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Materials section
Reflection/refraction - / V-Ray maps
.
Max depth - reflection/refraction. ,
.
Maps - / .
Filter maps - / .
. ,
.
Max. transp levels - .
Transp. cutoff - .
- .
Override mtl - () .
, , .
Glossy effects - ();
.
Raytracing section
Secondary rays bias -
; (face)
.
.
3dsmax Render-to-texture.
Lighting section
Lights - / .
Default lights - / default lights
.
Hidden lights - / hidden .
Shadows - / shadows .
Show GI only - , .
,
.
System
Raycaster Params
V-Ray Binary Space Partitioning (BSP) .
V-Ray raycasting -
, .
( )
. .
, V-Ray ,
binary space partitioning (BSP).
BSP , ,
. . -
; -
.
Max tree depth - BSP.
- .
( ) .
, .
Min leaf size - BSP. 0.0, V-Ray
.
, V-Ray
.
Face/level coef - .
, BSP .
. ( )
.
Default geometry -V-Ray raycasting .
BSP tree, .
non-motion blurred motion blurred,
. 3dsmax .
(displacement-mapped objects, VRayProxy
VrayFur, ).
Static ()
.
.
Dynamic ()
().
.
Dynamic memory limit - .
. 400 MB, ,
, ,
200 MB . ,
, ,
.
Region division
V-Ray (buckets). Bucket
V-Ray. Bucket
. Buckets
. bucket ,
buckets
( CPUs ).
buckets
.
X - ( Region W/H ) buckets (
Region Count)
Y - buckets ( Region W/H ) buckets
( Region Count).
Region sequence - buckets . Triangulation
sequence (displacementmapped objects, VRayProxy VRayFur ), .. ,
bucket.
,
.
Distributed rendering
Distributed rendering .
(). V-Ray
multithreading, distributed rendering.
distributed rendering,
. 3dsmax V-Ray ,
(). , V-Ray spawner
( , -:) Installation Distributed
rendering.
Distributed rendering - .
Settings... - Distributed rendering.
Camera
Camera type
Depth of field
On - (depth-of-field).
Aperture - ( ) ,
. DOF,
.
Center bias - DOF . 0.0 ,
. ,
, , .
Focal distance - ,
(). .
Get from camera -
(target), .
Sides - ,
.
Rotation - .
Anisotropy - bokeh
. .
.
Subdivs - DOF. ,
. , .
QMC sampler Image sampler.
Motion blur
On - motion blur.Duration - ,
.
Interval center - motion blur 3dsmax. 0.5
, motion blur . 0.0
, ( ).
Bias - motion blur . 0.0 ,
motion blur. ,
. ,
.
Prepass samples - irradiance
map.
Blur particles as mesh - . ,
. ,
motion blur
.
Geometry samples - .
, .
, .
.
Subdivs - motion blur. ,
. , .
QMC sampler Image sampler.
Depth of field .
.
DOF motion blur ,
Subdivs.
Output
Output Size
Override Viewport - V-Ray VFB 3dsmax
common .
Image Aspect - Override Viewport
Pixel Aspect - pixel- (
)
Render Output
Save file
Animation
Frame Rate (FPS)
Environment
GI Environment (skylight)
environment
. skylight.
Color - (skylight).
Multiplier - . environment (
). Output map environment map,
.
Texture - background environment.
Reflection/refraction environment
environment
reflections/refractions.
reflection/refraction environment ( VRayMtl)
( VRayMap).
Color - background (skylight).
Multiplier - . environment (
). Output map environment map,
.
Texture - background environment
reflection/refraction.
Background - , background
Image Sampler
V-Ray. .
/
,
, .
Min. rate - . 0 - ; -1
( ) - ; -2 .
Max. rate - ; - ; 1 ; 2 - .
Threshold - .
, ,
.
Normals -
. DOF motion blur.
Antialiasing filter
antialiasing filter. 3dsmax
Plate Match . Examples
antialiasing .
? :
blurry effects , Adaptive
subdivision sampler 1, .
blurry
, Two-level sampler .
, Adaptive subdivision sampler
Two-level sampler.
blurry , Fixed rate
sampler .
:
bucket-. bucket .
Adaptive subdivision sampler, sub
bucket-.
Adaptive QMC sampler Fixed rate sampler
, .
QMS Sampler
rQMC (randomized Quasi Monte Carlo) sampling V-Ray ("blurry")
- antialiasing, DOF, indirect illumination, area lights, glossy reflection/refraction, translucency, motion blur.
rQMC sampling ,
.
, V-Ray
, ,
. rQMC
sampler.
, V-Ray, QMC sampling ,
, QMC ( :) random Monte Carlo ).
:
subdivs .
Global subdivs ( ).
(, ,
, .. ; area lights
..).
(importance
sampling).
() -
,
; ,
.
early termination.
Amount - .
. 1.0 ,
0.0 .
Min samples -
. ,
.
Noise threshold - V-Ray-
. . .
0.0 .
Global subdivs multiplier - ;
/
lightmap, photon map, caustics .
(dof, moblur, irradiance map, qmc GI, area lights, area shadows, glossy
reflections/refractions) .
Color Mapping
, .
Affect background - , color mapping
background .
Clamp output - ,
color mapping .
(, hdr
, ) - , Clamp output.
Displacement
Edge length - .
(subtriangles).
, ,
.
Edge length View-dependent,
.
View-dependent - , Edge length
. 1.0 ,
. , Edge length
.
Max. subdivs -
.
. , 256
, 65536 .
.
tesselate
. V-Ray 1.45.20,
(
() - ).
Tight bounds - , V-Ray
displaced .
,
, (,
). ,
, .
Vray
.
VRayDisplacementMod ,
.
Indirect Illumination
, (flicker) ;
(motion-blurred)
.
:
o
o
(, );
,
, .
Irradiance map - ;
,
.
:
o
irradiance map ,
;
irradiance map;
irradiance map ,
( ) fly-through
;
irradiance map
area light .
:
o
o
GI,
;
low , (flicker)
;
irradiance map ;
(motion-blurred)
(
).
Photon map -
.
"". Photon map
;
.
:
o
photon map ;
photon map
fly-through ;
photon map .
o
o
photon map ;
;
V-Ray's , (motion-blurred)
( );
photon map ,
environment lights (skylight).
Light map - .
photon mapping, . light map
.
3d , photon map.
Light map GI
() ,
irradiance map direct GI .
Advantages:
lightmap . ,
photon map,
,
.
light-mapping -
skylight, self-illuminated , non-physical, photometric ... ,
photon map , -
photon map skylight omni
.
Light map .
Photon map, ,
, .
light map
.
Disadvantages:
o
(motion-blurred)
, , lightmap GI
( irradiance map,
).
? .
.
Primary () secondary ()
V-Ray :
. ,
() , /.
, ()
GI ( ).
On - .
GI caustics
GI caustics represent GI caustics -
/. skylight, self-illuminated . ,
direct lights .
Post-processing
indirect illumination,
.
; .
Saturation - : 0.0 - ,
. 1.0 - , GI
. 1.0 - .
Contrast - Contrast base GI .
Contrast 0.0, GI solution , Contrast
base. 1.0 Contrast . 1.0
.
Contrast base - Contrast. GI,
.
Save maps per frame - , , V-Ray GI maps (irradiance, photon, caustic,
light maps) auto-save, .
.
, V-Ray .
Irradiance map
Global photon map
Quasi-Monte Carlo
. ,
.
Secondary diffuse bounces method - secondary diffuse bounces.
None - .
indirect color bleeding.
Light Cache
. ,
photon map,
.
Light-caching - skylight, selfilluminated , non-physical lights, photometric lights ... Photon map
, skylight standard omni
.
Light cache .
Photon map, , ,
,
.
irradiance map,
.
photon map, light cache .
.
255 .
light cache ,
Filter size (flickering) GI.
light caches ,
light caches .
Quasi-Monte Carlo GI
Quasi-Monte Carlo GI
GI.
Quasi-Monte Carlo GI -. GI
. , ,
.
Quasi-Monte Carlo GI, (photon map light map)
( ).
Parameters
Subdivs - GI. VRay ().
, QMC sampler .
Depth - Quasi-Monte Carlo GI
. .
Irradiance Map
irradiance map.
, irradiance map GI
.
, irradiance map
.
Irradiance 3D ,
. , irradiance
3D . ,
irradiance map. -
, .
.. ,
.
, -
, .
, diffuse surface irradiance -
, , .
V-Ray, irradiance map
.
GI, (,
, ),
. Irradiance map .
( )
. , , ,
.
Irradiance map 3d ( )
.
GI , V-Ray , irradiance map
. , V-Ray (
, ..). ,
V-Ray ,
. ,
irradiance map..
Basic parameters
Min rate - GI . 0 ,
(
" ", ). -1
, ( ..).
, GI
. Min rate Adaptive
subdivision image sampler.
Max rate - GI . Max rate Adaptive
subdivision image sampler.
Color threshold (Clr thresh) - irradiance map
.
; irradiance map
( ).
Normal threshold (Nrm thresh) - irradiance map
.
; irradiance map
(
).
Distance threshold (Dist thresh) - irradiance
map . 0.0
irradiance map ,
, .
Options
Show samples - .
Show calc phase - , V-Ray irradiance map
.
. , , .
- , .
Show direct light - Show calc phase .
(direct lighting) (indirect
lighting) irradiance map. V-Ray direct lighting,
. , direct lighting
, , (secondary
diffuse bounces, GI).
Detail enhancement
Detail enhancement irradiance map
. - , the irradiance
map GI flickering . Detail enhancement ,
QMC sampling .
, ambient occlusion , ,
.
On - detail enhancement irradiance map. Irradiance map
. (detail
enhancement), irradiance map
. , irradiance map
,
direct sampling.
Scale - Radius:
Screen - .
World - .
Radius - direct sampling.
,
- , . ,
.
ambient occlusion .
Subdivs mult. - ,
irradiance map Hemispheric subdivs. 1.0 ,
, irradiance map.
, ..
Advanced options
Interpolation type - .
irradiance map.
Weighted average - . GI
.
, , .
Least squares fit - ; GI
irradiance map. , weighted
average , . ,
, , irradiance map
.
Delone triangulation -
(indirect illumination).
. , Delone triangulation
. .
.
hemispheric subdivs, Noise threshold
QMC sampler.
Least squares with Voronoi weights - least_squares_fit,
irradiance map.
.
, ,
Least_squares_fit Delone triangulation. , Least_squares_fit
. . Delone
triangulation , hemispheric subdivs high
Max
irradiance map ( ),
. .
Sample lookup - . irradiance map
.
Nearest - ( ,
Interpolation samples )
V-Ray. , ,
.
, ,
( ).
Nearest quad-balanced - nearest lookup,
.
( quad-balanced). ,
Nearest , . , ,
.
Precalculated overlapping -
. irradiance map ,
. ,
. ,
, , . ,
.
, , ,
. ,
, ( ) . ,
.
Density-based - ; Nearest Precalculated overlapping
. ,
, .
:
Nearest lookup, , . Nearest quad-balanced
. Precalculated overlapping
, GI solution.
Density-based .
,
. Delone triangulation ,
.
Calc. pass interpolation samples - irradiance map.
,
. 10 25. calculation
pass, .
. ,
15.
Use current pass samples - irradiance map. ,
V-Ray irradiance map .
V-Ray ,
. V-Ray
, . ,
, irradiance map .
, ,
irradiance map.
.
Randomize samples - irradiance map. ,
. ,
, .
.
Check sample visibility - . V-Ray
irradiance map, .
. , V-Ray
.
Mode
Mode - irradiance map
.
On render end
, V-Ray irradiance map .
Don't delete - , , V-Ray irradiance map
. , V-Ray irradiance map,
. ,
.
Auto save - , V-Ray irradiance map
. , irradiance map
, .
Switch to saved map - Auto save . Switch to
saved map , V-Ray irradiance map From file
, ..
Caustic
V-Ray .
/ ( , /
Object settings Lights settings Render parameters > System > Object/Light
settings). photon map.
On - .
Multiplier - .
, .
, .
: .
Search dist - (search
area).
Search dist.
Max photons - V-Ray
Search dist,
. Max photons V-Ray
Max photons .
Max density - (,
) photon map. V-Ray caustics photon map,
, Max density.
, V-Ray
photon map. , V-Ray photon map.
(
, )
.
Mode - irradiance map:
New map - photon map .
( ), .
Save to file - , photon map .
From file - V-Ray photon map, ,
.
Don't delete - , V-Ray photon map .
, . ,
photon map
.
Auto save - , V-Ray caustics photon map
.
Switch to saved map - Auto save . V-Ray
From file Auto save.