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0
Corona render
1 / About..3
2 / Render Setup......5
2.1 / Perfomance...........................................................................................10
2.2 / System..16
3 / Lights/CoronaCameraMod...19
3.1 / CoronaLight..20
3.2 / CoronaSun.23
3.3 / CoronaCameraMod.25
4 / Materials/Maps.27
4.1 / Materials / CoronaMtl28
4.2 / Volumetric absorbtion and scattering32
4.3 / CoronaLightMtl..35
4.4 / CoronaPortalMtl36
4.5 / CoronaRaySwitchMtl..37
4.6 / CoronaShadowCatcherMtl.38
4.7 / CoronaVolumeMtl40
4.8 / Maps / CoronaAO.41
4.9 / CoronaColor.43
4.10 / CoronaFront/Back.44
4.11 / CoronaMix..45
4.12 / CoronaMultiTexmap46
4.13 / CoronaNormal.47
4.14 / CoronaOutput..48
4.15 / CoronaRaySwitch..49
4.16 / CoronaSky50
4.17 / CoronaWire51
5 / Addition tools (Corona scatter, proxy).52
5.1 / CScatter52
5.2 / CProxy55
2
, .. 3
, , -,
( , - 3dsMax).
.
,
, .
.
Bitmap Proxies Render Setup ( ),
,
.
(, ), ,
. ,
, ,
.
2 / Render Setup
Show VFB ( )
.
Start interactive .
VFB.
With AA anti-aliasing .
Reset settings .
Pass limit .
Time limit .
, ( ),
, .
Save/Resume rendering
, .
.
Render overrides
, ,
. Render hidden lights,
/ .
Camera/Exposure/Tone Mapping
Exposure ;
Highlight compress ( ).
,
, , ,
.
Use photograpchic exposure
. Shutter speed/Sensor/F-stop
DOF Motion Blur.
Depth of filed
,
CoronaCameraMod DOF.
DOF ,
Perspective view focus
distance.
( ).
Motion Blur
/ .
Enable camera .
Enable geometry .
Scene Enviroment
. .
, .. ,
: Environment and Effect,
Corona. , HDRI ()
.
overrides ,
//
.
2.1 / Perfomance
. ,
, .
- ,
10
Global Illumination
Primary solver GI, PT (PathTracing).
None only.
Secondary solver GI. UHD
Cache ,
, HD cahe (legacy), . UHD
Cache GI ,
, PT
.
Perfomance Settings
Render Engine - :
Progressive ( ) .
Bidir/VCM ,
unbias ,
. ,
!
Bucket . , ,
)) ,
, ,
.
11
GI vs AA balance GI )) ..
, GI, ..
, ,
. , 16 , , 64
GI ,
. DOF
MB, , GI ( ,
), . 6 (
).
Screen/World .
(coming soon).
Interactive rendering
# of threads override ,
(
).
Max passes .
13
Still frame (
).
Animation ,
, .
, .
Precision .
( ).
.
Do previz .
Precomputation (
):
14
Passes . .
Adaptive thresh. .
.
15
2.2 / System
16
Export scene
.
Output autosave
.
( Corona dump VFB,
)
.
17
Autosave interval ,
VFB.
On render end
.
During render , .
,
.
Image Filter .
.
, . .
.
Internal Resolution . ..
2, 2 ,
,
(, ).
.
Distributed Rendering
.
DR , DRServer,
.
DR .
(, , DR
) . ,
, .
.
. Enable
Search LAN .
18
CoronaCameraMod
! ,
:
1. Corona Shadow.
2. , .
3. IES ,
, , ..
,
, .. IES.
IES
.. .
4. , 250 ,
,
, ,
. !
!
19
3.1 / CoronaLight
20
Include/Exclude , /
.
Intensity .
W/(sr.m^2), .
lumen(lm),
.
Color .
Direct input
Kelvin temp. .
( ).
Texmap ().
, .
Shape . , ,
.
Directionality . 0 =
, 1 = .
Shadowcatcher illuminator
3 (Shadow Catcher
Matte/Shadow).
21
Visibility .
Visible directly ;
Visible in reflections ;
Visible in refractions (,
,
, ,
);
Occlude other lights , .
Wireframe (Gizmo size)
(). .
IES
IES. IES,
, .
Keep sharp pattern , IES ,
, , ,
IES.
22
3.2 / CoronaSun
.
.
23
, CoronaLight.
Size , .
, .
Textured ,
, ,
, ..,
, .
.
24
3.3 / CoronaCameraMod
. .
:
;
;
DOF ;
.
25
Tone Mapping
DOF
Force DOF off in this view
(DOF) , .
Projection type
. , ,
.
P.S. ,
! (
).
26
4 / Materials/Maps
,
!
, .
, ,
, ( Vray,
VrayHDRI).
, Multitexture, Bercon
Maps.
Blend , ,
.
, , .
27
28
Diffuse ,
, ().
Level ,
.
,
(diffuse/reflect/refract/opacity) (R=0,G=0,B=0). ,
. , = 0, ,
, =0.
Translucency
(,
).
Fraction () ( ,
!)
Color .
Reflection
.
Fresnel IOR .
, ..
IOR, .
(,
).
29
Glossiness () . 0
, 1 .
Anisotropy
(, ).
Rotation .
Refraction
(, ).
IOR (
).
Glossiness ().
Caustic (Slow)
,
( ) (
!) , .
.
Opacity
. ,
.
.
30
Displacement
. Texture
. !
, ,
.
.
Min level
(.. ).
Max level
(.. ).
Water lvl ,
.
31
,
(SSS) ( ).
Absorption
(, ).
, . Distance
( ).
Scattering .
. Directionality ( )
(1 , -1 , 0
).
Single bounce only ,
.
.
.
, )
32
Advanced options
Self illumination
,
( ).
. ,
,
.
.
Rounded corners
,
( bump) ,
.
Radius .
Samples .
G-Buffer override G- ( ,
).
Visible in mask . ,
.
Legacy (A7) mode ( 7 )
( ). ( ),
GGX ,
.
( ).
.
33
Alpha mode -
. , .
.
P.S.
Bump 0 1.
,
.
34
4.3 / CoronaLightMtl
(
) :
1. ,
.
2. ,
GI.
Intensity/Color/Texmap/Opacity : (
)// /.
Light emission
Emit light , ,
, .
.
CoronaLight,
:
Visible to alpha channel -.
Visible in masking elements .
35
4.4 / CoronaPortalMtl
(
) .
.
1 !
(coming soon).
36
4.5 / CoronaRaySwitchMtl
.
(GI/Reflection/Refraction/Directly visible) .
, reflection/refraction/Directly visible ,
Global illumination , ,
, GI .
37
4.6 / CoronaShadowCatcherMtl
(). , ,
3 HDRI. ,
,
,
.
38
Matte/Shadow
.
Enviro/Backplate .
Projection mode , 2-
, Screen, ,
Enviro.
Alpha mode -.
Always solid ( ).
For compositing
(, ).
VFB ,
.
Shadow amount .
Reflection properties
.
CoronaMtl,
Use matte projection mode,
Projection mode.
Use enviro for off-screen
(backplates), .
39
4.7 / CoronaVolumeMtl
40
Occluded color .
Unoccluded color () .
Max Distance .
Color spread :
.
Ray directionality .
Max samples ( ).
Excludes
No excludes , ..
, , ,
Max distance.
42
4.9 / CoronaColor
32- .
Solid Color .
Kelvin temp. .
-,
.
Hex color .
Output multiplier .
Aplha -.
4.10 / CoronaFront/Back
/
.
Front face side / ( )
.
Back face side / .
44
4.11 / CoronaMix
/
. ,
.
Multiplier/Contrast.
Mix operation .
Mix amount /. 0 100% Base layer, 1
100% Top layer, 0.5 2 50/50.
Top/Base layers , .
Multiplier/Contrast .
45
4.12 / CoronaMultiTexmap
, ,
.
Mode / (
// /ID /G-
).
Item count .
Mix amount ().
46
4.13 / CoronaNormal
bump,
.
Input image bitmap .
Strenght mult. .
Add gamma to input .
, .
RGB channel manipulation
.
47
4.14 / CoronaOutput
.
Affect by Color mapping ,
.
/
.
48
4.15 / CoronaRaySwitch
CoronaRaySwitchMtl, ,
.
49
4.16 / CoronaSky
, CoronaSun,
.
Sky model .
.
Intensity .
Turbidity .
, , , .
Horizon blur .
Ground .
Color ,
.
Affected by sky ,
.
Rawafake model paramentrs
Rawa-fake
.
50
4.17 / CoronaWire
,
.
Base Color / .
Edges , (
). All edges,
.
Vertices Edges, .
51
5.1 / CScatter
52
, ,
.
Distribute on object
/,
. +/-
/ . []
.
Density
( )
Instanced objects
, .
, .
Frequency
.
Scattering
.
Scatter type
On surface
In bounding box , ,
.
Rand generator .
Scatter count .
Random seed .
53
Density ,
.
Avoid collision , .
Transformations
.
Rotation .
Translation .
Scale . Uniform,
.
.
Display
, .
Displayed .
Icon Size .
54
5.2 / CProxy
.
- ( )!
. Pick from scene
, .
.cproxy, .
,
.
Load from file (
.cproxy).
55
Cache in RAM ,
-. ,
.
Viewport visualization
Method - (
/
/ ( Point cloud dilsplayed [%]
)/ mesh-).
Reload from disk - ( ,
).
Batch convert -
(A7 ) .cproxy.
P.S.
- mesh. - Full
mesh Editable mesh.
56