypes and time
22
Chapter 1 The Mission
sharing. But those splinter-nets were not world-changing like the Internet
was, in large part due to the standards bodies created by the academics
that did the original research.
Standardization is expensive. Qualcomm raised nearly half a billion to
take CDMA to market and create the modern cellular infrastructure we now
use. They sit on a $180+ billion market cap in large part due to their early work.
Most who read this won’t require standardization. However, if the
adventuring party is forging ahead with an innovation that sits on top
of or requires cooperation from a large number of vendors to achieve
commercial success, licensing patents might work against us, and we need
to think of standards and developing a consortium to effectively own and
promote those standards.
Consortiums
Sometimes your adventuring party needs to align with other parties to
reach your common objectives - a wizard, a ranger, a rogue and a paladin
can’t take down the big bad alone. Consider how game-changing the ARM
chip has been for ubiquitous computing. Apple, Samsung, and others
license the ARM chipset architectures (which are protected via patents)
and bolt their own patents on top of them. This allows for a base set of
chips with refinements on top.
Because Apple and Samsung are members of the same consortium
and license similar intellectual property, the number of transistors in an
M1 is almost identical to a Samsung or a Qualcomm Snapdragon chip.
But the Apple chip has a lot of extra attention to detail in places that make
the Mac operating system run better by leveraging features they add to
the SoC. Samsung puts extra effort into the ones used for Android. In
other words, there’s a consortium to either share large costs, like getting
the size of a transistor down, or help spread a standard—yet vendors
can still gain a competitive advantage. Others may gain that advantage
by displacing previous methods (especially when those give another
23
Chapter 1 The Mission
Blurred Lines
There are so many ways to take an innovation to market. The ones
referenced so far are just the most common. One word of warning though:
Before commercializing or distributing our creations for free, we should
take care to acknowledge who actually owns the intellectual property.
For example, if we created a tool while employed at a university under a
grant provided by a corporation or governmental agency, there might be a
dozen written agreements we need to comply with. If we were on staff at a
company but didn’t use any of their equipment during the development,
we should be careful to have agreements reviewed before assuming we
own that intellectual property.
24
Chapter 1 The Mission
There are plenty of areas where the lines between these get blurred.
Consider this: The Eckert-Mauchly Computer Corporation received
a patent for the ENIAC, which was developed at the University of
Pennsylvania. That patent was overturned in part because every
other computer company was paying them royalties—suffocating the
entire computer industry at the time. Officially the reason was that the
Atanasoff-Berry Computer out of Iowa State University was found to
be “prior art” that the founding team knew about before they built the
ENIAC. However, that device was never proven to be functional since the
creators were called off to participate in the World War II effort prior to its
completion. If the courts hadn’t overturned the patent, we would likely
be 20 years behind where we are today, just getting 3D graphics on game
consoles in 2023.
Also keep in mind that patents have fixed terms, much like copyright.
We don’t get to keep an invention to ourselves forever. Most utility
patents last 20 years, which in the world of technology is several lifetimes.
3D printers went from thousands of dollars to a couple of hundred
almost overnight when the patent for fused deposition modeling (FDM)
expired. That sparked a wave of new innovators. So hopefully each of our
companies can make our innovation ubiquitous and stay ahead of the
competition once our term expires! Continued innovation means new
patents that then preserve our position as market leaders if our party is
able to overcome the early obstacles and become heroes of the realm.
25
Chapter 1 The Mission
26
Another random document with
no related content on Scribd:
CHAPTER V.
THE CHOIR ORGAN AS A SEPARATE CASE.
LONDON.
FATHER SMITH’S ORGAN IN ST. PAUL’S.—This instrument,
when it stood where it was originally intended to be, on the Choir
Screen, both looked and sounded well. The case, which was a very
exceptional one for Father Smith, who hardly ever varied from his
four-tower arrangement, had fine carving by Grinling Gibbons, and,
with the Choir Organ in front, harmonised well with the handsome
oak Stalls. Some years ago it was pulled down and put over the
Stalls on the north side of the Choir, where, to my taste, it did not
look or sound well, and the Choir case was placed in front of the
large transept organ, where it looked small and out of place. The old
case is now divided, and placed on each side of the Choir, the old
Choir case put in its proper position, before one half of the Great
case, and a new Choir case of similar design made to complete the
other. The contents are by Willis, and it is a good specimen of a
modern cathedral organ.
ALL HALLOWS, LOMBARD STREET.—A pretty case of peculiar
design, which used to stand in the gallery at the west end of the
Church, but is now placed on the floor in the south-east corner. The
case consists of two towers, one on each side of the instrument, with
a circular opening between them, filled with pipe-work, above which
stands a small tower, with a flat of pipes on each side. There is a
quaintness about it which I like.
CHRIST CHURCH, NEWGATE STREET.—Has a large fine
organ standing at the west end of the Church; its four towers,
surmounted by mitres and crowns, give it a Church and State look.
Although the case is large, there is nothing very striking about it; but
the quality of its contents is good.
ST. CLEMENT’S, EASTCHEAP.—The organ stands on the south
side of the Church; it formerly stood at the west end, and is very
similar to that at All Hallows, but of a more elaborate design,
consisting of two large towers, between which is an oval of pipes,
upon which stands a small tower, with an oval of pipes on each side,
above which stand two small flats of pipes. Modern taste has heavily
painted the pipes; in fact, I never saw so much solid paint put on
metal pipes; and in my opinion when they were plain gilt they looked
much better.
ST. LAWRENCE, JEWRY.—The organ, which stands at the west
end of the Church, has as fine and as correctly designed a case as
can well be. The carving is excellent, and the old French rules for
designing an organ case have been carried out with the best effect.
Since I sketched it, a new inside has been put into it, and the case
enlarged in very good taste. It is now, perhaps, to be critical, a little
too square in form, but it ranks among the best in London.
(Larger)
ST. LAWRENCE JEWRY
3RD. DECR. 1870.
CHESTER CATHEDRAL.
The new organ, erected in 1876, stands in a stone loft, with
marble pillars, under the north arch of the centre tower. It has an
abundance of carved Gothic wood-work, and the pipes are plain gilt.
The mouths of the large pipes are shaped in the French style, but
appear to me a little exaggerated. On the Choir Screen stands the
Echo Organ, which puts me in mind of that in Notre-Dame de
Bruges, on a very small scale. The thirty-two feet pedal pipes (wood)
stand on the ground at the end of the north transept. They were
incomplete when I saw them in November, 1876, and I should very
much doubt if they will prove effective. Water-power and a gas-
engine have been tried for blowing, and did not succeed, and a
steam-engine was being erected.
DURHAM CATHEDRAL.
A fine organ of Father Smith’s usual pattern formerly stood, with
its Choir Organ in front, on the Choir Screen. Some years ago it was
removed and placed on the north side of the Choir; and, in 1876, has
given place to a new divided organ, by Willis, half standing on each
side of the Choir. The arrangements of the old organ loft were very
comfortable; I mention this, as but too often the loft is so cramped
and inconvenient that the player can never be quite at ease.
YORK MINSTER.
One of our largest cathedral organs stands on the magnificent
Choir Screen. It is a huge, square mass of painted pipes and Gothic
carving. The most picturesque part of the instrument is the tuba, the
pipes of which are arranged horizontally, pointing down the nave.
This stop is the best of its kind I know.
This is but a meagre account of English organs, as it only
includes those which I have had the means of studying: I ought to
have written about the Temple organ, that in Westminster Abbey, the
huge instrument in the Albert Hall, and the one in the Crystal Palace.
That in the Temple has been described, much better than I can do it,
by Edmund Macrory, in his “Few Notes on the Temple Organ.” I hope
that some day the Abbey authorities will see how poor, not in tone,
but in appearance, their present organ is. They have ample space to
erect a magnificent case. The Albert Hall organ is an attempt at a
new style of case, which I think is a failure; and the Handel organ
has a very ordinary (except for its size) façade, with four towers, and
the usual painted pipes.
NOTES ON FRENCH ORGANS.
ABBEVILLE.
T. WOLFRAM.—A fine organ stands in a gallery which fills
the first compartment of the nave, so that the case stands
well away from the west window. The great case has five
towers, of five pipes each, the smallest in the centre, on the
top of which is a winged angel, with a sword in one hand
and a scroll in the other. On each side is a flat of five pipes, then a
middling-sized tower, beyond these are flats of four pipes each, and
then two great towers, which overhang the sides of the case. The
Choir Organ, which stands in front, consists of two flats, of ten pipes
each, and three towers, the largest in the centre, each containing
seven pipes. The Accompaniment Organ (by this term I mean an
organ standing in the Choir, to accompany the Priests’ voices) stands
on the north side of the Choir, in a plain modern flat-topped case, with
a little Gothic work about it. It is played from a reverse key-board in the
Stalls. Tone fair. 1875.
(Larger)
ST. WOLFRAM—ABBEVILLE
14TH. MAY, 1875.
AMIENS.
THE CATHEDRAL.—The Great Organ, which stands in a gallery at
the west end of the Church, is one of the oldest in France. It is simple
in design, consisting of three flat towers, with flats between them. The
case is painted blue, and much gilded. It has a Choir Organ in front,
which is an addition, and rather Belgian in style. It is a good-sized
instrument, but does not look large enough for so spacious a Church.
In the north aisle of the Choir is an Accompaniment Organ, in a
common case, with no pipes; air-holes are cut in the wood-work, some
of which show through the backs of the Stalls, from which it is played.
The tone of the Great Organ flue stops is coarse, but that of the reeds
good, and on the whole the instrument is very suitable for the large
Cathedral in which it stands. The quality of the Accompaniment Organ
is very fair. In 1868 I heard them both played at Mass. The players
were good, especially the organist of the large instrument. 1868,
1875.
ST. ——.—In a Church, the name of which I omitted to note, was
an organ, the front of which consisted of a painting of an organ front
(scene-painter’s work). It looked dirty, as if it had been up for some
time. I suppose they were either short of funds to carry out the design,
or there was some yet unsettled dispute pending; such things happen
nearer home than Amiens. 1868.
BAYEUX.
THE CATHEDRAL.—The large organ stands at the west end of the
Church, with its Choir in front. It stands in a gallery, supported by a
stone arch thrown across the nave. The great case consists of a large
central tower with five pipes, surmounted by an urn, on each side of
which is a flat of seven pipes, then a small tower, containing one pipe
only; again a flat of seven pipes, and at each end of the case is a
tower containing three pipes, which are supported by figures. The
Choir Organ consists of a small tower of five pipes in the centre, with a
flat on each side, and beyond them a taller tower of three pipes. The
tone is full, but wanting in sweetness, and is deficient in bass. Under
the arch, on the north side of the Choir, next the centre tower, is an
Accompaniment Organ, in a very handsome case with three towers,
and of fair quality in tone. About this district, most of the organs stand
on an arch, thrown across the west end of the nave. 1866.
BEAUVAIS.
THE CATHEDRAL.—The Great Organ stands in an exceptional
position, at the south end of the east aisle of the south transept,
standing as forward as the first column of the transept, leaving space
between it and the end of the transept, for bellows, &c. Although one of
the largest organs in France, the case is plain and simple, consisting
merely of three towers of five pipes each, the smallest in the centre,
with flats between, and a Choir Organ in front, consisting of a long flat,
with two circular towers. Above the Great Organ case, stands some
old painted screen-work. As far as the case is concerned, the organ is
not worthy of the lofty Cathedral in which it stands. I did not hear this
organ, so cannot judge of its tone. In the Choir is a modern Gothic
organ, with three gabled flats, and in the north transept is a
harmonium. 1875.
ST. ETIENNE has, at the west end, a good-sized organ of dark
oak, standing in a gallery, supported by two square oak pillars. The
Great Organ case consists of three towers, with five pipes each. The
largest, which are at each end, are supported by angels, and crowned
with vases, and the centre tower is surmounted by an angel. The flats
between the towers are each divided in half by a pilaster. The Choir
Organ, also in dark oak, has three towers, the least in the centre. In
the spaces between the Great Organ case and the sides of the nave,
are wooden arches filled in with lattice-work, behind which is placed a
quantity of pipe-work, so that the organ is really larger than it appears
B
to be at first sight. 1875.
B
In the Museum at Beauvais are two curious
organ pipes, with raised mouldings and painted
decorations, which I believe are some of the
original pipes of the old organ at Gonesse.