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Link / Unlink - .
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(Align), (Array) (Spacing).
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Mesh .
Turbo Smooth .
Shell MESH .
. Extrude.
. Edit Spline. .
Bevel, Bevel Profile Lathe.
Boolean.
Lofting. Sweep.
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: , UVW Map.
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( ).
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: Fog, Volume Light, Volume Fog, Fire Effect.

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: . , 2010.

3ds MAX 2010.


3ds MAX 2010
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CREATE GEOMETRY STANDARD PRIMITIVES.
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STANDARD PRIMITIVES:
BOX , .
SPHERE , , .
CYLINDER .
TORUS , .
TEAPOT .
CONE .
GEOSPHERE , .
TUBE .
PYRAMID .
PLANE , .

EXTENDED PRIMITIVES:
HEDRA . .
CHAMFER BOX , .
OIL TANK .
SPINDLE .
GENGON .
RING WAVE . .
PRISM .
TORUS KNOT . , .
CHAMFER CYLINDER , .
CAPSULE , .
L-EXT L-
C-EXT - C-
HOSE . , .
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, , .
,
( ),
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RADIUS .
WIDTH .
LENGTH .
HEIGHT .
SEGMENTS , .
SIDES , .
SMOOTH \ .
HEMISPHERE - .
CHOP\SQUASH .
SLICE ON .
SLICE FROM\SLICE TO .
BASE TO PIVOT .
GENERATE MAPPING COORDINATES .

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F12
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CTRL. ,
CTRL ,
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CTRL
ALT .
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SELECT BY COLOR,
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COPY .
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INSTANCE .
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REFERENCE .
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NUMBER OF COPIES - . ,
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NAME . - ,
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PIVOT POINT .
PIVOT POINT ,
, . ,
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PIVOT
AFFECT PIVOT ONLY.
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1. , .
2. AFFECT PIVOT ONLY ( ).
3.

4. .
5. AFFECT PIVOT ONLY.
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CENTER TO OBJECT PIVOT .

ALIGN TO OBJECT
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ALIGN TO WORLD .

RESET PIVOT - PIVOT, .

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1. PIVOT CENTER. PIVOT POINT .
, PIVOT POINT.
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2. SELECTION CENTER. ()
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PIVOT POINT`a.
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3. COORDINATE CENTER.

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3ds MAX .
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VIEW .
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X , Y - , Z -
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SCREEN , VIEW,
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WORLD . .
PARENT
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LOCAL - ,
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GIMBAL LOCAL,
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GRID . ,
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PICK .
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-
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HIDE SELECTIION ().


HIDE UNSELECTED , ().
UNHIDE ALL .
UNHIDE BY NAME ,
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FREEZE SELECTION - ().


UNFREEZE ALL - .

LINK / UNLINK: .
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LINK
UNLINK:
LINK. :
1. LINK ( ).
2. () , ,
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UNLINK. . , .

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3ds MAX .
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:
1. , .
2. GROUP ( - ).
3. GROUP ().

GROUP:
UNGROUP ( ).
OPEN (
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CLOSE .
ATTACH . ( ).
DETACH .
EXPLODE .

/ .
,
:
1.

().

2.

3.

(. ).

( ).

:
X,Y,Z . .
OFFSET .
NO CLONE , .
COPY .
INSTANCE .
REFERENCE .
MIRROR IK LINKS .

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3ds MAX
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( -
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3D-. : [W] - , [S] - ,[A] - , [D] - , [E], [C]- . , .
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. [ALT + ]
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. [Alt + W]
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SMOOTH+HIGHLIGHTS () . [F3]
WIREFRAME () . [F3]
OTHER .
EDGED FACES . [F4]
TRANSPARENCY .
SHOW GRID . [G]
SHOW BACKGROUND ( )
SHOW SAFE FRAME . [CTRL+F]
TEXTURE CORRECTION . [CTRL+T]
DISABLE VIEW . [D]
VIEWS . [F,L,T,P,C]
UNDO . [SHIFT+Z]
CONFIGURE .

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3ds MAX
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( 5 ). .
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10 .

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(.. ).
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( ):

2D . ,
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2.5D , ,
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3D . .
, PERSPECTIVE.

. , ,
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GRID POINTS .
PIVOT PIVOT POINT.
PERPENDICULAR .
VERTEX .
EDGE ( ).
FACE .
GRID LINES .
BOUNDING BOX .
TANGENT .
ENDPOINT .
MIDPOINT .
CENTER FACE .

ALIGN .
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ALIGN ( ).


:
1. , .. ,
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CURRENT.
2. ALIGN, .
3. .
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TARGET.
4. , .

ALIGN:
1. X/Y/Z POSITION , .
2. CURRENT OBJECT :
MINIMUM ( ).
CENTER ( ).
PIVOT POINT .
MAXIMUM ( ).
3. TARGET OBJECT - ,
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4. APPLY , .
5. X/Y/Z ALIGN ORIENTATION () . ,
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6. X/Y/Z/ MATCH SCALE - ,
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(1), (2 3), ..
CURRENT TARGET.
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(1) Z ( TOP),
CURRENT MINIMUM (2) , TARGET
MAXIMUM (3).

ARRAY .
ARRAY

.

TOOLS,
ARRAY. :

1. MOVE/ROTATE/SCALE // ,
. , MOVE ROTATE.
2. INCERMENTAL ,
. ,
.
3. TOTALS - ,
. ,
.
4. 1D/2D/3D : / / .
5. COPY/INSTANCE/REFERNCE .
6. COUNT .
7. RESET ALL PARAMETERS .
8. TOTAL IN ARRAY .
RE-ORIENT .
UNIFORM .

Spacing Tool () .
Spacing Tool ()
. , , (, ,
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(
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Spacing Tool, ,
.
, , ,

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:
1.PICK PATH .

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2.PICK PIONTS
,
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3. :
COUNT .
SPACING .
START/END OFFSET / .
4.

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5.:
EDGES .
CENTERS .
FOLLOW .
6.COPY/INSTANCE/REFERNCE .

7.APPLY- . , .
8.CANCEL .

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3ds MAX, .
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MODIFIER STACK. , ,
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1.

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2.

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3.

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4.

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5.

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, , INSTANCE`.

6.

- .

7.

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:
BEND .
TAPER ().
TWIST .
NOISE ( ).
LATTICE .
SLICE / .
RELAX .
STRETCH / .
WAVE .
RIPPLE .
PUSH .
X-FORM , , .

. .
BEND . .
:
Angle .
Direction .

TAPER ().
.
:
Amount .
,
.
Curve / .

TWIST .
:
Angle - .
Bias ,

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NOISE ( ).
:
Seed .
Scale .
Fractal
( ) .
Roughness .
Iteration .
Strength (XYZ)
.
Animate Noise
.
Frequency

() .

Phase .

().
LATTICE . , .

:
Apply to Entire Object .
Joints Only from Vertices ( ).
Struts Only from Edges ( ).
Both ( ).
Struts .
Radius .
Segments .
Sides ( ).
Material ID .
Ignore Hidden Edges .
End Caps .
Smooth .
Joints .
Tetra/Octa/Icosa ( ).
Radius .
Segments .
Material ID .
Smooth .

STRETCH /.
:
Stretch /.
Amplify .

SLICE / .
, Slice ,
() , ..
. Edit
Mesh (. ), ,
DETACH.

Slice
. .

-
Slice. (
)
- SLICE
SLICE PLANE.
( - SLICE PLANE
)

.
,
- (
- SLICE PLAE). .


SLICE:
REFINE MESH
,
.
SPLIT MESH
.
REMOVE TOP
.
REMOVE BOTTOM
.
,
,
.

CAP HOLES .
(CAP HOLES)
(, )
.

( ) 3ds MAX:
3ds MAX.
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3ds MAX.
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. (
Box` Plane`a),
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MESH :

MESH .
, MESH
EDIT MESH .
EDIT MESH ,
MESH (, ,
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-, .. .
-
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(, , ) (, ,
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BOX ,
:

BOX
>>
EDIT MESH ( )
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TURBO SMOOTH
() TURBO SMOOTH
( ), EDIT MESH.
EDIT MESH
EXTRUDE, .. :

EXTRUDE -
POLYGON, EXTRUDE
EDIT MESH.

, , ,
, EXTRUDE, ,
. ENTER.

Edit Mesh ( Edit geometry).


- ( ).

Vertex
Edge
Face
Polygon
Element

,

, Face`
( ) .

,
-,
. - ,
.

Create
Delete
Attach
Attach List

Detach

Turn
Divide
Extrude
Chamfer
Slice Plane
Slice
Cut
Weld
Selected
Weld Target
Tessellate
Explode
Remove isolated vertices
Select open
edges
Create shape
from edges
View align
Grid align
Make Planar
Collapse

Edge
Edge
Vertex
Vertex
Vertex
Edge
Edge
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Split
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Split .
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( , ,
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- .
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-, ,
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TURBO SMOOTH () MESH .


3ds MAX MESH .
TURBO SMOOTH,
. , MESH
,
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, .


TURBO SMOOTH:
ITERATIONS ,
.
1 2. :
3ds MAX.
RENDER ITERATIONS
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ISOLINE DISPLAY .
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EXPLICIT NORMALS
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TURBO SMOOTH .
SMOOTH RESULT .
SEPARATE BY ( )
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SHELL () MESH .

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, MESH
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() ,
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,
.

, SHELL
.
SHELL:
INNER AMOUNT
(
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OUTER AMOUNT .
SEGMENTS . ,

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BEVEL EDGES
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NONE, .
TOP, . ,
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OVERRIDE MATERIAL ID
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AUTO SMOOTH EDGE
. , . Angle

( , )
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OVERRIDE EDGE SMOOTH GRUOP
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EDGE MAPPING
( ) .
SELECT EDGES (
).
SELECT INNER FACES .
SELECT OUTER FACES .
STRAIGHTEN CORNERS .
.

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LINE --.
CIRCLE .
ARC .
NGON , - .
TEXT .
SECTION .
RECTANGLE , .
ELIPSE .
DONUT , .
STAR , .
HELIX , .
,
, .
(segments), ,
INTERPOLATION,
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EXTRUDE:
,
, EXTRUDE.
EXTRUDE , ,
,
:

1. , .. .
2. .
EXTRUDE:
AMOUNT () , ,
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SEGMENTS .
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CAP START\END
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SMOOTH ,
.

.
, - EDIT SPLINE.
EDIT SPLINE
- (SUB-OBJECT).
-
(, , ..),
. -
, . -

EDIT SPLINE.
EDIT SPLINE:
- ( ):

Vertex

Segment ,
Spline
( )
,
-.
, (Weld, Connect) ,
Attach .

Create Line
Delete
Attach
Attach
Mult.
Detach

Segment
Spline

Refine
Break

vertex

Insert
Make First

vertex

Chamfer
Fillet
Weld

vertex

Connect
Divide
Outline
Boolean
Mirror
Trim
Extend
Close

vertex

vertex

vertex

vertex
vertex

Segment
Spline
Spline
Spline
Spline
Spline
Spline

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() . .
Loft Cross Section.
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3ds MAX
BEZIER.
:
(VERTEX`)
( ) ,
.
, , ,
.

( BEZIER BEZIER-CORNER)
,
.
:
CORNER
, .

SMOOTH
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BEZIER -
.
,
.
BEZIER-CORNER - -
BEZIER,
, .

.
,
.
. EXTRUDE,
: BEVEL, BEVEL PROFILE LATHE.

BEVEL ,
:
PARAMETERS:
LINEAR SIDES
CURVED SIDES
SEGMENTS , .
SMOOTH ACROSS LEVELS .
KEEP LINES FROM CROSSING .
SEPARATION .
BEVEL VALUES:
START OUTLINE .
LEVEL1/2/3 . ,
.
HEIGHT .
OUTLINE , .

(. ).

BEVEL PROFILE .
,
. :

1.
- -.
.
2. .
3. BEVEL PROFILE.
4. PICK PROFILE (. ).
5. -.

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PROFILE, , , ,
,
() , EXTRUDE BEVEL
PROFILE. PICK PROFILE !

, - PROFILE GIZMO
BEVEL PROFILE, .
, ,
.

LATHE .
LATHE ,
,
. , ,
.

LATHE
SUB-OBJECT,
.
:
DEGREES ,
, 360 ( ).

WELD CORE .
.
. ,
, .

FLIP NORMALS .
.
!
SEGMENTS . !
X\Y\Z , Y.
MIN\CENTER\MAX

SMOOTH ( ).
:
WELD CORE FLIP
NORMALS, , .
FLIP NORMALS ,
.
, ,
.

MIN\CENTER\MAX, , - AXIS
LATHE, (. ).
,
, .
,
.

Compound objects: BOOLEAN.


BOOLEAN ( )
(), .
:

, ..

(, ).

:
1. ( ,
).
2. BOOLEAN (CREATE-COMPOUND OBJECTSBOOLEAN).
3. PICK OPERAND B.
4. , /.
5. .

BOOLEAN ( ):
UNION ().
INTERSECTION .
SUBTRACTION (A-B) ( ).
SUBTRACTION (B-A) , .
CUT ( ).

, ,
() ,

!
:
1. .
2. EDIT MESH.
3. ATTACH
4. (
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5. , .
6. BOOLEAN.

Compound objects: LOFTING. .


,
( )
.
.
(PATH), (SHAPE).

,
-
, ,
. , ()
.
:
1. .
2. LOFT (CREATE-COMPOUND OBJECTS-LOFT)
3. GET SHAPE
4. .
5. .

:
SMOOTH LENGTH .
, , , . [1]
APPLY MAPPING . [2]
PATH . ,
, GET SHAPE
. [3]
SHAPE STEPS ,
, , .
[4]
PATH STEPS ,
, , . [4]
BANKING .
, , .
LINEAR INTERPOLATION
, ,
.
FLIP NORMALS .
FLIP NORMALS ,
.
, , . [5]
SKIN \ SKIN IN SHADED /
, ,
. [6]

Compound objects: LOFTING. .


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(PIVOT), ,
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1. ( SKIN)
SKIN SKIN IN SHADED.
2. , ,
-: SHAPE.

3. ,
.
4. ( ). , 90
Z () 180 Y (, ).
5. -.
6. Y 180 , (
SKIN) ( , ) FLIP NORMALS.

7. ( SKIN) SKIN.
8.
LOCAL,
VIEW, .

SWEEP.
SWEEP ,
-
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SWEEP
, , /
. ,
SWEEP, ,
(, , ..), .
SWEEP ,
.

SWEEP
: (
)
,
(
).

SWEEP -.
:
USE BUILD-IN SECTION
, SWEEP.
BUILD-IN SECTION () .
PARAMETERS .
,
,
:
LENGTH .
WIDTH .
RADIUS , .
THICKNESS .
CORNER RADIUS .
EDGE RADIUS .

SWEEP ().
, ,
SWEEP
( ). ,
INSTANCE, .. , ,
SWEEP-, .

SWEEP -,
USE CUSTOM SECTION, PICK,
.
:
1. MIRROR ON XZ/XY PLANE
XZ / XY.
2. X/Y OFFSET X (-) / Y
(-).
.
ANGLE .
Z.
3. SMOOTH SECTION/SMOOTH PATH /
() ().
, , ,
.
4. PIVOT ALIGNMENT
XZ/XY.
.
5. ALIGN PIVOT
Pivot Point`. .
6. BANKING

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UNION INTERSECTIONS
.

.
:
, .
, , .

() .
:
1. (),
.

2. (),
, .
3. .
. ,

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4. . ,

.
5. . STANDARD.
6. (//), .
7. / .
8. . .

,
, 24 , , -
. ,

(32 / 53 / 64 ).
, ,
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(MAP) (MATERIAL):
(MAP) . ,
, .. , .
( ) ,
.

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, (. )
RENDERING, MATERIAL/MAP BROWSER.


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1. .
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2. . .
3. . ,
.
4. . ,
.
5. .
( )
. , ..
.
6. .
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3ds MAX.

:
3dsmax.mat , .

architectural.materials.********.mat ,
Architectural ,
. ,
, .
7. . ,
.
8. .
9. .
. SAVE.

,
, , .
( ) :
BACKGROUND , .
BRICKS .
CONCRETE , .
FABRIC .
GROUND .
METAL .
REFLECTION , , .
SKY - , .
STONE .
WOOD .

, :
, ,
, ,
, (, TOTAL TEXTURES)
, , Adobe Photoshop .
,
,
. ,
, :

1.

DIFFUSE ( ) .

,
DIFFUSE
,

2. (MAP`).
,
. ,
, , , .
3ds MAX
. , , ,
, BITMAP.
.
3.
.

, CD DVD ,

.
,
4. BITMAP:

5.

( ). .
6. SHOW MAP IN VIEWPORT ( - ).

,
. .

. UVW MAP.
(MAPPING) , ()
.
() .
( )
, , (..
) ,
.
, ..
. ,
, ,
.
, UVW MAP,
:
,
,
.
( UVW MAP ) ,
PLANAR SPHERICAL, PLANAR ,
, BOX .


, ,
.
, ,
(PLANAR) .

UVW MAP.
.
PLANAR .
CYLINDRICAL .
SPHERICAL .
SHRINK WRAP .
BOX , .
FACE .
XYZ to UVW ( ).

( ).
LENGTH .
WIDTH .
HEIGHT , PLANAR.

.
U\V\W TILE .
MAP CHANNEL .
X\Y\X .
FIT , .
BITMAP FIT - , .
VIEW ALIGN .
RESET .
CENTER .
NORMAL ALIGN - .
REGION FIT .
ACQUIRE .

UVW MAP.
, .
PLANAR, BOX,
, ,
.
,
(X\Y\Z). , UVW MAP
-, .
, RESET, .
, ,
, ACQUIRE ( ACQUIRE,
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.
,
( .).
: TARGET FREE.
TARGET
FREE.
,
TARGET.

FREE,
.
CREATE - CAMERAS
(TARGET FREE). TARGET,
(
) , ,
. FREE
( FREE
).

.
LENS ,
,
.

FOV (Field Of Vision) , LENS.


ORTHOGRAPHIC PROJECTION .
() .
STOCK LENSES ( LENS).
TYPE (TARGET/FREE).
SHOW CONE .
SHOW HORIZON .
ENVIRONMENTAL RANGES ,
( .
).
SHOW , ,
.
NEAR RANGE , .
FAR RANGE ,
.
CLIPPING PLANES .
CLIP MANUALLY .

NEAR CLIP .
FAR CLIP .

: .
:
, ,

(BACKWARD RAYTRACE) ,

(
)

.


, ,
, .


, .
.

(RADIOSITY),


.
,

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(, , )
.

,



. 7.5 3ds MAX

ADAPTIVE RADIOSITY.
, ,

(GI GLOBAL ILLUMINATION) ,
- .
(
)
.

.


Mental Ray ( 3ds max) V-ray
( ).

: .
: .
, ,
, , ,
, - .

:
TARGET SPOT / FREE SPOT

, , ,
, , .
TARGET DIRECT / FREE DIRECT

, ,
.
OMNI
, . ,
, .
SKYLIGHT
, . .
ADVANCED LIGHTING LIGHT TRACER.
MR AREA OMNI
OMNI () ,
MENTAL RAY, 3ds MAX.
MR AREA SPOT
SPOT () ,
MENTAL RAY, 3ds MAX.

:
TARGET POINT / FREE POINT
, , OMNI,
.
.
TARGET LINEAR / FREE LINEAR
, ,
.
TARGET AREA / FREE AREA
, ,
.
IES SUN
, .
.
IES SKY
, . .
().
ADVANCED LIGHTING LIGHT TRACER.

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OMNI .

1. ON \ , ,
, . (
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2. ON (shadows) - \ . ,
.

3. . , (2):
SHADOW MAP ,
, .
RAY TRACED ,
. .
ADV RAY TRACED ,
. .
AREA SHADOWS ,
(
).
. .
4. EXCLUDE
.
5. MULTIPLIER .
.
6. . ().
7. FAR ATTENUATION (USE) .
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,
.
USE - \ .
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START , .
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FALLOFF .
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, .

.
,
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,
: , .

( ).

1. ON \ .
2. ON (shadows) - \ . ,
.

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.
4. EXCLUDE
. , ,
,
,
, .
5. DISTRIBUTION :
ISOTROPIC ( POINT).
SPOTLIGHT ( POINT).
DIFFUSE (LINEAR\AREA).
WEB ,
IES (Illuminating Engineering
Society).
6. COLOR () .
,
.
7. FILTER COLOR (,
, ).
8. INTENSITY ,
.
9. DIMENSIONS ,
, LINEAR AREA.
10. 2-SIDED SHADOWS ,
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11. SPECULAR \
.
,
.

( ).
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:
SHADOW MAP , .
. .
OMNI. ,
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RAY TRACED , ( ).
.
. , .
ADV RAY TRACED
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( ON
TRANSPARENT SHADOWS).
AREA SHADOWS ,
. / ,
ON TRANSPARENT
SHADOWS. (1)
(4).
:
1. ( AREA SHADOWS).
SIMPLE .
RECTANGLE , LINEAR/AREA.
DISK , , SPOT/DIRECT.
BOX , , OMNI/POINT.
SPHERE , , OMNI/POINT.
2. (
2-SIDED).
3. / .
, .
AREA SHADOWS.
4. .
AREA SHADOWS.
//// ..
5. .
,
.
ADV RAY TRACED AREA SHADOWS.
SAMPLE SPREAD ,
.
SHADOW MAP AREA SHADOWS.
SHADOW BIAS ,
- .

: .
(BACKWARD RAYTRACE)
(, , ),
,
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ONMI
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2. (MULTIPLIER) 50 .
3. ( SPECULAR ADVANCED EFFECTS).
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,
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, (
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COMMON PARAMETERS .

.
1. BACKGROUND COLOR .
2. ENVIRONMENT MAP
( ).
.
USE MAP .
,
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.
4. LEVEL - .
MULTIPLIER
.
5. AMBIENT , .
EXPOSURE CONTROL .
,
, , RADIOCITY .
6. EXPOSURE .
7. RENDER PREVIEW ,
.
ATMOSPHERE
( ).
,
.
8. ATMOSPHERIC EFFECTS .
9. ADD . :
FOG , ENVIRONMENTAL RANGES .
VOLUME FOG . .
VOLUME LIGHT .
FIRE EFFECT . .
DELETE .

( ).

( ) .
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( )
. ,
:
: :
1. ,
( NEW)
Bitmap ( ) .
, (
) Bitmap .

2. Bitmap


.
,
.
CD
DVD ,
.
, 3ds
MAX,

:
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3. Bitmap
TEXTURE
ENVIRONMENT. 3ds
MAX ,
,
.
4. BITMAP

( ).
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View Image
.

().
: :

-
: Rendering Environment.
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) ,
.

(Bitmap, )
, ENVIRONMENT MAP .
INSTANCE. , ,
, ,
.
: :
,
.
(, )
,
.
VIEWS VIEWPORT BACKGROUND.
, , :
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, ENVIRONMENT
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.
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: .
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WIDTH HEIGTH
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.
RENDERER SSE (
INTEL PENTIUM) .
ENABLE SSE
, ,
INTEL
PENTIUM.
FILTER
() .

. AREA,
.
,
CATMULL-ROM,
.

: Fog - .
,
,
.
()
() ,
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:
1. COLOR - .
2. COLOR MAP - .
3. STANDARD / LAYERED - (
) ( ).
4. EXPONENTIAL - ( )
.
: Volume Light .

, .

, ..
, .
:
1. PICK LIGHT ,
.
REMOVE LIGHT .
2. LIGHTS LIST ,
.
3. EXPONENTIAL - ( )
.
4. DENSITY .
5. MAX LIGHT .
6. FOG COLOR .
ATT. COLOR () .
7. NOISE ON . ( ) .
8. AMOUNT .
REGULAR/FRACTAL/TURBULENCE - .
HIGH .
LOW .
SIZE ( ).
PHASE , .

: Volume fog .
, , ,
. ( )
.
, .
.

BOX GIZMO .
SPHERE GIZMO .
CYL GIZMO .

,
.
:
1. PICK GIZMO
.

2. REMOVE GIZMO .
3. GIZMOS LIST .
4. SOFTEN GIZMO EDGES
.
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.
DENSITY .
STEP SIZE .
MAX STEPS .
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, (, ).
NOISE :
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INVERT ( ) .
HIGH .
LOW .
UNIFORMITY .
SIZE ( ).
PHASE , .
WIND STRENGTH ,
, .

: Fire Effect .
, ,
.
, .
:
1. PICK GIZMO .
REMOVE GIZMO .
2. GIZMOS LIST .
3. INNER COLOR .
4. OUTHER COLOR .
5. SMOKE COLOR ,
.
6. FLAME TYPE ( ):
TENDRIL ( Z ).
FIREBALL .
STRETCH .
REGULARITY .
FLAME SIZE .
FLAME DETAIL .
DENSITY .
SAMPLES .
PHASE - ,
.
DRIFT .
7. EXPLOSION .
SMOKE .
8. SETUP EXPLOSION , :
START TIME .
END TIME .
FURY .

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Autodesk 3ds Max 2010.


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Autodesk 3ds Max 2010


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Autodesk 3ds Max 2010.


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Autodesk 3ds Max 2010.


2.

Autodesk 3ds Max 2010.


3.

CHAOS software V-Ray 1.5.


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Autodesk Maya 2009.


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Autodesk 3ds Max 2010.


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Rhinoceros 4.0.
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Adobe Photoshop CS4/CS3. 1.


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