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Genesys Expanded Skill Set v0.1.0
Genesys Expanded Skill Set v0.1.0
Contributors
Special Thanks
The people of the Genesys Discord Community; https://discord.gg/ZRg2eQr
Drainsmith#1746 for awesome help with InDesign as well as his contribution providing material to create book cover.
Disclamer
This document is not for sale, has no monetary value, and does not hold any business link with Fantasy Flight Games. It is
merely a fanmade document crafted to play with friends and made public so the Genesys community is able benefit from it.
Copyright Material
Genesys and its related symbols are ©FFG, used without permission.
All the art in this book was gathered from the Genesys Core Rulebook. I do not claim any copyright on them and they were
used without permission.
Credits
Inquisition Campaign Setting Document
GENESYS
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TABLE OF CONTENTS
Introduction�������������������������������������������������������� 1
Using this document���������������������������������������������������������������1
Subskills�����������������������������������������������������������������������������1
Official and Community Content������������������������������������1
Contributing to the Document�����������������������������������������1
General Skills������������������������������������������������������ 2
Alchemy������������������������������������������������������������������������������������2
Astrocartography��������������������������������������������������������������������3
Athletics������������������������������������������������������������������������������������4
Climbing����������������������������������������������������������������������������4
Kick-in-Door���������������������������������������������������������������������5
Jump�����������������������������������������������������������������������������������6
Reduce Falling Damage����������������������������������������������������7
Swim����������������������������������������������������������������������������������8
Coordination���������������������������������������������������������������������������9
Getting out of Binding�������������������������������������������������������9
Reduce Falling Damage��������������������������������������������������10
Squeeze Through�������������������������������������������������������������11
Walking on Narrow Surface�������������������������������������������12
Social Skills������������������������������������������������������� 13
General Social Skills Rules���������������������������������������������������13
Opposed checks and General difficulty��������������������������13
General Modifiers�����������������������������������������������������������13
Attitude����������������������������������������������������������������������������13
Social Encounters Symbols Usage�����������������������������������13
Charm�������������������������������������������������������������������������������������14
Asking for a Favor�����������������������������������������������������������14
Improve Attitude�������������������������������������������������������������14
Coercion���������������������������������������������������������������������������������15
Forcing the Target to Act�������������������������������������������������15
Knowledge Skills������������������������������������������������ 16
of Contents
iiii Table
Inquisition Campaign Setting Document
GENESYS
INTRODUCTION
How many times you rolled a skill check in a narrative scene and obtained advantages, threats, triumphs or despairs and did
not find any creative ideas about what these symbols could add to the scene.
Within these pages are ideas for difficulty, modifiers and symbols usages of all the Genesys skills.
Introduction
Inquisition Campaign
GENESYSSetting
Introduction
Document
EXPANDED SKILL SET
11
GENERAL SKILLS
Alchemy
22
General Skills
Alchemy
Inquisition Campaign Setting Document
GENESYS
Astrocartography
General Skills
Astrocartography
Inquisition Campaign Setting Document
33
GENESYS
Athletics
As a Brawn-based skill, characters suffers a b for each Encumbrance point over their threshold when making Athletics
checks.1
Climbing
ATHLETICS - CLIMBING: DIFFICULTY
DIFFICULTY DESCRIPTION
Simple (-) -
Easy (d) A ladder with missing rungs.
Average (d d) Climbing a wall with lots of holds for hands and feet.
Hard (d d d) Climbing a wall with only few of holds for hands and feet.
Daunting (d d d d) Masonry walls with only small cracks.
Formidable (d d d d d) A perfectly smooth wall.
44
General Skills
Athletics
Inquisition Campaign Setting Document
GENESYS
Kick-in-Door
ATHLETICS - KICK-IN-DOOR: DIFFICULTY
DIFFICULTY DESCRIPTION
Simple (-) Damaged door, barely standing.
Easy (d) Common wooden door.
Average (d d) High quality wooden door.
Hard (d d d) Metal door or large wooden door.
Daunting (d d d d) Stone door or large metal door.
Formidable (d d d d d) Large stone doors.
General Skills
Athletics
Inquisition Campaign Setting Document
55
GENESYS
Jump
ATHLETICS - JUMP: DIFFICULTY
DIFFICULTY DESCRIPTION
Simple (-) Jump over an obstacle that could have been walked over.
Easy (d) Jumping about 6’11’’ feet long or about 14 inches high.
Average (d d) Jumping about 7’3’’ feet long or about 18 inches high.
Hard (d d d) Jumping about 7’7’’ feet long or about 22 inches high.
Daunting (d d d d) Jumping about 7’11’’ feet long or about 26 inces high.
Formidable (d d d d d) Jumping about 8’2’’ feet long or about 30 inches high.
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General Skills
Athletics
Inquisition Campaign Setting Document
GENESYS
Reduce Falling Damage
A character can reduce the damage taken from falling by making an Average (d d) Athletics or Coordination check.1
FALLING DAMAGE
RANGE DAMAGE STRAIN
Short 10 10
Medium 30 20
Long Wounds equal to wound threshold +1, Critical Injury at +50 30
Extreme Wounds equal to wound threshold +1, Critical Injury at +75 (or death at GM’s discretion) 40
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General Skills
Athletics
Inquisition Campaign Setting Document
GENESYS
Coordination
As a Brawn-based skill, characters suffers a b for each Encumbrance point over their threshold when making Coordination
checks.1
FALLING DAMAGE
RANGE DAMAGE STRAIN
Short 10 10
Medium 30 20
Long Wounds equal to wound threshold +1, Critical Injury at +50 30
Extreme Wounds equal to wound threshold +1, Critical Injury at +75 (or death at GM’s discretion) 40
10
10
General Skills
Coordination
Inquisition Campaign Setting Document
GENESYS
Squeeze Through
COORDINATION - SQUEEZE THROUGH: DIFFICULTY
DIFFICULTY DESCRIPTION
Average (d d) Crawling through a passage as wide as the character’s shoulder width.
Daunting (d d d d) Crawling through a passage no more large than twice the character’s head.
GeneralCoordination
Skills
Inquisition Campaign Setting Document
1111
GENESYS
Walking on Narrow Surface
COORDINATION - WALKING ON NARROW SURFACE: DIFFICULTY
DIFFICULTY DESCRIPTION
Easy (d) A surface wide enough to put feets beside each other.
Average (d d) A surface wide as a foot’s width.
Hard (d d d) A surface narrower than a foot’s width.
Daunting (d d d d) Walking on a string.
12
12
General Skills
Coordination
Inquisition Campaign Setting Document
GENESYS
SOCIAL SKILLS
General Social Skills Rules
Opposed checks and General difficulty
Social skills are generally opposed checks by the target and the skill used by the character determines what skill will be use
to poose it.1
Sometimes, the chracter is trying to act against a group of individuals rather than a single person. In this case, the GM may
use this difficulty table.2
General Modifiers
Since all social skills share a common element, being used to influence another target or a group of individuals, some modi-
fiers come into play into most of these checks. These are presented here.
Attitude
The target’s opinion of your character influences the check (see modifiers above). Attitude is something than can be improved
with the Charm - Improve Attitude skill. The possibles attitude are unfriendly, neutral and friendly.
Improve Attitude
CHARM - IMPROVE ATTITUDE: MODIFIERS
MODIFIER DESCRIPTION
+b • You are offering a service or gift of interest to the target.
14
14
Social Skills
Charm
Inquisition Campaign Setting Document
GENESYS
Coercion
Forcing the Target to Act
This works as Charm - Asking for a Favor as you’re trying to convince the target to do something, but use threat insteand of
flattery
Social Skills
Coercion
Inquisition Campaign Setting Document
15 15
GENESYS
KNOWLEDGE SKILLS
16
16 Knowledge Skills
Inquisition Campaign Setting Document
GENESYS
Inquisition Campaign Setting Document
GENESYS
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