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2. Installation
Prior to installation, you first need to download the ANA 2 license key from the My Account page - https://www.
sonicacademy.com/my_account/downloads/plugins. Place the license key on your desktop and select it when
asked by the plugin. Once complete the license can be removed from your computer. Should you need to
reinstall ANA 2 at any time, you can download the license key from your account page.
Apple Installation
Run the full version installer that comes with the download to install ANA 2 on your hard drive. Once installation
is complete you can then select ANA 2 from within your DAW. You will be asked for your license key - simply point
it to the file you downloaded previously
Preset Browser
The preset browser enables you to filter the preset list on the right by clicking on items in the Category, Sub
Category, Genre or User Tags columns. This will then show a filtered list based on your selections. You can also
click on the each columns title to select different column options.
You can sort the preset list either alphabetically by clicking on the Preset column title or sort by category by
clicking on the Category column title.
You can use the Search Box on the bottom right to search for specific presets based on a string of text.
Saving Presets
Presets can be saved either using the save or save as buttons.
Presets in the factory bank should not be overwritten and should be saved to a new location.
The User Bank is where you save your own modified or custom presets.
DLC bank is where preset packs bought from the Sonic Sounds Store will be stored.
Voice Count - Shows the number of voices currently being used. This can give you an idea of how much CPU
processing is being used.
Control Info - Shows the currently activated control and its parameter value.
Meter and Volume - Displays the volume level and Volume control.
Overview
OSC 1-3 are wavetable oscillators with 2 types of waveform you can select. 2D wavetables are fixed single cycle
waveforms much like an analogue synth. 3D Wavetables have multiple frames that can be scrolled through
using the Morph Control giving you the potential for more complex evolving sounds.
Waveform Browser
You can access the wave browser by clicking on the current waveform name just above the waveshape display.
This opens up the wave browser panel. You can select which OSC or Sampler to load a wave into by selecting the
OSC 1 to 3 buttons or Sampler 4 to 6 buttons.
OSC Selection
There are 3 main oscillators in ANA 2, you can switch between them using the OSC Select buttons.
From V2.5 there is also a analogue DRIFT parameter. This defines how much of a randomised pitch is applied on
each note that is played through this oscillator.
Unison Controls
Voices - Controls the number of unison voices.
Pan - Controls the position in the stereo field from the Left to Right channel.
Filter Mix 1/2 - Sets the amount of signal sent to Filter 1 (left) Both (middle) or Filter 2 (right)
Also available is a filter bypass (x) button
Pulse Width - Squashes the waveform to the left to create a pulse width effect.
Sync - The Sync in ANA 2 is self synchronized. The pitch of the wave is increased while keeping the same
waveform window size.
3D Waveform Controls
When the selected waveform is a 3D Wavetable the PHASE control is swapped for a MORPH control. The morph
control steps through the different frames in the 3D wavetable.
FM - Frequency modulation
FM synthesis is when one waveform modulates the frequency of another waveform to create a more complex
sound. In ANA 2 you can modulate the frequency of each oscillator using various sources as follows:
You can select which sources is being used as the modulator by clicking on its name in the source selector
panel in the FM section. You can also select from 4 modulator Filter options in the OSCs Settings drop
down. This can help clean up the FM sound.
Overview
OSC 4-6 are sample players. You can load samples from the included library or set up custom locations for your
own samples or simply drag and drop files from your computers file system. The sampler has Loop (with Cross
fade) and Reverse.
Sample Browser
You can access the sample browser by clicking on the current waveform name just above the sample waveform
display. This opens up the wave browser panel. You can select which OSC or Sampler to load a wave in to by
selecting the OSC 1 to 3 buttons or Sampler 4 to 6 buttons.
Sampler Selection
There are 3 samplers in ANA 2, you can switch between them using the sampler select buttons.
Waveform - Displays the currently selected sample... Clicking the waveform names open the sample browser.
Retrig - Toggles between the sample starting at the start point or starting from a random location in the sample.
KEY - Controls how much keyboard pitch tracking there is from none at 0 to full tracking at 100.
Multi-Sampling Overview
Oscillators 4-6 now can contain multiple samples (a different sample on each key), as well as the previous
single samples or even a mix and match of both. This means ANA 2 now has a vastly expanded sound palette,
from deep sampled grand pianos, massive strings or bespoke custom built choirs. Users can now create
even bigger sounds with this new function aswell simply creating and even sharing thier own multi-sample
instruments. You can also have upto three layers of samples per key allowing you create even more realistic
sound instruments.
File overview
MSPr - A Multisample Patch or MSPr lets the user save a patch that can be recalled at a later date which
contians information about the samples, any user defined key ranges, loop points, root notes, etc. Anything
defined within the MS Edit screen. Once saved, this patch can be treated like anyother waveform in the browser
and is now avaible to create presets along with waveforms from oscillators 1-3. To clarify, an MSPr will not save
any setting on filters, FX, Gnv's etc or even waveforms in 1-3.
SAMSC - A Multisample instrument or SAMSC is a preset that contains an MSPr setting and the samples
contained with in. This will allow users to share thier multisampling patches along with samples with other ANA
MS users
Presets - Once you have created or installed MSPr's they will become available to the user just like a normal
wavefrom from the waveform brower. You can have a multisample patch in each ocilator 4-6.
Zone - Allows to to set the key range zones for the samples imported into ANA MS
Velocity - Here you can set the velocity range of the samples loaded into ANA MS. This will allow you to create
velocity layers, meaning you can have three different samples mapped to the same key with different velocity
ranges.
Sample - Allows the user the user to see the sample waveform, set start and loop points along with cross fading
and gain.
Import - Allows the user to import samples, multisample patches (MSPr) , and multisample instruments (samsc)
into the selected oscillotor.
Save - Here the user can save the created multisample patch (MSPr). The open dialogue box allow the user to
name, select a folder location for the patcht o be saved and import the samples used into the user libaray.
Clear All Samples - Clears all the samples loaded into the selected oscillator.
Along with those controls there are some additional controls that can be applied
One Shot - This will play the sample in its entireity without any gate on each note played
Note Off - This will trigger this sample when a 'Note Off' value is received rather than a 'Note On' - By default,
when Note Off is active, One Shot is also active as there is no envelope control for the note off sample.
MIDI
MIDI Learn - Enables you to set Root Key, Low Key and High Key through your MIDI keyboard. Just click on
each item you want to edit and press a midi note.
MIDI Sample Select - Use this to select the sample you want to edit with your midi keyboard.
Sorting
Sort by Name / Root Key / High Key / Low Key / High Velocity / Low Velocity in both ASCENDING and
DESCENDING orders
Loop Settings
Use Loop Points from File - Use this if your sample file already contains a ACID Style loop marker. ANA 2 can
pick this up and apply the loop settings (if it hasn't already done so)
Apply Loop Settings to All Samples - Use this to apply the loop settings you have made in one sample to all
of your other samples
Map around root keys (Pitch Down only) - Spreads the samples at and below the key ranges of its
designated Root Key (but never above)
Spread Evenly - Spreads the samples across the entire keyboard range
Map Consecutively (Drums) - Places one sample onto each key consecutively on the keyboard
Root Key (Detect From File) - Detects the Root key from the sample (via the file name - end each file name
with an underscore and the Root Key e.g. Piano_C3, Piano_G3)
Import Sample - Brings up a system browser box where you can select a specific sample to import into the
sampler
Please note you can Drag and Drop onto the sampler area as well.
Save MSPr - This will save a Multi Sample Patch consisting of all of the settings within the sampler, as well as
locations of all of the imported samples so that you can recall this collection of samples later.
Import MSPr - Import a MSPr file that has been shared with you
Export samsc - Export a Multi Sample Instrument which is a single file containing the MSPr as well as all of
the samples - ensuring that there are no missing samples when sharing instruments.
Collect Samples - This will collect any samples that are located / reference to from outside of your ANA 2
library folders and offer to save them to your User library folder. This will minimise any missing sample issues.
Filters Overview
ANA 2 Features 2 Filters with 46 filter types. These can be arranged in Series and parallel mode and have and
analog overdrive section.
Filters Categories
ANA 2 Features 3 Filter Categories: Analog, Vowel, Other.
Analog - This section contains analog modelled filters based on various popular filter types from classic synths.
Other - This section contains all the filters from ANA1 and a few other interesting Phase based filter types
Series:
Filters Controls
Cutoff - Controls the frequency at which harmonics are removed from the waveform.
Res (Resonance) - Boosts or cuts part of the signal that surround the frequency as defined by the cutoff.
Env - Controls the amount of signal that will be sent to the filter envelope section.
New in v2.5 - Gain - This is a pre filter gain that allows you to adjust the volume of the oscillator pre filter.
Cutoff 1 /2 - Is linked to both filter 1 and 2, controls both cutoff parameters simultaneously
RES - Is again linked to both filter 1 and 2’s resonances controls. Will controls the resonance parameters
Envelopes Overview
ANA 2 has three envelopes types which are abbreviated to FILT ENV, AMP ENV and MOD ENV on the interface.
Envelopes enable you to control a certain function over time using Attack Time, Decay Time, Sustain Level, and
Release Time
Envelopes Controls
All the envelopes share the same controls:
Attack - Controls the time taken for a signal go from zero amplitude to a predetermined amplitude.
Decay - Controls the time taken for a signal to fall to the sustain level following the initial attack time.
Release - Controls the time taken for the signal to fall from the sustain period to zero amplitude.
Velo - Controls the velocity sensitivity of the Filt env and how it will react with incoming signals.
Curve - Here you can select if the envelope acts in a linear or exponential way.
Envelope Type - ANA 2 has 2 main envelope types ANA 1 and ANA 2, both with analog variants. ANA 1 replicates
the envelope shape from ANA 1.5 and is great for fast plucks and replicating ANA 1 presets. The ANA 2 shape is
modelled on a string pluck and has a more natural sound. The analog variants have slower attacks and other
non-linearities which replicate some features from an analog synths envelopes.
MOD Envelope
The MOD envelope is a freely assignable envelope. You can assign it by either right clicking the control you
would like to assign or by opening the MOD matrix and choosing a source and one of the mod envs as a
destination. There are 4 separate mod envs so you can control multiple parameters individually.
G-ENV Overview
ANA 2 has three graphical envelopes each with virtually unlimited nodes to create your own envelope shapes,
which in turn can be assigned to all of ANA 2's modulation targets. The G-Env has many possible functions from
creating simple custom filter and amp envelope shapes, pitch sweeps for creating kicks, controlling and creating
pan effects, to adding subtle oscillator pitch movements to create analog style drifting. You can even use the
G-Env to create the ubiquitous dubstep 'wub' sound.
Full Screen - Opens the G-Env into the large screen work area.
Retrig - When retrig is on (highlighted) each key press triggers the G-Env from the first node. When it is off it
triggers from where it currently is in its cycle.
Snap - Snaps the nodes to the nearest 'V' and 'H' points on the G-Env grid.
Depth - Controls the amount of modulation being sent to the target parameter.
Phase - Controls the starting position of the G-Env with in the cycle.
Save As - Save currently active G-Env into the user presets folder for use in another preset.
Preset Box - Open factory, DLC, and user presets from the drop down menu.
Mod Destination - Select from the drop down the target of the G-Env.
Depth - Controls the amount of modulation being sent to the target parameter.
Phase - Controls the starting position of the G-Env with in the cycle.
Retrig - When retrig is on (highlighted) each key press triggers the G-Env from the first node. When it is off it
triggers from where it currently is in its cycle.
Step - Creates node points to the nearest left and right grid positions, creating a step sequence in your G-Env.
Snap - Snaps the nodes to the nearest V and H points on the G-Env grid.
Beats - Determines the amount of vertical and horizontal grid divisions within the G-Env for a greater, more
precise control.
Effects Overview
ANA 2 comes with 26 built in world class effects that can be used in 5 insert slots, or in the two unique send
and return slots. The 5 insert slots can be re-ordered by simply grabbing and moving the tabs whilst the send FX
slots can be used to bus a single insert to an effect or a complete chain. You can combine any one of the factory
effects or even have several instances of the same effect to create some truly incredible effect chains. With full
control over input, output and dry/wet - every effect parameter is also available as a modulation destination, or
can be macro’d together to get some insane effects going with the turn of one knob. You are only limited by your
imagination.
Common controls
Pre/Post FX - With post FX engaged (Highlighted) the insert will be placed after all other effects including the
sends in the signal path. This is useful for setting up a limiter or compressor over the output bus.
Decay - Controls the time taken for the signal to reach RT -60db.
Diffusion - Controls whether early reflections are closer together and therefore diffused, or by reducing, creates
more discrete echoes.
Decay - Controls the time taken for the signal to reach RT -60db.
Diffusion - Controls whether early reflections are closer together and therefore diffused, or by reducing, creates
more discrete echoes.
Delay Time - Controls the time of the repeated signal - can be sync to the host tempo or expressed in
milliseconds.
Feedback - Controls the amount of delayed signal that is routed back to the input. The greater the feedback the
more delays are reproduced.
Offset - Offsets the repeated signals by small amounts to create subtle offsets or ‘swings' in the taps. Above 50%
reduces the left signal delay time whilst increasing the right hand signal delay time and below 50% increases
the left signal delay time whilst reducing the right hand signal delay time.
Width - Controls whether the repeated signals are centred or panned left and right.
Delay Time - Controls the time of the repeated signal - can be sync to the host tempo or expressed in
milliseconds.
Feedback - Controls the amount of delayed signal that is routed back to the input. The greater the feedback the
more delays are reproduced.
Offset - Offsets the repeated signals by small amounts to create subtle offsets or ‘swings' in the taps. Above 50%
reduces the left signal delay time whilst increasing the right hand signal delay time and below 50% increases
the left signal delay time whilst reducing the right hand signal delay time.
Width - Controls whether the repeated signals are centred or panned left and right
Smear - Controls whether the reverb reflections are close together and defused, or by reducing, creates more
discrete echoes.
Drive - Controls the amount of harmonic distortion being added to the sound.
Width - Controls whether the resulting signal is centred or panned left and right.
Select Impule - Click here to select from the list of Imulse reverbs available.
Drive - Controls the amount of harmonic distortion being added to the sound.
Feedback - Controls the amount of delayed signal that is routed back to the input. The greater the feedback the
more delays are reproduced.
Width - Controls whether the resulting signal is centred or panned left and right.
Drive - Controls the amount of harmonic distortion being added to the sound.
Feedback - Controls the amount of the signal that is routed back to the input.
Drive - Controls the amount of harmonic distortion being added to the sound.
Feedback - Controls the amount of the signal that is routed back to the input.
Depth - Sets the bitrate, allowing the user to reduce the bit depth of the sound.
Feedback - Controls the amount of the signal that is routed back to the input.
Tube Mode - This selects between the three different modelled tube algorithms.
HI-Pass - Set the frequency of the high cut filter. This can produce a softer tone.
Feedback - Controls the amount of the signal that is routed back to the input
Level - This sets the amount of pre-gain going into the simulated amp.
Hi-Pass - Sets the frequency of the high cut filter. This can produce a softer tone.
Feedback - Controls the amount of the signal that is routed back to the input.
Cab Off/On - Controls whether the amp simulator effect is engaged or not.
Level - This sets the amount of pre-gain going into the simulated effect.
HI-Pass - Sets the frequency of the high cut filter. This can produce a softer tone.
Feedback - Controls the amount of the signal that is routed back to the input
Emphasis - This allows for precise control of the transients and tone.
Noise - Set the amount of simulated tape hiss applied to the signal
Low-Pass - Sets the frequency of the low cut filter. This can re-produce tape roll off.
Feedback - Controls the amount of the signal that is routed back to the input
Feedback - Sets the amount of the effect signal that is routed back to the input.
Poles - Sets the amount of all-pass filters the signal is passed through. From 2-18 poles
Phase - Controls the phase relationship between individual channel modulations and adds width to the signal.
Feedback - Sets the amount of the effect signal that is routed back to the input.
Sync - Selects whether the LFO is free running or (highlighted) synced to the host tempo.
VAR2 - Adds a secondary chorus variation with more width to the effect.
Feedback - Set the amount of the effect signal that is routed back to the input.
Ratio - Controls the amount of reduction applied once the threshold is exceeded.
Release - Controls the time it takes for the compressor to stop gain reduction once the signal has fallen below
the threshold.
Auto - With Auto engaged (Highlighted) the compressor release time will dynamically adjust to the audio.
Attack - Controls the time it takes for the compressor to react to an incoming signal once it has passed the
threshold.
Threshold Slider - Controls the level which incoming signals are to be compressed at.
Look Ahead - Controls how far ahead (milliseconds) the limiter analyses an incoming signal. This enables it to
react better to incoming peaks.
Release - Controls the time it takes for the limiter to stop gain reduction once the signal has fallen below the
threshold.
Multi-Compressor
Like the Multi-limiter, the Multi-Compressor reduces any peak signal above the set threshold, however this time
with a pre-defined ratio, attack and release. It does this across three pre-defined frequency bands - Low, Mid and
High.
Host - Syncs the rate of the volume curve to the host tempo.
Retrig - Re-triggers the looping volume curve each time a note on is received.
1-Shot - Applies the volume curve once, until the next note is played.
Tone - Applies either a Low-pass (Right) or hi-pass (Left) filter to the signal. Centre means no filter is applied.
Feedback - Controls the amount of the signal that is routed back to the input.
Tone - Applies either a Low-pass (Right) or hi-pass (Left) filter to the signal. Centre means no filter is applied.
Feedback - Controls the amount of the signal that is routed back to the input.
Feedback - Controls the amount of the signal that is routed back to the input.
Topbar
Preset Lock - Switching preset lock on (highlighted) allows the user to lock the active arp whilst auditioning
different sound presets. If a sound preset has an arp associated with it, this will be ignored and the current arp
will play instead.
Work Areas - Opens either just the arp or both Arp + CMD work areas.
You can further add notes either one octave up or down from he incoming MIDI data. Great for adding top lines
to your Arp, or deeply enhance chords making them fuller using the root note one octave down.
Note 1-6 - Here the user inserts either single note or chord note blocks into the note lane to determine which
note or notes of the incoming MIDI data is played. You can drag a note block left or right the extend or shorten
the note.
Steps 1-64 - Clicking on a step in the grid will play a note or notes at the respective grid position. You can only
view 16 steps at a time. Highlight one of the four step boxes to see and programme 16 steps at a time 1-16 (16)
17-32 (32) 33-48 (48) and 49-64 (64).
Copy and Paste/C and P - Clicking on ‘C’ copies the pattern contained within the currently selected 16 steps.
Clicking ‘P’ pastes the copied pattern into your selected 16 step area. Includes all programmed MOD and Velocity
data.
OCT 0 - Here the user programmes the arp or chords in the same octave as the incoming MIDI data.
OCT +1 - In this work area you can further programme arps notes or chords, but transposed 1 octave above the
incoming MIDI data.
OCT -1 - In this work area you can further programme arps notes or chords, but transposed 1 octave below the
incoming MIDI data.
MOD 1 - Selects the 64 note step sequencer work area for MOD 1. Click on a step and drag upwards to create
data points.
MOD 2 - Selects the 64 note step sequencer work area for MOD 2. Click on a step and drag upwards to create
data points.
Velocity - Selects the 64 note step sequencer work area for Velocity - you will need to have velocity sensitivity on
the oscillators or filters set to hear any results. Click on a step and drag upwards to create data points.
Preset - Selects a drop down menu with Factory, DLC (Download Content) or User saved presets.
Save - You can save your favourite arp presets here for use later with other created patches. The programmed arp
is also saved within your presets.
Steps - Determines the length of you arp sequence up-to 64 steps. You can set a sequence length from 1-64. The
white bar along the top of the pattern work area indicates the length of your sequence. Any notes outside the arp
sequence length will be greyed out to indicted that they wont be play.
Rate - Set the arpeggiator rate. Choose from: 1/2 to 1/128 (including triplet and dotted notes). Click and scroll up
or down to determine the value.
Low to High - The arpeggio is played from the lowest note to the highest note.
High to Low - The arpeggio is played from the highest note to the lowest note.
Note Wrap - The arpeggio plays the first note unless another note is detected.
Oct Wrap - The arpeggio plays the first note, then same note one octave up.
Retrig - Re-triggers to the start of the arp with every new note detected. With Retrig off the arp starts from the last
place in the sequence the MIDI note off was received.
Sync - With sync engaged (highlighted) the arp tempo is synced to the host tempo.
Mod 1 - Target - Selects a drop down menu to select the modulation destination for modulator 1. You can also
scroll through destinations via the left and right arrows.
Mod 2 - Target - Selects a drop down menu to select the modulation destination for modulator 2. You can also
scroll through destinations via the left and right arrows.
Tempo - Sets the tempo of the arp if the ‘sync’ button is disengaged, meaning the tempo of the arp is
independent of the host tempo.
CMD Controls
Upper Keyboard - Shows the resulting Chord output. Keys will light up white to show the chords being triggered. If
in multi mode and no chords have been assigned to the chord memory location (no dots on the lower keyboard
keys) then there will be no resulting output shown on the upper keyboard as the MIDI is just passed through.
Lower Keyboard - Shows the Chord Memory Location. If a key has a chord assign to it in multi mode this will be
displayed with a blue dot. When in multi mode a key does not have a blue dot it means that no chord has been
assigned to that key. Please note there are no blue key dots in single mode.
Arrows Up and Down - This allows for transposing of both the chord memory location and the resulting output.
Preset - Selects a drop down menu with Multi, Single, DLC (Downloaded Content) or user saved presets.
Single - Selects single mode, where one chord is assigned across all keys.
Multi - Selects multi mode, where any chord can be assigned to any chord memory location.
Reset - Clears any assigned chords in CMD as well as chord memory locations.
Prev - Selects the previous chord memory location from the one highlighted.
Next - Selects the next chord memory location from the one highlighted.
Strum - Turn your assigned chords into a strum feature automatically assigned to your mod wheel.
Arrow down - Strums the notes downwards when you move the Mod wheel.
Arrow up - Strums the notes upward when you move the Mod wheel.
Arrow down then up - Strums the notes downwards then upwards when you move the Mod wheel.
Arrow up then down - Strums the notes upwards then downwards when you move the Mod wheel.
Mod Velo - Takes the speed you are moving the mod wheel, and applies it to the note velo.
Edit - Open or close the main work area from the front panel.
Single - Puts CMD into single mode where one chord is assigned across all keys.
Reset - Clears any assigned chords in CMD as well as chord memory locations.
Learn - Enables CMD’s learn function. Use the prev and next buttons or a mouse to click on the chord memory
location (becomes highlighted) then play the chord you wish to assign to that location. A blue dot will appear on
the location key to denote a chord has been assigned.
Each of the four bands has a frequency, gain and Q control. To active and change a bands parameters simple
click on the band number to highlight and active.
EQ Controls
Frequency - Controls the frequency positions in the audio spectrum where the gain controls will have an effect.
Q-Factor - Sometimes called the ‘bell’ or resonance's, controls how wide the effected frequency band is.
EQ Nodes - You can also adjust the Gain, Frequency and Q using the EQ nodes Moving the node up and down
controls gain, left to right controls frequency and holding SHIFT while moving up, down, left or right adjusts the
Q-Factor.
LOW MID, HIGH MID, HIGH - Quickly control the gain parameter across all four bands.
‘M’ - Mutes the selected oscillator so you can quickly remove it from the mix.
Pan Slider - Pan's the chosen oscillator left or right using the pan slider.
Meters - Visually see how loud an oscillator is outputting whilst also quickly checking to see which oscillators are
currently playing in the created preset.
The modulation in ANA 2 is comprehensive, and will become an extremely powerful tool when designing sounds.
It is further enhanced when use in combination with the macros. Here you can assign several modulation targets
to one knob, available on the front panel.
Source column - This is where you assign which of the four macros are to be used to control the target.
Target column - Here the user assigns the macros target, click on the dotted line to get a drop menu of all target
destinations.
Amount Control - Controls the amount sent from the macro knobs to the target.
Invert Control - This will switch the macro send from a positive direction to a negative one.
Source column - This is where you assign which of the four macros are to be used to control the target.
Target column - Here the user assigns the macros target, click on the dotted line to get a drop menu of all target
destinations.
Amount Control - Controls the amount sent from the macro knobs to the target.
Invert Control - This will switch the macro send from a positive direction to a negative one.
Right Click Mod Assign
You can use right click on your mouse to quickly and easily assign modulation or assign a knob to a macro.
Simply hover over the parameter and right click to get a drop down menu of all the modulation source and
macros.
Settings controls
Skin Select - Drop down menu allowing to select the different factory supplied skins or any downloaded skins
Quality - Switches ANA 2 waveforms. HD is on by default, but deselecting this option, ANA 2 will use SD
waveforms which will help reduce CPU load.
Poly Legato Retrigger - With this mode enabled ANA 2 re-triggers the envelopes rather than creating a new note.
This can save CPU for overlapping notes.
Key-track Centre - Sets the pivot point of the key tracking function. Default is 50, which will set the central pivot
point to C3. Key tracking amount on the oscillators and filters will determine the angle of the key tracking.
Envelope Variation - Will set the amount of timing randomisation within the envelopes. This will mimic the
behaviour of some older analogue synths.
Lock Pitchbend - Locks the pitchbend settings that you have already set so that they do not change when you
change preset. This is useful if you have a controller that works best with a set pitchbend range
Macros Names - Click in the macro text box to enter up to 2 lines of text for macro names. This will be reflect
under the front panel macro controls
MIDI Assignment - Use the drop down menu to assign a macro control to a MIDI CC or simply select the learn
function to assign the macro to a controller function.
Preset Skins
From this area you can select whether or not Preset Skins are enabled and also assign them to presets.
If you enable this settings, presets with a saved preset skin will load the desired skin upon switching to that
preset. You can assign a skin to a preset by enabling this section and then chosing a skin from this dropdown
and saving the preset file.
Please note this setting enabled can delay the loading of the preset as the skin change takes place.
LFO Controls
Shape - Controls the LFO waveform shape used to modulate the signal.
Rate - Controls the speed of the LFO, expressed as tempo synced bar divisions or in Hertz. This is governed by the
sync button.
Phase - Changes the phase of the selected LFO shape up-to 180°
Target 1 & 2 - Selects the target where the LFO will modulate, also includes an intensity pot controlling how
strongly the target is influenced by the LFO.
Target 1&2 Amount - Determines the amount of LFO sent to the target
Loop - With loop on (highlighted), the LFO will continually loop, with it off, it will only oscillate through one single
cycle of the LFO shape
Retrig - The LFO oscillators will run continuously through the cycle of the wave when retrig is de-selected (not
highlighted). When retrig is on (highlighted) it will always play from the very start of waveform cycle.
Sync - Controls whether the rate is synced to the song tempo and divisible by bar and beats (highlighted) or
whether the LFO is independent of the song tempo and set by a rate in hertz (Hz).
Keyboard Controls
Mod - A graphical version of a modulation wheel found on keyboards and some controllers. Use this to apply any
modulation assigned to the mod wheel.
Pitch - A graphical version of a pitch bend wheel. Determines the amount of pitch bend applied to the sound
source. The is governed by the bend range
Bend - Controls the amount of the bend applied by the bend wheel up to 24 semi-tones
Poly - Controls the amount of polyphony available to the sound source. Note that higher polyphony will affect
the CPU load.
Porta - Short for Portamento and controls the time taken for the pitch of one note to bend to the pitch of another.
Mono - Means that only one note at a time can be played back. Mimics the behaviour of older monophonic
hardware synths.
Legato - With both mono and legato engaged, the note will only slide, as determined by the port time, to the new
note whilst holding the previous note.
Slide - With both mono and slide engaged, notes will always slide to the next pitch whether they overlap or not.
Concept and Design: Phil Johnston, Bryan Spence and Chris Agnew
GUI Design: Phil Johnston and Bryan Spence
DSP Development : Charles Gondre, Ivan Cohen and Ali Barker
Manual : Phil Johnston and Chris Agnew
Sound Design: Phil Johnston, Chris Agnew, Bryan Spence, Bluffmunkey, Aiyn Zahev, AHEE, Dom Kane.
All technical specifications in the product described in this manual are subject to change without notice. The
document may not be changed, particularly copyright notices may not be removed or changed. VST is a registered
trademark of Steinberg Media Technologies GmbH.