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Corona render v.1.

0
Corona render


1 / About..3
2 / Render Setup......5
2.1 / Perfomance...........................................................................................10
2.2 / System..16
3 / Lights/CoronaCameraMod...19
3.1 / CoronaLight..20
3.2 / CoronaSun.23
3.3 / CoronaCameraMod.25
4 / Materials/Maps.27
4.1 / Materials / CoronaMtl28
4.2 / Volumetric absorbtion and scattering32
4.3 / CoronaLightMtl..35
4.4 / CoronaPortalMtl36
4.5 / CoronaRaySwitchMtl..37
4.6 / CoronaShadowCatcherMtl.38
4.7 / CoronaVolumeMtl40
4.8 / Maps / CoronaAO.41
4.9 / CoronaColor.43
4.10 / CoronaFront/Back.44
4.11 / CoronaMix..45
4.12 / CoronaMultiTexmap46
4.13 / CoronaNormal.47
4.14 / CoronaOutput..48
4.15 / CoronaRaySwitch..49
4.16 / CoronaSky50
4.17 / CoronaWire51
5 / Addition tools (Corona scatter, proxy).52
5.1 / CScatter52
5.2 / CProxy55
2

1 / About / Corona renderer.


, ,
.

, .. 3
, , -,
( , - 3dsMax).
.
,
, .
.
Bitmap Proxies Render Setup ( ),
,
.


(, ), ,
. ,
, ,
.

2 / Render Setup

Show VFB ( )
.

Start interactive .
VFB.

Render only elements (), ,


,
, ,
, , .

With AA anti-aliasing .

Reset settings .

Progressive rendering limits


.
, ,
.

Pass limit .

Time limit .
, ( ),
, .

Save/Resume rendering
, .

.

Save VFB OpenEXR,



.

Resume from file (


dump VFB).
,
, , .

Resume last render , ,


VFB, ,
.

Render overrides

, ,
. Render hidden lights,
/ .

Camera/Exposure/Tone Mapping
Exposure ;
Highlight compress ( ).
,
, , ,
.
Use photograpchic exposure

. Shutter speed/Sensor/F-stop
DOF Motion Blur.

Depth of filed
,
CoronaCameraMod DOF.
DOF ,
Perspective view focus
distance.
( ).

Shape Bokeh (Circular ).

Motion Blur
/ .

Enable camera .

Enable geometry .

Scene Enviroment
. .
, .. ,
: Environment and Effect,
Corona. , HDRI ()
.
overrides ,
//
.

Global volume material


( ) Godrays.
.

2.1 / Perfomance

. ,
, .
- ,

10

Global Illumination
Primary solver GI, PT (PathTracing).
None only.
Secondary solver GI. UHD
Cache ,
, HD cahe (legacy), . UHD
Cache GI ,
, PT

.

Perfomance Settings
Render Engine - :

Progressive ( ) .

Bidir/VCM ,
unbias ,
. ,
!

Bucket . , ,
)) ,
, ,
.

Lock sampling pattern (


).

11

Enable devel/debug mode /


.
, , .
.

#of threads (0=unlim.) ,


.
. .. = -1, ,
, 12 (6 ) 11, 1
, .
(
).

GI vs AA balance GI )) ..
, GI, ..
, ,
. , 16 , , 64
GI ,
. DOF
MB, , GI ( ,
), . 6 (
).

Max Sample Intensity ,


. . .
.

Light Samples Multiplier


. .. , ,
( 10).
99% .

Max ray depth ,


( ) .
.
Displacement
12

Screen/World .
(coming soon).

Max subdiv poly


( ).
, ,
,
.

Interactive rendering
# of threads override ,
(
).

Max passes .

Clear VFB inbetween renders ,


.

Enable material editor ,


(
). .
, (
).

13

UHD Cache (progressive)


. :
.

Still frame (
).

Animation ,
, .
, .

Precision .
( ).
.

Do previz .

Precomputation (
):

Calculate from scratch ;

Load From file ;

Try to load + append


.
After render : (Discard),
(Save to file).

14

Bucket Render Engine

Samples per iter.


.
GI.

Passes . .

Adaptive thresh. .
.

15

2.2 / System

16

Export scene
.

Enable settings tooltips


.

Custom previews (corona)


: ,
ME,
. , (3dsMax)
.

Low thread priority 3dsMax


.
.

Lock 3ds Max during render .


( )
(,
), 3ds Max ,
, ,
.

Output autosave
.
( Corona dump VFB,
)
.

17

Autosave interval ,
VFB.

On render end
.

During render , .
,
.

Image Filter .
.
, . .
.
Internal Resolution . ..
2, 2 ,
,
(, ).
.
Distributed Rendering
.
DR , DRServer,
.
DR .
(, , DR

) . ,
, .
.
. Enable
Search LAN .

18

CoronaCameraMod
! ,
:

1. Corona Shadow.

2. , .

3. IES ,
, , ..
,
, .. IES.
IES
.. .

4. , 250 ,
,
, ,
. !
!

19

3.1 / CoronaLight

20

Include/Exclude , /
.

Intensity .
W/(sr.m^2), .
lumen(lm),
.

Color .

Direct input
Kelvin temp. .
( ).
Texmap ().
, .

Shape . , ,
.

Directionality . 0 =
, 1 = .

Shadowcatcher illuminator
3 (Shadow Catcher
Matte/Shadow).

21

Visibility .

Visible directly ;
Visible in reflections ;
Visible in refractions (,
,
, ,
);
Occlude other lights , .
Wireframe (Gizmo size)
(). .

IES
IES. IES,
, .
Keep sharp pattern , IES ,
, , ,
IES.

22

3.2 / CoronaSun

.
.

23

, CoronaLight.

Size , .
, .

Add CoronaSky env. environment


CoronaSky ( ).

Textured ,
, ,
, ..,
, .
.

24

3.3 / CoronaCameraMod


. .
:

;
;
DOF ;
.

25

Override camera settings


( ).

Tone Mapping

DOF
Force DOF off in this view
(DOF) , .

Override focus ().

Projection type
. , ,

.
P.S. ,
! (
).

26

4 / Materials/Maps
,
!
, .
, ,
, ( Vray,
VrayHDRI).
, Multitexture, Bercon
Maps.

Blend , ,
.
, , .

27

4.1 / Materials / CoronaMtl


,
.
Basic options

28

Diffuse ,
, ().

Level ,
.
,
(diffuse/reflect/refract/opacity) (R=0,G=0,B=0). ,

. , = 0, ,
, =0.

Translucency
(,
).

Fraction () ( ,
!)

Color .

Reflection
.

Fresnel IOR .
, ..
IOR, .
(,
).

29

Glossiness () . 0
, 1 .

Anisotropy
(, ).

Rotation .

Refraction
(, ).

IOR (
).

Glossiness ().

Caustic (Slow)
,
( ) (
!) , .
.

Thin (no refraction) , ..


. , .
.

Opacity
. ,
.
.
30

Displacement
. Texture
. !
, ,
.
.

Min level
(.. ).

Max level
(.. ).

Water lvl ,
.

31

4.2 / Volumetric absorbtion and scattering

,
(SSS) ( ).

Absorption
(, ).
, . Distance
( ).
Scattering .

. Directionality ( )
(1 , -1 , 0
).
Single bounce only ,
.
.

.
, )

32

Advanced options

Self illumination
,
( ).
. ,
,
.
.
Rounded corners
,
( bump) ,
.
Radius .
Samples .
G-Buffer override G- ( ,
).
Visible in mask . ,
.
Legacy (A7) mode ( 7 )
( ). ( ),
GGX ,
.
( ).
.
33

Alpha mode -
. , .
.
P.S.
Bump 0 1.
,
.

34

4.3 / CoronaLightMtl

(
) :
1. ,
.
2. ,
GI.
Intensity/Color/Texmap/Opacity : (
)// /.

Light emission
Emit light , ,
, .

.
CoronaLight,
:
Visible to alpha channel -.
Visible in masking elements .

35

4.4 / CoronaPortalMtl
(
) .
.
1 !
(coming soon).

36

4.5 / CoronaRaySwitchMtl

.
(GI/Reflection/Refraction/Directly visible) .
, reflection/refraction/Directly visible ,
Global illumination , ,
, GI .

37

4.6 / CoronaShadowCatcherMtl


(). , ,
3 HDRI. ,
,
,
.

38

Matte/Shadow
.

Enviro/Backplate .

Projection mode , 2-
, Screen, ,
Enviro.

Alpha mode -.

Always solid ( ).

For compositing
(, ).
VFB ,
.

Shadow amount .

Reflection properties
.
CoronaMtl,
Use matte projection mode,
Projection mode.
Use enviro for off-screen
(backplates), .

39

4.7 / CoronaVolumeMtl

Volumetric absorption and scattering


CoronaMtl, , :
Emission ,
, Distance , Color .
mesh-,

Global volume material, Render setup, Scene environment.

40

4.8 / Maps / CoronaAO

Ambient Occlusion (),


()
.

Occluded color .

Unoccluded color () .

Max Distance .

Color spread :
.

Ray directionality .

Max samples ( ).

Direction offsets XYZ.


41

Excludes
No excludes , ..
, , ,
Max distance.

Use exclude list .

Only the same object occludes ,


.

Only other object occlude


( ), , .

42

4.9 / CoronaColor

32- .
Solid Color .

Solid HDR color 32- .

Kelvin temp. .
-,
.

Hex color .

Output multiplier .

Aplha -.

Input values are in linear color space ,


( ),
sRGB -
.
43

4.10 / CoronaFront/Back

/
.
Front face side / ( )
.
Back face side / .

44

4.11 / CoronaMix

/
. ,
.
Multiplier/Contrast.
Mix operation .
Mix amount /. 0 100% Base layer, 1
100% Top layer, 0.5 2 50/50.
Top/Base layers , .
Multiplier/Contrast .

45

4.12 / CoronaMultiTexmap

, ,
.
Mode / (
// /ID /G-
).
Item count .
Mix amount ().

46

4.13 / CoronaNormal

bump,
.
Input image bitmap .
Strenght mult. .
Add gamma to input .

, .
RGB channel manipulation
.

47

4.14 / CoronaOutput


.
Affect by Color mapping ,
.
/
.

48

4.15 / CoronaRaySwitch


CoronaRaySwitchMtl, ,
.

49

4.16 / CoronaSky

, CoronaSun,
.
Sky model .
.
Intensity .
Turbidity .
, , , .
Horizon blur .
Ground .
Color ,
.
Affected by sky ,
.
Rawafake model paramentrs
Rawa-fake
.

50

4.17 / CoronaWire

,
.
Base Color / .
Edges , (
). All edges,
.
Vertices Edges, .

51

5 / Addition tools (Corona scatter, proxy)


, Corona
Scatter Proxy objects. , Create,
Geometry.

5.1 / CScatter

52


, ,
.

Distribute on object
/,
. +/-
/ . []
.

Density
( )
Instanced objects
, .
, .

Frequency
.
Scattering
.
Scatter type

On surface
In bounding box , ,
.

Rand generator .

Scatter count .

Random seed .

53

Density ,
.

Avoid collision , .

Convert to max geometry mesh. , ,


.

Transformations

.

Rotation .

Translation .

Scale . Uniform,
.
.

Display
, .
Displayed .
Icon Size .

54

5.2 / CProxy

.
- ( )!
. Pick from scene
, .
.cproxy, .
,
.
Load from file (
.cproxy).

55

Cache in RAM ,
-. ,
.
Viewport visualization

Method - (
/
/ ( Point cloud dilsplayed [%]
)/ mesh-).
Reload from disk - ( ,
).
Batch convert -
(A7 ) .cproxy.
P.S.
- mesh. - Full
mesh Editable mesh.

56

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